Williams Electronics, Inc. v. Artic International, Inc.
U.S. Court of Appeals, Third Circuit
August 2, 1982
685 F.2d 870, 215 USPQ 405
Sloviter, Circuit Judge
Defendant Artic International, Inc. appeals from the
district court's entry of a final injunction order permanently restraining and
enjoining it from infringing plaintiff's copyrights on audiovisual works and a
computer program relating to the electronic video game DEFENDER. The district
court severed plaintiff's demand for injunctive relief from its demand for
monetary damages, and further severed plaintiff's claims of copyright
infringement from its claim of trademark infringement and unfair competition.
App. at 210a. These latter claims have not yet been adjudicated. However,
because the injunction granted by the district court goes to the merits of the
dispute and has "serious, perhaps irreparable, consequences", the
order can be considered a "routine interlocutory injunctive order"
and appealable under 28 U.S.C. �1292(a)(1). See Shirey v. Bensalem Township, 663 F.2d 472, 476-77 & n.3 (3d Cir. 1981); Tokarcik v. Forest Hills School District, 665 F.2d 443, 446-47 (3d Cir. 1981).1
Plaintiff-appellee Williams Electronics, Inc. manufactures
and sells coin-operated electronic video games. A video game machine <685
F.2d 872> consists of a cabinet containing inter alia, a cathode ray tube
(CRT), a sound system, hand controls for the player, and electronic circuit
boards. The electronic circuitry includes a microprocessor and memory devices,
called ROMs (Read Only Memory), which are tiny computer "chips"
containing thousands of data locations which store the instructions and data of
a computer program. The microprocessor executes the computer program to cause
the game to operate. Judge Newman of the Second Circuit described a similar
type of memory device as follows: "the [ROM] stores the instructions and
data from a computer program in such a way that when electric current passes
through the circuitry, the interaction of the program stored in the [ROM] with
the other components of the game produces the sights and sounds of the
audiovisual display that the player sees and hears. The memory devices
determine not only the appearance and movement of the [game] images but also
the variations in movement in response to the player's operation of the hand
controls." Stern Electronics, Inc. v. Kaufman, 669 F.2d 852, 854, 213 USPQ
443, 444 (2d Cir. 1982).
In approximately October 1979 Williams began to design a new
video game, ultimately called DEFENDER, which incorporated various original and
unique audiovisual features. The DEFENDER game was introduced to the industry
at a trade show in 1980 and has since achieved great success in the
marketplace. One of the attractions of video games contributing to their phenomenal
popularity is apparently their use of unrealistic fantasy creatures, a fad also
observed in the popularity of certain current films. In the DEFENDER game,
there are symbols of a <215 USPQ 407> spaceship and aliens who do battle
with symbols of human figures. The player operates the flight of and weapons of
the spaceship, and has the mission of preventing invading aliens from
kidnapping the humans from a ground plane.
Williams obtained three copyright registrations relating to
its DEFENDER game: one covering the computer program, Registration No. TX
654-755, effective date December 11, 1980; the second covering the audiovisual
effects displayed during the game's "attract mode",2 Registration No.
PA 97-373, effective date March 3, 1981; and the third covering the audiovisual
effects displayed during the game's "play mode",3 Registration No. PA
94-718, effective date March 11, 1981. Readily visible copyright notices for
the DEFENDER game were placed on the game cabinet, appeared on the CRT screen
during the attract mode and at the beginning of the play mode, and were placed
on labels which were attached to the outer case of each memory device (ROM). In
addition, the Williams program provided that the words "Copyright 1980 �
Williams Electronics" in code were to be stored in the memory devices, but
were not to be displayed on the CRT at any time.
Defendant-appellant Artic International, Inc. is a seller of
electronic components for video games in competition with Williams. The
district court made the following relevant findings which are not disputed on
this appeal. Artic has sold circuit boards, manufactured by others, which
contain electronic circuits including a microprocessor and memory devices
(ROMs). These memory devices incorporate a computer program which is virtually
<685 F.2d 873> identical to Williams' program for its DEFENDER game. The
result is a circuit board "kit" which is sold by Artic to others and
which, when connected to a cathode ray tube, produces audiovisual effects and a
game almost identical to the Williams DEFENDER game including both the attract
mode and the play mode. The play mode and actual play of Artic's game, entitled
"DEFENSE COMMAND", is virtually identical to that of the Williams
game, i.e., the characters displayed on the cathode ray tube including the
player's spaceship are identical in shape, size, color, manner of movement and
interaction with other symbols. Also, the attract mode of the Artic game is
substantially identical to that of Williams' game, with minor exceptions such
as the absence of the Williams name and the substitution of the terms "DEFENSE"
and/or "DEFENSE COMMAND" for the term "DEFENDER" in its
display. App. at 204a-206a. Based on the evidence before it, the district court
found that the defendant Artic had infringed the plaintiff's computer program
copyright for the DEFENDER game by selling kits which contain a computer
program which is a copy of plaintiff's computer program, and that the defendant
had infringed both of the plaintiff's audiovisual copyrights for the DEFENDER
game by selling copies of those audiovisual works. App. at 207a-209a.
In this appeal before us, defendant does not dispute the
findings with respect to copying but instead challenges the conclusions of the
district court with respect to copyright infringement and the validity and
scope of plaintiff's copyrights. The recent market interest in electronic
audiovisual games has created an active market for original works, and as
frequently happens, has also spawned copies, many of which have been the
subject of a flurry of recent opinions. See, e.g., Atari Inc. v. North American
Philips Consumer Electronics Corp., 672 F.2d 607, 214 USPQ 33 (7th Cir. 1982);
Stern Electronics, Inc. v. Kaufman,669 F.2d 852, 213 USPQ 443 (2d Cir. 1982);
Midway Manufacturing Co. v. Omni Video Games, Inc., 668 F.2d 70 (1st Cir.
1981); Midway Manufacturing Co. v. Artic International, Inc., No. 80 C 5863
(N.D. Ill. March 10, 1982); Atari, Inc. v. Amusement World, Inc., No. Y-81-803
(D. Md. Nov. 27, 1981); Midway Manufacturing Co. v. Drikschneider, No.
81-0-243, 214 USPQ 417 (D. Neb. July 15, 1981); In Re Certain Coin-Operated
Audiovisual Games and Components Thereof (viz, Pac-Man and Rally-X), No.
337-TA-105 (International Trade Commission July 1, 1982); In Re Coin-Operated
Audio-Visual Games and Components Thereof, No. 337-TA-87, 214 USPQ 217
(International Trade Commission June 25, 1981).
In the case before us, the parties agreed at the district
court level that the only issues to be decided on the injunction were legal
ones. App. at 199a. Essentially, defendant Artic attacks the validity and the
scope of the copyrights which it has been found by the district court to have
infringed. Plaintiff possesses certificates of registration issued by the
Copyright Office. Under the Copyright Act, <215 USPQ 408> these
certificates constitute prima facie evidence of the validity of plaintiff's
copyright. 17 U.S.C. �410(c).Defendant, therefore, has the burden of overcoming
this presumption of validity. See Flick-Reedy Corp. v. Hydro-Line Manufacturing
Co., 351 F.2d 546, 549, 146 USPQ 694, 695 (7th Cir. 1965), cert. denied, 383
U.S. 958, 146 USPQ 694 (1966).
With respect to the plaintiff's two audiovisual copyrights,
defendant contends that there can be no copyright protection for the DEFENDER
game's attract mode and play mode because these works fail to meet the
statutory requirement of "fixation." Section 102 of the 1976
Copyright Act, 17 U.S.C. �102, provides in part:
(a) Copyright protection subsists * * * in original works of
authorship fixed in any tangible medium of expression, now known or later
developed, from which they can be perceived, reproduced, or otherwise
communicated, either directly or with the aid of a machine or device. Works of
authorship include the following categories:
(1) literary works;
* * *
(6) motion pictures and other audiovisual works;
* * *
(emphasis added). The fixation requirement is defined in
section 101 in relevant part as follows:
A work is "fixed' in a tangible medium of expression
when its embodiment in a copy or phonorecord, by or under the authority of the
author, is sufficiently <685 F.2d 874> permanent or stable to permit it
to be perceived, reproduced, or otherwise communicated for a period of more
than transitory duration.
Defendant claims that the images in the plaintiff's
audiovisual game are transient, and cannot be "fixed." Specifically,
it contends that there is a lack of "fixation" because the video game
generates or creates "new" images each time the attract mode or play
mode is displayed, notwithstanding the fact that the new images are identical
or substantially identical to the earlier ones.
We reject this contention. The fixation requirement is met
whenever the work is "sufficiently permanent or stable to permit it to be
* * * reproduced, or otherwise communicated" for more than a transitory
period. Here the original audiovisual features of the DEFENDER game repeat
themselves over and over. The identical contention was previously made by this
defendant and rejected by the court in Midway Manufacturing Co. v. Artic
International, Inc., supra, slip op. at 16-18. Moreover, the rejection of a
similar contention by the Second Circuit is also applicable here. The court
stated:
The [video game's] display satisfies the statutory definition
of an original "audiovisual work," and the memory devices of the game
satisfy the statutory requirement of a "copy" in which the work is "fixed."The
Act defines "copies" as "material objects * * * in which a work
is fixed by any method now known or later developed, and from which the work
can be perceived, reproduced, or otherwise communicated, either directly or
with the aid of a machine or device" and specifies that a work is "fixed"
when "its embodiment in a copy * * * is sufficiently permanent or stable
to permit it to be perceived, reproduced, or otherwise communicated for a
period of more than transitory duration." 17 U.S.C. App. �101 (1976). The
audiovisual work is permanently embodied in a material object, the memory
devices, from which it can be perceived with the aid of the other components of
the game.
Stern Electronics, Inc. v. Kaufman,669 F.2d at 855-56, 213
USPQ at 444 (footnote omitted; emphasis added). See also Midway Manufacturing
Co. v. Drikschneider, supra, slip op. at 13-14, 214 USPQ 417 ; Atari, Inc. v.
Amusement World, Inc., supra .
Defendant also apparently contends that the player's
participation withdraws the game's audiovisual work from copyright eligibility
because there is no set or fixed performance and the player becomes a co-author
of what appears on the screen. Although there is player interaction with the
machine during the play mode which causes the audiovisual presentation to
change in some respects from one game to the next in response to the player's
varying participation, there is always a repetitive sequence of a substantial
portion of the sights and sounds of the game, and many aspects of the display
remain constant from game to game regardless of how the player operates the
controls. See Stern Electronics, Inc. v. Kaufman,669 F.2d at 855-56, 213 USPQ
at 444. Furthermore, there is no player participation in the attract mode which
is displayed repetitively without change.
Defendant argues that there can be no copyright protection
for the ROMs because they are utilitarian objects or machine parts. Defendant's
argument in this regard is misdirected. The issue in this case is not whether
plaintiff, if it sought, could protect the ROM itself under the copyright laws.
Rather, before us is only the plaintiff's effort to protect its artistic
expression in original works which have met the statutory fixation requirement
through their embodiment in the ROM devices. Defendant Artic's challenge to the
validity of a copyright based upon this "utilitarian <215 USPQ 409>
object" argument was recently raised by Artic and rejected by the district
court in Midway Manufacturing Co. v. Artic International, Inc., supra, slip op.
at 19-20. In granting a preliminary injunction against Artic's infringement of
audiovisual copyrights on similar electronic video games, Judge Decker stated:
<685 F.2d 875> Artic initially claims that Midway's
attempt to copyright the audiovisual aspects of its games was, in reality, an
attempt to copyright the ROMs in the games. Because the ROMs are utilitarian
objects, they may not be copyrighted. * * * While the court agrees that
utilitarian objects may not be copyrighted, it appears that Artic has
misconstrued the copyrights at issue in this case. As noted above, Midway has
sought and obtained protection for the audiovisual aspects of its games that
appear on the screen. Midway no more restricts the use of ROMs than an author
with a valid copyright restricts the use of books.
Id. at 19 (citation omitted).
Defendant also claims that plaintiff failed to comply with
the statutory deposit requirement that copies of the works as published be
filed with the Copyright Office, 17 U.S.C. �408,because plaintiff apparently
deposited videotapes of the DEFENDER game's attract and play modes instead of
depositing the ROM circuit board or the video game machine itself. However,
section 408(c)(1) of the statute provides that the Register of Copyrights is
authorized "to specify by regulation * * * the nature of the copies or
phonorecords to be deposited" and also "may require or permit, for
particular classes, the deposit of identifying material instead of copies."
The plaintiff Williams has substantially complied with these regulations. See
37 C.F.R. �202.20(c)(2) (1981). The deposit of videotapes as a satisfactory
method of complying with the statutory deposit requirement has been universally
accepted in cases considering copyrights for the audiovisual works displayed in
these video games. See, e.g., Midway Manufacturing Co. v. Artic International,
Inc., supra, slip op. at 6-8, 13-15; Atari, Inc. v. Amusement World, Inc.,
supra . See also Stern Electronics, Inc. v. Kaufman, 669 F.2d at 854,213 USPQ
at 444; Midway Manufacturing Co. v. Drikschneider, supra, slip op. at 15, 214
USPQ 417
In the cases previously decided dealing with video games,
the courts considered only the copyrights secured in audiovisual works; counsel
have represented that this is the first case dealing with copyrighted computer
programs in the video game context. Defendant has conceded both in the district
court and before us that a computer program can be the subject of a copyright
as a literary text. See 1 Nimmer on Copyright �2.04[C] (1981), cited with
approval in Stern Electronics, Inc. v. Kaufman,669 F.2d at 855 n.3, 213 USPQ
445 n.3. The parties have differed over whether such copyright protection was
first extended by the 1980 amendments to the 1976 Copyright Act, Act of Dec.
12, 1980, Pub. L. No. 96-517, �10, 94 Stat. 3028, which explicitly refers to
computer programs in revised sections 101 and 117, or whether computer programs
had already been covered under the 1976 Copyright Act as suggested by the
legislative history4 and the 1978 report of the congressionally created
National Commission on New Technological Uses of Copyrighted Works (CONTU).5
Since the copyrightability of computer programs is firmly established after the
1980 amendment to the Copyright Act, and the infringement in this case took
place after the effective date of that Act, we need not consider the scope of
prior Acts for purposes of affirming the injunction order.
<685 F.2d 876> Defendant contends that the computer
program would be infringed only if an unauthorized copy of the program text was
made. Since Artic does not make the boards but buys them from others, it argues
Artic cannot be an infringer. Brief for Appellant at 19. We believe defendant
is not free to make that argument at this phase of the litigation. The district
court made a finding that "The kits sold by defendant Artic International,
Inc. contain a computer program which is a copy of plaintiff's computer program
for its video game DEFENDER and which is the subject of copyright registration
TX 654-755." App. at 209a (emphasis added). Indeed the extent of the
copying could reasonably lead to no other conclusion.6 The parties stipulated
and <215 USPQ 410> agreed "that there was no dispute of fact
concerning the plaintiff's copyright claim and that the matters in dispute were
solely issues of law." App. at 199a. Whether and by whom an unauthorized
copy of the computer program text was made or whether the copying was effected
by copying the ROM are issues of fact which, by agreement, are not before us
now. Since defendant has stated at oral argument that there is no dispute that
the printed circuit board which it sold contained programs which have been
copied from the plaintiff, we must sustain the district court's order unless it
can be challenged on some basis other than who is responsible for the copying
or how the copying was effected.
Defendant argues that the basic question presented is
whether the ROMs, which it views as part of a machine, can be considered a "copy"
of a copyrighted work within the meaning of the Copyright Act. Defendant argues
that a copyright for a computer program is not infringed when the program is loaded
into electronic memory devices (ROMs) and used to control the activity of
machines. That use, it claims, is a utilitarian one not within the scope of the
Copyright Act. We have already rejected defendant's similar argument in the
context of the copyrights for the audiovisual works. Defendant makes the
further point that when the issue is the copyright on a computer program, a
distinction must be drawn between the "source code" version of a
computer program, which it would hold can be afforded copyright protection, and
the "object code" stage, which it contends cannot be so protected.7
Its theory is that a "copy" <685 F.2d 877> must be intelligible
to human beings and must be intended as medium of communication to human
beings.
The answer to defendant's contention is in the words of the
statute itself. A "copy" is defined to include a material object in
which a work is fixed "by any method now known or later developed, and
from which the work can be perceived, reproduced, or otherwise communicated,
either directly or with the aid of a machine or device." 17 U.S.C. �101
(emphasis added). By this broad language, Congress opted for an expansive
interpretation of the terms "fixation" and "copy" which
encompass technological advances such as those represented by the electronic
devices in this case.8 We reject any contention that this broad <215 USPQ
411> language should nonetheless be interpreted in a manner which would
severely limit the copyrightability of computer programs which Congress clearly
intended to protect. We cannot accept defendant's suggestion that would afford
an unlimited loophole by which infringement of a computer program is limited to
copying of the computer program text but not to duplication of a computer
program fixed on a silicon chip. This was also the conclusion reached in Tandy
Corp v. Personal Micro Computers, Inc., 524 F. Supp. 171, 175, 214 USPQ 178
(N.D. Cal. 1981) (Peckham, C.J.), albeit in the context of computers rather
than video games.
The only authority upon which defendant relies for its claim
that plaintiff is entitled to no copyright protection is the district court's
opinion in Data Cash Systems, Inc. v. JS&A Group, Inc.,480 F. Supp. 1063
(N.D. Ill. 1979), aff'd on other grounds, 628 F.2d 1038 (7th Cir. 1980).
Significantly, the statements of the district court in that case that the
copying of ROMs was not actionable under the copyright laws was not the basis
of the affirmance by the Court of Appeals which expressly stated that it did
not reach the merits of this issue. 628 F.2d at 1041. It has been suggested
that the Court of Appeals implicitly reversed the district court on that issue.
See 2 Nimmer on Copyright �8.08 at 8-106.3 n.18 (1981); Tandy Corp. v. Personal
Micro Computers, Inc.,524 F. Supp. at 175, 214 USPQ at 181. The district court's
analysis in Data Cash has been expressly rejected in both the video game
audiovisual copyright context, Midway Manufacturing Co. v. Artic International,
Inc., supra, slip op. at 27-29, and the computer program copyright context, Tandy
Corp. v. Personal Micro Computers, Inc., 524 F. Supp. at 175, 214 USPQ at 181.
Accordingly, we find that defendant has failed to provide any persuasive reason
which would overcome the statutory presumption of validity of the copyright
registration and we will affirm the district court's grant of an injunction.
Defendant contends that the district court erred in finding
that defendant's copyright infringement was "willful and deliberate"
without a hearing to determine this issue. The district court issued the
<685 F.2d 878> injunction based only upon the verified complaint,
affidavits, and exhibits, after finding that the parties had stipulated and
agreed that there was no factual dispute concerning the plaintiff's copyright
claim and that the matters in dispute were solely issues of law. App. at 196a,
199a. As a result, defendant has not had the opportunity to rebut plaintiff's
charge that its infringement was "willful and deliberate." A finding
of willfulness was not necessary in order for the district court to enter the
injunction in the present case. It is settled that innocent intent is generally
not a defense to copyright infringement, 3 Nimmer on Copyright �13.08 (1981),
and injunctions may be issued without a showing of willful or deliberate infringement.
See 17 U.S.C. ��501, 502; Midway Manufacturing Co. v. Drikschneider, supra,
slip op. at 19 n.12, 214 USPQ at 430 n.12; Knickerbocker Toy Co. v. Genie Toys
Inc., 491 F. Supp. 526, 529, 211 USPQ 461, 463 (E.D. Mo. 1980); Plymouth Music
Co. v. Magnus Organ Corp., 456 F. Supp. 676, 680 (S.D.N.Y. 1978).
On the other hand, the issue of the defendant's intent may
affect the amount of damages available to the plaintiff. See Universal City
Studios, Inc. v. Sony Corp. of America,659 F.2d 963, 975, 211 USPQ 761 (9th
Cir. 1981), cert. granted, 50 U.S.L.W. 3982 (U.S. June 14, 1982) (No. 81-1687);
3 Nimmer on Copyright �13.08 (1981). For example, section 504(c)(2) of the 1976
Copyright Act provides in part:
In a case where the copyright owner sustains the burden of
proving, and the court finds, that infringement was committed willfully, the
court in its discretion may increase the award of statutory damages to a sum of
not more than $50,000. In a case where the infringer sustains the burden of
proving, and the court finds, that such infringer was not aware and had no
reason to believe that his or her acts constituted an infringement of
copyright, the court in its discretion may reduce the award of statutory
damages to a sum of not less than $100.
See also 17 U.S.C. �405(b). If the district court's finding
of willfulness stands, it might bind defendant in the damage phase of the
litigation, which we believe was not the intent of the stipulation below.
Certainly, no such finding is appropriate without giving the defendant the
opportunity to present evidence rebutting the charge of willful and deliberate
infringement.
For the above reasons, the district court's order granting
the injunction will be affirmed except for Conclusion of Law No. 8 finding that
the infringement was willful and deliberate. The case will be remanded for
further proceedings consistent with this opinion.
--------------------------------------------------------------------------------
1 The district court also made the requisite finding under Fed.R.
Civ. P. 54(b) that there is no just reason for delay and expressly directed the
entry of a final judgment as to the demand for injunctive relief as to
copyright infringement. App. at 210a. Because we have jurisdiction under
�1292(a)(1), we need not decide whether the Rule 54(b) determination sufficed
to provide jurisdiction under �1291. See Shirey v. Bensalem Township, 663 F.2d at 476 n.3.
2 The "attract mode" refers to the audiovisual
effects displayed before a coin is inserted into the game. It repeatedly shows
the name of the game, the game symbols in typical motion and interaction
patterns, and the initials of previous players who have achieved high scores.
3 The "play mode" refers to the audiovisual
effects displayed during the actual play of the game, when the game symbols
move and interact on the screen, and the player controls the movement of one of
the symbols (e.g., a spaceship).
4 The House Report on the 1976 Act contains the following
statement:
The term "literary works" does not connote any
criterion of literary merit or qualitative value: it includes catalogs,
directories, and similar factual, reference, or instructional works and
compilations of data. It also includes computer data bases and computer
programs to the extent that they incorporate authorship in the programmer � s
expression of original ideas, as distinguished from the ideas themselves.
H.R. Rep. No. 94-1476, 94th Cong., 2d Sess. 54 (1976)
(emphasis added); See also S. Rep. No. 94-473, 94th Cong., 1st Sess. 50-51
(1975).
5 The CONTU Report states that "it was clearly the
intent of Congress to include computer programs within the scope of
copyrightable subject matter in the Act of 1976." National Commission on
New Technological Uses of Copyrighted Works, Final Report 16 (1978). See also
Boorstyn, Copyright Law �2.21 (1981).
6 There is overwhelming evidence in the present case that
the Williams computer program has been copied in some form. The following
facts, among others, manifest the similarities between the Williams program and
that stored in the Artic memory devices:
(1) The game created by the Artic circuit boards contains an
error which was present in early versions of the Williams computer program � it
displays the wrong score value for destroying a particular alien symbol;
(2) The attract mode of both games displays a listing of
high scores achieved by previous players alongside their initials, and Artic's
game contains the initials of Williams employees, including its president, who
initially achieved the highest scores on the DEFENDER game;
(3) Using a laboratory developmental device, Williams'
employees printed out a listing in code of the contents of the memory devices
of both games. In excess of 85% of the listings are identical;
(4) The Williams program provided that the words "Copyright
1980 � Williams Electronics" in code were to be stored in its memory
devices, but were not to be displayed on the CRT at any time, thus providing a "buried"
or hidden copyright notice. When the contents of Artic's memory devices were
printed out by Williams' employees, the listings contained the "buried"
Williams copyright notice in code.
7 According to the Final Report of the National Commission
on New Technological Uses of Copyrighted Works.
A source code is a computer program written in any several
programming languages employed by computer programmers. An object code is the
version of a program in which the source code language is converted or
translated into the machine language of the computer with which it is to be used.
Id. at 21 n.109 (majority report). A somewhat different
explanation of these terms is provided in Commissioner Hersey's dissent to the
CONTU Report:
All computer programs go through various stages of
development. * * *
* * * The stages of development of a program usually are: a
definition, in eye-legible form, of the program's task or function; a
description; a listing of the program's steps and/or their expression in flow
charts; the translation of these steps into a "source code," often
written in a high-level programming language, such as FORTRAN or COBOL; the
transformation of this source code within the computer, through intervention of
a so-called compiler or assembler program, into an "object code."
This last is most often physically embodied, in the present state of
technology, in punched cards, magnetic disks, magnetic tape, or silicon chips �
its mechanical phase.
Id. at 28.
8 The legislative history of the 1976 Copyright Act supports
this interpretation. It emphasizes the expanded scope of the fixation
requirement:
This broad language is intended to avoid the artificial and
largely unjustifiable distinctions, derived from cases such as White-Smith
Publishing Co. v. Apollo Co., 209 U.S. 1 (1908), under which statutory
copyrightability in certain cases has been made to depend upon the form or
medium in which the work is fixed. Under the bill it makes no difference what
the form, manner, or medium of fixation may be � whether it is in words,
numbers, notes, sounds, pictures, or any other graphic or symbolic indicia,
whether embodied in a physical object in written, printed, photographic,
sculptural, punched, magnetic, or any other stable form, and whether it is
capable of perception directly or by means of any machine or device "now
known or later developed."
H.R. Rep. No. 94-1476, at 52; S. Rep. No. 94-473, at 51.