|
=>
|
Turbo Tag (prototype)
|
1985 |
No summary. |
|
|
Super Tag Battle
|
1996 |
Also known as: Kizuna Encounter: Super Tag Battle, Fu'un Super Tag Battle (JPN) |
|
|
Kizuna Encounter Super Tag Battle 風雲スーパータッグバトル
|
1996 |
Kizuna Encounter is a 1996 competitive fighting game produced by SNK for the Neo Geo arcade and home platform. It is the sequel to Savage Reign. |
|
|
Tag Team Wrestling ザ・ビッグプロレスリング
|
1984 |
No summary. |
|
|
Turbo ターボ
|
1981 |
Race through fake 3-D course |
|
|
Turbo Sub
|
1985 |
No summary. |
|
|
New Prototype
|
0 |
No summary. |
|
|
Turbo Outrun ターボアウトラン
|
1988 |
Checkpoint based driving game |
|
|
Super Puzzle Fighter 2 Turbo スーパーパズルファイター2ターボ
|
1996 |
No summary. |
|
|
Turbo Force ターボフォース
|
1991 |
No summary. |
|
|
Agent X (prototype)
|
1983 |
No summary. |
|
|
Arcade Classics (prototype)
|
1992 |
No summary. |
|
|
Boxing (Prototype)
|
1977 |
No summary. |
|
|
Captain Seahawk (Prototype)
|
1978 |
No summary. |
|
|
Chimera Beast (prototype)
|
1993 |
No summary. |
|
|
Droppers (Prototype)
|
0 |
No summary. |
|
|
Pair Pair Wars (Prototype)
|
0 |
No summary. |
|
|
Puzzle Club (prototype)
|
1990 |
No summary. |
|
|
Sparkz (prototype)
|
1992 |
No summary. |
|
|
Speed Coin (Prototype)
|
1984 |
No summary. |
|
|
SunShine (Prototype)
|
0 |
No summary. |
|
|
Teeter Torture (Prototype)
|
0 |
No summary. |
|
|
Turbo Out Run ターボアウトラン
|
1989 |
No summary. |
|
|
Street Fighter II' Turbo: Hyper Fighting ストリートファイターII′ ターボ
|
1992 |
Choose from the original eight characters plus new boss characters in a speed-up version of Street Fighter 2: Champion Edition. |
|
|
Super Street Fighter II Turbo スーパーストリートファイターIIX
|
1994 |
Super Street Fighter II Turbo arcade ran on CPS2 hardware with advanced graphics and Q-Sound audio, introduced the Super Combo system, selectable speed settings, and the hidden character Akuma. |
|
|
WWF Wrestlefest WWFレッスルフェスト
|
1991 |
Wrestling, not that it's a sport really, just acting. WWF WrestleFest is a wrestling game that is a follow-up to WWF Superstars. One to four players can play in a Tag Team Challenge or the Battle Royal. |
|
|
Earth, Friend, Mission アース・フレンド・ミッション
|
1982 |
Nutting Associates 3D color vector prototype, pitched to be the arcade version of the movie Tron |
|
|
Street Fighter Alpha 2 ストリートファイターZERO2
|
1996 |
Known as Street Fighter Zero 2 in Japan. Street Fighter Alpha 2 introduced Custom Combos, Alpha Counters, and advanced CPS2 graphics and sound, becoming a balanced and competitive arcade favorite. |
|
|
Super Street Fighter II: The New Challengers スーパーストリートファイターII
|
1993 |
Super Street Fighter II arcade expanded the roster to 16 characters, improved graphics and audio, rebalanced gameplay, added a scoring system and color options, and introduced an eight-player Tournament Battle mode. |
|
|
Street Fighter Alpha 3 ストリートファイターZERO3
|
1998 |
Known as Street Fighter Zero 3 in Japan. Street Fighter Alpha 3 arcade, released in 1998 on CPS2 hardware, features 31 characters and an adjustable "ism" system, allowing tailored playstyles with A-, X-, or V-ism, and expanded the Alpha series’ mechanics and roster. |
|
|
Neo Bomber Man
|
1997 |
The arcade released Neo*Geo version of Bomberman. Similiar to the other
versions. Also released for the Neo*Geo home cart system. |
|
|
Mystic Wand ミスティックワン
|
1991 |
Unreleased/prototype Neo Geo MVS game. |
|
|
Fun Fun Brothers
|
1991 |
Unreleased MVS Neo Geo prototype |
|
|
Tron トロン
|
1982 |
Tron is trapped inside a computer and forced to play games. Tron must destroy the evil MCP (Master Control Program). Based on the movie.
|
|
|
Ghostlop
|
1996 |
Prototype game, similar to Magical Drop |
|
|
Street Fighter III: New Generation ストリートファイターIII
|
1997 |
Sequel to Street Fighter II. Street Fighter III introduces parrying, Super Arts, and extended hit stun mechanics, combining traditional 1-on-1 combat with new movement, attack, and combo options |
|
|
Hyper Street Fighter II: The Anniversary Edition ハイパーストリートファイターII アニバーサリーエディション
|
2003 |
Hyper Street Fighter II arcade allows players to select any version of Street Fighter II characters, marking the final CP System II release. |