home · browse games · browse knowledge base · featured articles · about · contact us

Duel

Release date unknown.

Member Rating


(0 total votes)

Display
?Unknown?
Orientation
?Unknown?
Resolution
?Unknown? x ?Unknown?
Colors
?Unknown?, ?Unknown?
Genre
[no data]
Attributes
[no data]
Controls
[no data]

Game Summary

No summary.

Hardware Platform: -Unique or Unknown-

Game Details

No info.

Coinop.org Member Ratings / Comments

be the first to comment on this game

 


X-Arcade Controller
X-Arcade Controller
Read our review or Buy it now

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Space Duel flyer: 2 Back Space Duel flyer: 1 Front Space Duel side art Space Duel cabinet photo

Knowledge Base

CONVERSION BETWEEN SPACE DUEL AND GRAVITAR
From: "tomm" Subject: Re: Tech: XY Gurus HELP Gravitar/Space Duel Date: Monday, June 12, 2000 10:18 AM ----------------------------------------------------------------- | CONVERSION BETWEEN SPACE DUEL AND GRAVITAR | ----------------------------------------------------------------- COPYRIGHT 2000 REVISION NUMBER: 1.0 (first public release) REVISION DATE: 29 March 2000 CREATED BY: John Lee and amended by Tom McClintock PART I: Conversion of A Space Duel Con
File: /kb_dl.aspx/KB/gametech/gravitar_space duel.html - 13 K - Updated 2000.06.15
Gravitar Control Panel in a Space Duel Cabinet
Submitted by John Lee (jhlee@hac2arpa.hac.com) The following describes how to connect an Atari Gravitar control panel to the Atari Space Duel cabinet harness. Both the Gravitor control panel and game PCB are virtual drop-in substitutes into the Space Duel cabinet. However, while the Gravitar panel has a 12-pin Molex-type connector, Space Duel uses a 24-pin AMP-type connector. Fortunately, the Space Duel control panel signals are a superset of Gravitar's. In my own conversion, I made a small
File: /kb_dl.aspx/KB/gametech/gravitarconv2.html - 3 K - Updated 2000.01.19
/kb_dl.aspx/KB/gametech/spacedueltogravitar.txt
--------------------------------------------------------------------------- Gravitar Control Panel in a Space Duel Cabinet The following describes how to connect an Atari Gravitar control panel to the Atari Space Duel cabinet harness. Both the Gravitor control panel and game PCB are virtual drop-in substitutes into the Space Duel cabinet. However, while the Gravitar panel has a 12-pin Molex-type connector, Space Duel uses a 24-pin AMP-type connector. Fortunately, the Space Duel control pane
File: /kb_dl.aspx/KB/gametech/spacedueltogravitar.txt - 3 K - Updated 1994.10.20
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File: /kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html - 117 K - Updated 1999.07.27
Early Atari documentation list
Submitted by Gregg Woodcock (woodcock@bnr.ca) Here is a pretty complete list of documentation for Atari's early arcade video games. Note that "TM" stands for "Technical Manual" and "DP" stands for "Drawing Package [supplement]" which was later renamed to "SP" which stands for "Supplement Package". I am not sure what "CO" stands for but the "C" could be for "Correction" because most of the CO documents were errata or addendums to the manuals. In addition, most Atari games had "ST" documents which w
File: /kb_dl.aspx/KB/gametech/earlyataridocs.html - 6 K - Updated 2000.01.20
LIST: Atari Games
ROMs Manuals Game Name -------------- --------- --------------------------------------- 422 Super Pong TM-001 Mazer Blazer TM-004 Gran Trak 20 TM-008 Qwak TM-010 Tank TM-011 Gran Trak 10 TM-019 Pursuit TM-021 Twin Racer TM-025 Anti-Aircraft TM-027 Jet Fighte
File: /kb_dl.aspx/KB/faqs/list-atari.html - 11 K - Updated 1999.07.27
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File: /kb_dl.aspx/KB/faqs/list-sega.html - 16 K - Updated 1999.07.27
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel1a.tiff
Table of Contents .CQ c8 Cl) O Cb (Qci -I. p. ..q. Cb ,Cb Schematic Package Supplement to C, C . 0— C’) Sheet 1A Table of Contents Sheet 1 B Space DuelTM Upright Wiring Diagram (037937-01 A) Sheet 2A Space Duel Cocktail Wiring Diagram (038027-01 A) Sheet 2B Color X-Y Power Supply Wiring Diagram (037394-01 B) Regulator/Audio II Schematic Diagram (035435-04 B) Sheet 3A Fluorescent Light and Speaker Wiring Diagram (035833-01 A) Coin Door Wiring Diagram (037542-01 A) Utility Panel Wiring Diagram (038004-01 A) S
File: /kb_dl.aspx/KB/gamemanuals/atari/spaceduel1a.tiff - 135 K - Updated 1998.04.07
/kb_dl.aspx/KB/gametech/spacedue.txt
SPACE DUEL 1 GND A GND 2 +5 B +5 3 +22 C 4 -22 D 5 E +10.3 UNREG 6 R COIN F LOCK OUT 7 SELECT LED H L COIN (CNTR) 8 LEFT 2 J START LED 9 SHIELD 2 K LEFT 1 10 THRUST 1 L SHIELD 1 11 SELECT M THRUST 2 12 SW GND N SW GND 13 SW GND P 14 SLAM R 15 S AUX COIN 16 L COIN T SELF
File: /kb_dl.aspx/KB/gametech/spacedue.txt - 4 K - Updated 1995.12.15
/kb_dl.aspx/KB/gametech/spaceduel.txt
From the manual (TM-181; 1st printing): Table 1-1 Game Option Settings (Settings of 8-Toggle Switch on Space Duel game PCB at D4) 8 7 6 5 4 3 2 1 Option On Off 3 ships per game Off Off 4 ships per game $ On On 5 ships per game Off On 6 ships per game On Off *Easy game difficulty Off Off Normal game difficulty $ On On
File: /kb_dl.aspx/KB/gametech/spaceduel.txt - 3 K - Updated 1994.01.05
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
/kb_dl.aspx/KB/pinouts/space_duel.txt
"Space Duel" (Atari, 1981) -------------------------- P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +22 VDC D 4 -22 VDC 10.3 VDC E 5 COIN LOCKOUT F 6 COIN CTR R COIN CTR L H 7 SELECT LED START LED J 8 ROT L P2 ROT L P1 K 9 SHIELD
File: /kb_dl.aspx/KB/pinouts/space_duel.txt - 4 K - Updated 2003.01.06
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File: /kb_dl.aspx/KB/faqs/list-jamma.html - 27 K - Updated 2000.06.20
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File: /kb_dl.aspx/KB/faqs/list-randomgames.html - 73 K - Updated 1999.10.29
/kb_dl.aspx/KB/gametech/gravitar2majorhavoc.txt
-----------------------------cut here--------------------------------------- The following documents what is necessary to convert a Gravitar (GRAV), Space Duel (SD) or Black Widow (BW) to play Major Havoc (MH). Last Modified: Feb 22 1994 STANDARD DISCLAIMER: The author hereby grants permission to reproduce and distribute this document for personal use, subject to the condition that the document (along with any copyright and disclaimer notices) is not modified in any way. The opinions expressed within t
File: /kb_dl.aspx/KB/gametech/gravitar2majorhavoc.txt - 6 K - Updated 1994.11.02
/kb_dl.aspx/KB/pinouts/last_duel.txt
Last Duel Pinout = JAMMA ------------------------- Dip sw.1 -------- | Coin 1 | Coin 2 | 1 2 3 4 5 6 7 8 Coin Play --------------------------------------------------- Coins - - - - - - 1 1 + - - + - - 1 2 - + - - + - 1 3 + + - + + - 1 4 - - + - - + 1 6 + - + + - +
File: /kb_dl.aspx/KB/pinouts/last_duel.txt - 2 K - Updated 2003.01.06
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game list
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game List
File: /kb_dl.aspx/KB/gametech/jamma tech.html - 46 K - Updated 2002.05.17
Seaga/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File: /kb_dl.aspx/KB/gametech/segaxyfaq16.html - 28 K - Updated 2000.01.23
/kb_dl.aspx/KB/gametech/board pinouts/spaceduel.txt
--------------------------------------------------------------------------- Pinouts for "Space Duel" (Atari, 1981) 2/13/96 Changed `-SENSE (-5V)' to `-SENSE (GND)' Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com) P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +22 VDC D 4 -22 VDC
File: /kb_dl.aspx/KB/gametech/board pinouts/spaceduel.txt - 2 K - Updated 1996.02.14
Subject: FAQ POSTING (rgva.collecting)
From: tony_jones@no.spam Newsgroups: rec.games.video.arcade.collecting Subject: FAQ POSTING (rgva.collecting) Frequently Asked Questions rec.games.video.arcade.collecting $Revision: 1.3 $ $Date: 1997/11/05 03:23:40 $ This is the Frequently Asked Questions (FAQ) list for the Usenet newsgroup rec.games.video.arcade.collecting (hereafter abbreviated to rgva.collecting) This FAQ is posted every 14 days and the current copy should be considered
File: /kb_dl.aspx/KB/faqs/faq-rgvac.html - 30 K - Updated 1999.07.27
The Sega/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File: /kb_dl.aspx/KB/faqs/faq-segaxy_v1.6.html - 28 K - Updated 1999.07.27
/kb_dl.aspx/KB/pinouts/air_duel.txt
Air Duel, Irem 1990 ------------------- PARTS | SOLDER ---------------+------------------- GND 1 A GND GND 2 B GND +5 3 C +5 +5 4 D +5 5 E -12 6 F +12 7 G 8 H 9 I SPEAKER 10 J SPEAKER 11 K RED 12 L SYNC BLUE 13 M GREEN 14 N 15 O 16 P 1P START 17 Q 2P
File: /kb_dl.aspx/KB/pinouts/air_duel.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ: -------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, To
File: /kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt - 115 K - Updated 1994.11.02
/kb_dl.aspx/KB/gametech/segatoatarixyconv.txt
From: essayes@telerama.lm.com (David Shuman) Newsgroups: rec.games.video.arcade.collecting Subject: Sega XY on Atari monitor: it works! Date: 3 Jan 1996 16:32:11 -0500 Organization: Telerama Public Access Internet, Pittsburgh, PA USA Lines: 216 Message-ID: <4ceskr$ajn@asia.lm.com> NNTP-Posting-Host: asia.lm.com The good news is, it can be done. The bad news is, it isn't perfect, at least not yet. SEGA-TO-ATARI VECTOR MONITOR ADAPTER by David Shuman mappy@virginia.edu, essayes@telerama.lm.com
File: /kb_dl.aspx/KB/gametech/segatoatarixyconv.txt - 11 K - Updated 1998.09.24
/kb_dl.aspx/KB/monitortech/atarixyhints.txt
Newsgroups: rec.games.video.arcade From: woodcock@bnr.ca (Gregg Woodcock) Subject: How to repair Atari's color XY (vector) monitors (update) Sender: news@news.rich.bnr.ca (news server) Message-ID: <C6z10H.3tB@news.rich.bnr.ca> Date: Thu, 13 May 1993 15:14:41 GMT Reply-To: woodcock@bnr.ca (Gregg Woodcock) Nntp-Posting-Host: crchh75b Organization: Bell-Northern Research; Richardson, Texas, USA Keywords: Atari color XY vector monitor Ampliphone Wells-Gardner repair Lines: 491 I decided to combine the Amplipho
File: /kb_dl.aspx/KB/monitortech/atarixyhints.txt - 26 K - Updated 1998.09.24
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
HOW TO DIAGNOSE, REPAIR AND UPGRADE YOUR AMPLIFONE AND WELLS-GARDNER COLOR VECTOR (XY) MONITORS version 6.1 (4-6-96) by Gregg Woodcock (woodcock@nortel.com) This article is Copyright worldwide 1991, 1996; all rights reserved. OFFICIAL CYA LEGAL WARNING AND WAIVER: Although I have made every effort to be precise, this article may contain errors. Even if it does not, some people may still damage their machines or themselves while using the
File: /kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt - 171 K - Updated 1999.08.01

Search the following for Duel

 

This game page was created 07/03/2000 01:12:06 and last updated 07/03/2000 01:12:06