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Phoenix (フェニックス)

Released in 1980

Member Rating
****.5 (20 total votes)

Developer: Centuri
Distributor: Centuri
Manufacturer: Centuri

Mame ROM Info
phoenix, Phoenix (Amstar)
phoenixt, Phoenix (Taito)
phoenix3, Phoenix (T.P.N.)
phoenixc, Phoenix (IRECSA, G.G.I Corp)

Display
Raster
Orientation
Vertical
Resolution
208 x 248
Colors
256 / Color
Genre
Shooting
Attributes
Space
Controls
4 Buttons
'Phoenix' marquee
game marquee

Game Summary

Space - Shoot the birds, destroy the battleship.

Hardware Info

8080 cpu @ 3 Mhz
Custom audio

Hardware Platform: Phoenix hardware

Game Details

Although not really a classic game, everyone seems to remenber Phoenix. Essentially a derivative of Galaxian, Phoenix is split into 5 waves. The first two waves are similar to Galaxian, with the warbirds peeling away from their formation to attack the player. The next two waves feature the phoenixes, which start by flying around as eggs before hatching into fully grown phoenixes. The last wave has a large battleship, which must be shot through to hit the alien at its centre. Phoenix was one of the first games with a scrolling starfield, and in addition to the left-right-fire controls also had a shield button.

Coinop.org Member Ratings / Comments

***** by karen. Comment: "No Comment." 2000-11-12 12:14:23Z

***** by mboehler. Comment: "Phoenix is as great a game as you could get in 1980. I just purchased a cocktail table version of the game. I plan to restore it to its former glory." 2002-03-22 21:45:29Z

**** by cyclops. Comment: "I have fixed up a cocktail version which sits in my game room. Need to find a joystick for this model though" 2003-01-09 13:31:04Z

***** by Reinen. Comment: "This game must have been a cheap hire/buy back in those days - every arcade had a cabinet. Great game - especially the diving swooping Phoenix(es - plural?) - they were a pain to hit. You`d probably stand there for 15 minutes trying to hit the last one, right in the centre. You could knock the wings off with knock real effect. I must get this for Mame..." 2003-02-21 20:08:19Z

**** by marminZ80. Comment: "It's a combination of the screechy sound FX of the birds, and the irritant, sneaky way they move, what attracted me to this curious game. I was too young to be good at it.. but I liked to see that snake thing [what is it actually?] inside the mother ship getting blown up by some good player." 2003-04-22 12:37:06Z

***** by Ferby999. 2003-07-15 14:41:55Z

***  by diogo600. 2003-11-25 03:37:29Z

***** by berniesproperty. Comment: "can I get this game for my xbox or computer?" 2004-01-10 17:20:07Z

***** by boricuababy. Comment: "i loved this game!it was the best arcade game out there and i really want to buy one for my home,brings me memories...anyone got one to sell? " 2004-04-22 02:35:49Z

***** by david31. Comment: "The best ever space invader like game,use to play it on a sit down two player table board on school holiday in Austria ,which genious thought of having a shield as well!!! Memories like blah blah blah blah the way we were." 2004-08-31 11:05:56Z

***  by Patchy. 2004-10-17 22:25:30Z

***** by JDtheDJ. Comment: "I remember playing phoenix in the early 80's...Loved it...and was talking to a friend of mine that remembers it. I had found a site that I downloaded a free game, but lost it when I got a new computer...does anyone know where I can find a free download? " 2005-01-21 23:19:22Z

***** by drm21444. Comment: "Great Game, I haven't seen it around latley. I was hoping to play it on line as a free trial version. I hope it's available soon. drm21444 " 2005-03-28 22:06:21Z

***** by MIGHTYr1. 2005-09-02 05:18:54Z

***** by videodan. Comment: "I remember playing Phoenix in 81 at a local convenience store that had this and Eagle before it, and I always tend to remind one from the other. Yet, Phoenix is a fun game to play, the mothership board gets me fired up! I hope to own one someday, awesome game! Right up there w/ Eagle as an all-time fave." 2005-11-25 11:10:07Z

*    by liquidiceberg. Comment: "phoenix was a great game like galactiga. " 2006-01-12 15:43:51Z

***** by bykeeboy. Comment: "i remember the buzz of getting to the 5th wave then blasting the alien away, you didnt want to be on your last life though, boy he was a hard sucker to finish, classic game!1111 " 2006-01-13 13:44:39Z

**** by offasdyke. 2007-07-19 17:54:57Z

***** by cabrioletturbo. Comment: "I played this game so good, that I needed three coins usually, daily: first to warm up, second to high score, third to cool off ;-) I managed to reset the counter while playing (yes, reached over 1 million), and folks, there was no extra lives after that, even if you reached, 3K, 4K, 5K 6K point after the reset (3-6K is owner-set paramter for when to get additional lives). I consider myself the master of the game, it is very much fun, and not boring at all, even with only 5 diff levels to play ove r and over again... There are few tricks to acquire extra points, but that is to be classified... :-)" 2008-06-03 15:25:43Z

**** by wesbowling. Comment: "I LOVE THIS GAME! FIRST GAME I BOUGHT FOR MY COLLECTION AND IT TOOK ME BACK TO BEING 12 YEARS OLD....(THE ONLY PROBLEMS IN LIFE WAS RUNNING OUT OF QUARTERS)GREAT ART,SOUNDS AND SHOOTING FUN,SOME OF THE BEST MONEY I HAVE SPENT!! " 2008-08-10 10:47:50Z

comment on this game

 


'Phoenix' cabinet photo
cabinet photo
'Phoenix' title screen
title screen
'Phoenix' gameplay screen shot
gameplay screen
'Phoenix' control panel
control panel
'Phoenix' promotional flyer
promotional flyer

Knowlede Base

Reproduction Phoenix Instruction Cards and Custom Coin Card
( INSERT COINS ( SELECT GAME FOR ONE OR TWO PLAYERS ( USE JOYSTICK TO MOVE YOUR SPACE SHIP TO THE LEFT OR TO THE RIGHT, AND FIRE BEAM GUN TO SHOOT PHOENIX ARMY. ( THEN SCORE REACHES 3,000 & 30,000 POINTS ONE SPACE SHIP IS ADDED EACH TIME FOR THESE POINTS. ( A STRATEGY IS NEEDED TO AVOID ARMY’S ATTACK BY PUSHING BARRIER BUTTON. ( GAME IS OVER WHEN ALL SPACESHIPS HAVE BEEN DESTROYED. 200 POINTS · · · WHEN FLYING 20PTS. · · · · · · WHEN WAITING
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\phoenix_instruct.doc 330752 K - Updated 2002.09.24
C:\Virtual\Web\kk\coinop_kb\GameManuals\phoenix_instruct.pdf
• INSERT COINS • SELECT GAME FOR ONE OR TWO PLAYERS • USE JOYSTICK TO MOVE YOUR SPACE SHIP TO THE LEFT OR TO THE RIGHT, AND FIRE BEAM GUN TO SHOOT PHOENIX ARMY. • THEN SCORE REACHES 3,000 & 30,000 POINTS ONE SPACE SHIP IS ADDED EACH TIME FOR THESE POINTS. • A STRATEGY IS NEEDED TO AVOID ARMY’S ATTACK BY PUSHING BARRIER BUTTON. • GAME IS OVER WHEN ALL SPACESHIPS HAVE BEEN DESTROYED. 200 POINTS · · · WHEN FLYING 20PTS. . . . · · · · · · WHEN WAITING
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\phoenix_instruct.pdf 73839 K - Updated 1999.12.14
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-YetAnotherGamesList.html 49872 K - Updated 2002.06.10
Phoenix Memory Map
Newsgroups: rec.games.video.arcade.collecting Subject: PHOENIX reeng. Date: 26 May 1996 23:46:41 GMT Organization: University of Karlsruhe, Germany Lines: 218 Message-ID: <4oaqh1$psd@nz12.rz.uni-karlsruhe.de> NNTP-Posting-Host: rzstud2.rz.uni-karlsruhe.de Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit NNTP-Posting-User: ub2f X-Newsreader: TIN [version 1.2 PL2] Hello Folks, I recently took a closer look at the PHOENIX schematics for repair purp
File: C:\Virtual\Web\kk\coinop_kb\GameTech\PhoenixMap.html 5826 K - Updated 2000.01.23
C:\Virtual\Web\kk\coinop_kb\Pinouts\Phoenix.txt
Phoenix Centuri, 1980 --------------------- There are two boards to the Phoenix boardset, the logic and the CPU board. OVG15D (Logic board, 12 EPROMs) OVG15U (CPU board, 8085 CPU, 8 pin DIP switch, 36 pin edge connector) CPU Edge Connector: SOLDER SIDE | PARTS SIDE -------------------------------- Gnd | A | 1 | Gnd Gnd | B | 2 | Gnd COM | C | 3 | Gnd
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Phoenix.txt 2467 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Phoenix.txt
Phoenix Centuri, 1980 There are two boards to the Phoenix boardset, the logic and the CPU board. OVG-15D (Logic board, 12 EPROMs) OVG-15U (CPU board, 8085 CPU, 8 pin DIP switch, 36 pin edge connector) The game is powered using these supply outputs: +5V DC @ 11 amps -5V DC @ 1 amp +12V DC @ 2 amps None of the diagrams nor the manual mention the current requirements of the game (that is, the amps required for each voltage output). But my game is powered by a Peter Chou power supply and the above c
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Phoenix.txt 6977 K - Updated 1994.12.11
C:\Virtual\Web\kk\coinop_kb\Pinouts\Quick-Ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994 Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989 (5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800 Received: by netmail2.microsoft.com (5.65/25-eef) id AA18899; Tue, 13 Dec 94 22:30:41 -0800 Message-Id: <9412140630.AA18899@netmail2.microsoft.com> Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST X-Msmail-Fixed-Font: 0001 X-Msmail-Message-Id: DDAB6336 X-Msmail-Conversation
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Quick-Ref.txt 8639 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Quick-Ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994 Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989 (5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800 Received: by netmail2.microsoft.com (5.65/25-eef) id AA18899; Tue, 13 Dec 94 22:30:41 -0800 Message-Id: <9412140630.AA18899@netmail2.microsoft.com> Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST X-Msmail-Fixed-Font: 0001 X-Msmail-Message-Id: DDAB6336 X-Msmail-Conversation-Id: DDA
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Quick-Ref.txt 8396 K - Updated 1996.01.23
Addresses FAQ (North American) for rec.games.video.arcade.collecting
Created and maintained by Tony Jones (tony@rtd.com) $Revision: 1.3 $ $Date: 1997/12/24 18:35:05 $ Thanks to: Rick Schieve Greg Woodcock (obsolete component vendors) If you have additions, corrections and (especially) more precise information about the products each supplier offers, please send me e-mail -- thanks! Contents: 1a) Game Manufacturers 1b) Game Manufacturers no longer in business. 2) Informational sources 3) Auction houses 4a) Distributors (Coin-op/United S
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-Addresses List.html 22434 K - Updated 1999.07.27
C:\Virtual\Web\kk\coinop_kb\GameTech\phoenix.txt
PHOENIX COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 GND C GND 4 SP+ D 5 +12V E +12V 6 F 7 H 8 J 9 +5V K +5V 10 L 11 M SHIELD 12 N 2P START 13 COIN P 1P START 14 FIRE R RIGHT 15 VID RED S LEFT 16
File: C:\Virtual\Web\kk\coinop_kb\GameTech\phoenix.txt 1421 K - Updated 1995.07.04
Phoenix.txt
Here are the switch settings for Phoenix, verbatim from page 8 of manual: David Holcomb holcomb@csugrad.cs.vt.edu --------------------- CUT HERE ----------------------- Switches 1 and 2 control the number of times the player may have his spaceship destroyed before the game is over. The following truth table lists these switch settings: SWITCH 1: SWITCH 2: NUMBER OF SPACESHIPS: --------- --------- --------------------- OFF OFF 6 ON OFF
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\P\Phoenix_DIP.pdf 3050 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Phoenix.txt
Here are the switch settings for Phoenix, verbatim from page 8 of manual: David Holcomb holcomb@csugrad.cs.vt.edu --------------------- CUT HERE ----------------------- Switches 1 and 2 control the number of times the player may have his spaceship destroyed before the game is over. The following truth table lists these switch settings: SWITCH 1: SWITCH 2: NUMBER OF SPACESHIPS: --------- --------- --------------------- OFF OFF 6 ON
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Phoenix.txt 1352 K - Updated 1994.12.11
C:\Virtual\Web\kk\coinop_kb\Test_Equipment\Univid 1000\univid_harness.txt
From: jeff hendrix <jhendrix@quark.com> To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: Univid 1000 Date: Mon, 1 Mar 1999 11:44:51 -0700 Here is a list of the harnesses and what boards they go to, I also might have a few harnesses for trade. UNIVID 1000 harness numbers Atari 101 Arabian 102 Centipede 103 Cloak & Dagger 104 Crystal Castle 105 Dig Dug 106 Food-Fight 107 I-Robot 108 Kangaroo 109 Liberator 110 Millipede 111 Pole Position 111 Pole Position II 112 Xevious Ce
File: C:\Virtual\Web\kk\coinop_kb\Test_Equipment\Univid 1000\univid_harness.txt 2735 K - Updated 2005.09.18
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-RandomGames.html 74659 K - Updated 1999.10.29
C:\Virtual\Web\kk\coinop_kb\GameTech\ListByYear.txt
'H','R','B','Computer Space','Nutting Assoc',1971 'H','R','B','Pong','Atari',1972 'H','R','B','Astro Hockey','Brunswick',1973 'H','R','B','Astro Race','Taito(japan)',1973 'H','R','B','Davis Cup','Taito(japan)',1973 'H','R','B','Elepong','Taito(japan)',1973 'U','R','B','Elimination','Atari/Kee',1973 'H','R','B','Gotcha','Atari',1973 'H','R','C','Gotcha Color','Atari',1973 'H','R','B','Hockey','Ramtek',1973 'H','R','B','Hockey TV','Sega(japan)',1973 'H','R','B','Leader','Midway',1973 'H','R','B','
File: C:\Virtual\Web\kk\coinop_kb\GameTech\ListByYear.txt 17968 K - Updated 1999.07.10
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-BronzeAgebyYear.html 30874 K - Updated 1999.10.29
C:\Virtual\Web\kk\coinop_kb\GameManuals\mc1495.pdf
Order this document by MC1495/D LINEAR FOUR-QUADRANT MULTIPLIER SEMICONDUCTOR TECHNICAL DATA  P SUFFIX PLASTIC PACKAGE CASE 646 D SUFFIX PLASTIC PACKAGE CASE 751A (SO-14) 1 14 1 14 ORDERING INFORMATION Package Tested Operating Temperature RangeDevice MC1495D TA = 0 ° to + 70 ° C MC1495P MC1495BP SO–14 Plastic DIP Plastic DIPT A = – 40 ° to +125 ° C 1MOTOROLA ANALOG IC DEVICE DATA          The MC1495 is designed for use where the output is a linear product of two input vo
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\mc1495.pdf 340786 K - Updated 1999.10.25
C:\Virtual\Web\kk\coinop_kb\DataSheets\AN1544.pdf
1MOTOROLA ANALOG IC DEVICE DATA               Prepared by: Donald S. Taylor Motorola Analog Marketing INTRODUCTION Delta modulation is a simple and robust method of A/D conversion in systems requiring serial digital communications of analog signals. The delta modulator consists of a comparator in the forward path and an integrator in the feedback path of a simple control loop. Delta modulation (DM) is limited by the analog input frequency
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\AN1544.pdf 389319 K - Updated 1999.05.22
C:\Virtual\Web\kk\coinop_kb\DataSheets\MC1495_Datasheet.pdf
Order this document by MC1495/D LINEAR FOUR-QUADRANT MULTIPLIER SEMICONDUCTOR TECHNICAL DATA  P SUFFIX PLASTIC PACKAGE CASE 646 D SUFFIX PLASTIC PACKAGE CASE 751A (SO-14) 1 14 1 14 ORDERING INFORMATION Package Tested Operating Temperature RangeDevice MC1495D TA = 0 ° to + 70 ° C MC1495P MC1495BP SO–14 Plastic DIP Plastic DIPT A = – 40 ° to +125 ° C 1MOTOROLA ANALOG IC DEVICE DATA          The MC1495 is designed for use where the output is a linear product of two input vo
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\MC1495_Datasheet.pdf 340786 K - Updated 2002.12.17
C:\Virtual\Web\kk\coinop_kb\DataSheets\MC3418.pdf
Device Operating Temperature Range Package  SEMICONDUCTOR TECHNICAL DATA CONTINUOUSLY VARIABLE SLOPE DELTA MODULATOR/DEMODULATOR ORDERING INFORMATION MC3418DW MC3418P TA = 0 ° to +70 ° C SO–16L Plastic DIP P SUFFIX PLASTIC PACKAGE CASE 648 1 16 15 14 13 12 11 10 9 2 3 4 5 6 7 8 (Top View) Analog Input Analog Feedback Syllabic Filter Filter Input (–) Analog Output VEE VCC Digital Data Input (–) Digital Output PIN CONNECTIONS Order this document by MC3418/D DW SUFFIX PLASTIC PACKAGE CASE 751G (SO–16L) Ga
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\MC3418.pdf 396673 K - Updated 1999.05.23
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-Arcade Cheats.html 114708 K - Updated 1999.10.30
rtsa1e0.tmp
ARMY TM 11-6625-2735-14 NAVY NAVELEX 0969-LP-170-1090 AIR FORCE TO 33A1-13-498-1 OPERATOR’S, ORGANIZATIONAL, DIRECT SUPPORT, AND GENERAL SUPPORT MAINTENANCE MANUAL (INCLUDING DEPOT MAINTENANCE) FOR OSCILLOSCOPE 0S-261/U (NSN 6625-00-127-0079) DEPARTMENTS OF THE ARMY, THE NAVY, AND THE AIR FORCE 26 MARCH 1979 WARNING DANGEROUS VOLTAGES EXIST IN THIS EQUIPMENT Dangerous potentials exist at several points throughout this equipment. When the equipment is operated with the covers removed, DO NOT touch exposed co
File: C:\Virtual\Web\kk\coinop_kb\Test_Equipment\Tektronix 475\475.pdf 14552018 K - Updated 2005.04.02
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin ___________________________________________________________________________ From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74 To: @SYS$MAIL:JUNK CC: MCCARTHY Subj: New employee. If you haven't already noticed or been introduced, we have a new employee starting today. His name is John Moore. He is a hardware design engineer in the Electrical Design group, reporting to me. His office is the corner cubicle just outside my office. Drop by and say Hi. _____
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax91.txt 854415 K - Updated 2004.09.13

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This game page was created 8/3/1998 12:00:00 AM and last updated 3/26/2002 8:57:52 PM