Isaac
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Release date unknown.
Member Rating
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Display ?Unknown? |
Orientation ?Unknown? |
Resolution ?Unknown? x ?Unknown? |
Colors ?Unknown?, ?Unknown? |
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Genre [no data]
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Attributes [no data]
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Controls [no data]
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Game Summary
No summary.
Hardware Platform: -Unique or Unknown-
Game Details
No info.
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Knowledge Base
/kb_dl.aspx/KB/gametech/crazyclimber.txt
Crazy Climber - DIPswitch settings:
SW1 SW2 SW3 SW4 SW5 SW6 SW7 SW8
3 Climbers OFF OFF
4 Climbers ON OFF
5 Climbers OFF ON
6 Climbers ON ON
Extra at 30K OFF
Extra at 50K ON
Normal Op. OFF
Test patterns ON
1 coin/1 play OFF
File:
/kb_dl.aspx/KB/gametech/crazyclimber.txt
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2
K - Updated
1993.05.04
/kb_dl.aspx/KB/gametech/text/bagman.txt
From: king@rtsg.mot.com
/---------------\
| B A G M A N |
\---------------/
Bagman DIP Switch Settings --
Function Switch Number
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |Deflt|
------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Number 2 | OFF | OFF | | | | | | | |
of
File:
/kb_dl.aspx/KB/gametech/text/bagman.txt
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3
K - Updated
1994.12.28
/kb_dl.aspx/KB/gametech/board pinouts/scramble.txt
* From: phil@magneto.ee.cornell.edu (Phil Erickson)
Stern: SCRAMBLE - two board version (L-1200-1 and L-1200-2)
A (down) B (up)
--------------------------------------------------
-5V 1 +12V
SPKR1 2 SPKR2
2P fire 1 3 2P fire 2
2P left 4 2P right
1P start 5 2P start
1P fire 2 6 2P up
1P fire 1 7 service
1P right 8 1P left
1P up 9 2P down
Coin 1
File:
/kb_dl.aspx/KB/gametech/board pinouts/scramble.txt
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1
K - Updated
1994.12.28
/kb_dl.aspx/KB/pinouts/magmax.txt
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu)
Game : Mag Max (or Mac Max or something like that)
44 Pin Wiring List
Parts Side | Solder Side
--------------------------------|-----------------------------------
Player 1 Down | 2 | 1 | Player 1 Up
----------------------------|---|---|--------------------------
File:
/kb_dl.aspx/KB/pinouts/magmax.txt
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4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/text/magmax.txt
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu)
DIP Switch #1
/-----------------------------------------------------------------\
| | 1 2 3 4 5 6 7 8 |
------------------------------------------------------------------|
| Number of Players 3 | OFF OFF |
| Number of Players 4 | ON OFF |
| Number of Players 5 | OFF ON |
| Number of Players 6
File:
/kb_dl.aspx/KB/gametech/text/magmax.txt
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3
K - Updated
1994.12.28
/kb_dl.aspx/KB/gametech/board pinouts/crazyclimber.txt
From: jdeitch@gisatl.fidonet.org
* From: IN%"petro@silver.ucs.indiana.edu" "!! Bad Dog !!"
Game: Crazy Climber (Upright)
44 Pin Wiring List
|
--------------------------------|-----------------------------------
Left Stick - UP | 1 | 2 | Left Stick - DOWN
----------------------------|---|---|-------------------------------
Left Stick - LEFT
File:
/kb_dl.aspx/KB/gametech/board pinouts/crazyclimber.txt
-
4
K - Updated
1993.05.04
/kb_dl.aspx/KB/gametech/board pinouts/donkeykong.txt
From: jdeitch@gisatl.fidonet.org
Donkey Kong, DK II, Mario Bros, etc. Typed in by : Rick Schieve
A - GND 1 - GND
B - GND 2 - GND
C - +5 3 - +5
D - +5 4 - +5
E - +12 5 - +12
F - -5 6 - -5
H - COIN 1 7 - COIN 2
J - 1P START 8 - 2P START
K - 1P RIGHT 9 - 2P RIGHT
L - 1P LEFT 10 - 2P LEFT
M - 11 -
N - 1
File:
/kb_dl.aspx/KB/gametech/board pinouts/donkeykong.txt
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2
K - Updated
1993.05.04
/kb_dl.aspx/KB/gametech/board pinouts/magmax.txt
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu)
Game : Mag Max (or Mac Max or something like that)
44 Pin Wiring List
Parts Side | Solder Side
--------------------------------|-----------------------------------
Player 1 Down | 2 | 1 | Player 1 Up
----------------------------|---|---|-------------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/magmax.txt
-
4
K - Updated
1994.12.28
/kb_dl.aspx/KB/gametech/gorf.txt
From: jdeitch@gisatl.fidonet.org
* From: IO91461@maine.maine.edu (Tom Nezwek)
Gorf
=====================================================================
Left Coin Slot and Base Adjustment Switches
===========================================
Switch 1 Switch 5 Switch 5
======== ======== ========
OFF OFF
File:
/kb_dl.aspx/KB/gametech/gorf.txt
-
3
K - Updated
1993.05.04
/kb_dl.aspx/KB/gametech/board pinouts/kangaroo.txt
Kangaroo, Atari. Typed in by Barry Brumitt
2 boards.
56 pin logic board:
W - 5v Ret (ground)
19 - -Sense (tied to ground on PCB?)
21 - +Sense (tied to ground on PCB?)
Y - 5v
Z - 12vDC
D - invert (tie externally to 16)
16 - ground (tie externally to D)
C - sound (tie externally to 18)
18 - ground (tie externally to C)
T - Spkr Ret (ground?)
15 - Speaker
A - Start 1
File:
/kb_dl.aspx/KB/gametech/board pinouts/kangaroo.txt
-
2
K - Updated
1994.12.28
/kb_dl.aspx/KB/gametech/board pinouts/galaxian.txt
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu)
44 Pin wiring chart for Galaxian
SOLDER SIDE | PARTS SIDE
------------------------------------|--------------------------------------
GND | A | 1 | GND
--------------------------------|---|---|----------------------------------
GND | B | 2 | GND
--------------------------------|---|---|----------------------------------
+5 VDC | C | 3 | +5 VDC
--
File:
/kb_dl.aspx/KB/gametech/board pinouts/galaxian.txt
-
6
K - Updated
1996.07.26
How to WIN at NBA JAM! by Randolph S. Vance and William G. Henderson
E-Mail: RSVANC00@mik.uky.edu (NeXT Mail) WGHEND00@mik.uky.edu (NeXT Mail) Version 1.13 Revised: August 18th, 1993 ---------------------------------------------------------------------- Introduction. Are you tough enough to take on all 27 of the NBA teams? If you think you are, get set for the most intense basketball video game you'll ever play! ---------------------------------------------------------------------- History. Versio
File:
/kb_dl.aspx/KB/faqs/strat-how to win at nba jam.html
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31
K - Updated
1999.10.29
Samurai Shodown Mini-FAQ
____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 10 ___|/ _ | |_| | |_| | | \/ _ | | 11-05-93 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___
File:
/kb_dl.aspx/KB/faqs/faq-samurai shodown mini.html
-
73
K - Updated
1999.10.29
Street Fighter 2 FAQ
Rank Character Score %age Crushes Crushed by ----------------------------------------------------------------- 1) Guile 71 59.2 Balrog (10) Sagat/Ryu (3) 2) Sagat 70 58.3 E. Honda (8) Blanka (3) 3) M. Bison 69 57.5 Balrog (8) Guile/Zangief (4) 4) Vega 68 56.7 Dhalsim (9) Guile/E. Honda (4) 5) Ryu 67 55.8 Balrog (9) Sagat (3) 6) Blanka 62 51.7 CL/Dh/Sag (7) Balrog
File:
/kb_dl.aspx/KB/faqs/faq-sf2.html
-
50
K - Updated
1999.10.30
/kb_dl.aspx/KB/gametech/identify-unknown-boards.txt
Newsgroups: rec.games.video.arcade.collecting
From: rls@intgp8.ih.att.com (-Schieve,R.L.)
Subject: Re: how do you find the +5,+12,-5 voltages on a board, don't
have pinouts?
Date: Sun, 31 Jul 1994 18:20:21 GMT
In article <5i2SznW.bubsy@delphi.com>, <bubsy@delphi.com> wrote:
>How do you find out which pins are which voltages on a board that you
>have no pinouts for?
>erik
Here is an old posting of mine that many have seen but maybe some
of the new people are interested:
------------------
File:
/kb_dl.aspx/KB/gametech/identify-unknown-boards.txt
-
9
K - Updated
1999.08.01
Hyper Fighting: Ken Strategy Guide
**************************************************************************** ** ** ** # # # # ### #### ### #### # ### # # ##### # # # ### ** ** # # # # # # # # # # # # # # # # ## # # ** ** #### # ### ### ### ### # # ## #### # # # # # # ## ** ** # # # # # # # # # # # # # # # # ## # # ** ** # # # # #### # # # # ## #
File:
/kb_dl.aspx/KB/faqs/faq-sf2 hyper (ken).html
-
105
K - Updated
1999.10.28
Search the following for Isaac
|
This game page was created
08/03/1998 04:00:00
and last updated
08/03/1998 04:00:00