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results for "Centipede"


'Centipede' cabinet photo.
Centipede

Centipede

Gardening - shoot the insects in the mushroom patch

Member Rating

****.5 (2 total votes)

more info...

All Game Matches:
Jungler
You're a centipede trying to shoot other centipedes while navigating through a maze.
Centipede
Gardening - shoot the insects in the mushroom patch
War of the Bugs
Centipede Clone.
Millipede
Gardening - shoot the bugs
US Classic Golf
Decent golf game
Gauntlet
Multiplayer (up to 4) exploration/shooting game with RPG elements.

Coinop.org Pages

/features/coinopmuseum/north.aspx
The National Coin-Op and Video Game Museum The North Room November 1994 Dodging the stand up Battlezone, you try not to trip over a cocktail Zaxxon while gawking at Pong and Computer Space glittering to the side. Actually, they have two Computer Space machines, one red, one green. (A sign explains the Space Invaders is out for repairs
File: /features/coinopmuseum/north.aspx - 4 K - Updated 2013.09.24
/features/coinopmuseum/list.aspx
The National Coin-Op and Video Game Museum The List of Games Mike Ross visited the musem and posted a list of all the games to rec.games.video.arcade.collecting, something I forgot to do. Thanks, Mike! When all the pictures are on this site, I'll add links from the names here to the pictures I've taken. I have photos of at least half of these games...
File: /features/coinopmuseum/list.aspx - 5 K - Updated 2013.09.24
/sale/default.aspx
Sale / Wanted Parts part price notes buy ER-2055 EA-ROM $2.75 Sold Out! EA-ROM chip for high score save on older Atari games, such as Tempest, Centipede, Dig Dug, Liberator, Red Baron, Space Duel, Gravitar, Black Widow, Millipede. If your high scores aren't saving anymo
File: /sale/default.aspx - 27 K - Updated 2013.09.24
/features/coinopmuseum/default.aspx
The National Coin-Op and Video Game Museum St. Louis, Missouri, November 1994 (by Stephen J. Ryner) Sadly, it seems the National Coin-Op and Video Game Museum has finally closed its doors. The manager, Chris Lindsay, had reported the museum had been losing money and was unlikely to last once its parent company had been acquired. This page is nowin memoriam... It was a beautiful autumn after
File: /features/coinopmuseum/default.aspx - 10 K - Updated 2013.09.24

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Centipede - partial view of side art Centipede cabinet next to its friend Millipede Centipede control panel closeup

Knowledge Base

/kb_dl.aspx/KB/gametech/mill-2-centipede.conv.txt
youMillipede to Centipede wiring conversion. ----------------------------------------- The connector listed below is the Centipede connector. The corresponding Millipede connector location is listed in the brackets. P20 goes to P20 and P19 to P19 unless otherwise stated. Game : Millipede/Centipede -> denotes Cocktail N.C. means No Connection Wiring List for P20: | --------------------------------|----------------------------------- GND
File: /kb_dl.aspx/KB/gametech/mill-2-centipede.conv.txt - 6 K - Updated 1999.11.01
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
Atari Trak Ball Basics for Centipede and Millipede
Submitted by Unknown This post is intended to show the basic components of the Atari trak balls for Centipede and Millipede and what to replace to get one to roll like new again. The Atari Mini-TrakBall (Centipede) and Midi-TrakBall (Millipede) consist of 2 roller shafts, 1 idler shaft, 6 ball-bearings, 2 radial optical couplers, 2 encoding wheels, and a ball. The basic setup is shown below. Key: E - Encoder wheel is screwed on to end of shaft. B - Ball-bearing D - Detector Dio
File: /kb_dl.aspx/KB/gametech/atari trak ball basics.html - 3 K - Updated 2002.04.16
Centipede pinouts
Centipede Pinout and Switch Settings
File: /kb_dl.aspx/KB/gametech/centipede tech.html - 8 K - Updated 2006.12.20
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin ___________________________________________________________________________ From: KIM::SUTTLES 9-JAN-1984 11:40 To: @SYS$MAIL:COINOP Subj: A neat trick with mail For all of you who use the MAIL program as a form of the "paperless office", I have discovered a bug (pronounced "fea-ture") in same. It seems that the addressee line (TO: ...) is parsed independently of file handling. Mail looks at each item in the list, and checks for a double colon (
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt - 281 K - Updated 2004.09.13
Early Atari documentation list
Submitted by Gregg Woodcock (woodcock@bnr.ca) Here is a pretty complete list of documentation for Atari's early arcade video games. Note that "TM" stands for "Technical Manual" and "DP" stands for "Drawing Package [supplement]" which was later renamed to "SP" which stands for "Supplement Package". I am not sure what "CO" stands for but the "C" could be for "Correction" because most of the CO documents were errata or addendums to the manuals. In addition, most Atari games had "ST" documents which w
File: /kb_dl.aspx/KB/gametech/earlyataridocs.html - 6 K - Updated 2000.01.20
LIST: Atari Games
ROMs Manuals Game Name -------------- --------- --------------------------------------- 422 Super Pong TM-001 Mazer Blazer TM-004 Gran Trak 20 TM-008 Qwak TM-010 Tank TM-011 Gran Trak 10 TM-019 Pursuit TM-021 Twin Racer TM-025 Anti-Aircraft TM-027 Jet Fighte
File: /kb_dl.aspx/KB/faqs/list-atari.html - 11 K - Updated 1999.07.27
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ: -------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, To
File: /kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt - 115 K - Updated 1994.11.02
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File: /kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html - 117 K - Updated 1999.07.27
/kb_dl.aspx/KB/gametech/fix_ centipede.txt
From: "Matt J. McCullar" <mccullar@flash.net> Subject: FIX: Centipede Date: Tuesday, August 01, 2000 8:04 PM One might think of this as more of a feature rather than a problem, I don't know... The problem was this: You could see the mushrooms and the scoreboard, but nothing else on the playfield. You could hear the game being played, you just couldn't see your shooter, the bullets, the centipedes, or anything else that moves. All you could see was the mushrooms being hit. You might call th
File: /kb_dl.aspx/KB/gametech/fix_ centipede.txt - 1 K - Updated 2001.01.16
The Art of Computer Game Design
Game Design The Art of Computer Game Design by Chris Crawford Preface to the Electronic Version: This text was originally composed by computer game designer Chris Crawford in 1982. When searching for literature on the nature of gaming and its relationship to narrative in 1997, Prof. Sue Peabody learned of The Art of Computer Game Design, which was then long out of print. Prof. Peabody requested Mr. Crawford's permission to publish an electronic version of the text on the World Wide Web so that it would be a
File: /kb_dl.aspx/KB/randomarticles/artofgamedesign.pdf - 719 K - Updated 2002.12.17
Centipede.txt
CENTIPEDE --------- Typed in by Dave Fish (dfish@nyx.cs.du.edu) Centipede settings (from Document TM-182 2nd printing): 0 = OFF 1 = ON X = Don't Care $ = Atari suggests 8 SWITCH DIP (N9) (CENTER switch assembly when PCB in in game) 87654321 -------- XXXXXX11 English $ XXXXXX10 German XXXXXX01 French XXXXXX00 Spanish XXXX11XX 2 lives per game XXXX10XX 3 lives per game $ XXXX01XX 4 lives per game XXXX00XX 5 lives per game Bonus live granted at every: XX11XXXX 10,000 points XX10
File: /kb_dl.aspx/KB/gametech/switch settings/pdf/c/centipede_dip.pdf - 4 K - Updated 2003.11.16
Addresses FAQ (North American) for rec.games.video.arcade.collecting
Created and maintained by Tony Jones (tony@rtd.com) $Revision: 1.3 $ $Date: 1997/12/24 18:35:05 $ Thanks to: Rick Schieve Greg Woodcock (obsolete component vendors) If you have additions, corrections and (especially) more precise information about the products each supplier offers, please send me e-mail -- thanks! Contents: 1a) Game Manufacturers 1b) Game Manufacturers no longer in business. 2) Informational sources 3) Auction houses 4a) Distributors (Coin-op/United S
File: /kb_dl.aspx/KB/faqs/faq-addresses list.html - 22 K - Updated 1999.07.27
Centipede Memory Map
LOCATIONS OF INTEREST IN CENTIPEDE: 0400-07BF SCREEN RAM (8x8 TILES, 32x30 SCREEN) 07C0-07CF SPRITE IMAGE OFFSETS 07D0-07DF SPRITE HORIZONTAL OFFSETS 07E0-07EF SPRITE VERTICAL OFFSETS 07F0-07FF SPRITE COLOR OFFSETS 0800 OPTION SWITCH BANK 1 0801 OPTION SWITCH BANK 2 0C00 BIT 1-4 IS TRACKBALL HORIZONTAL BIT 5 IS SERVICE BIT 6 IS WATCHDOG (?) 0C01 BIT 1 IS 1P START BIT 2 IS 2P START BIT 3 IS P1 FIRE BIT 4 IS P2 FIRE BIT 5 IS SLAM, LEFT COIN, AND UTIL COIN BIT 6,7 (?)
File: /kb_dl.aspx/KB/gametech/centipedemap.html - 1 K - Updated 2000.01.23
/kb_dl.aspx/KB/gametech/board pinouts/centipede.txt
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu) Updated by John L. Cwikla (cwikla@wri.com) 9/10/95 T. Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com) Added undocumented composite video sync and joystick pins Game : Centipede Note : * denotes an intverted signal -> denotes Cocktail N.C. means No Connection @ means not documented Wiring List for P20: | --------------------------------|----------------------------------- GN
File: /kb_dl.aspx/KB/gametech/board pinouts/centipede.txt - 5 K - Updated 1999.10.22
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
From: jeff hendrix <jhendrix@quark.com> To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: Univid 1000 Date: Mon, 1 Mar 1999 11:44:51 -0700 Here is a list of the harnesses and what boards they go to, I also might have a few harnesses for trade. UNIVID 1000 harness numbers Atari 101 Arabian 102 Centipede 103 Cloak & Dagger 104 Crystal Castle 105 Dig Dug 106 Food-Fight 107 I-Robot 108 Kangaroo 109 Liberator 110 Millipede 111 Pole Position 111 Pole Position II 112 Xevious Ce
File: /kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt - 3 K - Updated 2005.09.18
/kb_dl.aspx/KB/pinouts/centipede.txt
Centipede --------- P20: | --------------------------------|----------------------------------- GND | A | 1 | Ground + 5 V | B | 2 | + 5 V + 12 V | C | 3 | + 22 V DC - 5 V | D | 4 | - 22 V DC | E | 5 | Center Coin Counter Left Coin Counter | F | 6 | Right Coin Counter | H | 7 |
File: /kb_dl.aspx/KB/pinouts/centipede.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/quick-ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994 Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989 (5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800 Received: by netmail2.microsoft.com (5.65/25-eef) id AA18899; Tue, 13 Dec 94 22:30:41 -0800 Message-Id: <9412140630.AA18899@netmail2.microsoft.com> Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST X-Msmail-Fixed-Font: 0001 X-Msmail-Message-Id: DDAB6336 X-Msmail-Conversation
File: /kb_dl.aspx/KB/pinouts/quick-ref.txt - 8 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/quick-ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994 Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989 (5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800 Received: by netmail2.microsoft.com (5.65/25-eef) id AA18899; Tue, 13 Dec 94 22:30:41 -0800 Message-Id: <9412140630.AA18899@netmail2.microsoft.com> Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST X-Msmail-Fixed-Font: 0001 X-Msmail-Message-Id: DDAB6336 X-Msmail-Conversation-Id: DDA
File: /kb_dl.aspx/KB/gametech/board pinouts/quick-ref.txt - 8 K - Updated 1996.01.23
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File: /kb_dl.aspx/KB/faqs/list-randomgames.html - 73 K - Updated 1999.10.29
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
/kb_dl.aspx/KB/gametech/grav_to_blkwidow.txt
----------------------------------------------------------------- | SWITCHABLE CONVERSION BETWEEN GRAVITAR AND BLACK WIDOW | ----------------------------------------------------------------- COPYRIGHT 1993 REVISION NUMBER: 1.1 (first public release) REVISION DATE: 17 March 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER: -------------------- The author hereby grants permission to reproduce and distribute this document for personal use, subject to the condition that the document (along
File: /kb_dl.aspx/KB/gametech/grav_to_blkwidow.txt - 39 K - Updated 1994.03.18
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin ___________________________________________________________________________ From: KIM::SHEPPERD 4-JAN-1985 17:20 To: @SYS$MAIL:JUNK.UAF Subj: Printer in Rains's area There is another printer hooked up now in the phone closet near Rains's office. It's known as RAINS$PRINT and if you want it to be the default printer for you then put the following in your LOGIN.COM file: $ ASS 'f$log("RAINS$PRINT")' SYS$PRINT The physical name is TXD5:, but I advise
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt - 233 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin ___________________________________________________________________________ From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82 To: @SYS$MAIL:EVERYBODY CC: Subj: PAYMENT OF CONSULTANTS/CONTRACTORS STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION. THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt - 293 K - Updated 2004.09.13