Disclaimer: This information is provided as is. There may be errors in this information. You may use this information only if you agree that Minimalist / Coinop.org, its employees, and noted authors will never be held responsible for any damage, injury, death, mayhem, etc. caused by errors in the information. When working with high voltage, never work alone and always follow safety precautions.

Document Title: [BumpNJump.txt (text file)]

This information comes from two different schematics.  One appears to be
a generic schematic for the board set, and the other is a schematic for
the Bump and Jump wiring harness.  I haven't verified which is really
correct, but I would assume the wiring harness schematic is correct for
Bump and Jump.


                               Bump and Jump
                              CPU/Sound Board

                        PARTS SIDE  |  SOLDER SIDE
------------------------------------|--------------------------------------
                           +12v | A | 1 | +12v
--------------------------------|---|---|----------------------------------
                            +5v | B | 2 | +5v
--------------------------------|---|---|----------------------------------
                            GND | C | 3 |  GND
--------------------------------|---|---|----------------------------------
                  Test Switch 2 | D | 4 | Test Switch 1
--------------------------------|---|---|----------------------------------
                                | E | 5 |
--------------------------------|---|---|----------------------------------
                     See NOTE A | F | 6 | Coin Switch
--------------------------------|---|---|----------------------------------
                Option (NOTE B) | H | 7 | Tilt
--------------------------------|---|---|----------------------------------
                       2P Start | J | 8 | 1P Start
--------------------------------|---|---|----------------------------------
     Player 2 Action 2 (NOTE B) | K | 9 | Player 1 Action 2 (NOTE B)
--------------------------------|---|---|----------------------------------
       Player 2 Jump (Action 1) | L | 10| Player 1 Jump (Action 1)
--------------------------------|---|---|----------------------------------
                  Player 2 Down | M | 11| Player 1 Down
--------------------------------|---|---|----------------------------------
                    Player 2 Up | N | 12| Player 1 Up
--------------------------------|---|---|----------------------------------
                  Player 2 Left | P | 13| Player 1 Left
--------------------------------|---|---|----------------------------------
                 Player 2 Right | R | 14| Player 1 Right
--------------------------------|---|---|----------------------------------
                         SPKR - | S | 15| SPKR +
--------------------------------|---|---|----------------------------------
                            GND | T | 16| GND
--------------------------------|---|---|----------------------------------
                            GND | U | 17| GND
--------------------------------|---|---|----------------------------------
                            GND | V | 18| GND
--------------------------------|---|---|----------------------------------


NOTES:
  A)  The generic schematic shows pin F is Coin Switch 2.  The
      Bump and Jump wiring harness schematic shows both coin switches
      going to pin 6, and "Service SW" on pin F.
  B)  These pins are shown on the generic schematic but not on the
      Bump and Jump wiring harness schematic.  They are apparently
      used by games other than Bump and Jump.




                             Video Board

                        PARTS SIDE  |  SOLDER SIDE
------------------------------------|--------------------------------------
                            GND | A | 1 | GND
--------------------------------|---|---|----------------------------------
                            GND | B | 2 | GND
--------------------------------|---|---|----------------------------------
                         NOTE C | C | 3 | NOTE D
--------------------------------|---|---|----------------------------------
                  SYNC (NOTE E) | D | 4 | BLUE
--------------------------------|---|---|----------------------------------
                          GREEN | E | 5 | RED
--------------------------------|---|---|----------------------------------
                                | F | 6 | V SYNC
--------------------------------|---|---|----------------------------------
                                | H | 7 | H SYNC
--------------------------------|---|---|----------------------------------
                                | J | 8 |
--------------------------------|---|---|----------------------------------
                            +5v | K | 9 | +5v
--------------------------------|---|---|----------------------------------
                            +5v | L | 10| +5v
--------------------------------|---|---|----------------------------------

NOTES:
  C)  The generic schematic says pin C is "TV GND".  The Bump and Jump
      wiring harness schematic shows it going to the -Sense line of the
      power supply.
  D)  The generic schematic says pin 3 is Ground.  The Bump and Jump
      wiring harness schematic shows it as the shield (gnd) going to the
      monitor.
  E)  The generic schematic says pin D is "SYNC".  It is not shown on
      the wiring harness schematic.  I suspect that pin D is composite
      sync, and that the game really uses pins 6 and 7 for V and H sync.


}