Asteroids Deluxe (アステロイドデラックス)

Released in 1981

Manufacturer: Atari
Developer: Atari
Distributor: Atari

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'Asteroids Deluxe' marquee
game marquee

Game Summary

Space - destroy rocks, saucers and homing enemies

Genre

Shooting

Hardware Info

Controls: 5 Buttons
Horizontal-mounted Vector monitor
0 x 0 Resolution
Colors: 256 B/W

Size/Weight

54.2500" x 20.4400" x 23.7500" 193.00lb Cabaret 21.5000" x 32.0000" x 24.0000" 164.00lb Cocktail 71.0000" x 26.7500" x 25.2500" 313.00lb Upright

Additional Hardware Info (from Mame)

M6502 cpu @ 1 Mhz
Pokey audio @ 1 Mhz
* Samples audio
* Information was extracted from Mame, so "Samples audio" may indicate the game has analog sound hardware.

Mame ROMs

astdelux, Asteroids Deluxe (rev 2)
astdelu1, Asteroids Deluxe (rev 1)

Game Details

Sequel to Asteroids. monochrome vector graphics. The Hyperspace button was replaced by a Shield button, and the rocks of the original were supplemented by Diamonds, Hexagons and Wedges. Widely regarded as one of the most difficult machines ever made.
'Asteroids Deluxe' cabinet photo
cabinet photo
'Asteroids Deluxe' title screen
title screen
'Asteroids Deluxe' gameplay screen shot
gameplay screen
'Asteroids Deluxe' promotional flyer
promotional flyer
'Asteroids Deluxe' control panel
control panel

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Asteroids Deluxe Flyer: 1 Front Asteroids Deluxe Flyer: 2 Back Asteroids. B&W vector Asteroids. Front/side view of Asteroids cabinet. Asteroid Flyer: Front Asteroids Flyer: 1 Front Asteroids Flyer: 2 Back

Coinop.org Member Ratings / Comments

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Knowlede Base

Adapter to plug Asteroids Deluxe board into Asteroids harness
Inspired from the recent posting on converting a Gravitar/Black Widow to a Tempest/Major Havoc, I've decided to document a similar conversion to and from Asteroids Deluxe. This is a simpler conversion than the aforementioned Tempest hackery, but you should still read everything first and be sure you understand what you're doing before proceeding. Although I can't guarantee 24-hour delivery, I'll also try to respond to any questions you may have... Credit goes to Rick Schieve and Steve Ozdemir for letting
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Asteroids Deluxe.html 14562 K - Updated 1999.11.01
C:\Virtual\Web\kk\coinop_kb\GameTech\Conversion_FAQ_v1.1.txt
1.0) Conversion FAQ: -------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, To
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Conversion_FAQ_v1.1.txt 118253 K - Updated 1994.11.02
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-Conversion_v1.1.html 119383 K - Updated 1999.07.27
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-YetAnotherGamesList.html 49872 K - Updated 2002.06.10
C:\Virtual\Web\kk\coinop_kb\Pinouts\pinout_help.txt
----------------------------------------------------------------------------. Title : Arcade Game Pinouts : Date : 09-January-2003 : Source : taken from the Conversion FAQ v1.1 : by Doug Jefferys, Steve Ozdemir : and pinout identification by Tim Lindquist : --------------------------------------
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\pinout_help.txt 40289 K - Updated 2003.01.09
Early Atari documentation list
Submitted by Gregg Woodcock (woodcock@bnr.ca) Here is a pretty complete list of documentation for Atari's early arcade video games. Note that "TM" stands for "Technical Manual" and "DP" stands for "Drawing Package [supplement]" which was later renamed to "SP" which stands for "Supplement Package". I am not sure what "CO" stands for but the "C" could be for "Correction" because most of the CO documents were errata or addendums to the manuals. In addition, most Atari games had "ST" documents which w
File: C:\Virtual\Web\kk\coinop_kb\GameTech\EarlyAtariDocs.html 6446 K - Updated 2000.01.20
LIST: Atari Games
ROMs Manuals Game Name -------------- --------- --------------------------------------- 422 Super Pong TM-001 Mazer Blazer TM-004 Gran Trak 20 TM-008 Qwak TM-010 Tank TM-011 Gran Trak 10 TM-019 Pursuit TM-021 Twin Racer TM-025 Anti-Aircraft TM-027 Jet Fighte
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-Atari.html 10877 K - Updated 1999.07.27
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-BronzeAgebyYear.html 30874 K - Updated 1999.10.29
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-RandomGames.html 74659 K - Updated 1999.10.29
C:\Virtual\Web\kk\coinop_kb\DataSheets\6502emusrc\README.TXT
REVISION HISTORY ---------------- VERSION 1. I'd like to contribute something to the cause. The original 6502 emulator that I used in EMU (which has long since been retired) is attached to this email message. I don't know where I got it originally, but I tweaked it to run faster than the original. It's here so people can get a good start or see what's going on in emulation. Please include the following stipulations in your FAQ if you decide to put it in there: * I am not the original author of the c
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\6502emusrc\README.TXT 1941 K - Updated 1997.01.24
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game list
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game List
File: C:\Virtual\Web\kk\coinop_kb\GameTech\JAMMA Tech.html 47160 K - Updated 2002.05.17
Programming the Atari XY Vector Generator
The information in this document is not guaranteed to be accurate, use at your own risk. The Atari Analogue Vector Generator (or AVG) is the circuitry used to draw lines on the special XY monitors of some games from the late seventies and early eighties. These include Asteroids, Battlezone, Tempest, Gravitar and Star Wars, all of which used a slightly different AVG as the games evolved. The AVG is a small computer in its own right, it has its own ROM, RAM, instruction set and stack for subro
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Atari_xy.html 6810 K - Updated 2000.01.23
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin ___________________________________________________________________________ From: BERT::FRANCES 2-JAN-1992 17:56:52.97 To: MARGOLIN CC: Subj: PHONE MESSAGE DAN ASH 879-3037 10:27AM NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO. ___________________________________________________________________________ From: BERT::BROWN 3-JAN-1992 19:39:22.02 To: @SYS$MAIL:EVERYBODY CC: BROWN Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax92.txt 577843 K - Updated 2004.09.13
FAQ: Buying Games at an Auction
Submitted by Doug Jefferys (dougj@sco.com) and Steve Ozdemir (ofoz@ihlpb.att.com) NOTES FROM THE AUTHORS The principal authors of this FAQ were Doug Jefferys and Steve Ozdemir . Although we did most of the writing work ourselves, we couldn't have produced this FAQ without the help of our loyal reviewers, a few of whom include: Hedley Rainnie (hedley@iit.com), Steve Phillips (phillips@tegra.com), Jeff Turner (jeff@msc.edu) If we missed any names in that list (and we probably did), let ei
File: C:\Virtual\Web\kk\coinop_kb\GameTech\AuctionFAQ.html 20228 K - Updated 2000.01.20
Asteroids Deluxe pinouts
Asteroids Deluxe Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Asteroids Deluxe Tech.html 1134 K - Updated 2002.09.24
C:\Virtual\Web\kk\coinop_kb\GameTech\ListByYear.txt
'H','R','B','Computer Space','Nutting Assoc',1971 'H','R','B','Pong','Atari',1972 'H','R','B','Astro Hockey','Brunswick',1973 'H','R','B','Astro Race','Taito(japan)',1973 'H','R','B','Davis Cup','Taito(japan)',1973 'H','R','B','Elepong','Taito(japan)',1973 'U','R','B','Elimination','Atari/Kee',1973 'H','R','B','Gotcha','Atari',1973 'H','R','C','Gotcha Color','Atari',1973 'H','R','B','Hockey','Ramtek',1973 'H','R','B','Hockey TV','Sega(japan)',1973 'H','R','B','Leader','Midway',1973 'H','R','B','
File: C:\Virtual\Web\kk\coinop_kb\GameTech\ListByYear.txt 17968 K - Updated 1999.07.10
AsteroidsDeluxe.txt
Typed in by Doug Jefferys (dougj@sco.com) Asteroids Deluxe settings: 0 = OFF 1 = ON X = Don't Care $ = Atari suggests 8 SWITCH DIP (R5) 87654321 -------- XXXXXX11 English $ XXXXXX10 German XXXXXX01 French XXXXXX00 Spanish XXXX11XX 2-4 ships XXXX10XX 3-5 ships $ XXXX01XX 4-6 ships XXXX00XX 5-7 ships XXX1XXXX 1-play minimum $ XXX0XXXX 2-play minimum 11XXXXXX Bonus ship every 10,000 points $ 10XXXXXX Bonus ship every 12,000 points 01XXXXXX Bonus ship every 15,000 points 00XXXXXX
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\A\AsteroidsDeluxe_DIP.pdf 3119 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\AsteroidsDeluxe.txt
Asteroids Deluxe Pinouts (typed in by dougj@sco.com) PARTS SIDE | SOLDER SIDE ------------------------------------- | | | GND | A | 1 | GND +5V | B | 2 | +5V | C | 3 | COIN CTR-L | D | 4 | COIN CTR-C AUDIO 2 | E | 5 | AUDIO 1 COIN CTR-R | F | 6 | START2LED | H | 7 | PLAYER2 PLAYER1 | J | 8 | START1LED DIAG STEP | K | 9 | SLAM SELF TEST | L | 10 | SHIELD Z OUT | M | 11 | Z GND COIN C | N | 12 |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\AsteroidsDeluxe.txt 896 K - Updated 1993.06.02
C:\Virtual\Web\kk\coinop_kb\DataSheets\6502emusrc\6502.H
/* assumes WORD = 16bit, BYTE = 8bit!! */ typedef unsigned short WORD; typedef unsigned char BYTE; /* Address mask. Atari Asteroids/Deluxe use 0x7fff - * but use 0xffff for full 16 bit decode */ extern WORD addrmask; /* pointer to the game memory map */ extern BYTE *gameImage; /* must be called first to initialise all 6502 engines arrays */ extern void init6502(void); /* sets all of the 6502 registers. The program counter is set from * locations $FFFC and $FFFD masked with the above addrmask */ e
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\6502emusrc\6502.H 643 K - Updated 1997.01.24
C:\Virtual\Web\kk\coinop_kb\Pinouts\Asteroids_Deluxe.txt
Asteroids Deluxe ---------------- PARTS SIDE | SOLDER SIDE ------------------------------------- GND | A | 1 | GND +5V | B | 2 | +5V | C | 3 | COIN CTR-L | D | 4 | COIN CTR-C AUDIO 2 | E | 5 | AUDIO 1 COIN CTR-R | F | 6 | START2LED | H | 7 | PLAYER2 PLAYER1 | J | 8 | START1LED DIAGNOSTIC STEP | K | 9 | SLAM SELF TEST | L | 10 | SHIELD Z OUT | M | 11 | Z GND
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Asteroids_Deluxe.txt 2324 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\AsteroidsDeluxe.txt
Typed in by Doug Jefferys (dougj@sco.com) Asteroids Deluxe settings: 0 = OFF 1 = ON X = Don't Care $ = Atari suggests 8 SWITCH DIP (R5) 87654321 -------- XXXXXX11 English $ XXXXXX10 German XXXXXX01 French XXXXXX00 Spanish XXXX11XX 2-4 ships XXXX10XX 3-5 ships $ XXXX01XX 4-6 ships XXXX00XX 5-7 ships XXX1XXXX 1-play minimum $ XXX0XXXX 2-play minimum 11XXXXXX Bonus ship every 10,000 points $ 10XXXXXX Bonus ship every 12,000 points 01XXXXXX Bonus ship every 15,000 points 00XXX
File: C:\Virtual\Web\kk\coinop_kb\GameTech\AsteroidsDeluxe.txt 1529 K - Updated 1996.01.23

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This game page was created 8/3/1998 12:00:00 AM and last updated 8/3/1998 12:00:00 AM