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Defender (ディフェンダー)

Released in 1980

Member Rating
****.5 (13 total votes)

Distributor: Williams
Developer: Williams
Manufacturer: Williams

Mame ROM Info
defender, Defender (Red label)
defendg, Defender (Green label)
defcmnd, Defense Command
defence, Defence Command

Display
Raster
Orientation
Horizontal
Resolution
292 x 240
Colors
16 / Color
Genre
Shooting
Attributes
Horizontal Scrolling
Controls
1 Joystick / Button(s)
Size/Weight of Upright
72.0000" x 28.5000" x 32.5000" 265.00lb
'Defender' marquee
game marquee

Game Summary

Side-scrolling shooter. Defend your humanoids against abduction. Zen.

Hardware Info

M6809 cpu @ 1 Mhz
M6808 cpu
DAC audio

Hardware Platform: Unknown

Game Details

Perfectly designed game play by Eugene Jarvis.  First game with smart bomb, first game with a scanner.

Everything you shoot from 990,000 'till it clocks at 1 million earns an extra life and smart bomb - then nothing more until 1,300,000. Scary!

Sequel is Stargate/Defender II; had two spin-offs- Revenge of Defender (for home computers) and Defender 2000 (for Atari Jaguar).

  • Published for Atari 2600, 5200, 400/800/XL/XE (USA) by Atari.
  • Published for Intellivision, ColecoVision, Commodore VIC-20, 64, TI-99/4a (USA) by Atarisoft.
  • Published for Sega Genesis, Saturn, SNES, PC, PlayStation (USA) by Williams/Midway in Arcade's Greatest Hits/Williams Greatest Hits.
  • Published for Game.Com by Tiger in Arcade Classics.
  • Published as a handheld/keychain LCD game by Tiger.
  • Published for AdventureVision and as a handheld game by Entex

Coinop.org Member Ratings / Comments

***** by kk. Comment: "Another great Williams game. I can't tell you how many hours I spent playing this game..." 2000-07-25 23:53:39Z

**** by kajota. Comment: "No Comment." 2000-11-30 15:34:32Z

***** by garth. Comment: "I use to play this game for hours on one quarter.not like todays games. what a thrill to get my first million on this game. And to have your name up in lights for everyone to see.my hands still shake today from hammmering on the fire button all day. nothing like the old arcade.defender fan for forever GWC." 2000-12-16 23:52:09Z

**** by liamok. Comment: "No Comment." 2000-12-23 21:04:12Z

***** by jabbasoft. Comment: "you've got 5 minutes to kill, so you play defender! simple and addictive, will get your blood racing in the later levels when you somehow manage to dodge all the bad guys, or when your last humanoid get whipped away." 2002-06-10 17:58:02Z

***** by DefenderBoy. Comment: "This game was and still is the best. The amazing control panel layout, the amazing sounds, the amazing character set, the amazing game theory and the amazing scroll screen.. I thank the William's Crew for their efforts on this one. And reaching 1 Million is a blast. HS: 2.5M" 2003-08-05 07:56:03Z

***** by droidsattack. Comment: "I suck at this game, but I cannot get enough of it. That's when you know it is good. Like all Williams games of this era innovative in every way. A true classic. " 2003-08-21 17:55:35Z

**** by erikthe10man. Comment: "Too hard for me, but I recognize a great game when I see one. Only God-level gamers were good at this game. It held me in awe to see someone get to the 99th level. Way out of my league!" 2004-01-18 15:32:57Z

*    by jeppe. Comment: "Simply great, does it get any better? Used to play this for hours, still do the rare occasions you find one..." 2005-01-28 18:55:28Z

***  by davbol. Comment: "I would like ti know where i can find it in italy. It's really gorgeus" 2005-03-04 18:24:38Z

***** by bomber555. Comment: "I'd never experienced anything like it before and have never since - especially after the sole unit we had in all of Nairobi, Kenya (yup, way out here in Africa) succumbed to wear and tear around 1988 after several yrs. I spent ages contemplating traveling 300 miles to Mombasa on our eastern coast, where the next one was rumored to be, but it wasn’t possible then. The effect of Defender on an indigenous African teenager way back in 1981 could easily be underestimated. For me, Defender stands way out as the Greatest computer game of all time. The initials of the Greats on its All Time Greatest – MRM, PBJ, SAM, KID (WHEREVER U GUYS ARE) - remain embedded in my memory." 2005-05-18 06:42:25Z

***** by DIALOGUEGUY. Comment: "This was a great game in81. So much so that I bought myself one or my twenty-sixth birthday in 84. It still works today and it's never failed. Now my son plays it with me. None better." 2006-03-02 06:00:56Z

***** by francmuz. Comment: "The best arcade game. Why? Great graphics, sounds and not easy to plying. " 2009-02-20 13:51:29Z

comment on this game

 


'Defender' cabinet photo
cabinet photo
'Defender' title screen
title screen
'Defender' gameplay screen shot
gameplay screen
'Defender' control panel
control panel
'Defender' promotional flyer
promotional flyer

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Defender Flyer: 1 Front Defender Flyer: 4 Back Defender Flyer: 2 Middle Left Defender Flyer: 3 Middle right Defender Flyer addendum: 1 Front Defender Flyer addendum: 2 Back Defender reaches new heights!  Ad flyer. A composite defender screen (horizontal) and the logo.

Knowlede Base

Williams vs. Artic (Defense Command) Lawsuit
Williams Electronics, Inc. v. Artic International, Inc. U.S. Court of Appeals, Third Circuit August 2, 1982 685 F.2d 870, 215 USPQ 405 Sloviter, Circuit Judge Defendant Artic International, Inc. appeals from the district court's entry of a final injunction order permanently restraining and enjoining it from infringing plaintiff's copyrights on audiovisual works and a computer program relating to the electronic video game DEFENDER. The district court severed plaintiff's demand for injunctive relief
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\artic_judgment.html 34948 K - Updated 2004.12.17
Typical Failures of Early Williams Games
From: woodcock@crchh75b.bnr.ca (Gregg Woodcock) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Typical Failures of Early Williams Games Date: 22 Feb 1994 23:29:15 GMT richard.l.schieve (rls@cbnewsc.cb.att.com) wrote: > Several people have asked me to repost some of my old articles. > I suspect many have seen the following which was one of my first > "Tech Tips" ;-) Sorry to do this to you again, Rick, but I have added a BUNCH of stuff to your file and would like to "share", too (I c
File: C:\Virtual\Web\kk\coinop_kb\GameTech\WilliamHWfailures.html 23512 K - Updated 2000.01.23
Defender Cheats and Strategy
Submitted by Unknown When you get your last official guy before 1,000,000, every time you score, you'll get an extra man. The trick we used was to win 100+ ships between 990,000 and 1,000,000, thus fooling the game based on where score rolls over rather than where ships roll over. The version where you win 100+ ships has been tested, the version where you win 256+ ships never was because: a. For every point scored in Defender from 990,000 to 999,975 you will win one extra ship and smart b
File: C:\Virtual\Web\kk\coinop_kb\GameTech\DefenderStrategy.html 3770 K - Updated 2000.01.19
C:\Virtual\Web\kk\coinop_kb\GameTech\Conversion_FAQ_v1.1.txt
1.0) Conversion FAQ: -------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, To
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Conversion_FAQ_v1.1.txt 118253 K - Updated 1994.11.02
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-Conversion_v1.1.html 119383 K - Updated 1999.07.27
Williams Hardware Description
The older Williams games (Defender, Stargate, Robotron, Joust, Bubbles and Sinistar) have very similar hardware inside. These machines have five PC boards: CPU/Video- the main board, containing the CPU, RAM and video circuits The game CPU is a Motorola 6809E. There are 24 4116 RAM chips, giving 48K of DRAM, most of which is used for the video display (38K). There is also a 1K by 4-bit CMOS SRAM that is battery-backed-up. This retains the game configuration and high scores when the power is off.
File: C:\Virtual\Web\kk\coinop_kb\GameTech\WilliamsHWdescription.html 5361 K - Updated 2000.01.23
Williams Power Supply Rebuild Kit.doc
Williams Power Supply Rebuild Kit This Coinop.org rebuild kit contains replacement parts for those most likely to fail on a Williams linear power supply. Rebuild a dead or dying supply with this kit and you will likely have stable power for some time to come. Part Position Defender/Stargate All others Capacitors 22µF 10v C10 C11 47µF 50v C2 C15 100µF 25v C3 C2 100µF 25v C7 C16 220µF 16v C14 C13 330µF 10v C4 C5 1000µF 25v C6 C3 4700µF 35v C13 C14 Voltage Regulators LM723 IC1 IC1 LM723 IC2 IC2
File: C:\Virtual\Web\kk\coinop_kb\Products\Williams Power Supply Rebuild Kit.pdf 143791 K - Updated 2003.11.05
CongoBongo.txt
Path: prodigy.com!prodigy.com!panix!news1.panix.com! zip.eecs.umich.edu!newsxfer.itd.umich.edu!gatech!swrinde! dish.news.pipex.net!pipex!demon!not-for-mail From: gbbs2df2@ibmmail.com Newsgroups: rec.games.video.arcade.collecting Subject: congobongo/tiptip.sw Date: Thu, 06 Jul 1995 19:04:24 GMT Lines: 74 Message-ID: <805057464.3854@distort.demon.co.uk> NNTP-Posting-Host: defender.demon.co.uk X-NNTP-Posting-Host: defender.demon.co.uk X-Mailer: Mozilla 1.1N (Windows; I; 16bit) MIME-Version: 1.0 Content-Transfe
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\C\CongoBongo_DIP.pdf 3964 K - Updated 2003.11.16
The Art of Computer Game Design
Game Design The Art of Computer Game Design by Chris Crawford Preface to the Electronic Version: This text was originally composed by computer game designer Chris Crawford in 1982. When searching for literature on the nature of gaming and its relationship to narrative in 1997, Prof. Sue Peabody learned of The Art of Computer Game Design, which was then long out of print. Prof. Peabody requested Mr. Crawford's permission to publish an electronic version of the text on the World Wide Web so that it would be a
File: C:\Virtual\Web\kk\coinop_kb\RandomArticles\ArtOfGameDesign.pdf 735837 K - Updated 2002.12.17
C:\Virtual\Web\kk\coinop_kb\Pinouts\Taito_BoardList.txt
Taito Board ID List V5.0 Mar 28, 2001 Sorted By ROM Number ==================== Prom Stickers Board Number Game Notes ------------- ------------ ---- ----- ?? M6100130A Nunchackun 067 M6100654A Xexex Konami 352898B 1-13 M6100047A Ninjakun (1984) (UPL84003A) 1-17 M6100168A SRD Mission (1986) CVG-48C 1-17 M6100213A Darkmist (1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Taito_BoardList.txt 26534 K - Updated 2003.01.06
Stargate control panel layout and measurements
Typed by Franklin Bowen (bowens@erols.com) 4/8/96 ================================================================================ Here's the layout (courtesy of Steve Hawley - hawley@adobe.com) (1) (2) O (T)(F) (R) (S) (H) (I) 1,2 - 1 and 2 player start, tranparent red O - up,down lever, red (can use a Joust stick) R reverse, white T thrust, white F fire, white S smart bomb, green I inviso, red H hype
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Stargate Panel.html 2917 K - Updated 1999.10.29
Defender Self-Test
Submitted by Aaron (aaron@hatstand.demon.co.uk) Here are the self test extracts from the Defender booklet:- POWER-UP AND RAM/ROM TESTS ========================== Test initiated at power turn-on and after depressing RESET pushbutton on CPU/VIDEO board. RESULT CRT INDICATION LED INDICATION ----------------------------------------------------- Pass INITIAL TESTS OK 4 LEDs blink twice Fail Ram RAM TEST FAILED X--X (LEDs 1 & 4 light) Fail Rom ROM TES
File: C:\Virtual\Web\kk\coinop_kb\GameTech\DefenderSelfTest.html 5207 K - Updated 2000.01.19
Defender Configuration
Keywords: Defender COnfiguration Dip Switches Submitted by Aaron (aaron@hatstand.demon.co.uk) The following info is taken straight from the Williams booklet on Defender. BOOKKEEPING AND EVALUATION TOTALS (Functions 1-7) ================================================= 1. In game over mode, set switch to AUTO-UP and depress ADVANCE. The CRT indicates Function 1 and total left chute coins. 2. Record audit totals and depress ADVANCE for functions 1-7. To review a total that has been advanc
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Defender_configuration.html 4333 K - Updated 1999.07.20
Taito Board ID List
If you have info for this Taito Board ID list, please submit to this site. Submitted by Unknown V1.9 May 19,1998 Sorted By ROM Number ==================== Prom Stickers Board Number Game Notes ------------- ------------ ---- ----- 21J Double Dragon A03 Water Ski A14 - A22 Sea Fighter Poseidon A24 M4300018A Birdie King (198?)
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-Taito Boards.html 13005 K - Updated 2002.04.16
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-BronzeAgebyYear.html 30874 K - Updated 1999.10.29
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-YetAnotherGamesList.html 49872 K - Updated 2002.06.10
FAQ: BUYING FROM AN OPERATOR
---------------------------- FAQ: BUYING FROM AN OPERATOR Last Updated: 31 March 1998 ---------------------------- INTENT AND DISCLAIMERS: ----------------------- Copyright 1993, 1998 The authors hereby grant permission to reproduce and distribute this document for personal use, subject to the condition that the document (along with any copyright and disclaimer notices) is not modified in any way. The opinions expressed within this document are those of the authors only and not necessar
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-Game Buying.html 41978 K - Updated 1999.07.27
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-Arcade Cheats.html 114708 K - Updated 1999.10.30
Defender Bezel Card
DEFENDER INSERT COIN(S) Press 1-Player or 2-Player Start Blast Alien Ships Blast landers carrying humanoids before they mutate. Catch falling humanoids(500 points. Return them to surface(500 points. Bonus for surviving humanoids after each alien wave. Hyperspace(Warp To Another Quadrant(Caution Smart Bomb(Destroys Enemies On Screen Bonus Ship and Smart Bomb every 10,000 Points 1 PLAY(25c
File: C:\Virtual\Web\kk\coinop_kb\GfxOther\GameArt\Defender\defender bezel card.doc 20480 K - Updated 2002.09.24
C:\Virtual\Web\kk\coinop_kb\Pinouts\mayday!!.txt
Mayday!! [and bootleg Defender] CPU/Sound board connector: COMPONENT SIDE | SOLDER SIDE ------------------------------------|-------------------------------------- GND | A | 1 | GND --------------------------------|---|---|---------------------------------- +5V | B | 2 | +5V --------------------------------|---|---|---------------------------------- +12V | C | 3 | +12V -------------------
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\mayday!!.txt 4408 K - Updated 2003.01.13
C:\Virtual\Web\kk\coinop_kb\GameTech\CongoBongo.txt
From: gbbs2df2@ibmmail.com Newsgroups: rec.games.video.arcade.collecting Subject: congobongo/tiptip.sw Date: Thu, 06 Jul 1995 19:04:24 GMT Based on Zaxxon pinouts by Tom Nezwek (IO91461@maine.maine.edu) Adjusted for Congo Bongo by Lee Taylor (lee@defender.demon.co.uk) Congo Bongo / Tip Top Dip Switch Settings ----------------------------------------- Switch Bank #1 -------------- SW #1 SW #2 (Bonus Ship) SW #5 SW #6 ----- --
File: C:\Virtual\Web\kk\coinop_kb\GameTech\CongoBongo.txt 3862 K - Updated 2007.04.13
Stargate (Defender II) pinouts
Stargate (Defender II) Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Stargate (Defender II) Tech.html 5439 K - Updated 2002.09.24
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CongoBongo.txt
From: gbbs2df2@ibmmail.com Newsgroups: rec.games.video.arcade.collecting Subject: congobong/TipTop.pin Date: Thu, 06 Jul 1995 19:03:24 GMT Congo Bongo based on Zaxxon pinouts by Dave Holcomb (holcomb@halcyon.com) Updated for Congo Bongo by Lee Taylor (lee@defender.demon.co.uk) Congo Bongo / Tip Top (same game alternative name) Sega, 1983 According to the service manual there apears to be two different board sets. One is constructed of 3 pcbs, the other 2. 3 Board set. ------------ Complete set part nu
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CongoBongo.txt 3936 K - Updated 1995.12.31
C:\Virtual\Web\kk\coinop_kb\Test_Equipment\Univid 1000\univid_harness.txt
From: jeff hendrix <jhendrix@quark.com> To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: Univid 1000 Date: Mon, 1 Mar 1999 11:44:51 -0700 Here is a list of the harnesses and what boards they go to, I also might have a few harnesses for trade. UNIVID 1000 harness numbers Atari 101 Arabian 102 Centipede 103 Cloak & Dagger 104 Crystal Castle 105 Dig Dug 106 Food-Fight 107 I-Robot 108 Kangaroo 109 Liberator 110 Millipede 111 Pole Position 111 Pole Position II 112 Xevious Ce
File: C:\Virtual\Web\kk\coinop_kb\Test_Equipment\Univid 1000\univid_harness.txt 2735 K - Updated 2005.09.18
C:\Virtual\Web\kk\coinop_kb\Pinouts\Colony 7.txt
COLONY 7 , Taito ---------------- GAME PC BOARD (998841) ====================== 9-PIN CONNECTOR (Labelled 'P') P-1 -12V Orange [to B-15] P-2 -12V Orange [to B-15] P-3 NC P-4 +12V Blue [to B-16 and D-5]] P-5 GND Black [to B-5] P-6 GND Black [to B-4] P-7 NC P-8 +5V Red [to B-11] P-9 +5V Red [to B-10] 4-PIN CONNECTOR (Labelled 'J') J-1 Speaker GND
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Colony 7.txt 5372 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Defender.txt
Defender, Williams ------------------ ----------------- | ==== ==== | | 2J3 2J4 | | | ----------- | | | "| | | | 3J2 "| | | | "| | | | | | | | "| | | | 3J3 "| | | | "| ---------|-----|-
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Defender.txt 5220 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\Defender.txt
From: carlm@iplmail.orl.mmc.com (Carl Morris) Subject: Defender.pin Date: 22 May 1995 13:53:33 GMT ----------------- | ==== ==== | | 2J3 2J4 | | | ----------- | | | "| | | | 3J2 "| | | | "| | | | | | | | "| | | | 3J3 "| | |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Defender.txt 5009 K - Updated 1995.05.25
Early Atari documentation list
Submitted by Gregg Woodcock (woodcock@bnr.ca) Here is a pretty complete list of documentation for Atari's early arcade video games. Note that "TM" stands for "Technical Manual" and "DP" stands for "Drawing Package [supplement]" which was later renamed to "SP" which stands for "Supplement Package". I am not sure what "CO" stands for but the "C" could be for "Correction" because most of the CO documents were errata or addendums to the manuals. In addition, most Atari games had "ST" documents which w
File: C:\Virtual\Web\kk\coinop_kb\GameTech\EarlyAtariDocs.html 6446 K - Updated 2000.01.20
C:\Virtual\Web\kk\coinop_kb\GameTech\ripoff.doc.txt
RIPOFF DOCS Introduction: RIP OFF is a one or two player action game that offers features guaranteed to capture and prolong player interest: an accelerating competitive level with a clearly visble object and a team competition option that allows players to combine scores as well as skills in defense strategy against a futuristic enemy. The Center of the playfield is occupied by a selectable number of triangular fuel cells that pulsate with radioactive energy. The player commandeers a land cr
File: C:\Virtual\Web\kk\coinop_kb\GameTech\ripoff.doc.txt 5355 K - Updated 1996.04.04
RipOff.txt
===================================================================== Rip Off switch settings and game description and play. ===================================================================== The following chart diagrams the switch setting of the option switches for "RIP OFF". The 7 station switch is located at position E-2 on the logic board. 7 On = Diagnostic mode 6 On = option score 5 On = No sound in attract mode 4 Credit 0 3 Credit 1 2 Time 0 1 Time 1 TABLE A
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\R\RipOff_DIP.pdf 6798 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Defender.txt
From: carlm@iplmail.orl.mmc.com (Carl Morris) Subject: Defender.pin Date: 22 May 1995 13:53:33 GMT ----------------- | ==== ==== | | 2J3 2J4 | | | ----------- | | | "| | | | 3J2 "| | | | "| | | | | | | | "| | | | 3J3 "| | |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Defender.txt 5009 K - Updated 1995.05.25
LIST: Atari Games
ROMs Manuals Game Name -------------- --------- --------------------------------------- 422 Super Pong TM-001 Mazer Blazer TM-004 Gran Trak 20 TM-008 Qwak TM-010 Tank TM-011 Gran Trak 10 TM-019 Pursuit TM-021 Twin Racer TM-025 Anti-Aircraft TM-027 Jet Fighte
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-Atari.html 10877 K - Updated 1999.07.27
C:\Virtual\Web\kk\coinop_kb\Pinouts\Cloak_and_Dagger.txt
Cloak & Dagger Atari Inc., 1983 ------------------------------- There are two Cloak & Dagger conversion kits. One is for converting from Defender, and the other is for converting from Joust, Robotron 2084, or Stargate. There are two boards to the Cloak & Dagger boardset, Master and Slave PCB, plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and a Sound Board. A040733-01 EMI Shield and Dual PCB Assembly -- includes: A039431-01 Cloak & Dagger Interconnect P
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Cloak_and_Dagger.txt 8636 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Quick-Ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994 Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989 (5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800 Received: by netmail2.microsoft.com (5.65/25-eef) id AA18899; Tue, 13 Dec 94 22:30:41 -0800 Message-Id: <9412140630.AA18899@netmail2.microsoft.com> Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST X-Msmail-Fixed-Font: 0001 X-Msmail-Message-Id: DDAB6336 X-Msmail-Conversation
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Quick-Ref.txt 8639 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Space_Dungeon.txt
SPACE DUNGEON The format for these connectors is PCB name, followed by the connectors in order - each connector has the pin number, what it connects to (and the original wiring harness colour in brackets where legible), and finally in square brackets the pcb and connector + pin if relevant. VIDEO PROCESSOR PCB (08-0001-001) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CONNECTOR J1 1 +5 (Red) [Power PCB J4-1] 2 +5 (Red) [Power PCB J4-2] 3 GND (Blk) [Power PCB J4-3] 4 -5 (Brn) [Power PCB J
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Space_Dungeon.txt 9554 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\cloak&da.ger.txt
Cloak & Dagger Pinouts Atari Inc., 1983 There are two Cloak & Dagger conversion kits. One is for converting from Defender, and the other is for converting from Joust, Robotron 2084, or Stargate. There are two boards to the Cloak & Dagger boardset, Master and Slave PCB, plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and a Sound Board. A040733-01 EMI Shield and Dual PCB Assembly -- includes: A039431-01 Cloak & Dagger Interconnect PCB A039938-21 Cloak & Dagg
File: C:\Virtual\Web\kk\coinop_kb\GameTech\cloak&da.ger.txt 12261 K - Updated 1996.04.03
C:\Virtual\Web\kk\coinop_kb\GameTech\CloakAndDagger.txt
Cloak & Dagger Pinouts Atari Inc., 1983 There are two Cloak & Dagger conversion kits. One is for converting from Defender, and the other is for converting from Joust, Robotron 2084, or Stargate. There are two boards to the Cloak & Dagger boardset, Master and Slave PCB, plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and a Sound Board. A040733-01 EMI Shield and Dual PCB Assembly -- includes: A039431-01 Cloak & Dagger Interconnect PCB A039938-21 Cloak & Dagg
File: C:\Virtual\Web\kk\coinop_kb\GameTech\CloakAndDagger.txt 10821 K - Updated 1995.04.22
C:\Virtual\Web\kk\coinop_kb\GameTech\Colony7.txt
COLONY 7 BOARD PINOUTS Typed in from original Taito Manual GAME PC BOARD (998841) ====================== 9-PIN CONNECTOR (Labelled 'P') P-1 -12V Orange [to B-15] P-2 -12V Orange [to B-15] P-3 NC P-4 +12V Blue [to B-16 and D-5]] P-5 GND Black [to B-5] P-6 GND Black [to B-4] P-7 NC P-8 +5V Red [to B-11] P-9 +5V Red [to B-10] 4-PIN CONNECTOR (Labelled 'J') J-1 Speaker GND Black J-2 NC J-3 NC J-4 Speaker Out White 4-PIN CONNECTOR (Labelled 'E') E-1 Volume White [to Vo
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Colony7.txt 5219 K - Updated 2000.04.14
C:\Virtual\Web\kk\coinop_kb\GameTech\RipOff.txt
===================================================================== Rip Off switch settings and game description and play. ===================================================================== The following chart diagrams the switch setting of the option switches for "RIP OFF". The 7 station switch is located at position E-2 on the logic board. 7 On = Diagnostic mode 6 On = option score 5 On = No sound in attract mode 4 Credit 0 3 Credit 1 2 Time 0 1 Time 1 TA
File: C:\Virtual\Web\kk\coinop_kb\GameTech\RipOff.txt 6808 K - Updated 1995.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CloakAndDagger.txt
Cloak & Dagger Pinouts Atari Inc., 1983 There are two Cloak & Dagger conversion kits. One is for converting from Defender, and the other is for converting from Joust, Robotron 2084, or Stargate. There are two boards to the Cloak & Dagger boardset, Master and Slave PCB, plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and a Sound Board. A040733-01 EMI Shield and Dual PCB Assembly -- includes: A039431-01 Cloak & Dagger Interconnect PCB A039938-21 Cloak & Dagg
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CloakAndDagger.txt 10821 K - Updated 1995.04.22
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Colony7.txt
COLONY 7 BOARD PINOUTS Typed in from original Taito Manual GAME PC BOARD (998841) ====================== 9-PIN CONNECTOR (Labelled 'P') P-1 -12V Orange [to B-15] P-2 -12V Orange [to B-15] P-3 NC P-4 +12V Blue [to B-16 and D-5]] P-5 GND Black [to B-5] P-6 GND Black [to B-4] P-7 NC P-8 +5V Red [to B-11] P-9 +5V Red [to B-10] 4-PIN CONNECTOR (Labelled 'J') J-1 Speaker GND Black J-2 NC J-3 NC J-4 Speaker Out White 4-PIN CONNECTOR (Labelled 'E') E-1 Volume White [to Vo
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Colony7.txt 5219 K - Updated 2000.04.14
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Quick-Ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994 Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989 (5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800 Received: by netmail2.microsoft.com (5.65/25-eef) id AA18899; Tue, 13 Dec 94 22:30:41 -0800 Message-Id: <9412140630.AA18899@netmail2.microsoft.com> Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST X-Msmail-Fixed-Font: 0001 X-Msmail-Message-Id: DDAB6336 X-Msmail-Conversation-Id: DDA
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Quick-Ref.txt 8396 K - Updated 1996.01.23
C:\Virtual\Web\kk\coinop_kb\GameManuals\Defender-Early-Series-Setup-Booklet.pdf
16P-3000-103 This booklet provides operation, auditing, adjustment, and diagnostics for DEFENDER. POWER TURN ON With power first applied, a sound is produced, general illumination comes on, and random patterns appear on the CRT as the game sequences through RAM, ROM, and battery checks. The game then comes up in game over. Messages are displayed for RAM or ROM failures; refer to Power Up and Reset RAM/ROM Tests. If the game comes up in Bookkeeping, turn the game OFF and back ON. a. If the game now sequences
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\Defender-Early-Series-Setup-Booklet.pdf 59503 K - Updated 2000.06.02
C:\Virtual\Web\kk\coinop_kb\GameManuals\Defender-Later-Series-Setup-Booklet.pdf
16P-3001-103 R-T July, 1981 This booklet provides operation, auditing, adjustment, and diagnostics for DEFENDER. POWER TURN ON With power first applied, a sound is produced, general illumination comes on, and random patterns appear on the CRT as the game sequences through RAM, ROM, and battery checks. The game then comes up in game over. Messages are displayed for RAM or ROM failures; refer to Power Up and Reset RAM/ROM Tests. If the game comes up in Bookkeeping, turn the game OFF and back ON. a. If the gam
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\Defender-Later-Series-Setup-Booklet.pdf 60120 K - Updated 2000.06.02
C:\Virtual\Web\kk\coinop_kb\GameManuals\DefenderSetupBookletUSA.pdf
16P-3000-103 This booklet provides operation, auditing, adjustment, and diagnostics for DEFENDER. POWER TURN ON With power first applied, a sound is produced, general illumination comes on, and random patterns appear on the CRT as the game sequences through RAM, ROM, and battery checks. The game then comes up in game over. Messages are displayed for RAM or ROM failures; refer to Power Up and Reset RAM/ROM Tests. If the game comes up in Bookkeeping, turn the game OFF and back ON. a. If the game now sequences
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\DefenderSetupBookletUSA.pdf 39667 K - Updated 1999.05.26
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-RandomGames.html 74659 K - Updated 1999.10.29
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File: C:\Virtual\Web\kk\coinop_kb\Repair\IDing PCBS.html 14779 K - Updated 2000.01.02
C:\Virtual\Web\kk\coinop_kb\Pinouts\pinout_help.txt
----------------------------------------------------------------------------. Title : Arcade Game Pinouts : Date : 09-January-2003 : Source : taken from the Conversion FAQ v1.1 : by Doug Jefferys, Steve Ozdemir : and pinout identification by Tim Lindquist : --------------------------------------
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\pinout_help.txt 40289 K - Updated 2003.01.09
C:\Virtual\Web\kk\coinop_kb\GameTech\ListByYear.txt
'H','R','B','Computer Space','Nutting Assoc',1971 'H','R','B','Pong','Atari',1972 'H','R','B','Astro Hockey','Brunswick',1973 'H','R','B','Astro Race','Taito(japan)',1973 'H','R','B','Davis Cup','Taito(japan)',1973 'H','R','B','Elepong','Taito(japan)',1973 'U','R','B','Elimination','Atari/Kee',1973 'H','R','B','Gotcha','Atari',1973 'H','R','C','Gotcha Color','Atari',1973 'H','R','B','Hockey','Ramtek',1973 'H','R','B','Hockey TV','Sega(japan)',1973 'H','R','B','Leader','Midway',1973 'H','R','B','
File: C:\Virtual\Web\kk\coinop_kb\GameTech\ListByYear.txt 17968 K - Updated 1999.07.10
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\SpaceDungeon.txt
SPACE DUNGEON PINOUTS There are serveral PCBs in a SD set, they are: - VIDEO PROCESSOR PCB (08-00001-001) - ROM/IO PCB (08-00003-001) - Data/Sound PCB (08-00002-001) - POWER SUPPLY PCB (08-00007-001) which are similar to Qix PCBS - its believe its a simple romswap for conversion. What Space Dungeon has on op of Qix is a Coin Door Processor PCB and I am uncertain as to it's necessity (we shall see when I try to JAMMA it) These pinouts are taken directly off the wiring diagram from the
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\SpaceDungeon.txt 10593 K - Updated 1999.12.21
Addresses FAQ (North American) for rec.games.video.arcade.collecting
Created and maintained by Tony Jones (tony@rtd.com) $Revision: 1.3 $ $Date: 1997/12/24 18:35:05 $ Thanks to: Rick Schieve Greg Woodcock (obsolete component vendors) If you have additions, corrections and (especially) more precise information about the products each supplier offers, please send me e-mail -- thanks! Contents: 1a) Game Manufacturers 1b) Game Manufacturers no longer in business. 2) Informational sources 3) Auction houses 4a) Distributors (Coin-op/United S
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-Addresses List.html 22434 K - Updated 1999.07.27
Subject: FAQ POSTING (rgva.collecting)
From: tony_jones@no.spam Newsgroups: rec.games.video.arcade.collecting Subject: FAQ POSTING (rgva.collecting) Frequently Asked Questions rec.games.video.arcade.collecting $Revision: 1.3 $ $Date: 1997/11/05 03:23:40 $ This is the Frequently Asked Questions (FAQ) list for the Usenet newsgroup rec.games.video.arcade.collecting (hereafter abbreviated to rgva.collecting) This FAQ is posted every 14 days and the current copy should be considered
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-rgvac.html 30947 K - Updated 1999.07.27
FAQ POSTING (rgva.marketplace)
From: tony_jones@no.spam Newsgroups: rec.games.video.arcade.marketplace Subject: FAQ POSTING (rgva.marketplace) Frequently Asked Questions rec.games.video.arcade.marketplace $Revision: 1.2 $ $Date: 1997/11/05 03:24:21 $ This is the Frequently Asked Questions (FAQ) list for the Usenet newsgroup rec.games.video.arcade.marketplace. This FAQ is posted weekly and the current copy should be considered to supersede all previous postings. This
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-rgvam.html 23522 K - Updated 1999.07.27
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin ___________________________________________________________________________ From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70 To: @SYS$MAIL:JUNK CC: Subj: ATARI GAMES 401-K PLAN John Klein asked me to put the following memo out on junk mail: TO: All Employees FROM: John Klein/Dennis Wood We are quite pleased to report that our 401-K Plan has gotten off to an excellent start. As of today we had 118 employees making contributions to the Plan. We encoura
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax86.txt 350096 K - Updated 2004.09.13

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This game page was created 8/3/1998 12:00:00 AM and last updated 10/29/2000 3:39:29 PM