A. P. B.

Released in 1987

Manufacturer: Atari
Distributor: Atari
Developer: Atari

**** (2 total votes)

'A. P. B.' marquee
game marquee

Game Summary

Overhead driving game. Catch criminals, force confessions, eat doughnuts, avoid demerits, meet quotas. (No, it's not a sim, even if it sounds that way.)

Genre

Collecting
Multi-way Scrolling

Size/Weight

73.7500" x 25.5000" x 34.0000" Depth: 56 w/ Seat

Additional Hardware Info (from Mame)

T11 cpu @ 10 Mhz
M6502 cpu @ 1 Mhz
YM-2151 audio @ 3 Mhz
Pokey audio @ 1 Mhz
Pokey audio @ 1 Mhz
TMS5520 audio

Mame ROMs

apb, APB (set 1)
apb2, APB (set 2)

Game Details

This game combined a number of elements of law enforcement. You were given a main criminal target at the start of a board. Along the way you had to issue various tickets to meet daily quotas. There was a time limit which could be extended by eating donuts. Once you succeeded in bringing the level's criminal back to the station, you had to badger a confession out of him. Failure to meet quotas or obtain a confession resulted in being chewed out by the captain. Unlike other games with a steering wheel, the buttons were located on the cabinet rather than the wheel (like Spy Hunter or Road Blasters), making the stand-up version rather difficult as you had to fight to maintain your personal balance as one hand would have to leave the wheel to shoot the gun or sound the siren.
'A. P. B.' cabinet photo
cabinet photo
'A. P. B.' title screen
title screen
'A. P. B.' gameplay screen shot
gameplay screen
'A. P. B.' promotional flyer
promotional flyer
'A. P. B.' control panel
control panel

Coinop.org Member Ratings / Comments

**** by kk. Comment: "Ahead of its time." 2012-09-19 23:55:27Z

**** by Stubby_Stan. Comment: "I absolutely loved this game. There hasn't been another game like it since! It was incredibly difficult and I always seem to find an arcade that had it when I had 2 bucks on me, never finished it. Need to find another one!" 2003-03-29 13:04:41Z

comment on this game

 

Knowlede Base

rtsa1e0.tmp
ARMY TM 11-6625-2735-14 NAVY NAVELEX 0969-LP-170-1090 AIR FORCE TO 33A1-13-498-1 OPERATOR’S, ORGANIZATIONAL, DIRECT SUPPORT, AND GENERAL SUPPORT MAINTENANCE MANUAL (INCLUDING DEPOT MAINTENANCE) FOR OSCILLOSCOPE 0S-261/U (NSN 6625-00-127-0079) DEPARTMENTS OF THE ARMY, THE NAVY, AND THE AIR FORCE 26 MARCH 1979 WARNING DANGEROUS VOLTAGES EXIST IN THIS EQUIPMENT Dangerous potentials exist at several points throughout this equipment. When the equipment is operated with the covers removed, DO NOT touch exposed co
File: C:\Virtual\Web\kk\coinop_kb\Test_Equipment\Tektronix 475\475.pdf 14552018 K - Updated 2005.04.02
Zilog Z80 CPU Specifications
Zilog Z80 CPU Zilog Z80 CPU Specifications by Sean Young (syoung@cs.vu.nl) Last update: September 21, 1997 Opcode Prefixes There are four different opcode prefixes: CB, DD, ED and FD. If an opcode begins the DD prefix, the IX register is used in stead of the HL register and likewise the FD prefix results in use of the IY register in stead of the HL register. If HL refers to memory address, (e.g. LD A, (HL) ), an offset d is added to the opcode (e.g. LD A, (IX + d) ). If the instruction uses the H or L
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\Z80\Z80.DOC 431104 K - Updated 2002.09.24
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin ___________________________________________________________________________ From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74 To: @SYS$MAIL:JUNK CC: MCCARTHY Subj: New employee. If you haven't already noticed or been introduced, we have a new employee starting today. His name is John Moore. He is a hardware design engineer in the Electrical Design group, reporting to me. His office is the corner cubicle just outside my office. Drop by and say Hi. _____
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax91.txt 854415 K - Updated 2004.09.13
Cover
1ST PRINTING JAN. 01 MANUAL NO. 420-6614-01 DX Type Owner’s Manual Owner’s Manual Owner’s Manual Owner’s Manual Owner’s Manual SEGA ENTERPRISES, INC. USA Warranty Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workman- ship or materials under normal operating conditions. This also certifies that all Interactive Control Assemblies are to be free from defects in wo
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\AirTrixDX_Manual.pdf 6914505 K - Updated 2003.11.16
TM 11-6625-2735-14-1
OSCILLOSCOPE TM 11-6625-2735-14-1 TECHNICAL MANUAL OPERATOR’S, ORGANIZATIONAL, DIRECT SUPPORT AND GENERAL SUPPORT MAINTENANCE MANUAL FOR OSCILLOSCOPE OS-261B(V)1/U (NSN 6625-01-101-1318) (TEKTRONIX MODEL 475 WITH OPTION 04) This copy is a reprint which includes pages from Change 1. current H E A D Q U A R T E R S, D E P A R T M E N T O F T H E A R M Y JUNE 1982 CHANGE No. 1 TM 11-6625-2735-14-1 C 1 HEADQUARTERS DEPARTMENT OF THE ARMY Washington, DC, 10 September 1984 OPERATOR’S, ORGANIZATIONAL, DIRECT SUPPO
File: C:\Virtual\Web\kk\coinop_kb\Test_Equipment\Tektronix 475\475option4-scope-maintenance-manual.pdf 4869478 K - Updated 2003.07.24
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin ___________________________________________________________________________ From: BERT::LTURNER 2-JAN-1990 15:43:12.18 To: @SYS$MAIL:EVERYBODY CC: LTURNER Subj: New Baby This is to annouce the arrival of a new addition at the Moore house. His name is Evan Alexander Bettencourt Moore. He was born on Saturday, December 30, at 10:21A. Weight -- 7 lbs 10 oz Height -- 20 1/2 inches Mother and baby are home and doing well. _____________________________
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax90.txt 549657 K - Updated 2004.09.13
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin ___________________________________________________________________________ From: BERT::FRANCES 2-JAN-1992 17:56:52.97 To: MARGOLIN CC: Subj: PHONE MESSAGE DAN ASH 879-3037 10:27AM NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO. ___________________________________________________________________________ From: BERT::BROWN 3-JAN-1992 19:39:22.02 To: @SYS$MAIL:EVERYBODY CC: BROWN Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax92.txt 577843 K - Updated 2004.09.13
Cinematronics CPU and instruction set.
Version: 1.0 Date: 07/31/97 Author: Zonn Moore E-mail: zonn@concentric.net (as of the above date) Released to the public domain by the author, distribute freely. Revision History: ----------------- Version 0.1, 01/31/97 Initial release. Version 1.0, 07/31/97 Added Color and Intensity descriptions. Added Description of the Coin Counter. Fixed some bugs in the Vector Draw description (I had the registers backwards).
File: C:\Virtual\Web\kk\coinop_kb\GameTech\CineInst.html 39335 K - Updated 2000.01.23
C:\Virtual\Web\kk\coinop_kb\GameManuals\AirlinePilots_Manual.pdf
1st PRINTING MAY 00 MANUAL NO. 4200-6479-01 STD TYPE OWNER’S MANUAL SEGA ENTERPRISES, INC. USA Warranty Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workman- ship or materials under normal operating conditions. This also certifies that all Interactive Control Assemblies are to be free from defects in workmanship and materials under normal operating condi- tions
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\AirlinePilots_Manual.pdf 8922107 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\DataSheets\65816\65c816.txt
---------------------------------------------------------------------------- [GTE] Microcircuits CMOS 8/16-Bit Microprocessor Family 65sc802 is both software and pin-to-pin compatible with 6502. G65SC802 / G65SC816 Data Sheets * Features * AC/DC Characteristics * Functional Description * Addressing Modes * Notes on Instructions * Interrupts * Table 4. List of Mnemonics * Table 5-7. Instructions * Table 8. Opcode Matrix * Table 9. Detailed Instruction Operation * Figur
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\65816\65c816.txt 93139 K - Updated 2001.01.13
C:\Virtual\Web\kk\coinop_kb\DataSheets\6502\65816DataSheet.txt
GTE G65SC802 / G65SC816 Microcircuits CMOS 8/16-Bit Microprocessor Family Features Advanced CMOS design for low power consumption and increased noise immunity Emulation mode for total software compatibility with 6502 designs Full 16-bit ALU, Accumulator, Stack Pointer, and Index Registers Direct Register for ''zero page'' addressing 24 addressing modes (including 13 original 6502 modes) Wait for Interrupt (WAI) and Stop the Clock (STP) instructions for reduced
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\6502\65816DataSheet.txt 97955 K - Updated 1999.07.12
C:\Virtual\Web\kk\coinop_kb\GameManuals\cine\CINEINST_0.1.TXT
CINEINST.TXT Preliminary description of the Cinematronics CPU and instruction set. Version: 0.1 Date: 01/31/97 Author: Zonn Moore E-mail: zonn@concentric.net (as of the above date) Released to the public domain by the author, distribute freely. ----------------------------------------------------------------------------- PREFACE This information was gathered solely through the use of the program 'cinesim.c' and few digital data books, (and, well of c
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\cine\CINEINST_0.1.TXT 31718 K - Updated 1999.07.14
C:\Virtual\Web\kk\coinop_kb\DataSheets\cinematronics\cineinst.txt
CINEINST.TXT Preliminary description of the Cinematronics CPU and instruction set. Version: 0.1 Date: 01/31/97 Author: Zonn Moore E-mail: zonn@concentric.net (as of the above date) Released to the public domain by the author, distribute freely. ----------------------------------------------------------------------------- PREFACE This information was gathered solely through the use of the program 'cinesim.c' and few digital data books, (and, well of course, a schem
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\cinematronics\cineinst.txt 31001 K - Updated 1997.02.02
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin ___________________________________________________________________________ From: KIM::HALLY 3-JAN-1989 09:01:01.61 To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN CC: Subj: S.T.U.N. TEAM last update: 1/3/89 Project: S.T.U.N. RUNNER (571) Planned Field Test: FEB. 89 Planned Finished Goods Assy. JUNE 89 Project Leader: MIKE HALLY Programmer(s): ED ROTBERG ANDY BURGESS Engineer: JE
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax89.txt 412222 K - Updated 2004.09.13
C:\Virtual\Web\kk\coinop_kb\GameTech\Grav_to_BlkWidow.txt
----------------------------------------------------------------- | SWITCHABLE CONVERSION BETWEEN GRAVITAR AND BLACK WIDOW | ----------------------------------------------------------------- COPYRIGHT 1993 REVISION NUMBER: 1.1 (first public release) REVISION DATE: 17 March 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER: -------------------- The author hereby grants permission to reproduce and distribute this document for personal use, subject to the condition that the document (along
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Grav_to_BlkWidow.txt 39695 K - Updated 1994.03.18
C:\Virtual\Web\kk\coinop_kb\DataSheets\6502\6502a.txt
6502 Microprocessor Revision 1.02 by _Bnu. Most of the following information has been taking out of the "Commodore 64 Programmers Reference Manual" simply because it was available in electronic form and there appears to be no difference between this documentation and the 6502 documentation, they are both from the 6500 family after all. I've made changes and additions where appropriate. In theory you should be able to use any code you can find for emulating the 6510 (the C64 processor). THE REGIST
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\6502\6502a.txt 82321 K - Updated 2001.01.13
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin ___________________________________________________________________________ From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70 To: @SYS$MAIL:JUNK CC: Subj: ATARI GAMES 401-K PLAN John Klein asked me to put the following memo out on junk mail: TO: All Employees FROM: John Klein/Dennis Wood We are quite pleased to report that our 401-K Plan has gotten off to an excellent start. As of today we had 118 employees making contributions to the Plan. We encoura
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax86.txt 350096 K - Updated 2004.09.13
C:\Virtual\Web\kk\coinop_kb\Pinouts\Colony 7.txt
COLONY 7 , Taito ---------------- GAME PC BOARD (998841) ====================== 9-PIN CONNECTOR (Labelled 'P') P-1 -12V Orange [to B-15] P-2 -12V Orange [to B-15] P-3 NC P-4 +12V Blue [to B-16 and D-5]] P-5 GND Black [to B-5] P-6 GND Black [to B-4] P-7 NC P-8 +5V Red [to B-11] P-9 +5V Red [to B-10] 4-PIN CONNECTOR (Labelled 'J') J-1 Speaker GND
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Colony 7.txt 5372 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin ___________________________________________________________________________ From: KIM::SHEPPERD 4-JAN-1985 17:20 To: @SYS$MAIL:JUNK.UAF Subj: Printer in Rains's area There is another printer hooked up now in the phone closet near Rains's office. It's known as RAINS$PRINT and if you want it to be the default printer for you then put the following in your LOGIN.COM file: $ ASS 'f$log("RAINS$PRINT")' SYS$PRINT The physical name is TXD5:, but I advise
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax85.txt 238386 K - Updated 2004.09.13
C:\Virtual\Web\kk\coinop_kb\DataSheets\6809.txt
---------------------------------------------------------------- | | | | | Motorola | | | | 666 88888 000 99999 | | 6 8 8 0 0 9 9 | | 6 8 8 0 0 0 9 9
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C:\Virtual\Web\kk\coinop_kb\DataSheets\6809e.txt
---------------------------------------------------------------- | | | | | Motorola | | | | 666 88888 000 99999 EEEEEEE | | 6 8 8 0 0 9 9 E | | 6 8 8 0 0 0 9 9 E
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C:\Virtual\Web\kk\coinop_kb\DataSheets\8080a.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 88888 000 A | | 8 8 0 0 8 8 0 0 A A | | 8 8 0 0 0 8 8 0 0 0 A A
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\8080a.txt 15600 K - Updated 1997.01.04
C:\Virtual\Web\kk\coinop_kb\DataSheets\8085a.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 88888 5555555 A | | 8 8 0 0 8 8 5 A A | | 8 8 0 0 0 8 8 5 A A
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\8085a.txt 15600 K - Updated 1997.01.03
C:\Virtual\Web\kk\coinop_kb\DataSheets\8255.pdf
October 1995 Order Number: 231256-004 82C55A CHMOS PROGRAMMABLE PERIPHERAL INTERFACE Y Compatible with all Intel and Most Other Microprocessors Y High Speed, ‘‘Zero Wait State’’ Operation with 8 MHz 8086/88 and 80186/188 Y 24 Programmable I/O Pins Y Low Power CHMOS Y Completely TTL Compatible Y Control Word Read-Back Capability Y Direct Bit Set/Reset Capability Y 2.5 mA DC Drive Capability on all I/O Port Outputs Y Available in 40-Pin DIP and 44-Pin PLCC Y Available in EXPRESS Ð Standard Temperature Range Ð
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\8255.pdf 332906 K - Updated 1999.01.07
C:\Virtual\Web\kk\coinop_kb\DataSheets\6502\6502_CPUdocs.txt
# # $Id: 64doc,v 1.8 1994/06/03 19:50:04 jopi Exp $ # # This file is part of Commodore 64 emulator # and Program Development System. # # See README for copyright notice # # This file contains documentation for 6502/6510/8500/8502 instruction set. # # # Written by # John West (john@ucc.gu.uwa.edu.au) # Marko MŠkelŠ (msmakela@kruuna.helsinki.fi) # # # $Log: 64doc,v $ # Revision 1.8 1994/06/03 19:50:04 jopi # Patchlevel 2 # # Revision 1.7 1994/04/15 13:07:04 jopi #
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\6502\6502_CPUdocs.txt 68336 K - Updated 1999.07.12
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin ___________________________________________________________________________ From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82 To: @SYS$MAIL:EVERYBODY CC: Subj: PAYMENT OF CONSULTANTS/CONTRACTORS STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION. THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax88.txt 300086 K - Updated 2004.09.13
C:\Virtual\Web\kk\coinop_kb\GameTech\Colony7.txt
COLONY 7 BOARD PINOUTS Typed in from original Taito Manual GAME PC BOARD (998841) ====================== 9-PIN CONNECTOR (Labelled 'P') P-1 -12V Orange [to B-15] P-2 -12V Orange [to B-15] P-3 NC P-4 +12V Blue [to B-16 and D-5]] P-5 GND Black [to B-5] P-6 GND Black [to B-4] P-7 NC P-8 +5V Red [to B-11] P-9 +5V Red [to B-10] 4-PIN CONNECTOR (Labelled 'J') J-1 Speaker GND Black J-2 NC J-3 NC J-4 Speaker Out White 4-PIN CONNECTOR (Labelled 'E') E-1 Volume White [to Vo
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Colony7.txt 5219 K - Updated 2000.04.14
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Colony7.txt
COLONY 7 BOARD PINOUTS Typed in from original Taito Manual GAME PC BOARD (998841) ====================== 9-PIN CONNECTOR (Labelled 'P') P-1 -12V Orange [to B-15] P-2 -12V Orange [to B-15] P-3 NC P-4 +12V Blue [to B-16 and D-5]] P-5 GND Black [to B-5] P-6 GND Black [to B-4] P-7 NC P-8 +5V Red [to B-11] P-9 +5V Red [to B-10] 4-PIN CONNECTOR (Labelled 'J') J-1 Speaker GND Black J-2 NC J-3 NC J-4 Speaker Out White 4-PIN CONNECTOR (Labelled 'E') E-1 Volume White [to Vo
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Colony7.txt 5219 K - Updated 2000.04.14
C:\Virtual\Web\kk\coinop_kb\GameManuals\mc1495.pdf
Order this document by MC1495/D LINEAR FOUR-QUADRANT MULTIPLIER SEMICONDUCTOR TECHNICAL DATA  P SUFFIX PLASTIC PACKAGE CASE 646 D SUFFIX PLASTIC PACKAGE CASE 751A (SO-14) 1 14 1 14 ORDERING INFORMATION Package Tested Operating Temperature RangeDevice MC1495D TA = 0 ° to + 70 ° C MC1495P MC1495BP SO–14 Plastic DIP Plastic DIPT A = – 40 ° to +125 ° C 1MOTOROLA ANALOG IC DEVICE DATA          The MC1495 is designed for use where the output is a linear product of two input vo
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\mc1495.pdf 340786 K - Updated 1999.10.25
C:\Virtual\Web\kk\coinop_kb\DataSheets\8048.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 4 88888 | | 8 8 0 0 44 8 8 | | 8 8 0 0 0 4 4 8 8
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C:\Virtual\Web\kk\coinop_kb\DataSheets\804x.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 4 X X | | 8 8 0 0 44 X X | | 8 8 0 0 0 4 4 X X
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\804x.txt 15600 K - Updated 1997.01.04
C:\Virtual\Web\kk\coinop_kb\DataSheets\Z80\insfull.txt
************************************************************************ ** Z80 by Simon Owen (S.N.Owen@newcastle.ac.uk) ** ************************************************************************ Use a wide display: ------------------------------------------------------------------------------ Key: + Instruction is unchanged by index prefix * Instruction thought of as 'undocumented' Notes: IM * - is either IM 0 or IM 1 (more likely IM 0), hard
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\Z80\insfull.txt 31621 K - Updated 1998.02.25
new_mp2.PDF
MultiPac Documentation MultiPac 24 in 1 Installation Guide and User’s Manual MultiPac Documentation edarg psUi hgtnidrag eeRcitoN Warning! e dhdnteat sne et seeabdhar gsp iuhhgtuohtlA ru o oymtr aehsu aycltcer itd olnl idwe ssueuqinhcet yr env auc ogyno rgwnihtem o osud o fy,iem aogediv !scinortce leem aeg hetgam aydlsuoires :dlu o uheosdyar gsp iumhrtof roeTp • .stnenopm occinortce lre osferudeco rgpnildn aehf ahst irwailim a efB • ecalp ed rneavom eoertl beaB .ega mgandis utaucoh t)iswpi hsc ’(dCeItekc
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\multipac.pdf 570897 K - Updated 2001.07.25
COP8SAA7/COP8SAB7/COP8SAC7 8-Bit One-Time Programmable (OTP) Microcontroller
COP8SAA7, COP8SAB7, COP8SAC7 COP8SAA7/COP8SAB7/COP8SAC7 8-Bit One-Time Programmable (OTP) Microcontroller General Description The COPSAx7 OTP microcontrollers are members of the COP8™ feature family using an 8-bit single chip core archi- tecture. These devices are fabricated in National Semicon- ductor’s high-density EPROM process, and offered on a va- riety of packages, temperature ranges and voltage ranges to satisfy a wide variety of applications. Key Features n Low cost 8-bit OTP microcontroller n OTP p
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\COP8SAA7-AB7-AC7 Datasheet.pdf 1040840 K - Updated 1999.02.02
C:\Virtual\Web\kk\coinop_kb\DataSheets\Nsc800.txt
---------------------------------------------------------------- | | | | | National Semiconductor | | | | N N SSSSS CCCC 88888 000 000 | | NN N S S C C 8 8 0 0 0 0 | | N N N S C 8 8 0 0 0 0
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\Nsc800.txt 15600 K - Updated 1997.01.03
C:\Virtual\Web\kk\coinop_kb\DataSheets\Z80\insdesc.txt
************************************************************************ ** Z80 MICROPROCESSOR Instruction Set Summary ** ************************************************************************ +--------------------------------------------------------------+ | | | | | Zilog | |
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\Z80\insdesc.txt 15952 K - Updated 1996.09.28
C:\Virtual\Web\kk\coinop_kb\DataSheets\Z80\Z80.txt
---------------------------------------------------------------- | | | | | Zilog | | | | ZZZZZZZ 88888 000 | | Z 8 8 0 0 | | Z 8 8 0 0 0
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\Z80\Z80.txt 15600 K - Updated 2001.01.13
C:\Virtual\Web\kk\coinop_kb\DataSheets\8022.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 22222 22222 | | 8 8 0 0 2 2 2 2 | | 8 8 0 0 0 2 2
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\8022.txt 15600 K - Updated 1997.01.03
C:\Virtual\Web\kk\coinop_kb\DataSheets\8041.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 4 1 | | 8 8 0 0 44 11 | | 8 8 0 0 0 4 4 1
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\8041.txt 15600 K - Updated 1997.01.03
Switch Settings and Pinouts for Pac-Man game family
Pac-Man family pinouts and switches. covers Pac-Man, Jr. Pac-Man, Ms. Pac-Man, Super Pac-Man, Pac-Land, Puck-Man and more.
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Pac-Man Family Tech.html 21898 K - Updated 2002.04.16
C:\Virtual\Web\kk\coinop_kb\DataSheets\65816\instruct.txt
Table 5. Arithmetic and Logical Instructions Mne- Operation Addressing Mode Status monic M/X E=1 or E = 0 and dir, dir, (dir) (dir, (dir) [dir] abs abs, abs, absl absl d,s (d,s) E=0 and M/X=1 M/X = 0 Immed Accu dir x y x) ,y x y ,x ,y N V M X D I Z C ADC Pm AL + B + Pc -> AL A + W + Pc -> A 69 65 75 72 61 71 67 6D 7D 79 6F 7F 63 73 N V . . . . Z C AND Pm AL /\B -> AL A /\W -> A 29
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\65816\instruct.txt 9969 K - Updated 1996.08.25
AD561 Datasheet
REV. A Information furnished by Analog Devices is believed to be accurate and reliable. However, no responsibility is assumed by Analog Devices for its use, nor for any infringements of patents or other rights of third parties which may result from its use. No license is granted by implication or otherwise under any patent or patent rights of Analog Devices. a AD561 One Technology Way, P.O. Box 9106, Norwood, MA 02062-9106, U.S.A. Tel: 617/329-4700 World Wide Web Site: http://www.analog.com Fax: 617/326-87
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\AD561.pdf 214794 K - Updated 2002.12.17
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin ___________________________________________________________________________ From: KIM::RAINS 2-JAN-1987 10:27:26.19 To: @sys$mail:engineer CC: Subj: Computer Health Note #3 VAX-edrin Headache #3 You've been poking around somewhere in another directory (something like SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found something you want to get back to or reference with out so much directory name baggage. Sure, it doesn't
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax87.txt 277249 K - Updated 2004.09.13
C:\Virtual\Web\kk\coinop_kb\GameTech\Williams_conversion.txt
----------------------------------------------------------------- | SWITCHABLE CONVERSION BETWEEN ROBOTRON, JOUST, AND STARGATE | ----------------------------------------------------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 (Minor bug fix: Line 976 now shows the correct "Y7-X8" connection, not the bogus "Y7-X7" connection from 1.0) REVISION DATE: 20 Oct 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER: -------------------- The author hereby grants permission to rep
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Williams_conversion.txt 58868 K - Updated 1994.10.20
Konami / Stern 36 Pinouts, Switches, etc
Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey. Known variations follow, select game to jump to that game's information. Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope · Rush 'N' Attack · Sc
File: C:\Virtual\Web\kk\coinop_kb\GameTech\KonamiTech.html 111090 K - Updated 2000.09.17
C:\Virtual\Web\kk\coinop_kb\DataSheets\6800.txt
---------------------------------------------------------------- | | | | | Motorola | | | | 666 88888 000 000 | | 6 8 8 0 0 0 0 | | 6 8 8 0 0 0 0 0 0
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\6800.txt 15600 K - Updated 1997.01.03
C:\Virtual\Web\kk\coinop_kb\DataSheets\6802.txt
---------------------------------------------------------------- | | | | | Motorola | | | | 666 88888 000 22222 | | 6 8 8 0 0 2 2 | | 6 8 8 0 0 0 2
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\6802.txt 15600 K - Updated 1997.01.03
C:\Virtual\Web\kk\coinop_kb\DataSheets\6808.txt
---------------------------------------------------------------- | | | | | Motorola | | | | 666 88888 000 88888 | | 6 8 8 0 0 8 8 | | 6 8 8 0 0 0 8 8
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\6808.txt 15600 K - Updated 1997.01.03
C:\Virtual\Web\kk\coinop_kb\DataSheets\8021.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 22222 1 | | 8 8 0 0 2 2 11 | | 8 8 0 0 0 2 1
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\8021.txt 15600 K - Updated 1997.01.04
C:\Virtual\Web\kk\coinop_kb\Pinouts\Bobble_Bobble.txt
Bobble Bobble ------------- The 44 pin connector is as follows: ________________________________________________ Component Side Solder Side Ground 1 A Ground Video Red 2 B Video Ground Video Green 3 C Video Blue Video Sync 4 D Speaker + 5 E Speaker
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Bobble_Bobble.txt 7903 K - Updated 2003.01.06
Tron to Satan's Hollow conversion (long - with pinouts!)
Hi all. Last night I convverted my Tron Mini into a dedicated Satans Hollow. It's not as easy as i thought it would be... First things first. Satans Hollow and Tron have quite a bit in common, and they have almost as many differences. My situation was this: I have a Satans hollow fullsize control panel (with controls), a fullsize tron control panel with controls, and a mini tron control panel without controls. I've got 2 Bally/Midway MCR/II board sandwiches. One with Tron eproms, the other with Sata
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Tron to Satans Hollow.html 6190 K - Updated 1999.11.03
C:\Virtual\Web\kk\coinop_kb\DataSheets\6502\65c02.txt
---------------------------------------------------------------- | | | | | Rockwell | | | | 666 5555555 CCCC 000 22222 | | 6 5 C C 0 0 2 2 | | 6 5 C 0 0 0 2
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\6502\65c02.txt 15600 K - Updated 2001.01.13
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin ___________________________________________________________________________ From: KIM::SUTTLES 9-JAN-1984 11:40 To: @SYS$MAIL:COINOP Subj: A neat trick with mail For all of you who use the MAIL program as a form of the "paperless office", I have discovered a bug (pronounced "fea-ture") in same. It seems that the addressee line (TO: ...) is parsed independently of file handling. Mail looks at each item in the list, and checks for a double colon (
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax84.txt 288064 K - Updated 2004.09.13
Document1
PRELIMINARY OWNER/OPERATOR’S SECTION DNAL-C.ARP.U BALLY yaw d.iGMFMOC M051-00B64-A0 Pac Land Logic Board Connections -- ------------------------------ J8.44P Edge Connector (The pole key is located between E and F) 225J-22221-488DDK (Pitch 3.96mm) A GND 1 GND B Speaker + 2 Speaker - C Lockout Solenoid 3 Coin Counter D 1 P Start Lamp 4 2 P Start Lamp E + 12v 5 +12v F + 5v
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\pacland.pdf 742240 K - Updated 1998.09.23
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-SEGA Outrun.html 71533 K - Updated 1999.10.30
C:\Virtual\Web\kk\coinop_kb\DataSheets\55564.pdf
1 Semiconductor Description The HC-55564 is a half duplex modulator/demodulator CMOS intergrated circuit used to convert voice signals into serial NRZ digital data and to reconvert that data into voice. The conver- sion is by delta-modulation, using the Continuously Variable Slope (CVSD) method of modulation/demodulation. While the signals are compatible with other CVSD circuits, the inter- nal design is unique. The analog loop filters have been replaced by very low power digital filters which require no ex
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\55564.pdf 71297 K - Updated 1999.05.22
C:\Virtual\Web\kk\coinop_kb\DataSheets\6801.txt
---------------------------------------------------------------- | | | | | Motorola | | | | 666 88888 000 1 | | 6 8 8 0 0 11 | | 6 8 8 0 0 0 1
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\6801.txt 15600 K - Updated 1997.01.04
C:\Virtual\Web\kk\coinop_kb\DataSheets\6803.txt
---------------------------------------------------------------- | | | | | Motorola | | | | 666 88888 000 33333 | | 6 8 8 0 0 3 3 | | 6 8 8 0 0 0 3
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\6803.txt 15600 K - Updated 1997.01.04
C:\Virtual\Web\kk\coinop_kb\DataSheets\680x.txt
---------------------------------------------------------------- | | | | | Motorola | | | | 666 88888 000 X X | | 6 8 8 0 0 X X | | 6 8 8 0 0 0 X X
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\680x.txt 15600 K - Updated 1997.01.04
C:\Virtual\Web\kk\coinop_kb\DataSheets\2650.txt
---------------------------------------------------------------- | | | | | Signetics | | | | 22222 666 5555555 000 | | 2 2 6 5 0 0 | | 2 6 5 0 0 0
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\2650.txt 15600 K - Updated 1997.01.03
C:\Virtual\Web\kk\coinop_kb\DataSheets\65816\funcdesc.txt
Functional Description The G65SC802 offers the design engineer the opportunity to utilize both existing software programs and hardware configurations, while also achieving the added advantages of increased register lengths and faster execution times. The G65SC802's "ease of use" design and implementation features provide the designer with increased flexibility and reduced implementation costs In the Emulation mode, the G65SC802 not only offers software compatibility, but is also hardware (pin-to-pin) compa
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\65816\funcdesc.txt 19265 K - Updated 1996.08.24
C:\Virtual\Web\kk\coinop_kb\Pinouts\Arkanoid.txt
Arkanoid 1025 ------------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND GND | 3 | C | GND +5V | 4 | D | +5V +5V | 5 | E | +5V | 6 | F | +12V | 7 | G | +12V Red | 8 | H | Green | 9 | I | Blue Sync |10 | J | Speaker
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Arkanoid.txt 11436 K - Updated 2003.01.06
IC List
Timing information for ICs is not yet available, and only TTL, 4000-series CMOS and some microprocessor (support) chips are included. For now, it is not clear how the format used can be extended to include linear ICs, as these usually require much more additional information such as a block diagram. The current file uses the PC8 character set (a.k.a. codepage 437), but can be converted to 7-bit ASCII without too much trouble (losing some niceties). As it is, it is small and simple enough to keep it in you
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-IClist.html 318417 K - Updated 1999.10.29
Pacman Troubleshooting Guide Part 1
Pacman METHOD OF PLAY SW. #1 SW. #2 OFF ON 1 COIN 1 PLAY ON OFF 1 COIN 2 PLAY OFF OFF 2 COINS 1 PLAY ON ON FREEPLAY NUMBER OF PACKMEN PER GAME SW. #3 SW. #4 ON ON 1 PACKMAN OFF ON 2 PACKMEN ON OFF 3 PACKMEN OFF OFF 5 PACKMEN BONUS PACKMEN SW. #5 SW. #6 ON ON BONUS PACKMAN AT 10,000 OFF ON BONUS PACKMAN AT 15,000 ON OFF BONUS PACKMAN AT 20,000 OFF OFF NO BONUS SW. #7 SW. #8 OFF OFF PLAY MODE ON OFF RACK TEST OFF ON LOCKS PICTURE MO51 -00932-A0
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\pacman-n-friends\Pacman-Troubleshooting-Guide-Part1.pdf 1558155 K - Updated 2000.01.08
C:\Virtual\Web\kk\coinop_kb\DataSheets\MC1495_Datasheet.pdf
Order this document by MC1495/D LINEAR FOUR-QUADRANT MULTIPLIER SEMICONDUCTOR TECHNICAL DATA  P SUFFIX PLASTIC PACKAGE CASE 646 D SUFFIX PLASTIC PACKAGE CASE 751A (SO-14) 1 14 1 14 ORDERING INFORMATION Package Tested Operating Temperature RangeDevice MC1495D TA = 0 ° to + 70 ° C MC1495P MC1495BP SO–14 Plastic DIP Plastic DIPT A = – 40 ° to +125 ° C 1MOTOROLA ANALOG IC DEVICE DATA          The MC1495 is designed for use where the output is a linear product of two input vo
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\MC1495_Datasheet.pdf 340786 K - Updated 2002.12.17
C:\Virtual\Web\kk\coinop_kb\Pinouts\Jungle_King.txt
Jungle King, Taito 1982 ----------------------- Connector "G" ============= COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND Video Red | 2 | B | Video GND Video Green | 3 | C | Video Blue Video Sync | 4 | D | Speaker (+) | 5 | E | Spe
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Jungle_King.txt 8131 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Super_Pac_Man.txt
Super Pac-Man Midway, December 1982 ----------------------------------- There are three boards to the Super Pac-Man boardset: CPU Board A084-91436-D316 Video Board A084-91435-C316 Credit Bypass Bd A082-91348-0000 The CPU board is labeled with: [@ location 2M] c1982 BALLY MIDWAY MFG. CO ALL RIGHTS RESERVED [@ location 3K] A084-91436-F316 [@ location 4J] SUPER PAC-MAN CPU BD. And the video board is labeled with:
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Super_Pac_Man.txt 17599 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\DataSheets\AN1544.pdf
1MOTOROLA ANALOG IC DEVICE DATA               Prepared by: Donald S. Taylor Motorola Analog Marketing INTRODUCTION Delta modulation is a simple and robust method of A/D conversion in systems requiring serial digital communications of analog signals. The delta modulator consists of a comparator in the forward path and an integrator in the feedback path of a simple control loop. Delta modulation (DM) is limited by the analog input frequency
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\AN1544.pdf 389319 K - Updated 1999.05.22
C:\Virtual\Web\kk\coinop_kb\DataSheets\MC3418.pdf
Device Operating Temperature Range Package  SEMICONDUCTOR TECHNICAL DATA CONTINUOUSLY VARIABLE SLOPE DELTA MODULATOR/DEMODULATOR ORDERING INFORMATION MC3418DW MC3418P TA = 0 ° to +70 ° C SO–16L Plastic DIP P SUFFIX PLASTIC PACKAGE CASE 648 1 16 15 14 13 12 11 10 9 2 3 4 5 6 7 8 (Top View) Analog Input Analog Feedback Syllabic Filter Filter Input (–) Analog Output VEE VCC Digital Data Input (–) Digital Output PIN CONNECTIONS Order this document by MC3418/D DW SUFFIX PLASTIC PACKAGE CASE 751G (SO–16L) Ga
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\MC3418.pdf 396673 K - Updated 1999.05.23
C:\Virtual\Web\kk\coinop_kb\DataSheets\Z80\Z80undoc.txt
_F_r_o_m _N_O_R_T_H_E_R_N _B_Y_T_E_S _- _V_o_l_u_m_e _3 _N_u_m_b_e_r _1_0 _(_O_c_t_. _'_8_2_) UNDOCUMENTED Z-80 OPCODES by Bill Smythe is reprinted from the CHICATRUG NEWS (Chicago TRS-80 Users' Group). NORTHERN BYTES editor's note: This is the most comprehensive article that I have seen to date covering this subject! If you are willing to set aside your Editor/Assembler for a
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\Z80\Z80undoc.txt 17177 K - Updated 1996.09.27
C:\Virtual\Web\kk\coinop_kb\DataSheets\65816info.txt
A 65816 Primer [----------------------------------------------------------] No republication or redistribution of the following is permitted without the authors express written consent. Table of Contents ------------------------------------------------------------------------ i Preface 1.00 Introduction 2.00 New 65816 Instructions 3.00 65816 Native Mode Programming Model 3.01 Native Mode Processor Status Register 3.10 Native Mode Registers 3.11 Accum
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\65816info.txt 129846 K - Updated 1999.05.17
DAC0800/DAC0801/DAC0802 8-Bit Digital-to-Analog Converters
DAC0800, DAC0801, DAC0802 TL/H/5686 DAC0800/DAC0801/DAC08028-BitDigital-to-AnalogConverters January 1995 DAC0800/DAC0801/DAC0802 8-Bit Digital-to-Analog Converters General Description The DAC0800 series are monolithic 8-bit high-speed cur- rent-output digital-to-analog converters (DAC) featuring typi- cal settling times of 100 ns. When used as a multiplying DAC, monotonic performance over a 40 to 1 reference cur- rent range is possible. The DAC0800 series also features high compliance complementary current
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\DAC0800-0801-0802 Datasheet.pdf 251912 K - Updated 1998.01.30
C:\Virtual\Web\kk\coinop_kb\Pinouts\Galaga.txt
Galaga 1 -------- Solder Parts ------ ------- Sync A|1 2P Fire Green Video Signal B|2 2P Left Blue Video Signal C|3 2P Right 1P Left D|4 Red Video Signal 1P Right E|5 1P Fire 1P Start F|6 2P Start Service H|7 Table GND GND J|8 GND Coin K|9 +5V L|10 +5V M|11 +5V N|12 Test Switch
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Galaga.txt 19525 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\Conversion_FAQ_v1.1.txt
1.0) Conversion FAQ: -------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, To
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Conversion_FAQ_v1.1.txt 118253 K - Updated 1994.11.02
Galaga Pinouts and Configuration
Galaga Pinouts and Dip Switches, for official and bootleg boards
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Galaga Tech.html 14164 K - Updated 2002.05.20
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-Conversion_v1.1.html 119383 K - Updated 1999.07.27
pdc35.PDF
__________ *This bulletin supersedes TB 9-6625-2240-35, dated 7 November 1990. *TB 9-6625-2240-35 DEPARTMENT OF THE ARMY TECHNICAL BULLETIN CALIBRATION PROCEDURE FOR OSCILLOSCOPE OS261U (TEKTRONIX, TYPE 475), OS261A(V)1U (TEKTRONIX, TYPE 475 OPTION 7), OS261B(V)1U (TEKTRONIX, TYPE 475 OPTION 4), OS261C(V)1U (TEKTRONIX, TYPE 475 OPTION 4/7), AND TEKTRONIX, TYPE 475A (TEKTRONIX, TYPE R475A) Headquarters, Department of the Army, Washington, DC 20 August 2001 Approved for public release; distribution is
File: C:\Virtual\Web\kk\coinop_kb\Test_Equipment\Tektronix 475\475series-scope-calibration.pdf 208902 K - Updated 2003.07.24
C:\Virtual\Web\kk\coinop_kb\Pinouts\Crazy_Kong.txt
Crazy Kong ---------- SOLDER | PARTS ---------------------+---------------------- | 1 | A | 1P.Jump | 2 | B | 1P.Down 1P.Up | 3 | C | 1P.Right 1P.Left | 4 | D | | 5 | E | | 6 | F | | 7 | G | | 8 | H | | 9 | I | |10 | J | |11 | K
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Crazy_Kong.txt 9312 K - Updated 2008.01.04
Q*Bert Pinouts, switches, and JAMMA conversion info
Q*Bert pinouts, switches, and JAMMA conversion info, plus bootleg pinout, sound fix, and general troubleshooting information
File: C:\Virtual\Web\kk\coinop_kb\GameTech\QBert Tech.html 14855 K - Updated 2002.05.01
C:\Virtual\Web\kk\coinop_kb\DataSheets\Z80\Z80inst.txt
Z80 Opcode Listing Z-80 CPU Instruction Set ---- --- ----------- --- ADC HL,ss Add with carry register pair ss to HL. ADC A,s Add with carry operand s to accumulator. ADD A,n Add value n to accumulator. ADD A,r Add register r to accumulator. ADD A,(HL) Add location (HL) to acccumulator. ADD A,(IX+d) Add location (IX+d) to accumulator. ADD A,(IY+d) Add location (IY+d) to accumulator. ADD HL,ss Add register pair ss to HL. ADD IX,pp
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\Z80\Z80inst.txt 7869 K - Updated 1996.09.27
C:\Virtual\Web\kk\coinop_kb\MonitorTech\gwoodcock_xyhelp.txt
HOW TO DIAGNOSE, REPAIR AND UPGRADE YOUR AMPLIFONE AND WELLS-GARDNER COLOR VECTOR (XY) MONITORS version 6.1 (4-6-96) by Gregg Woodcock (woodcock@nortel.com) This article is Copyright worldwide 1991, 1996; all rights reserved. OFFICIAL CYA LEGAL WARNING AND WAIVER: Although I have made every effort to be precise, this article may contain errors. Even if it does not, some people may still damage their machines or themselves while using the
File: C:\Virtual\Web\kk\coinop_kb\MonitorTech\gwoodcock_xyhelp.txt 175395 K - Updated 1999.08.01
Sega G80 Hardware Reference
Version 1.20 25 Oct 1997 Main Processor: Z80 at 3.86712 MHz (vector games) Z80 at 8.00000 MHz (raster games) Sound Processor: 8035 Test button on CPU board asserts NMI 40Hz interrupt from vector timing board There is an 8*8 hardware multiplier on the XY control board Memory Map 0000 - 07FF 2k ROM on CPU board (power on diagnostics) 0800 - BFFF 46k ROM board C800 - CFFF 2k RAM on CPU board D000 - DFFF downloadable RAM on universal sound board E000 - EFFF 4k Vector RAM E000 - E
File: C:\Virtual\Web\kk\coinop_kb\GameTech\SegaG80ref.html 37770 K - Updated 2000.01.23
Meadows Lazer Command
Operators Manual INTRODUCTION LAZER COMMAND, a game of skill and strategy, is a game that depicts a futuristic battle between two groups of nuclear powered later tanks. The object of the game is to blow up all 15 enemy tanks while trying to evade being hit by opponent’s shooting lazers. The two opposing tanks are separated by either a simple “NOVICE” maze or a complex “EXPERT” maze. Only one of each player’s tank can move or shoot its lazer at a time, and this tank must be occupied by its respective driver.
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\LazerCommand.pdf 592428 K - Updated 1999.02.04
C:\Virtual\Web\kk\coinop_kb\Pinouts\Lode_Runner.txt
LODE RUNNER, IREM and DIGITAL CONTROLS -------------------------------------- GND | 1 | 2 | GND GND | 3 | 4 | GND | 5 | 6 | COIN COUNTER A | 7 | 8 | 1 P LEFT | 9 | 10 | 2 P LEFT 1 P RIGHT | 11 | 12 | 2 P RIGHT 1 P DIGGING LEFT HOLE | 13 | 14 | 2 P DIGGING LEFT HOLE
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Lode_Runner.txt 4510 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Lode_Runner_II.txt
LODE RUNNER II, IREM -------------------- GND | 1 | 2 | GND GND | 3 | 4 | GND | 5 | 6 | COIN COUNTER A | 7 | 8 | 1 P LEFT | 9 | 10 | 2 P LEFT 1 P RIGHT | 11 | 12 | 2 P RIGHT 1 P DIGGING LEFT HOLE | 13 | 14 | 2 P DIGGING LEFT HOLE 2 P START | 15 | 16 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Lode_Runner_II.txt 4481 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Lode_Runner_III.txt
LODE RUNNER III, IREM --------------------- GND | 1 | 2 | GND GND | 3 | 4 | GND | 5 | 6 | COIN COUNTER A | 7 | 8 | 1 P LEFT | 9 | 10 | 2 P LEFT 1 P RIGHT | 11 | 12 | 2 P RIGHT 1 P DIGGING LEFT HOLE | 13 | 14 | 2 P DIGGING LEFT HOLE 2 P START | 15 | 16
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Lode_Runner_III.txt 4483 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Canter.txt
Canter ------ COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V +12V | 6 | F | +12V GND | 7 | H | GND Red 1 | 8 | J | Video GND
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Canter.txt 5339 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MetroCross.txt
ÐÏࡱá
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MetroCross.txt 9216 K - Updated 1999.07.09
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-Arcade Cheats.html 114708 K - Updated 1999.10.30
CB-3 dipswitch settings
Submitted by John Pierce CB-3 DIPSWITCH SETTINGS (rev 1.0) CPD 1994 DIP SWITCH 1 1 2 3 4 5 6 7 8 DIP SWITCH 3 1 2 3 4 5 6 7 8 ---------------------------------------- ------------------------------------- GAME STYLE TABLE - A B UPR + K 1-10 1-5 - - ________________________________________ E 1-20 1-10 + - H ACT. LOW - Y 1-50 1-25 - + O OUT SW.
File: C:\Virtual\Web\kk\coinop_kb\GameTech\CB-3info.html 7123 K - Updated 2000.01.19
Cherry Master pinouts and dipswitch settings
Submitted by John Pierce CHERRY MASTER DIPSWITCH SETTINGS (rev 1.0) CPD 1994 DIP SWITCH 1 1 2 3 4 5 6 7 8 DIP SWITCH 3 1 2 3 4 5 6 7 8 ---------------------------------------- ------------------------------------- GAME STYLE TABLE - A B UPR + K 1-10 1-5 + + ________________________________________ E 1-20 1-10 - + H ACT. LOW - Y 1-50 1-25 + - O OUT SW.
File: C:\Virtual\Web\kk\coinop_kb\GameTech\CherryMasterPinouts.html 6997 K - Updated 2000.01.19
Adapter to plug Asteroids Deluxe board into Asteroids harness
Inspired from the recent posting on converting a Gravitar/Black Widow to a Tempest/Major Havoc, I've decided to document a similar conversion to and from Asteroids Deluxe. This is a simpler conversion than the aforementioned Tempest hackery, but you should still read everything first and be sure you understand what you're doing before proceeding. Although I can't guarantee 24-hour delivery, I'll also try to respond to any questions you may have... Credit goes to Rick Schieve and Steve Ozdemir for letting
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Asteroids Deluxe.html 14562 K - Updated 1999.11.01
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game list
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game List
File: C:\Virtual\Web\kk\coinop_kb\GameTech\JAMMA Tech.html 47160 K - Updated 2002.05.17
Document1
PRELIMINARY OWNER/OPERATOR’S SECTION DNAL-C.ARP.U BALLY yaw d.iGMFMOC M051-00B64-A0 Pac Land Logic Board Connections -- ------------------------------ J8.44P Edge Connector (The pole key is located between E and F) 225J-22221-488DDK (Pitch 3.96mm) A GND 1 GND B Speaker + 2 Speaker - C Lockout Solenoid 3 Coin Counter D 1 P Start Lamp 4 2 P Start Lamp E + 12v 5 +12v F + 5v
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\pacman-n-friends\pacland.pdf 742240 K - Updated 1998.06.05
C:\Virtual\Web\kk\coinop_kb\DataSheets\6502\6502.txt
---------------------------------------------------------------- | | | | | Rockwell | | | | 666 5555555 000 22222 | | 6 5 0 0 2 2 | | 6 5 0 0 0 2
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\6502\6502.txt 15600 K - Updated 2001.01.13
C:\Virtual\Web\kk\coinop_kb\DataSheets\6502\650x.txt
---------------------------------------------------------------- | | | | | Rockwell | | | | 666 5555555 000 X X | | 6 5 0 0 X X | | 6 5 0 0 0 X X
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\6502\650x.txt 15600 K - Updated 2001.01.13
C:\Virtual\Web\kk\coinop_kb\Pinouts\Cb-3_(Cherry_Masters).txt
CB-3 WIRING DIAGRAM ------------------- PARTS SOLDER ---------------|--------------- VIDEO RED 1|1 VIDEO GREEN VIDEO BLUE 2|2 SYNC SPEAKER 3|3 GRD 4|4 5|5 6|6 7|7
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Cb-3_(Cherry_Masters).txt 6599 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Cosmic_Chasm.txt
COSMIC CHASM ------------ J1 J1 CKT SIDE COMP SIDE VID CONN ---------- ------------- ----------- 1 GND A GND 1 GND 2 +5V B +5V 2 Y OUT 3 PF- C +5V 3 GND 4 +5 SR D +5V S 4 X OUT 5 AUDIO B OUT E
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Cosmic_Chasm.txt 2161 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\cb3.dip.txt
Newsgroups: rec.games.video.arcade.collecting From: cpdist@skyenet.net (John Pierce) Subject: CB3 DIPS&PIN (CPDIST) Message-ID: <DEvnG3.8z1@iquest.net> Sender: news@iquest.net (News Admin) Organization: IQuest Network Services X-Newsreader: Forte Agent .99a.107 Date: Thu, 14 Sep 1995 04:04:19 GMT Lines: 141 CB-3 DIPSWITCH SETTINGS (rev 1.0) CPD 1994 DIP SWITCH 1 1 2 3 4 5 6 7 8 DIP SWITCH 3 1 2 3 4 5 6 7 8 ---------------------------------------- -------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\cb3.dip.txt 7145 K - Updated 1998.09.25
C:\Virtual\Web\kk\coinop_kb\GameTech\cherryma.dip.txt
Newsgroups: rec.games.video.arcade.collecting From: cpdist@skyenet.net (John Pierce) Subject: CHERRY MASTER DIP&PIN (CPDIST) Message-ID: <DEvnwJ.9nE@iquest.net> Sender: news@iquest.net (News Admin) Organization: IQuest Network Services X-Newsreader: Forte Agent .99a.107 Date: Thu, 14 Sep 1995 04:14:10 GMT Lines: 131 CHERRY MASTER DIPSWITCH SETTINGS (rev 1.0) CPD 1994 DIP SWITCH 1 1 2 3 4 5 6 7 8 DIP SWITCH 3 1 2 3 4 5 6 7 8 ----------------------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\cherryma.dip.txt 6988 K - Updated 1998.09.25
C:\Virtual\Web\kk\coinop_kb\GameTech\CosmicChasm.txt
COSMIC CHASM J1 J1 CKT SIDE COMP SIDE VID CONN ---------- ------------- ----------- 1 GND A GND 1 GND 2 +5V B +5V 2 Y OUT 3 PF- C +5V 3 GND 4 +5 SR D +5V S 4 X OUT 5 AUDIO B OUT E AUDIO A
File: C:\Virtual\Web\kk\coinop_kb\GameTech\CosmicChasm.txt 2197 K - Updated 1997.11.27
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CosmicChasm.txt
COSMIC CHASM J1 J1 CKT SIDE COMP SIDE VID CONN ---------- ------------- ----------- 1 GND A GND 1 GND 2 +5V B +5V 2 Y OUT 3 PF- C +5V 3 GND 4 +5 SR D +5V S 4 X OUT 5 AUDIO B OUT E AUDIO A
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CosmicChasm.txt 2197 K - Updated 1997.11.27
C:\Virtual\Web\kk\coinop_kb\Pinouts\Pac-Land.txt
Pac Land, Namco --------------- PARTS SOLDER ------------------------ ----------------------- A GND 1 GND B Speaker + 2 Speaker - C Lockout Solenoid 3 Coin Counter D 1 P Start Lamp 4 2 P Start Lamp E + 12v 5 +12v F +5v 6 +5v H GND 7 GND J
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Pac-Land.txt 6344 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Dig_Dug.txt
DIG DUG ------- A - ground 1 - ground B - +5 VDC 2 - +5 VDC C - 3 - D - 4 - E - 5 - F - cocktail * 6 - H - 7 - J - 8 - K - 2P start 9 - credit L - 2P pump * 10 - 1P start M - 2P left * 11 - 1P pump N - 2P right * 12 - 2P down * P - 1P left 13 -
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Dig_Dug.txt 14482 K - Updated 2003.01.07
Battlezone pinouts and dip switch settings
Battlezone Pinouts and switch settings
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Battlezone Tech.html 6500 K - Updated 2002.05.01
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\LodeRunner.txt
Lode Runner 44 pin connector ------------------------------------------------------------- | GND | 1 | 2 | GND | |-------------------------------------------------------------| | GND | 3 | 4 | GND | |-------------------------------------------------------------| | | 5 | 6 | | |-------------------------------------------------------------| | COIN COUNTER A |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\LodeRunner.txt 2958 K - Updated 1997.05.28
C:\Virtual\Web\kk\coinop_kb\Pinouts\Gaplus.txt
Gaplus ------ Parts Side Solder Side ----------------------------------------- GND A | 1 GND SPEAKER + B | 2 SPEAKER - LOCK OUT SOLENOID C | 3 COIN COUNTER 1 P START LAMP D | 4 2 P START LAMP +12V E | 5 +12V +5V F | 6 +5V GND H | 7 GND SERVICE SW J | 8 COIN 1 SW K | 9 COIN 2 SW 1 P START SW L | 10 2 P START SW P1 Button 1 M | 11 P2 Butt
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Gaplus.txt 4246 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\GravitarToTempest.txt
------------------------------------------------------- | Adapter to plug Tempest board into Gravitar harness | ------------------------------------------------------- Copyright 1993 (last update: 2/94) STANDARD DISCLAIMER: The authors hereby grant permission to reproduce and distribute this document for personal use, subject to the condition that the document (along with any copyright and disclaimer notices) is not modified in any way. The opinions expressed within this document are those of
File: C:\Virtual\Web\kk\coinop_kb\GameTech\GravitarToTempest.txt 7912 K - Updated 1994.10.21
C:\Virtual\Web\kk\coinop_kb\GameTech\woodcock_tempest_repair.txt
Troubleshooting your Tempest Machine, by Gregg Woodcock This article is Copyright worldwide 1991, 1995; all rights reserved. This is a file I have put together which should get you started on repairing your non-working Atari Tempest game. It lists all the problems I have seen and lots of information from the various manuals. Monitor failures are much more common than game board failures (in fact, I find the game boards to be fairly robust) and that topic is so lengthy that it is covered in another
File: C:\Virtual\Web\kk\coinop_kb\GameTech\woodcock_tempest_repair.txt 32199 K - Updated 2001.05.27
C:\Virtual\Web\kk\coinop_kb\Publications\Break-1M-at-Pacman.pdf
Break a Million at PAC-MAN E-Text version created by Paul Sommers It is not the intention of this document to infringe any copyright laws. Only to preserve in electronic form this publication, now long out of print, with the likelyhood that it will never be reprinted. Should any of the copyright owners object to the distribution of this document in electronic form, please contact Paul_Sommers@yes.optus.com.au and all copies will be removed immediately. Copyright © 1982 by Ernest Zavisca and Gary Beltowski A
File: C:\Virtual\Web\kk\coinop_kb\Publications\Break-1M-at-Pacman.pdf 552756 K - Updated 1999.12.23
Conversion of Galaxians from AC to DC by Paul Swan
This is what I did to convert my "Galaxians" before building a wiring harness to convert it to JAMMA. One of my boards had three of the four 7V AC supply edge connector fingers burnt away and so I "commendeered" the coin counter/lockout +7V DC supply pins to improve the power distribution. All the wire links added were 1mm solid core domestic wiring cable, rated 15A, unless stated otherwise. Remove IR2 (78GU I.C.) Remove IR1 (D44VM4 transistor) Remove R88 (50Ohm 5W resistor) Replace
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Galaxian To JAMMA.html 3498 K - Updated 1999.11.03
C:\Virtual\Web\kk\coinop_kb\Pinouts\Vs.txt
This Video Game Pinout Data Sheet Was Typed In By Chris McBride. EMail: mcbride@cs.arizona.edu -> VS. Unisystem Standard Connector <- Solder Side | Parts Side GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +5 | D | 4 | +5 +12 | E |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Vs.txt 2581 K - Updated 2003.01.06
CONVERSION BETWEEN SPACE DUEL AND GRAVITAR
From: "tomm" Subject: Re: Tech: XY Gurus HELP Gravitar/Space Duel Date: Monday, June 12, 2000 10:18 AM ----------------------------------------------------------------- | CONVERSION BETWEEN SPACE DUEL AND GRAVITAR | ----------------------------------------------------------------- COPYRIGHT 2000 REVISION NUMBER: 1.0 (first public release) REVISION DATE: 29 March 2000 CREATED BY: John Lee and amended by Tom McClintock PART I: Conversion of A Space Duel Con
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Gravitar_Space Duel.html 13777 K - Updated 2000.06.15
C:\Virtual\Web\kk\coinop_kb\GameTech\vs-uni.sys.txt
VS UNI-SYSTEM CKT SIDE COMP SIDE -------- --------- A GND 1 GND B GND 2 GND C +5 3 +5 D +5 4 +5 E +12 5 +12 F 6 H M Coin 1 7 S Coin 1 J M Coin 2 8 S Coin 2 K M Red 9 S Red L M Green 10 S Green M V. Gnd
File: C:\Virtual\Web\kk\coinop_kb\GameTech\vs-uni.sys.txt 2983 K - Updated 1995.07.29
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Vs.txt
This Video Game Pinout Data Sheet Was Typed In By Chris McBride. EMail: mcbride@cs.arizona.edu -> VS. Unisystem Standard Connector <- Name Of Game: vs Super Mario Brothers I assume it also works in other vs. systems: vs. Duck Hunt, vs. Excitabike Notes: This is for the Single Monitor upright systems. Solder Side | Parts Side ________________________________|___________________________________
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Vs.txt 5813 K - Updated 1994.05.22
C:\Virtual\Web\kk\coinop_kb\GameTech\jnglking.txt
Following are the pinouts for Jungle King/Hunt. submitted by Kerry A. Stillinger Connector T component solder --------- ------ ground 1 A ground ground 2 B ground ground 3 C ground ground 4 D ground NC 5 E NC NC 6 F NC key 7 H key NC 8 J NC NC 9 K NC NC 10 L NC NC 11 M NC NC 12 N
File: C:\Virtual\Web\kk\coinop_kb\GameTech\jnglking.txt 4512 K - Updated 1996.04.04
C:\Virtual\Web\kk\coinop_kb\Pinouts\Halleys_Comet.txt
Halleys Komet ------------- Connector "G" ============= COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND | 2 | B | | 3 | C | | 4 | D | Speaker (+) | 5 | E | Speaker (-)
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Halleys_Comet.txt 6784 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Pac-Man.txt
PacMan CPU Logic Board, Bally/Midway 1980 ----------------------------------------- A center tap (7 v) 1 center tap (7v) B center tap (7 v) 2 center tap (7v) C 7 volt 3 7 volt D 7 volt 4 7 volt E 5 coin mulp pc F speaker 6 reset credit mult PC H speaker
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Pac-Man.txt 6368 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\OperationWolf.txt
"Operation Wolf" "G" Connector Solder Side Components Side Switch ground A 1 Switch Ground Video ground B 2 Video Red Video Blue C 3 Video Green (not used) D 4 Video Sync (not used) E 5 (not used) KEY F 6 KEY (not used) H 7 (not used)
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\OperationWolf.txt 3443 K - Updated 1997.04.03
C:\Virtual\Web\kk\coinop_kb\Pinouts\Cabal.txt
Cabal (joystick version) ------------------------ It claims to be standard JAMMA, but lettering is different, and button 3 is used for the test and service sw rather than the JAMMA "Button3" (X,24) When converting from track ball version, please change IC D4701AC (2pcs) at location C D 1 2, on bottom board with socket plug in adaptor. -------------------------------------------------------------- Solder Side | Parts Side --------------------------
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Cabal.txt 7316 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Operation_Wolf.txt
"Operation Wolf" ---------------- "G" Connector ============= Solder Side Components Side ----------------------------------------- Switch ground A 1 Switch Ground Video ground B 2 Video Red Video Blue C 3 Video Green (not used) D 4 Video Sync (not used) E
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Operation_Wolf.txt 5853 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Fairy_Land_Story.txt
THE FAIRY LAND STORY -------------------- COMP SIDE CKT SIDE COMP SIDE CKT SIDE --------- --------- --------- -------- 1 GND A GND 1 GND A GND 2 VID RED B VID GND 2 GND B GND 3 VID GN C VID BL 3 GND C GND 4 SYNC D 4 GND D GND 5 SP+ E SP- 5
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Fairy_Land_Story.txt 3598 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Kick_&_Run.txt
Kick & Run, Taito ----------------- 56 Pin Connector 36 Pin Connector ------------------+---------------------- -----------------+------------------- GND | 1 | A | GND GND | 1 | A | GND GND | 2 | B | +5V | 2 | B | +5V +5V | 3 | C | +5V +12V | 3 | C | +12V | 4 | D | Counter | 4 | D |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Kick_&_Run.txt 4382 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\pinout_help.txt
----------------------------------------------------------------------------. Title : Arcade Game Pinouts : Date : 09-January-2003 : Source : taken from the Conversion FAQ v1.1 : by Doug Jefferys, Steve Ozdemir : and pinout identification by Tim Lindquist : --------------------------------------
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\pinout_help.txt 40289 K - Updated 2003.01.09
C:\Virtual\Web\kk\coinop_kb\Pinouts\Qbert.txt
GOTTLIEB INFORMATION: Q*BERT PINOUTS ---------------------------------------------- CPU MA-378 (A1) SOLDER | COMPONENT -------------+--------------- _______ +5V |A | 1| GND +5V |B | 2| GND +5V |C | 3| Coin Return GND |D | 4| Coin 1 |E | 5| Coin Lockout Coin Meter |F | 6| Knocker
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Qbert.txt 10117 K - Updated 2003.01.09
C:\Virtual\Web\kk\coinop_kb\Pinouts\Sauro.txt
Sauro ----- ---------------------------- GND | A | 1 | +5 GND | B | 2 | +5 | C | 3 | N/C 1P Up | D | 4 | 1P Fire B 1P Down | E | 5 | 1P Fire A 1P Left | F | 6 | 2P Fire B 1P Right | H | 7 | 2P Fire A 2P Up | J | 8 | 2P Start 2P Down | K | 9 | 1P Start 2P Left
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Sauro.txt 4178 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\farylnds.try.txt
THE FAIRY LAND STORY COMP SIDE CKT SIDE COMP SIDE CKT SIDE --------- --------- --------- -------- 1 GND A GND 1 GND A GND 2 VID RED B VID GND 2 GND B GND 3 VID GN C VID BL 3 GND C GND 4 SYNC D 4 GND D GND 5 SP+ E SP- 5 E 6 KEY
File: C:\Virtual\Web\kk\coinop_kb\GameTech\farylnds.try.txt 3603 K - Updated 1995.07.28
3A POWER OPERATIONAL AMPLIFIER
L165 L165 3A POWER OPERATIONAL AMPLIFIER OUTPUT CURRENT UP TO3A LARGECOMMON-MODEANDDIFFERENTIAL MODE RANGES SOAPROTECTION THERMAL PROTECTION ± 18V SUPPLY DESCRIPTION The L165 is a monolithic integrated circuit in Pentawatt  package, intended for use as power operational amplifier in a wide range of applica- tions, including servo amplifiers and power sup- plies. The high gain and high output power capabilityprovidesuperioreperformancewherever an operational amplifier/power booster combina- tion is required
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\L165_Datasheet.pdf 107633 K - Updated 2002.12.17
LM566C Voltage Controlled Oscillator
LM566C TL/H/7854 LM566CVoltageControlledOscillator February 1995 LM566C Voltage Controlled Oscillator General Description The LM566CN is a general purpose voltage controlled oscil- lator which may be used to generate square and triangular waves, the frequency of which is a very linear function of a control voltage. The frequency is also a function of an exter- nal resistor and capacitor. The LM566CN is specified for operation over the 0§C to a70§C temperature range. Features Y Wide supply voltage range: 10V
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\LM556C Datasheet.pdf 156411 K - Updated 2002.12.17
C:\Virtual\Web\kk\coinop_kb\Pinouts\Hole_Land.txt
Hole Land, UEP/TECFRI 1984 -------------------------- COMPONENT | SOLDER ---------------------+---------------------- +5V | 1 | A | GND +5V | 2 | B | GND Counter + | 3 | C | +12V 1P.Jump | 4 | D | 1P.Shot Pump | 5 | E | 2P.Jump | 6 | F | 1P.Left 2P.Shot Pump | 7 | G | 1P.Right 2P.Start | 8 | H | 1P.Start | 9 | I | Coin A |10 | J
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Hole_Land.txt 3882 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\gaplus.txt
Gaplus Pinout Parts Side Solder Side ----------------------------------------- GND A 1 GND SPEAKER + B 2 SPEAKER - LOCK OUT SOLENOID C 3 COIN COUNTER 1 P START LAMP D 4 2 P START LAMP +12V E 5 +12V +5V F 6 +5V GND H 7 GND SERVICE SW J 8 N/C COIN 1 SW K 9 COIN 2 SW 1 P START SW L
File: C:\Virtual\Web\kk\coinop_kb\GameTech\gaplus.txt 4655 K - Updated 1996.04.04
C:\Virtual\Web\kk\coinop_kb\GameTech\Gravitar2majorHavoc.txt
-----------------------------cut here--------------------------------------- The following documents what is necessary to convert a Gravitar (GRAV), Space Duel (SD) or Black Widow (BW) to play Major Havoc (MH). Last Modified: Feb 22 1994 STANDARD DISCLAIMER: The author hereby grants permission to reproduce and distribute this document for personal use, subject to the condition that the document (along with any copyright and disclaimer notices) is not modified in any way. The opinions expressed within t
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Gravitar2majorHavoc.txt 5717 K - Updated 1994.11.02
C:\Virtual\Web\kk\coinop_kb\DataSheets\TL081 TL082 TL084 Datasheet.pdf
TL081, TL081A, TL081B, TL082, TL082A, TL082B TL082Y, TL084, TL084A, TL084B, TL084Y JFET-INPUT OPERATIONAL AMPLIFIERS SLOS081C – FEBRUARY 1977 – REVISED SEPTEMBER 1996 1POST OFFICE BOX 655303 • DALLAS, TEXAS 75265 24 DEVICES COVER COMMERCIAL, INDUSTRIAL, AND MILITARY TEMPERATURE RANGES  Low Power Consumption  Wide Common-Mode and Differential Voltage Ranges  Low Input Bias and Offset Currents  Output Short-Circuit Protection  Low Total Harmonic Distortion...0.003% Typ  High Input Impedance...JFET-Input
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\TL081 TL082 TL084 Datasheet.pdf 472573 K - Updated 1997.08.01
C:\Virtual\Web\kk\coinop_kb\Pinouts\Pole_Position.txt
POLE POSITION ------------- Video board, 30 pins, 15 per side, numbered side is back of board, letters are on component side. Items in parenthesis aren't listed on schematic: 1 GND A GND 2 +5 volts B +5 volts 3 GND C GND (keyway) 4 GND D GND 5 GND E GND 6 GND F GND 7 GND H GND
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Pole_Position.txt 5385 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Pole_Position_II.txt
POLE POSITION II ================ Video board, 30 pins, 15 per side, numbered side is back of board, letters are on component side. Items in parenthesis aren't listed on schematic: 1 GND A GND 2 +5 volts B +5 volts 3 GND C GND (keyway) 4 GND D GND 5 GND E GND 6 GND F GND 7 GND
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Pole_Position_II.txt 5414 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Naughty_Boy.txt
Naughty Boy Cinematronics, 1982 ------------------------------- ----------------------------------------------------------- Gnd | A | 1 | Gnd Gnd | B | 2 | Gnd not used | C | 3 | Gnd (Spkr-) Gnd | D | 4 | Spkr+ not used | E | 5 | Coin not used | F | 6 | not used +12V | H | 7 | +12V Volume Control (red) | J | 8 | Volume Control (blue)
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Naughty_Boy.txt 5645 K - Updated 2003.01.06
Zaxxon (also Congo Bongo, Future Spy, Super Zaxxon) Dip Switch Settings and Pinouts
Zaxxon (also Congo Bongo, Future Spy, Super Zaxxon) Dip Switch Settings and Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Zaxxon Tech.html 19835 K - Updated 2002.04.26
sjcc002.tmp
TM 11-6625-2735-24P-1 TECHNICAL MANUAL ORGANIZATIONAL, DIRECT SUPPORT, AND GENERAL SUPPORT MAINTENANCE REPAIR PARTS AND SPECIAL TOOLS LIST (INCLUDING DEPOT MAINTENANCE REPAIR PARTS AND SPECIAL TOOLS) FOR OSCILLOSCOPE OS-261B(V)1/U (NSN 6625-01-101-1318) (TEKTRONIX MODEL 475 WITH OPTION 04) AND OSCILLOSCOPE OS-261C(V)1/U (NSN 6625-01-119-7314) (TEKTRONIX MODEL 475 WITH OPTION 04 AND OPTION 07) HEADQUARTERS, DEPARTMENT OF THE ARMY 2 MAY 1985 TM 11-6625-2735-24P *TM 11-6625-2735-24P-1 TECHNICAL MANUAL HEADQUAR
File: C:\Virtual\Web\kk\coinop_kb\Test_Equipment\Tektronix 475\475option4and7-scope-tech-manual.pdf 2029621 K - Updated 2003.07.24
C:\Virtual\Web\kk\coinop_kb\Pinouts\Bosconian.txt
BOSCONIAN --------- PARTS SIDE SOLDER SIDE -------------------------------------------------------------------------------- LOGIC GND A 1 LOGIC GND (-) SPKR B 2 SPKR (+) C 3 COIN METER D 4 +12V E 5 +12V +5v F 6 +5v LOGIC GND H 7 LOGIC GND
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Bosconian.txt 15850 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Elevator_Action.txt
Elevator Action Taito, 1983 --------------------------- Connector "G" ============= COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND Video Red | 2 | B | Video GND Video Green | 3 | C | Video Blue Video Sync | 4 | D | Speaker (+) | 5
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Elevator_Action.txt 6445 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Guzzler.txt
Guzzler, Tehkan ----------------- COMPONENT | SOLDER ------------------------------------------- 2P.Left | 1 | A | 2P.Right 2P.Down | 2 | B | 2P.Up | 3 | C | 2P.Discharge | 4 | D | 1P.Left | 5 | E | 1P.Right 1P.Down | 6 | F | 1P.Up | 7 | G | 1P.Discharge | 8 | H | 2P.Start | 9 | I | 1P.Start C
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Guzzler.txt 2716 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Night_Striker_III.txt
Night Striker III, Taito ------------------------ COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | +5V | 3 | C | +5V +5V | 4 | D | +5V | 5 | E | -5V +12V | 6 | F | +12V | 7 | G | | 8 | H | Counter A | 9 | I | Speaker - |10 | J |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Night_Striker_III.txt 5756 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Rally X.txt
Rally X Midway, 9 January 1981 ------------------------------ Logic Board I, part. no. A08291385C000 PARTS SIDE | SOLDER SIDE -------------------------------------------------- (+5V) Gnd | A | 1 | Gnd (+5V) (+5V) Gnd | B | 2 | Gnd (+5V) +5V | C | 3 | +5V +5V | D | 4 | +5V (?) Credit Mult. | E | 5 | Power Credit Mult. (?)
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Rally X.txt 4349 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\SSpaceInvaders91.txt
SUPER SPACE INVADERS '91 PINOUTS: SOLDER SIDE COMPONENT SIDE ------------------------------------------------------ A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E 5 F +12V 6 +12V H POST 7 POST J COIN METER B 8 COIN METER A K COIN LOCKOUT B 9 COIN LOCKOUT A L SPEAKER (-) 10 SPEAKER (+) M SOUND GND 11 SOUND N VIDEO G 12 VIDEO R P VIDEO SYNC 13 VIDEO B R SERVICE SW 14 VIDEO GND S TILT SW 15 T COIN B 16 COIN A U 2P SELECT 17 1P
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\SSpaceInvaders91.txt 750 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Tin_Star.txt
The Tin Star ------------ Connector "G" ============= COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND Video Red | 2 | B | Video GND Video Green | 3 | C | Video Blue Video Sync | 4 | D | Speaker (+) | 5 | E | Speaker ()
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Tin_Star.txt 6336 K - Updated 2003.01.06
Choplifter, PitFall II, and all the Wonderboy games pinouts
Choplifter, PitFall II, and all the Wonderboy games Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Choplifter - Pitfall II - Wonderboy Tech.html 3472 K - Updated 2002.09.24
Crazy Kong pinouts
Crazy Kong Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Crazy Kong Tech.html 2632 K - Updated 2002.09.24
C:\Virtual\Web\kk\coinop_kb\GameTech\PlayChoice10.pin.txt
NINTENDO PLAY CHOICE 10 1 GND A GND 1 GND A GND 2 GND B GND 2 2 RIGHT B TIME DISP 3 +5V C +5V 3 2 LEFT C TIME DISP 4 +5V D +5V 4 2 UP D TIME DISP 5 +12V E +12V 5 2 DOWN E TIME DISP 6 F 6 2 PUSH A F +5V 7 COIN 1 H 7 2 PUSH B
File: C:\Virtual\Web\kk\coinop_kb\GameTech\PlayChoice10.pin.txt 1406 K - Updated 1998.05.19
C:\Virtual\Web\kk\coinop_kb\GameTech\polepos.1.txt
POLE POSITION COMP SIDE P20 CKT SIDE ----------- -------------- 1 GND A GND 2 +5V B +5V 3 C 4 GND D GND 5 GND E GND 6 BRAKE F GAS 7 START 0 H STEERING 2 8 STEERING 1 J R COIN CNT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\polepos.1.txt 4347 K - Updated 1995.12.15
C:\Virtual\Web\kk\coinop_kb\GameTech\polepos.2.txt
POLE POSITION COMP SIDE P20 CKT SIDE ----------- -------------- 1 GND A GND 2 +5V B +5V 3 C 4 GND D GND 5 GND E GND 6 BRAKE F GAS 7 START 0 H STEERING 2 8 STEERING 1 J R COIN CNT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\polepos.2.txt 4347 K - Updated 1995.12.15
Venture pinouts (Exidy, 1981)
Venture pinouts (Exidy, 1981)
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Venture tech.html 7582 K - Updated 2002.09.24
C:\Virtual\Web\kk\coinop_kb\Pinouts\Ninja_Warriors.txt
The Ninja Warriors ------------------ Conn "G" Conn "H" SOLDER | COMPONENT Conn "H1" ------- ----------------+---------------------- ------------- 1 GND | 1 | A | 1 GND 2 GND | 2 | B | 2 GND 3 GND | 3 | C | 3 GND 4 GND
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Ninja_Warriors.txt 4004 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Spiders.txt
Spiders, Sigma Enterprises INC. ------------------------------- | ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V -5V | 4 | D | -5V | 5 | E | | 6 | F | Counter | 7 | G | | 8 | H | Coin Service | 9 | I | 2P.Start |10 | J |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Spiders.txt 3665 K - Updated 2003.01.06
Astro Blaster pinouts
Astro Blaster Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Astro Blaster.html 1658 K - Updated 2002.09.24
C:\Virtual\Web\kk\coinop_kb\GameTech\spacefury.txt
SPACE FURY COLOR XY J5 J1 ------- --------- 1 -12V 1 VID 2 +12V 2 3 AC OR +12 3 VID 4 GND 4 5 GND 5 VID 6 GND 6 7 -5V 7 8 +5V 8 9 +5V 9 SYNC 10 +5V 10 11 12 13 14
File: C:\Virtual\Web\kk\coinop_kb\GameTech\spacefury.txt 9622 K - Updated 2002.05.01
C:\Virtual\Web\kk\coinop_kb\DataSheets\Z80\Z8001.txt
---------------------------------------------------------------- | | | | | Zilog | | | | ZZZZZZZ 88888 000 000 1 | | Z 8 8 0 0 0 0 11 | | Z 8 8 0 0 0 0 0 0 1
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\Z80\Z8001.txt 15600 K - Updated 2001.01.13
C:\Virtual\Web\kk\coinop_kb\DataSheets\Z80\Z8002.txt
---------------------------------------------------------------- | | | | | Zilog | | | | ZZZZZZZ 88888 000 000 22222 | | Z 8 8 0 0 0 0 2 2 | | Z 8 8 0 0 0 0 0 0 2
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\Z80\Z8002.txt 15600 K - Updated 2001.01.13
C:\Virtual\Web\kk\coinop_kb\DataSheets\65816\intrrpts.txt
Interrupt Processing Sequence The interrupt processing sequence is initiated as the direct result of hard- vare Abort, Interrupt Request, Non-Maskable Interrupt, or Reset inputs. The interrupt sequence can also be initiated as a result of the Break or Co-Processor instructions within the software. The following listings describe the function of each cycle in the interrupt processing sequence: Hardware Interrupt /ABORT, /IRQ, /NMI, /RES Inputs Cycle No. E = 0 E = 1 Address Data R/W SYNC VDA VPA VP
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\65816\intrrpts.txt 2410 K - Updated 1996.08.24
C:\Virtual\Web\kk\coinop_kb\Pinouts\Dragon_Buster.txt
Dragon Buster ------------- Parts Side J8 Solder Side J6 ----------------------------------------- ---------------- GND A | 1 GND 1 Red SPEAKER + B | 2 SPEAKER - 2 Green LOCK OUT SOLENOID C | 3 COIN COUNTER 3 Blue 1 P START LAMP D | 4 2 P START LAMP 4 Sync +12V E | 5 +12V 5 Video GND +5V F | 6 +5V
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Dragon_Buster.txt 3300 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Venture.txt
Venture Exidy, 1981 There are two boards to the Venture boardset, the logic and the audio board. The audio booard is labeled with: Exidy Inc. Copyright 1981 PCB 77-3387-14 ASY 77-3387-15 Audio/Color --- |B| --- And the logic board is labeled with: PCB 77-3374-14 COMP Exidy Inc ASSY 77-3374-15 SIDE Copyright 1981 Revision E The audio board is the top board. It has
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Venture.txt 7353 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\ExcitingHour.txt
May 21,1986 EXCITING HOUR ======== ==== 1. RECOMMENDED OPERATING CONDITIONS ----------------------------------- +5V +2% 4.5 A - +12V " 1.5 A 2. RECOMMENDED OPERATING FREE-AIR TEMPERATURE RANGE --------------------------------------------------- OPERATING 5 TO 35'C 20-80% STORAGE -15 TO 65'C 10-90% *FACTORY STANDARD ITEM DIP SW 1 1 2 3 4 5 6 7 8 -------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\ExcitingHour.txt 3726 K - Updated 1999.05.28
C:\Virtual\Web\kk\coinop_kb\GameTech\Mill-2-Centipede.conv.txt
youMillipede to Centipede wiring conversion. ----------------------------------------- The connector listed below is the Centipede connector. The corresponding Millipede connector location is listed in the brackets. P20 goes to P20 and P19 to P19 unless otherwise stated. Game : Millipede/Centipede -> denotes Cocktail N.C. means No Connection Wiring List for P20: | --------------------------------|----------------------------------- GND
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Mill-2-Centipede.conv.txt 5869 K - Updated 1999.11.01
C:\Virtual\Web\kk\coinop_kb\GameTech\startrek.txt
STAR TREK P3 P1 P2 ------- --------- --------- 1 -12V 1 1 2 +12V 2 2 3 AC 3 3 4 GND 4 AUDIO IN #1 4 AUDIO OUT #1 5 GND 6 GND 7 -5V 8 +5V 9 +5V 10 +5V 1 5 A 5 2 12 B 12 3 15 C 6 4 9 D 11 5 10
File: C:\Virtual\Web\kk\coinop_kb\GameTech\startrek.txt 2016 K - Updated 1996.05.12
ExcitingHour.txt
May 21,1986 EXCITING HOUR ======== ==== 1. RECOMMENDED OPERATING CONDITIONS ----------------------------------- +5V +2% 4.5 A - +12V " 1.5 A 2. RECOMMENDED OPERATING FREE-AIR TEMPERATURE RANGE --------------------------------------------------- OPERATING 5 TO 35'C 20-80% STORAGE -15 TO 65'C 10-90% *FACTORY STANDARD ITEM DIP SW 1 1 2 3 4 5 6 7 8 -------------------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\E\ExcitingHour_DIP.pdf 3736 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Venture.txt
Venture pinouts Exidy, 1981 There are two boards to the Venture boardset, the logic and the audio board. The audio booard is labeled with: Exidy Inc. Copyright 1981 PCB 77-3387-14 ASY 77-3387-15 Audio/Color --- |B| --- And the logic board is labeled with: PCB 77-3374-14 COMP Exidy Inc ASSY 77-3374-15 SIDE Copyright 1981 Revision E The audio board is the top board. It has a 30-pin
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Venture.txt 7295 K - Updated 1994.12.08
C:\Virtual\Web\kk\coinop_kb\DataSheets\Z80\Z8000.txt
---------------------------------------------------------------- | | | | | Zilog | | | | ZZZZZZZ 88888 000 000 000 | | Z 8 8 0 0 0 0 0 0 | | Z 8 8 0 0 0 0 0 0 0 0 0
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\Z80\Z8000.txt 15600 K - Updated 2001.01.13
C:\Virtual\Web\kk\coinop_kb\Pinouts\005.txt
005 --- J5 J1 ------- --------- 1 -12V 1 VID 2 +12V 2 3 AC OR +12 3 VID 4 GND 4 5 GND 5 VID 6 GND 6 7 -5V 7 8 +5V 8 9 +5V 9 SYNC 10 +5V 10 11 12 13 14 15
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\005.txt 3274 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\1942.txt
1942 ---- Solder Side Parts Side GND A 1 GND +5 B 2 +5 +12 C 3 +12 GND D 4 GND Speaker - E 5 Speaker - Speaker + F 6 Speaker + Coin Counter - H 7 Coin Counter + key J 8 key Shoot 1 K 9 Up 1 Down 1 L 10 Left 1 Right 1 M 11 GND 1 Shoot 2 N 12 Up 2 Down 2 P 13 Left 2 Right 2 R 14 GND 2 2 Player start S 15 GND 1 Player start T 16 GND Coin Switch
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\1942.txt 5167 K - Updated 2009.04.22
C:\Virtual\Web\kk\coinop_kb\Pinouts\Air_Duel.txt
Air Duel, Irem 1990 ------------------- PARTS | SOLDER ---------------+------------------- GND 1 A GND GND 2 B GND +5 3 C +5 +5 4 D +5 5 E -12 6 F +12 7 G 8 H 9 I SPEAKER 10 J SPEAKER 11 K RED 12 L SYNC BLUE 13 M GREEN 14 N 15 O 16 P 1P START 17 Q 2P
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Air_Duel.txt 3584 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Astroblaster.txt
ASTRO BLASTER STD VIDEO J5 J1 ------- --------- 1 -12V 1 VID 2 +12V 2 3 AC OR +12 3 VID 4 GND 4 5 GND 5 VID 6 GND 6 7 -5V 7 8 +5V 8 9 +5V 9 SYNC 10 +5V 10 11 12 13 14
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Astroblaster.txt 1487 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Eliminator.txt
ELIMINATOR ---------- P3 P1 P2 ------- --------- --------- 1 -12V 1 1 2 +12V 2 2 3 AC OR +12 3 3 4 GND 4 AUDIO IN #1 4 AUDIO OUT #1 5 GND 6 GND 7 -5V 8 +5V 9 +5V 10 +5V 1 5 A 5 2 12 B 12 3 15 C 6 4 9 D 11 5 10
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Eliminator.txt 2855 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Star_Trek.txt
Star Trek, Sega --------------- P3 P1 P2 ------- --------- --------- 1 -12V 1 1 2 +12V 2 2 3 AC 3 3 4 GND 4 AUDIO IN #1 4 AUDIO OUT #1 5 GND 6 GND 7 -5V 8 +5V 9 +5V 10 +5V 1 5 A 5 2 12 B 12 3 15 C 6 4 9 D 11
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Star_Trek.txt 3375 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Xevious.txt
"Xevious" (Atari, 1983) ------------------------ P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 D 4 +10.3 VDC UNREG E 5 AUDIO 2 F 6 AUDIO 1 COIN CNTR R H 7 COIN CNTR L COIN AUX J 8 TEST COIN L K 9 COIN R START 1 L 1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Xevious.txt 6046 K - Updated 2003.01.06
005 Dip Switch Settings and Pinouts
005 Dip Switch Settings and Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\005 Tech.html 3606 K - Updated 2002.04.26
C:\Virtual\Web\kk\coinop_kb\GameTech\AirDuel.txt
Airduel (Irem 1990) SW1 1 2 3 4 5 6 7 8 No. of Players 3 off off 2 on off 4 off on 5 on on difficulty normal off off easy on off hard off on very easy on on dips 5 & 6 not used demo sound no sound off sound on
File: C:\Virtual\Web\kk\coinop_kb\GameTech\AirDuel.txt 3167 K - Updated 2000.04.17
C:\Virtual\Web\kk\coinop_kb\GameTech\elimina.tor.txt
ELIMINATOR P3 P1 P2 ------- --------- --------- 1 -12V 1 1 2 +12V 2 2 3 AC OR +12 3 3 4 GND 4 AUDIO IN #1 4 AUDIO OUT #1 5 GND 6 GND 7 -5V 8 +5V 9 +5V 10 +5V 1 5 A 5 2 12 B 12 3 15 C 6 4 9 D 11 5 10
File: C:\Virtual\Web\kk\coinop_kb\GameTech\elimina.tor.txt 1240 K - Updated 1996.01.08
C:\Virtual\Web\kk\coinop_kb\GameTech\elimnatr.txt
ELIMINATOR P3 P1 P2 ------- --------- --------- 1 -12V 1 1 2 +12V Y 2 2 3 AC 3 3 4 GND 4 AUDIO IN #1 4 AUDIO OUT #1 5 GND 6 GND 7 -5V 8 +5V 9 +5V 10 +5V 1 5 A 5 2 12 B 12 3 15 C 6 4 9 D 11 5 10
File: C:\Virtual\Web\kk\coinop_kb\GameTech\elimnatr.txt 1892 K - Updated 1996.05.12
C:\Virtual\Web\kk\coinop_kb\GameTech\monster.bsh.txt
MONSTER BASH J5 J1 ------- --------- 1 -12V 1 VID 2 +12V 2 3 AC OR +12 3 VID 4 GND 4 5 GND 5 VID 6 GND 6 7 -5V 7 SYNC 8 +5V 8 9 +5V 9 10 +5V 10 11 12 13 14 15
File: C:\Virtual\Web\kk\coinop_kb\GameTech\monster.bsh.txt 1433 K - Updated 1996.04.04
Tempest Tech Info
Tempest Dip Switch Settings, Pinouts, Memory Map, ROM Info and EAROM info
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Tempest Tech.html 15861 K - Updated 2002.04.25
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\005.txt
005 J5 J1 ------- --------- 1 -12V 1 VID 2 +12V 2 3 AC OR +12 3 VID 4 GND 4 5 GND 5 VID 6 GND 6 7 -5V 7 8 +5V 8 9 +5V 9 SYNC 10 +5V 10 11 12 13 14 15 DONT KNOW ABOUT THE
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\005.txt 1387 K - Updated 1997.11.27
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\AirDuel.txt
Airduel (Irem 1990) SW1 1 2 3 4 5 6 7 8 No. of Players 3 off off 2 on off 4 off on 5 on on difficulty normal off off easy on off hard off on very easy on on dips 5 & 6 not used demo sound no sound off sound on
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\AirDuel.txt 3167 K - Updated 2000.04.17
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BumpNJump.txt
This information comes from two different schematics. One appears to be a generic schematic for the board set, and the other is a schematic for the Bump and Jump wiring harness. I haven't verified which is really correct, but I would assume the wiring harness schematic is correct for Bump and Jump. Bump and Jump CPU/Sound Board PARTS SIDE | SOLDER SIDE ------------------------------------|----------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BumpNJump.txt 5141 K - Updated 1994.11.15
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\PolePosII.txt
POLE POSITION II ========================== by: Some Guy I Don't Remember His Name Video board, 30 pins, 15 per side, numbered side is back of board, letters are on component side. Items in parenthesis aren't listed on schematic: 1 Ground A Ground 2 +5 volts B +5 volts 3 (ground) C (ground) (keyway) 4 (ground) D (ground) 5 (ground) E (ground) 6 (ground) F (ground) 7 (ground) H (ground) 8
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\PolePosII.txt 2742 K - Updated 1996.03.27
C:\Virtual\Web\kk\coinop_kb\Pinouts\Buggy_Challenge.txt
Buggy Challenge --------------- Conn "G" Conn "H" COMPONENT | SOLDER Conn "H1" ------- ----------------+---------------------- ------------- 1 GND | 1 | A | 1 GND 2 GND | 2 | B | 2 GND 3 GND | 3 | C | 3 GND 4 GND
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Buggy_Challenge.txt 5018 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Cherry_Master.txt
Cherry Master, Dyna Co. LTD --------------------------- COMPONENT | SOLDER ---------------------+---------------------- Red | 1 | A | Green Blue | 2 | B | Sync Speaker | 3 | C | Speaker GND | 4 | D | | 5 | E | | 6 | F | | 7 | G | Service | 8 | H | Start | 9 | I | Odds/Small |10 | J
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Cherry_Master.txt 3553 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Great_Swordsman.txt
Great Swordsman --------------- Conn "G" Conn "3" Conn "5" -------- ----------------- ------------------ SOLDER | PARTS 1 1P.Shoot 2 1 2P.Shoot 2 ------------------+------------------ 2 1P.Shoot 1 2 2P.Shoot 1 GND | 1 | A | Sw. GND 3 1P.Shoot 3 3 2P.Shoot 3 Video GND | 2 | B | Sw. GND
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Great_Swordsman.txt 3267 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Joy_Of_Joys.txt
Joy Of Joys Keyboard: How To Do It! Tools Needed: Soldering Iron Hobbyist's Drill (Radio Shack USED to sell a plastic hand drill w/2 PC-board-hole-sized bits, but I don't know that they carry it anymore. Try a hobby shop.) Hot Knife (Optional - Helpful if you're going to chassis-mount your connectors.) Nibbling Tool (RS # 64-823) (Optional - Also helpful for installing chassis-mount connectors.) Materials: PC Concepts Windows 95 Compatible Keyboard (Office Depot, Item # 459-560, $19.95)
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Joy_Of_Joys.txt 9689 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\venture.txt
Venture pinouts Exidy, 1981 There are two boards to the Venture boardset, the logic and the audio board. The audio booard is labeled with: PCB 77-3387-14 ASY 77-3387-15 And the logic board is labeled with: PCB 77-3374-14 COMP Exidy Inc ASSY 77-3374-15 SIDE The audio board is the top board. It has a 30-pin edge connector and 3 10-pin connectors. Only the edge connector at P5 and the 10-pin connector at P21 are used. The other two connec
File: C:\Virtual\Web\kk\coinop_kb\GameTech\venture.txt 8292 K - Updated 1996.04.04
C:\Virtual\Web\kk\coinop_kb\Pinouts\Cloak_and_Dagger.txt
Cloak & Dagger Atari Inc., 1983 ------------------------------- There are two Cloak & Dagger conversion kits. One is for converting from Defender, and the other is for converting from Joust, Robotron 2084, or Stargate. There are two boards to the Cloak & Dagger boardset, Master and Slave PCB, plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and a Sound Board. A040733-01 EMI Shield and Dual PCB Assembly -- includes: A039431-01 Cloak & Dagger Interconnect P
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Cloak_and_Dagger.txt 8636 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Continental_Circus.txt
Continental Circus, Taito 1987 ------------------------------ Main Board "G" Sound Board "M" ---------------------+---------------------- ------------------ GND | 1 | A | GND 1 GND GND | 2 | B | GND 2 GND +5V | 3 | C | +5V 3 GND +5V | 4 | D | +5V 4 +5V -5V | 5 | E |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Continental_Circus.txt 3169 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Darius.txt
Darius, Taito ------------- Connector "G" Connector "M" ---------------------+---------------------- ------------------- | 1 | A | 1 Speaker R | 2 | B | 2 Speaker R | 3 | C | 3 Speaker L GND | 4 | D | 4 Speaker L
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Darius.txt 4151 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\cloak&da.ger.txt
Cloak & Dagger Pinouts Atari Inc., 1983 There are two Cloak & Dagger conversion kits. One is for converting from Defender, and the other is for converting from Joust, Robotron 2084, or Stargate. There are two boards to the Cloak & Dagger boardset, Master and Slave PCB, plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and a Sound Board. A040733-01 EMI Shield and Dual PCB Assembly -- includes: A039431-01 Cloak & Dagger Interconnect PCB A039938-21 Cloak & Dagg
File: C:\Virtual\Web\kk\coinop_kb\GameTech\cloak&da.ger.txt 12261 K - Updated 1996.04.03
C:\Virtual\Web\kk\coinop_kb\GameTech\CloakAndDagger.txt
Cloak & Dagger Pinouts Atari Inc., 1983 There are two Cloak & Dagger conversion kits. One is for converting from Defender, and the other is for converting from Joust, Robotron 2084, or Stargate. There are two boards to the Cloak & Dagger boardset, Master and Slave PCB, plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and a Sound Board. A040733-01 EMI Shield and Dual PCB Assembly -- includes: A039431-01 Cloak & Dagger Interconnect PCB A039938-21 Cloak & Dagg
File: C:\Virtual\Web\kk\coinop_kb\GameTech\CloakAndDagger.txt 10821 K - Updated 1995.04.22
Galaxian wiring pinouts and conversion instructions
Galaxian wiring pinouts and conversion instructions
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Galaxian wiring pinouts and conversion instructions.html 6003 K - Updated 2002.09.24
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CloakAndDagger.txt
Cloak & Dagger Pinouts Atari Inc., 1983 There are two Cloak & Dagger conversion kits. One is for converting from Defender, and the other is for converting from Joust, Robotron 2084, or Stargate. There are two boards to the Cloak & Dagger boardset, Master and Slave PCB, plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and a Sound Board. A040733-01 EMI Shield and Dual PCB Assembly -- includes: A039431-01 Cloak & Dagger Interconnect PCB A039938-21 Cloak & Dagg
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CloakAndDagger.txt 10821 K - Updated 1995.04.22
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Galaxian.txt
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu) 44 Pin wiring chart for Galaxian SOLDER SIDE | PARTS SIDE ------------------------------------|-------------------------------------- GND | A | 1 | GND --------------------------------|---|---|---------------------------------- GND | B | 2 | GND --------------------------------|---|---|---------------------------------- +5 VDC | C | 3 | +5 VDC --
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Galaxian.txt 6100 K - Updated 1996.07.26
C:\Virtual\Web\kk\coinop_kb\DataSheets\HI5040 thru HI5051 Datasheet.pdf
CAUTION: These devices are sensitive to electrostatic discharge. Users should follow proper I.C. Handling Procedures. Copyright © Harris Corporation 1993 December 1993 9-110 SEMICONDUCTOR HI-5040 thru HI-5051 HI-5046A and HI-5047A CMOS Analog Switches Description This family of CMOS analog switches offers low resistance switching performance for analog voltages up to the supply rails and for signal currents up to 80mA. “ON” resistance is low and stays reasonably constant over the full range of operating sig
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\HI5040 thru HI5051 Datasheet.pdf 187452 K - Updated 1997.08.08
C:\Virtual\Web\kk\coinop_kb\Pinouts\Bump_n_Jump.txt
Bunp and Jump ------------- This information comes from two different schematics. One appears to be a generic schematic for the board set, and the other is a schematic for the Bump and Jump wiring harness. I haven't verified which is really correct, but I would assume the wiring harness schematic is correct for Bump and Jump. CPU/Sound Board PARTS SIDE | SOLDER SIDE ------------------------------------|---------------------------------
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Bump_n_Jump.txt 5620 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Chack_n_Pop.txt
Chack'n Pop ----------- Connector "G" ============= COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND Video Red | 2 | B | Video GND Video Green | 3 | C | Video Blue Video Sync | 4 | D | Speaker (+) | 5 | E | Speaker () Key | 6
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Chack_n_Pop.txt 5135 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Donkey_Kong.txt
Donkey Kong ----------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND GND | 3 | C | GND Speaker | 4 | D | GND +12V | 5 | E | +12V 1P.Up | 6 | F | | 7 | G | | 8 | H | +5V | 9 | I | +5V |10 | J | 1P.Down |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Donkey_Kong.txt 2755 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Land_sea_air.txt
LAND, SEA AND AIR PARTS SOLDER PARTS SOLDER ------ ------- ------- ------- GND 1 A GND GND 1 A GND 1 GND RED 2 B GND 2 B 2 GREEN 3 C BLUE 3 C 3 GND SYNC 4 D 4 D 4 SP+ 5 E SP- 5 E 5 +5V KEY 6 F KEY 6 F 6
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Land_sea_air.txt 3107 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Sega_system24.txt
John Butler (jbutle2@ibm.net) wrote: : I have two Scramble Spirits boards ( Sega System 24 ) with floppy drives. : I would love to have the pinouts. What other games were system 24 games? : I also have a rough rangers board set and marquee etc. Does anyone have : the pinouts for this? Greg is correct, "Scramble Spirits" does use the standard Sega 28-pin input/output configuration. AND, since "Scramble Spirits" is a System-24 game, you DO need a medium resolution monitor for proper display.
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Sega_system24.txt 2449 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Zaxxon.txt
Zaxxon Sega/Gremlin, 1982 ------------------------- 44pin connector at location P5 on Assy IC Brd A, Sound II SOLDER SIDE | PARTS SIDE | Gnd | A | 1 | Gnd Gnd | B | 2 | Gnd +5V | C | 3 | +5V +5V | D | 4 | +5V -5V | E | 5 | -5V +12V | F | 6 | (+12V)
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Zaxxon.txt 5882 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\land-sea.air.txt
LAND, SEA AND AIR PARTS SOLDER PARTS SOLDER ------ ------- ------- ------- GND 1 A GND GND 1 A GND 1 GND RED 2 B GND 2 B 2 GREEN 3 C BLUE 3 C 3 GND SYNC 4 D 4 D 4 SP+ 5 E SP- 5 E 5 +5V KEY 6 F KEY 6 F 6
File: C:\Virtual\Web\kk\coinop_kb\GameTech\land-sea.air.txt 3120 K - Updated 1995.07.31
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Capcom.txt
Capcom pinouts from ant@palm.cray.com (Tony Jones) Capcom pcb (56pin), not Jamma ----------------------------- gnd A 1 gnd gnd B 2 gnd +5v C 3 +5v +5v D 4 +5v Green E 5 Red Sync F 6 Blue gnd H 7 gnd -key- J 8 -key- 2shot2 K 9 1shot2 2shot1 L 10 1shot1 2up M 11 1up 2down N 12 1down 2left P 13 1left 2right R 14 1right gnd S 15 gnd select2 T 16 select1 (d5) U 17 (d4) coin2 V 18 coin1 gnd W 19 gnd n/c X 20 n/c n/c Y 21 n/c 12v com Z 22 12v com count2 a 23 count1 audio- b 24 audio
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Capcom.txt 1053 K - Updated 1994.03.22
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\system24.txt
John Butler (jbutle2@ibm.net) wrote: : I have two Scramble Spirits boards ( Sega System 24 ) with floppy drives. : I would love to have the pinouts. What other games were system 24 games? : I also have a rough rangers board set and marquee etc. Does anyone have : the pinouts for this? Greg is correct, "Scramble Spirits" does use the standard Sega 28-pin input/output configuration. AND, since "Scramble Spirits" is a System-24 game, you DO need a medium resolution monitor for proper display.
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\system24.txt 2395 K - Updated 1997.04.12
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Zaxxon.txt
Zaxxon Sega/Gremlin, 1982 Other boards with the same pinouts (with the exception of some control inputs): Congo Bongo Future Spy Super Zaxxon The original posting of this pinout had the parts side and solder side reversed. This version of the pinout fixes that error and discusses how to change to composite sync from positive to negative JAMMA compatible. Thanks to Rick Schieve for pointing this out. The schematic that shows the settings for this switch (SW4) is in the Zaxxon manual, drawing num
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Zaxxon.txt 8949 K - Updated 1994.12.14
C:\Virtual\Web\kk\coinop_kb\Pinouts\Galaga_boot18.txt
G A L A G A ---====ddddddddddddd====--- by: Chris Griffin We stumbled across yet another ancient bootleg of Galaga with 36 pins. We checked on the Internet and on Wiretap, and found nothing on a 36 pin version, so we sat down and decided to figure out exactly what the pinouts and dipswitch settings were. Here they are, I hope other people will find a use for these pinouts on the rare 36 pin version. Parts Solder ------
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Galaga_boot18.txt 3228 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Galaga_boot36.txt
G A L A G A ---====ddddddddddddd====--- by: Chris Griffin We stumbled across yet another ancient bootleg of Galaga with 36 pins. We checked on the Internet and on Wiretap, and found nothing on a 36 pin version, so we sat down and decided to figure out exactly what the pinouts and dipswitch settings were. Here they are, I hope other people will find a use for these pinouts on the rare 36 pin version. Parts Solder ------
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Galaga_boot36.txt 3224 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Tropical_Angel.txt
Tropical Angel -------------- Solder Side | Parts Side --------------------------------|-------------------------------- GND | A | 1 | GND GND | B | 2 | GND | C | 3 | Coin Counter B | D | 4 | Coin Counter A 2P.SLOW (Left) | E | 5 | 1P.SLOW (Left) 2P.FAST (Right) | F | 6 | 1P.FAST (Right) 2P.FIRE | H | 7 | 1P.FIRE
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Tropical_Angel.txt 3911 K - Updated 2003.01.06
Williams vs. Artic (Defense Command) Lawsuit
Williams Electronics, Inc. v. Artic International, Inc. U.S. Court of Appeals, Third Circuit August 2, 1982 685 F.2d 870, 215 USPQ 405 Sloviter, Circuit Judge Defendant Artic International, Inc. appeals from the district court's entry of a final injunction order permanently restraining and enjoining it from infringing plaintiff's copyrights on audiovisual works and a computer program relating to the electronic video game DEFENDER. The district court severed plaintiff's demand for injunctive relief
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\artic_judgment.html 34948 K - Updated 2004.12.17
C:\Virtual\Web\kk\coinop_kb\GameTech\ContinentalCircus.txt
Continental Circus, Taito 1987 ------------------------------ Main Board "G" Sound Board "M" ---------------------+---------------------- ------------------ GND | 1 | A | GND 1 GND GND | 2 | B | GND 2 GND +5V | 3 | C | +5V 3 GND +5V | 4 | D | +5V 4 +5V -5V | 5 | E | -5V
File: C:\Virtual\Web\kk\coinop_kb\GameTech\ContinentalCircus.txt 3070 K - Updated 2000.07.12
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\ContinentalCircus.txt
Continental Circus, Taito 1987 ------------------------------ Main Board "G" Sound Board "M" ---------------------+---------------------- ------------------ GND | 1 | A | GND 1 GND GND | 2 | B | GND 2 GND +5V | 3 | C | +5V 3 GND +5V | 4 | D | +5V 4 +5V -5V | 5 | E | -5V
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\ContinentalCircus.txt 3070 K - Updated 2000.07.12
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Galaga36.txt
G A L A G A ---====ððððððððððððð====--- by: Chris Griffin We stumbled across yet another ancient bootleg of Galaga with 36 pins. We checked on the Internet and on Wiretap, and found nothing on a 36 pin version, so we sat down and decided to figure out exactly what the pinouts and dipswitch settings were. Here they are, I hope other people will find a use for these pinouts on the rare 36 pin version. Parts Solder ------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Galaga36.txt 3224 K - Updated 1996.03.27
65C02 Reference Manual
Feel free to do whatever you want with this document, except claim that you did all the work of putting it together and HTMLizing it. I've tried to make everything as accurate as possible, but there might be errors. If you find some, please let me know. Table of Contents: General Overview Instruction Set Addressing Modes Instruction Encodings Examples General Overview The Western Design Center, Inc. (WDC) of Mesa, AZ, is the original designer and intellectual property owner of the 65C02. You can
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\6502\6502ref.html 100652 K - Updated 2001.01.13
C:\Virtual\Web\kk\coinop_kb\Pinouts\I,_Robot.txt
I, Robot -------- Pinout for "I, Robot" CPU board connector (P20) A GND 1 GND Z GND 22 -Sense B +5V 2 +5V Y +5V out 21 +Sense 3 X Joystick X 4 Reset from switching power supply W E +10.3V unregulated 18 +10.3V unregulated C D F Led player 2 H Coin counter right J Joystick Y K L Coin right M Test N P R S T Fire 1 U Start player 2 V Reset out 5 6 Led player 1 7 Coin counter left 8 Audio 1 9 Audio 2 10 Coin left 11 Aux. coin 12 13
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\I,_Robot.txt 5291 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Tempest.txt
"Tempest" (Atari, 1980) ----------------------- P20: 44-pin edge connector component side solder side -------------- ----------- +5VDC RETURN A 1 +5VDC RETURN +5VDC B 2 +5VDC C 3 +22VDC D 4 -22VDC COIN R E 5 SLAM COIN C F 6 COIN L DIAG STEP H 7 SELF TEST X INV J 8 OUT 5 (not used) Y INV
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Tempest.txt 6294 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax83.txt
Atari/Atari Games VaxMail 1983 Jed Margolin ___________________________________________________________________________ From: MCCARTHY 6-AUG-1983 13:40 To: ALBAUGH,MARGOLIN,SHERRILL Subj: VAX/16032 development board DB16000 DEVELOPMENT BOARD SETUP. After 4 hours of trial and error, and some "Oh, did we forget to tell you .." from NATIONAL, the 16032 development board is up and ready for VAX communications. The forrowing are the basic setup procedures and requirements as of 8-5-'83, with ver
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax83.txt 34238 K - Updated 2004.09.13
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\IRobot.txt
Pinout for "I, Robot" CPU board connector (P20) A GND 1 GND Z GND 22 -Sense B +5V 2 +5V Y +5V out 21 +Sense 3 X Joystick X 4 Reset from switching power supply W E +10.3V unregulated 18 +10.3V unregulated C D F Led player 2 H Coin counter right J Joystick Y K L Coin right M Test N P R S T Fire 1 U Start player 2 V Reset out 5 6 Led player 1 7 Coin counter left 8 Audio 1 9 Audio 2 10 Coin left 11 Aux. coin 12 13 14 15 16 17 Start player 1 19 20 Pinout for "I, Rob
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\IRobot.txt 2561 K - Updated 1997.01.22
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Tempest.txt
Newsgroups: rec.games.video.arcade.collecting Path: news.spies.com!nntp1.jpl.nasa.gov!news.magicnet.net!news.supernet.net!vivaldi.inoc.dl.nec.com!jpgate.inoc.sj.nec.com!nntp-hub.barrnet.net!wetware!olivea!quack!quack.kfu.com!nsayer From: nsayer@quack.kfu.com (Nick Sayer) Subject: New Tempest.pin Message-ID: <nkkgvH0@quack.kfu.com> Sender: news@quack.kfu.com (0000-News(0000)) Organization: The Duck Pond public unix, +1 408 249 9630, log in as guest. Date: Tue, 26 Mar 1996 21:13:25 UTC Lines: 81 I have come
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Tempest.txt 3291 K - Updated 1996.04.16
C:\Virtual\Web\kk\coinop_kb\DataSheets\9900.txt
---------------------------------------------------------------- | | | | | Texas Instruments | | | | 99999 99999 000 000 | | 9 9 9 9 0 0 0 0 | | 9 9 9 9 0 0 0 0 0 0
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\9900.txt 15600 K - Updated 1997.01.04
C:\Virtual\Web\kk\coinop_kb\DataSheets\9940.txt
---------------------------------------------------------------- | | | | | Texas Instruments | | | | 99999 99999 4 000 | | 9 9 9 9 44 0 0 | | 9 9 9 9 4 4 0 0 0
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\9940.txt 15600 K - Updated 1997.01.03
C:\Virtual\Web\kk\coinop_kb\DataSheets\9980.txt
---------------------------------------------------------------- | | | | | Texas Instruments | | | | 99999 99999 88888 000 | | 9 9 9 9 8 8 0 0 | | 9 9 9 9 8 8 0 0 0
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\9980.txt 15600 K - Updated 1997.01.03
C:\Virtual\Web\kk\coinop_kb\Pinouts\Nintendo_VS.txt
> VS. Unisystem Standard Connector < ******************************** (VS System 44P) (VS System 36 P) ------------- -------------- PARTS SOLDER PARTS SOLDER ---------------|--------------- ---------------|--------------- GRD 1|1 GRD GRD 1|1 GRD GRD 2|2 GRD S1 RIGHT 2|2 M1 RIGHT
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Nintendo_VS.txt 1839 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Space_Panic.txt
SPACE PANIC ----------- COMPONENT SIDE SOLDER SIDE ----------------------- --------------------------------- GND 1 A GND GND 2 B GND +5V 3 C +5V +5V 4 D +5V +12V 5 E +12V -5V 6 F -5V GND 7 H GND +18V (audio thing?) 8 J
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Space_Panic.txt 4795 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Wild_Western.txt
Wild Western Taito, 1982 ------------------------ Connector "G" ============= COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND Video Red | 2 | B | Video GND Video Green | 3 | C | Video Blue Video Sync | 4 | D | Speaker (+) | 5 | E | Speaker (-)
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Wild_Western.txt 5947 K - Updated 2003.01.06
Pac-Man strategy, tips, and 9th Key Pattern
Pac-Man strategy, tips, and 9th Key Pattern, submitted by Dave Hollinsworth, one unknown person, Lee Crawford, Ken Arromdee
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Pac-ManStrategy.html 3135 K - Updated 2002.04.16
C:\Virtual\Web\kk\coinop_kb\GameTech\war-lord.txt
WARLORDS 2 VID OUT B VID GND 7 +4V K POT 1 9 POT 2 44 PIN CONN ----------- 1 GND A GND 2 +5V B -5V 3 C 4 D 5 CTR CENTER E CTR LEFT 6 LED 1 F CTR RIGHT 7 H LED 2 8
File: C:\Virtual\Web\kk\coinop_kb\GameTech\war-lord.txt 4115 K - Updated 1996.09.24
C:\Virtual\Web\kk\coinop_kb\GameTech\warlords.txt
Warlords 2player upright wiring (copied from the manual. Untested. Use at your own risk!!!) video out 2 video ret B pot 2 9 pot 1 K +4v 7 gnd 1 +sense 22 +sense 21 +5v reg 2 -5v reg B audio 2 9 audio 1 10 +12v 20 -5v 19 gnd A gnd Z +5 out Y led 2 H start 2 15 led 1 6 start 1 S coincntr L E co
File: C:\Virtual\Web\kk\coinop_kb\GameTech\warlords.txt 3635 K - Updated 1996.04.04
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\FutureSpy.txt
Future Spy Pinouts Note: this is adapted from David Holcomb's very thorough Zaxxon pinouts file. See game_archive/boardPinots/Zaxxon.pin on wiretap.spies.com for more info. Future Spy belongs to the small Zaxxon family of boards (Zaxxon, Super Zaxxon, and Future Spy) that all run off of the same hardware. Although Super Zaxxon requires a small extra soundboard, Future Spy _appears_ to be nothing more than a straight ROM swap away from an original Zaxxon board. There are only 2 small differences between
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\FutureSpy.txt 3761 K - Updated 1996.04.19
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Phoenix.txt
Phoenix Centuri, 1980 There are two boards to the Phoenix boardset, the logic and the CPU board. OVG-15D (Logic board, 12 EPROMs) OVG-15U (CPU board, 8085 CPU, 8 pin DIP switch, 36 pin edge connector) The game is powered using these supply outputs: +5V DC @ 11 amps -5V DC @ 1 amp +12V DC @ 2 amps None of the diagrams nor the manual mention the current requirements of the game (that is, the amps required for each voltage output). But my game is powered by a Peter Chou power supply and the above c
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Phoenix.txt 6977 K - Updated 1994.12.11
Typical Failures of Early Williams Games
From: woodcock@crchh75b.bnr.ca (Gregg Woodcock) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Typical Failures of Early Williams Games Date: 22 Feb 1994 23:29:15 GMT richard.l.schieve (rls@cbnewsc.cb.att.com) wrote: > Several people have asked me to repost some of my old articles. > I suspect many have seen the following which was one of my first > "Tech Tips" ;-) Sorry to do this to you again, Rick, but I have added a BUNCH of stuff to your file and would like to "share", too (I c
File: C:\Virtual\Web\kk\coinop_kb\GameTech\WilliamHWfailures.html 23512 K - Updated 2000.01.23
BubbleBobble.txt
I know it looks crude, but these are the official Bubble Bobble dip switch settings. Send errors to: djbarnes@eos.ncsu.edu Bank A: 1 2 3 4 5 6 7 8 Screen Normal on off Invert on on Test normal off test on Pause (in game) normal off pause on Att
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\B\BubbleBobble_DIP.pdf 2971 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\Pinouts\10-Yard_Fight.txt
10-Yard Fight ------------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND | 3 | C | Counter A | 4 | D | 1P.Left | 5 | E | 2P.Left 1P.Right | 6 | F | 2P.Right 1P.Side Pass | 7 | G | 2P.Side Pass 2P.Start | 8 | H | 1P.Start | 9 | I | Counter B Coin B |10 | J
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\10-Yard_Fight.txt 3530 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Alien_Syndrome.txt
ALIEN SYNDROME, Sega -------------------- Component Side Pin # Solder Side ----------------------------------------------- GND 1 A GND GND 2 B GND +5 Volts DC 3 C +5 Volts DC +5 Volts DC 4 D +5 Volts DC +12 Volts DC 5 E +12 Volts DC Coin Meter 1 6 F Coin Meter 2 7 H
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Alien_Syndrome.txt 4173 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Astro_Flash.txt
Astro Flash ----------- A | B A | B ---------------------+---------------------- ------------+----------- +12V | 1 | A | Coin 1 +5V | 1 | A | +5V Coin 2 | 2 | B | Test +5V | 2 | B | +5V Service | 3 | C | | 3 | C | | 4 | D | 1P.Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Astro_Flash.txt 3731 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\BubbleBobble_56.txt
Second Bubble Bobble pinout from wilkins@nectech-uk.com The 56 pin connector is as follows: (This is pretty similar to the one in the archive by djbarnes@eos.ncsu.edu I borrowed his pinout as a template) N.B: I accept no responsibility for any errors or mistakes in the diagram below. ________________________________________________ |Component Side | |Solder Side | |---------------|-------|-------|--------------|
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\BubbleBobble_56.txt 4207 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Chase_HQ.txt
Chase H.Q., Taito ----------------- COMPONENT | SOLDER Video Connector ---------------------+---------------------- --------------- GND | 1 | A | GND 1 Sync GND | 2 | B | GND 2 Blue +5V | 3 | C | +5V 3 Green +5V | 4 | D | +5V 4 Red
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Chase_HQ.txt 4137 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Dorodon.txt
Dorodon, Falcon --------------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V | 5 | E | | 6 | F | +5V o----- | 7 | G | | +12V | 8 | H | +12V
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Dorodon.txt 3801 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Jungle Boy.txt
Jungle Boy ---------- SOLDER | PARTS ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V +12V | 6 | F | +12V GND | 7 | G | GND Video GND | 8 | H | Red Blue | 9 | I | Green |10 | J | Sync Speaker
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Jungle Boy.txt 2537 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\NeoGeo_246.txt
NEO GEO (2,4, AND 6 SLOT) FM: Kevin_Eshbach@bigfoot.com Pinouts --------------------------------------------------------------- SOLDER SIDE | PARTS SIDE _______________________________|_______________________________ Ground | A | 1 | Ground ---------------------------|---|---|--------------------------- Ground | B | 2 | Ground ---------------------------|---|---|--------------------------- +5V
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\NeoGeo_246.txt 3755 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Ninja_Princess.txt
Ninja Princess -------------- SOLDER | COMPONENT ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V Counter 2 | 5 | E | Counter 1 | 6 | F | +12V 2P.Disappear | 7 | G | 1P.Disappear 2P.Knife B | 8 | H | 1P.Knife B 2P.Knife A | 9 | I | 1P.Knife A
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Ninja_Princess.txt 3227 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Nintendo_SuperSystem.txt
NINTENDO SUPER SYSTEM Connector CN1 |-------------------|---|----|-------------------| | Solder Side | | | Parts Side | |-------------------|---|----|-------------------| | Ground | A | 1 | Ground | | Ground | B | 2 | Ground | | +5VDC | C | 3 | +5VDC | | +5VDC | D | 4 | +5VDC | | -5VDC | E | 5 | N/C | | +12VDC | F | 6 | +12VDC | |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Nintendo_SuperSystem.txt 2404 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\SEGA_3.txt
Crackdown, Hot Rod, Gain Ground, Shinobi, Altered Beast, Golden Axe, Alex Kidd, Alien Syndrome, SEGA 28 pin input/output assignments (SEGA System 24) ***************************************************** Component Side Pin # Solder Side ----------------------------------------------- GND 1 A GND GND 2 B GND +5 Volts DC 3 C +5 Volts DC
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\SEGA_3.txt 1893 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Sega_MegaPlay.txt
SEGA MEGA PLAY JAMMA Connector |-------------------|---|----|-------------------| | Solder Side | | | Parts Side | |-------------------|---|----|-------------------| | Ground | A | 1 | Ground | | Ground | B | 2 | Ground | | +5VDC | C | 3 | +5VDC | | +5VDC | D | 4 | +5VDC | | N/C | E | 5 | N/C | | +12VDC | F | 6 | +12VDC | | (Key)
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Sega_MegaPlay.txt 1770 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Spelunker.txt
Spelunker --------- | ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND | 3 | C | Counter A | 4 | D | 1P.Left | 5 | E | 2P.Left 1P.Right | 6 | F | 2P.Right 1P.Attack | 7 | G | 2P.Attack 2P.Start | 8 | H | 1P.Start | 9 | I | Counter B Coin B |10 | J | Sync
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Spelunker.txt 3834 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Spelunker_II.txt
Spelunker II ------------ | ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND | 3 | C | Counter A | 4 | D | 1P.Left | 5 | E | 2P.Left 1P.Right | 6 | F | 2P.Right 1P.Attack | 7 | G | 2P.Attack 2P.Start | 8 | H | 1P.Start | 9 | I | Counter B Coin B |10 | J | S
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Spelunker_II.txt 3840 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Super_Zaxxon.txt
Zaxxon / Super Zaxxon / Congo Bongo SOLDER SIDE | PARTS SIDE Gnd | A | 1 | Gnd Gnd | B | 2 | Gnd +5V | C | 3 | +5V +5V | D | 4 | +5V -5V | E | 5 | -5V +12V | F | 6 | (+12V) [from P4-4 & to Spkr?] Spkr - | H | 7 | Spkr + [from P4-3 & to Spkr?] (Coin Meter A) | J | 8 | (Coin Meter B)
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Super_Zaxxon.txt 1523 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Transformer.txt
Transformer ----------- A | B A | B ---------------------+---------------------- ------------+----------- +12V | 1 | A | Coin 1 +5V | 1 | A | +5V Coin 2 | 2 | B | Test +5V | 2 | B | +5V Service | 3 | C | | 3 | C | | 4 | D | 1P.Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Transformer.txt 3731 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Traverse_USA.txt
Traverse USA ------------ Solder Side | Parts Side --------------------------------|-------------------------------- GND | A | 1 | GND GND | B | 2 | GND | C | 3 | Coin Counter B | D | 4 | Coin Counter A 2P.SLOW (Left) | E | 5 | 1P.SLOW (Left) 2P.FAST (Right) | F | 6 | 1P.FAST (Right) 2P.FIRE | H | 7 | 1P.FIRE
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Traverse_USA.txt 3883 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\USA_Rally.txt
USA Rally --------- Solder Side | Parts Side --------------------------------|-------------------------------- GND | A | 1 | GND GND | B | 2 | GND | C | 3 | Coin Counter B | D | 4 | Coin Counter A 2P.SLOW (Left) | E | 5 | 1P.SLOW (Left) 2P.FAST (Right) | F | 6 | 1P.FAST (Right) 2P.FIRE | H | 7 | 1P.FIRE 1 P
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\USA_Rally.txt 3893 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Zippy_Race.txt
Zippy Race ---------- Solder Side | Parts Side --------------------------------|-------------------------------- GND | A | 1 | GND GND | B | 2 | GND | C | 3 | Coin Counter B | D | 4 | Coin Counter A 2P.SLOW (Left) | E | 5 | 1P.SLOW (Left) 2P.FAST (Right) | F | 6 | 1P.FAST (Right) 2P.FIRE | H | 7 | 1P.FIRE 1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Zippy_Race.txt 3775 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\blktiger.txt
BLACK TIGER PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\blktiger.txt 3131 K - Updated 1996.06.15
C:\Virtual\Web\kk\coinop_kb\GameTech\BubbleBobble_56.txt
Second Bubble Bobble pinout from wilkins@nectech-uk.com The 56 pin connector is as follows: (This is pretty similar to the one in the archive by djbarnes@eos.ncsu.edu I borrowed his pinout as a template) N.B: I accept no responsibility for any errors or mistakes in the diagram below. ________________________________________________ |Component Side | |Solder Side | |---------------|-------|-------|--------------| |Gro
File: C:\Virtual\Web\kk\coinop_kb\GameTech\BubbleBobble_56.txt 4134 K - Updated 1994.03.18
C:\Virtual\Web\kk\coinop_kb\GameTech\finlblow.txt
FINAL BLOW SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\finlblow.txt 2666 K - Updated 1995.02.02
C:\Virtual\Web\kk\coinop_kb\GameTech\grobda.txt
GROBDA PARTS SIDE SOLDER SIDE GND A 1 GND SPKR+ B 2 SPKR- C 3 CTR D 4 +12V E 5 +12V +5V F 6 +5V GND H 7 GND CREDIT SW J 8 TILT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\grobda.txt 3467 K - Updated 1996.08.01
C:\Virtual\Web\kk\coinop_kb\GameTech\superman.txt
SUPERMAN PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COIN
File: C:\Virtual\Web\kk\coinop_kb\GameTech\superman.txt 2561 K - Updated 1995.07.30
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BubbleBobble_56.txt
Second Bubble Bobble pinout from wilkins@nectech-uk.com The 56 pin connector is as follows: (This is pretty similar to the one in the archive by djbarnes@eos.ncsu.edu I borrowed his pinout as a template) N.B: I accept no responsibility for any errors or mistakes in the diagram below. ________________________________________________ |Component Side | |Solder Side | |---------------|-------|-------|--------------| |Gro
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BubbleBobble_56.txt 4134 K - Updated 1994.03.18
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Gaplus.txt
Gaplus Pinout Parts Side Solder Side ----------------------------------------- GND A | 1 GND SPEAKER + B | 2 SPEAKER - LOCK OUT SOLENOID C | 3 COIN COUNTER 1 P START LAMP D | 4 2 P START LAMP +12V E | 5 +12V +5V F | 6 +5V GND H | 7 GND SERVICE SW J | 8 N/C COIN 1 SW K | 9 COIN 2 SW 1 P START SW L |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Gaplus.txt 1424 K - Updated 1996.01.24
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\TimeSoldiers.txt
From: Gaymond Lee <leeg@rohan.sdsu.edu> Subject: Time Soldier pinouts Date: 14 May 1995 18:12:33 GMT Wire color Solder side | Parts Side Wire Color ---------------------------------+--------------------------------------- Black Ground A | 1 Ground Black Black Ground B | 2 Ground Black Red +5VDC C | 3 +5VDC Red Red +5VDC D | 4 +5VDC Red Green N/A E | 5 N/A Green Yellow +12VDC F | 6 +12VDC Yellow Post H | 7 Post Coin Counter2 J | 8 Coin
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\TimeSoldiers.txt 1433 K - Updated 1995.05.25
Addresses FAQ (North American) for rec.games.video.arcade.collecting
Created and maintained by Tony Jones (tony@rtd.com) $Revision: 1.3 $ $Date: 1997/12/24 18:35:05 $ Thanks to: Rick Schieve Greg Woodcock (obsolete component vendors) If you have additions, corrections and (especially) more precise information about the products each supplier offers, please send me e-mail -- thanks! Contents: 1a) Game Manufacturers 1b) Game Manufacturers no longer in business. 2) Informational sources 3) Auction houses 4a) Distributors (Coin-op/United S
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-Addresses List.html 22434 K - Updated 1999.07.27
C:\Virtual\Web\kk\coinop_kb\Pinouts\Battle_Lane.txt
Battle Lane Taito/Romstar '86 ----------------------------- --------------------------------------------------- Solder Side | Parts Side --------------------+------------------------------ 2P Down | A | 1 | 1P Down 2P Up | B | 2 | 1P Up 2P Left | C | 3 | 1P Left 2P Right | D | 4 | 1P Right | E | 5 | | F | 6 | | H |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Battle_Lane.txt 3870 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\rock_climber.txt
Rock Climber ------------ I figured these out with a volt meter. If I got something messed you can send hate mail to tim@arcadecollecting.com. Connector G COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V Speaker + | 4 | D | Speaker - | 5 | E | +12V | 6 | F | Left
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\rock_climber.txt 3068 K - Updated 2003.05.30
C:\Virtual\Web\kk\coinop_kb\Pinouts\Warlords.txt
Warlords -------- List for P19: | A | 1 | Video RET (mono) | B | 2 | Video OUT (mono) | C | 3 | !Composite SYNC | D | 4 | Green Red | E | 5 | Blue Video RET (RGB) | F | 6 | | H | 7 | +4 (controls) | J | 8 | Cocktail Pot 1 | K | 9 | Pot 2 Pot 3
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Warlords.txt 4237 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Zig_Zag.txt
Zig Zag ------- SOLDER | PARTS TV (Small PCB) ---------------------+---------------------- -------------- GND | 1 | A | GND 1 Red GND | 2 | B | GND 2 Green +5V | 3 | C | +5V 3 Blue +5V | 4 | D | +5V 4 Sync +12V | 5 | E | +12V 5 GND Speak
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Zig_Zag.txt 4470 K - Updated 2003.01.06
Old Taito 3 board set pinouts
Submitted by John Keay These pinouts are not 100% complete, but there is enough info for an upright JAMMA conversion. There is an upright/cocktail pin somewhere and 2P left/right/fire buttons are still unidentified. The HALT pin was the one that had me going for a while. I couldn't get the game to run at all outside the cocktail harness until I wired this sucker low. Lunar Rescue ('80) Space Invaders (late '70s) Solder Sound Board Parts ===============
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Taito3pinouts.html 2584 K - Updated 2000.01.19
Zektor pinouts
Submitted by Unknown ZEKTOR PWR SUPP P3 1 -12V 1 CTR A 2 +12V 2 +5V B 3 3 CTR C 4 GND 4 +5V D 5 GND 5 COIN A N/O E 6 GND 6 COIN A
File: C:\Virtual\Web\kk\coinop_kb\GameTech\ZektorPinouts.html 1404 K - Updated 2000.01.20
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BattleLane.txt
*************************************************************************** BattleLane Vol. 5 -- Vertical Taito/Romstar '86 *************************************************************************** **************************** BATTLELANE PINOUT **************************** *************************************************************************** -------------------------------------------------------- Solder Side | Parts Side -------------------------+------------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BattleLane.txt 2725 K - Updated 1996.09.23
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\JungleKing.txt
Following are the pinouts for Jungle King/Hunt. submitted by Kerry A. Stillinger Connector T component solder --------- ------ ground 1 A ground ground 2 B ground ground 3 C ground ground 4 D ground NC 5 E NC NC 6 F NC key 7 H key NC 8 J NC NC 9 K NC NC 10 L NC NC 11 M NC NC 12 N
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\JungleKing.txt 1915 K - Updated 1994.10.20
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Taito.txt
Old Taito 3 board set ===================== These pinouts are not 100% complete, but there is enough info for an upright JAMMA conversion. There is an upright/cocktail pin somewhere and 2P left/right/fire buttons are still unidentified. The HALT pin was the one that had me going for a while. I couldn't get the game to run at all outside the cocktail harness until I wired this sucker low. Lunar Rescue ('80) Space Invaders (late '70s) Solder Sound Board Parts ==========
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Taito.txt 2702 K - Updated 1996.02.19
C:\Virtual\Web\kk\coinop_kb\Pinouts\Crash_N_Score.txt
Pinouts for Atari Crash 'n' Score (1975): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original (Atari Ireland Photocopy) Crash n Score Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to output to JAMMA ;) 44-pin edge connector --------------
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Crash_N_Score.txt 1821 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Mr.Do!-Series.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine. EMail: TWINE57@SNYDELVA.BITNET -> Mr. Do! Series Connector <- Name Of Games: The "Mr. Do!" Series: "Mr. Do!", "Mr. Do!'s WildRide", "Mr. Do!'s Castle", "Do Run Run". Notes: 1) This PinOut sheet is INCOMPLETE! I will update it when I have time to experiment with the game some more, but this contains enough to get it up, running and playing. [Upda
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Mr.Do!-Series.txt 4840 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Pickin.txt
B A G M A N submitted by Steven King (veck@pshrink.chi.il.us) Bagman Edge Connector Pinouts -- Top of Board Bottom of Board ============ =============== A GND 1 GND B GND 2 GND C +5 VDC 3 +5 VDC D -5 VDC 4 -5 VDC E 5 F Reset 6
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Pickin.txt 3097 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\BubbleBobble.txt
I know it looks crude, but these are the official Bubble Bobble dip switch settings. Send errors to: djbarnes@eos.ncsu.edu Bank A: 1 2 3 4 5 6 7 8 Screen Normal on off Invert on on Test normal off test on Pause (in game) normal off pause
File: C:\Virtual\Web\kk\coinop_kb\GameTech\BubbleBobble.txt 2119 K - Updated 1993.05.04
C:\Virtual\Web\kk\coinop_kb\GameTech\CrashNScore.txt
Pinouts for Atari Crash 'n' Score (1975): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original (Atari Ireland Photocopy) Crash n Score Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to output to JAMMA ;) 44-pin edge connector --------------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\CrashNScore.txt 1764 K - Updated 2000.04.15
"Mr. Do!", "Mr. Do!'s Wild Ride", "Mr. Do!'s Castle", "Do Run Run" pinouts
Submitted by James R. Twine.(TWINE57@SNYDELVA.BITNET) -> Mr. Do! Series Connector <- Name Of Games: The "Mr. Do!" Series: "Mr. Do!", "Mr. Do!'s WildRide", "Mr. Do!'s Castle", "Do Run Run". Notes: 1) This PinOut sheet is INCOMPLETE! I will update it when I have time to experiment with the game some more, but this contains enough to get it up, running and playing. [Updated on 12/30/95] 2) The sound that comes from the board requires an external amp. M
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Mr. Do! Series Tech.html 5201 K - Updated 2002.09.24
>Tornado Baseball pinouts (Midway 1976)
>Tornado Baseball pinouts (Midway 1976)
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Tornado Baseball pinouts (Midway 1976).html 1441 K - Updated 2002.09.24
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Bagman.txt
/---------------\ | B A G M A N | \---------------/ submitted by Steven King (veck@pshrink.chi.il.us) Bagman Edge Connector Pinouts -- Top of Board Bottom of Board ============ =============== A GND 1 GND B GND 2 GND C +5 VDC 3 +5 VDC D -5 VDC 4 -5 VDC E 5 F Reset 6 Coin Counter H Player 2 Action 7 Coin 4 J Coin 1 8 Coin 2 K Player 1 Action 9 Coin 3
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Bagman.txt 3111 K - Updated 1993.08.05
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CrashNScore.txt
Pinouts for Atari Crash 'n' Score (1975): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original (Atari Ireland Photocopy) Crash n Score Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to output to JAMMA ;) 44-pin edge connector --------------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CrashNScore.txt 1764 K - Updated 2000.04.15
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Mr.Do!-Series.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine. EMail: TWINE57@SNYDELVA.BITNET -> Mr. Do! Series Connector <- Name Of Games: The "Mr. Do!" Series: "Mr. Do!", "Mr. Do!'s WildRide", "Mr. Do!'s Castle", "Do Run Run". Notes: 1) This PinOut sheet is INCOMPLETE! I will update it when I have time to experiment with the game some more, but this contains enough to get it up, running and playing. [Updated on 12/3
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Mr.Do!-Series.txt 4751 K - Updated 1995.12.31
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Qbert.txt
pinouts for Q*bert (Gottlieb, 1982) submitted by David Shuman (shu@caltech.edu, essayes@telerama.LM.com) MLB = Main Logic Board SB = Sound Board -- = No Connection Main Logic Board (MA-378) 60-contact edge connector (A1P1) A +5 VDC 1 GND B +5 VDC 2 GND C +5 VDC 3 GND (COIN RETURN) D -- 4 -- E COIN 1 (OPTIONAL) 5 COIN LOCKOUT (OPTIONAL) F COIN METER 6 KNOCKER* H -- 7 -- J -- 8 -- K -- 9 -- L -- 10 -- M A6P1-2 (SB) 11 -- N -- 12 A6P1-4 (SB) P -- 13 -- R SELECT TEST SW** 14 GND S COIN
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Qbert.txt 1475 K - Updated 1994.08.05
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Sauro.txt
From: keay@tiuk.ti.com (John Keay) Newsgroups: rec.games.video.arcade.collecting Subject: Re: TECH: Request for Pinouts for Sauro Date: 31 Oct 1995 12:47:27 GMT > If anyone has pinout information on Sauro or details of pinouts it > shares with other PCB's then I would be most grateful if you could > mail them to me. Hi Andy, I'll post them and mail them incase anybody else needs them. It looks like I forget to take a final note of which Red/Green/Blue wire was which, if you have any problems deciding on
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Sauro.txt 1717 K - Updated 1995.12.31
C:\Virtual\Web\kk\coinop_kb\Pinouts\Altered_Beast.txt
Altered Beast, Sega ------------------- Component Side Pin # Solder Side ----------------------------------------------- GND 1 A GND GND 2 B GND +5 Volts DC 3 C +5 Volts DC +5 Volts DC 4 D +5 Volts DC +12 Volts DC 5 E +12 Volts DC Coin Meter 1 6 F Coin Meter 2 7 H
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Altered_Beast.txt 6371 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Gun_Smoke.txt
Gun Smoke Capcom, 1985 ----------------------- SOLDER | PARTS ------------------------------- gnd A | 1 gnd gnd B | 2 gnd +5v C | 3 +5v +5v D | 4 +5v Green E | 5 Red Sync F | 6 Blue gnd H | 7 gnd -key- J | 8 -key- 2 shot2 K | 9 1 shot2 2 sho
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Gun_Smoke.txt 6531 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Mappy.txt
Mappy 1 -------- PARTS SIDE SOLDER SIDE --------------------------------- LOGIC GND A 1 LOGIC GND (-) SPKR B 2 SPKR (+) C 3 COIN METER D 4 +12V E 5 +12V +5v F 6 +5v GND H 7 GND CREDIT SW J 8 TEST SWITCH
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Mappy.txt 7223 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\MotoraceUSA.txt
KUNG-FU MASTER -------------- From: keay@tiuk.ti.com (John Keay) Nobody asked for them, but since I figured them out last night and I know quite a few of us collect pinouts as avidly as we collect games I thought I may as well post them. :-) [Updated by David Holcomb -- some pins were not labeled] [Note: The pinout *may* need to be reversed. Pin 1 would be pin 22, pin 2 would be pin 21, and so on.] IREM CORP. 1984 Kung-Fu Master ---------------------------------------------------
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\MotoraceUSA.txt 1605 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Quick-Ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994 Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989 (5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800 Received: by netmail2.microsoft.com (5.65/25-eef) id AA18899; Tue, 13 Dec 94 22:30:41 -0800 Message-Id: <9412140630.AA18899@netmail2.microsoft.com> Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST X-Msmail-Fixed-Font: 0001 X-Msmail-Message-Id: DDAB6336 X-Msmail-Conversation
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Quick-Ref.txt 8639 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Shinobi.txt
Shinobi Sega, 1987 ------------------ Component Side Pin # Solder Side ----------------------------------------------- GND 1 A GND GND 2 B GND +5 Volts DC 3 C +5 Volts DC +5 Volts DC 4 D +5 Volts DC +12 Volts DC 5 E +12 Volts DC Coin Meter 1 6 F Coin Meter 2 7 H
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Shinobi.txt 6905 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Slap_Fight.txt
SLAP FIGHT PINOUTS: SOLDER SIDE COMPONENT SIDE ---------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5V F +12V 6 +12V G 7 H 8 I 9 J SPEAKER (-) 10 SPEAKER (+) K 11 L VIDEO G 12 VIDEO R M VIDEO SYNC 13 VIDEO B N SERVICE SW 14 VIDEO GND 0 15 P COIN B 16 COIN A Q 2P START 17 1P START R 2P UP 18 1P UP S 2P DOWN 19 1P DOWN T 2P LEFT 20 1P LEFT U 2P RIGHT 21 1P RIGHT
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Slap_Fight.txt 677 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\MonitorTech\atariXYhints.txt
Newsgroups: rec.games.video.arcade From: woodcock@bnr.ca (Gregg Woodcock) Subject: How to repair Atari's color XY (vector) monitors (update) Sender: news@news.rich.bnr.ca (news server) Message-ID: <C6z10H.3tB@news.rich.bnr.ca> Date: Thu, 13 May 1993 15:14:41 GMT Reply-To: woodcock@bnr.ca (Gregg Woodcock) Nntp-Posting-Host: crchh75b Organization: Bell-Northern Research; Richardson, Texas, USA Keywords: Atari color XY vector monitor Ampliphone Wells-Gardner repair Lines: 491 I decided to combine the Amplipho
File: C:\Virtual\Web\kk\coinop_kb\MonitorTech\atariXYhints.txt 26152 K - Updated 1998.09.24
C:\Virtual\Web\kk\coinop_kb\GameTech\blodbros.txt
BLOOD BROTHERS PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9
File: C:\Virtual\Web\kk\coinop_kb\GameTech\blodbros.txt 4625 K - Updated 1995.08.02
C:\Virtual\Web\kk\coinop_kb\GameTech\cap-comm.txt
CAPTAIN COMMANDO NOTE: KIT # O36XXXX ON THE "B" PCB ARE ONLY COMPATIBLE WITH TWO OR ONE COIN DOORS WITH FOUR COIN SLOTS KIT # 037XXXX WILL ALLOW YOU TO CHOOSE ANY OF FOUR CHARACTERS PARTS SIDE CKT SIDE CN102,101 CN103 ------------ ------------ --------- ----- 1 +12V 1 GND A GND 1 GND 2 +12V 2 GND B GND 2 GND
File: C:\Virtual\Web\kk\coinop_kb\GameTech\cap-comm.txt 4014 K - Updated 1995.08.02
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\KungFuMaster.txt
KUNG-FU MASTER -------------- From: keay@tiuk.ti.com (John Keay) Nobody asked for them, but since I figured them out last night and I know quite a few of us collect pinouts as avidly as we collect games I thought I may as well post them. :-) [Updated by David Holcomb -- some pins were not labeled] [Note: The pinout *may* need to be reversed. Pin 1 would be pin 22, pin 2 would be pin 21, and so on.] IREM CORP. 1984 Kung-Fu Master -------------------------------------------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\KungFuMaster.txt 1569 K - Updated 1995.05.08
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Quick-Ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994 Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989 (5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800 Received: by netmail2.microsoft.com (5.65/25-eef) id AA18899; Tue, 13 Dec 94 22:30:41 -0800 Message-Id: <9412140630.AA18899@netmail2.microsoft.com> Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST X-Msmail-Fixed-Font: 0001 X-Msmail-Message-Id: DDAB6336 X-Msmail-Conversation-Id: DDA
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Quick-Ref.txt 8396 K - Updated 1996.01.23
C:\Virtual\Web\kk\coinop_kb\Pinouts\Kung_Fu_Master.txt
KUNG-FU MASTER DATA EAST/IREM, 1984 ------------------------------------ Kung-Fu Master ------------------------------------------------------------- Solder Side Parts Side GND | V | 22| GND +5V | U | 21| +5V +5V | T | 20| +5V Coin A | S | 19| Test Switch 1P Down | R | 18| 1P Up 2P Down | Q | 17| 2P Up
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Kung_Fu_Master.txt 6709 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Lady_Bug.txt
Lady Bug, Universal 1982 ------------------------ ________________________________|___________________________________ Gnd | A | 1 | Gnd Gnd | B | 2 | Gnd +5 Volt | C | 3 | +5 Volt +5 Volt | D | 4 | +5 Volt | E | 5 | | F | 6 | | H | 7 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Lady_Bug.txt 4725 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Poker_ladies.txt
POKER LADIES (Original pcb version). Note: The inputs are matrix type and you need to build a little matrix decoder in order to play the game. Typed by Corrado Tomaselli (toma.co@tin.it) Date : 2010/01/08 coinop.org thanks Corrado Tomaselli for the submission Solder Side | Parts Side ________________________________|___________________________________ MAT7 | A | 1 | MAT6 ------------------
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Poker_ladies.txt 4360 K - Updated 2010.01.11
C:\Virtual\Web\kk\coinop_kb\Pinouts\Spartan_X.txt
Spartan X --------- Spartan X ------------------------------------------------------------- Solder Side Parts Side GND | V | 22| GND +5V | U | 21| +5V +5V | T | 20| +5V Coin A | S | 19| Test Switch 1P Down | R | 18| 1P Up 2P Down | Q | 17| 2P Up N/U | P | 16| Blue
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Spartan_X.txt 6653 K - Updated 2003.01.06
1942 Dip Switch Settings and Pinouts
1942 Dip Switch Settings and Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\1942 Tech.html 9719 K - Updated 2002.04.16
C:\Virtual\Web\kk\coinop_kb\GameTech\boblbobl.56.txt
BOBBLE BOBBLE 56 PIN COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 GND C GND 4 +5V D +5V 5 +5V E +5V 6 -5V F -5V 7 +12V H +12V 8 VID GN J GND 9 VID RED K V
File: C:\Virtual\Web\kk\coinop_kb\GameTech\boblbobl.56.txt 1512 K - Updated 1995.07.01
C:\Virtual\Web\kk\coinop_kb\GameTech\bublbobl.56.txt
BUBBLE BOBBLE 56 PIN COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 GND C GND 4 +5V D +5V 5 +5V E +5V 6 -5V F -5V 7 +12V H +12V 8 VID GN J GND 9 VID RED K V
File: C:\Virtual\Web\kk\coinop_kb\GameTech\bublbobl.56.txt 1512 K - Updated 1995.06.28
C:\Virtual\Web\kk\coinop_kb\GameTech\BurgerTime.txt
From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.video.arcade.collecting Subject: Re: TECH: BurgerTime Copy Pinouts Date: 16 Sep 1996 12:28:49 GMT I got the pinout from the archive and it had several mistakes. Here is a corrected version but I'd like somebody who has a manual or the actual game to check something out for me. The board I got had most of the wiring harness attached and there is 1 wire which is confusing me. Can you tell me what the purple wire on pin B10 of the 36 pin connecto
File: C:\Virtual\Web\kk\coinop_kb\GameTech\BurgerTime.txt 6615 K - Updated 1996.09.22
C:\Virtual\Web\kk\coinop_kb\GameTech\drag-brd.txt
DRAGON BREED PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9
File: C:\Virtual\Web\kk\coinop_kb\GameTech\drag-brd.txt 4055 K - Updated 1995.08.02
C:\Virtual\Web\kk\coinop_kb\GameTech\tigr-rod.txt
TIGER ROAD PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\tigr-rod.txt 2572 K - Updated 1995.08.25
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BurgerTime.txt
From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.video.arcade.collecting Subject: Re: TECH: BurgerTime Copy Pinouts Date: 16 Sep 1996 12:28:49 GMT I got the pinout from the archive and it had several mistakes. Here is a corrected version but I'd like somebody who has a manual or the actual game to check something out for me. The board I got had most of the wiring harness attached and there is 1 wire which is confusing me. Can you tell me what the purple wire on pin B10 of the 36 pin connecto
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BurgerTime.txt 6615 K - Updated 1996.09.22
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Commando.txt
f..... A <--- Connector Pin Assignment +--------+ +---------| |-----------+ | 28.....1 Off/On | | # | | /A# | | DIPS | | \B# | | # | PCB | | | | | | | | | | | | +--------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Commando.txt 2305 K - Updated 1997.02.04
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MajorHavoc.txt
8/31/95 Typed in by Franklin Bowen (tfbowen@ingr.com or mjrhavoc@clark.net) (format stolen from Tempest.pin) 2/15/96 Corrected P18 from a 30-pin connector to a 24-pin connector --------------------------------------------------------------------------- Pinouts for "Major Havoc" (Atari, 1983 (according to docs), 1984 (by KLOVDB)) P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MajorHavoc.txt 2293 K - Updated 1996.02.15
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\zektor.txt
ZEKTOR PWR SUPP P3 1 -12V 1 CTR A 2 +12V 2 +5V B 3 3 CTR C 4 GND 4 +5V D 5 GND 5 COIN A N/O E 6 GND 6 COIN A N/C F
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\zektor.txt 1273 K - Updated 1997.07.07
C:\Virtual\Web\kk\coinop_kb\DataSheets\Macro-11.txt
---------------------------------------------------------------- | | | | | Digital Equipment Corporation | | | | M M A CCCC RRRRRR OOOOO 1 1 | | MM MM A A C C R R O O 11 11 | | M M M M A A C R R O O 1
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\Macro-11.txt 15600 K - Updated 1997.01.03
C:\Virtual\Web\kk\coinop_kb\Pinouts\Big_Event_Golf.txt
BIG EVENT GOLF PINOUTS "G" CONNECTOR COMPONET SIDE SOLDER SIDE ----------------------------------------------------- 1) GROUND A) GROUND 2) VIDEO RED B) VIDEO GROUND 3) VIDEO GREEN C) VIDEO BLUE 4) NEGATIVE COMPOSITE SYNC D) 5) SPEAKER + E) SPEAKER - 6) KEY F) KEY 7) H) 8) COINSWITCH J) 9) COIN METER K) 10) L) 11) SERVICE SW M) 12) 1P START N) 2P START 13) BALL UP P) 14) BALL DOWN R) 15) BALL RIGHT S) 16) BALL LEFT
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Big_Event_Golf.txt 1051 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Birdie_King_2.txt
Birdie King 2 , Taito --------------------- 22 Pin Connector 18 Pin Connector Parts Solder Parts Solder ----------------------------- ----------------------------- GRND | 1 | A | GRND GRND | 1 | A | RED | 2 | B | Vid Gnd | 2 | B | Green | 3 | C | Blue | 3 | C | Sync | 4 | D | | 4 | D | Spkr+ | 5 | E | Spkr -
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Birdie_King_2.txt 1574 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Donkey_Kong_III.txt
Donkey Kong III, Nintendo 1983 ------------------------------ PARTS | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V -5V | 6 | F | -5V | 7 | G | Coin 2P.Start | 8 | H | 1P.Start 2P.Right | 9 | I | 1P.Right
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Donkey_Kong_III.txt 3876 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Egg_venture.txt
Egg Venture JAMMA Pinout Main Jamma Connector Solder Side | Parts Side ------------------------------------------------------------------ GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +5 | D | 4 | +5 -5 | E | 5 | -5 +12 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Egg_venture.txt 2956 K - Updated 2003.01.09
C:\Virtual\Web\kk\coinop_kb\Pinouts\Frogger.txt
Frogger Sega/Gremlin, 1981 -------------------------- Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Frogger.txt 3173 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Jack_the_giant_killer.txt
Jack the Giantkiller pinouts Cinematronics, 1982 I believe cocktail mode can be wired by hooking up the player 2 controls. I think the player 2 controls for L, R, D, and U are on pins N, P, R, and S. I think the player 2 button controls are on pins 6 and 7 or 10 and 11. If you only wire the player 1 controls, the game will work fine in an upright mode. Player 2 and Player 1 can both play off the same joystick and buttons. CPU Edge Connector: (A) SOLDER SIDE | PARTS SIDE (B
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Jack_the_giant_killer.txt 3310 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Jolly_Poker.txt
Jolly Poker, TAB Austria ------------------------ X1-1 GND X1-A GND X1-2 GND X1-B GND X1-3 GND X1-C GND X1-4 +5V X1-D +5V X1-5 +12V X1-E +12V X1-6 NC X1-F NC X1-7 NC X1-G NC X1-8 NC X1-H NC X1-9 NC X1-I Coin 1 X1-10 Coin 2 X1-J Pay Out SW
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Jolly_Poker.txt 2420 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Jump_Bug.txt
Jump Bug, Sega (G-04-JB) ------------------------ Parts Side | Solder Side ----------------------------------------- GND | A | 1 | GND GND | B | 2 | GND +5V | C | 3 | +5V +5V | D | 4 | +5V | E | 5 | +5V | F | 6 | 2P.Down | H | 7 | Coin 1 | J | 8 | 2P.Up
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Jump_Bug.txt 2651 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Looping.txt
Looping ------- COMPONENT | SOLDER ------------------------------------------- ---------------------- Red | 1 | A | Green 1 Sync | 2 | B | Blue 2 Pot 1 | 3 | C | Pot 2 3 GND Pot Video | 4 | D | Audio 1 4 1P.Fast | 5 | E | 2P:start 5 +12V Coin | 6
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Looping.txt 3487 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Lunar_Rescue.txt
Lunar Rescue, Space Invaders Old Taito 3 board set ===================== Solder Sound Board Parts ============================================= GND | A | 1 | GND GND | B | 2 | GND GND | C | 3 | GND Speaker | D | 4 | Speaker +12V | E | 5 | +12V KEY | F | 6 | KEY (audio amp?) +18V | H | 7 | Not Used (tied to H?
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Lunar_Rescue.txt 2167 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\M_V_P.txt
M. V. P. -------- SOLDER SIDE COMP SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E +12V 5 +12V F CTR 2 6 CTR 1 H KEY 7 KEY J SP. WEAPON 8 SP. WEAPON
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\M_V_P.txt 4484 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\P-47_Freedom_Fighter.txt
The Freedom Fighter P-47 Pinout = JAMMA ----------------------------------------- Differences to Jamma: COMPONENT | SOLDER ---------------------------------+---------------------- | 1 | A | Headphone L+P (-) GND | 2 | B | | 3 | C | . . | 9 | I | Speaker 1 + Headphone L (+) |1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\P-47_Freedom_Fighter.txt 2492 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\PlayChoice10.txt
PlayChoice10 Parts Side | Solder Side GND | A | 1 | GND (debug) | B | 2 | 2P Right (debug) | C | 3 | 2P Left (debug) | D | 4 | 2P Up (debug) | E | 5 | 2P Down +5V | F | 6 | 2P ButtonA +5V | H | 7 | 2P ButtonB (debug) | J | 8 | Button1/Channel Select
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\PlayChoice10.txt 2619 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Return_ofthe_Invaders.txt
RETURN OF THE INVADERS Manufacturer: Taito Year: 1985 PINOUTS "G" CONNECTOR COMPONET SIDE SOLDER SIDE ----------------------------------------------------- 1) GROUND A) GROUND 2) VIDEO RED B) VIDEO GROUND 3) VIDEO GREEN C) VIDEO BLUE 4) NEGATIVE COMPOSITE SYNC D) 5) SPEAKER + E) SPEAKER - 6) KEY F) 7) H) 8) COINSWITCH J) 9) K) 10) L) 11) M) 12) 1P START N) 2P START 13) P) 14) R) 15) JOYSTICK RIGHT S) 16) J
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Return_ofthe_Invaders.txt 1051 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Royal_Casino.txt
Royal Casino ------------ PARTS | SOLDER ----------------------------------------------------------------- AC Noise | 1 | A | | 2 | B | Noise Ant. | 3 | C | 18V AC | 4 | D | 18V AC Sync | 5 | E | Blue Green | 6 | F | Red (Table Type) 2P.Sw Com | 7 | G | 1P.Sw Com (TableType) (Table Type) 2P.Lamp Com | 8 | H | 1P
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Royal_Casino.txt 3924 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Star_Wars.txt
Atari Star Wars --------------- component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 GND -5V D 4 GND 10.3 VDC E 5 F 6 LED1 (NC) COIN CTR R H 7 COIN CTR L PITCH J 8 YAW K 9 THRUST SLAM L 10 L FIRE/START SELF TE
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Star_Wars.txt 2900 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Stratovox.txt
STRATOVOX --------- GAME BOARD SOUND BOARD T COMP SIDE G CKT SIDE ------------ ------------- ----------- 1 +5V 1 GND A GND 2 +5V 2 GND B GND 3 +12V 3 GND C GND 4 +12V 4 SP D SP 5 -5V
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Stratovox.txt 3913 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Tornado_Baseball.txt
Tornado Baseball (Midway 1976) ------------------------------ Main Board (80-900) Power Connector (18 pin) 1 +5 2 +5 3 +12 4 +12 5 -5 6 +15 7 8 Earth gnd 9 Earth gnd 10 Reset 11 VLED 12 VLED 13 VIND 14 Com 15 Com 16 Com 17 Vid Ret 18 Comp Vid Game Board Connector Component Circuit --------- ------- 1 AD0 A 2 B 3 C 4 D 5 E 6 F 7
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Tornado_Baseball.txt 1197 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\BirdieKing2.txt
Birdie King 2 Pinouts (Taito) 22 Pin Connector 18 Pin Connector Parts Solder Parts Solder ----------------------------- ----------------------------- GRND | 1 | A | GRND GRND | 1 | A | RED | 2 | B | Vid Gnd | 2 | B | Green | 3 | C | Blue | 3 | C | Sync | 4 | D | | 4 | D | Spkr+ | 5 | E | Spkr - | 5 | E |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\BirdieKing2.txt 1512 K - Updated 1997.05.16
C:\Virtual\Web\kk\coinop_kb\GameTech\m-v-p.txt
M. V. P. SOLDER SIDE COMP SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E +12V 5 +12V F CTR 2 6 CTR 1 H KEY 7 KEY J SP. WEAPON 8 SP. WEAPON K PL
File: C:\Virtual\Web\kk\coinop_kb\GameTech\m-v-p.txt 4491 K - Updated 1995.07.31
C:\Virtual\Web\kk\coinop_kb\GameTech\nautyboy.txt
Naughty Boy Switch Settings (C)1982 Cinematronics john@sierrawireless.com -------------------------------------------------------- |Option |Factory|Descrpt| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | ------------------------|------------------------------- |Lives | |2 |on |on | | | | | | | ------------------------ ------------------------------- | | X |3 |off|on | | | | | | | ------------------------ -----------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\nautyboy.txt 4532 K - Updated 2002.05.01
C:\Virtual\Web\kk\coinop_kb\GameTech\p-47.txt
P-47 (JALECO) PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\p-47.txt 2784 K - Updated 1995.07.31
C:\Virtual\Web\kk\coinop_kb\GameTech\s-p-y-.txt
S P Y SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\s-p-y-.txt 4686 K - Updated 1995.08.25
Xevious Technical Information
Xevious Dip Switch Settings and Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Xevious Tech.html 5278 K - Updated 2002.04.25
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Battlezone.txt
2/7/96 T. Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com) Typed in straight from the manual so use at your own risk! --------------------------------------------------------------------------- Pinouts for "BATTLEZONE" (Atari, 1980 (according to docs)) P18: 44-pin edge connector (aux/small board) component side solder side -------------- ----------- +5V RTN A 1 +5V RTN B 2 +5V (P20:Y) C 3
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Battlezone.txt 2263 K - Updated 1996.02.15
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BirdieKing2.txt
Birdie King 2 Pinouts (Taito) 22 Pin Connector 18 Pin Connector Parts Solder Parts Solder ----------------------------- ----------------------------- GRND | 1 | A | GRND GRND | 1 | A | RED | 2 | B | Vid Gnd | 2 | B | Green | 3 | C | Blue | 3 | C | Sync | 4 | D | | 4 | D | Spkr+ | 5 | E | Spkr - | 5 | E |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BirdieKing2.txt 1512 K - Updated 1997.05.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\ElevatorAction.txt
Elevator Action Taito, 1983 TAITO 2-Player Connector Pinout Connector "G" COMPONENT | SOLDER ------------------------------------|-------------------------------------- Ground | 1 | A | Ground --------------------------------|---|---|---------------------------------- Video Red | 2 | B | Video Ground --------------------------------|---|---|----------------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\ElevatorAction.txt 5757 K - Updated 1995.12.31
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\JackTheGiantkiller.txt
Jack the Giantkiller pinouts Cinematronics, 1982 I believe cocktail mode can be wired by hooking up the player 2 controls. I think the player 2 controls for L, R, D, and U are on pins N, P, R, and S. I think the player 2 button controls are on pins 6 and 7 or 10 and 11. If you only wire the player 1 controls, the game will work fine in an upright mode. Player 2 and Player 1 can both play off the same joystick and buttons. CPU Edge Connector: (A) SOLDER SIDE | PARTS SIDE (B) --------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\JackTheGiantkiller.txt 3252 K - Updated 1995.09.22
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\PlayChoice10.txt
PlayChoice10 -- Horizontal Sega, '86(?) *************************************************************************** ************************** PLAYCHOICE 10 PINOUTS ************************** *************************************************************************** Playchoice has two connectors on --------------------------------------------------------- Solder Side | Parts Side -------------------------+------------------------------- GND | A | 1 | GND (de
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\PlayChoice10.txt 2379 K - Updated 1996.09.23
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\RedBaron.txt
Red Baron Pinouts Donated by Dana Colbert P20 (Main PCB) _______ GND | 1| A| GND +5V | 2| B| +5V +22V | 3| C| -22V | 4| D| | 5| E| Coin:Left Slam | 6| F| Coin:Center Test | 7| H| Coin:Right Counter:Left | 8| J| Counter:Right Counter:Center | 9| K| |10| L| X invert (ground for Non-Mirrored Cabinets) |11| M| GND |12| N| GND |13| P
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\RedBaron.txt 1460 K - Updated 1996.09.05
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\StarWars.txt
--------------------------------------------------------------------------- From: eric@napa.Telebit.COM Atari Star Wars main board pinouts component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 GND -5V D 4 GND 10.3 VDC E 5 F 6 LED1 (NC) COIN CTR R H 7 COIN CTR L PITCH J 8
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\StarWars.txt 1822 K - Updated 1996.01.23
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\TornadoBB.txt
Tornado Baseball (Midway 1976) Main Board (80-900) Power Connector (18 pin) 1 +5 2 +5 3 +12 4 +12 5 -5 6 +15 7 8 Earth gnd 9 Earth gnd 10 Reset 11 VLED 12 VLED 13 VIND 14 Com 15 Com 16 Com 17 Vid Ret 18 Comp Vid Game Board Connector Component Circuit --------- ------- 1 AD0 A 2 B 3 C 4 D 5 E 6 F 7 H 8 J 9 +5 K 10 +12
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\TornadoBB.txt 1097 K - Updated 1997.12.03
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Xevious.txt
2/6/96 T. Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com) --------------------------------------------------------------------------- Pinouts for "Xevious" (Atari, 1983 (according to docs)) P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 D 4 +10.3 VDC UNREG E 5 AUDIO 2 F 6 AUDIO 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Xevious.txt 1792 K - Updated 1996.02.15
C:\Virtual\Web\kk\coinop_kb\Pinouts\Future_Spy.txt
Future Spy ---------- SOLDER SIDE | PARTS SIDE ------------------------------------|-------------------------------------- Gnd | A | 1 | Gnd Gnd | B | 2 | Gnd +5V | C | 3 | +5V +5V | D | 4 | +5V -5V | E | 5 | -5V +12V | F | 6 | (+12V) [from P4-4 & to Spkr?] Spkr - | H | 7 | Spkr + [from P4-3 & to Spkr?]
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Future_Spy.txt 3013 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Pacman.txt
PacMan CPU Logic Board Typed in By: Tom Nezwek ---------------------- wire color wire color A center tap (7 v) R-B 1 center tap (7v) R-B B center tap (7 v) R-B 2 center tap (7v) R-B C 7 volt Orange 3 7 volt Orange D 7 volt Green 4 7 volt Green E 5 coin mulp pc BLU-R
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Pacman.txt 1560 K - Updated 2003.01.06
Arkanoid (Romstar) pinouts and dip switch configuration
Arkanoid (Romstar) Dip Switch Settings and Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Arkanoid (ROMStar).html 3995 K - Updated 2002.04.25
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Arkanoid.txt
ARKANOID (Romstar) Typed in by: mrbill@Garg.Campbell.CA.US (Bill Esquivel) The Land of Garg BBS -- +1 408 378-5108 Romstar Arkanoid Arkanoid wire harness (G) Arkanoid wire harness(H) parts side | solder side connection | --------------------------------------- ---------------------------- ground 1 | A ground ground | 1 video red 2 | B
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Arkanoid.txt 1660 K - Updated 1994.10.12
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Pacman.txt
PacMan CPU Logic Board Typed in By: Tom Nezwek ---------------------- wire color wire color A center tap (7 v) R-B 1 center tap (7v) R-B B center tap (7 v) R-B 2 center tap (7v) R-B C 7 volt Orange 3 7 volt Orange D 7 volt Green 4 7 volt Green E 5 coin mulp pc BLU-R F spe
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Pacman.txt 1533 K - Updated 1994.05.08
C:\Virtual\Web\kk\coinop_kb\Pinouts\Alphax Z, The.txt
Alphax Z -------- COMPONENT | SOLDER ---------------------+---------------------- 1P.Right | 1 | A | 2P.Right 1P.Left | 2 | B | 2P.Left 1P.Up | 3 | C | 2P.Up 1P.Down | 4 | D | 2P.Down 1P.Shoot 1 | 5 | E | 2P.Shoot 1 1P.Shoot 2 | 6 | F | 2P.Shoot 2 | 7 | G | | 8 | H | Coin 1 | 9 | I | 1P.Start Coin 2 |10 | J |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Alphax Z, The.txt 3190 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Arabian.txt
Arabian ------- Connector "J1" Connector "J2" | | ---------------------+---------------------- ------------+------------- GND | 1 | A | GND GND | 1 | A | +5V | 2 | B | +5V Red | 2 | B | | 3 | C | +12V Green | 3 | C |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Arabian.txt 3920 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Arkanoid22.txt
> > Does anyone know the pin-outs for an Arkanoid board which has a 22 pin > connector? > 1 Ground 2 Red 3 Green 4 Neg Sync 5 Speaker + 6 Post 8 Coin Switch 9 Coin Meter 11 Service 12 1P Select 15 1P Right 16 1P Left 21 1P Fire A Ground B Video GND C Blue D N/A E Speaker - F Post H N/A J N/A K N/A L N/A M Tilt N 2P Select P N/A R N/A S 2P Right T 2P Left U, V, W, X - N/A Y 2P Fire Z N/A
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Arkanoid22.txt 436 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Avengers.txt
The Avengers ------------ SOLDER | PARTS ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V Green | 5 | E | Red Sync | 6 | F | Blue GND | 7 | G | GND | 8 | H | 2P.Shoot 2 | 9 | I | 1P.Shoot 2 2P.Shoot 1 |10 | J | 1P.Shoot 1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Avengers.txt 2992 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Boomerangr.txt
BOOMER RANG'R CONN A 1 GND A GND 2 GND B GND 3 GND C GND 4 VID BL D VID GND 5 VID RED E SYNC 6 F VID GN 7 H 8 +5V J +5V 9 +5V K +5V 10 +5V L +5V
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Boomerangr.txt 1631 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Car_Jamboree.txt
Car Jamboree, Omori Electric Co., LTD. -------------------------------------- COMPONENT | SOLDER ---------------------+---------------------- +5V | 1 | A | +5V +5V | 2 | B | +5V | 3 | C | | 4 | D | | 5 | E | | 6 | F | 2P.Speed | 7 | G | 2P.Up 2P.Start | 8 | H | 2P.Down 1P.Right | 9 | I | Coin A
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Car_Jamboree.txt 2022 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Commando_(Data_East-Capcom).txt
COMMANDO Data East/Capcom, 1985 ------------------------------- SOLDER | PARTS ------------------------------- gnd A | 1 gnd gnd B | 2 gnd +5v C | 3 +5v +5v D | 4 +5v Green E | 5 Red Sync F | 6 Blue gnd H | 7 gnd -key- J | 8 -key- 2 shot2 K | 9 1 shot2
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Commando_(Data_East-Capcom).txt 5401 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Commando_(Konami).txt
Commando, Konami ---------------- Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Commando_(Konami).txt 3147 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Disco_No_1.txt
Disco No 1, Data East --------------------- COMPONENT | SOLDER ---------------------+---------------------- | 1 | A | | 2 | B | | 3 | C | | 4 | D | | 5 | E | Coin 1 | 6 | F | Coin 2 | 7 | G | 1P.Start | 8 | H | 2P.Start | 9 | I | 1P.Shoot |10 | J | 2P.Shoot
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Disco_No_1.txt 3189 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Exerion.txt
EXERION, Jaleko 1983 -------------------- Solder Side | Parts Side ________________________________|___________________________________ GND | A | 1 | GND GND | B | 2 | GND GND | C | 3 | GND Speaker - | D | 4 | Speaker + +5 | E | 5 | +5 | F | 6 | 2P
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Exerion.txt 3771 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Landing_Gear.txt
Landing Gear, Taito 1996 ------------------------ C Connector ----------- a b c --------- --------- -------------- 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 Sync 8 8 8 9 9 9 10 10 Joystick X 10 11 1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Landing_Gear.txt 2816 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Legendary_Wings.txt
LEDENDARY WINGS, Capcom ----------------------- SOLDER | PARTS ------------------------------- gnd A | 1 gnd gnd B | 2 gnd +5v C | 3 +5v +5v D | 4 +5v Green E | 5 Red Sync F | 6 Blue gnd H | 7 gnd -key- J | 8 -key- 2 shot2 K | 9 1 shot2 2 sho
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Legendary_Wings.txt 3051 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Lovely_Cards.txt
Lovely Cards ------------ | ---------------------+---------------------- -------------------- +12V | 1 | A | +12V 1 Blue +5V | 2 | B | +5V 2 Green GND | 3 | C | GND 3 Red | 4 | D | 4 GND Coin 1 | 5 | E |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Lovely_Cards.txt 3301 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Mighty_Guy.txt
Mighty Guy, Nichtibutsu ----------------------- SOLDER | PARTS ---------------------+---------------------- 1P.Up | 1 | A | 1P.Down 1P.Left | 2 | B | 1P.Right 1P.Push A | 3 | C | 1P.Push B 2P.Up | 4 | D | 2P.Down 2P.Left | 5 | E | 2P.Right 2P.Push A | 6 | F | 2P.Push B Coin 1 | 7 | G | Coin 2 GND | 8 | H | GND GND | 9 | I |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Mighty_Guy.txt 2772 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Mission_660.txt
Mission 660 ----------- COMPONENT | SOLDER ---------------------+---------------------- 1P.Right | 1 | A | 2P.Right 1P.Left | 2 | B | 2P.Left 1P.Up | 3 | C | 2P.Up 1P.Down | 4 | D | 2P.Down 1P.Shoot 1 | 5 | E | 2P.Shoot 1 1P.Shoot 2 | 6 | F | 2P.Shoot 2 | 7 | G | | 8 | H | Coin 1 | 9 | I | 1P.Start Coin 2 |10 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Mission_660.txt 3196 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Mr_Do.txt
Mr. Do! ------- Solder Side | Parts Side ________________________________|___________________________________ GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +5 | D | 4 | +5 | E | 5 | V. Sync | F | 6 | H. Sync | H | 7 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Mr_Do.txt 3072 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Mr_Dos_Castle.txt
MR DO'S CASTLE -------------- Solder Side | Parts Side ________________________________|___________________________________ GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +5 | D | 4 | +5 | E | 5 | V. Sync | F | 6 | H. Sync | H | 7 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Mr_Dos_Castle.txt 3643 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Mr_Dos_Wild_Ride.txt
MR DO'S WILD RIDE ----------------- Solder Side | Parts Side ________________________________|___________________________________ GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +5 | D | 4 | +5 | E | 5 | V. Sync | F | 6 | H. Sync | H | 7 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Mr_Dos_Wild_Ride.txt 2408 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Mr_Do_Run_Run.txt
Mr. Do! Run Run --------------- Solder Side | Parts Side ________________________________|___________________________________ GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +5 | D | 4 | +5 | E | 5 | | F | 6 | | H | 7 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Mr_Do_Run_Run.txt 3889 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Rim_Rockin_Basketball.txt
RIM ROCKIN' BASKETBALL ---------------------- PARTS SIDE CKT SIDE PL 3,4 ------------ ------------ ------- 1 GND A GND 1 GND 2 GND B GND 2 +5V 3 +5V C +5V 3 ---- 4 +5V D +5V 4 SVC - 5
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Rim_Rockin_Basketball.txt 2339 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Section_Z.txt
SECTION Z --------- COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BL F SYNC 7 GND H GND 8 J 9 PL1 FIRE 2
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Section_Z.txt 3375 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Space_Invasion.txt
Space Invasion, Capcom 1985 ------------------------------- SOLDER | PARTS ------------------------------- gnd A | 1 gnd gnd B | 2 gnd +5v C | 3 +5v +5v D | 4 +5v Green E | 5 Red Sync F | 6 Blue gnd H | 7 gnd -key- J | 8 -key- 2 shot2 K | 9 1 shot2
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Space_Invasion.txt 5397 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Van_Vancar.txt
Van Vancar ---------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND GND | 3 | C | GND Speaker 1 | 4 | D | Speaker 1 +12V | 5 | E | +12V Speaker 2 | 6 | F | Speaker 2 | 7 | G | | 8 | H | Coin B +5V | 9 | I | +5V 1P.Down |10 | J | 1P.Up
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Van_Vancar.txt 1845 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Vulgus.txt
Vulgus ------ SOLDER | PARTS ---------------------+---------------------- GND | 1 | A | GND +5V | 2 | B | +5V +12V | 3 | C | +12V GND(+12V) | 4 | D | GND(+12V) Speaker - | 5 | E | Speaker - Speaker + | 6 | F | Speaker + Counter - | 7 | G | Counter + ---KEY--- | 8 | H | ---KEY--- 1P.Shoot | 9 | I | 1P.Up 1P.Down |10 | J |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Vulgus.txt 2900 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Zektor.txt
Zektor ------ PWR SUPP P3 1 -12V 1 CTR A 2 +12V 2 +5V B 3 3 CTR C 4 GND 4 +5V D 5 GND 5 COIN A N/O E 6 GND 6 COIN A N/C
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Zektor.txt 4282 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Zero_Hour.txt
Zero Hour --------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V | 6 | F | GND | 7 | G | GND | 8 | H | | 9 | I | |10 | J | Audio Out - |11 | K |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Zero_Hour.txt 2623 K - Updated 2003.01.06
10-Yard Fight Dip Switch Settings and Pinouts
10-Yard Fight Dip Switch Settings and Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\10-Yard Fight Tech.html 4306 K - Updated 2002.04.26
C:\Virtual\Web\kk\coinop_kb\GameTech\Arkanoid22.txt
> > Does anyone know the pin-outs for an Arkanoid board which has a 22 pin > connector? > 1 Ground 2 Red 3 Green 4 Neg Sync 5 Speaker + 6 Post 8 Coin Switch 9 Coin Meter 11 Service 12 1P Select 15 1P Right 16 1P Left 21 1P Fire A Ground B Video GND C Blue D N/A E Speaker - F Post H N/A J N/A K N/A L N/A M Tilt N 2P Select P N/A R N/A S 2P Right T 2P Left U, V, W, X - N/A Y 2P Fire Z N/A
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Arkanoid22.txt 395 K - Updated 1998.04.01
C:\Virtual\Web\kk\coinop_kb\GameTech\bion-com.txt
BIONIC COMMANDO SOLDER SIDE PARTS SIDE ------------ ----------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKO
File: C:\Virtual\Web\kk\coinop_kb\GameTech\bion-com.txt 2856 K - Updated 1995.03.15
C:\Virtual\Web\kk\coinop_kb\GameTech\boomeran.ger.txt
BOOMER RANG'R CONN A 1 GND A GND 2 GND B GND 3 GND C GND 4 VID BL D VID GND 5 VID RED E SYNC 6 F VID GN 7 H 8 +5V J +5V 9 +5V K +5V 10 +5V L +5V
File: C:\Virtual\Web\kk\coinop_kb\GameTech\boomeran.ger.txt 1702 K - Updated 1995.07.04
C:\Virtual\Web\kk\coinop_kb\GameTech\cadash.txt
CADASH PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\cadash.txt 3272 K - Updated 1995.08.02
C:\Virtual\Web\kk\coinop_kb\GameTech\carrwing.txt
CARRIER AIRWING PARTS SIDE CKT SIDE 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COIN LOCKOUT 10 SP + L SP
File: C:\Virtual\Web\kk\coinop_kb\GameTech\carrwing.txt 3337 K - Updated 1995.08.02
C:\Virtual\Web\kk\coinop_kb\GameTech\commndo.56.txt
COMMANDO COMPONENT SIDE CKT SIDE 1. GND A. GND 2. GND B. GND 3. +5V C. +5V 4. +5V D. +5V 5. VID BL E. VID GN 6. VID RED F. SYNC 7. N/U H. VID GND 8. 1 JUMP J. 2 JUMP 9. 1 SHOOT K.
File: C:\Virtual\Web\kk\coinop_kb\GameTech\commndo.56.txt 3168 K - Updated 1995.10.12
C:\Virtual\Web\kk\coinop_kb\GameTech\crimcity.txt
CRIME CITY PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\crimcity.txt 3080 K - Updated 1995.08.02
C:\Virtual\Web\kk\coinop_kb\GameTech\dorunrun.txt
MR. DO RUN RUN COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 F 7 H 8 +12V J +12V 9 K 10
File: C:\Virtual\Web\kk\coinop_kb\GameTech\dorunrun.txt 3596 K - Updated 1995.09.23
C:\Virtual\Web\kk\coinop_kb\GameTech\emp-city.txt
EMPIRE CITY PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9
File: C:\Virtual\Web\kk\coinop_kb\GameTech\emp-city.txt 3487 K - Updated 1995.08.02
C:\Virtual\Web\kk\coinop_kb\GameTech\gunforce.txt
GUNFORCE PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\gunforce.txt 4076 K - Updated 1995.07.31
C:\Virtual\Web\kk\coinop_kb\GameTech\gunsmoke.txt
GUNSMOKE COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BL F SYNC 7 GND H GND 8 J 9 PL1 SHOOT CEN
File: C:\Virtual\Web\kk\coinop_kb\GameTech\gunsmoke.txt 3608 K - Updated 1995.08.02
C:\Virtual\Web\kk\coinop_kb\GameTech\ham-hary.txt
HAMMERIN' HARRY PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9
File: C:\Virtual\Web\kk\coinop_kb\GameTech\ham-hary.txt 4215 K - Updated 1995.08.01
C:\Virtual\Web\kk\coinop_kb\GameTech\hook.txt
HOOK PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\hook.txt 4205 K - Updated 1995.08.01
C:\Virtual\Web\kk\coinop_kb\GameTech\king-of.dra.txt
KING OF THE DRAGONS PARTS SIDE CKT SIDE CNI 2 (PL-3) ------------ ------------ ------ 1 GND A GND 1 GND 2 GND B GND 2 GND 3 +5V C +5V 3 RIGHT 4 +5V D +5V 4 LEFT 5 E 5 DOWN 6
File: C:\Virtual\Web\kk\coinop_kb\GameTech\king-of.dra.txt 3673 K - Updated 1995.08.01
C:\Virtual\Web\kk\coinop_kb\GameTech\knights.rnd.txt
KNIGHTS OF THE ROUND PARTS SIDE CKT SIDE ------------ ------------ CNIO 2 1 GND A GND 1 GND 2 GND B GND 2 GND 3 +5V C +5V 3 RIGHT 4 +5V D +5V 4 LEFT 5 E 5 DOWN 6 +12V F +1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\knights.rnd.txt 4615 K - Updated 1995.08.01
C:\Virtual\Web\kk\coinop_kb\GameTech\leg-wing.txt
LEGENDARY WINGS COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BL F SYNC 7 GND H GND 8 J 9 PL1 MISSILE/JUMP
File: C:\Virtual\Web\kk\coinop_kb\GameTech\leg-wing.txt 3426 K - Updated 1995.12.23
C:\Virtual\Web\kk\coinop_kb\GameTech\magic.swd.txt
MAGIC SWORD PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\magic.swd.txt 4028 K - Updated 1995.07.31
C:\Virtual\Web\kk\coinop_kb\GameTech\nastar.txt
NASTAR WARRIOR SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\nastar.txt 3050 K - Updated 1995.07.31
C:\Virtual\Web\kk\coinop_kb\GameTech\r-type-2.txt
R TYPE II PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\r-type-2.txt 4162 K - Updated 1995.07.31
C:\Virtual\Web\kk\coinop_kb\GameTech\radactio.txt
RAD ACTION PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\radactio.txt 3442 K - Updated 1995.05.08
C:\Virtual\Web\kk\coinop_kb\GameTech\rim-rock.bb.txt
RIM ROCKIN' BASKETBALL PARTS SIDE CKT SIDE PL 3,4 ------------ ------------ ------- 1 GND A GND 1 GND 2 GND B GND 2 +5V 3 +5V C +5V 3 ---- 4 +5V D +5V 4 SVC - 5
File: C:\Virtual\Web\kk\coinop_kb\GameTech\rim-rock.bb.txt 2279 K - Updated 1995.08.25
C:\Virtual\Web\kk\coinop_kb\GameTech\riskchal.txt
RISKY CHALLENGE PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\riskchal.txt 3907 K - Updated 1995.07.30
C:\Virtual\Web\kk\coinop_kb\GameTech\sect-z.txt
SECTION Z COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BL F SYNC 7 GND H GND 8 J 9 PL1 FIRE 2
File: C:\Virtual\Web\kk\coinop_kb\GameTech\sect-z.txt 3377 K - Updated 1995.06.30
C:\Virtual\Web\kk\coinop_kb\GameTech\sno-bros.txt
SNOW BROS PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COIN
File: C:\Virtual\Web\kk\coinop_kb\GameTech\sno-bros.txt 2738 K - Updated 1996.09.02
C:\Virtual\Web\kk\coinop_kb\GameTech\speedrum.blr.txt
SPEED RUMBLER PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\speedrum.blr.txt 3182 K - Updated 1995.07.30
C:\Virtual\Web\kk\coinop_kb\GameTech\strider.txt
STRIDER PARTS SIDE CKT SIDE ---------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COIN LOCKOUT 10
File: C:\Virtual\Web\kk\coinop_kb\GameTech\strider.txt 4196 K - Updated 1995.07.29
C:\Virtual\Web\kk\coinop_kb\GameTech\supr-qix.txt
SUPER QIX PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\supr-qix.txt 3244 K - Updated 1996.12.20
C:\Virtual\Web\kk\coinop_kb\GameTech\tch-down.fev.txt
TOUCHDOWN FEVER PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\tch-down.fev.txt 4093 K - Updated 1995.07.29
C:\Virtual\Web\kk\coinop_kb\GameTech\thuncade.txt
THUNDERCADE PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\thuncade.txt 2869 K - Updated 1995.07.29
C:\Virtual\Web\kk\coinop_kb\GameTech\un-squad.txt
U.N. SQUADRON PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\un-squad.txt 2982 K - Updated 1995.07.29
C:\Virtual\Web\kk\coinop_kb\GameTech\violfite.txt
VIOLENCE FIGHT PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\violfite.txt 2640 K - Updated 1995.07.29
DonkeyKong3.txt
Donkey Kong 3 Nintendo, 1983 Donkey Kong 3 Option Switch Settings --------------------------------------------------------------------- -------- Toggle (SW1) Settings A B C D E F G H Option --------------------------------------------------------------------- -------- Number of Players per Game -------------------------- Off Off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\D\DonkeyKong3_DIP.pdf 5019 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Arkanoid22.txt
> > Does anyone know the pin-outs for an Arkanoid board which has a 22 pin > connector? > 1 Ground 2 Red 3 Green 4 Neg Sync 5 Speaker + 6 Post 8 Coin Switch 9 Coin Meter 11 Service 12 1P Select 15 1P Right 16 1P Left 21 1P Fire A Ground B Video GND C Blue D N/A E Speaker - F Post H N/A J N/A K N/A L N/A M Tilt N 2P Select P N/A R N/A S 2P Right T 2P Left U, V, W, X - N/A Y 2P Fire Z N/A
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Arkanoid22.txt 395 K - Updated 1998.04.01
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Pacland.txt
Pac Land Logic Board Connections -------------------------------- J8.44P Edge Connector (The pole key is located between E and F) 225J-22221-488DDK (Pitch 3.96mm) A GND 1 GND B Speaker + 2 Speaker - C Lockout Solenoid 3 Coin Counter D 1 P Start Lamp 4 2 P Start Lamp E + 12v 5 +12v F +5v 6 +5v H GND
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Pacland.txt 1977 K - Updated 1996.11.17
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Rampart.txt
Rampart Atari 1991 typed up by: Ray Ghanbari <ray@mayo.edu> Thanks to Rick Kennedy <rickk@coil.com> of Great Games Plus, Inc. for providing me a copy of the wiring schematics Notes: * There are 2 versions of Rampart: - 2 player version that is straight JAMMA and uses joysticks to move pieces - 3 player version that uses trackballs to move pieces. * Both version have all options set from the test screen * In chatting with folks, game play of the 3 player version is much nicer than the
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Rampart.txt 4785 K - Updated 1996.07.16
C:\Virtual\Web\kk\coinop_kb\Pinouts\Battlezone.txt
BATTLEZONE, Atari 1980 ---------------------- P18: 44-pin edge connector (aux/small board) component side solder side -------------- ----------- +5V RTN A 1 +5V RTN B 2 +5V C 3 +22VDC D 4 AUDIO RTN E 5 AUDIO +OUT F 6 AUDIO -OUT H 7 START LED J 8
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Battlezone.txt 3622 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Major_Havoc.txt
"Major Havoc" (Atari, 1983 ) ---------------------------- P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 D 4 +10.3 VDC UNREG E 5 SELF TEST F 6 COIN R H 7 COIN L J 8 AUDIO 1 COIN AUX K 9 AUDIO 2 FI
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Major_Havoc.txt 5317 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Red_Baron.txt
Red Baron --------- P20 (Main PCB) _______ GND | 1| A| GND +5V | 2| B| +5V +22V | 3| C| -22V | 4| D| | 5| E| Coin:Left Slam | 6| F| Coin:Center Test | 7| H| Coin:Right Counter:Left | 8| J| Counter:Right Counter:Center | 9| K| |10| L| X invert (ground for Non-Mirrored Cabinets) |11| M| GND |12| N| GND |13| P| GND
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Red_Baron.txt 6235 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Sinbad.txt
Sinbad, Sega 1983 ----------------- 1BD TYPE -------- COMPONENT | SOLDER ---------------------+---------------------- +12V | 1 | A | +12V Speaker - | 2 | B | Speaker + | 3 | C | 1P.Start | 4 | D | 2P.Start 1P.Right | 5 | E | 2P.Right 1P.Left | 6 | F | 2P.Left 1P.Up | 7 | G | 2P.Up 1P.Down | 8 | H | 2P.Down
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Sinbad.txt 4459 K - Updated 2003.01.06
Dig Dug Technical Information
Dig Dug Pinouts, switch settings, memory map, and more.
File: C:\Virtual\Web\kk\coinop_kb\GameTech\DigDug Tech.html 7053 K - Updated 2002.04.25
C:\Virtual\Web\kk\coinop_kb\Pinouts\Centipede.txt
Centipede --------- P20: | --------------------------------|----------------------------------- GND | A | 1 | Ground + 5 V | B | 2 | + 5 V + 12 V | C | 3 | + 22 V DC - 5 V | D | 4 | - 22 V DC | E | 5 | Center Coin Counter Left Coin Counter | F | 6 | Right Coin Counter | H | 7 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Centipede.txt 5167 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Exed_Exes.txt
Exed Exes --------- SOLDER SIDE | PARTS SIDE ------------------------------------------ Gnd | A | 1 | Gnd (Power Supply) Gnd | B | 2 | Gnd (Video) +5V | C | 3 | +5V +5V | D | 4 | +5V Green | E | 5 | Red Sync | F | 6 | Blue (Gnd) | H | 7 | (Gnd)
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Exed_Exes.txt 6882 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Growl.txt
GROWL Manufacturer: Taito Year: 1990 Conversion Class: JAMMA+ PINOUTS: SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J CO
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Growl.txt 5197 K - Updated 2003.05.30
C:\Virtual\Web\kk\coinop_kb\Pinouts\Millipede.txt
MILLIPEDE --------- The following is edited version of the Millipede pinout listing originally done by Jonathan Deitch. This version adds the pinouts used for a cocktail style cabinet, joystick inputs, and seperate H & V sync outputs. This additional information was shown on the pinout sheet which I got from Video Connections. I'd strongly suggest verifying these before you use them. Dave F. 44 Pin Wiring List for P20: COMPONENT
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Millipede.txt 7554 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Moon_Patrol.txt
Moon Patrol ----------- Solder Side | Parts Side --------------------------------|-------------------------------- GND | A | 1 | GND GND | B | 2 | GND | C | 3 | Coin Counter B | D | 4 | Coin Counter A 2P.SLOW (Left) | E | 5 | 1P.SLOW (Left) 2P.FAST (Right) | F | 6 | 1P.FAST (Right) 2P.FIRE | H | 7 | 1P.FIRE
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Moon_Patrol.txt 6354 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Moon_Ranger.txt
Moon Ranger ----------- Solder Side | Parts Side --------------------------------|-------------------------------- GND | A | 1 | GND GND | B | 2 | GND | C | 3 | Coin Counter B | D | 4 | Coin Counter A 2P.SLOW (Left) | E | 5 | 1P.SLOW (Left) 2P.FAST (Right) | F | 6 | 1P.FAST (Right) 2P.FIRE | H | 7 | 1P.FIRE
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Moon_Ranger.txt 6354 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Rampart.txt
Rampart, Atari 1991 ------------------ Notes: * There are 2 versions of Rampart: - 2 player version that is straight JAMMA and uses joysticks to move pieces - 3 player version that uses trackballs to move pieces. * Both version have all options set from the test screen * In chatting with folks, game play of the 3 player version is much nicer than the 2 player version (game rocks, BTW) * I believe that the Rotate buttons double as start buttons for the 3 player versi
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Rampart.txt 2699 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Shuuz.txt
SHUUZ ----- PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Shuuz.txt 1440 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Spectar.txt
Spectar Exidy, 1980 ------------------- COMP SID J1 CKT SIDE P5 P21 --------- -------- -- --- 1 A 1 GND 1 VID RED 2 B 2 +12V 2 VID GN 3 C 3 -12V 3 VID BL 4 D 4 GND 4 SYNC 5 DOWN E COIN 1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Spectar.txt 4132 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Tip_Top.txt
Tip Top Sega, 1983 -------------------- According to the service manual there apears to be two different board sets. One is constructed of 3 pcbs, the other 2. 3 Board set. ------------ Complete set part number 834-5165 Control pcb part number 834-5166 Video pcb part number 834-5167 Sound pcb part number 834-5168 2 Board set. ------------ Complete set part number 834-5180 Control pcb part number 834-5181 Video pcb part number 834-5167 44-pin connector
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Tip_Top.txt 5232 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Twin_Bee.txt
Twin Bee -------- SOLDER SIDE | PARTS SIDE ------------------------------------------ Gnd | A | 1 | Gnd (Power Supply) Gnd | B | 2 | Gnd (Video) +5V | C | 3 | +5V +5V | D | 4 | +5V Green | E | 5 | Red Sync | F | 6 | Blue (Gnd) | H | 7 | (Gnd)
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Twin_Bee.txt 6878 K - Updated 2003.01.06
Black Widow pinouts
Black Widow Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Black Widow Tech.html 2215 K - Updated 2002.09.24
C:\Virtual\Web\kk\coinop_kb\GameTech\BodySlam.txt
---------------------------------------------------------------------- ------ Name Of Game: Body Slam Manuf: Sun Corp. Of America Compatable With: (none) ---------------------------------------------------------------------- ------ Typed By: James R. Twine Email: jtwine@jtwine.com ---------------------------------------------------------------------- ------ Notes: 1) This games uses a 56 pin (JAMMA-like) connector, (pin spacing is unknown), but IT IS NOT A J
File: C:\Virtual\Web\kk\coinop_kb\GameTech\BodySlam.txt 4257 K - Updated 1999.01.01
C:\Virtual\Web\kk\coinop_kb\GameTech\cabal.txt
Name Of Game: Cabal (joystick version) From: Clive Bittlestone (clyvb@asic.sc.ti.com) - I can not take any responsibility for the accuracy of this information, although I was careful. It claims to be standard JAMMA, but lettering is different, and button 3 is used for the test and service sw rather than the JAMMA "Button3" (X,24) - Modified from Tim Tewalt's original JAMMA pinout. - Thanks to Jeff Ranlett for faxing me a copy of this data. - I do not have the pinout for the trackball version yet,
File: C:\Virtual\Web\kk\coinop_kb\GameTech\cabal.txt 3770 K - Updated 1996.04.03
Centipede pinouts
Centipede Pinout and Switch Settings
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Centipede Tech.html 8135 K - Updated 2006.12.20
C:\Virtual\Web\kk\coinop_kb\GameTech\crystalc.ast.txt
From: slemon@jolt.mpx.com.au (Scott Lemon) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Looking for Crystal Castles Tech Info (pinouts, etc.) Date: 8 Mar 1995 07:22:21 GMT Jim Maricondo (jagaroth@leland.Stanford.EDU) wrote: : Last fall I came into posession of a crystal castles board. However, I : don't have any pinouts or other information on how to hook it up (like : input device, etc, as well). If anyone could share some info in this : regard I would greatly appreciate it. Crystal Castl
File: C:\Virtual\Web\kk\coinop_kb\GameTech\crystalc.ast.txt 5105 K - Updated 1996.03.25
C:\Virtual\Web\kk\coinop_kb\GameTech\CrystalCastles.txt
From: slemon@jolt.mpx.com.au (Scott Lemon) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Looking for Crystal Castles Tech Info (pinouts, etc.) Date: 8 Mar 1995 07:22:21 GMT Jim Maricondo (jagaroth@leland.Stanford.EDU) wrote: : Last fall I came into posession of a crystal castles board. However, I : don't have any pinouts or other information on how to hook it up (like : input device, etc, as well). If anyone could share some info in this : regard I would greatly appreciate it. Crystal Castl
File: C:\Virtual\Web\kk\coinop_kb\GameTech\CrystalCastles.txt 5105 K - Updated 1995.12.31
C:\Virtual\Web\kk\coinop_kb\GameTech\DonkeyKong3.txt
Donkey Kong 3 Nintendo, 1983 Donkey Kong 3 Option Switch Settings ----------------------------------------------------------------------------- Toggle (SW1) Settings A B C D E F G H Option ----------------------------------------------------------------------------- Number of Players per Game -------------------------- Off Off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\DonkeyKong3.txt 5735 K - Updated 1995.04.03
C:\Virtual\Web\kk\coinop_kb\GameTech\donkkong.iii.txt
Donkey Kong 3 Nintendo, 1983 Donkey Kong 3 Option Switch Settings ----------------------------------------------------------------------------- Toggle (SW1) Settings A B C D E F G H Option ----------------------------------------------------------------------------- Number of Players per Game -------------------------- Off Off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\donkkong.iii.txt 5735 K - Updated 1996.03.25
C:\Virtual\Web\kk\coinop_kb\GameTech\exedexes.txt
EXED EXES COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BLUE F SYNC 7 GND H GND 8 J 9 PL1 FIRE 2 K PL2 FIRE 2 10 PL1 FIR
File: C:\Virtual\Web\kk\coinop_kb\GameTech\exedexes.txt 6740 K - Updated 1996.04.04
C:\Virtual\Web\kk\coinop_kb\GameTech\mappy.txt
0 MAPPY PARTS SIDE SOLDER SIDE GND A 1 GND SPKR+ B 2 SPKR- C 3 CTR D 4 +12V E 5 +12V +5V F
File: C:\Virtual\Web\kk\coinop_kb\GameTech\mappy.txt 4859 K - Updated 1996.05.26
C:\Virtual\Web\kk\coinop_kb\GameTech\shuuz.txt
SHUUZ PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9
File: C:\Virtual\Web\kk\coinop_kb\GameTech\shuuz.txt 1510 K - Updated 1996.06.05
Warlords pinouts
Warlords Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Warlords Tech.html 5099 K - Updated 2002.09.24
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BodySlam.txt
---------------------------------------------------------------------- ------ Name Of Game: Body Slam Manuf: Sun Corp. Of America Compatable With: (none) ---------------------------------------------------------------------- ------ Typed By: James R. Twine Email: jtwine@jtwine.com ---------------------------------------------------------------------- ------ Notes: 1) This games uses a 56 pin (JAMMA-like) connector, (pin spacing is unknown), but IT IS NOT A J
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BodySlam.txt 4257 K - Updated 1999.01.01
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Cabal.txt
Name Of Game: Cabal (joystick version) From: Clive Bittlestone (clyvb@asic.sc.ti.com) - I can not take any responsibility for the accuracy of this information, although I was careful. It claims to be standard JAMMA, but lettering is different, and button 3 is used for the test and service sw rather than the JAMMA "Button3" (X,24) - Modified from Tim Tewalt's original JAMMA pinout. - Thanks to Jeff Ranlett for faxing me a copy of this data. - I do not have the pinout for the trackball version yet,
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Cabal.txt 2608 K - Updated 1994.09.24
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CrystalCastles.txt
From: slemon@jolt.mpx.com.au (Scott Lemon) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Looking for Crystal Castles Tech Info (pinouts, etc.) Date: 8 Mar 1995 07:22:21 GMT Jim Maricondo (jagaroth@leland.Stanford.EDU) wrote: : Last fall I came into posession of a crystal castles board. However, I : don't have any pinouts or other information on how to hook it up (like : input device, etc, as well). If anyone could share some info in this : regard I would greatly appreciate it. Crystal Castl
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CrystalCastles.txt 5105 K - Updated 1995.12.31
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Gravitar.txt
--------------------------------------------------------------------------- Pinouts for "Gravitar" (Atari, 1982) 2/13/96 Changed `-SENSE (-5V)' to `-SENSE (GND)' Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com) P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +22 VDC D 4 -22 VDC
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Gravitar.txt 2206 K - Updated 1996.02.14
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Millipede.txt
MILLIPEDE --------- Originally typed in by Jonathan Deitch (jdeitch@umiami.miami.edu) Edited by Dave Fish (dfish@nyx.cs.du.edu) Game: Millipede The following is edited version of the Millipede pinout listing originally done by Jonathan Deitch. This version adds the pinouts used for a cocktail style cabinet, joystick inputs, and seperate H & V sync outputs. This additional information was shown on the pinout sheet which I got from Video Connections. I'd strongly suggest verifying these before you
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Millipede.txt 5996 K - Updated 1994.05.10
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MrDosCastle.txt
Pinouts for UNIVERSAL Mr. Do's Castle (1983): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original Mr. Do's Castle service manual. For some reason, the player controls seem to be common, it doesn't matter which side of the connector you wire from. Not like a set of controls for P1, then another for P2, all controls do the same job. 56-pin edge connector ---
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MrDosCastle.txt 1979 K - Updated 2000.04.15
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\SpaceDuel.txt
--------------------------------------------------------------------------- Pinouts for "Space Duel" (Atari, 1981) 2/13/96 Changed `-SENSE (-5V)' to `-SENSE (GND)' Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com) P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +22 VDC D 4 -22 VDC
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\SpaceDuel.txt 2254 K - Updated 1996.02.14
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\SuperBug.txt
Pinouts for Atari Super Bug (1977): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 11th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original Super Bug Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to output to JAMMA ;) 44-pin edge connector ---------------------------------------------------- 16.5v CT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\SuperBug.txt 1737 K - Updated 2000.04.15
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Warlords.txt
These are the updated pinouts for Warlords. This list contains both pinouts for the 2 player B&W upright version and the 4 player color cocktail version; both use the same PCB. Game : Warlords Note : * means N.O. Typed in by: jenison@cig.mot.com List for P19: --------------------------------|----------------------------------- | A | 1 | ----------------------------|---|---|------------------------------- Video RET (mono) | B | 2 | Video OUT (mono) -------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Warlords.txt 4797 K - Updated 1996.05.30
C:\Virtual\Web\kk\coinop_kb\GameTech\quartet.txt
SEGA 4-Player Interface Quartet Pinouts Sega<Sun, May 1986 ----------------------------------------------------------- Component Side | Solder Side ----------------------------+------------------------------ Gnd 1 | A Gnd Gnd 2 | B Gnd +5V 3 | C +5V +5V 4 | D +5V +12V 5 | E +12V Coin Meter 1 6 | F Coin Meter 2 N/C 7 | H
File: C:\Virtual\Web\kk\coinop_kb\GameTech\quartet.txt 14069 K - Updated 1996.04.04
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Quartet.txt
SEGA 4-Player Interface Quartet Pinouts Sega<Sun, May 1986 ----------------------------------------------------------- Component Side | Solder Side ----------------------------+------------------------------ Gnd 1 | A Gnd Gnd 2 | B Gnd +5V 3 | C +5V +5V 4 | D +5V +12V 5 | E +12V Coin Meter 1 6 | F Coin Meter 2 N/C 7 | H
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Quartet.txt 10208 K - Updated 1995.05.11
C:\Virtual\Web\kk\coinop_kb\DataSheets\DS1073_Datasheet.pdf
DS1073 3–Volt EconOscillator/Divider DS1073 052698 1/15 FEATURES • Dual Fixed frequency outputs (30 KHz – 100 MHz) • User–programmable on–chip dividers (from 1 – 513) • User–programmable on–chip prescaler (1, 2, 4) • No external components • ± 0.5% Initial tolerance • ± 1% variation over temperature and voltage • Internal clock, External clock or crystal reference options • 2.7 – 3.6V supply • Power–down mode • Synchronous output gating PIN ASSIGNMENT 8 7 6 5 1 2 3 4 I/O OUT0 VCC GND OSCIN XTAL OE PDN/SELX
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\DS1073_Datasheet.pdf 106619 K - Updated 2002.12.17
C:\Virtual\Web\kk\coinop_kb\DataSheets\6502\6502-NMOS.extra.opcodes.txt
"Extra Instructions Of The 65XX Series CPU" By: Adam Vardy (abe0084@infonet.st-johns.nf.ca) [File created: 22, Aug. 1995... 27, Sept. 1996] The following is a list of 65XX/85XX extra opcodes. The operation codes for the 6502 CPU fit in a single byte; out of 256 possible combinations, only 151 are "legal." This text describes the other 256-151= 105 operation codes. These opcodes are not generally recognized as part of the 6502 instruction set. They are also referred to as undef
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\6502\6502-NMOS.extra.opcodes.txt 20138 K - Updated 1999.07.12
C:\Virtual\Web\kk\coinop_kb\Pinouts\Black_Dragon.txt
BLACK DRAGON PINOUTS: SOLDER SIDE COMPONENT SIDE ------------------------------------------------------ A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E 5 F +12V 6 +12V H POST 7 POST J COIN COUNTER 2 8 COIN COUNTER 1 K 9 L SPEAKER (-) 10 SPEAKER (+) M 11 N VIDEO G 12 VIDEO R P VIDEO SYNC 13 VIDEO B R SERVICE SW 14 VIDEO GND S 15 T COIN 2 16 COIN 1 U 2P START 17 1P START V 2P UP 18 1P UP W 2P DOWN 19 1P DOWN X 2P LEFT 2
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Black_Dragon.txt 700 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Hellfire.txt
HELLFIRE PINOUTS: SOLDER SIDE COMPONENT SIDE -------------------------------------------------------- A GND 1 GND B GND 2 GND C + 5V 3 + 5V D +5V 4 + 5V E 5 F + 12V 6 + 12V H POST 7 POST J COIN COUNTER 2 8 COIN COUNTER 1 K COIN LOCKOUT 2 9 COIN LOCKOUT 1 L SPEAKER (-) 10 SPEAKER (+) M 11 N VIDEO G 12 VIDEO R P VIDEO SYNC 13 VIDEO B R SERVICE SW 14 VIDEO GND S 15 TEST SW T (COIN 2) 16 COIN 1 U 2P START 17 1P START V 2P UP
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Hellfire.txt 769 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Starship_1.txt
Starship 1 (1977 Atari) ----------------------- pin pin ----------------- ------------------- 1 +10v ct grd A +10v ct grd 2 +10v unreg B +10v unreg 3 +10v unreg C +10v unreg 4 +10v ct grd D +10v ct grd 5 E slam sw n.o. 6 video out F roll pot wiper 7 pitch pot wiper H start led 8 start n.o. J test n.o. 9 slow n.o. K photon n.o. 10
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Starship_1.txt 1260 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\U.S._Classic.txt
U.S. CLASSIC ------------ PARTS SIDE CKT SIDE TRK BALL CONN ------------ ------------ ------------- 1 +5V 1 GND A GND 2 UP 2 GND B GND 3 DOWN 3 +5V C +5V 4 RIGHT 4 +5V D +5V 5 LEFT 5
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\U.S._Classic.txt 3514 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Warp_Warp.txt
Warp Warp CPU Logic Board ------------------------- A center tap (7 v) 1 center tap (7v) R-B B center tap (7 v) 2 center tap (7v) R-B C 7 VAC - 3 7 VAC - D 7 VAC + 4 7 VAC + E RGB Blue 5 RGB Green F P2 right 6 H RGB Red 7 RGB Sync J P2 left
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Warp_Warp.txt 1344 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\mercs.txt
MERCS SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\mercs.txt 3128 K - Updated 1995.02.02
C:\Virtual\Web\kk\coinop_kb\GameTech\usclasic.txt
U.S. CLASSIC PARTS SIDE CKT SIDE TRK BALL CONN ------------ ------------ ------------- 1 +5V 1 GND A GND 2 UP 2 GND B GND 3 DOWN 3 +5V C +5V 4 RIGHT 4 +5V D +5V 5 LEFT 5 E
File: C:\Virtual\Web\kk\coinop_kb\GameTech\usclasic.txt 3514 K - Updated 1995.07.29
C:\Virtual\Web\kk\coinop_kb\Pinouts\BlockBlock.txt
BLOCK BLOCK pinout (joystick version). It's a 1991 game developed by Capcom Typed by Corrado Tomaselli (toma.co@tin.it) coinop.org thanks Corrado Tomaselli for the submission Solder Side | Parts Side ________________________________|___________________________________ | A | 1 | ----------------------------|---|---|------------------------------- | B | 2 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\BlockBlock.txt 3982 K - Updated 2010.01.11
C:\Virtual\Web\kk\coinop_kb\Pinouts\Dodge_Man.txt
Dodge Man, Omori Electric CO., LTD. ----------------------------------- BACKSIDE | OUTSIDE ---------------------+---------------------- +5V | 1 | A | +5V +5V | 2 | B | +5V GND | 3 | C | GND GND | 4 | D | GND -5V | 5 | E | -5V -5V | 6 | F | -5V +12V | 7 | G | +12V +12V | 8 | H | +12V | 9 | I | Green
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Dodge_Man.txt 2905 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Dungeons_and_Dragons.txt
DUNGEONS AND DRAGONS -------------------- PARTS SIDE CKT SIDE OPTION CONN ------------ ------------ ----------- 1 GND A GND 1 GND 2 GND B GND 2 GND 3 +5V C +5V 3 +12V 4 +5V D +5V 4 5 -5V E -5V 5 3 PL LOCKOUT 6 +12V
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Dungeons_and_Dragons.txt 2520 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Frontline.txt
Frontline, Taito 1982 --------------------- "T" "G" ----------------------- ---------------------------------------------- 1 GND A GND 1 GND A GND 18 +5V 2 RED B VIDEO GND REST ARE N/C 3 GREEN C BLUE 4 SYNC D N/C 5 + AUDIO E
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Frontline.txt 4825 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Galaga_boot2.txt
From: ub2f@rz.uni-karlsruhe.de (Ralph Kimmlingen) Date: 5. Oct 1995 yet another Galaga'82 pinout a) main connector --------------------------------------------------------- Solder Side | PIN | Component Side --------------------------------------------------------- GND | A | 1 | GND GND | B | 2 | GND +5V | C | 3 | +5V +5V | D | 4 | +5V
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Galaga_boot2.txt 1975 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Galaga_boot22.txt
G A L A G A ============= by Brian Murray (brian@demon.csd.unsw.edu.au) There are apparently many different galaga implementations, this one happens to be mine. I don't know how I would identify my particular boards, but I'll give as much as I can. (They were from a tabletop if that matters). There are two boards, both with blue solder masks. The top one (slightly larger) is the CPU board, has the 4 processors and program EPR
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Galaga_boot22.txt 2242 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Insector.txt
GOTTLIEB INFORMATION: INSECTOR PINOUTS ---------------------------------------------- CPU SOLDER | COMPONENT -------------+--------------- _______ +5V |A | 1| GND +5V |B | 2| GND +5V |C | 3| Coin Return GND |D | 4| |E | 5| Coin Meter |F | 6| |H | 7|
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Insector.txt 2073 K - Updated 2003.01.09
C:\Virtual\Web\kk\coinop_kb\Pinouts\JAMMA.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine. EMail: jtwine@jtwine.com -> JAMMA Standard Connector <- Name Of Game: N/A Notes: Not all games will use all pins, and some kits may have extra connectors for more/different controls! i.e. Street Fighter II and Ikari Warriors. Solder Side | Parts Side GND | A | 1 | GND GND | B |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\JAMMA.txt 2064 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Kea_Gul_Yan_Cha_Maru.txt
Kea Gul Yan Cha Maru -------------------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND | 3 | C | | 4 | D | Coin A 2P.Left | 5 | E | 1P.Left 2P.Right | 6 | F | 1P.Right 2P.Shoot | 7 | G | 1P.Shoot 1P.Start | 8 | H | 2P.Start Counter | 9 | I | Sync
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Kea_Gul_Yan_Cha_Maru.txt 3710 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Krull.txt
GOTTLIEB INFORMATION: KRULL PINOUTS ---------------------------------------------- CPU MA-456 (A1) SOLDER | COMPONENT -------------+--------------- _______ +5V |A | 1| GND +5V |B | 2| GND +5V |C | 3| Coin Return GND |D | 4| |E | 5| Coin Meter |F | 6| |H | 7|
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Krull.txt 3773 K - Updated 2003.01.09
C:\Virtual\Web\kk\coinop_kb\Pinouts\Lord_of_gun.txt
Lord of Gun JAMMA Pinout Main Jamma Connector Solder Side | Parts Side ------------------------------------------------------------------ GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +5 | D | 4 | +5 | E | 5 | +12 | F | 6 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Lord_of_gun.txt 2323 K - Updated 2003.01.09
C:\Virtual\Web\kk\coinop_kb\Pinouts\Mad_Planets.txt
GOTTLIEB INFORMATION: MAD PLANETS PINOUTS ---------------------------------------------- CPU MA-378 (A1) SOLDER | COMPONENT -------------+--------------- _______ +5V |A | 1| GND +5V |B | 2| GND +5V |C | 3| Coin Return GND |D | 4| |E | 5| Coin Meter |F | 6| |H | 7|
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Mad_Planets.txt 4316 K - Updated 2003.01.09
C:\Virtual\Web\kk\coinop_kb\Pinouts\Metamorphic_Force.txt
METAMORPHIC FORCE ----------------- PARTS SIDE CKT SIDE CN3/CN4 ------------ ------------ ------- 1 GND START BUTTONS A GND 1 COIN 2 GND ARE NOT USED B GND 2 NU 3 +5V WHEN 4 COIN C +5V 3 LEFT 4 +5V SLOTS ARE USED D +5V 4 RIGHT 5 E
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Metamorphic_Force.txt 2324 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\No_Mans_Land.txt
No Man's Land, Universal ------------------------ ________________________________|___________________________________ Gnd | A | 1 | Gnd Gnd | B | 2 | Gnd +5 Volt | C | 3 | +5 Volt +5 Volt | D | 4 | +5 Volt | E | 5 | | F | 6 | | H | 7 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\No_Mans_Land.txt 2476 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Qberts_qubes.txt
GOTTLIEB INFORMATION: Q*BERT'S QUBES PINOUTS ---------------------------------------------- CPU MA-378 (A1) SOLDER | COMPONENT -------------+--------------- _______ +5V |A | 1| GND +5V |B | 2| GND +5V |C | 3| Coin Return GND |D | 4| Coin 1 |E | 5| Coin Lockout Coin Meter |F | 6| Knocker
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Qberts_qubes.txt 2512 K - Updated 2003.01.09
C:\Virtual\Web\kk\coinop_kb\Pinouts\Reactor.txt
GOTTLIEB INFORMATION: REACTOR PINOUTS ---------------------------------------------- CPU MA-289 (A1) SOLDER | COMPONENT -------------+--------------- _______ +5V |A | 1| +5V |B | 2| GND +5V |C | 3| Coin Return GND |D | 4| |E | 5| P1 2 (7) light Coin Meter |F | 6| P1 2 (3) light
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Reactor.txt 2846 K - Updated 2003.01.09
C:\Virtual\Web\kk\coinop_kb\Pinouts\Tekhan.txt
Name Of Game: Tekhan (Rygar, BombJack, etc) Solder Side | Parts Side 2P Right | A | 1 | 2P Left 2P Up | B | 2 | 2P Down 2P Attack | C | 3 | 2P Jump spare i/p | D | 4 | spare i/p 1P Right | E | 5 | 1P Left 1P Up | F | 6 | 1P Down 1P Attack | H | 7 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Tekhan.txt 1568 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Time_Scanner.txt
Time Scanner, Atari ------------------- SOLDER | PARTS ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V Counter 2 | 6 | F | Counter 1 2P.Lamp | 7 | G | 1P.Lamp | 8 | H | 2P.Flipper Left | 9 | I | 1P.Flipper Left 2P.Flipper Right
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Time_Scanner.txt 5043 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\badlands.txt
BADLANDS PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\badlands.txt 1526 K - Updated 1995.08.02
C:\Virtual\Web\kk\coinop_kb\GameTech\bagman.txt
B A G M A N COMP SIDE CKT SIDE ---------- ========= A GND 1 GND B GND 2 GND C +5 VDC 3 +5 VDC D -5 VDC 4 -5 VDC E 5 F Reset 6 Coin Counter H Player 2 Action 7 Coin 4 J Coin 1 8 Coin 2
File: C:\Virtual\Web\kk\coinop_kb\GameTech\bagman.txt 2266 K - Updated 1995.12.28
C:\Virtual\Web\kk\coinop_kb\GameTech\blackwid.txt
BLACK WIDOW P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +22 VDC D 4 -22 VDC 10.3 VDC E 5 COIN LOCKOUT F 6 COIN CTR R COIN CTR L H 7 P1 LED P2 LED J 8 FIRE UP FIRE DOWN K 9 FIRE LEFT FIRE RIGHT L 10
File: C:\Virtual\Web\kk\coinop_kb\GameTech\blackwid.txt 4708 K - Updated 1996.06.14
C:\Virtual\Web\kk\coinop_kb\GameTech\cap-bowl.txt
CAPCOM BOWLING PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 J 9
File: C:\Virtual\Web\kk\coinop_kb\GameTech\cap-bowl.txt 1523 K - Updated 1995.08.02
C:\Virtual\Web\kk\coinop_kb\GameTech\cltc-hit.txt
CLUTCH HITTER PARTS SIDE CKT SIDE 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 K 10 SP + L SP
File: C:\Virtual\Web\kk\coinop_kb\GameTech\cltc-hit.txt 3503 K - Updated 1995.08.02
C:\Virtual\Web\kk\coinop_kb\GameTech\DevilZone.txt
Pinouts for UNIVERSAL Devil Zone (1980): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original Devil Zone service manual. 56-pin edge connector ---------------------------------------------------- GND | 1 | A | GND GND | 2 | B | GND +5v | 3 | C | +5v +5v | 4 | D | +5v +12v
File: C:\Virtual\Web\kk\coinop_kb\GameTech\DevilZone.txt 1775 K - Updated 2000.04.15
C:\Virtual\Web\kk\coinop_kb\GameTech\dungeons_and_dragons.txt
DUNGEONS AND DRAGONS PARTS SIDE CKT SIDE OPTION CONN ------------ ------------ ----------- 1 GND A GND 1 GND 2 GND B GND 2 GND 3 +5V C +5V 3 +12V 4 +5V D +5V 4 5 -5V E -5V 5 3 PL LOCKOUT 6 +12V
File: C:\Virtual\Web\kk\coinop_kb\GameTech\dungeons_and_dragons.txt 2556 K - Updated 1995.08.02
C:\Virtual\Web\kk\coinop_kb\GameTech\frontlin.txt
Frontline pinout: "G" "T" 1 GND A GND 1 GND A GND 2 VIDEO RED B VIDEO GND 18 +5 3 VIDEO GREEN C VIDEO BLUE REST ARE N/C 4 COMPOSITE SYNC D N/C 5 + AUDIO E AUDIO GND 6 N/C F N/C "H" 7 MRST H N/C 1 GND 8 COIN SW RIGHT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\frontlin.txt 4627 K - Updated 1996.04.04
C:\Virtual\Web\kk\coinop_kb\GameTech\galaga-1.txt
From: ub2f@rz.uni-karlsruhe.de (Ralph Kimmlingen) Date: 5. Oct 1995 yet another Galaga'82 pinout a) main connector --------------------------------------------------------- Solder Side | PIN | Component Side --------------------------------------------------------- GND | A | 1 | GND GND | B | 2 | GND +5V | C | 3 | +5V +5V | D | 4 | +5V +12
File: C:\Virtual\Web\kk\coinop_kb\GameTech\galaga-1.txt 1912 K - Updated 1996.10.11
C:\Virtual\Web\kk\coinop_kb\GameTech\hvy-barl.txt
HEAVY BARREL PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\hvy-barl.txt 3244 K - Updated 1995.08.01
C:\Virtual\Web\kk\coinop_kb\GameTech\kageki.txt
KAGEKI PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\kageki.txt 3012 K - Updated 1995.08.01
C:\Virtual\Web\kk\coinop_kb\GameTech\metamorf.frc.txt
METAMORPHIC FORCE PARTS SIDE CKT SIDE CN3/CN4 ------------ ------------ ------- 1 GND START BUTTONS A GND 1 COIN 2 GND ARE NOT USED B GND 2 NU 3 +5V WHEN 4 COIN C +5V 3 LEFT 4 +5V SLOTS ARE USED D +5V 4 RIGHT 5 E 5 UP 6
File: C:\Virtual\Web\kk\coinop_kb\GameTech\metamorf.frc.txt 2362 K - Updated 1995.07.31
C:\Virtual\Web\kk\coinop_kb\GameTech\milliped.txt
MILLIPEDE --------- COMPONENT SIDE SOLDER SIDE GND A 1 GND + 5 V B 2 + 5 V 1P Tball Horiz. Clock C 3 + 22 V DC (Note 1) 1P Tball Vert. Clock D 4 - 22 V DC (Note 1) +10.3 V DC (Note 1) E 5 1P Tball Horiz. Dir. 2P Tball Horiz. Clock F 6 1P Tball Vert. Dir. 2P Tball Vert. Clock H 7 2P Tball Vert. Dir. 2P DO
File: C:\Virtual\Web\kk\coinop_kb\GameTech\milliped.txt 5571 K - Updated 1995.11.02
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BlackWidow.txt
--------------------------------------------------------------------------- Pinouts for "Black Widow" (Atari, 1983) 2/13/96 Changed `-SENSE (-5V)' to `-SENSE (GND)' Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com) P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +22 VDC D 4 -22 VDC
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BlackWidow.txt 2050 K - Updated 1996.02.14
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\DevilZone.txt
Pinouts for UNIVERSAL Devil Zone (1980): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original Devil Zone service manual. 56-pin edge connector ---------------------------------------------------- GND | 1 | A | GND GND | 2 | B | GND +5v | 3 | C | +5v +5v | 4 | D | +5v +12v
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\DevilZone.txt 1775 K - Updated 2000.04.15
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\JAMMA-Connector.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine. EMail: jtwine@jtwine.com -> JAMMA Standard Connector <- Name Of Game: N/A Notes: Not all games will use all pins, and some kits may have extra connectors for more/different controls! i.e. Street Fighter II and Ikari Warriors. Solder Side | Parts Side ________________________________|___________________________________ GND
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\JAMMA-Connector.txt 4200 K - Updated 1999.01.01
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MagicalSpot.txt
Pinouts for UNIVERSAL Magical Spot (1980): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original Magical Spot service manual. 56-pin edge connector ---------------------------------------------------- GND | 1 | A | GND GND | 2 | B | GND +5v | 3 | C | +5v +5v | 4 | D | +5v +12v
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MagicalSpot.txt 1781 K - Updated 2000.04.15
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\mygalaga.txt
From: ub2f@rz.uni-karlsruhe.de (Ralph Kimmlingen) Date: 5. Oct 1995 yet another Galaga'82 pinout a) main connector --------------------------------------------------------- Solder Side | PIN | Component Side --------------------------------------------------------- GND | A | 1 | GND GND | B | 2 | GND +5V | C | 3 | +5V +5V | D | 4 | +5V +12
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\mygalaga.txt 1912 K - Updated 1995.10.06
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\ShootOut.txt
SHOOT OUT MAIN I/O ---------------------+-------------------------- PARTS | SOLDER ---------------------+-------------------------- P1 Down 01 | A P2 Down P1 Up 02 | B P2 Up P1 Left 03 | C P2 Left P1 Right 04 | D P2 Right NC 1 05 | E NC 5 NC 2 06 | F NC 6 NC 3 07 | H NC 7 Service 08 | J Tilt P1 Shoot 1 09 | K P2 Shoot 1 P1 Shoot 2 10 | L P2 Shoot 2 1 Play
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\ShootOut.txt 4320 K - Updated 1997.06.20
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\SpacePanic.txt
SPACE PANIC BOARD PINOUTS ------------------------- (as typed in by Dr. Inferno, Jason Bardis, jasonbar@engineering.ucsb.edu, directly from the Space Panic manual, so, if these are wrong or make your Space Panic blow up, 'snot my fault. I had both Video Connection's pinout sheet and the manual--they had a few discrepancies between the two and the manual's wiring diagram is less than elegant, but I think this is all okey-dokey. COMPONENT SIDE SOLDER SIDE GND
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\SpacePanic.txt 1861 K - Updated 1996.07.03
C:\Virtual\Web\kk\coinop_kb\Pinouts\Air_Combat.txt
Air Combat by Namco Double row 60 pin connector. I need to find the connector part number yet. A B 1 2 3 - GND Coin 4 5 - GND Service/Test 6 7 8 - Stick X Wiper
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Air_Combat.txt 1865 K - Updated 2003.05.30
C:\Virtual\Web\kk\coinop_kb\Pinouts\American_Horseshoes.txt
AMERICAN HORSESHOES PINOUTS SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\American_Horseshoes.txt 1432 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Body_Slam.txt
Body Slam, Sun Corp. Of America ------------------------------- Parts | Solder ------------------------|---|---|------------------------------ GND | 1 | A | GND GND | 2 | B | GND +5 | 3 | C | +5 +5 | 4 | D | +5 +12 | 5 | E | +12 Coin Counter 1 | 6 | F | Coin Counter 2 | 7 | H |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Body_Slam.txt 1459 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\CAPCOM.txt
Capcom ------- SOLDER | PARTS ------------------------------- gnd A | 1 gnd gnd B | 2 gnd +5v C | 3 +5v +5v D | 4 +5v Green E | 5 Red Sync F | 6 Blue gnd H | 7 gnd -key- J | 8 -key- 2 shot2 K | 9 1 shot2 2 shot1 L | 10 1 shot1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\CAPCOM.txt 1240 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Cosmic_Avenger.txt
COSMIC AVENGER -------------- COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 V SYNC E 6 H SYNC F 7 H 8 +12V J +12V 9
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Cosmic_Avenger.txt 1409 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Devil_Zone.txt
Devil Zone, Universal (1980) ---------------------------- 56-pin edge connector ---------------------------------------------------- GND | 1 | A | GND GND | 2 | B | GND +5v | 3 | C | +5v +5v | 4 | D | +5v +12v | 5 | E | +12v -5v | 6 | F | -5v GND | 7 | H | GND +18v | 8 | J | +18v | 9 | K | COIN
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Devil_Zone.txt 1300 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Joust-JAMMA.txt
Name Of Game: Joust to JAMMA Solder Side | Parts Side GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +5 | D | 4 | +5 -5 | E | 5 | -5 +12 | F | 6 | +12 - KEY - | H | 7 | - KEY -
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Joust-JAMMA.txt 1707 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Route16.txt
Route 16 Tekhan/Centuri CPU Edge Connector: (A) PARTS SIDE | SOLDER SIDE (B) +5V | A | 1 | -5V +5V | B | 2 | -5V Right 2 | C | 3 | Right 1 Left 2 | D | 4 | Left 1 Up 2 | E | 5 | Up 1 Down 2 | F | 6 | Down 1 Speed 2 | H | 7 | Speed 1 | J | 8 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Route16.txt 973 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Screwloose.txt
GOTTLIEB INFORMATION: SCREW LOOSE PINOUTS ---------------------------------------------- CPU SOLDER | COMPONENT -------------+--------------- _______ +5V |A | 1| GND +5V |B | 2| GND +5V |C | 3| GND |D | 4| |E | 5| Coin Meter |F | 6| |H | 7|
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Screwloose.txt 1501 K - Updated 2003.01.09
C:\Virtual\Web\kk\coinop_kb\Pinouts\Sega16.txt
Sega System 16 SOLDER SIDE COMP SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E +12V 5 +12V F CTR 2 6 CTR 1 H KEY 7 KEY J P2 Button 3 8 P1 Button 3 K P2 But
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Sega16.txt 1415 K - Updated 2003.01.06
1943 Pinouts
1943 Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\1943 Tech.html 1648 K - Updated 2002.04.26
Arabian pinouts
Submitted by Steven Prendergast (stevenp@sgi.net) ATRAI ARABIAN C 1983 ATARI INC. Pinouts obtained from Schematic Supplement SP-237 (1st printing) P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +12V D 4 -5V P1 START E 5 P2 START COIN AUX F 6 RIGHT LEFT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\ArabianPinouts.html 1630 K - Updated 2000.01.20
Bad Dudes: Board Pinouts and Dip Switch settings
SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\baddudes.html 2772 K - Updated 1999.12.20
C:\Virtual\Web\kk\coinop_kb\GameTech\champ-bb.txt
CHAMPIONSHIP BASEBALL CKT SIDE COMP SIDE -------- --------- A GND 1 GND B GND 2 GND C 3 D 4 E 5 +12V F 6 H 7 J 1 RIGHT 8 1 LEFT K +5V 9 +5V L 10 1 UP M
File: C:\Virtual\Web\kk\coinop_kb\GameTech\champ-bb.txt 1481 K - Updated 1995.03.06
C:\Virtual\Web\kk\coinop_kb\GameTech\CosmicAvenger.txt
COSMIC AVENGER COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 V SYNC E 6 H SYNC F 7 H 8 +12V J +12V 9 K 10
File: C:\Virtual\Web\kk\coinop_kb\GameTech\CosmicAvenger.txt 1374 K - Updated 1997.11.27
C:\Virtual\Web\kk\coinop_kb\GameTech\spacatak.ii.txt
COSMIC INVADERS CKT SIDE COMP SIDE -------- --------- 1 A 2 +5V B +5V 3 +5V C +5V 4 +5V D +5V 5 +5V E +5V 6 F 7 H VID ( NOTE ) 8 J SYNC ( NOTE ) 9
File: C:\Virtual\Web\kk\coinop_kb\GameTech\spacatak.ii.txt 1554 K - Updated 1996.03.24
Space Panic pinouts
Space Panic Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Space Panic Tech.html 1729 K - Updated 2002.09.24
Targ pinouts
Targ Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Targ Tech.html 1515 K - Updated 2002.09.24
Willow pinouts
Willow Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Willow Tech.html 1591 K - Updated 2002.09.24
C:\Virtual\Web\kk\coinop_kb\GameTech\ZeroHour.html
Zero Hour Pinouts Submitted by Unknown 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 F 7 GND H GND 8 J 9 K 10 L 11 SP
File: C:\Virtual\Web\kk\coinop_kb\GameTech\ZeroHour.html 2033 K - Updated 2000.01.20
Zero Team Pinouts
Submitted by Unknown PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K CO
File: C:\Virtual\Web\kk\coinop_kb\GameTech\ZeroTeamPinouts.html 1433 K - Updated 2000.01.19
Zoar pinouts
Submitted by Unknown COMP CKT ---- --- 1 +12V A +12V 2 +5V B +5V 3 -5V C GND 4 D 5 E 6 COIN 1 F COIN 2 7 TILT H 8 1 START J 2 START 9 PL1 BOMB K PL2 BOMB
File: C:\Virtual\Web\kk\coinop_kb\GameTech\ZoarPinouts.html 1498 K - Updated 2000.01.20
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\AlienSyndrome.txt
ALIEN SYNDROME SOLDER SIDE COMP SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E +12V 5 +12V F CTR 2 6 CTR 1 H KEY 7 KEY J 8 K PL 2 SHOOT 9
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\AlienSyndrome.txt 1360 K - Updated 1997.04.01
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CosmicAvenger.txt
COSMIC AVENGER COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 V SYNC E 6 H SYNC F 7 H 8 +12V J +12V 9 K 10
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CosmicAvenger.txt 1374 K - Updated 1997.11.27
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Galaga_BL.txt
G A L A G A ============= by Brian Murray (brian@demon.csd.unsw.edu.au) There are apparently many different galaga implementations, this one happens to be mine. I don't know how I would identify my particular boards, but I'll give as much as I can. (They were from a tabletop if that matters). There are two boards, both with blue solder masks. The top one (slightly larger) is the CPU board, has the 4 processors and program EPROMS, and h
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Galaga_BL.txt 5247 K - Updated 1995.12.31
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\LadyBug.txt
Lady Bug Typed by Richard Sahlin, RSAHLIN@AMU.SE Verified from schematics 5Dec97 aek ________________________________|___________________________________ Gnd | A | 1 | Gnd ----------------------------|---|---|------------------------------- Gnd | B | 2 | Gnd ----------------------------|---|---|------------------------------- +5 Volt | C | 3 | +5 Volt ----------------------------|---|---|----
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\LadyBug.txt 3672 K - Updated 1997.12.06
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MouseTrap.txt
Exidy Mouse Trap COMP SID J1 CKT SIDE P5 P21 --------- -------- -- --- 1 Gnd A Anti-stat 1 GND 1 VID RED 2 B 2 +12V 2 VID GN 3 Player 1 ind C 3 +12V 3 VID BL 4 Player 2 ind D 4 -12V 4 SYNC 5 DOWN E COIN 1 5 5 H SYNC
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MouseTrap.txt 1326 K - Updated 1998.01.24
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Plotting.txt
PLOTTING PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Plotting.txt 1385 K - Updated 1998.01.08
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Targ.txt
TARG COMP SID J1 CKT SIDE P5 P21 --------- -------- -- --- 1 A 1 GND 1 VID RED 2 B 2 +12V 2 VID GN 3 C 3 -12V 3 VID BL 4 D 4 GND 4 SYNC 5 DOWN E COIN 1 5 -5V 5 H SYNC 6 FIRE
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Targ.txt 1310 K - Updated 1997.12.08
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Willow.txt
WILLOW PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COIN LOCKOUT 10
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Willow.txt 1429 K - Updated 1998.01.08
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\zerohour.txt
ZERO HOUR 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 F 7 GND H GND 8 J 9 K 10 L 11 SP M SP 12
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\zerohour.txt 1311 K - Updated 1997.07.07
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\zeroteam.txt
ZERO TEAM PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COIN LOCKOUT 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\zeroteam.txt 1368 K - Updated 1997.07.07
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\zoar.txt
ZOAR COMP CKT ---- --- 1 +12V A +12V 2 +5V B +5V 3 GND (not -5V like BurgerTime!) C GND 4 D 5 E 6 COIN 1 F COIN 2 7 TILT H 8 1 START J 2 START 9 PL1 BOMB K PL2 BOMB 10 PL1 SHOOT 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\zoar.txt 1387 K - Updated 2000.07.05
C:\Virtual\Web\kk\coinop_kb\Pinouts\MortalKombatRevB.txt
MORTAL KOMBAT Rev B board Connector J1 (JAMMA) |-------------------|---|----|-------------------| | Solder Side | | | Parts Side | |-------------------|---|----|-------------------| | Ground | A | 1 | Ground | | Ground | B | 2 | Ground | | +5VDC | C | 3 | +5VDC | | +5VDC | D | 4 | +5VDC | | -5VDC | E | 5 | -5VDC | | +12VDC | F | 6 | +12VDC | | (K
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\MortalKombatRevB.txt 6246 K - Updated 2005.08.29
C:\Virtual\Web\kk\coinop_kb\GameTech\e-swat.txt
E-SWAT ----------------------------------------------------------- Component Side | Solder Side ----------------------------+------------------------------ GND 1 | A GND GND 2 | B GND +5V 3 | C +5V +5V 4 | D +5V +12V 5 | E +12V Coin Meter 1 6 | F Coin Meter 2 N/C 7 | H N/C Special Weapon 1 8 | J
File: C:\Virtual\Web\kk\coinop_kb\GameTech\e-swat.txt 5340 K - Updated 1996.04.03
C:\Virtual\Web\kk\coinop_kb\GameTech\JungleKing.txt
Following are the switch settings for Jungle King/Hunt submitted by Kerry A. Stillinger Dip switch A 1 2 4 5 6 7 8 ----------------------------------------------------- last | no bonus | off off frame | timer X1 | on off clearing | timer X2 | off on bonus | timer X3 | on on ---------- ----------- ------------------------------ number | 3 | off off of | 4 |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\JungleKing.txt 2596 K - Updated 1994.10.20
Rally-X Pinouts and memory map
Rally-X pinouts and memory map.
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Rally-X Tech.html 5165 K - Updated 2002.05.01
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CrazyKong.txt
--------------------------------------------------------------------------- Pinouts for "Crazy Kong" (Falcon, 1982) with corrections from Jonathan Walton 21Sep96 this is the inverse pinout (put your connector on backwards, since parts side and solder side are flipped) to the Falcon bootleg version of Ms PacMan component side solder side -------------- ----------- GND 1 A GND GND 2 B GND GND 3 C GND
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CrazyKong.txt 1778 K - Updated 1996.09.22
C:\Virtual\Web\kk\coinop_kb\Pinouts\Kangaroo.txt
Kangaroo, Atari Solder Side Parts Side --------------------------------- GND 1 GND 2. Start 2 1P.Start 3 Coin Table 4 1P.Right 5 1P.Up/Jump 6 1P.Left 1P.Punch 7 1P.Down 8 2P.Right 9 2P.Up/Jump 10 2P.Left 2P.Punch 11 2P.Down 13 14 15 16 17 18
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Kangaroo.txt 5321 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\Rygar.pin.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine And Updated By Paul Swan Nn 25th April 1996 EMail: jtwine@jrtwine.com Name Of Game: Rygar Solder Side | Parts Side ________________________________|___________________________________ 2P Right | A | 1 | 2P Left ----------------------------|---|---|------------------------------- 2P Up | B |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Rygar.pin.txt 3669 K - Updated 1999.04.12
PlayChoice10.txt
********************************************************************* ****** ************************** PLAYCHOICE 10 SWITCHES ************************* ********************************************************************* ****** __________________DIP SWITCH 1________________________________ Setting Value A B C D E F G H Attract Mode No Sound Off Sound On Test Normal Play Off Test Mode On __________________DIP SWITCH 2________________________________ Setting Value I
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\P\PlayChoice10_DIP.pdf 2958 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Rygar.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine and update by Paul Swan on 25th April 1996 EMail: TWINE57@SNYDELVA.BITNET Name Of Game: Rygar Solder Side | Parts Side ________________________________|___________________________________ 2P Right | A | 1 | 2P Left ----------------------------|---|---|------------------------------- 2P Up | B |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Rygar.txt 3665 K - Updated 1996.05.17
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-jamma.html 27179 K - Updated 2000.06.20
C:\Virtual\Web\kk\coinop_kb\Pinouts\3stooges.txt
GOTTLIEB/MYLSTAR INFORMATION: THREE STOOGES PINOUTS --------------------------------------------------- CPU SOLDER | COMPONENT -------------+--------------- _______ +5V |A | 1| GND +5V |B | 2| GND +5V |C | 3| GND |D | 4| LARRY GND |E | 5| MOE GND Coin Meter |F | 6| CURLY GND
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\3stooges.txt 1583 K - Updated 2003.01.09
C:\Virtual\Web\kk\coinop_kb\Pinouts\ADP_Gauselmann.txt
ADP Gauselmann -------------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V -5V | 6 | F | -5V GND | 7 | G | GND ** | 8 | H | ** ** | 9 | I | ** Speaker 1 - |10 | J | Reset
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\ADP_Gauselmann.txt 1342 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Amatelass.txt
Amatelass --------- SOLDER | PARTS ---------------------+---------------------- 1P.Up | 1 | A | 1P.Down 1P.Left | 2 | B | 1P.Right 1P.Push 1 | 3 | C | 1P.Push 2 2P.Up | 4 | D | 2P.Down 2P.Left | 5 | E | 2P.Right 2P.Push 1 | 6 | F | 2P.Push 2 Coin 1 | 7 | G | Coin 2 GND | 8 | H | GND GND | 9 | I | GND +5V |10
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Amatelass.txt 2533 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Badlands.txt
BADLANDS -------- PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Badlands.txt 1469 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Battletoads.txt
BATTLETOADS pinouts from manual. Any questions send to kevin_eshbach@bigfoot.com _________________________________________________ | Solder Side | | | Parts Side | |-------------------|---|----|-------------------| | Ground | A | 1 | Ground | | Ground | B | 2 | Ground | | +5VDC | C | 3 | +5VDC | | +5VDC | D | 4 | +5VDC | | N/C | E | 5 | N/C | | +12VDC
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Battletoads.txt 2165 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Bay_Route.txt
Bay Route --------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V Counter 1 | 6 | F | Counter 2 | 7 | G | 1P.Select | 8 | H | 2P.Select 1P.Attack | 9 | I | 2P.Attack 1P.Jump |10 | J | 2P.Jump
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Bay_Route.txt 3377 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Bingo.txt
Bingo ----- COMPONENT | SOLDER ---------------------+---------------------- +5V | 1 | A | +5V +5V | 2 | B | +5V +12V | 3 | C | +12V Speaker | 4 | D | Blue | 5 | E | Red Sync | 6 | F | Green P8 | 7 | G | P7 P6 | 8 | H | P5 P4 | 9 | I | P3 P2 |10 | J | P1 |11 | K |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Bingo.txt 2383 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Bogey_Manor.txt
Bogey Manor ----------- COMPONENT | SOLDER ---------------------+---------------------- 1P.Down | 1 | A | 2P.Down 1P.Up | 2 | B | 2P.Up 1P.Left | 3 | C | 2P.Left 1P.Right | 4 | D | 2P.Right | 5 | E | | 6 | F | | 7 | G | Service | 8 | H | 1P.Shoot 1 | 9 | I | 2P.Shoot 1 1P.Shoot 2 |10 | J | 2P.Shoot 2
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Bogey_Manor.txt 2499 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Bubble_bobble_44clone.txt
BUBBLE BOBBLE CLONE COMPONENT SIDE CIRCUIT SIDE --------------------------------------------------- 1. GRD -------------------- A. GRD 2. VID RED -------------------- B. VID GND 3. VID GN -------------------- C. VID BL 4. SYNC -------------------- D. N/U 5. SP+ -------------------- E. SP- 6. KEY -------------------- F. KEY 7. +12V -------
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Bubble_bobble_44clone.txt 3698 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Bucky_Ohare.txt
BUCKY O'HARE Manufacturer: Konami Year: 1992 Conversion Class: JAMMA PINOUTS: SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E NOT USED 5 NOT USED F +12V 6 +12V H KEY 7 K
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Bucky_Ohare.txt 3500 K - Updated 2003.05.30
C:\Virtual\Web\kk\coinop_kb\Pinouts\Bull_Fighter.txt
Bull Fighter ------------ Connector 1 Connector 2 COMPONENT | SOLDER COMPONENT | SOLDER ---------------------+---------------------- -------------+-------------- +5V | 1 | A | +5V +12V | 1 | A | +12V +5V | 2 | B | +5V | 2 | B | 1P.Up | 3 | C | 2P.Down +5V | 3 | C |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Bull_Fighter.txt 2395 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Burger_Time.txt
Burger Time ----------- MAIN CONNECTOR VIDEO CONNECTOR SOLDER SIDE | PARTS SIDE SOLDER SIDE | PARTS SIDE -------------------+------------------- -----------------+----------------- GND A1 | B1 GND +5V A1 | B1 +5V (MAIN 17) GND A2 | B2 GND (VIDEO 10) +5V A2 | B2 +5V GND A3 | B3 GND +5V A3 | B3 +5V Speaker - A4 | B4 Speaker +
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Burger_Time.txt 4640 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Castlevania_(Nintendo_VS).txt
Castlevania Pinout = Nintendo VS ----------------------------------- SWITCH 1 0R 2 1 2 3 4 5 6 7 8 -------------------------------------------- COINS FOR 1/1 - - - CREDIT 1/2 - - + 1/3 - + - 2/1 - + + 3/1 + - - 4/1 + - + 5/1 + + - FREE PLAY + + + -------------------------------------------- LIVES 4 -
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Castlevania_(Nintendo_VS).txt 2084 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Choplifter.txt
Choplifter ---------- ----------------------------------------------------------- Component Side | Solder Side ----------------------------+------------------------------ GND 1 | A GND GND 2 | B GND +5V 3 | C +5V +5V 4 | D +5V Coin Meter 1 5 | E Coin Meter 2 +12V 6 | F 7 | H
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Choplifter.txt 2999 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Commando.txt
COMMANDO -------- CKT SIDE COMP SIDE -------- --------- 1 PL 1 DOWN A PL 2 DOWN 2 PL 1 UP B PL 2 UP 3 PL 1 LEFT C PL 2 LEFT 4 PL 1 RIGHT D PL 2 RIGHT 5 E 6 F 7 H 8 J 9 PL 1 SHOOT 1 K PL 2 SHOOT 1 10 PL 1 SHOOT 2 L PL 2 SHOOT 2 11 1 S
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Commando.txt 2720 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Contra_Bootleg.txt
CONTRA (BOOTLEG) Oriented as if holding the board with parts side facing up and the edge connector to your left since the board does not contain any pin numbers. |-------------------|---|----|-------------------| | Solder Side | | | Parts Side | |-------------------|---|----|-------------------| | N/C | A | 1 | Ground | | N/C | B | 2 | Ground | | N/C | C | 3 | +5VDC | | N/C | D | 4
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Contra_Bootleg.txt 1905 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Cosmic_Alien.txt
Cosmic Alien, Universal ----------------------- | ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V -5V | 6 | F | -5V GND | 7 | G | GND +18V | 8 | H | +18V | 9 | I | 1P.Left |10 | J |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Cosmic_Alien.txt 2200 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Crystal_Castles.txt
CRYSTAL CASTLES --------------- Wiring List for P20: | --------------------------------|----------------------------------- +5V RETURN | A | 1 | +5V RETURN +5V REG | B | 2 | +5V REG +10.3V | C | 3 | | D | 4 | | E | 5 | | F | 6 | | H | 7 | COIN COUNTER L
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Crystal_Castles.txt 2034 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Dark_Stalkers.txt
DARK STALKERS ------------- PARTS SIDE CKT SIDE OPTION CONN ------------ ------------ ------------ 34 GND 1 GND A GND 19 1 LIGHT KICK 2 GND B GND 17 1 MIDDLE KICK 3 +5V C +5V 15 1 HEAVY KICK 4 +5V D +5V
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Dark_Stalkers.txt 1822 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Darwin4078.txt
DARWIN 4078 Manufacturer: Data East Year: 1986 PINOUTS: SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E 5 F +12V 6 +12V H KEY 7 KEY J COIN CTR 2
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Darwin4078.txt 1512 K - Updated 2003.05.30
C:\Virtual\Web\kk\coinop_kb\Pinouts\Defender-JAMMA.txt
Name Of Game: Stargate to JAMMA Solder Side | Parts Side GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +5 | D | 4 | +5 -5 | E | 5 | -5 +12 | F | 6 | +12 - KEY - | H | 7 | - KEY -
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Defender-JAMMA.txt 1893 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Demons_World.txt
DEMON'S WORLD PINOUTS: SOLDER SIDE COMPONENT SIDE ------------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E NC 5 NC F +12V 6 +12V H 7 J COIN COUNTER 2 8 COIN COUNTER 1 K COIN LOCK OUT 9 COIN LOCK OUT L SP (-) 10 SP (+) M NC 11 NC N VIDEO GREEN 12 VIDEO RED P VIDEO SYNC 13 VIDEO BLUE R SERVICE SW 14 VIDEO GND S 15 TEST SW T COIN SW 2 16 COIN SW 1 U START SW 2 17 START SW 1 V 2P UP
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Demons_World.txt 760 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\DJBoy.txt
DJ BOY by: Kevin Eshbach JAMMA Connector |----------------|---|----|----------------| | Solder Side | | | Parts Side | |----------------|---|----|----------------| | Ground | A | 1 | Ground | | Ground | B | 2 | Ground | | +5VDC | C | 3 | +5VDC | | +5VDC | D | 4 | +5VDC | | N/C | E | 5 | N/C | | +12VDC | F | 6 | +12VDC | | (Key) | H | 7 | (Key) | | Coin Counter 2 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\DJBoy.txt 2896 K - Updated 2003.05.30
C:\Virtual\Web\kk\coinop_kb\Pinouts\Escape_From_The_Planet_Of_The_Robot_Monsters.txt
ESCAPE FROM THE PLANET OF THE ROBOT MONSTERS -------------------------------------------- PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Escape_From_The_Planet_Of_The_Robot_Monsters.txt 1504 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Flight_2000.txt
Flight 2000, Sega ----------------------------------------------------------- Component Side | Solder Side ----------------------------+------------------------------ GND 1 | A GND GND 2 | B GND +5V 3 | C +5V +5V 4 | D +5V -5V 5 | E -5V +12V 6 | F +12V N/C 7 | H N/C Coin Counter 2 8 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Flight_2000.txt 2578 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\GhostsAndGoblins.txt
GHOSTS AND GOBLINS COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BL F SYNC 7 GND H GND 8 J 9 PL1 JUMP
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\GhostsAndGoblins.txt 3749 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Ghosts_n_Goblins.txt
GHOSTS 'N GOBLINS, Capcom ------------------------- SOLDER | PARTS ------------------------------- gnd A | 1 gnd gnd B | 2 gnd +5v C | 3 +5v +5v D | 4 +5v Green E | 5 Red Sync F | 6 Blue gnd H | 7 gnd -key- J | 8 -key- 2 shot2 K | 9 1 shot2 2
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Ghosts_n_Goblins.txt 3913 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\GI_Joe.txt
G.I. Joe Manufacturer: Konami Year: 1992 JAMMA Connector |-------------------|---|----|-------------------| | Solder Side | | | Parts Side | |-------------------|---|----|-------------------| | Ground | A | 1 | Ground | | Ground | B | 2 | Ground | | +5VDC | C | 3 | +5VDC | | +5VDC | D | 4 | +5VDC | | N/C | E | 5 | N/C | | +12VDC | F | 6 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\GI_Joe.txt 3226 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Grobda.txt
Grobda, Namco '84 ----------------- -------------------------------------------------------- Solder Side | Parts Side -------------------------+------------------------------ GND | A | 1 | GND Speaker - | B | 2 | Speaker + | C | 3 | | D | 4 | +12 | E | 5 | +12 +5 | F | 6 | +5 | H | 7 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Grobda.txt 3681 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Jack_the_Giantkiller.txt
Jack the Giantkiller, Cinematronics 1982 ---------------------------------------- (A) SOLDER SIDE | PARTS SIDE (B) -------------------+-------------------- | A | 1 | Gnd | B | 2 | +5V -5V | C | 3 | +12V Spkr - | D | 4 | Spkr + Coin 1 | E | 5 | Coin 2 | F | 6 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Jack_the_Giantkiller.txt 4050 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Jungle_Hunt.txt
JUNGLE HUNT ------------- COMP SIDE CKT SIDE 12 PIN --------- -------- ----- 1 GND A GND 1 GND 2 VID RED B VID GND 2 GND 3 VID GN C VID BL 3 GND 4 SYNC D 4 GND 5 SP+
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Jungle_Hunt.txt 4060 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Lifeforce_56.txt
LIFE FORCE PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Lifeforce_56.txt 1417 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Lost_Tomb.txt
LOST TOMB, Konami ----------------- Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Lost_Tomb.txt 2229 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Mach3.txt
GOTTLIEB INFORMATION: M.A.C.H. 3 PINOUTS ---------------------------------------------- CPU MA-498 (A1) SOLDER | COMPONENT -------------+--------------- _______ +5V |A | 1| GND +5V |B | 2| GND +5V |C | 3| Reset |D | 4| Coin Meter |E | 5| GND |F | 6| |H | 7|
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Mach3.txt 1478 K - Updated 2003.01.09
C:\Virtual\Web\kk\coinop_kb\Pinouts\Magical_Spot.txt
Magical Spot, Universal (1980) ------------------------------ 56-pin edge connector ---------------------------------------------------- GND | 1 | A | GND GND | 2 | B | GND +5v | 3 | C | +5v +5v | 4 | D | +5v +12v | 5 | E | +12v -5v | 6 | F | -5v GND | 7 | H | GND +18v | 8 | J | +18v N/C | 9 | K | N/C
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Magical_Spot.txt 1306 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\mayday!!.txt
Mayday!! [and bootleg Defender] CPU/Sound board connector: COMPONENT SIDE | SOLDER SIDE ------------------------------------|-------------------------------------- GND | A | 1 | GND --------------------------------|---|---|---------------------------------- +5V | B | 2 | +5V --------------------------------|---|---|---------------------------------- +12V | C | 3 | +12V -------------------
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\mayday!!.txt 4408 K - Updated 2003.01.13
C:\Virtual\Web\kk\coinop_kb\Pinouts\Metro_Cross.txt
Metro Cross ----------- Connector "J8" Connector "J6" Connector "J7" -------------- -------------- -------------- COMPONENT | SOLDER 1 Red 1 +12V ------------------+---------------------- 2 Green 2 GND GND | 1 | A | GND 3 Blue 3 +5V Speaker + | 2 | B | Speaker - 4 Sync Coin
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Metro_Cross.txt 2818 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Mortal_Kombat2.txt
MORTAL KOMBAT 2 Connector P1 (JAMMA) |-------------------|---|----|-------------------| | Solder Side | | | Parts Side | |-------------------|---|----|-------------------| | Ground | A | 1 | Ground | | Ground | B | 2 | Ground | | +5VDC | C | 3 | +5VDC | | +5VDC | D | 4 | +5VDC | | -5VDC | E | 5 | -5VDC | | +12VDC | F | 6 | +12VDC | |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Mortal_Kombat2.txt 3110 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Mouse_Trap.txt
Mouse Trap, Exidy ----------------- COMP SID J1 CKT SIDE P5 P21 --------- -------- -- --- 1 Gnd A Anti-stat 1 GND 1 VID RED 2 B 2 +12V 2 VID GN 3 Player 1 ind C 3 +12V 3 VID BL 4 Player 2 ind D 4 -12V 4 SYNC 5 DOWN E COIN 1 5
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Mouse_Trap.txt 2533 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Nastar_warrior.txt
NASTAR WARRIOR SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Nastar_warrior.txt 1485 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Nostradamus.txt
Nostradamus, Face co., LTD Pinout = JAMMA ------------------------------------------- Dip sw.1 -------- 1 2 3 4 5 6 7 8 ----------------------------------------------------------- Player - - 3 + - 2 - + 4 + + 5 Difficulty - - Normal + - Easy
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Nostradamus.txt 4913 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Passing_Shot.txt
Passing Shot ------------ COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V Counter 1 | 6 | F | Counter 2 Lamp 1 | 7 | G | Lamp 2 1P.Lob | 8 | H | 2P.Lob 1P.Flat | 9 | I | 2P.Flat 1P.Spin |10 | J | 2P.S
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Passing_Shot.txt 3509 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Perfect_10.txt
Perfect 10, Dyna Electronics Co., LTD ------------------------------------- COMPONENT | SOLDER ---------------------+---------------------- +5V | 1 | A | +5V +5V | 2 | B | +5V +12V | 3 | C | +12V Speaker | 4 | D | Blue | 5 | E | Red Sync | 6 | F | Green P8 | 7 | G | P7 P6 | 8 | H | P5 P4 | 9 | I | P3
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Perfect_10.txt 2447 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Pitfall_II.txt
PITFALL II, SEGA ---------------- ----------------------------------------------------------- Component Side | Solder Side ----------------------------+------------------------------ GND 1 | A GND GND 2 | B GND +5V 3 | C +5V +5V 4 | D +5V Coin Meter 1 5 | E Coin Meter 2 +12V 6 | F 7 | H
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Pitfall_II.txt 3876 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Police_trainer.txt
Police Trainer JAMMA Pinout Main Jamma Connector Solder Side | Parts Side ------------------------------------------------------------------ GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +5 | D | 4 | +5 | E | 5 | +12 | F | 6 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Police_trainer.txt 2115 K - Updated 2003.01.09
C:\Virtual\Web\kk\coinop_kb\Pinouts\POW.txt
P.O.W. SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\POW.txt 1482 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Relief_Pitcher.txt
RELIEF PITCHER PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Relief_Pitcher.txt 1447 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Rougien.txt
Rougien ------- | ------------------------------------------- GND | 1 | A | GND GND | 2 | B | GND Video | 3 | C | | 4 | D | | 5 | E | -5V | 6 | F | -5V 1P.Start | 7 | G | 2P.Start 1P.Fire | 8 | H | 2P.Fire 1P.Up | 9 | I | 2P.Up 1P.Down |10 | J | 2P.Down 1P
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Rougien.txt 2036 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Run_and_Gun.txt
RUN AND GUN ----------- PARTS SIDE CKT SIDE CN8,10 ------------ ------------ ------ 1 GND A GND 1 COIN 2 GND B GND 2 ---- 3 +5V C +5V 3 LEFT 4 +5V D +5V 4 RIGHT 5
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Run_and_Gun.txt 2187 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\SEGA_2.txt
SEGA 4-Player Interface Quartet, ----------------------------------------------------------- Component Side | Solder Side ----------------------------+------------------------------ Gnd 1 | A Gnd Gnd 2 | B Gnd +5V 3 | C +5V +5V 4 | D +5V +12V 5 | E +12V Coin Meter 1 6 | F Coin Meter 2 N/C 7 | H N/C
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\SEGA_2.txt 1481 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Sharpshooter.txt
Sharpshooter JAMMA Pinout Main Jamma Connector Solder Side | Parts Side ------------------------------------------------------------------ GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +5 | D | 4 | +5 | E | 5 | +12 | F | 6 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Sharpshooter.txt 2125 K - Updated 2003.01.09
C:\Virtual\Web\kk\coinop_kb\Pinouts\Simpsons.txt
The Simpsons pinouts from the manual. Any questions send email to Kevin_Eshbach@bigfoot.com JAMMA Connector __________________________________________________ | Solder Side | | | Parts Side | |-------------------|---|----|-------------------| | Ground | A | 1 | Ground | | Ground | B | 2 | Ground | | +5VDC | C | 3 | +5VDC | | +5VDC | D | 4 | +5VDC | | N/C | E | 5 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Simpsons.txt 2784 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Sky_Kid.txt
Sky Kid, Namco 1985 ------------------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND Speaker + | 2 | B | Speaker - | 3 | C | | 4 | D | +12V | 5 | E | +12V +5V | 6 | F | +5V GND | 7 | G | GND | 8 | H | Coin | 9 | I | 1P.Start |10 | J | 2P.Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Sky_Kid.txt 4709 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Smash_tv.txt
SMASH TV SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Smash_tv.txt 1820 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\SolarWarrior.txt
Solar Warrior Pinouts Memetron<American Technos, 1986 SOLDER SIDE | PARTS SIDE ------------------------------------|-------------------------------------- (Coin Door) Gnd | A | 1 | Gnd (Power Supply) --------------------------------|---|---|---------------------------------- Not Used | B | 2 | Gnd (Control Panel) --------------------------------|---|---|---------------------------------- Not Used | C | 3 | N
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\SolarWarrior.txt 3797 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Sonic_Boom.txt
SONIC BOOM PINOUTS: COMPONET SIDE SOLDER SIDE ---------------------------------------------------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 COIN METER 1 F COIN METER 2 7 (NOT USED) H (NOT USED) 8 (NOT USED) I (NOT USED) 9 SHOT K (NOT USED) 10 SUPER SHOT L (NOT USED) 11 (NOT USED) M (NOT USED) 12 DOWN N (NOT USED) 13 UP P (NOT USED) 14 RIGHT R (NOT USED) 15 LEFT S (NOT USED) 16 EXT. SW T (NOT USED) 17 (NOT USED) U (NOT USED) 18
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Sonic_Boom.txt 807 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Stargate-JAMMA.txt
Name Of Game: Stargate to JAMMA Solder Side | Parts Side GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +5 | D | 4 | +5 -5 | E | 5 | -5 +12 | F | 6 | +12 - KEY - | H | 7 | - KEY -
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Stargate-JAMMA.txt 1893 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Super_Bug.txt
SUPER BUG --------- COMP SIDE CKT SIDE ----------- -------------- 1 16.5 CT GND A 16.5V CT GND 2 +10V UNREG B +10V UNREG 3 VID GND C 4 D 5 VIDEO E SLAM N.O 6 +5V F COIN 2 N.C 7 COIN 1 N.C H STEERING A 8 STEERING B
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Super_Bug.txt 2358 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Swimmer.txt
SWIMMER, 1983 Centuri/Tehkan ---------------------------- Parts Solder ------------- ---------- 1 A 2 B 3 C 4 D 5 LEFT E RIGHT 6 DOWN F UP 7 H DIVE 8 J 9 2P START K 1P START 10 COIN L 11 GND M GND 12 GND N GND 13 GND P GND 14 SPEAKER R SPEAKER 15 +12
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Swimmer.txt 2216 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Tank_Battalion.txt
Tank Battalion Namco, 1981 --------------------------- Parts Solder ----------------------------------------------------------- 14V CT | A | 1 | 14V CT 14V CT | B | 2 | 14V CT 7V AC | C | 3 | 7V AC 7V AC | D | 4 | 7V AC | E | 5 | +7.5VDC [to Coin Cntr] | F | 6 | | H | 7 | Coin Counter
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Tank_Battalion.txt 2282 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Targ.txt
TARG (Exidy 1980) ----------------- COMP SID J1 CKT SIDE P5 P21 --------- -------- -- --- 1 A 1 GND 1 VID RED 2 B 2 +12V 2 VID GN 3 C 3 -12V 3 VID BL 4 D 4 GND 4 SYNC 5 DOWN E COIN 1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Targ.txt 2436 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Teddy_Boy_Blues.txt
Teddy Boy Blues --------------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V Counter 1 | 5 | E | Counter 2 +12V | 6 | F | | 7 | G | 1P.Shot | 8 | H | 2P.Shot 1P.Jump | 9 | I | 2P.Jump |10 | J |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Teddy_Boy_Blues.txt 3151 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Tetris.txt
TETRIS PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COI
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Tetris.txt 1588 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Thunderjaws.txt
THUNDER JAWS PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Thunderjaws.txt 1513 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Tiger_Heli.txt
Tiger Heli, 1985 Romstar (Taito) -------------------------------- Component | Solder ----------------+-------------------- GND | 1 | A | GND GND | 2 | B | GND +5v | 3 | C | +5v +12v | 4 | D | +12v Sound + | 5 | E | Sound - Blue | 6 | F | Green Red | 7 | H | Sync | 8 | J | 1P Start | 9 | K | 2P Start 1P Fire | 10| L | 2P Fire 1P Bomb | 11| M |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Tiger_Heli.txt 3082 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Tokio.txt
TOKIO ----- COMP SIDE CKT SIDE BOTH SIDES 12 PIN --------- -------- ---------- ------ 1 GND A GND 1 GND 1 GND 2 VID RED B VID GND 2 GND 2 GND 3 VID GN C VID BL 3 GND 3 GND 4 SYNC D 4 GND 4 GND 5 SP+ E SP- 5 | 5 +5V
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Tokio.txt 3185 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Trojan.txt
TROJAN, CAPCOM -------------- SOLDER | PARTS ------------------------------- gnd A | 1 gnd gnd B | 2 gnd +5v C | 3 +5v +5v D | 4 +5v Green E | 5 Red Sync F | 6 Blue gnd H | 7 gnd -key- J | 8 -key- 2 shot2 K | 9 1 shot2 2 shot1 L | 10 1 sh
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Trojan.txt 2887 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\TV_Ideal_Standart.txt
TV Ideal Standart ----------------- | ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V -5V | 6 | F | -5V GND | 7 | G | GND neg. Power | 8 | H | neg. Power pos. Power | 9 | I | pos. Power |10 | J | S
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\TV_Ideal_Standart.txt 1327 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Us_vs_them.txt
GOTTLIEB INFORMATION: US VS. THEM PINOUTS ---------------------------------------------- CPU MA-498 (A1) SOLDER | COMPONENT -------------+--------------- _______ +5V |A | 1| GND +5V |B | 2| GND +5V |C | 3| Reset |D | 4| Coin Meter |E | 5| GND |F | 6| |H | 7|
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Us_vs_them.txt 1483 K - Updated 2003.01.09
C:\Virtual\Web\kk\coinop_kb\Pinouts\Vanguard_II.txt
Vanguard II, SNK ---------------- CN 3 A | B CN 4 ---------------------+---------------------- ---------------------- GND | 1 | A | GND 1 +5V Coin | 2 | B | 2 +5V Service | 3 | C | 1P.Start 3 GND 2P.Start | 4 | D | 4 GND
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Vanguard_II.txt 3504 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Wonder_Boy.txt
Wonder Boy, Sega 1986 --------------------- SOLDER | PARTS ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V Coinmeter 2 | 5 | E | Coinmeter 1 | 6 | F | +12V | 7 | G | 2P.Button 1 | 8 | H | 1P.Button 1 2P.Button 2 | 9 | I | 1P.Button 2
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Wonder_Boy.txt 3285 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\X-Men.txt
X-MEN 4 PLAYER Sub Harness for 3 &amp; 4 players ------------------------------------------------ 3p Connector 4p Connector PIN PIN 1 Coin 3 1 Coin 4 2 2 Empty 3 3p Left 3 4p Left 4 3p Right 4 4p Right 5 3p Up 5 4p Up 6 3p Down 6 4p Down 7 3p Attack (Button 1)
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\X-Men.txt 3460 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Zoar.txt
ZOAR ---- COMP CKT ---- --- 1 +12V A +12V 2 +5V B +5V 3 -5V C GND 4 D 5 E 6 COIN 1 F COIN 2 7 TILT H 8 1 START J 2 START 9 PL1 BOMB K PL2 BOMB
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Zoar.txt 3217 K - Updated 2003.01.06
Ladybug Schematics, Switches, and Pinouts
Ladybug SWITCH OPTION SETTINGS (DIPSWITCH), AND SCHEMATICS Original scan by: ??????? DOWNLOADED FROM Coinop.org http://coinop.org/ LADYBUG PINOUT COMP SIDE CKT SIDE ------- ------- 1 GND A GND 2 GND B GND 3 C 4 D 5 E 6 AUDIO
File: C:\Virtual\Web\kk\coinop_kb\Manuals\Ladybug Information.pdf 463322 K - Updated 2002.12.18
Alien Syndrome Dip Switch Settings and Pinouts
Alien Syndrome Dip Switch Settings and Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Alien Syndrome Tech.html 4202 K - Updated 2002.05.17
C:\Virtual\Web\kk\coinop_kb\GameTech\Arabian.txt
ATRAI ARABIAN C 1983 ATARI INC. Pinouts obtained from Schematic Supplement SP-237 (1st printing) Typed in by Steven Prendergast (stevenp@sgi.net) 06/97 P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +12V D 4 -5V P1 START E 5 P2 START COIN AUX F 6 RIGHT LEFT H 7 UP
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Arabian.txt 1503 K - Updated 1997.06.10
C:\Virtual\Web\kk\coinop_kb\GameTech\berm-tri.txt
BERMUDA TRIANGLE PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\berm-tri.txt 3046 K - Updated 1995.08.02
C:\Virtual\Web\kk\coinop_kb\GameTech\botm-9th.txt
BOTTOM OF THE NINTH PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\botm-9th.txt 4011 K - Updated 1995.08.26
C:\Virtual\Web\kk\coinop_kb\GameTech\brgrtime.txt
BURGERTIME COMP CKT ---- --- 1 +12V A +12V 2 +5V B +5V 3 -5V C GND 4 D 5 E 6 COIN 1 F COIN 2 7 TILT H 8 1 START J 2 START 9 K 10 PL1 SHOOT 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\brgrtime.txt 3216 K - Updated 1995.03.04
C:\Virtual\Web\kk\coinop_kb\GameTech\bubbbobb.cln.txt
BUBBLE BOBBLE CLONE COMPONENT SIDE CIRCUIT SIDE --------------------------------------------------- 1. GRD -------------------- A. GRD 2. VID RED -------------------- B. VID GND 3. VID GN -------------------- C. VID BL 4. SYNC -------------------- D. N/U 5. SP+ -------------------- E. SP- 6. KEY -------------------- F. KEY 7. +12V -------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\bubbbobb.cln.txt 3701 K - Updated 1996.07.17
C:\Virtual\Web\kk\coinop_kb\GameTech\bublbobl.44.txt
BUBBLE BOBBLE COMPONENT SIDE CIRCUIT SIDE CKT & COMP SIDES --------------------------------------------------- 1 GND 1. GRD -------------------- A. GRD 2 GND 2. VID RED -------------------- B. VID GND 3 GND 3. VID GN -------------------- C. VID BL 4 GND 4. SYNC -------------------- D. N/U 5 | 5. SP+ -------------------- E. SP- -- N/U 6. KEY
File: C:\Virtual\Web\kk\coinop_kb\GameTech\bublbobl.44.txt 3945 K - Updated 1996.07.17
C:\Virtual\Web\kk\coinop_kb\GameTech\bumpjump.txt
BUMP & JUMP VID BD 1 GND A GND 2 GND B GND 3 VID GND C GND 4 VID BL D 5 VID RED E VID GN 6 SYNC F 7 SYNC H 8 J 9 +5V K +5V 10 +5V L +5V CPU BD 1 +12V A +12V 2 +5V B +5V 3 C GND 4 TEST 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\bumpjump.txt 2779 K - Updated 1995.09.24
C:\Virtual\Web\kk\coinop_kb\GameTech\cap-amer.txt
CAPTAIN AMERICA SOLDER SIDE PARTS SIDE CN3,4 CN7 ------------------------------------------- ------ --- A GND 1 GND 1 COIN 1 LEFT SP+ B GND 2 GND 2 ---- 2 LEFT SP- C +5V 3 +5V 3 LEFT 3 RIGHT SP+ D +5V 4 +5V 4 RIGHT 4 RIGHT SP- E -5V 5 5 UP F +12
File: C:\Virtual\Web\kk\coinop_kb\GameTech\cap-amer.txt 3157 K - Updated 1995.08.02
C:\Virtual\Web\kk\coinop_kb\GameTech\capcom.txt
CAPCOM NON-JAMMA COMPONENT SIDE CKT SIDE -------------- -------- 1. GND A. GND 2. GND B. GND 3. +5V C. +5V 4. +5V D. +5V 5. VID BL E. VID GN 6. VID RED F. SYNC 7. N/U H. VID GND 8. 1 JUMP J. 2 JUM
File: C:\Virtual\Web\kk\coinop_kb\GameTech\capcom.txt 1580 K - Updated 1995.10.12
C:\Virtual\Web\kk\coinop_kb\GameTech\caveninj.txt
CAVEMAN NINJA SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKO
File: C:\Virtual\Web\kk\coinop_kb\GameTech\caveninj.txt 2849 K - Updated 1995.03.15
C:\Virtual\Web\kk\coinop_kb\GameTech\combatri.bes.txt
COMBATRIBES PARTS SIDE CKT SIDE CN4 (PL-3) ------------ ------------ ----------- 1 GND A GND 1 RIGHT 2 GND B GND 2 LEFT 3 +5V C +5V 3 UP 4 +5V D +5V 4 DOWN 5 -5V E -
File: C:\Virtual\Web\kk\coinop_kb\GameTech\combatri.bes.txt 3215 K - Updated 1995.08.02
C:\Virtual\Web\kk\coinop_kb\GameTech\commando.44.txt
COMMANDO CKT SIDE COMP SIDE -------- --------- 1 PL 1 DOWN A PL 2 DOWN 2 PL 1 UP B PL 2 UP 3 PL 1 LEFT C PL 2 LEFT 4 PL 1 RIGHT D PL 2 RIGHT 5 E 6 F 7 H 8 J 9 PL 1 SHOOT 1 K PL 2 SHOOT 1 10 PL 1 SHOOT 2 L PL 2 SHOOT 2 11 1 START
File: C:\Virtual\Web\kk\coinop_kb\GameTech\commando.44.txt 2727 K - Updated 1995.01.28
C:\Virtual\Web\kk\coinop_kb\GameTech\darkmist.txt
DARK MIST PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COIN
File: C:\Virtual\Web\kk\coinop_kb\GameTech\darkmist.txt 3378 K - Updated 1995.06.29
C:\Virtual\Web\kk\coinop_kb\GameTech\DarkStalkers.txt
DARK STALKERS PARTS SIDE CKT SIDE OPTION CONN ------------ ------------ ------------ 34 GND 1 GND A GND 19 1 LIGHT KICK 2 GND B GND 17 1 MIDDLE KICK 3 +5V C +5V 15 1 HEAVY KICK 4 +5V D +5V 33 GND 5
File: C:\Virtual\Web\kk\coinop_kb\GameTech\DarkStalkers.txt 1788 K - Updated 1998.01.08
C:\Virtual\Web\kk\coinop_kb\GameTech\dbl-drag.txt
DOUBLE DRAGON PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\dbl-drag.txt 3774 K - Updated 1995.06.29
C:\Virtual\Web\kk\coinop_kb\GameTech\dbl-drib.txt
DOUBLE DRIBBLE PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\dbl-drib.txt 3207 K - Updated 1995.08.02
C:\Virtual\Web\kk\coinop_kb\GameTech\dbldrag2.txt
DOUBLE DRAGON PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\dbldrag2.txt 3762 K - Updated 1996.06.14
C:\Virtual\Web\kk\coinop_kb\GameTech\deadangl.txt
DEAD ANGLE SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\deadangl.txt 2562 K - Updated 1995.07.29
C:\Virtual\Web\kk\coinop_kb\GameTech\donkkong.jr.txt
DONKEY KONG JUNIOR PARTS SIDE CKT SIDE ---------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 -5V F -5V 7 H COIN 8 2 START J 1 START 9 PL2 RIGHT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\donkkong.jr.txt 2105 K - Updated 1995.11.19
C:\Virtual\Web\kk\coinop_kb\GameTech\donkkong.txt
DONKEY KONG PARTS SIDE CKT SIDE ---------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 -5V F -5V 7 H COIN 8 2 START J 1 START 9 PL2 RIGHT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\donkkong.txt 2098 K - Updated 1995.05.12
C:\Virtual\Web\kk\coinop_kb\GameTech\elev-act.txt
ELEVATOR ACTION COMP SIDE CKT SIDE 12 PIN --------- -------- ----- 1 GND A GND 1 GND 2 VID RED B VID GND 2 GND 3 VID GN C VID BL 3 GND 4 SYNC D 4 GND 5 SP+
File: C:\Virtual\Web\kk\coinop_kb\GameTech\elev-act.txt 3833 K - Updated 1996.02.26
C:\Virtual\Web\kk\coinop_kb\GameTech\gatedoom.txt
GATE OF DOOM PARTS SIDE CKT SIDE ------------ ------------ B1 GND A1 GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9
File: C:\Virtual\Web\kk\coinop_kb\GameTech\gatedoom.txt 2954 K - Updated 1995.08.02
C:\Virtual\Web\kk\coinop_kb\GameTech\ghosts_and_goblins.txt
GHOSTS AND GOBLINS COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BL F SYNC 7 GND H GND 8 J 9 PL1 JUMP
File: C:\Virtual\Web\kk\coinop_kb\GameTech\ghosts_and_goblins.txt 3913 K - Updated 1994.11.26
C:\Virtual\Web\kk\coinop_kb\GameTech\gold-axe.txt
GOLDEN AXE SOLDER SIDE COMP SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E +12V 5 +12V F CTR 2 6 CTR 1 H KEY 7 KEY J PL 2 MAGIC 8 PL 1 MAGIC K PL 2 ATTAC
File: C:\Virtual\Web\kk\coinop_kb\GameTech\gold-axe.txt 4004 K - Updated 1996.06.14
C:\Virtual\Web\kk\coinop_kb\GameTech\gold-med.txt
GOLD MEDALIST PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 -12V F -12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\gold-med.txt 3050 K - Updated 1995.08.02
C:\Virtual\Web\kk\coinop_kb\GameTech\hi-impac.txt
HIGH IMPACT FOOTBALL SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\hi-impac.txt 3136 K - Updated 1995.02.07
C:\Virtual\Web\kk\coinop_kb\GameTech\junghunt.txt
JUNGLE HUNT COMP SIDE CKT SIDE 12 PIN --------- -------- ----- 1 GND A GND 1 GND 2 VID RED B VID GND 2 GND 3 VID GN C VID BL 3 GND 4 SYNC D 4 GND 5 SP+
File: C:\Virtual\Web\kk\coinop_kb\GameTech\junghunt.txt 3980 K - Updated 1995.01.18
C:\Virtual\Web\kk\coinop_kb\GameTech\krull.txt
KRULL ( GV-105 ) BOARD MA-456 SOUND MA-487 SOUND BD 1 A +5V 1 +12V 2 GND B +5V 2 S16 3 GND C +5V 3 -12V 4 D 4 S32 5 E 5 +5V 6
File: C:\Virtual\Web\kk\coinop_kb\GameTech\krull.txt 2958 K - Updated 1995.05.09
C:\Virtual\Web\kk\coinop_kb\GameTech\mainevnt.txt
MAIN EVENT SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\mainevnt.txt 3101 K - Updated 1995.02.02
C:\Virtual\Web\kk\coinop_kb\GameTech\mariobrs.txt
MARIO BROTHERS COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 -5V F -5V 7 COIN 2 H COIN 1 8 2 START J 1 START 9 2 RIGHT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\mariobrs.txt 2245 K - Updated 1995.06.03
C:\Virtual\Web\kk\coinop_kb\GameTech\meta-fox.txt
META FOX SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\meta-fox.txt 2297 K - Updated 1995.02.05
C:\Virtual\Web\kk\coinop_kb\GameTech\midnight.res.txt
ROBOCOP SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\midnight.res.txt 2861 K - Updated 1996.02.04
C:\Virtual\Web\kk\coinop_kb\GameTech\mnstlair.txt
WONDER BOY IN THE MONSTER'S LAIR COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 CTR 1 F CTR 2 7 H 8 J 9 1 SHOOT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\mnstlair.txt 4022 K - Updated 1995.06.30
C:\Virtual\Web\kk\coinop_kb\GameTech\mutantfi.ter.txt
MUTANT FIGHTER PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K CO
File: C:\Virtual\Web\kk\coinop_kb\GameTech\mutantfi.ter.txt 3131 K - Updated 1995.07.31
C:\Virtual\Web\kk\coinop_kb\GameTech\nba-jam.txt
NBA JAM PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 K 10
File: C:\Virtual\Web\kk\coinop_kb\GameTech\nba-jam.txt 3385 K - Updated 1995.08.25
C:\Virtual\Web\kk\coinop_kb\GameTech\neo-geo.txt
NEO GEO PARTS SIDE CKT SIDE CN2 ------------ ------------ ---- 1 GND A GND 1 SP+ 2 GND B GND 2 SP- 3 +5V C +5V 3 SP- 4 +5V D +5V 4 SP+ 5 E
File: C:\Virtual\Web\kk\coinop_kb\GameTech\neo-geo.txt 2271 K - Updated 1995.08.25
C:\Virtual\Web\kk\coinop_kb\GameTech\NeoGeo.txt
<TITLE>SNK Neo Geo MVS Pinout Pinouts</TITLE> <PRE> PARTS SIDE CKT SIDE CN2 ------------ ------------ ---- 1 GND A GND 1 SP+ 2 GND B GND 2 SP- 3 +5V C +5V 3 SP- 4 +5V D +5V 4
File: C:\Virtual\Web\kk\coinop_kb\GameTech\NeoGeo.txt 1641 K - Updated 2000.07.02
C:\Virtual\Web\kk\coinop_kb\GameTech\p-o-w.txt
P.O.W. SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\p-o-w.txt 3001 K - Updated 1994.11.26
C:\Virtual\Web\kk\coinop_kb\GameTech\panic-rd.txt
PANIC ROAD PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K C
File: C:\Virtual\Web\kk\coinop_kb\GameTech\panic-rd.txt 3435 K - Updated 1995.10.21
C:\Virtual\Web\kk\coinop_kb\GameTech\psycho.sld.txt
PSYCHO SOLDIERS PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\psycho.sld.txt 3003 K - Updated 1996.09.02
C:\Virtual\Web\kk\coinop_kb\GameTech\quartet.ii.txt
QUARTET.II SOLDER SIDE COMP SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E +12V 5 +12V F CTR 2 6 CTR 1 H KEY 7 KEY J 8 K PL 2 JUMP
File: C:\Virtual\Web\kk\coinop_kb\GameTech\quartet.ii.txt 3882 K - Updated 1995.07.31
C:\Virtual\Web\kk\coinop_kb\GameTech\raiden.txt
RAIDEN PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\raiden.txt 4254 K - Updated 1995.07.31
C:\Virtual\Web\kk\coinop_kb\GameTech\rastan.txt
RASTAN PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COI
File: C:\Virtual\Web\kk\coinop_kb\GameTech\rastan.txt 2883 K - Updated 1995.06.29
C:\Virtual\Web\kk\coinop_kb\GameTech\relpitch.txt
RELIEF PITCHER PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9
File: C:\Virtual\Web\kk\coinop_kb\GameTech\relpitch.txt 1541 K - Updated 1995.07.30
C:\Virtual\Web\kk\coinop_kb\GameTech\renegade.txt
RENEGADE PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K C
File: C:\Virtual\Web\kk\coinop_kb\GameTech\renegade.txt 2555 K - Updated 1995.06.29
C:\Virtual\Web\kk\coinop_kb\GameTech\robocop.txt
ROBOCOP SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\robocop.txt 2896 K - Updated 1996.02.04
C:\Virtual\Web\kk\coinop_kb\GameTech\ruffrang.txt
ROUGH RANGER PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9
File: C:\Virtual\Web\kk\coinop_kb\GameTech\ruffrang.txt 3571 K - Updated 1996.08.17
C:\Virtual\Web\kk\coinop_kb\GameTech\run_and_gun.txt
RUN AND GUN PARTS SIDE CKT SIDE CN8,10 ------------ ------------ ------ 1 GND A GND 1 COIN 2 GND B GND 2 ---- 3 +5V C +5V 3 LEFT 4 +5V D +5V 4 RIGHT 5
File: C:\Virtual\Web\kk\coinop_kb\GameTech\run_and_gun.txt 2237 K - Updated 1995.07.30
C:\Virtual\Web\kk\coinop_kb\GameTech\sauro.txt
SAURO 56 pin SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOU
File: C:\Virtual\Web\kk\coinop_kb\GameTech\sauro.txt 4466 K - Updated 2002.05.01
C:\Virtual\Web\kk\coinop_kb\GameTech\shaddanc.txt
SHADOW DANCER SYS 18 CHIP #'S 12716 TO 12723 PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\shaddanc.txt 3484 K - Updated 1996.03.02
C:\Virtual\Web\kk\coinop_kb\GameTech\shinobi.txt
SHINOBI ----------------------------------------------------------- Component Side | Solder Side ----------------------------+------------------------------ GND 1 | A GND GND 2 | B GND +5V 3 | C +5V +5V 4 | D +5V +12V 5 | E +12V Coin Meter 1 6 | F Coin Meter 2 N/C 7 | H N/C Special Weapon 1 8 |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\shinobi.txt 4075 K - Updated 1995.08.28
C:\Virtual\Web\kk\coinop_kb\GameTech\sidearms.txt
SIDE ARMS PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COIN
File: C:\Virtual\Web\kk\coinop_kb\GameTech\sidearms.txt 3151 K - Updated 1995.07.30
C:\Virtual\Web\kk\coinop_kb\GameTech\silkworm.txt
SILKWORM PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K C
File: C:\Virtual\Web\kk\coinop_kb\GameTech\silkworm.txt 3019 K - Updated 1996.08.23
C:\Virtual\Web\kk\coinop_kb\GameTech\sly--spy.txt
SLY SPY PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\sly--spy.txt 2319 K - Updated 1996.04.04
C:\Virtual\Web\kk\coinop_kb\GameTech\smash-tv.txt
SMASH TV SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\smash-tv.txt 1869 K - Updated 1995.02.06
C:\Virtual\Web\kk\coinop_kb\GameTech\spcpanic.28.txt
SPACE PANIC COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 -5V F -5V 7 GND H GND 8 +18V J +18V 9 K 10 COIN LEFT L SOUND 11 PL 1 CLOSE M SOUND 12 PL 2 CLOSE N 13
File: C:\Virtual\Web\kk\coinop_kb\GameTech\spcpanic.28.txt 2099 K - Updated 1995.05.08
C:\Virtual\Web\kk\coinop_kb\GameTech\spectar.txt
SPECTAR TARG DIP SW SETTINGS NOT CHECKED FOR SPECTAR COMP SID J1 CKT SIDE P5 P21 --------- -------- -- --- 1 A 1 GND 1 VID RED 2 B 2 +12V 2 VID GN 3 C 3 -12V 3 VID BL 4 D 4
File: C:\Virtual\Web\kk\coinop_kb\GameTech\spectar.txt 2553 K - Updated 1996.03.11
C:\Virtual\Web\kk\coinop_kb\GameTech\starwars.txt
STAR WARS P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 GND -5V D 4 GND 10.3 VDC E 5 F 6 COIN CTR R H 7 L COIN CNT PITCH J 8 ROLL K 9 L 10 L FIRE/START SE
File: C:\Virtual\Web\kk\coinop_kb\GameTech\starwars.txt 3522 K - Updated 1995.12.15
C:\Virtual\Web\kk\coinop_kb\GameTech\strkforc.txt
STRIKE FORCE PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K C
File: C:\Virtual\Web\kk\coinop_kb\GameTech\strkforc.txt 4275 K - Updated 1995.07.30
C:\Virtual\Web\kk\coinop_kb\GameTech\strkgunr.txt
STRIKE GUNNER PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\strkgunr.txt 2164 K - Updated 1995.07.30
C:\Virtual\Web\kk\coinop_kb\GameTech\strsmart.txt
STREET SMART PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K C
File: C:\Virtual\Web\kk\coinop_kb\GameTech\strsmart.txt 3000 K - Updated 1995.08.25
C:\Virtual\Web\kk\coinop_kb\GameTech\sunsetri.der.txt
SUNSET RIDER PARTS SIDE CKT SIDE CN3,4 (PL 3 & 4) ------------ ------------ ------ 1 COIN 1 GND A GND 2 ---- 2 GND B GND 3 LEFT 3 +5V C +5V 4 RIGHT 4 +5V D +5V 5 UP 5 -5v
File: C:\Virtual\Web\kk\coinop_kb\GameTech\sunsetri.der.txt 1924 K - Updated 1995.08.25
C:\Virtual\Web\kk\coinop_kb\GameTech\superbug.txt
SUPER BUG COMP SIDE CKT SIDE ----------- -------------- 1 16.5 CT GND A 16.5V CT GND 2 +10V UNREG B +10V UNREG 3 VID GND C 4 D 5 VIDEO E SLAM N.O 6 +5V F COIN 2 N.C 7 COIN 1 N.C H STEERING A 8 STEERING B
File: C:\Virtual\Web\kk\coinop_kb\GameTech\superbug.txt 2393 K - Updated 1995.12.15
C:\Virtual\Web\kk\coinop_kb\GameTech\suprdodg.txt
SUPER DODGE BALL SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J 8 K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\suprdodg.txt 2542 K - Updated 1995.08.25
C:\Virtual\Web\kk\coinop_kb\GameTech\tetris.txt
TETRIS PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COI
File: C:\Virtual\Web\kk\coinop_kb\GameTech\tetris.txt 1651 K - Updated 1997.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\thunjaws.txt
THUNDER JAWS PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\thunjaws.txt 1574 K - Updated 1995.07.29
C:\Virtual\Web\kk\coinop_kb\GameTech\tigrheli.txt
TIGER HELI COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +12V D +12V 5 SP+ E SP- 6 VID BL F VID GN 7 VID RED H 8 SYNC J 9 1 START K 2
File: C:\Virtual\Web\kk\coinop_kb\GameTech\tigrheli.txt 2781 K - Updated 1995.07.29
C:\Virtual\Web\kk\coinop_kb\GameTech\timesold.txt
TIME SOLDIER PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\timesold.txt 2716 K - Updated 1995.10.17
C:\Virtual\Web\kk\coinop_kb\GameTech\toki-.txt
TOKI PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\toki-.txt 2700 K - Updated 1995.08.25
C:\Virtual\Web\kk\coinop_kb\GameTech\tokio.txt
TOKIO 18 PIN COMP SIDE CKT SIDE BOTH SIDES 12 PIN --------- -------- ---------- ------ 1 GND A GND 1 GND 1 GND 2 VID RED B VID GND 2 GND 2 GND 3 VID GN C VID BL 3 GND 3 GND 4 SYNC D 4 GND 4 GND 5 SP+ E SP- 5
File: C:\Virtual\Web\kk\coinop_kb\GameTech\tokio.txt 3227 K - Updated 1995.01.30
C:\Virtual\Web\kk\coinop_kb\GameTech\totlcarn.txt
TOTAL CARNAGE PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9
File: C:\Virtual\Web\kk\coinop_kb\GameTech\totlcarn.txt 2116 K - Updated 1996.12.14
C:\Virtual\Web\kk\coinop_kb\GameTech\trog.txt
TROG SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\trog.txt 3198 K - Updated 1995.08.25
C:\Virtual\Web\kk\coinop_kb\GameTech\trojan1.txt
TROJAN TYPE 2 COMP SIDE CKT SIDE --------- --------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BL F SYNC 7 VID GND H 8 J 9 1 SHIELD K 2 SHIELD 10 1 SWORD L 2 SWORD
File: C:\Virtual\Web\kk\coinop_kb\GameTech\trojan1.txt 2744 K - Updated 1995.07.29
C:\Virtual\Web\kk\coinop_kb\GameTech\trojan2.txt
TROJAN TYPE 1 COMP SIDE CKT SIDE --------- --------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BL F SYNC 7 VID GND H 8 J 9 1 SWORD K 2 SWORD 10 1 SHIELD L 2 SHIELD
File: C:\Virtual\Web\kk\coinop_kb\GameTech\trojan2.txt 2766 K - Updated 1995.07.29
C:\Virtual\Web\kk\coinop_kb\GameTech\tsk-forc.har.txt
TASK FORCE HARRIER PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 J 9 CTR 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\tsk-forc.har.txt 2955 K - Updated 1995.07.29
C:\Virtual\Web\kk\coinop_kb\GameTech\tumb-pop.txt
TUMBLE POP PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\tumb-pop.txt 1476 K - Updated 1995.08.25
C:\Virtual\Web\kk\coinop_kb\GameTech\turbo-fo.rce.txt
TURBO FORCE PARTS SIDE CKT SIDE MOLEX (PL-3) ------------ ------------ 1 UP 1 GND A GND 2 DOWN 2 GND B GND 3 LEFT 3 +5V C +5V 4 RIGHT 4 +5V D +5V 5 FIRE 5 -5v E -5V 6 ---- 6 +12V
File: C:\Virtual\Web\kk\coinop_kb\GameTech\turbo-fo.rce.txt 3575 K - Updated 1995.07.29
C:\Virtual\Web\kk\coinop_kb\GameTech\turtlshp.txt
TURTLESHIP PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\turtlshp.txt 3220 K - Updated 1995.07.29
C:\Virtual\Web\kk\coinop_kb\GameTech\twin-egl.txt
TWIN EAGLE SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E 5 F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKO
File: C:\Virtual\Web\kk\coinop_kb\GameTech\twin-egl.txt 3209 K - Updated 1995.07.29
C:\Virtual\Web\kk\coinop_kb\GameTech\twocrude.txt
TWO CRUDE PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\twocrude.txt 2729 K - Updated 1995.07.29
C:\Virtual\Web\kk\coinop_kb\GameTech\vctry-rd.txt
VICTORY ROAD SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\vctry-rd.txt 3470 K - Updated 1995.02.06
C:\Virtual\Web\kk\coinop_kb\GameTech\wwfsuper.txt
WWF SUPERSTARS SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\wwfsuper.txt 3153 K - Updated 1995.02.06
C:\Virtual\Web\kk\coinop_kb\GameTech\x-men.txt
X-MEN PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT 1 K COIN
File: C:\Virtual\Web\kk\coinop_kb\GameTech\x-men.txt 2000 K - Updated 1995.07.28
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\1942.txt
1942 pinouts from gopstein@bms.com (Rich Gopstein) Solder Side Parts Side GND A 1 GND +5 B 2 +5 +12 C 3 +12 GND D 4 GND Speaker - E 5 Speaker - Speaker + F 6 Speaker + Coin Counter - H 7 Coin Counter + key J 8 key Shoot 1 K 9 Up 1 Down 1 L 10 Left 1 Right 1 M 11 GND 1 Shoot 2 N 12 Up 2 Down 2 P 13 Left 2 Right 2 R 14 GND 2 2 Player start S 15 GND 1 Player start T 16 GND Coin Switch U 17 GND Service Switch V 18 GND unused W 19 Loop 1 unused X 20 Loop 2 unused Y 21 Vid GND Sync Z 22 Red Gree
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\1942.txt 670 K - Updated 1994.03.18
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\AlteredBeast.txt
This Video Game Pinout Data Sheet Was Typed In By Malcom Moody. EMail: malcomm@intercoast.com.au Name Of Game: Altered Beast Solder Side | Parts Side ________________________________|___________________________________ GND | A | 1 | GND ----------------------------|---|---|------------------------------- GND | B | 2 | GND --------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\AlteredBeast.txt 3848 K - Updated 1997.02.26
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Arabian.txt
ATRAI ARABIAN C 1983 ATARI INC. Pinouts obtained from Schematic Supplement SP-237 (1st printing) Typed in by Steven Prendergast (stevenp@sgi.net) 06/97 P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +12V D 4 -5V P1 START E 5 P2 START COIN AUX F 6 RIGHT LEFT H 7 UP
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Arabian.txt 1503 K - Updated 1997.06.10
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BionicCommando.txt
BIONIC COMMANDO SOLDER SIDE PARTS SIDE ------------ ----------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BionicCommando.txt 1455 K - Updated 1997.09.11
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BladesOfSteel.txt
This Video Game Pinout Data Sheet Was Typed In By Mark Spaeth EMail: mspaeth@geeks.org Blades of Steel Pinout Main Jamma Connector Solder Side | Parts Side GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +5 | D | 4 | +5 -5
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BladesOfSteel.txt 2107 K - Updated 2000.04.22
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Centipede.txt
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu) Updated by John L. Cwikla (cwikla@wri.com) 9/10/95 T. Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com) Added undocumented composite video sync and joystick pins Game : Centipede Note : * denotes an intverted signal -> denotes Cocktail N.C. means No Connection @ means not documented Wiring List for P20: | --------------------------------|----------------------------------- GN
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Centipede.txt 4853 K - Updated 1999.10.22
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\DarkStalkers.txt
DARK STALKERS PARTS SIDE CKT SIDE OPTION CONN ------------ ------------ ------------ 34 GND 1 GND A GND 19 1 LIGHT KICK 2 GND B GND 17 1 MIDDLE KICK 3 +5V C +5V 15 1 HEAVY KICK 4 +5V D +5V 33 GND 5
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\DarkStalkers.txt 1788 K - Updated 1998.01.08
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\E-SWAT.txt
"SEGA Interface" This is for Sega's "E-SWAT" game, from 1989. It is referred to in the book as the "Sega Interface", so I would assume that it's their own standard. Why they don't just use JAMMA, I'm not sure. This doesn't provide anything that JAMMA doesn't, and, in fact, is missing the tilt switch connection. Anyway, here it is: ----------------------------------------------------------- Component Side | Solder Side ----------------------------+----------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\E-SWAT.txt 1720 K - Updated 1994.01.11
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\EFPRM.txt
ESCAPE FROM THE PLANET OF THE ROBOT MONSTERS PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOU
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\EFPRM.txt 1440 K - Updated 1998.01.08
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\ExedExes.txt
Exed Exes Pinouts (Manufacturer and Year unknown) SOLDER SIDE | PARTS SIDE ------------------------------------|-------------------------------------- Gnd | A | 1 | Gnd (Power Supply) --------------------------------|---|---|---------------------------------- Gnd | B | 2 | Gnd (Video) --------------------------------|---|---|---------------------------------- +5V | C | 3 | +5V -------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\ExedExes.txt 3716 K - Updated 1995.05.08
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\FinalFight.txt
FINAL FIGHT PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COIN LOCKOUT 10 SP
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\FinalFight.txt 1365 K - Updated 1997.12.03
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MetaFox.txt
META FOX SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MetaFox.txt 1482 K - Updated 1999.05.08
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MetamorphicForce.txt
METAMORPHIC FORCE PARTS SIDE CKT SIDE CN3/CN4 ------------ ------------ ------- 1 GND START BUTTONS A GND 1 COIN 2 GND ARE NOT USED B GND 2 NU 3 +5V WHEN 4 COIN C +5V 3 LEFT 4 +5V SLOTS ARE USED D +5V 4 RIGHT 5 E 5 UP 6 +12V
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MetamorphicForce.txt 1786 K - Updated 1999.05.08
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MissileCommand.txt
--------------------------------------------------------------------------- Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu) Updated by John L. Cwikla (cwikla@wri.com) Game : Missile Command Note : an * denotes an inverted line Wiring List for P20: | --------------------------------|----------------------------------- GND | A | 1 | + 5 return from regulator ---
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MissileCommand.txt 5206 K - Updated 1996.01.23
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\POW.txt
P.O.W. SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\POW.txt 1447 K - Updated 1999.05.08
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Pyros.txt
PYROS SOLDER SIDE PARTS SIDE A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT 9 COIN LOCKOUT L SP - 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Pyros.txt 1392 K - Updated 1998.01.08
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\SolarWarrior.txt
Solar Warrior Pinouts Memetron<American Technos, 1986 SOLDER SIDE | PARTS SIDE ------------------------------------|-------------------------------------- (Coin Door) Gnd | A | 1 | Gnd (Power Supply) --------------------------------|---|---|---------------------------------- Not Used | B | 2 | Gnd (Control Panel) --------------------------------|---|---|---------------------------------- Not Used | C | 3 | Not Used --
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\SolarWarrior.txt 3733 K - Updated 1997.01.11
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Valtric.txt
VALTRIC - JALECO PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COI
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Valtric.txt 1391 K - Updated 1998.01.08
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Varth.txt
VARTH PARTS SIDE CKT SIDE 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COIN LOCKOUT 10 SP + L SP- 11
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Varth.txt 1316 K - Updated 1998.01.08
C:\Virtual\Web\kk\coinop_kb\Pinouts\Avalanche.txt
Pinouts for Atari Avalanche (1978): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 10th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from a original Avalance Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to JAMMA ;) 44-pin edge connector ---------------------------------------------------- 16.5v CT
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Avalanche.txt 1784 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\BubbleBobble_44.txt
Here is the Bubble bobble wiring harness pinouts. Send corrections to: djbarnes@eos.ncsu.edu The 44 pin connector is as follows: ________________________________________________ |Component Side | |Solder Side | |---------------|-------|-------|--------------| |Ground | 1 | A |Ground | |---------------|-------|-------|--------------| |Video Red | 2 | B
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\BubbleBobble_44.txt 3724 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Space_Invaders.txt
Space Invaders.. ---------------- On the A084-90700-B739 board, there are 3 connectors. the 8 pin connector: 1- Common (PINK) 2- Move Right (R-G) 3- Move Left (Blu) 4- ? 6- (Drawing said "Key") N/C 7- Select one Player (G-Y) 8- Select two Player (O-W) The 11 pin connector: 1- ? 2- Coin Switch (BW-W) 3- Coin Switch (BR-B) 4- C.Tap on xformer (Yel) 5- Coin Meter (G-W) Then to Pin 9 on Power Supply 6- "Reset" (Orn) Directly to Pin 6 on Power Supply 7- (Drawing said "Key") N/C 8- Spe
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Space_Invaders.txt 4100 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\Avalanche.txt
Pinouts for Atari Avalanche (1978): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 10th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from a original Avalance Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to JAMMA ;) 44-pin edge connector ---------------------------------------------------- 16.5v CT | 1 | A |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Avalanche.txt 1728 K - Updated 2000.04.12
C:\Virtual\Web\kk\coinop_kb\GameTech\BubbleBobble_44.txt
Here is the Bubble bobble wiring harness pinouts. Send corrections to: djbarnes@eos.ncsu.edu The 44 pin connector is as follows: ________________________________________________ |Component Side | |Solder Side | |---------------|-------|-------|--------------| |Ground | 1 | A |Ground | |---------------|-------|-------|--------------| |Video Red | 2 | B |Video
File: C:\Virtual\Web\kk\coinop_kb\GameTech\BubbleBobble_44.txt 3644 K - Updated 1994.03.22
Nemesis.txt
NEMESIS (KONAMI) SWITCH SETTINGS AND PINOUT Disclaimer : This information has mainly been worked out using trial and error on a working GX400 board. I will not accept responsibility for anything that may go wrong while using this information. That said, all the settings and pinouts work correctly on the board that I have. Dip Switch Settings : --------------------------------------------------------------------- -------- |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\N\Nemesis_DIP.pdf 5491 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Avalanche.txt
Pinouts for Atari Avalanche (1978): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 10th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from a original Avalance Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to JAMMA ;) 44-pin edge connector ---------------------------------------------------- 16.5v CT | 1 | A |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Avalanche.txt 1728 K - Updated 2000.04.12
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BubbleBobble_44.txt
Here is the Bubble bobble wiring harness pinouts. Send corrections to: djbarnes@eos.ncsu.edu The 44 pin connector is as follows: ________________________________________________ |Component Side | |Solder Side | |---------------|-------|-------|--------------| |Ground | 1 | A |Ground | |---------------|-------|-------|--------------| |Video Red | 2 | B |Video
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BubbleBobble_44.txt 3644 K - Updated 1994.03.22
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\DonkeyKong.txt
From: jdeitch@gisatl.fidonet.org Donkey Kong, DK II, Mario Bros, etc. Typed in by : Rick Schieve A - GND 1 - GND B - GND 2 - GND C - +5 3 - +5 D - +5 4 - +5 E - +12 5 - +12 F - -5 6 - -5 H - COIN 1 7 - COIN 2 J - 1P START 8 - 2P START K - 1P RIGHT 9 - 2P RIGHT L - 1P LEFT 10 - 2P LEFT M - 11 - N - 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\DonkeyKong.txt 1962 K - Updated 1993.05.04
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Fantasy.txt
Fantasy Pinouts Rock-Ola<S.N.K., 1982 SOLDER SIDE | PARTS SIDE ------------------------------------|-------------------------------------- (Power) Gnd | A | 1 | Gnd (Power) --------------------------------|---|---|---------------------------------- (Coin Common) Gnd | B | 2 | Gnd --------------------------------|---|---|---------------------------------- +5V | C | 3 | +5V --------------------------------|---|---|-----
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Fantasy.txt 4985 K - Updated 1995.05.12
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\SteepleChase.txt
Pinouts for Atari Steeple Chase (1975): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 10th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from a original Steeplechase Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to JAMMA ;) 44-pin edge connector ---------------------------------------------------- GND
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\SteepleChase.txt 1718 K - Updated 2000.04.12
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\SuperSprint.txt
Pinouts for Atari Sprint One (1978): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 10th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from a original Sprint One Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to JAMMA ;) 44-pin edge connector ---------------------------------------------------- VIDEO GND | 1 | A
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\SuperSprint.txt 1741 K - Updated 2000.04.12
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\VideoPinball.txt
Pinouts for Atari Video Pinball (1979): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 10th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from a original Video Pinball Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to JAMMA ;) 44-pin edge connector ---------------------------------------------------- 16.5v CT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\VideoPinball.txt 1755 K - Updated 2000.04.12
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-BronzeAgebyYear.html 30874 K - Updated 1999.10.29
C:\Virtual\Web\kk\coinop_kb\Pinouts\Aurail.txt
AURAIL ------ SOLDER SIDE COMP SIDE --------------------- ------------------ A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E +12V 5 +12V F CTR 2 6 CTR 1 H KEY 7 KEY J PL 2 MAGIC 8 PL 1 MAGIC K PL 2 A
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Aurail.txt 4506 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Black_Widow.txt
Black Widow (Atari, 1983) ------------------------- P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +22 VDC D 4 -22 VDC 10.3 VDC E 5 COIN LOCKOUT F 6 COIN CTR R COIN CTR L H 7 P1 LED P2 LED J 8 FIRE UP FIRE DOWN K 9 FIRE LEFT
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Black_Widow.txt 5403 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Congo_Bongo.txt
Congo Bongo Sega, 1983 ------------------------ According to the service manual there apears to be two different board sets. One is constructed of 3 pcbs, the other 2. 3 Board set. ------------ Complete set part number 834-5165 Control pcb part number 834-5166 Video pcb part number 834-5167 Sound pcb part number 834-5168 2 Board set. ------------ Complete set part number 834-5180 Control pcb part number 834-5181 Video pcb part number 834-5167 44-pin connector
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Congo_Bongo.txt 5196 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\E-Swat.txt
E-Swat, Sega ------------ ----------------------------------------------------------- Component Side | Solder Side ----------------------------+------------------------------ GND 1 | A GND GND 2 | B GND +5V 3 | C +5V +5V 4 | D +5V +12V 5 | E +12V Coin Meter 1 6 | F Coin Meter 2 7 | H Special
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\E-Swat.txt 4990 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Gravitar.txt
"Gravitar" (Atari, 1982) ------------------------ P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +22 VDC D 4 -22 VDC 10.3 VDC E 5 COIN LOCKOUT F 6 COIN CTR R COIN CTR L H 7 P1 LED P2 LED J 8 K 9
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Gravitar.txt 4789 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Guerilla_War.txt
Guerrilla War Tradewest<S.N.K., 1987 Pinout = JAMMA ------------------------------------------------------- The Rotary Controller section of the joystick assemblies Pin | Function ----+------------ 1 | Ground 2 | Input 1 3 | Input 2 4 | Input 3 5 | Input 4 6 | Input 5 7 | Input 6 8 | Input 7 9 | Input 8 10 | Input 9 11 | Input 10 12 | Input 11 13 | Input 12 JAMMA Connector |-------------------|---|----|-------------------| | Solder Side | |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Guerilla_War.txt 6480 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Hyper_Crash.txt
Hyper Crash, Konami 1987 ------------------------ Wiring Diagram A ---------------- PARTS SOLDER CN 5 ----------------+--------------- ---------------- GND | 1|1 | GND 1 Speaker Right + GND | 2|2 | GND 2 Speaker Right - +5V | 3|3 | +5V 3 Speaker Left + +5V | 4|4 | +5V
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Hyper_Crash.txt 6094 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Missile_Command.txt
Missile Command Note : an * denotes an inverted line Wiring List for P20: | GND | A | 1 | + 5 return from regulator + 5 V Reg. | B | 2 | + 5 V Reg. | C | 3 | | D | 4 | Audio 1 Out | E | 5 | Audio 2 Out Video Horiz. Sync | F | 6 | Video Vert. Sync
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Missile_Command.txt 4367 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Mortal_Kombat.txt
MORTAL KOMBAT Connector J1 (JAMMA) |-------------------|---|----|-------------------| | Solder Side | | | Parts Side | |-------------------|---|----|-------------------| | Ground | A | 1 | Ground | | Ground | B | 2 | Ground | | +5VDC | C | 3 | +5VDC | | +5VDC | D | 4 | +5VDC | | -5VDC | E | 5 | -5VDC | | +12VDC | F | 6 | +12VDC | | (
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Mortal_Kombat.txt 6252 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Quartet.txt
Quartet Sega/Sun, May 1986 -------------------------- ----------------------------------------------------------- Component Side | Solder Side ----------------------------+------------------------------ Gnd 1 | A Gnd Gnd 2 | B Gnd +5V 3 | C +5V +5V 4 | D +5V +12V 5 | E +12V Coin Meter 1 6 | F Coin Meter 2 N/C 7
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Quartet.txt 5316 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Shogun_Warriors.txt
SHOGUN WARRIORS Manufacturer: Kaneko Year: 1992 Conversion Class: JAMMA+ PINOUTS: SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Shogun_Warriors.txt 4286 K - Updated 2003.05.30
C:\Virtual\Web\kk\coinop_kb\Pinouts\Space_Duel.txt
"Space Duel" (Atari, 1981) -------------------------- P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +22 VDC D 4 -22 VDC 10.3 VDC E 5 COIN LOCKOUT F 6 COIN CTR R COIN CTR L H 7 SELECT LED START LED J 8 ROT L P2 ROT L P1 K 9 SHIELD
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Space_Duel.txt 4485 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\lif-forc.56.txt
LIFE FORCE PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\lif-forc.56.txt 4975 K - Updated 1996.06.01
Missile Command Dip Switch Settings, Memory Map, and Pinouts
Missile Command Dip Switch Settings, Memory Map, and Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Missile Command Tech.html 10894 K - Updated 2002.05.17
C:\Virtual\Web\kk\coinop_kb\GameTech\PlayChoice10.txt
*************************************************************************** ************************** PLAYCHOICE 10 SWITCHES ************************* *************************************************************************** __________________DIP SWITCH 1________________________________ Setting Value A B C D E F G H Attract Mode No Sound Off Sound On Test Normal Play Off Test Mode On __________________DIP SWITCH 2____________________________
File: C:\Virtual\Web\kk\coinop_kb\GameTech\PlayChoice10.txt 851 K - Updated 1996.09.23
Red Alert pinouts
Red Alert Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Red Alert Tech.html 1875 K - Updated 2002.09.24
C:\Virtual\Web\kk\coinop_kb\GameTech\sega-56.txt
SEGA 56 PIN CONNECTOR ALTERED BEAST AURAIL E-SWAT GOLDEN AXE SHINOBI SUPERMASTERS ----------------------------------------------------------- Component Side | Solder Side ----------------------------+------------------------------ GND 1 | A GND GND 2 | B GND +5V 3 | C +5V +5V 4 | D +5V +12V 5 | E +12V Coin Meter 1 6 | F C
File: C:\Virtual\Web\kk\coinop_kb\GameTech\sega-56.txt 4151 K - Updated 1995.09.26
C:\Virtual\Web\kk\coinop_kb\GameTech\spacedue.txt
SPACE DUEL 1 GND A GND 2 +5 B +5 3 +22 C 4 -22 D 5 E +10.3 UNREG 6 R COIN F LOCK OUT 7 SELECT LED H L COIN (CNTR) 8 LEFT 2 J START LED 9 SHIELD 2 K LEFT 1 10 THRUST 1 L SHIELD 1 11 SELECT M THRUST 2 12 SW GND N SW GND 13 SW GND P 14 SLAM R 15 S AUX COIN 16 L COIN T SELF
File: C:\Virtual\Web\kk\coinop_kb\GameTech\spacedue.txt 3960 K - Updated 1995.12.15
C:\Virtual\Web\kk\coinop_kb\GameTech\Nemesis.txt
NEMESIS (KONAMI) SWITCH SETTINGS AND PINOUT Disclaimer : This information has mainly been worked out using trial and error on a working GX400 board. I will not accept responsibility for anything that may go wrong while using this information. That said, all the settings and pinouts work correctly on the board that I have. Dip Switch Settings : ------------------------------------------------------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Nemesis.txt 8188 K - Updated 1997.08.22
C:\Virtual\Web\kk\coinop_kb\Pinouts\Fantasy.txt
Fantasy, Rock-Ola S.N.K., 1982 ----------------------------- SOLDER SIDE | PARTS SIDE ------------------------------------|-------------------------------------- (Power) Gnd | A | 1 | Gnd (Power) (Coin Common) Gnd | B | 2 | Gnd +5V | C | 3 | +5V +5V | D | 4 | +5V P2 Down | E | 5 | P2 Up P2 Right | F | 6 | P2 Left
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Fantasy.txt 1906 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Flicky.txt
Flicky, Midway Sega, 1984 ------------------------- Game Logic Board, part. no. A084-91718-CA64 I cannot guarantee that the solder side is "A..Z" and the parts side is "1..22". But whichever side is which, each letter and number should be labeled with the correct pinout. This information was extracted from the Up 'N Down manual. Note: All these other games should also match this pinout: Up'n'DOWN, SWAT, Watermatch, Bullfight, and Mr. Viking. The controls for all these games should be exa
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Flicky.txt 2050 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Lunar_Lander.txt
Lunar Lander ------------ PARTS SIDE | SOLDER SIDE ------------------------------------- | | | GND | A | 1 | GND +5V | B | 2 | +5V | C | 3 | AUDIO 2 | D | 4 | AUDIO 1 | E | 5 | COIN CTR POT IN | F | 6 | LAMP 5 LAMP 3 | H | 7 | START/SELECT LED LAMP 2 | J | 8 | LAMP 4 | K | 9 | SELF TEST SLAM | L | 10 | Z OUT | M | 11 | Z GND COIN R | N | 12 | COIN L |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Lunar_Lander.txt 2837 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Mr_Viking.txt
Mr. Viking Pinouts Midway<Sega, 1984 Game Logic Board, part. no. A084-91718-CA64 I cannot guarantee that the solder side is "A..Z" and the parts side is "1..22". But whichever side is which, each letter and number should be labeled with the correct pinout. This information was extracted from the Up 'N Down manual. Note: All these other games should also match this pinout: Flicky, SWAT, Watermatch, Up'n'Down, and Bullfight. The controls for all these games should be exactly the same - on
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Mr_Viking.txt 2028 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Return_of_the_Jedi.txt
Return of the Jedi, Atari 1984 ------------------------------ -----------------------|------------------------- +5V Return | A | 1 | +5V Return +5V Regulated | B | 2 | +5V Regulated Vertical Sync | C | 3 | Comp Sync 5V DC | D | 4 | Horizontal Sync +10.3V DC | E | 5 | | F | 6 | RED | H | 7 | GREEN | J | 8 | BLUE R Audio Return
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Return_of_the_Jedi.txt 2130 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Swat.txt
Swat Pinouts Midway<Sega, 1984 Game Logic Board, part. no. A084-91718-CA64 I cannot guarantee that the solder side is "A..Z" and the parts side is "1..22". But whichever side is which, each letter and number should be labeled with the correct pinout. This information was extracted from the Up 'N Down manual. Note: All these other games should also match this pinout: Flicky, Up'n'Down Watermatch, Bullfight, and Mr. Viking. The controls for all these games should be exactly the same
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Swat.txt 2034 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Up_N_Down.txt
Up 'N Down Pinouts Midway<Sega, 1984 Game Logic Board, part. no. A084-91718-CA64 I cannot guarantee that the solder side is "A..Z" and the parts side is "1..22". But whichever side is which, each letter and number should be labeled with the correct pinout. This information was extracted from the Up 'N Down manual. Note: All these other games should also match this pinout: Flicky, SWAT, Watermatch, Bullfight, and Mr. Viking. The controls for all these games should be exactly the same - on
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Up_N_Down.txt 3811 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Watermatch.txt
Watermatch Pinouts Midway<Sega, 1984 Game Logic Board, part. no. A084-91718-CA64 I cannot guarantee that the solder side is "A..Z" and the parts side is "1..22". But whichever side is which, each letter and number should be labeled with the correct pinout. This information was extracted from the Up 'N Down manual. Note: All these other games should also match this pinout: Flicky, SWAT, Up'n'Down, Bullfight, and Mr. Viking. The controls for all these games should be exactly the same - one
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Watermatch.txt 2029 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\GameTech\CanyonBomber.txt
Pinouts for Atari Canyon Bomber (1977): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original Canyon Bomber Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to output to JAMMA ;) 44-pin edge connector ---------------------------------------------------- 16
File: C:\Virtual\Web\kk\coinop_kb\GameTech\CanyonBomber.txt 1719 K - Updated 2000.04.15
C:\Virtual\Web\kk\coinop_kb\GameTech\SonSon.txt
Son Son Bootleg Pinout Message from Dante Profeta to Kurt Koller Recently I’ve bought a bootleg pcb of Son Son. The pinout is very different than the original Capcom one and I couldn’t find it around Internet (it seems to be a very rare board). So I’ve decided to find out it by myself. This board doesn’t seem having support for coin counters (The Capcom one does). Below you will find the pinout. 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 C
File: C:\Virtual\Web\kk\coinop_kb\GameTech\SonSon.txt 938 K - Updated 2007.07.20
Up 'N Down, Flicky, SWAT, Watermatch, Bullfight, and Mr. Viking Pinouts
Up 'N Down, Flicky, SWAT, Watermatch, Bullfight, and Mr. Viking Dip Switch Settings and Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Up 'N Down Tech.html 4278 K - Updated 2002.05.17
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CanyonBomber.txt
Pinouts for Atari Canyon Bomber (1977): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original Canyon Bomber Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to output to JAMMA ;) 44-pin edge connector ---------------------------------------------------- 16
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CanyonBomber.txt 1719 K - Updated 2000.04.15
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Flicky.txt
Flicky Pinouts Midway<Sega, 1984 Game Logic Board, part. no. A084-91718-CA64 I cannot guarantee that the solder side is "A..Z" and the parts side is "1..22". But whichever side is which, each letter and number should be labeled with the correct pinout. This information was extracted from the Up 'N Down manual. Note: All these other games should also match this pinout: Up'n'DOWN, SWAT, Watermatch, Bullfight, and Mr. Viking. The controls for all these games should be exactly the same - one 8-way j
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Flicky.txt 1990 K - Updated 1997.12.03
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\GeeBee.txt
Pinouts for NAMCO Gee Bee (1978): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original Gee Bee service manual. This manual was entirely in Japanese. Not being fluent in Kanji, i couldn't say precisely what each pin function is. However, they use numbers like everyone else, and can still draw accurate cabinet wiring diagrams, this means that the most important bits of w
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\GeeBee.txt 2039 K - Updated 2000.04.15
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\LockNChase.txt
Lock 'n Chase Data East (DECO), 1981 Licensed to Taito. This is the pinout for the dedicated board version of the game, not a diagram for the DECO cassette system. CN2 - 18/36 Edge Connector (0.156" pin spacing) Solder Side | Parts Side -----------+---+---+----------- +12 | A | 1 | +12 +5 | B | 2 | +5 GND | C | 3 | GND NC | D | 4 | NC NC | E | 5 | NC Coin 1 | F | 6 | Coin 2 NC | H | 7 | NC 1P Start | J | 8 | 2P Start NC | K | 9 | NC 1P L
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\LockNChase.txt 1133 K - Updated 1998.03.13
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\LunarLander.txt
Typed in by Ray Ghanbari (ray@mayo.edu) Lunar Lander Pinouts PARTS SIDE | SOLDER SIDE ------------------------------------- | | | GND | A | 1 | GND +5V | B | 2 | +5V | C | 3 | AUDIO 2 | D | 4 | AUDIO 1 | E | 5 | COIN CTR POT IN | F | 6 | LAMP 5 LAMP 3 | H | 7 | START/SELECT LED LAMP 2 | J | 8 | LAMP 4 | K | 9 | SELF TEST SLAM | L | 10 | Z OUT | M | 11 | Z GND COIN R | N | 12
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\LunarLander.txt 1311 K - Updated 1995.06.05
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MakeTrax.txt
Pinouts for MAKE TRAX (Williams, 1981) Submitted by shu@cco.caltech.edu / essayes@telerama.LM.com Here are the Make Trax pinouts, as promised. Unfortunately I can't confirm it's 100% correct, as my board has a bad RAM so I couldn't test any of the switches. At the very least the video and power contacts are correctly identified. Like I mentioned, the board is not the big multi-unit Williams setup used in Stargate, Robotron, etc. It's a single board, kinda small. 36-pin edge connector A GND 1 GND
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MakeTrax.txt 782 K - Updated 1994.09.24
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Rally-X.txt
Rally-X Pinouts Midway, 9 January 1981 Logic Board I, part. no. A082-91385-C000 PARTS SIDE | SOLDER SIDE ------------------------------------|-------------------------------------- (+5V) Gnd | A | 1 | Gnd (+5V) --------------------------------|---|---|---------------------------------- (+5V) Gnd | B | 2 | Gnd (+5V) --------------------------------|---|---|---------------------------------- +5V | C
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Rally-X.txt 3447 K - Updated 1996.11.18
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\ROTJ.txt
RETURN OF THE JEDI PARTS SIDE | SOLDER SIDE ----------------------------------|-------------------------------------- +5V Return | A | 1 | +5V Return ------------------------------|---|---|---------------------------------- +5V Regulated | B | 2 | +5V Regulated ------------------------------|---|---|---------------------------------- Vertical Sync | C | 3 | Comp Sync ------------------------------|---|---|------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\ROTJ.txt 3469 K - Updated 1998.04.22
C:\Virtual\Web\kk\coinop_kb\Pinouts\Canyon_Bomber.txt
Canyon Bomber, Atari (1977) --------------------------- This game runs on a Black + White monitor. 44-pin edge connector ---------------------------------------------------- 16.5v CT | 1 | A | 16.5v CT +10v UNREG | 2 | B | +10v UNREG VIDEO GND | 3 | C | VIDEO | 4 | D | | 5 | E | P1 FIRE N.O P2 FIRE N.O | 6 | F | | 7 | H | | 8 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Canyon_Bomber.txt 1123 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Pac_on_Pices.txt
PACMAN CLONE ON A PISCES BOARD CKT SIDE COMP SIDE -------- --------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 F 7 H 8 J COIN 9 1 UP
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Pac_on_Pices.txt 1555 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Red_Alert.txt
Red Alert, GDI -------------- Solder Side | Parts Side ---------------------------------------------- Gnd | A | 1 | Gnd +5V | B | 2 | +5V +5V | C | 3 | +5V Coin | D | 4 | Service Switch | E | 5 | | F | 6 | | H | 7 | Blue Red | J | 8 | Green
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Red_Alert.txt 4065 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Video_Pinball.txt
Video Pinball, Atari (1979) --------------------------- This game runs on a Black + White monitor. 44-pin edge connector ---------------------------------------------------- 16.5v CT | 1 | A | 16.5v CT +10v UNREG | 2 | B | +10v UNREG LOCKOUT COIL | 3 | C | COIN COUNTER ANODE 6 | 4 | D | ANODE 7 +5v | 5 | E | CATHODE 1 CATHODE 2 | 6 | F | CATHODE 3 ANODE 5 | 7 | H | CATHODE 4 ANO
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Video_Pinball.txt 1163 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\buckrodg.txt
BUCK RODGERS COMP SIDE CKT SIDE ----------- -------------- 1 GND A 2 B 3 C 4 D 5 E 6 F 7 H 8 +5V J 9 K 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\buckrodg.txt 1211 K - Updated 1995.12.20
C:\Virtual\Web\kk\coinop_kb\GameTech\jaws-a.txt
JAWS-A CKT SIDE COMP SIDE -------- --------- 1 A GND 2 B GND 3 +5V C 4 +5V D 5 E 6 F 7 H 8 J 9 K 10
File: C:\Virtual\Web\kk\coinop_kb\GameTech\jaws-a.txt 1192 K - Updated 1995.09.11
C:\Virtual\Web\kk\coinop_kb\GameTech\pisces.txt
PACMAN ON A PISCES BOARD CKT SIDE COMP SIDE -------- --------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 F 7 H 8 J COIN 9 1 UP
File: C:\Virtual\Web\kk\coinop_kb\GameTech\pisces.txt 1599 K - Updated 1996.06.21
Terra Cresta Pinouts
> Submitted by Unknown Nichibutsu, 1985 Solder Parts ----------------------------------------------------------- P1 Up | 1 | A | P1 Down P1 Left | 2 | B | P1 Right P1 Shoot | 3 | C | P1 Formation P2 Up | 4 | D | P2 Down P2 Left | 5 | E | P2 Right P2 Shoot | 6 | F | P2 Formation Coin 1 | 7 | H | Coin 2
File: C:\Virtual\Web\kk\coinop_kb\GameTech\TerraCrestaPinouts.html 1481 K - Updated 2000.01.19
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\PMonPices.txt
PACMAN CLONE ON A PISCES BOARD CKT SIDE COMP SIDE -------- --------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 F 7 H 8 J COIN 9 1 UP
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\PMonPices.txt 1508 K - Updated 1997.11.13
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Galaga.txt
Galaga pinouts. This also works on Midway's Mappy game GALAGA/MAPPY PARTS SIDE | SOLDER SIDE ------------------------------------|-------------------------------------- LOGIC GND | A | 1 | LOGIC GND --------------------------------|---|---|---------------------------------- SPKR | B | 2 | SPKR (Not sure of polarity) --------------------------------|---|---|----------------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Galaga.txt 5584 K - Updated 1999.04.27
C:\Virtual\Web\kk\coinop_kb\Pinouts\Foot_Ball.txt
Atari's Football (C)1978, 2 player version. ------------------------------------------- Note: Pins listed as (L) are marked as active low. 44 position edge connector: Pin Description Color ---- ------------------------------ --------- 1 16.5 VCT GND R/GN A 16.5 VCT GND R/GN 2 +10V Unreg R/BK B +10V Unreg R/BK 3 Watchdog Disable
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Foot_Ball.txt 2270 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Lupin_III.txt
Lupin III --------- Connector "G" ------------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND GND | 3 | C | GND | 4 | D | +12V | 5 | E | +12V | 6 | F | Tilt | 7 | G | Coin Reset GND | 8 | H | | 9 | I | Speake
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Lupin_III.txt 1604 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Make_Trax.txt
MAKE TRAX (Williams, 1981) -------------------------- 36-pin edge connector A GND 1 GND B GND 2 GND C GND 3 GND D AUDIO OUT 4 AUDIO RET E +12 VDC 5 +12 VDC F COMP SYNC 6 H 7 J 8 K +5 VDC 9 +5 VDC L 2P DOWN 10 M 2P UP 11 1P UP N 2P START 12 1P DOWN P 1P START 13 COIN R 1P RIGHT 14 S 1P LEFT 15 RED T BLUE 16 2P RIGHT U GREEN 17 2P LEFT V 18 (DETAIL B) SWITCH NUMBER ----------------------------
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Make_Trax.txt 1684 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\FootBall.txt
Atari's Football (C)1978, 2 player version. Keyed in by Corey Stup (cstup@coplex.com) November 15, 1993. Any other questions about this game, you can reach me at the above address. (I still have the full service manual, as well as 2 working boards) Note: Pins listed as (L) are marked as active low. 44 position edge connector: Pin Description Color ---- ------------------------------ --------- 1 16.5 VCT GND R/GN A 16.5 VC
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\FootBall.txt 2375 K - Updated 1993.11.23
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\NaughtyBoy.txt
Naughty Boy pinouts Cinematronics, 1982 Solder Parts ----------------------------------------------------------- Gnd | A | 1 | Gnd Gnd | B | 2 | Gnd not used | C | 3 | Gnd (Spkr-) Gnd | D | 4 | Spkr+ not used | E | 5 | Coin not used | F | 6 | not used +12V | H | 7 | +12V Volume Control (red) | J | 8 | Volume Control (blue)
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\NaughtyBoy.txt 1325 K - Updated 1996.05.10
C:\Virtual\Web\kk\coinop_kb\Pinouts\Galaxian.txt
Galaxian, Midway ---------------- * NOTE This pinout is to be used on a converted Galaxian to operate on DC voltages. Conversion instructions follow the pinout. Comp Side | Solder Side ---------------------------------------------- GND | A | 1 | GND GND | B | 2 | GND +5 VDC | C | 3 | +5 VDC +5 VDC | D | 4 | +5 VDC | E | 5 | Coin Slot Return | F | 6 | | H | 7 | Coi
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Galaxian.txt 2412 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Germ_Wars.txt
Germ Wars, 1982 Microtrain LTD ------------------------------ COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND GND | 3 | C | GND Speaker | 4 | D | GND +12V | 5 | E | +12V | 6 | F | 1P. Zap | 7 | G | 2P.Zap | 8 | H | +5V | 9 | I | +5V |10 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Germ_Wars.txt 2021 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Le_Bagnard.txt
Le Bagnard ---------- ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V | 5 | E | Counter | 6 | F | Reset Coin 4 | 7 | G | 2p.Button Coin 2 | 8 | H | Coin 1 Coin 3 | 9 | I | 1P.Button 2P.Start |10 | J | 1P.Start 1P.Right |11
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Le_Bagnard.txt 2162 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Lizard_Wizard.txt
LIZARD WIZARD Manufacturer: Sunn Year: 1985 Conversion from A PacMan or MS PACMAN board: CKT SIDE COMP SIDE 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +5V E +5V 6 RESET F SP 7 CTR
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Lizard_Wizard.txt 2904 K - Updated 2003.05.30
C:\Virtual\Web\kk\coinop_kb\Pinouts\Lock_N_Chase.txt
Lock 'n Chase Data East (DECO), 1981 Licensed to Taito. This is the pinout for the dedicated board version of the game, not a diagram for the DECO cassette system. CN2 - 18/36 Edge Connector (0.156" pin spacing) Solder Side | Parts Side -----------+---+---+----------- +12 | A | 1 | +12 +5 | B | 2 | +5 GND | C | 3 | GND NC | D | 4 | NC NC | E | 5 | NC Coin 1 | F | 6 | Coin 2 NC | H | 7 | NC 1P Start | J | 8 | 2P Start NC |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Lock_N_Chase.txt 1130 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Phoenix.txt
Phoenix Centuri, 1980 --------------------- There are two boards to the Phoenix boardset, the logic and the CPU board. OVG15D (Logic board, 12 EPROMs) OVG15U (CPU board, 8085 CPU, 8 pin DIP switch, 36 pin edge connector) CPU Edge Connector: SOLDER SIDE | PARTS SIDE -------------------------------- Gnd | A | 1 | Gnd Gnd | B | 2 | Gnd COM | C | 3 | Gnd
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Phoenix.txt 2467 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Punchout.txt
Punchout -------- PARTS SOLDER ---------------|--------------- LOWER RED | 1|1 | LOWER GREEN LOWER BLUE | 2|2 | LOWER GND UPPER RED | 3|3 | UPPER GREEN UPPER BLUE | 4|4 | UPPER GND LOWER SYNC | 5|5 | UPPER SYNC GND | 6|6 | GND GND | 7|7 | GND +5 | 8|8 | +5 +5 | 9|9 | +5 |10|10| |11|11| +24 |12|12| SERVICE
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Punchout.txt 3876 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Wall_Crash.txt
Wall Crash ----------- Connector 1 ----------- SOLDER | PARTS ---------------------+---------------------- Video GND | 1 | A | GND Blue | 2 | B | GND Green | 3 | C | GND Red | 4 | D | Sync | 5 | E | Counter | 6 | F | | 7 | G | | 8 | H | | 9 | I | |10 | J | |11 | K
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Wall_Crash.txt 2914 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\crzykong.pt2.txt
--------------------------------------------------------------------------- Pinouts for "Crazy Kong" (Falcon, 1982) component side solder side -------------- ----------- GND 1 A GND GND 2 B GND GND 3 C GND SPKR + 4 D SPKR GND +12V 5 E +12V 1P Up 6 F N/C 2P [Up/Down] 7 H N/C GND 8 J GND
File: C:\Virtual\Web\kk\coinop_kb\GameTech\crzykong.pt2.txt 2021 K - Updated 1995.12.29
C:\Virtual\Web\kk\coinop_kb\GameTech\pnch-out.txt
PUNCH OUT SIDE SIDE ----------------------------------------------------- 1 M RED 29 2 M GN 30 3 M BL 31 4 VID GND 32 COIN 1 5 S RED 33 6 S GN 34 7 S BL 35 8 VID GND 36 R DOD
File: C:\Virtual\Web\kk\coinop_kb\GameTech\pnch-out.txt 2785 K - Updated 1995.03.06
C:\Virtual\Web\kk\coinop_kb\GameTech\RollerJammer.pin.txt
---------------------------------------------------------------------- Name Of Game: Roller Jammer Manuf: Nichibutsu Compatable With: (none) ---------------------------------------------------------------------- Typed By: James R. Twine Email: jtwine@jrtwine.com ---------------------------------------------------------------------- Notes: 1) This games uses a 22 pin connector, pin spacing unknown. 2) Video sync is negative composite sync. 3) I no lo
File: C:\Virtual\Web\kk\coinop_kb\GameTech\RollerJammer.pin.txt 3479 K - Updated 2003.11.21
C:\Virtual\Web\kk\coinop_kb\GameTech\spcpanic.txt
SPACE PANIC SAYS UNIVERSAL AND THE PINOUTS START FROM RIGHT AND ARE LABELED A-Z ON COMP SIDE COMP SIDE CKT SIDE --------- -------- A GND 1 GND B GND 2 GND C GND 3 GND D SP+ 4 GND E +12V 5 +12V F 1 UP 6 1 FILL H 7 J GND 8 GND K +5V 9 +5V L
File: C:\Virtual\Web\kk\coinop_kb\GameTech\spcpanic.txt 1545 K - Updated 1996.05.27
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CongoBongo.txt
From: gbbs2df2@ibmmail.com Newsgroups: rec.games.video.arcade.collecting Subject: congobong/TipTop.pin Date: Thu, 06 Jul 1995 19:03:24 GMT Congo Bongo based on Zaxxon pinouts by Dave Holcomb (holcomb@halcyon.com) Updated for Congo Bongo by Lee Taylor (lee@defender.demon.co.uk) Congo Bongo / Tip Top (same game alternative name) Sega, 1983 According to the service manual there apears to be two different board sets. One is constructed of 3 pcbs, the other 2. 3 Board set. ------------ Complete set part nu
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CongoBongo.txt 3936 K - Updated 1995.12.31
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\DigDug.txt
DIG DUG Typed in by : Rick Schieve Cocktail info added by Doug Graham 11/2/94 This is Dig Dug made easy. No fooling around with all the extra +5 VDC return lines and other baloney done with the audio/regulator board and Atari power supply. A standard +5/+12 VDC game supply will run this fine. A - ground 1 - ground B - +5 VDC 2 - +5 VDC C - 3 - D - 4 - E -
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\DigDug.txt 1899 K - Updated 1994.11.03
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Frontline.txt
Frontline pinout: "G" "T" 1 GND A GND 1 GND A GND 2 VIDEO RED B VIDEO GND 18 +5 3 VIDEO GREEN C VIDEO BLUE REST ARE N/C 4 COMPOSITE SYNC D N/C 5 + AUDIO E AUDIO GND 6 N/C F N/C "H" 7 MRST H N/C 1 GND 8 COIN SW RIGHT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Frontline.txt 1274 K - Updated 1996.01.24
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\KarateChamp.txt
3/19/96 Corrected pin lettering to match manual and standard (previously lettered sequentially A-V) Added -5V on pin V as shown in documentation Franklin Bowen (mjrhavoc@clark.net) Data East Karate Champ Connector This is for what I thought was the second in the Karate Champ Series, I am not sure if the first game has the same pinouts or not and would appreciate hearing if someone knows. This is the Karate Champ that has different background scenes for each Dan. The first i
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\KarateChamp.txt 3715 K - Updated 1996.03.20
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\KnuckleJoe.txt
GAME...............KNUCKLE JOE MANUFACTURER.......SEIBU KAIHATSU INC YEAR...............1985 BOARD NUMBER/s.....S-2 ??? CPU/s..............6803,Z80 SOUND..............AY-3-8910 TYPED BY...........ADRIAN PURSER DATE...............11th APRIL 1999 E-MAIL.............ade@shadys.demon.co.uk This board looks as though it might be a bootled because there is no identification on it but it does have original Seibu labelled eproms. Entries that are left blank are act
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\KnuckleJoe.txt 4721 K - Updated 1999.04.12
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\RollerJammer.txt
---------------------------------------------------------------------- ------ Name Of Game: Roller Jammer Manuf: Nichibutsu Compatable With: (none) ---------------------------------------------------------------------- ------ Typed By: James R. Twine Email: jtwine@jtwine.com ---------------------------------------------------------------------- ------ Notes: 1) This games uses a 22 pin connector, pin spacing unknown. 2) Video sync is negative composite sync.
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\RollerJammer.txt 3538 K - Updated 1999.01.01
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\TerraCresta.txt
Terra Cresta Pinouts Nichibutsu, 1985 Solder Parts ----------------------------------------------------------- P1 Up | 1 | A | P1 Down P1 Left | 2 | B | P1 Right P1 Shoot | 3 | C | P1 Formation P2 Up | 4 | D | P2 Down P2 Left | 5 | E | P2 Right P2 Shoot | 6 | F | P2 Formation Coin 1 | 7 | H | Coin 2 Gnd | 8 | J
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\TerraCresta.txt 1364 K - Updated 1996.04.30
Asteroids Deluxe pinouts
Asteroids Deluxe Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Asteroids Deluxe Tech.html 1134 K - Updated 2002.09.24
Asteroids pinouts
Asteroids Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Asteroids Tech.html 1100 K - Updated 2002.09.24
Looping Pinouts
Looping Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Looping Tech.html 1267 K - Updated 2002.05.01
Spiders pinouts
Spiders Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Spiders Tech.html 1203 K - Updated 2002.09.24
Tiger Heli pinouts
Tiger Heli Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Tiger Heli Tech.html 820 K - Updated 2002.09.24
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-RandomGames.html 74659 K - Updated 1999.10.29
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File: C:\Virtual\Web\kk\coinop_kb\Repair\IDing PCBS.html 14779 K - Updated 2000.01.02
C:\Virtual\Web\kk\coinop_kb\Pinouts\Alpha_Mission.txt
Alpha Mission, SNK 1985 ----------------------- Solder | Parts --------------------------------+--------------------------- +5V | A | 1 | +5V Coin 1 | B | 2 | Coin 2 | C | 3 | Test 1P Start | D | 4 | 2P Start 1P Up | E | 5 | 1P Down 1P Left | F | 6 | 1P Right | H | 7 | 1P Fire 1P Bomb | J | 8 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Alpha_Mission.txt 1146 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Amida.txt
Amida ----- Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start 1P Button 1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Amida.txt 1964 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Anteater.txt
Ant Eater --------- PCB Pinout Parts Side/Solder Side ------------------------------------------------------------- +12 Volts | 1 | A | -5 Volts Speaker + | 2 | B | Speaker - | 3 | C | | 4 | D | | 5 | E | Retract | 6 | F | Up | 7 | H | Down Left | 8 | J | Right 1P Start |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Anteater.txt 932 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\ASO.txt
SNK A.S.O ----------------------------------------------------------- +5V | A | 1 | +5V Coin | B | 2 | Coin | C | 3 | 1P Start | D | 4 | 2P Start 1P Up | E | 5 | 1P Down 1P Left | F | 6 | 1P Right | H | 7 | 1P Fire 1P Bomb | J | 8 | 2P Up | K | 9 | 2P Down
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\ASO.txt 1357 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Breakout.txt
Breakout (1976 Atari) --------------------- pin name pin name --------------- --------------- 1 GRD A GRD 2 GRD B GRD 3 16.5 VAC C 4 16.5 VAC D 5 +5V E 6 START LP 1 F 7 6.3 VAC H 8 START LP 2 J SERVE LED 9 COIN 2 NC K 10 COIN 2 NO L 11 COIN 1 NC M 12 COIN 1 NO N 13 START 1 NO P 14 R 15 START 2 NO S 16 T GRD 17 STATIC
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Breakout.txt 682 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Car_Action.txt
Name Of Game: Car Action Solder Side | Parts Side +12 | A | 1 | +12 +5 | B | 2 | +5 GND | C | 3 | GND Green | D | 4 | Red /CSync | E | 5 | Blue Coin 2 | F | 6 | Coin 1 | H | 7 | Tilt
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Car_Action.txt 1182 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Colt.txt
Colt ---- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND GND | 3 | C | GND GND | 4 | D | Speaker +12V | 5 | E | | 6 | F | | 7 | G | | 8 | H | +5V | 9 | I | +5V |10 | J | 2P.Up |11 | K | 1P.Up
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Colt.txt 1457 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Competition_Golf.txt
COMPETITION GOLF Manufacturer: Data East Year: 1985 PINOUTS SOLDER SIDE PARTS SIDE ----------------------------------------------------- A 2P DOWN 1 1P DOWN B 2P UP 2 1P UP C 2P LEFT 3 1P LEFT D 2P RIGHT 4 1P RIGHT E 5 F 6 H
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Competition_Golf.txt 1272 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Defense_Command.txt
DEFENCE COMMAND COMP SIDE CKT SIDE ---------- ----------- 1 GND A +5V 2 GND B +5V 3 GND C +5V 4 GND D +5V 5 -5V E 6 -5V F 7 H 8 J 9 K 10
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Defense_Command.txt 1097 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Dominoes.txt
DOMINOES -------- 1 VID GND A GND 2 GND (16V CT) B GND 3 16 VAC C 16 VAC 4 16 VAC D 16 VAC 5 E 6 COMP VID OUT F 7 H COIN 2 8 J COIN 1 9 K LED 2 10 L 2 LEFT 11 2 DOWN
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Dominoes.txt 1059 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Exiting_Soccer.txt
Exiting Soccer -------------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND | 3 | C | Speaker | 4 | D | +12V | 5 | E | +12V 2P.Down | 6 | F | 2P.Up 2P.Right | 7 | G | 2P.Left 1P.Right | 8 | H | 1P.Left +5V | 9 | I | 5+V 2P.Shoot |10 | J | 1P.Up
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Exiting_Soccer.txt 1732 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Fast_Freddie.txt
Fast Freddie Atari 1982 Parts | | | Solder GND | 1 | A | GND | 2 | B | Speaker +12V | 3 | C | +12V +12V | 4 | D | +12V Green | 5 | E | Sync Blue | 6 | F | Red Coin 2 | 7 | H | 1P Left Coin 1 | 8 | J | 1P Right Test | 9 | K | 2P Left 1P Start| 10| L | 2P Right 2P Start| 111 M | 1P Up Coin 3 | 12| N | 1P Down 1P Kick | 13| P | 2P Up 2P Kick | 14| R | 2P Down +5 | 15| S | +5 +5 | 16| T | +5 GND | 17| U | GND GND | 18| V | GND
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Fast_Freddie.txt 470 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Food_Fight.txt
Food Fight ---------- | --------------------------------|----------------------------------- + 5 Return | A | 1 | + 5 return from regulator + 5 V Reg. | B | 2 | + 5 V Reg. 10.3 V DC | C | 3 | | D | 4 | Video Return | E | 5 | Ground Video Horiz. Sync | F | 6 | Video Vert. Sync | H | 7 | Video Comp. Sync
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Food_Fight.txt 1361 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Frogger44.txt
FROGGER 44 PIN CONN CKT SIDE COMP SIDE ----------- -------------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 F 7 H 8 J COIN 9
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Frogger44.txt 1171 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Frogger_22.txt
MOON CRESTA CKT SIDE COMP SIDE ---------- ---------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 F 7 H 8 COIN J COIN 9 SVC K RESET 1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Frogger_22.txt 1157 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Gee_Bee.txt
Gee Bee, Namco (1978) --------------------- 44-pin edge connector ---------------------------------------------------- +16v AC CT | 1 | A | +16v AC CT +16v AC CT | 2 | B | +16v AC CT +16v AC | 3 | C | +16v AC +16v AC | 4 | D | +16v AC N/C | 5 | E | N/C +8v | 6 | F | +8v N/C | 7 | H | N/C N/C | 8 | J | Vcc POT CONTROL POT | 9 | K | N/C
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Gee_Bee.txt 1116 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Maughty.txt
Maughty ------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND GND | 3 | C | GND Speaker + | 4 | D | Speaker - +12V | 5 | E | +12V 1P.Down | 6 | F | 2P.Down | 7 | G | | 8 | H | +5V | 9 | I | +5V |10 | J | 1P.Up |11 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Maughty.txt 1816 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Mole_attack.txt
MOLE ATTACK COMP SIDE CKT SIDE ----------- -------------- A +5V 1 +5V B +5V 2 +5V C GND 3 GND D GND 4 GND E 5 F 6 H 7 J HIT-3 8 K
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Mole_attack.txt 1170 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Money_Money.txt
MONEY MONEY, Zaccaria --------------------- COMP SIDE CKT SIDE -------- ---------- 1 VID RED A VID GN 2 VID BL B SYNC 3 C 4 D 5 2 START E 1 START 6 F JUMP 7 RESET H 8 LEFT J RIGHT 9
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Money_Money.txt 1135 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Moon_Cresta.txt
MOON CRESTA ----------- CKT SIDE COMP SIDE ---------- ---------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 F 7 H 8 COIN J COIN 9 SVC
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Moon_Cresta.txt 1148 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Night_Driver.txt
Night Driver Atari ------------------ 6.3v ct gnd 1 A 6.3v ct gnd +10v unreg 2 B +10v unreg 3 C coin 2 4 D coin 1 +5v steer 5 E video gnd 6 F 2nd NO vid gnd 7 H 1st NO tst gnd 8 J tst NO shift C 9 K 3rd NO sw gnd 10 L spkr gnd spkr 11 M gnd gnd 12 N gas gnd start no 13 P gas NO expert track 14 R novice track coin 2 nc 15 S steer 1A steer 1B 16 T coin 1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Night_Driver.txt 696 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\NSM.txt
NSM --- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V 2P.Button 1 | 4 | D | +5V Coin 2 (NC) | 5 | E | Speaker Coin 1 (NC) | 6 | F | 2P.Button 2 | 7 | G | 2P.Up 2P.Down | 8 | H | 2P.Left 1P.Right | 9 | I | 1P.Left 1P.Up |10 | J | 1P.Down
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\NSM.txt 1025 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Ozon_I.txt
Ozon I ------ COMPONENT | SOLDER ---------------------+---------------------- +5V | 1 | A | +5V +5V | 2 | B | +5V | 3 | C | 2P.Left | 4 | D | 1P.Left 2P.Right | 5 | E | 1P.Right | 6 | F | | 7 | G | 2P.Shot | 8 | H | 1P.Shot | 9 | I | 2P.Start |10 | J | Service 1P.Start |1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Ozon_I.txt 1723 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Pac_and_Paint.txt
Pack and Paint -------------- COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND GND | 2 | B | GND GND | 3 | C | Coin Speaker | 4 | D | Speaker +12V | 5 | E | +12V | 6 | F | | 7 | G | | 8 | H | +5V | 9 | I | +5V Up |10 | J | Down
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Pac_and_Paint.txt 1589 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Penguin_Kun_Wars.txt
Penguin-Kun Wars Solder | | Parts -------------------------- GND | A | 1 | GND Sync | B | 2 | Green Blue | C | 3 | Red V Gnd | D | 4 | V GND | E | 5 | | F | 6 | | H | 7 | Left 2 | J | 8 | Left 1 Right 2 | K | 9 | Right 1 Shoot 2 | L | 10| Shoot 1 | M | 11| | N | 12| Start 2 | P | 13| Start 1 Coin | R | 14| Spk- | S | 15| Spk - Spk+ | T | 16| Spk + +12 | U | 17| +12 +5 | V | 18| +5 +5 | W | 19| +5 GND | X | 20| GND GND | Y | 21| GND GN
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Penguin_Kun_Wars.txt 531 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Pinball_Action.txt
PINBALL ACTION, TEHKAN ---------------------- ==================================================================== Solder Side | Parts Side ================================|=================================== 2P START (BALL) | A | 1 | 2P TILT | B | 2 | 2P LEFT FLIPPER 2P RIGHT FLIPPER | C | 3 | | D | 4 | 1P START (BALL) | E | 5 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Pinball_Action.txt 1547 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Polaris.txt
POLARIS ------- GAME BOARD SOUND BOARD T CKT SIDE G COMP SIDE ------------ ------------- ----------- 1 +5V A GND 1 GND 2 +5V B GND 2 GND 3 +12V C GND 3 GND 4 +12V D +5V 4 +5V 5 -5V
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Polaris.txt 1830 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Roller_Jammer.txt
Roller Jammer, Nichibutsu -------------------------- *** (Parts?) | (Solder?) ------------------------------------------------------------------- 1P UP | 1 | A | Down 1P 1P Left | 2 | B | Right 1P 1P L.Punch | 3 | C | R.Punch 1P 2P UP | 4 | D | Down 2P 2P Left | 5 | E | Right 2P 2P L.Punch | 6 | F | R.Punch 2P
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Roller_Jammer.txt 1377 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Samurai.txt
Samurai, Taito 1985 ------------------- Solder Side | Component Side ---------------+---+---+------------------ GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +12 | D | 4 | +12 Blue | E | 5 | Green Red | F | 6 | Sync (composite -) Video GND | H | 7 | Coin Counter 2 | J | 8 | Speaker (+) Coin Counter 1 | K | 9 | Speaker (-) -5 | L | 10| -5 | M | 11| | N | 12| Ser
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Samurai.txt 853 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Samurai_Magic.txt
Samurai Magic, Taito 1985 ------------------------- Solder Side | Component Side ---------------+---+---+------------------ GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +12 | D | 4 | +12 Blue | E | 5 | Green Red | F | 6 | Sync (composite -) Video GND | H | 7 | Coin Counter 2 | J | 8 | Speaker (+) Coin Counter 1 | K | 9 | Speaker (-) -5 | L | 10| -5 | M | 11| |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Samurai_Magic.txt 865 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\SEGA_1.txt
Sega 1 ------ Swat, Choplifter, Pitfall II, Flicky, Watermatch, Bullfight, Mr. Viking, Up n Down, ----------------------------------------------------------- Component Side | Solder Side ----------------------------+------------------------------ GND 1 | A GND GND 2 | B GND +5V 3 | C +5V +5V 4 | D +5V Coin Meter 1 5 | E Coin Meter 2
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\SEGA_1.txt 1208 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\silverland.txt
Silver Land (1982 Falcon) ------------------------- Solder | Component --------------------------------------- (Power) Gnd | A | 1 | Gnd (Power) (Logic Common) Gnd | B | 2 | Gnd (Logic Common) (Coin Common) Gnd | C | 3 | Gnd Spkr+ | D | 4 | Gnd (Spkr-) +12V | E | 5 | +12V | F | 6 | NC | H | 7 | NC
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\silverland.txt 1313 K - Updated 2003.04.16
C:\Virtual\Web\kk\coinop_kb\Pinouts\Souledge.txt
Souledge, Namco 1995 Pinout = JAMMA -------------------------------------- SOLDER | PARTS ---------------------+---------------------- Speaker R- | 1 | A | Speaker R+ | 2 | B | | 3 | C | | 4 | D | Key | 5 | E | Key | 6 | F | | 7 | G | 2P.Button 4 | 8 | H | | 9 | I | GND
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Souledge.txt 1066 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Space_Invaders_Taito.txt
SPACE INVADERS TAITO COMP CKT ------ GAME BOARD ------ 1 GND A GND 2 GND B GND 3 GND C 4 SP D SP 5 +12V E +12V 6 F 7 H +12V 8 J GND 9 +5V K +5V
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Space_Invaders_Taito.txt 1082 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Steeple_Chase.txt
Steeple Chase, Atari (1975) --------------------------- 44-pin edge connector ---------------------------------------------------- GND | 1 | A | GND GND | 2 | B | GND 16v AC | 3 | C | 16v AC 16v AC | 4 | D | 16v AC N/C | 5 | E | N/C Lamps 2 and 5 | 6 | F | N/C Lamps 3 and 6 | 7 | H | N/C Lamps 1 and 4 | 8 | J | N/C JUMP SW 5 | 9 | K | JUMP SW 4
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Steeple_Chase.txt 1085 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Survival.txt
Survival, Rockola 36-pin edge connector Solder side Parts Side V /CSync 18 2P Down U Green 17 2P Left T Blue 16 2P Right S 1P Left 15 Red R 1P Right 14 1P Down P 1P Start 13 Coin N 2P Start 12 M 1P Up 11 2P Up L 10 K +5 VDC 9 +5 VDC J 8 2P Fire H 7 1P Fire F 6 E +12 VDC 5 +12 VDC D Speaker - 4 Speaker + C GND (Coin) 3 GND B GND 2 GND A GND 1 GND
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Survival.txt 462 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\TankBattallion.txt
Typed in by Mark Spaeth 44 Pin wiring chart for Tank Battallion SOLDER SIDE | PARTS SIDE | GND | A | 1 | GND GND | B | 2 | GND +5 VDC | C | 3 | +5 VDC +5 VDC | D | 4 | +5 VDC | E | 5 | | F | 6 | | H | 7 | Start 1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\TankBattallion.txt 1231 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Tank_Busters.txt
TANK BUSTERS Manufacturer: Valadon Automation Year: 1985 SOLDER SIDE COMPONENT SIDE ----------- -------------- A 2P RIGHT 1 2P LEFT B 2P UP 2 2P DOWN C 2P FIRE 3 2P TURRET ROTATION D 4 E 1P RIGHT 5 1P LEFT F 1P UP 6 1P DOWN H 1P FIRE 7 1P TURRET ROTATION J UPRIGHT/TABLE 8 K COIN SW1 9 COIN SW2 L 1P START 10 2P START M GND 11 GND N GND 12 GND P GND 13 GND R SPEAKER (+) 14 SPEAKER (-) S
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Tank_Busters.txt 585 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Tekken.txt
Tekken, Namco Pinout = JAMMA -------------------------------- Extendet edge connector (48p) ----------------------------- SOLDER | COMPONENT ---------------------+---------------------- Speaker R | 1 | A | Speaker R | 2 | B | | 3 | C | | 4 | D | ---Key--- ---Key--- | 5 | E | | 6 | F |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Tekken.txt 1354 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Tekken_2.txt
Tekken 2, Namco Pinout = JAMMA --------------------------------- Extendet edge connector (48p) ----------------------------- SOLDER | COMPONENT ---------------------+---------------------- Speaker R | 1 | A | Speaker R | 2 | B | | 3 | C | | 4 | D | ---Key--- ---Key--- | 5 | E | | 6 | F |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Tekken_2.txt 1347 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\The_Pit.txt
THE PIT ------- PARTS SIDE SOLDER SIDE ----------- +5V | A | 1 | +5V +5V | B | 2 | +5V +12V | C | 3 | +12V -SPEAKER | D | 4 | +SPEAKER | E | 5 | C. SYNC KEY | F | 6 | KEY GREEN | H | 7 | RED BLUE | L | 8 | VIDEO GND | K | 9 | COIN | L | 10 | START 2 | M | 11 | | N | 12 | START 1 | P | 13 | UP | R | 14 | LEFT
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\The_Pit.txt 778 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Triple_Punch.txt
Triple Punch Solder Side | Parts Side +5 | A | 1 | +5 +5 | B | 2 | +5 | C | 3 | 1P Left | D | 4 | 1P Right | E | 5 | 1P Up | F | 6 | 1P Down | H | 7 | 1P Punch | J | 8 | | K | 9 | Coin 2
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Triple_Punch.txt 967 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Tunnel_Hunt.txt
Game : Tunnel Hunt Wiring List for P20: PARTS | | | SOLDER ------------------------------------------ GND | A | 1 | Ground + 5 V | B | 2 | + 5 V + 12 V | C | 3 | - 5 V | D | 4 | | E | 5 | Start Fire | F | 6 | Shield | H | 7 | Coin 1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Tunnel_Hunt.txt 1223 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Western_Express.txt
Data East Western Express Solder Side | Parts Side 2p movement stick down | A | 1 | 1p movement stick down 2p movement stick up | B | 2 | 1p movement stick up 2p movement stick left | C | 3 | 1p movement stick left 2p movement stick right | D | 4 | 1p movement stick right | E | 5 | | F | 6 | | H | 7 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Western_Express.txt 1331 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Wiz.txt
WIZ Manufacturer: Seibu Kaihatsu Year: 1985 PINOUTS: SOLDER SIDE COMPONENT SIDE --------------------------------------------------------- A GND 1 GND B GND 2 GND C GND 3 GND D 1P LEFT 4 1P RIGHT E 1P DOWN 5 1P UP F 2P LEFT 6 2P RIGHT H 2P DOWN 7 2P UP J 2P SHOOT 8 COIN 1 K 2P START 9 1P SHOOT L COIN 2 10 1P START M 2P SELECT 11 1P SELECT N 12 P 13 R VIDEO RED 14 VIDEO SYNC S VIDEO BLUE 15 VIDEO GREEN T SPEAKER (-) 16 SPEAKER
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Wiz.txt 656 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\GameTech\Anteater.txt
A19 Game: Ant Eater PCB Pinout Parts Side/Solder Side ------------------------------------------------------------- +12 Volts | 1 | A | -5 Volts ------------------------------------------------------------- Speaker + | 2 | B | Speaker - ------------------------------------------------------------- | 3 | C | ------------------------------------------------------------- | 4 | D | ------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Anteater.txt 2020 K - Updated 1999.07.17
Bank Panic pinouts
Bank Panic Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Bank Panic Tech.html 1035 K - Updated 2002.09.24
C:\Virtual\Web\kk\coinop_kb\GameTech\bird-kng.ii.txt
BIRDIE KING II COMP SIDE CKT SIDE ----------- -------------- 1 +5V A 2 +5V B 3 RED C GREEN 4 BLUE D SYNC 5 SP+ E 6 F 7 H 8 J 9
File: C:\Virtual\Web\kk\coinop_kb\GameTech\bird-kng.ii.txt 1283 K - Updated 1996.02.04
C:\Virtual\Web\kk\coinop_kb\GameTech\breakout.txt
BREAKOUT 1 GND A 2 GND B 3 16.5 VAC C 4 16.5 VAC D 5 +5V E 6 1 START LP F 7 6.3 VAC H 8 2 START LP J 9 COIN 2 N/C K 10 COIN 2 N/O L 11 COIN 1 N/C M 12 COIN 1 N/O N 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\breakout.txt 1164 K - Updated 1995.05.09
C:\Virtual\Web\kk\coinop_kb\GameTech\CityConnection.txt
GAME............... City Connection MANUFACTURER....... Jaleco BOARD NUMBER/s..... None, Maybe Bootleg ??? TYPED BY........... Adrian Purser DATE............... 22-AUG-99 ==================================================================== Solder Side | Parts Side ================================|=================================== GND | A | 1 | GND ----------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\CityConnection.txt 2923 K - Updated 1999.08.22
C:\Virtual\Web\kk\coinop_kb\GameTech\DefenseCmd.txt
DEFENCE COMMAND COMP SIDE CKT SIDE ---------- ----------- 1 GND A +5V 2 GND B +5V 3 GND C +5V 4 GND D +5V 5 -5V E 6 -5V F 7 H 8 J 9 K 10
File: C:\Virtual\Web\kk\coinop_kb\GameTech\DefenseCmd.txt 1066 K - Updated 1997.12.03
C:\Virtual\Web\kk\coinop_kb\GameTech\espial.txt
ESPIAL COMP SIDE CKT SIDE ----------- --------- 1 GND A GND 2 GND B GND 3 C 4 +5V D +5V 5 E FIRE 6 F 7 H 8 COIN J 9 BOMB K 10 1 START
File: C:\Virtual\Web\kk\coinop_kb\GameTech\espial.txt 1251 K - Updated 1996.07.30
C:\Virtual\Web\kk\coinop_kb\GameTech\flower.txt
FLOWER BY KOMAX COMP SIDE CKT SIDE --------- --------- 1 GND A 2 GND B 3 +5V C 4 +5V D 5 E 6 F 7 H 8 J 9 K 10 L 11 M 12 N 13 P 14 R 15 S 16
File: C:\Virtual\Web\kk\coinop_kb\GameTech\flower.txt 738 K - Updated 1996.07.29
Food Fight pinouts
Food Fight Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Food Fight Tech.html 3144 K - Updated 2002.09.24
C:\Virtual\Web\kk\coinop_kb\GameTech\gigas.txt
GIGAS COMP SIDE CKT SIDE ----------- -------------- 1 GND A GND 2 VID GN B SYNC 3 VID RED C VID BL 4 D 5 E 6 F 7 H 8 J 9
File: C:\Virtual\Web\kk\coinop_kb\GameTech\gigas.txt 1108 K - Updated 1996.07.12
C:\Virtual\Web\kk\coinop_kb\GameTech\legend.txt
LEGEND COMP SIDE CKT SIDE ---------- ========= A GND 1 GND B GND 2 GND C 3 D 4 E 5 F 6 H 7 J 8 K +5V 9 +5V L
File: C:\Virtual\Web\kk\coinop_kb\GameTech\legend.txt 928 K - Updated 1996.04.28
C:\Virtual\Web\kk\coinop_kb\GameTech\lunrresc.txt
LUNAR RESCUE AUDIO BOARD ROM BOARD COMP SIDE CKT SIDE COMP SIDE ----------- -------------- --------- 1 GND A GND 1 +5V 2 GND B GND 2 +5V 3 GND C GND 3 +12V 4 AUDIO 1 D AUDIO 2 4 +12V 5
File: C:\Virtual\Web\kk\coinop_kb\GameTech\lunrresc.txt 1786 K - Updated 1996.03.08
C:\Virtual\Web\kk\coinop_kb\GameTech\meteoroi.ds.txt
METEROIDS COMP SIDE CKT SIDE ---------- ----------- 1 GND A 2 GND B 3 +5V C 4 +5V D 5 E 6 F 7 H 8 J 9 K 10
File: C:\Virtual\Web\kk\coinop_kb\GameTech\meteoroi.ds.txt 1186 K - Updated 1995.04.17
C:\Virtual\Web\kk\coinop_kb\GameTech\mole-att.ack.txt
MOLE ATTACK COMP SIDE CKT SIDE ----------- -------------- A +5V 1 +5V B +5V 2 +5V C GND 3 GND D GND 4 GND E 5 F 6 H 7 J HIT-3 8 K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\mole-att.ack.txt 1433 K - Updated 1996.02.16
C:\Virtual\Web\kk\coinop_kb\GameTech\monymony.txt
MONEY MONEY COMP SIDE CKT SIDE -------- ---------- 1 VID RED A VID GN 2 VID BL B SYNC 3 C 4 D 5 2 START E 1 START 6 F JUMP 7 RESET H 8 LEFT J RIGHT 9
File: C:\Virtual\Web\kk\coinop_kb\GameTech\monymony.txt 1264 K - Updated 1995.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\phoenix.txt
PHOENIX COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 GND C GND 4 SP+ D 5 +12V E +12V 6 F 7 H 8 J 9 +5V K +5V 10 L 11 M SHIELD 12 N 2P START 13 COIN P 1P START 14 FIRE R RIGHT 15 VID RED S LEFT 16
File: C:\Virtual\Web\kk\coinop_kb\GameTech\phoenix.txt 1421 K - Updated 1995.07.04
C:\Virtual\Web\kk\coinop_kb\GameTech\ret-jedi.txt
RETURN OF THE JEDI 1 GND A GND 2 +5V B +5V 3 COMP SYNC C VERT SYNC 4 HOR SYNC D -5V 5 E +10.5V 6 VID RED F VID GND 7 VID GN H 8 VID BL J 9 K 10 AUDIO L AUDIO RTN 11 LEFT CTR
File: C:\Virtual\Web\kk\coinop_kb\GameTech\ret-jedi.txt 1210 K - Updated 1995.08.25
C:\Virtual\Web\kk\coinop_kb\GameTech\shootout.txt
SHOOT OUT COMP SIDE CKT SIDE ----------- -------------- 1 I DOWN A 2 DOWN 2 1 UP B 2 UP 3 1 LEFT C 2 LEFT 4 1 RIGHT D 2 RIGHT 5 E 6 F 7 H 8 SVC J 9 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\shootout.txt 1328 K - Updated 1996.02.27
Additional Space Invaders Pinouts
Submitted by Unknown COMP CKT ------ GAME BOARD ------ 1 GND A GND 2 GND B GND 3 GND C 4 SP D SP 5 +12V E +12V 6 F 7 H +12V 8 J GND 9 +5V K +5V
File: C:\Virtual\Web\kk\coinop_kb\GameTech\SpaceInvadersAddlPinouts.html 2499 K - Updated 2000.01.23
C:\Virtual\Web\kk\coinop_kb\GameTech\starship.txt
STAR SHIP 1 GND A GND 2 +5V B +5V 3 +5V C +5V 4 D 5 E 6 COMPOSITE VIDEO F 7 H 8 J 9 K 10 L 11 M 12 N 13 P 14
File: C:\Virtual\Web\kk\coinop_kb\GameTech\starship.txt 840 K - Updated 1994.11.26
C:\Virtual\Web\kk\coinop_kb\GameTech\stratvox.44.txt
STRATOVOX CLONE CONVERTED FOR STD PWR SUPPLY CKT SIDE COMP SIDE ----------- ---------------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 F -5V 7 H 8 J 9 K 10 L 11
File: C:\Virtual\Web\kk\coinop_kb\GameTech\stratvox.44.txt 979 K - Updated 1996.03.18
C:\Virtual\Web\kk\coinop_kb\GameTech\strmprty.2.txt
STORMING PARTY COMP SIDE CKT SIDE 12 PIN CONN --------- -------- ----------- 1 GND A GND 1 2 VID RED B VID BL 2 3 VID GN C 3 4 SYNC D 4 5 E 5 6
File: C:\Virtual\Web\kk\coinop_kb\GameTech\strmprty.2.txt 1375 K - Updated 1996.04.29
C:\Virtual\Web\kk\coinop_kb\GameTech\strmprty.txt
STORMING PARTY COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 GND C GND 4 +5V D +5V 5 +5V E +5V 6 F 7 H 8 J 9 VID RED
File: C:\Virtual\Web\kk\coinop_kb\GameTech\strmprty.txt 1022 K - Updated 1996.04.29
C:\Virtual\Web\kk\coinop_kb\GameTech\tankii.txt
TANK II COMP SIDE? CKT SIDE? ----------- -------------- 1 GND A GND 2 LO-AC 6.3 B GND 3 LO-AC | C 4 HI-AC | D 5 HI-AC | E 6 GND F 7 GND H 8 J 9 ANT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\tankii.txt 1305 K - Updated 1995.12.15
C:\Virtual\Web\kk\coinop_kb\GameTech\the-pit.txt
THE PIT pinouts ------- PARTS SIDE SOLDER SIDE ----------- +5V | A | 1 | +5V +5V | B | 2 | +5V +12V | C | 3 | +12V -SPEAKER | D | 4 | +SPEAKER | E | 5 | C. SYNC KEY | F | 6 | KEY GREEN | H | 7 | RED BLUE | L | 8 | VIDEO GND | K | 9 | COIN | L | 10 | START 2 | M | 11 | | N | 12 | START 1 | P | 13 | UP | R | 14 | L
File: C:\Virtual\Web\kk\coinop_kb\GameTech\the-pit.txt 815 K - Updated 1996.03.25
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Anteater.txt
A19 Game: Ant Eater PCB Pinout Parts Side/Solder Side ------------------------------------------------------------- +12 Volts | 1 | A | -5 Volts ------------------------------------------------------------- Speaker + | 2 | B | Speaker - ------------------------------------------------------------- | 3 | C | ------------------------------------------------------------- | 4 | D | ------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Anteater.txt 2020 K - Updated 1999.07.17
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Asteroids.txt
Asteroids Pinouts (typed in by dougj@sco.com) PARTS SIDE | SOLDER SIDE ------------------------------------- | | | GND | A | 1 | GND +5V | B | 2 | +5V | C | 3 | COIN CTR-L | D | 4 | COIN CTR-C AUDIO 2 | E | 5 | AUDIO 1 COIN CTR-R | F | 6 | START2LED | H | 7 | PLAYER2 PLAYER1 | J | 8 | START1LED DIAG STEP | K | 9 | SLAM SELF TEST | L | 10 | HYPER Z OUT | M | 11 | Z GND START1 | N | 12 | COIN C
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Asteroids.txt 881 K - Updated 1993.06.02
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\AsteroidsDeluxe.txt
Asteroids Deluxe Pinouts (typed in by dougj@sco.com) PARTS SIDE | SOLDER SIDE ------------------------------------- | | | GND | A | 1 | GND +5V | B | 2 | +5V | C | 3 | COIN CTR-L | D | 4 | COIN CTR-C AUDIO 2 | E | 5 | AUDIO 1 COIN CTR-R | F | 6 | START2LED | H | 7 | PLAYER2 PLAYER1 | J | 8 | START1LED DIAG STEP | K | 9 | SLAM SELF TEST | L | 10 | SHIELD Z OUT | M | 11 | Z GND COIN C | N | 12 |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\AsteroidsDeluxe.txt 896 K - Updated 1993.06.02
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Breakout.txt
Breakout (1976 Atari) pin name pin name --- ---- --- ---- 1 GRD A GRD 2 GRD B GRD 3 16.5 VAC C 4 16.5 VAC D 5 +5V E 6 START LP 1 F 7 6.3 VAC H 8 START LP 2 J SERVE LED 9 COIN 2 NC K 10 COIN 2 NO L 11 COIN 1 NC M 12 COIN 1 NO N 13 START 1 NO P 14 R 15 START 2 NO S 16 T GRD 17 STATIC ANT U PADDLE 1 (5k) 18 PADDLE 2 V VIDEO 19 SERVE SW W 20 SPEAKER
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Breakout.txt 572 K - Updated 1997.11.22
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CityConnection.txt
GAME............... City Connection MANUFACTURER....... Jaleco BOARD NUMBER/s..... None, Maybe Bootleg ??? TYPED BY........... Adrian Purser DATE............... 22-AUG-99 ==================================================================== Solder Side | Parts Side ================================|=================================== GND | A | 1 | GND ----------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CityConnection.txt 2923 K - Updated 1999.08.22
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\DefenseCmd.txt
DEFENCE COMMAND COMP SIDE CKT SIDE ---------- ----------- 1 GND A +5V 2 GND B +5V 3 GND C +5V 4 GND D +5V 5 -5V E 6 -5V F 7 H 8 J 9 K 10
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\DefenseCmd.txt 1066 K - Updated 1997.12.03
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Dominoes.txt
DOMINOES 1 VID GND A GND 2 GND (16V CT) B GND 3 16 VAC C 16 VAC 4 16 VAC D 16 VAC 5 E 6 COMP VID OUT F 7 H COIN 2 8 J COIN 1 9 K LED 2 10 L 2 LEFT 11 2 DOWN M 2
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Dominoes.txt 1044 K - Updated 1997.12.03
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\DragRace.txt
DRAG RACE 1 GND A GND 2 +10 B +10 3 +5V C GND 4 2 START LAMP D VID GND 5 TEST E VIDEO 6 3RD 1 F 4TH 1 7 1ST 1 H 2ND 1 8 STEERING 1A J ACCEL 1 9 STEERING 2A K STEERING 1B 10 TACH 2 L STEERING 2B 11 4TH 2
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\DragRace.txt 1088 K - Updated 1997.12.03
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Eagle.txt
Eagle Pinouts Centuri, 198? Solder Parts ----------------------------------------------------------- Gnd | 1 | A | Gnd Gnd | 2 | B | Gnd +5V | 3 | C | +5V +5V | 4 | D | +5V ? | 5 | E | ? ? | 6 | F | ? ? | 7 | H | ? Coin 1 | 8 | J | Coin 2 ? | 9 | K | ?
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Eagle.txt 1280 K - Updated 1996.04.19
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Eyes.txt
Eyes Pinouts Rock-Ola, 1982 Note: Solder side and parts side may need to be reversed. SOLDER SIDE | PARTS SIDE ------------------------------------|-------------------------------------- (Power) Gnd | A | 1 | Gnd (Power) --------------------------------|---|---|---------------------------------- (Logic Common) Gnd | B | 2 | Gnd (Logic Common)) --------------------------------|---|---|---------------------------------- (Coin Common) Gn
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Eyes.txt 2502 K - Updated 1995.05.11
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\FoodFight.txt
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu) Game: Food Fight Note: an * denotes an inverted line 44 Pin Wiring List: | --------------------------------|----------------------------------- + 5 Return | A | 1 | + 5 return from regulator ----------------------------|---|---|------------------------------- + 5 V Reg. | B | 2 | + 5 V Reg. ----------------------------|---|---|-------------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\FoodFight.txt 2895 K - Updated 1993.08.20
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Frogger44.txt
FROGGER 44 PIN CONN CKT SIDE COMP SIDE ----------- -------------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 F 7 H 8 J COIN 9
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Frogger44.txt 1142 K - Updated 1999.05.12
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Jackrabbit.txt
JACKRABBIT ZAELCO-ZACCARIA COMP SIDE CKT SIDE --------- --------- 1 VID BL A VID GN 2 VID RED B SYNC 3 C 4 D 5 2 START E 1 START 6 F 7 SLAM H 8 J 9 K 10 L 11 M 12 N 13 P 14 COIN R 15 GND
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Jackrabbit.txt 741 K - Updated 1998.04.04
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Looping.txt
LOOPING 1 GND A GND 2 GND (14 VAC C.T.) B GND 3 7VAC HI C 7VAC HI 4 7VAC LO D 7VAC LO 5 5 VDC E 5 VDC 6 F 7 H PL2 ACCELERATOR 8 PL1 ACCELERATOR J COIN 9 PL1 UP K PL2 UP 10 2 PL START L 1 PL START 11
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Looping.txt 1231 K - Updated 1996.08.21
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\ManiaChallenge.txt
Mania Challenge Solder Side Components Side -5 Volts DC A 1 +12 Volts DC Speaker Out (-) B 2 Speaker Out (+) Player 1 Punch Switch C 3 Player 1 Move Up Player 1 Move Right D 4 Player 1 Move Left Player 1 Start Switch E 5 Player 2 Start Switch Player 2 Punch Switch F 6 Player 2 Move Up Player 2 Move Down H 7 Player 2 Move Left J 8 Player 2 Move
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\ManiaChallenge.txt 1052 K - Updated 1997.03.31
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MoneyMoney.txt
MONEY MONEY Zaccaria COMP SIDE CKT SIDE -------- ---------- 1 VID RED A VID GN 2 VID BL B SYNC 3 C 4 D 5 2 START E 1 START 6 F JUMP 7 RESET H 8 LEFT J RIGHT 9 K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MoneyMoney.txt 1083 K - Updated 1999.05.08
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MoonCresta.txt
MOON CRESTA CKT SIDE COMP SIDE ---------- ---------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 F 7 H 8 COIN J COIN 9 SVC K RESET 10 2 START
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MoonCresta.txt 1124 K - Updated 1998.01.28
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\my1942.txt
From: ub2f@rz.uni-karlsruhe.de (Ralph Kimmlingen) Date: 5. Oct 1995 yet another Capcom "1942" pinout --------------------------------------------------------- Solder Side | PIN | Component Side --------------------------------------------------------- N.C. | A | 1 | +5V +5V | B | 2 | +5V +12V | C | 3 | +12V GND | D | 4 | GND GND | E | 5 | GND
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\my1942.txt 1346 K - Updated 1995.10.06
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\myTimePilot.txt
From: ub2f@rz.uni-karlsruhe.de (Ralph Kimmlingen) Date: 5. Oct 1995 Time Pilot '82 pinout --------------------------------------------------------- Solder Side | PIN | Component Side --------------------------------------------------------- Speaker- | A | 1 | +12V Speaker+ | B | 2 | N.C. | C | 3 | | D | 4 | Start1 | E | 5 | Start2
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\myTimePilot.txt 1135 K - Updated 1995.10.06
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Nibbler.txt
Nibbler Rock-Ola SOLDER SIDE | PARTS SIDE ------------------------------------|-------------------------------------- (Power) Gnd | A | 1 | Gnd (Power) --------------------------------|---|---|---------------------------------- (Coin Common) Gnd | B | 2 | Gnd --------------------------------|---|---|---------------------------------- +5V | C | 3 | +5V --------------------------------|---|---|-----------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Nibbler.txt 2925 K - Updated 1999.05.07
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\NightDriver.txt
Atari "Night Driver" 6.3v ct gnd 1 A 6.3v ct gnd +10v unreg 2 B +10v unreg 3 C coin 2 4 D coin 1 +5v steer 5 E video gnd 6 F 2nd NO vid gnd 7 H 1st NO tst gnd 8 J tst NO shift C 9 K 3rd NO sw gnd 10 L spkr gnd spkr 11 M gnd gnd 12 N gas gnd start no 13 P gas NO expert track 14 R novice track coin 2 nc 15 S steer 1A steer 1B 16 T coin 1 nc gnd 17 U led start
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\NightDriver.txt 651 K - Updated 1998.09.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Pengo.txt
PENGO (Sega) From: kurt_mahan@novell.com (Kurt Mahan) Date: 2 Oct 1994 17:10:23 GMT PENGO PINOUTS ------------- --------------------------------------------------- SOLDER SIDE | COMPONENT SIDE -------------------------+------------------------- GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +5 | D | 4 | +5
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Pengo.txt 1414 K - Updated 1994.10.12
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\PinballAction.txt
GAME...............PINBALL ACTION MANUFACTURER.......TEHKAN BOARD NUMBER/s.....6001-NEW TYPED BY...........Adrian Purser DATE...............18-AUG-99 ==================================================================== Solder Side | Parts Side ================================|=================================== 2P START (BALL) | A | 1 | ----------------------------|---|---|-------------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\PinballAction.txt 2978 K - Updated 1999.08.20
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\pitfall2.txt
PITFALL II PARTS SIDE CKT SIDE ------------------ -------------------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 CTR 1 E CTR 2 6 +12V F 7 H 8 P1 FIRE J
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\pitfall2.txt 1266 K - Updated 1997.07.01
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Pleiades.txt
Pleiades pinouts. PARTS SIDE | SOLDER SIDE ------------------------------------|-------------------------------------- Player 2 fire | A | 1 | Sync --------------------------------|---|---|---------------------------------- Player 2 left | B | 2 | Green --------------------------------|---|---|---------------------------------- Player 2 right | C | 3 | Blue --------------------------------|---|---
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Pleiades.txt 2440 K - Updated 1997.03.31
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Polaris.txt
POLARIS GAME BOARD SOUND BOARD T CKT SIDE G COMP SIDE ------------ ------------- ----------- 1 +5V A GND 1 GND 2 +5V B GND 2 GND 3 +12V C GND 3 GND 4 +12V D +5V 4 +5V 5 -5V E +12V
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Polaris.txt 1808 K - Updated 1997.12.03
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Quantum.txt
--------------------------------------------------------------------------- Pinouts for "Quantum" (Atari, 1983) P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +22 VDC D 4 -22 VDC 10.3 VDC E 5 V DIR 1 V CLOCK 1 F 6 H CLOCK 1 H DIR 1 H 7 COIN LEFT J 8
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Quantum.txt 1125 K - Updated 1996.01.23
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\RingKing.txt
RING KING (Data East, 1985) PINOUTS: ------------------------------------ 44 Pin Wiring List - All inputs are switched to ground -------------------------------------------------------------------- COMPONENT SIDE | SOLDER SIDE --------------------------------+----------------------------------- 1P DOWN | 1 | A | 2P DOWN 1P UP | 2 | B | 2P UP 1P LEFT | 3 | C | 2P LEFT 1P RIGHT |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\RingKing.txt 1483 K - Updated 1993.11.23
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\RoadFighter.txt
Road Fighter, Konami 1984. Typed by Richard Sahlin, RSAHLIN@AMU.SE Parts Side | Solder side ________________________________|___________________________________ +12 Volt | A | 1 | Not Used ----------------------------|---|---|------------------------------- Speaker out | B | 2 | Speaker out ----------------------------|---|---|------------------------------- 2P Hight shift | C | 3 |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\RoadFighter.txt 2555 K - Updated 1996.03.18
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\RushNAttack.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine. EMail: TWINE57@SNYDELVA.BITNET -> Konami Connector <- Name Of Game: Rush 'n Attack and other early Konami Games. Solder Side | Parts Side ________________________________|___________________________________ | A | 1 | +12 ----------------------------|---|---|-------------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\RushNAttack.txt 2824 K - Updated 1993.11.30
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Samurai.txt
Samurai (aka Samurai Magic, Samurai Nipponichi) Taito 1985 Note: Pinout may also apply to Mission 660 Solder Side | Component Side ---------------+---+---+------------------ GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +12 | D | 4 | +12 Blue | E | 5 | Green Red | F | 6 | Sync (composite -) Video GND | H | 7 | Coin Counter 2 | J | 8 | Speaker (+) Coin Counter 1 | K | 9 | Speaker (-) -5 | L | 10| -5
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Samurai.txt 884 K - Updated 1997.07.29
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Spiders.txt
SPIDERS COMP SIDE CKT SIDE ----------- -------- A GND 1 GND B GND 2 GND C +5V 3 +5V D -5V 4 -5V E 5 F 6 H 7 J COIN 8 K 9 COIN L 1 START 10 2 START M 1 LEFT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Spiders.txt 983 K - Updated 1997.12.03
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Sprint2.txt
Sprint 2 (Atari 1976) 1 VIDEO GRD A SW GRD 2 16.5V CT B 6VAC GRD 3 16.5 AC C 16.5 AC 4 16.5 AC D 16.5 AC 5 +10V UNREG E +5V 6 VIDEO F STEERING 1A 7 STEERING 1B H COIN SW 2 NC 8 STEERING 2B J COIN SW 1 NC 9 STEERING 2A K ONE PLAYER START LED 10 SW COM L 11 TEST SW M GAS 2 NO 12 GAS 1 NO N ONE PLAYER ST NO 13 TWO PLAYER ST NO P TRACK SEL NO 14
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Sprint2.txt 843 K - Updated 1997.11.28
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Starship1.txt
Starship 1 (1977 Atari) pin name pin name --- ---- --- ---- 1 +10v ct grd A +10v ct grd 2 +10v unreg B +10v unreg 3 +10v unreg C +10v unreg 4 +10v ct grd D +10v ct grd 5 E slam sw n.o. 6 video out F roll pot wiper 7 pitch pot wiper H start led 8 start n.o. J test n.o. 9 slow n.o. K photon n.o. 10 L +5v 11 phasors n.o.
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Starship1.txt 907 K - Updated 1997.11.22
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Swimmer.txt
*** SWIMMER Pinouts *** 1983 Centuri/Tehkan (Horizontal) Parts Solder 1 A 2 B 3 C 4 D 5 LEFT E RIGHT 6 DOWN F UP 7 H DIVE 8 J 9 2P START K 1P START 10 COIN L 11 GND M GND 12 GND N GND 13 GND P GND 14 SPEAKER R SPEAKER 15 +12V S +12V 16 T 17 +5V U +5V 18 +5V V +5V ** Video Connection ** 1 Blue 2 Green 3 Red 4 5 Sync 6 Note: Video GND comes from pin "N" of main conn. -5V is only used to run coin meter and is does not connect to the PCB at a
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Swimmer.txt 559 K - Updated 1997.09.09
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\TankBattalion.txt
Tank Battalion Pinouts GamePlan < Namco, 1981 Parts Solder ----------------------------------------------------------- 14V CT | A | 1 | 14V CT 14V CT | B | 2 | 14V CT 7V AC | C | 3 | 7V AC 7V AC | D | 4 | 7V AC | E | 5 | +7.5VDC [to Coin Cntr] | F | 6 | | H | 7 | Coin Counter Coin 1 | J
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\TankBattalion.txt 1305 K - Updated 1996.06.02
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\ThePit.txt
THE PIT pinouts ------- PARTS SIDE SOLDER SIDE ----------- +5V | A | 1 | +5V +5V | B | 2 | +5V +12V | C | 3 | +12V -SPEAKER | D | 4 | +SPEAKER | E | 5 | C. SYNC KEY | F | 6 | KEY GREEN | H | 7 | RED BLUE | L | 8 | VIDEO GND | K | 9 | COIN | L | 10 | START 2 | M | 11 | | N | 12 | START 1 | P | 13 | UP | R | 14 | L
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\ThePit.txt 815 K - Updated 1995.12.12
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\TigerHeli.txt
Tiger Heli Pinouts Component Solder GND 1 A GND GND 2 B GND +5v 3 C +5v +12v 4 D +12v Sound+ 5 E Sound - Blue 6 F Green Red 7 H N/C Sync 8 J N/C 1P Start 9 K 2P Start 1P Fire 10 L 2P Fire 1P Bomb 11 M 2P Bomb 12 N 1P Up 13 P 1P Right 1P Down 14 R 1P Left 2P Up 15 S 2P Right 2P Down 16 T 2P Left Coin 1 17 U Coin 2 18 V 19 W
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\TigerHeli.txt 590 K - Updated 1996.09.26
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\UltraTank.txt
Atari Ultra Tank 1 16.5vac A 16.5vac 2 +10 unreg B +10 unreg 3 4 /SYNC D TEST N.O. 5 Start 1 LED E Start 2 LED 6 F Slam N.O. 7 Start 2 N.O. H Start 1 N.O. 8 Fire 2 N.O. J Fire 1 N.O. 9 L Forward 2 K L Forward 1 10 R Forward 2 L R Forward 2 11 Coin Ctr 1 M Coin Ctr 2 12 White Video N Coin Ctr 0 13 Coin Ctr 3 P +5v 14 Rebound R Invisible 15 Coin 2 N.C. S Coin 1 N.C. 16 17 U Lockout 18 Audio V Video Gnd 19 25vac W 25vac 20 25vac X 25vac 21 25vac ct Y 25vac ct 22 Switch Gnd Z Audio Gnd
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\UltraTank.txt 502 K - Updated 1998.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Wonderboy.txt
Wonderboy Sega 1986 Parts Side | Solder Side ----------------+---+---+---------------- GND | 1 | A | GND GND | 2 | B | GND +5v | 3 | C | +5v +5v | 4 | D | +5v Coin Meter 1 | 5 | E | Coin Meter 2 +12v | 6 | F | N/C N/C | 7 | H | N/C 1P Speed Attack | 8 | J | 2P Speed Attack 1P Jump | 9 | K | 2P Jump N/C | 10| L | N/C 1P (Down) | 11| M | 2P (Down) 1P (Up) | 12| N | 2P (Up) 1P Right |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Wonderboy.txt 836 K - Updated 1998.04.21
C:\Virtual\Web\kk\coinop_kb\Pinouts\Aeroboto.txt
AEROBOTO, Williams ------------------ COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 GND C GND 4 SP+ D 5 +5V E +5V 6 F 7 1 PL START H 2 PL START 8 COIN J 9
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Aeroboto.txt 2653 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Akazukin.txt
Akazukin -------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND | 3 | C | GND | 4 | D | Speaker + +12V | 5 | E | +12V | 6 | F | | 7 | G | Service | 8 | H | Counter 2 +5V | 9 | I | +5V 1P.Down |10 | J | 2P.Down 1P.
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Akazukin.txt 2815 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Ambush.txt
Ambush ------ COMPONENT | SOLDER ---------------------+---------------------- +5V | 1 | A | GND +5V | 2 | B | GND +12V Coin Counter | 3 | C | +12V Coin Counter 1P.Button 1 | 4 | D | 1P.Up 1P.Button 2 | 5 | E | 1P.Down 2P.Button 1 | 6 | F | 1P.Left 2P.Button 2 | 7 | G | 1P.Right 2P.Start | 8 | H | 2P.Up 1P.Start | 9 | I | 2P.Down Coin 2 |10 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Ambush.txt 2009 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Amidar.txt
Amidar, KONAMI -------------- Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Amidar.txt 2499 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\ASO_Alpha_Mission.txt
ASO. Alpha Mission, SNK 1985 ---------------------------- Solder | Parts ----------------+------------------ +5V | A | 1 | +5V Coin 1 | B | 2 | Coin 2 Service | C | 3 | Reset 1P Start | D | 4 | 2P Start 1P Up | E | 5 | 1P Down 1P Left | F | 6 | 1P Right 1P Push 1 | H | 7 | 1P Push 2 1P Push
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\ASO_Alpha_Mission.txt 3731 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Asteroids.txt
Asteroids --------- PARTS SIDE | SOLDER SIDE ------------------------------------- | | | GND | A | 1 | GND +5V | B | 2 | +5V | C | 3 | COIN CTR-L | D | 4 | COIN CTR-C AUDIO 2 | E | 5 | AUDIO 1 COIN CTR-R | F | 6 | START2LED | H | 7 | PLAYER2 PLAYER1 | J | 8 | START1LED DIAGNOSTIC STEP | K | 9 | SLAM SELF TEST | L | 10 | HYPER Z OUT | M
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Asteroids.txt 1301 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Asteroids_Deluxe.txt
Asteroids Deluxe ---------------- PARTS SIDE | SOLDER SIDE ------------------------------------- GND | A | 1 | GND +5V | B | 2 | +5V | C | 3 | COIN CTR-L | D | 4 | COIN CTR-C AUDIO 2 | E | 5 | AUDIO 1 COIN CTR-R | F | 6 | START2LED | H | 7 | PLAYER2 PLAYER1 | J | 8 | START1LED DIAGNOSTIC STEP | K | 9 | SLAM SELF TEST | L | 10 | SHIELD Z OUT | M | 11 | Z GND
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Asteroids_Deluxe.txt 2324 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Bagman.txt
Bagman ====== Parts Side Solder Side ============ =============== A GND 1 GND B GND 2 GND C +5 VDC 3 +5 VDC D 4 E 5 F Reset 6 Coin Counter H Player 2 Action 7 Coin 4 J Coin 1 8 Coin 2 K Player 1 Action 9
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Bagman.txt 2285 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Bank_Panic.txt
Bank Panic ---------- Parts Solder ------------------------------ GND A 1 GND GND B 2 GND COIN 2 C 3 GND (ONLY EXPORT) 1P RIGHT DOOR D 4 2P RIGHT DOOR 1P CENTER DOOR E 5 2P CENTER DOOR F 6 1P START H 7 2P START 1P LEFT DOOR J 8 2P LEFT DOOR K 9 L 10 1P LEFT M 11 2P LEFT 1P RIGHT N 12 2P RIGHT COIN COUNT 1 P 13 COIN 1 COIN COUNT 2
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Bank_Panic.txt 1719 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Battle_Cruiser_M12.txt
Battle Cruiser M 12 ------------------- SOLDER | PARTS ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND Reset | 3 | C | Speaker - | 4 | D | Speaker + +12V | 5 | E | +12V Coin 2 | 6 | F | Counter 2 | 7 | G | Service | 8 | H | +5V | 9 | I | +5V |10 | J |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Battle_Cruiser_M12.txt 3375 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Bimmelbahn.txt
Bimmelbahn Locomotive? Konami ------------------------------ Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 | B | 2 | Speaker 2P Speed | C | 3 | | D | 4 | 1P Start | E | 5 | 2P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Bimmelbahn.txt 3211 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Block_Buster.txt
Block Buster ------------ COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND GND | 3 | C | GND Speaker | 4 | D | Speaker +12V | 5 | E | | 6 | F | | 7 | G | | 8 | H | Service +5V | 9 | I | +5V 1P.Down |10 | J | 1P.Up 2P.D
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Block_Buster.txt 1781 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Bomb_Jack.txt
Bomb Jack, ---------- SOLDER | PARTS ---------------------+---------------------- 2P.Right | 1 | A | 2P.Left 2P.Up | 2 | B | 2P.Down 2P.Jump | 3 | C | | 4 | D | 1P.Right | 5 | E | 1P.Left 1P.Up | 6 | F | 1P.Down 1P.Jump | 7 | G | | 8 | H | Coin 1 | 9 | I | Coin 2 1P.Start |10 | J | 2P.Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Bomb_Jack.txt 4481 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Boogy.txt
Boogy 83 -------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V | 5 | E | | 6 | F | | 7 | G | GND | 8 | H | GND 1P.Left | 9 | I | Coin 1P.Right |10 | J | Coin 2P.Left |11 | K |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Boogy.txt 1720 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Cannon_Ball.txt
Cannon Ball ----------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V | 5 | E | | 6 | F | | 7 | G | Coin | 8 | H | 2P.Fast | 9 | I | 1P.Fast 1P.Start |10 | J | 2P.Start 1P.Left
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Cannon_Ball.txt 1842 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Chinese_Hero.txt
Chinese Hero ------------ SOLDER | PARTS ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V Speaker | 6 | F | Speaker 1P.Left | 7 | G | 1P.Right 1P.Up | 8 | H | 1P.Down 1P.Punch | 9 | I | 1P.Kick/Jump 1P.Tumbling |10 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Chinese_Hero.txt 2012 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Circus_Charlie.txt
Circus Charlie, Konami --------------------- Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Circus_Charlie.txt 2914 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\City_Connection.txt
City Connection, Jaleco ----------------------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND GND | 3 | C | GND Speaker + | 4 | D | Speaker - +5V | 5 | E | +5V | 6 | F | 1P.Start | 7 | G | 2P.Start Coin | 8 | H | | 9 | I | +12V |10 | J |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\City_Connection.txt 2191 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Cop_01.txt
Cop 01 ------ SOLDER | PARTS ---------------------+---------------------- 1P.Up | 1 | A | 1P.Down 1P.Left | 2 | B | 1P.Right 1P.Button 1 | 3 | C | 1P.Button 2 2P.Up | 4 | D | 2P.Down 2P.Left | 5 | E | 2P.Right 2P.Button 1 | 6 | F | 2P.Button 2 Coin 1 | 7 | G | Coin 2 GND | 8 | H | GND GND | 9 | I | GND +5V |10 | J |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Cop_01.txt 2917 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Cruisn.txt
Cruisn ------ COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND GND | 3 | C | GND Speaker + | 4 | D | Speaker - +5V | 5 | E | +5V | 6 | F | 1P.Start | 7 | G | 2P.Start Coin | 8 | H | | 9 | I | +12V |10 | J | +12V |11
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Cruisn.txt 2157 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Crusin.txt
Crusin / City Connection Jaleco/Kitcorp parts solder gnd 1 A gnd gnd 2 B gnd 3 C spkr+ 4 D spkr - +5 5 E +5 6 F 1p start 7 H 2p start coin sw 8 J 9 K +12 10 L 1p up 11 M 1p down 12 N 1p right 13 P 1p left 14 R 1p oil 15 S 1p jump 16 T vid red 17 U vid blue vid green 18 V vid sync SW1 1 2 3 4 5 6 7 8 3 cars on on 4 cars o
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Crusin.txt 1270 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Dangar.txt
DANGAR - NICHIBUTSU 1986 ------------------------ SOLDER SIDE PARTS SIDE ----------- --------------- A P1 UP 1 P1 DOWN B P1 LEFT 2 P1 RIGHT C P1 SHOOT 3 P1 TRANSFORM D P2 UP 4 P2 DOWN E P2 LEFT 5 P2 RIGHT F P2 SHOOT 6 P2 TRANSFORM H COIN 1 7 COIN 2 J GND 8 GND K GND 9 GND
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Dangar.txt 3415 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Dock_Man.txt
Dock Man, Taito --------------- Connector "G" ============= COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND Video Red | 2 | B | Video GND Video Green | 3 | C | Video Blue Video Sync | 4 | D | Speaker (+) | 5 | E | Speaker ()
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Dock_Man.txt 2928 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Dog_Fight.txt
Dog Fight --------- SOLDER | PARTS ---------------------+---------------------- | 1 | A | +12V Speaker | 2 | B | Speaker Name Input Button | 3 | C | 1P.Up 1P.Right | 4 | D | 1P.Left 1P.Start | 5 | E | 2P.Start Name Input Button | 6 | F | 2P.Up 2P.Down | 7 | G | 2P.Left | 8 | H | 2P.Right Counter 1 | 9 | I | 1P.Down Coin 2 |10 | J | Coin
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Dog_Fight.txt 2405 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Donkey_Kong_II.txt
Donkey Kong II -------------- PARTS | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V -5V | 6 | F | -5V | 7 | G | Coin 2P.Start | 8 | H | 1P.Start 2P.Right | 9 | I | 1P.Right 2P.Left |10 | J |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Donkey_Kong_II.txt 2124 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Donkey_Kong_Jr.txt
Donkey Kong Junior ------------------ PARTS | SOLDER Video Board Side Connector ---------------------+---------------------- -------------------------- GND | 1 | A | GND 1 -5V GND | 2 | B | GND 2 -5V +5V | 3 | C | +5V 3 -5V +5V | 4 | D | +5V 4 -5V +12V | 5 | E | +12V
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Donkey_Kong_Jr.txt 2474 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Drag_Race.txt
DRAG RACE --------- 1 GND A GND 2 +10 B +10 3 +5V C GND 4 2 START LAMP D VID GND 5 TEST E VIDEO 6 3RD 1 F 4TH 1 7 1ST 1 H 2ND 1 8 STEERING 1A J ACCEL 1 9 STEERING 2A K STEERING 1B 10 TACH 2 L STEERING
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Drag_Race.txt 2004 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Dynamic_Ski.txt
Dynamic Ski, Nihon Bussan Co., Ltd. ----------------------------------- SOLDER | PARTS ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V Post------------+-----------Post +12V | 5 | E | +12V Speaker 2 | 6 | F | Speaker 1 6P Connector 1P.Brake | 7 | G |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Dynamic_Ski.txt 2006 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Eagle.txt
Eagle Pinouts Centuri, 198? Solder Parts ----------------------------------------------------------- Gnd | 1 | A | Gnd Gnd | 2 | B | Gnd +5V | 3 | C | +5V +5V | 4 | D | +5V ? | 5 | E | ? ? | 6 | F | ? ? | 7 | H | ? Coin 1 | 8 | J | Coin 2 ? | 9 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Eagle.txt 2721 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Eggs.txt
EGGS, KONAMI ------------ Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start 1P
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Eggs.txt 2141 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Enigma_II.txt
ENIGMA II --------- 1 +5V A +5V 2 +5V B +5V 3 C 4 THRUST 2 D 5 E 6 F RIGHT 2 7 LEFT 2 H FIRE 2 8 THRUST 1 J 1 START 9 2 START K COIN 10 L RIGHT 1 11 LEFT 1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Enigma_II.txt 2113 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Espial.txt
Espial ------ COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND | 3 | C | +5V | 4 | D | +5V | 5 | E | Coin Counter | 6 | F | 2P.Down | 7 | G | Coin | 8 | H | 1P.Shoot | 9 | I | Service 1P.Start |10 | J | 2P.Start 1P.Left |11 | K |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Espial.txt 2032 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Exciting_Hour.txt
Exciting Hour ------------- Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker - | B | 2 | Speaker + 1P Shoot 1 | C | 3 | 1P Up 1P Right | D | 4 | 1P Left 1P Start | E
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Exciting_Hour.txt 2757 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Express_Raider.txt
Express Raider, Data East -------------------------- COMPONENT | SOLDER ---------------------+---------------------- 1P.Down | 1 | A | 2P.Down 1P Up | 2 | B | 2P.Up 1P.Left | 3 | C | 2P.Left 1P.Right | 4 | D | 2P.Right | 5 | E | | 6 | F | | 7 | G | Service | 8 | H | 1P.Shoot 1 | 9 | I | 2P.Shoot 1 1P.Sh
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Express_Raider.txt 2732 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Eyes.txt
Eyes Rock-Ola, 1982 ------------------- --------------------------------------- (Power) Gnd | A | 1 | Gnd (Power) (Logic Common) Gnd | B | 2 | Gnd (Logic Common)) (Coin Common) Gnd | C | 3 | Gnd Spkr+ | D | 4 | Spkr- +12V | E | 5 | +12V P1 Up | F | 6 | P2 Fire P2 Up | H | 7 | P1 Fire | J | 8 | Cock
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Eyes.txt 2685 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Fitter.txt
Fitter ------ COMPONENT | SOLDER ------------------------------------------- +5V | 1 | A | +5V +5V | 2 | B | +5V +12V | 3 | C | +12V Speaker | 4 | D | Speaker Sync | 5 | E | | 6 | F | Green | 7 | G | Red | 8 | H | Blue | 9 | I | |10 | J | Coinboard |11
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Fitter.txt 2319 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Flashgal.txt
Flashgal -------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND GND | 3 | C | GND Speaker | 4 | D | Service +12V | 5 | E | +12V | 6 | F | | 7 | G | 1P.Jump | 8 | H | Coin 2 +5V | 9 | I | +5V 1P.Down |10 | J | 2P.Up 2P.Jump
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Flashgal.txt 2819 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Fly_Boy.txt
Fly Boy ------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND Speaker | 2 | B | -5V +12V | 3 | C | +12V +12V | 4 | D | +12V Sync | 5 | E | Green Red | 6 | F | Blue 1P.Left | 7 | G | Coin 2 1P.Right | 8 | H | Coin 1 2P.Left | 9 | I | 2P.Right |10 | J | 1P.Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Fly_Boy.txt 1822 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Galaxian_Namco.txt
Galaxian - NAMCO SOLDIER SIDE PARTS SIDE -------------------------------------------------------- 1 GND - 14V C.T. A GND - 14V C.T. 2 GND - 14V C.T. B GND - 14V C.T. 3 7VAC + C 7VAC + 4 7VAC - D 7VAC - 5 +7VDC UNREG E +7VDC UNREG 6 F 7 H 8
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Galaxian_Namco.txt 2533 K - Updated 2003.01.09
C:\Virtual\Web\kk\coinop_kb\Pinouts\Galivan.txt
GALIVAN ------- COMP SIDE CKT SIDE --------- -------- 1 PL1 DOWN A PL1 UP 2 PL1 RIGHT B PL1 LEFT 3 PL1 FIRE 2 C PL1 FIRE 1 4 PL2 DOWN D PL2 UP 5 PL2 RIGHT E PL2 LEFT 6 PL2 FIRE 2 F PL2 FIRE 1 7 COIN 2 H COIN 1 8 J 9 K 10
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Galivan.txt 2402 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Gigas.txt
Gigas Mark II ------------- COMPONENT | SOLDER 1P. Opto -----------------+----------------- -------------- GND | 1 | A | GND 1 1P.Left Green | 2 | B | Sync 2 GND Red | 3 | C | Blue 3 +5V 1P.Shoot | 4 | D | 2P.Shoot 4 1P.Right 1P.Shoot | 5 | E | 2P.Shoot | 6 | F |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Gigas.txt 3182 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Gladiator.txt
Gladiator Taito, 1988 --------------------- Ground 1 A Ground Ground 2 B Ground +5 3 C +5 4 D +12 5 E +12 sound (-) 6 F sound (+) Coin 2 (opt) 7 H Video Sync Coin 1 8 J Blue 9 K Green 10 L Red 11 M Sword Middle 12 N
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Gladiator.txt 3701 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Great_Gurianos.txt
Great Gurianos -------------- SOLDER | PARTS ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V Counter 2 | 4 | D | Lock Out +12V | 5 | E | +12C Speaker + | 6 | F | Speaker - Sync | 7 | G | Counter 1 Blue | 8 | H | Coin 2 Green | 9 | I | Coin 1 Red |10
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Great_Gurianos.txt 3525 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Gyruss.txt
Gyruss ------ Parts Side | Solder Side --------------|-------------- +12V | 1 | A | -5V Speaker | 2 | B | Speaker | 3 | C | 2P Speed 2P Right | 4 | D | 2P Left 2P Start | 5 | E | 1P Start 2P Up | 6 | F | | 7 | H | 1P Speed 1P Left | 8 | J | 1P Right 2P Down | 9 | K | 1P Up | 10 | L | Coin | 11 | M | 1P Down | 12 | N | Blue | 13 | P | Green Sync | 14 | R | Red | 15 | S | G
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Gyruss.txt 3151 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Hopper_Robo.txt
Hopper Robo, Orca (834-5263) ---------------------------- COMPONENT | SOLDER ---------------------+---------------------- 2P.Down | 1 | A | 2P.Up | 2 | B | | 3 | C | 2P.Right | 4 | D | 2P.Left | 5 | E | | 6 | F | 1P.Down | 7 | G | 1P.Up | 8 | H | | 9 | I | 1P.Right |10 | J |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Hopper_Robo.txt 2109 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Interpid.txt
INTREPID -------- COMP SIDE CKT SIDE PWR --------- -------- --- 1 GND A GND 1 GND 2 VID RED B GND 2 GND 3 VID GN C VID BL 3 GND 4 SYNC D 4 GND 5 SP+ E SP- 5 +5V 6
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Interpid.txt 2467 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Jackrabbit.txt
Jackrabbit ---------- COMPONENT | SOLDER ------------------------------------------- Blue | 1 | A | Green Red | 2 | B | Sync 2P.Jump | 3 | C | 2P.Right | 4 | D | 2P.Left 2P.Start | 5 | E | 1P.Start 2P.Up | 6 | F | 1P.Jump Slam | 7 | G | 1P.Left | 8 | H | 1P.Right 2P.Down | 9 | I | 1P.Up Service |10 | J |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Jackrabbit.txt 3009 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Jacks_Beaustalk.txt
Jack's Beaustalk ---------------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND +5V | 2 | B | +5V -5V | 3 | C | +12V GND | 4 | D | Speaker Coin 2 | 5 | E | A20------------- Coin 1 | 6 | F | | | 7 | G | ---
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Jacks_Beaustalk.txt 2977 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Jump_Coaster.txt
Jump Coaster ------------ COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V | 5 | E | | 6 | F | | 7 | G | GND | 8 | H | GND 1P.Left | 9 | I | Coin 1P.Right |10 | J | Coin 2P.Left |1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Jump_Coaster.txt 1634 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Juno_First.txt
JUNO FIRST, Konami ------------------ Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Juno_First.txt 2611 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Karate_Champ.txt
Karate Champ Data East 1984 --------------------------- Solder Side | Parts Side ________________________________|___________________________________ 2p attack stick down | A | 1 | 1p attack stick down 2p attack stick up | B | 2 | 1p attack stick up 2p attack stick left | C | 3 | 1p attack stick left 2p attack stick right | D | 4 | 1p attack stick right 2p movement stick down | E
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Karate_Champ.txt 5573 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Kicker.txt
Kicker, Konami 1985 ------------------- Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Kicker.txt 4000 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\King_of_Boxer.txt
KING OF BOXER ------------- SOLDER PARTS -------- ------- 1 GND A GND 2 GND B GND 3 DEFENSE 1 C DEFENSE 2 4 SPEAKER D SPEAKER 5 +12V E +12V 6 -5V F -5V 7 UPPER 1 H UPPER 2 8 +5V J +5V 9 +5V K +5V 10 UP 1 L UP 2 11 DOWN 1 M DOWN 2 12 START 2 N SERVICE 13 STA
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\King_of_Boxer.txt 1871 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Knuckle_Joe.txt
Knuckle Joe ----------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND +5V | 2 | B | +5V +5V | 3 | C | +5V Coin 1 | 4 | D | Coin 2 1P.Left | 5 | E | 1P.Right 2P.Left | 6 | F | 2P.Right | 7 | G | Blue Green | 8 | H | Red 2P.Kick | 9 | I | 1P.Kick Speaker |10 | J | Speak
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Knuckle_Joe.txt 2995 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\KONAMI.txt
> Konami Connector < ******************** Amidar, Bimmelbahn, Circus Charly, Commando (Konami), Dommy, Eggs, Frogger, Iron Horse, Jail Break, Juno First, Kicker, Locomotion, Lost Tomb,Mega Zone, Mikie, Moonwar, Nemesis, Pandora's Palace, Pooyan, Road Fighter, Rock'n Rope, Rush 'n Attack, Scramble, Scrambled Egg, Space Pilot, Strategy X, Super Basketball, Super Cobra, The End, Time Pilot, Time Pilot '84, Turpin, Turtles, Tutankham, Yie Ar Kung Fu,
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\KONAMI.txt 1865 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Konami_GT.txt
Konami GT --------- To Steering PCB (Optos) Solder Side | Parts Side _______________________ _____________________|____________________ 1 +5V -5V | A | 1 | +12 2 Steering 1 Speaker | B | 2 | Speaker 3 Steering 2 | C | 3 | 4 GND
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Konami_GT.txt 4014 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Lasso.txt
Lasso, Sin Nihon Kikaku Corp. ----------------------------- | ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V 2P.Down | 5 | E | 2P.Up 2P.Right | 6 | F | 2P.Left 2P.Lasso | 7 | G | 2P.Fire | 8 | H | 1P.Down | 9 | I | 1P.Up 1P.Right
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Lasso.txt 2389 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Lover_Boy.txt
Lover Boy, Global Corporation ----------------------------- SOLDER | PARTS ------------------------------------------- GND | 1 | A | GND +5V | 2 | B | +5V -5V | 3 | C | +12V Speaker | 4 | D | Speaker 1P.Up | 5 | E | 2P.Up 1P.Down | 6 | F | 2P.Down 1P.Right | 7 | G | 2P.Right 1P.Left | 8 | H | 2P.Left 1P.Button | 9 | I | 2P.B
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Lover_Boy.txt 2354 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Mania_Challenge.txt
Mania Challenge --------------- Solder Side Components Side ---------------------------------------------------- -5 Volts DC A 1 +12 Volts DC Speaker Out (-) B 2 Speaker Out (+) Player 1 Punch Switch C 3 Player 1 Move Up Player 1 Move Right D 4 Player 1 Move Left Player 1 Start Switch E 5 Player 2 Start Switch Player 2 Punch Switch F 6 Player 2 Move Up
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Mania_Challenge.txt 2768 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Mario_Bros.txt
Mario Bros, Nintendo -------------------- PARTS | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V -5V | 6 | F | -5V | 7 | G | Coin 2P.Start | 8 | H | 1P.Start 2P.Right | 9 | I | 1P.Right 2P.Left
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Mario_Bros.txt 2136 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Mikie.txt
Mikie (Konami 1984) ------------------- Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Mikie.txt 3718 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Monster_Zero.txt
Monster Zero ------------ SOLDER | PARTS ------------------------------------------- -5V | 1 | A | +12V Sound 2 | 2 | B | Sound 1 2P.Shoot 1 | 3 | C | 2P.Left | 4 | D | 2P.Right 1P.Start | 5 | E | 2P.Start | 6 | F | 2P.Up 1P.Shoot 1 | 7 | G | Service 1P.Right | 8 | H | 1P.Left 1P.Up | 9 | I | 2P.Down Coin 1 |10 | J
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Monster_Zero.txt 2673 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Mysterious_Stones.txt
Mysterious Stones, Data East ---------------------------- SOLDER | PARTS ---------------------+---------------------- -5V | 1 | A | +12V Speaker | 2 | B | Speaker 1P.Shoot 1 | 3 | C | 1P.Up 1P.Right | 4 | D | 1P.Left 1P.Start | 5 | E | 2P.Start 2P.Shoot 1 | 6 | F | 2P.Up 2P.Down | 7 | G | 2P.Left | 8 | H | 2P.Right Counter 1 | 9 | I | 1P.Down
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Mysterious_Stones.txt 2239 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\NebulousBee.txt
Nebulous Bee (Galaga bootleg) First EPROM (location 4R) checksum $DBE1 Typed in by Martin Olsson (martin@algonet.se) 01-07-19. I take no responsibility whatsoever to what may happen to your circuit board if you use this pin configuration. 36-pin edge connector: Component side Pin Solder side 1 VIDEO SYNC 2 VIDEO GREEN 3 VIDEO BLUE VIDEO RED 4
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\NebulousBee.txt 3696 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Nemesis.txt
Nemesis, Konami --------------- Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Nemesis.txt 3373 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Netwars.txt
Netwars ------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND | 3 | C | +5V | 4 | D | +5V | 5 | E | Coin Counter | 6 | F | 2P.Down | 7 | G | Coin | 8 | H | 1P.Shoot | 9 | I | Service 1P.Start |10 | J | 2P.Start 1P.Left |11 | K |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Netwars.txt 2034 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Nibbler.txt
NIBBLER ( ROCKOLA ) --------------------- PARTS SIDE SOLDER SIDE ---------- ----------- (A) 1 GND 2 GND (B) 3 GND 4 GND (C) 5 +5V 6 +5V (D) 7 +5V 8 +5V (E) 9 2 DOWN 10 2 UP (F) 11 2 RIGHT 12 2 LEFT (H) 13 14 RESET (J) 15 16 (K) 17 1 DOWN 18 1 UP (L) 19 1 RIGHT 20 1 LEFT (M) 21
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Nibbler.txt 1804 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Nova_2001.txt
NOVA 2001, UPL 198? UPL-83005 ------------------------------- Solder Side | Parts Side ________________________________|___________________________________ GND | A | 1 | GND GND | B | 2 | GND -5 | C | 3 | -5 +5 | D | 4 | +5 +5 | E | 5 | +5 +12 | F | 6 | +12
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Nova_2001.txt 3065 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Numan_Athletics.txt
Numan Athletics, Namco 1993 Pinout = JAMMA -------------------------------------------- Extendet edge connector (48p) ----------------------------- SOLDER | COMPONENT ---------------------+---------------------- Speaker R | 1 | A | Speaker R Headphone R | 2 | B | Headphone L 4P.Start | 3 | C | Headphone GND | 4 | D | ---Key--- ---Key--- | 5 | E | | 6 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Numan_Athletics.txt 1427 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Pac-Man_Jr.txt
PACMAN JR. ------------ CKT SIDE COMP SIDE 1 GRD A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +5V E +5V 6 RESET F SP 7 CTR H SP 8 J COI
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Pac-Man_Jr.txt 2187 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Pengo.txt
Pengo, SEGA ----------- COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +5V | 5 | E | +5V Coin Meter 2 | 6 | F | 1P.Button Coin Meter 1 | 7 | G | 2P.Button Coin 2 | 8 | H | Coin 1 Service | 9 | I | Test 2P Start |10 | J | 1P.Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Pengo.txt 3976 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Pioneer_Balloon.txt
Pioneer Balloon, Rock-Ola S.N.K., 1982 ------------------------------------- SOLDER SIDE | PARTS SIDE -----------------------|----------------------- (Power) Gnd | A | 1 | Gnd (Power) (Coin Common) Gnd | B | 2 | Gnd +5V | C | 3 | +5V +5V | D | 4 | +5V P2 Down | E | 5 | P2 Up P2 Right | F | 6 | P2 Left
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Pioneer_Balloon.txt 1720 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Pit_and_Run.txt
Pit & Run --------- Connector "G" Connector "H" COMPONENT | SOLDER ------------- ---------------------+---------------------- 1 GND | 1 | A | 2 GND Red | 2 | B | Video GND 3 GND Green | 3 | C | Blue 4 GND Sync | 4 | D |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Pit_and_Run.txt 2490 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Pleiades.txt
Pleiades, Centuri 1981 PARTS SIDE | SOLDER SIDE ---------------------------------------- Player 2 fire | A | 1 | Sync Player 2 left | B | 2 | Green Player 2 right | C | 3 | Blue Red | D | 4 | Player 1 left Player 1 fire | E | 5 | Player 1 right | F | 6 | Player 1 select
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Pleiades.txt 2679 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Pooyan.txt
POOYAN, KONAMI -------------- Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Pooyan.txt 3512 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Popeye.txt
Popeye, Nintendo ---------------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V | 6 | F | Coin | 7 | G | 2P.Start | 8 | H | 1P.Start 2P.Right | 9 | I | 1P.Right 2P.Left |10 | J | 1P.Left
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Popeye.txt 4734 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Pop_Flamer.txt
Pop Flamer ---------- PARTS | SOLDER ------------------------------------------- GND | 1 | A | GND GND | 2 | B | GND GND | 3 | C | GND Speaker | 4 | D | Speaker Coin | 5 | E | | 6 | F | +12V | 7 | G | +12V | 8 | H | +5V | 9 | I | +5V |10 | J | 1P.Up |11 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Pop_Flamer.txt 1758 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Quantum.txt
"Quantum" (Atari, 1983) ----------------------- P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +22 VDC D 4 -22 VDC 10.3 VDC E 5 V DIR 1 V CLOCK 1 F 6 H CLOCK 1 H DIR 1 H 7 COIN LEFT J 8 RED GND K 9 COIN RIGHT
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Quantum.txt 2305 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Ring_King.txt
RING KING (Data East, 1985) --------------------------- -------------------------------------------------------------------- COMPONENT SIDE | SOLDER SIDE --------------------------------+----------------------------------- 1P DOWN | 1 | A | 2P DOWN 1P UP | 2 | B | 2P UP 1P LEFT | 3 | C | 2P LEFT 1P RIGHT | 4 | D | 2P RIGHT 1P SHOOT 3 | 5 | E |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Ring_King.txt 3220 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Road_Fighter.txt
Road Fighter, Konami 1984 ------------------------- Solder Side | Parts Side ________________________________|___________________________________ | A | 1 | +12 Speaker | B | 2 | Speaker 2P Low | C | 3 | 2P High 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start 1P High
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Road_Fighter.txt 5930 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Rock_n_Rope.txt
Rock n Rope, Konami ------------------- Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Rock_n_Rope.txt 4187 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Satan_of_Saturn.txt
Satan of Saturn, SNK --------------------- | ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V | 5 | E | | 6 | F | | 7 | G | Coin | 8 | H | 1P.Laser | 9 | I | 2P.Laser 1P.Start |10 | J | 2P.Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Satan_of_Saturn.txt 1715 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Saturn.txt
Saturn ------ COMPONENT | SOLDER ---------------------+---------------------- Green | 1 | A | Blue Red | 2 | B | Sync | 3 | C | Video GND | 4 | D | 2P.Up | 5 | E | 2P.Fire 1P.Bomb | 6 | F | Coin 2P.Start | 7 | G | 2P.Left 2P.Right | 8 | H | 2P.Down 1P.Down | 9 | I | 1P.Start 1P.Up |10 | J | 1P.Left
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Saturn.txt 1816 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Scramble.txt
SCRAMBLE -------- Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start 1P Button
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Scramble.txt 2806 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Senjyo.txt
Senjyo ------ SOLDER | PARTS TV 6 Pin Connector ------------------------------------------- ------------------ 2P.Right | 1 | A | 2P.Left 1 Blue 2P.Up | 2 | B | 2P.Down 2 Green 2P.Fire | 3 | C | 3 Red | 4 | D | 4 GND 1P.Right | 5 | E | 1P.Left 5
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Senjyo.txt 3099 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Shao-Lins_Road.txt
Shao-Lins Road, Konami 1985 --------------------------- Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Shao-Lins_Road.txt 4016 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Shoot_Out.txt
SHOOT OUT --------- PARTS SIDE SOLDER SIDE ----------- -------------- 1 1 DOWN A 2 DOWN 2 1 UP B 2 UP 3 1 LEFT C 2 LEFT 4 1 RIGHT D 2 RIGHT 5 E 6 F 7 H 8 SERVICE
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Shoot_Out.txt 4681 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Sky_Lancer.txt
Sky Lancer ---------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND GND | 3 | C | GND Speaker | 4 | D | +12V | 5 | E | +12V Counter 1 | 6 | F | Counter 2 | 7 | G | | 8 | H | Coin 2 +5V | 9 | I | +5V 1P.Down |10 | J | 2P.Up
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Sky_Lancer.txt 1819 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Sky_Wolf.txt
Sky Wolf -------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND GND | 3 | C | GND Speaker | 4 | D | Service +12V | 5 | E | +12V | 6 | F | | 7 | G | 1P.Shoot 2 | 8 | H | Coin 2 +5V | 9 | I | +5V 1P.Down |10 | J | 2P.Up 2P.Shoot 2
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Sky_Wolf.txt 2683 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Space_Pilot.txt
Space Pilot, Konami ------------------- Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Space_Pilot.txt 3565 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Special_Forces.txt
SPECIAL FORCES INSTALLED ON DONKEY KONG BOARD ---------------------------------------------- PARTS SIDE CKT SIDE ---------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 -5V F -5V 7 H
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Special_Forces.txt 2176 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Sprint_1.txt
Sprint One, Atari (1978): 44-pin edge connector ---------------------------------------------------- VIDEO GND | 1 | A | GND 16.5v CT | 2 | B | 16.5v CT 16.5v AC | 3 | C | 16.5v AC 16.5v AC | 4 | D | 16.5v AC +10v UNREG | 5 | E | +5v UNREG VIDEO | 6 | F | STEERING 1A STEERING 1B | 7 | H | COIN 2 N.O N/C | 8 | J | COIN 1 N.O N/C | 9 | K | PLAYER S
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Sprint_1.txt 1652 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Sprint_II.txt
Sprint 2 (Atari 1976) --------------------- 1 VIDEO GRD A SW GRD 2 16.5V CT B 6VAC GRD 3 16.5 AC C 16.5 AC 4 16.5 AC D 16.5 AC 5 +10V UNREG E +5V 6 VIDEO F STEERING 1A 7 STEERING 1B H COIN SW 2 NC 8 STEERING 2B J COIN SW 1 NC 9 STEERING 2A K ONE PLAYER START LED 10 SW COM L 11 TEST SW M GAS 2 NO 12 GAS 1 NO N ONE PLAYER ST NO 13 TWO P
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Sprint_II.txt 2509 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Star_Force.txt
Star Force, Tehkan ------------------- Solder Side # Component Side ------------------------------------------------- 2p right | A | 1 | 2p left 2p up | B | 2 | 2p down 2p fire | C | 3 | | D | 4 | 1p right | E | 5 | 1p left 1p up | F | 6 | 1p down 1p fire | H | 7 | | J | 8 | 1p start | K | 9 | 2p start coin
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Star_Force.txt 3122 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Strategy_X.txt
STRATEGY X, KONAMI ------------------ Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Strategy_X.txt 3540 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Street_Heat.txt
STREET HEAT ( DONKEY KONG BOARD ) --------------------------------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND GND | 3 | C | GND Speaker | 4 | D | GND +12V | 5 | E | +12V 1P.Up | 6 | F | | 7 | G | | 8 | H | +5V | 9 | I | +5V
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Street_Heat.txt 1998 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Super_Basketball.txt
Super Basketball, KONAMI ------------------------ Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Super_Basketball.txt 3644 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Super_Cobra.txt
SUPER COBRA, Konami ------------------- Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Super_Cobra.txt 1686 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Tank.txt
Tank ---- | ---------------------+---------------------- +5V | 1 | A | +5V Coin 1 | 2 | B | Coin 2 Service | 3 | C | Reset 1P.Start | 4 | D | 2P.Start 1P.Up | 5 | E | 1P.Down 1P.Left | 6 | F | 1P.Right | 7 | G | | 8 | H | 2P.Up | 9 | I | 2P.Down 2P.Left |10 | J | 2P.Right
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Tank.txt 2953 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Terra_Cresta.txt
TERRA CRESTA ( NICHIBUTSU ) --------------------------- COMP SIDE CKT SIDE --------- --------- 1 PL1 DOWN A PL1 UP 2 PL1 RIGHT B PL1 LEFT 3 PL1 PUSH2 C PL1 PUSH1 4 PL2 DOWN D PL2 UP 5 PL2 RIGHT E PL2 LEFT 6 PL2 PUSH2 F PL2 PUSH1 7 COIN2 H COIN1 8 GND J GND 9 GND K GND 10 +5V L +5V 11 M +12V 12 +12V
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Terra_Cresta.txt 2161 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Time_Pilot.txt
Time Pilot, Konami'82 --------------------- --------------------------------------------------------- Solder Side | PIN | Component Side --------------------------------------------------------- -5V- | A | 1 | +12V Speaker | B | 2 | Speaker 2P.Shoot | C | 3 | 2P.Left | D | 4 | 2P.Right 1P.Start | E | 5 | 2P.Start | F | 6 | 2P.Up
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Time_Pilot.txt 2816 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Time_Pilot_84.txt
Time Pilot '84, Konami ---------------------- Solder Side | Parts Side ________________________________|___________________________________ | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Time_Pilot_84.txt 3447 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Turtles.txt
Turtles ------- Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start 1P Button 1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Turtles.txt 1763 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Ultra_Tank.txt
Ultra Tank, Atari ----------------- 1 16.5vac A 16.5vac 2 +10 unreg B +10 unreg 3 C 4 /SYNCb D TEST N.O. 5 Start 1 LED E Start 2 LED 6 F Slam N.O. 7 Start 2 N.O. H Start 1 N.O. 8 Fire 2 N.O. J Fire 1 N.O. 9 L Forward 2 K L Forward 1 10 R Forward 2 L R Forward 2 11 Coin Ctr 1 M Coin Ctr 2 12 White Video N Coin Ctr 0 13 Coin Ctr 3 P +5v
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Ultra_Tank.txt 1971 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Vastar.txt
Vastar ------ SOLDER | PARTS ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND GND | 3 | C | GND Service | 4 | D | Speaker +12V | 5 | E | +12V Counter 1 | 6 | F | Counter 2 | 7 | G | Coin 2 | 8 | H | 1P.Shoot 2 +5V | 9 | I | +5V 2P.Up |10 | J | 1P.Down
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Vastar.txt 2712 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Wonder_Boy_in_Monsters_Lair.txt
WONDER BOY IN MONSTER'S LAIR ---------------------------- SOLDER | PARTS ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V Coinmeter 2 | 5 | E | Coinmeter 1 | 6 | F | +12V | 7 | G | 2P.Button 1 | 8 | H | 1P.Button 1 2P.Button 2 | 9 | I | 1P.Button 2
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Wonder_Boy_in_Monsters_Lair.txt 3637 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Wonder_Boy_in_Monster_Land.txt
Wonder Boy In Monster Land -------------------------- SOLDER | PARTS ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V Coinmeter 2 | 5 | E | Coinmeter 1 | 6 | F | +12V | 7 | G | 2P.Button 1 | 8 | H | 1P.Button 1 2P.Button 2 | 9 | I | 1P.Button 2
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Wonder_Boy_in_Monster_Land.txt 3373 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Zero_Target.txt
Zero Target ----------- COMPONENT | SOLDER ---------------------+---------------------- 1P.Down | 1 | A | 2P.Down 1P.Up | 2 | B | 2P.Up 1P.Left | 3 | C | 2P.Left 1P.Right | 4 | D | 2P.Right | 5 | E | | 6 | F | | 7 | G | Service | 8 | H | 1P.Shot | 9 | I | 2P.Shot |10 | J | 1P.S
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Zero_Target.txt 1986 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Zodiack.txt
Zodiack, Esco Trading Co., INC. -------------------------------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND | 3 | C | +5V | 4 | D | +5V | 5 | E | Coin Counter | 6 | F | 2P.Down | 7 | G | Coin | 8 | H | 1P.Shoot | 9 | I | Service 1P.Start |1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Zodiack.txt 2084 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\AlphaMission.txt
Alpha Mission SNK, 1985 Solder Parts ----------------------------------------------------------- +5V | A | 1 | +5V Coin 1 | B | 2 | Coin 2 | C | 3 | Test 1P Start | D | 4 | 2P Start 1P Up | E | 5 | 1P Down 1P Left | F | 6 | 1P Right | H | 7 | 1P Fire 1P Bomb | J | 8 | 2P Up | K | 9
File: C:\Virtual\Web\kk\coinop_kb\GameTech\AlphaMission.txt 1379 K - Updated 1995.12.31
C:\Virtual\Web\kk\coinop_kb\GameTech\batllane.v5.txt
BATTLE LANE PART SIDE CKT SIDE --------- -------- 1 PL 1 DOWN A PL 2 DOWN 2 PL 1 UP B PL 2 UP 3 PL 1 LEFT C PL 2 LEFT 4 PL 1 RIGHT D PL 2 RIGHT 5 E 6 F 7 H 8 SERVICE J 9 PL
File: C:\Virtual\Web\kk\coinop_kb\GameTech\batllane.v5.txt 2660 K - Updated 1995.03.27
C:\Virtual\Web\kk\coinop_kb\GameTech\battle-l.ane.txt
BATTLE LANE PART SIDE CKT SIDE --------- -------- 1 PL 1 DOWN A PL 2 DOWN 2 PL 1 UP B PL 2 UP 3 PL 1 LEFT C PL 2 LEFT 4 PL 1 RIGHT D PL 2 RIGHT 5 E 6 F 7 H 8 SERVICE J 9 PL
File: C:\Virtual\Web\kk\coinop_kb\GameTech\battle-l.ane.txt 2655 K - Updated 1995.03.27
C:\Virtual\Web\kk\coinop_kb\GameTech\bnkpanic.txt
BANK PANIC COMP SIDE CKT SIDE --------- -------- A GND 1 GND B GND 2 GND C COIN 2 3 GND (EXPORT ONLY) D PL1 RIGHT DOOR 4 PL2 RIGHT DOOR E PL1 CENTER DOOR 5 PL2 CENTER DOOR F 6 H 1 START 7 2 START J PL1 LEFT DOOR 8 PL2 LEFT DOOR K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\bnkpanic.txt 2057 K - Updated 1995.07.28
C:\Virtual\Web\kk\coinop_kb\GameTech\bosconia.txt
BOSCONIAN PARTS SIDE SOLDER SIDE GND A 1 GND SPKR B 2 SPKR C 3 CTR D 4 +12V E 5 +12V +5V F 6 +5V GND H 7 GND CREDIT SW J 8 TEST SW
File: C:\Virtual\Web\kk\coinop_kb\GameTech\bosconia.txt 4139 K - Updated 1995.07.01
C:\Virtual\Web\kk\coinop_kb\GameTech\choplftr.txt
CHOPLIFTER PARTS SIDE CKT SIDE ------------------ -------------------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 CTR 1 E CTR 2 6 +12V F 7 H 8 P1 FIRE
File: C:\Virtual\Web\kk\coinop_kb\GameTech\choplftr.txt 4073 K - Updated 1996.07.17
C:\Virtual\Web\kk\coinop_kb\GameTech\CrazyKongOrca.txt
CRAZY KONG (Orca) Board # OVG-50B(vid), OVG-13UA(cpu)=20 AKA Congorilla? Component Side Solder Side --------------------- ------------------ 1 A 2 1 Player Jump B=20 3 1 Player Down C 1 Player Up=20 4 1 Player Right D 1 Player Left 5 E 6 F 7
File: C:\Virtual\Web\kk\coinop_kb\GameTech\CrazyKongOrca.txt 2688 K - Updated 1999.10.12
C:\Virtual\Web\kk\coinop_kb\GameTech\Crusin.txt
Crusin / City Connection Jaleco/Kitcorp parts solder gnd 1 A gnd gnd 2 B gnd 3 C spkr+ 4 D spkr - +5 5 E +5 6 F 1p start 7 H 2p start coin sw 8 J 9 K +12 10 L 1p up 11 M 1p down 12 N 1p right 13 P 1p left 14 R 1p oil 15 S 1p jump 16 T vid red 17 U vid blue vid green 18 V vid sync SW1 1 2 3 4 5 6 7 8 3 cars on on 4 cars off on 5 cars on off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Crusin.txt 1210 K - Updated 1999.08.17
C:\Virtual\Web\kk\coinop_kb\GameTech\eagle.txt
Eagle Pinouts Centuri, 198? Solder Parts ----------------------------------------------------------- Gnd | 1 | A | Gnd Gnd | 2 | B | Gnd +5V | 3 | C | +5V +5V | 4 | D | +5V ? | 5 | E | ? ? | 6 | F | ? ? | 7 | H | ? Coin 1 | 8 | J | Coin 2 ? | 9 |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\eagle.txt 2450 K - Updated 1996.10.13
C:\Virtual\Web\kk\coinop_kb\GameTech\enigma-2.txt
ENIGMA II 1 +5V A +5V 2 +5V B +5V 3 C 4 THRUST 2 D 5 E 6 F RIGHT 2 7 LEFT 2 H FIRE 2 8 THRUST 1 J 1 START 9 2 START K COIN 10 L RIGHT 1 11 LEFT 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\enigma-2.txt 2170 K - Updated 1995.05.10
C:\Virtual\Web\kk\coinop_kb\GameTech\exerion.txt
EXERION COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 GND C GND 4 SP+ D 5 +5V E +5V 6 F 7 1 PL START H 2 PL START 8 COIN J 9 K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\exerion.txt 2636 K - Updated 1994.11.26
C:\Virtual\Web\kk\coinop_kb\GameTech\galaxian.txt
GALAXIAN CKT SIDE COMP SIDE -------- --------- 1 GND - 14V C.T. A GND - 14V C.T. 2 GND - 14V C.T. B GND - 14V C.T. 3 7VAC + C 7VAC + 4 7VAC - D 7VAC - 5 +7VDC UNREG E +7VDC UNREG 6 F 7 H 8 COIN 2 J COIN 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\galaxian.txt 2512 K - Updated 1995.03.14
C:\Virtual\Web\kk\coinop_kb\GameTech\galivan.txt
GALIVAN COMP SIDE CKT SIDE --------- -------- 1 PL1 DOWN A PL1 UP 2 PL1 RIGHT B PL1 LEFT 3 PL1 FIRE 2 C PL1 FIRE 1 4 PL2 DOWN D PL2 UP 5 PL2 RIGHT E PL2 LEFT 6 PL2 FIRE 2 F PL2 FIRE 1 7 COIN 2 H COIN 1 8 J 9 K 10 +5V
File: C:\Virtual\Web\kk\coinop_kb\GameTech\galivan.txt 2424 K - Updated 1996.07.14
C:\Virtual\Web\kk\coinop_kb\GameTech\gladiato.txt
GLADIATOR COMP SIDE CKT SIDE --------- --------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 D 5 +12V E +12V 6 SP- F SP+ 7 CTR H SYNC 8 COIN OPTION 2 J VID BL 9 COIN 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\gladiato.txt 3214 K - Updated 1995.01.18
C:\Virtual\Web\kk\coinop_kb\GameTech\intrepid.txt
INTREPID COMP SIDE CKT SIDE PWR --------- -------- --- 1 GND A GND 1 GND 2 VID RED B GND 2 GND 3 VID GN C VID BL 3 GND 4 SYNC D 4 GND 5 SP+ E SP- 5 +5V 6
File: C:\Virtual\Web\kk\coinop_kb\GameTech\intrepid.txt 2500 K - Updated 1995.06.29
C:\Virtual\Web\kk\coinop_kb\GameTech\jump-bug.txt
JUMP BUG COMP SIDE CKT SIDE --------- --------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E 5 F +5V 6 H 7 J COIN 8 K DOWN
File: C:\Virtual\Web\kk\coinop_kb\GameTech\jump-bug.txt 1813 K - Updated 1996.02.16
C:\Virtual\Web\kk\coinop_kb\GameTech\karate.cmp.txt
KARATE CHAMP PARTS SIDE CKT SIDE ---------- --------- 1 PL 1 RIGHT DOWN A PL 2 RIGHT DOWN 2 PL 1 RIGHT UP B PL 2 RIGHT UP 3 PL 1 RIGHT LEFT C PL 2 RIGHT LEFT 4 PL 1 RIGHT RIGHT D PL 2 RIGHT RIGHT 5 PL 1 LEFT DOWN E PL 2 LEFT DOWN 6 PL 1 LEFT UP F PL 2 LEFT UP 7 PL 1 LEFT LEFT H PL 2 LEFT LEFT 8 PL 1 LEFT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\karate.cmp.txt 1794 K - Updated 1994.12.18
C:\Virtual\Web\kk\coinop_kb\GameTech\kingboxr.txt
KING OF BOXER (RING KING) SOLDER PARTS -------- ------- 1 GND A GND 2 GND B GND 3 DEFENSE 1 C DEFENSE 2 4 SPEAKER D SPEAKER 5 +12V E +12V 6 -5V F -5V 7 UPPER 1 H UPPER 2 8 +5V J +5V 9 +5V K +5V 10 UP 1 L UP 2 11 DOWN 1 M DOWN 2 12 START 2 N SERVICE 13 START 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\kingboxr.txt 1899 K - Updated 1995.02.02
C:\Virtual\Web\kk\coinop_kb\GameTech\lunar.lan.txt
LUNAR LANDER PLUGS INTO ASTEROIDS HARNESS DONT KNOW WHAT THE CONTROLS ARE THOUGH POWER IS SAME PARTS SIDE | SOLDER SIDE ------------------------------------- | | | GND | A | 1 | GND +5V | B | 2 | +5V | C | 3 | COIN CTR-L | D | 4 | COIN CTR-C AUDIO 2 | E | 5 | AUDIO 1 COIN CTR-R | F | 6 | START2LED | H | 7 | PLAYER2 PLAYER1 | J | 8 | START1LED DIAG STEP | K | 9 | SLAM
File: C:\Virtual\Web\kk\coinop_kb\GameTech\lunar.lan.txt 1426 K - Updated 1996.04.04
C:\Virtual\Web\kk\coinop_kb\GameTech\maketrax.txt
MAKE TRAX (Williams, 1981) At the very least the video and power contacts are correctly identified. 36-pin edge connector A GND 1 GND B GND 2 GND C GND 3 GND D AUDIO OUT 4 AUDIO RET E +12 VDC 5 +12 VDC F COMP SYNC 6 H 7 J 8 K +5 VDC 9 +5 VDC L 2P D
File: C:\Virtual\Web\kk\coinop_kb\GameTech\maketrax.txt 1771 K - Updated 1996.04.04
C:\Virtual\Web\kk\coinop_kb\GameTech\pengo.txt
PENGO COMP SIDE CKT SIDE ----------- -------------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +5V E +5V 6 F PUSH 7 H 8 COIN J COIN 9 SVC K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\pengo.txt 4450 K - Updated 1996.10.08
C:\Virtual\Web\kk\coinop_kb\GameTech\pleiads.txt
PLEIADES COMP CKT ---- --- 1 GND A GND 2 GND B GND 3 GND C GND 4 SP+ D GND 5 +12V E +12V 6 F 7 H 8 J 9 +5V K +5V
File: C:\Virtual\Web\kk\coinop_kb\GameTech\pleiads.txt 2036 K - Updated 1995.10.17
C:\Virtual\Web\kk\coinop_kb\GameTech\quantum.txt
QUANTUM 1 GND A GND 2 +5V B +5V 3 +22V C 2 HORIZ DIR 4 -22V D 2 VERT DIR 5 1 VERT CLK E +10.3 6 1 HORIZ CLK F 1 VERT DIR 7 2 VERT CLK H 1 HORIZ DIR 8 2 HORIZ CLK J COIN LEFT 9 COIN RIGHT K GND 10 TEST L COIN AUX
File: C:\Virtual\Web\kk\coinop_kb\GameTech\quantum.txt 2329 K - Updated 1995.05.08
C:\Virtual\Web\kk\coinop_kb\GameTech\ringking.txt
RING KING COMP SIDE CKT SIDE --------- -------- 1 1 DOWN A 2 DOWN 2 1 UP B 2 UP 3 1 LEFT C 2 LEFT 4 1 RIGHT D 2 RIGHT 5 1 SHOOT 3 E 2 SHOOT 3 6 F 7 H 8 J 9 1 SHOOT 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\ringking.txt 2991 K - Updated 1995.07.31
C:\Virtual\Web\kk\coinop_kb\GameTech\skykid.txt
SKY KID PARTS SIDE SOLDER SIDE GND A 1 GND SPKR+ B 2 SPKR- C 3 CTR D 4 +12V E 5 +12V +5V F 6 +5V GND H 7 GND CREDIT SW
File: C:\Virtual\Web\kk\coinop_kb\GameTech\skykid.txt 3198 K - Updated 1995.11.30
C:\Virtual\Web\kk\coinop_kb\GameTech\specforc.txt
SPECIAL FORCES INSTALLED ON DONKEY KONG BOARD PARTS SIDE CKT SIDE ---------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 -5V F -5V 7 H COIN 8 2 START J 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\specforc.txt 2147 K - Updated 1995.07.30
C:\Virtual\Web\kk\coinop_kb\GameTech\stratvox.txt
STRATOVOX GAME BOARD SOUND BOARD T COMP SIDE G CKT SIDE ------------ ------------- ----------- 1 +5V 1 GND A GND 2 +5V 2 GND B GND 3 +12V 3 GND C GND 4 +12V 4 SP D SP 5 -5V 5
File: C:\Virtual\Web\kk\coinop_kb\GameTech\stratvox.txt 2813 K - Updated 1996.02.25
C:\Virtual\Web\kk\coinop_kb\GameTech\tag-team.wst.txt
TAG TEAM WRESTLING DATA EAST 1 A 2 B 3 C 4 D 5 E 6 F 7 H 8 J 9 K 10 L 11 M 12
File: C:\Virtual\Web\kk\coinop_kb\GameTech\tag-team.wst.txt 1872 K - Updated 1995.07.29
C:\Virtual\Web\kk\coinop_kb\GameTech\teracres.txt
TERRA CRESTA ( NICHIBUTSU ) COMP SIDE CKT SIDE --------- --------- 1 PL1 DOWN A PL1 UP 2 PL1 RIGHT B PL1 LEFT 3 PL1 PUSH2 C PL1 PUSH1 4 PL2 DOWN D PL2 UP 5 PL2 RIGHT E PL2 LEFT 6 PL2 PUSH2 F PL2 PUSH1 7 COIN2 H COIN1 8 GND J GND 9 GND K GND 10 +5V L +5V 11 M +12V 12 +12V N 13 +5V
File: C:\Virtual\Web\kk\coinop_kb\GameTech\teracres.txt 2167 K - Updated 1996.04.29
C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Exerion.txt
This Video Game Pinout Data Sheet Was Typed In By Malcom Moody. EMail: malcomm@intercoast.com.au Name Of Game: EXERION Solder Side | Parts Side ________________________________|___________________________________ GND | A | 1 | GND ----------------------------|---|---|------------------------------- GND | B | 2 | GND ----------------------------|---
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Exerion.txt 5377 K - Updated 1997.02.26
Exerion.txt
This Video Game Pinout Data Sheet Was Typed In By Malcom Moody. EMail: malcomm@intercoast.com.au Name Of Game: EXERION Solder Side | Parts Side ________________________________|___________________________________ GND | A | 1 | GND ----------------------------|---|--- |------------------------------- GND | B | 2 | GND ----------------------------|---|--- |-----
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\E\Exerion_DIP.pdf 4346 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\AlphaMission.txt
Alpha Mission SNK, 1985 Solder Parts ----------------------------------------------------------- +5V | A | 1 | +5V Coin 1 | B | 2 | Coin 2 | C | 3 | Test 1P Start | D | 4 | 2P Start 1P Up | E | 5 | 1P Down 1P Left | F | 6 | 1P Right | H | 7 | 1P Fire 1P Bomb | J | 8 | 2P Up | K | 9
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\AlphaMission.txt 1379 K - Updated 1995.12.31
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BankPanic.txt
Howdy These are the pinouts for Bank Panic PCB, transcribed directly from the original manual. Note, I do not guarantee their accuracy and if your board goes up in smoke because you followed this list or your dog runs away or anything else, IT IS NOT MY FAULT! If you have any questions, you can reach me (Jason Dante Bardis) at jasonbar@engineering.ucsb.edu Parts Solder GND A 1 GND GND B 2 GND COIN 2 C 3 GND (ONLY EXPORT) 1P RIGHT DOOR D 4 2P RIGHT DOOR 1P CENTER DOOR E 5 2P CENTER DOOR F
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BankPanic.txt 833 K - Updated 1996.02.03
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Bosconian.txt
BOSCONIAN PINOUTS Similar to Galaga and Mappy. PARTS SIDE | SOLDER SIDE ------------------------------------|-------------------------------------- LOGIC GND | A | 1 | LOGIC GND --------------------------------|---|---|---------------------------------- (-) SPKR | B | 2 | SPKR (+) --------------------------------|---|---|---------------------------------- --- | C | 3 | COIN METER ------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Bosconian.txt 3570 K - Updated 1997.03.31
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Choplifter.txt
Pinouts for Choplifter (also works with Pitfall II and all the Wonderboy games) Typed up by Graham Bisset (22-Aug-1995, graham@aberdeen.wireline.slb.com) Updated by John Goggan (28-Jun-1999, jgoggan@dcg.com) Graham's Note: My original board was not marked as to where 1 started and 22 finished, so hold the board with the edge connector nearest you and the parts on the top. Pin 1 is the furthest to the left. Make the cable at your own risk! Happy rescuing! :-) Parts |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Choplifter.txt 1807 K - Updated 1999.06.29
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CrazyKongOrca.txt
CRAZY KONG (Orca) Board # OVG-50B(vid), OVG-13UA(cpu)=20 AKA Congorilla? Component Side Solder Side --------------------- ------------------ 1 A 2 1 Player Jump B=20 3 1 Player Down C 1 Player Up=20 4 1 Player Right D 1 Player Left 5 E 6 F 7
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CrazyKongOrca.txt 2688 K - Updated 1999.10.12
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Crusin.txt
Crusin / City Connection Jaleco/Kitcorp parts solder gnd 1 A gnd gnd 2 B gnd 3 C spkr+ 4 D spkr - +5 5 E +5 6 F 1p start 7 H 2p start coin sw 8 J 9 K +12 10 L 1p up 11 M 1p down 12 N 1p right 13 P 1p left 14 R 1p oil 15 S 1p jump 16 T vid red 17 U vid blue vid green 18 V vid sync SW1 1 2 3 4 5 6 7 8 3 cars on on 4 cars off on 5 cars on off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Crusin.txt 1210 K - Updated 1999.08.17
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Dangar.txt
DANGAR - NICHIBUTSU ------------------- WIRING - UNIQUE CONTROLS - 1 8-WAY JOYSTICK WITH 2 BUTTONS ON EITHER SIDE typed in by steve prendergast (2084@sgi.net) SOLDER SIDE ----------- A P1 UP B P1 LEFT C P1 SHOOT D P2 UP E P2 LEFT F P2 SHOOT H COIN1 J GND K GND L +5V M +12V N P +5V R GND S GND T 1 PLAYER U TEST/TILT V COUNTER1 W SP (+) X Y GREEN Z GND PARTS SIDE ---------- 1 P1 DOWN 2 P1 RIGHT 3 P1 TRANSFORM 4 P2 DOWN 5 P2 RIGHT 6 P2 TRANSFORM 7 COIN
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Dangar.txt 651 K - Updated 1998.01.08
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Gladiator.txt
Game : Gladiator Company : Taito Year : 1986 Entered by : Patrick Kellum (patrick@ygw.bohemianweb.com) Notes : From the Gladiator manual with additions by me. Parts Side Pin No. Solder Side Ground * 1 A Ground * Ground * 2 B Ground * +5 Volts * 3 C +5 Volts * ? 4 D ? +12 Volts * 5 E +12 Volts * Sound (-) 6 F Sound (+) Meter 7 H Video Sync (Coin Opti
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Gladiator.txt 1754 K - Updated 1997.11.17
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Grobda.txt
Grobda -- Vertical Namco '84 *************************************************************************** ****************************** GROBDA PINOUT ****************************** *************************************************************************** -------------------------------------------------------- Solder Side | Parts Side -------------------------+------------------------------ GND | A | 1 | GND Speaker - | B | 2 | Speaker + | C | 3 |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Grobda.txt 1611 K - Updated 1996.09.23
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Gyruss.txt
From: veck@pshrink.chi.il.us (Chelloveck) Gyruss Pinouts These are from the manual for my upright. I'm reasonably sure that they don't match the actual pinouts on my board. For instance, my board is stereo but all through the manual (including these pinouts) it's indicated to be monaural. Parts Side | Solder Side --------------|-------------- +12V | 1 | A | -5V Speaker | 2 | B | Speaker | 3 | C | 2P Speed ("Speed" is actually "Fire"?) 2P Right | 4 | D | 2P Left 2P Sta
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Gyruss.txt 2178 K - Updated 1997.11.11
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MoonPatrol.txt
I previouly swapped the FAST/SLOW pinouts along with my other changes. My harness was wired incorrectly and I am changing the FAST/SLOW back to original position. Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu) Modified 1-11-95: Gary Ransom (ransom@lobby.ti.com) Game: Moon Patrol 44 Pin Wiring List Solder Side Parts Side | --------------------------------|----------------------------------- GND | A | 1 |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MoonPatrol.txt 3545 K - Updated 1996.04.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\NOVA2001.txt
NOVA 2001 UPL 198? UPL-83005 typed up by: Ray Ghanbari <ray@mayo.edu> *Note: typed up from manual. Pinouts have not been verified Solder Side | Parts Side ________________________________|___________________________________ GND | A | 1 | GND ----------------------------|---|---|------------------------------- GND | B | 2 | GND ----------------------------|---|---|----
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\NOVA2001.txt 4137 K - Updated 1996.08.23
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Popeye.txt
This is the pinout for the single board version of Popeye (its the only version I have seen but I guess there is another type). I got this pinout from Rick Scheive (thanks Rick) and I have used it to test boards. I believe the left side is the parts side but its best to verify orientation with your meter. Dan Rasmussen dras@sw.stratus.com Game:_Popeye (Single Board) __ 44 Pin Wiring List | --------------------------------|----------------------------------- GND | A | 1 | GND
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Popeye.txt 2548 K - Updated 1997.11.22
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\SpInvTaito.txt
SPACE INVADERS TAITO COMP CKT ------ GAME BOARD ------ 1 GND A GND 2 GND B GND 3 GND C 4 SP D SP 5 +12V E +12V 6 F 7 H +12V 8 J GND 9 +5V K +5V 10 RESET
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\SpInvTaito.txt 2328 K - Updated 1997.12.03
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\StarForce.txt
From: keay@tiuk.ti.com (John Keay) Newsgroups: rec.games.video.arcade.collecting Subject: Re: WANTED : Bomb Jack pinouts Date: 26 Oct 1995 08:43:32 GMT Bomb Jack uses the same pinouts as StarForce. Here are the pinouts. ------------------------------------------------- Game: Star Force Manufacturer: Tehkan (now known as Tecmo) U.S Tel#: 1 800 338 0336 Typed by: Tony Jones (ant@cray.com) Pinouts: Solder Side # Component Side 2p right | A | 1 | 2p left 2p up | B
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\StarForce.txt 2227 K - Updated 1995.12.31
C:\Virtual\Web\kk\coinop_kb\Pinouts\Crysty.txt
Crysty ------ Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start 1P Button 1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Crysty.txt 4159 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Green_Beret.txt
Green Beret, Konami ------------------- Solder Side | Parts Side ________________________________|___________________________________ | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Green_Beret.txt 3458 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Iron_Horse.txt
Iron Horse, Konami 1986 ----------------------- Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Iron_Horse.txt 4662 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Jackal.txt
JACKAL Konami 1986 ------------------ Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Jackal.txt 5490 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Jail_Break.txt
Jail Break, Konami 1986 ----------------------- Solder Side | Parts Side ________________________________|___________________________________ | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Jail_Break.txt 4407 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Mega_Zone.txt
Mega Zone Konami/Interlogic, 1983 --------------------------------- Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Mega_Zone.txt 5653 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Rush_n_Attack.txt
Rush 'n Attack, Konami ---------------------- Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Rush_n_Attack.txt 3464 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Rygar.txt
Rygar, Thekan ------------- Solder Side | Parts Side ------------------------+--------------------- 2P Right | A | 1 | 2P Left 2P Up | B | 2 | 2P Down 2P Attack | C | 3 | 2P Jump | D | 4 | 1P Right | E | 5 | 1P Left 1P Up | F | 6 | 1P Down 1P Attack
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Rygar.txt 6649 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Top_Gunner.txt
TOP GUNNER ----------- COMP CKT ---- --- 1 GND A +12V 2 GND B SP+ 3 C 4 1 RIGHT D +5V 5 COIN E 2 RIGHT 6 2 LEFT F COIN 7 2 DOWN H 1 LEFT 8 1 START J 1 DOWN 9 2 UP
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Top_Gunner.txt 5603 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Tutankham.txt
Tutankam, KONAMI ---------------- Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Tutankham.txt 4179 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Yie_Ar_Kung_Fu.txt
Yie Ar Kung Fu, KONAMI ---------------------- Solder Side | Parts Side ________________________________|___________________________________ | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Yie_Ar_Kung_Fu.txt 6217 K - Updated 2003.01.06

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This game page was created 8/3/1998 12:00:00 AM and last updated 8/15/1999 12:01:30 AM