Gauntlet (ガントレット)

Released in 1985

Developer: Atari
Distributor: Atari
Manufacturer: Atari

****.5 (4 total votes)

'Gauntlet' marquee
game marquee

Game Summary

Multiplayer (up to 4) exploration/shooting game with RPG elements.

Genre

Maze
Multi-way Scrolling

Hardware Info

Controls: 1 Joystick / Button(s)
Horizontal-mounted Raster monitor
336 x 240 Resolution
Colors: 1056 Color

Size/Weight

72.0000" x 29.1250" x 37.0000" 350.00lb Upright

Additional Hardware Info (from Mame)

MC68010 cpu @ 7 Mhz
M6502 cpu @ 1 Mhz
YM-2151 audio @ 3 Mhz
Pokey audio @ 1 Mhz
TMS5520 audio

Mame ROMs

gauntlet, Gauntlet
gauntir1, Gauntlet (Intermediate Release 1)
gauntir2, Gauntlet (Intermediate Release 2)
gaunt2p, Gauntlet (2 Players)

Game Details

When Gauntlet was introduced, it was a major technological achievement in arcade game design. (So much so, that this game has been on at least two nation-wide museum tours.) In the mid-1980's, the popularity of pen-and-paper role-playing games such as Dungeons & Dragons was at its height. Still hot from the success of Marble Madness and Paperboy, Atari Games created a game to capitalize on the current craze. In fact, what they DID create was a game that had an ambience that extended much further than the confines of the cabinet, and made them a LOT of money.

Gauntlet's premise is simple, as it usually is in better game designs. One to four players choose a character and explore the depths of a multi-level dungeon; destroy monsters by shooting, fighting or using magic potions; and collect power-ups to last longer.

Uncommon for most games of the time, a credit buys the player ONE life with a health gauge. This health is lost from damage inflicted by monsters and also as a function of time, so even if you avoid everything you will eventually face certain death. A player increases the amount of health he has by eating the food placed on the various levels. Some food may be destroyed by an ill-placed shot. Players can also collect keys to open doors and magic potions to use as smart bombs when the odds are overwhelming.

Each character has his own attributes: Thor the Warrior is a monster-bashing machine, but not gifted in magic nor very fast; Thyra the Valkyrie is well-equipped for close-quarter fighting, but her long-range destructive abilities leave a lot to be desired; Merlin the Wizard has excellent magic and range attacks, but has no physical prowess to speak of; and Questor the Elf is extremely nimble, but not even close to powerful. These attributes (magic, strength, speed, etc) can be increased by collecting "hidden" potions which appear every 3 or 4 levels past level 8, the first advanced level.

Occasionally, bonus levels called "Treasure Rooms" give players a chance to increase their score, and possibly an attribute, by collecting treasure or a "hidden" potion. Certain levels may wrap around themselves or cause players' shots to hurt or temporarily stun other players.

One of the most acclaimed features of Gauntlet was the extensive speech used throughout the game. The speech was not only used for effect ("Elf has been eating all the food lately"), but also for instruction in the early levels ("Save potions for later use"). At the time, games with that level of synthesized speech were unheard of. The sheer amount of enemies (and in some cases, the monster generators made that amount seem endless) was another lauded feature. Last, but certainly not the least, was the fun factor of the game. Four people trying to coordinate their movements is anything but unentertaining, even today!

Gauntlet enjoyed a huge success in home console/computer translations which include the Atari 8-bit computers, Commodore 64, Z80 Spectrum, CPC Amstrad, Nintendo Entertainment System, Sega Master System, Atari ST, Sega Genesis, IBM-PC and Macintosh. Gauntlet has two arcade sequels (Gauntlet II [1986] and Gauntlet Legends [1998]), various home console/computer sequels (including Deeper Dungeons by US Gold) and has most recently been released by Atari Games' present parent company WMS Industries, in a classic games pack for the Sony Playstation.

Designed by Ed Logg, now working under contract for Atari Games porting recent titles to Nintendo64. Ed Logg also designed Asteroids, Centipede and Xybots, to name a few.

- contributed by Duane V. White

'Gauntlet' cabinet photo
cabinet photo
'Gauntlet' title screen
title screen
'Gauntlet' gameplay screen shot
gameplay screen
'Gauntlet' promotional flyer
promotional flyer
'Gauntlet' control panel
control panel

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Gauntlet II control panel Gauntlet II cabinet - anyone have a better photo?

Coinop.org Member Ratings / Comments

***** by theoz69. Comment: "This game was fun to play and insanely addictive. My Friend was the MASTER of this game. He would frequently drop a quarter in this game and only quit playing - ON ONLY THE ONE QUARTER - 4 or 6 hours later when his contact lenses had become too dry. If laser eye surgery was around then he would probably still be playing. He got to a high of level 110 before quiting. Numerous times he had to BURN a potion in order to pick up a key since he could carry no more items." 2005-09-09 14:30:01Z

***  by marminZ80. Comment: "To play this game alone is IMO quite a disaster.. there's just no reasonable way to avoid or fight all those monsters, grunts, deaths, and other evil stuff. I found that somewhat frustrating and.. unfair! But graphics and especially sound were great. " 2003-04-20 17:15:35Z

***** by firebird. Comment: "Do I have to rate it? Can't I just say it was a blast?! Having it 'chanting' through the entire bowling class (near the arcade, in college) was enough to drive any good student into the arcade afterwards. Fantastic team player game. "Don't shoot the food!" "Warrior is about to die!"" 2001-07-04 11:24:07Z

***** by Sonance. Comment: "Classic stuff. You could always bet that wherever you played it on holiday, there would be some local lad who knew the game inside out. He'd typically guide you round everywhere, helping you conserve your energy and get the most bang for your bucks." 2000-09-13 20:45:39Z

comment on this game

 

Knowlede Base

C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin ___________________________________________________________________________ From: KIM::SHEPPERD 4-JAN-1985 17:20 To: @SYS$MAIL:JUNK.UAF Subj: Printer in Rains's area There is another printer hooked up now in the phone closet near Rains's office. It's known as RAINS$PRINT and if you want it to be the default printer for you then put the following in your LOGIN.COM file: $ ASS 'f$log("RAINS$PRINT")' SYS$PRINT The physical name is TXD5:, but I advise
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax85.txt 238386 K - Updated 2004.09.13
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin ___________________________________________________________________________ From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70 To: @SYS$MAIL:JUNK CC: Subj: ATARI GAMES 401-K PLAN John Klein asked me to put the following memo out on junk mail: TO: All Employees FROM: John Klein/Dennis Wood We are quite pleased to report that our 401-K Plan has gotten off to an excellent start. As of today we had 118 employees making contributions to the Plan. We encoura
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax86.txt 350096 K - Updated 2004.09.13
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin ___________________________________________________________________________ From: KIM::RAINS 2-JAN-1987 10:27:26.19 To: @sys$mail:engineer CC: Subj: Computer Health Note #3 VAX-edrin Headache #3 You've been poking around somewhere in another directory (something like SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found something you want to get back to or reference with out so much directory name baggage. Sure, it doesn't
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax87.txt 277249 K - Updated 2004.09.13
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-Arcade Cheats.html 114708 K - Updated 1999.10.30
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin ___________________________________________________________________________ From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82 To: @SYS$MAIL:EVERYBODY CC: Subj: PAYMENT OF CONSULTANTS/CONTRACTORS STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION. THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax88.txt 300086 K - Updated 2004.09.13
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-RandomGames.html 74659 K - Updated 1999.10.29
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-YetAnotherGamesList.html 49872 K - Updated 2002.06.10
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin ___________________________________________________________________________ From: KIM::HALLY 3-JAN-1989 09:01:01.61 To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN CC: Subj: S.T.U.N. TEAM last update: 1/3/89 Project: S.T.U.N. RUNNER (571) Planned Field Test: FEB. 89 Planned Finished Goods Assy. JUNE 89 Project Leader: MIKE HALLY Programmer(s): ED ROTBERG ANDY BURGESS Engineer: JE
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax89.txt 412222 K - Updated 2004.09.13
HEAVY BARREL complete strategy guide
Submitted by Julius Yang A somewhat obscure game, Heavy Barrel uses the same controls as Ikari Warriors, but is a better game IMHO due to the availability of different weapons, not just augmented versions of weapons. The objective is to wipe out a military complex filled with soldiers and lethal military equipment. The available weapons are the standard machine gun, the heavy machine gun, the fan gun, the flamethrower, and the Heavy Barrel. Grenade weapons include standard grenades, red grenades,
File: C:\Virtual\Web\kk\coinop_kb\GameTech\HeavyBarrelStrategy.html 6781 K - Updated 2000.01.19
LIST: Atari Games
ROMs Manuals Game Name -------------- --------- --------------------------------------- 422 Super Pong TM-001 Mazer Blazer TM-004 Gran Trak 20 TM-008 Qwak TM-010 Tank TM-011 Gran Trak 10 TM-019 Pursuit TM-021 Twin Racer TM-025 Anti-Aircraft TM-027 Jet Fighte
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-Atari.html 10877 K - Updated 1999.07.27
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin ___________________________________________________________________________ From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74 To: @SYS$MAIL:JUNK CC: MCCARTHY Subj: New employee. If you haven't already noticed or been introduced, we have a new employee starting today. His name is John Moore. He is a hardware design engineer in the Electrical Design group, reporting to me. His office is the corner cubicle just outside my office. Drop by and say Hi. _____
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax91.txt 854415 K - Updated 2004.09.13
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin ___________________________________________________________________________ From: BERT::LTURNER 2-JAN-1990 15:43:12.18 To: @SYS$MAIL:EVERYBODY CC: LTURNER Subj: New Baby This is to annouce the arrival of a new addition at the Moore house. His name is Evan Alexander Bettencourt Moore. He was born on Saturday, December 30, at 10:21A. Weight -- 7 lbs 10 oz Height -- 20 1/2 inches Mother and baby are home and doing well. _____________________________
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax90.txt 549657 K - Updated 2004.09.13
C:\Virtual\Web\kk\coinop_kb\Pinouts\Gauntlet.txt
Gauntlet -------- PLAYER CONTROLS --------------- PIN 1 GROUND PIN 2 KEY PIN 3 START PIN 4 FIRE PIN 5 (empty) PIN 6 (empty) PIN 7 RIGHT PIN 8 LEFT PIN 9 DOWN PIN 10 UP PIN 11? LED ??? COIN SWITCHES ------------- PIN 1 GROUND PIN 2 KEY PIN 3 COIN 4 (RIGHT) PIN 4 COIN 3 (MIDRIGHT) PIN 5 COIN 2 (MIDLEFT) PIN 6 COIN 1 (LEFT) POWER ----- 1 GROUND 2 +SENSE 3 EMPTY 4 EMPTY 5 -SENSE 6 -15V DC 7 EMPTY 8 GROUND 9 +15V DC 10 +5V 11 +5V 12 GROUND I can't reme
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Gauntlet.txt 1662 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\gauntlet.txt
GAUNTLET PPWR PPL1 - PPL4 PST PCOIN --------- ---------- ----------- ----------- 1 GND 1 GND 1 GND 1 GND 2 +5V 2 2 TEST 2 3 +5V 3 START/MAGIC 3 3 COIN 4-R 4 +10.3V 4 FIRE 4 SP LEFT 4 3 5 GND 5 5 GND
File: C:\Virtual\Web\kk\coinop_kb\GameTech\gauntlet.txt 1788 K - Updated 1996.12.09
Gauntlet 68010 Memory Map
Function Address R/W DATA ------------------------------------------------------------- Program ROM/Operating System 000000-00FFFF R D0-D15 Program ROM/SLAPSTIC 038000-03FFFF R D0-D15 Program ROM/Main 040000-07FFFF R D0-D15 Spare RAM 800000-801FFF R/W D0-D15 EEPROM 802001-802FFF R/W D7-D0 Player 1 Input (See detail below) 803001 R D0-D71 Player
File: C:\Virtual\Web\kk\coinop_kb\GameTech\GauntletMap.html 4913 K - Updated 2000.01.23
C:\Virtual\Web\kk\coinop_kb\Pinouts\V_Ball.txt
U.S. Championship Beach Volley V'Ball Taito, 1988 Pinout = JAMMA ------------------------------------------------------------------ Option Switch Settings ----------------------------------------------------------------------------- DIP Switch No. 1 Settings 1 2 3 4 5 6 7 8 Option -----------------------------------------------------------------------------
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\V_Ball.txt 4830 K - Updated 2003.01.06
Early Atari documentation list
Submitted by Gregg Woodcock (woodcock@bnr.ca) Here is a pretty complete list of documentation for Atari's early arcade video games. Note that "TM" stands for "Technical Manual" and "DP" stands for "Drawing Package [supplement]" which was later renamed to "SP" which stands for "Supplement Package". I am not sure what "CO" stands for but the "C" could be for "Correction" because most of the CO documents were errata or addendums to the manuals. In addition, most Atari games had "ST" documents which w
File: C:\Virtual\Web\kk\coinop_kb\GameTech\EarlyAtariDocs.html 6446 K - Updated 2000.01.20
C:\Virtual\Web\kk\coinop_kb\GameTech\VBall.txt
U.S. Championship Beach Volley V'Ball Taito, 1988 V'Ball Option Switch Settings ----------------------------------------------------------------------------- DIP Switch No. 1 Settings 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Difficulty Level ---------------- Off Off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\VBall.txt 4625 K - Updated 1995.04.07
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Gauntlet.txt
From: keay@tiuk.ti.com (John Keay) Subject: Gauntlet pinouts Date: 9 May 1995 14:58:00 GMT PLAYER CONTROLS --------------- PIN 1 GROUND PIN 2 KEY PIN 3 START PIN 4 FIRE PIN 5 (empty) PIN 6 (empty) PIN 7 RIGHT PIN 8 LEFT PIN 9 DOWN PIN 10 UP PIN 11? LED ??? COIN SWITCHES ------------- PIN 1 GROUND PIN 2 KEY PIN 3 COIN 4 (RIGHT) PIN 4 COIN 3 (MIDRIGHT) PIN 5 COIN 2 (MIDLEFT) PIN 6 COIN 1 (LEFT) POWER ----- 1 GROUND 2 +SENSE 3 EMPTY 4 EMPTY 5 -SENSE 6 -15V DC 7 EMPTY 8 GROUND 9 +15V DC 10 +5V 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Gauntlet.txt 1887 K - Updated 1995.05.25
C:\Virtual\Web\kk\coinop_kb\GameTech\quartet.txt
SEGA 4-Player Interface Quartet Pinouts Sega<Sun, May 1986 ----------------------------------------------------------- Component Side | Solder Side ----------------------------+------------------------------ Gnd 1 | A Gnd Gnd 2 | B Gnd +5V 3 | C +5V +5V 4 | D +5V +12V 5 | E +12V Coin Meter 1 6 | F Coin Meter 2 N/C 7 | H
File: C:\Virtual\Web\kk\coinop_kb\GameTech\quartet.txt 14069 K - Updated 1996.04.04
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Quartet.txt
SEGA 4-Player Interface Quartet Pinouts Sega<Sun, May 1986 ----------------------------------------------------------- Component Side | Solder Side ----------------------------+------------------------------ Gnd 1 | A Gnd Gnd 2 | B Gnd +5V 3 | C +5V +5V 4 | D +5V +12V 5 | E +12V Coin Meter 1 6 | F Coin Meter 2 N/C 7 | H
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Quartet.txt 10208 K - Updated 1995.05.11
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File: C:\Virtual\Web\kk\coinop_kb\Repair\IDing PCBS.html 14779 K - Updated 2000.01.02
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-1996 Lwr Mainland Arcades.html 55016 K - Updated 2000.02.20

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This game page was created 8/3/1998 12:00:00 AM and last updated 4/3/1999 12:10:04 PM