home · browse games · browse knowledge base · featured articles · about · contact us

Zarzon (ザーゾン)

Released in 1981

Member Rating
     (0 total votes)

Distributor: Taito
Manufacturer: Taito
Developer: Taito

Mame ROM Info
zarzon, Zarzon

Display
Raster
Orientation
Vertical
Resolution
224 x 256
Colors
32 / ?Unknown?
Genre
[no data]
Attributes
[no data]
Controls
- Unknown -
'Zarzon' marquee
game marquee

Game Summary

No summary.

Hardware Info

M6502 cpu
Custom audio

Hardware Platform: Unknown

Game Details

No info.

Coinop.org Member Ratings / Comments

be the first to comment on this game

 


'Zarzon' cabinet photo
cabinet photo
'Zarzon' promotional flyer
promotional flyer

Knowlede Base

Understanding MAME Drivers Volume 1: Data Structures v1.0
Original URL: http://atarihq.com/danb/files/mamedrv1.txt Understanding MAME Drivers Volume 1: Data Structures v1.0 by Daniel Boris Table of Contents 1.0 Introduction 2.0 /drivers/rockola.c 2.1 GameDriver Structure 2.2 MachineDriver Structure 2.3 ROM Definition 2.4 MemoryReadAddress Structure 2.5 MemoryWriteAddress Structure 2.6 Input Ports 2.7 GfxDecodeInfo Structure 2.8 GfxLayout Structure 3.0 Linking in the Driver 1.0 Introduction The purpose of this document is to help
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Boris - Understanding Mame drivers 1.html 34276 K - Updated 2000.06.16
Understanding MAME Drivers Volume 2: VIDHRDW
Original URL: http://atarihq.com/danb/files/mamedrv2.txt Understanding MAME Drivers Volume 2: VIDHRDW by Daniel Boris Table of Contents 1.0 Introduction The purpose of this document is to help people understand how a MAME driver works and to help people who may want to write their own MAME drivers. A driver is a set of files that are part of the MAME source that define the operation of a specific arcade game. For this document I will be describing the video section of the driver for
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Boris - Understanding Mame Drivers 2.html 23168 K - Updated 2000.06.16
Converting Schematics to an Emulator V1.2
Original URL: http://atarihq.com/danb/files/zarzon.txt Converting Schematics to an Emulator V1.2 by Daniel Boris (dboris@erols.com) 5/9/98 Table of Contents 1.0 Introduction 2.0 Zarzon Hardware 2.1 Introduction 2.2 Processor 2.3 Memory Map 2.4 Roms 3.0 Video Section 3.1 Video RAM 3.2 CRT controller 3.3 Video Shifter 3.4 Color Selector 3.5 Putting all together 4.0 Sound (to be added later) Appendix 1: Converting Binary to Hex 1.0 Introduction The purpose of
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Boris - Converting Schematics to an Emulator V1.2.html 34846 K - Updated 2000.06.16
Taito Board ID List
If you have info for this Taito Board ID list, please submit to this site. Submitted by Unknown V1.9 May 19,1998 Sorted By ROM Number ==================== Prom Stickers Board Number Game Notes ------------- ------------ ---- ----- 21J Double Dragon A03 Water Ski A14 - A22 Sea Fighter Poseidon A24 M4300018A Birdie King (198?)
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-Taito Boards.html 13005 K - Updated 2002.04.16
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File: C:\Virtual\Web\kk\coinop_kb\Repair\IDing PCBS.html 14779 K - Updated 2000.01.02
C:\Virtual\Web\kk\coinop_kb\Pinouts\Taito_BoardList.txt
Taito Board ID List V5.0 Mar 28, 2001 Sorted By ROM Number ==================== Prom Stickers Board Number Game Notes ------------- ------------ ---- ----- ?? M6100130A Nunchackun 067 M6100654A Xexex Konami 352898B 1-13 M6100047A Ninjakun (1984) (UPL84003A) 1-17 M6100168A SRD Mission (1986) CVG-48C 1-17 M6100213A Darkmist (1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Taito_BoardList.txt 26534 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\Zarzon.txt
ZARZON DIP SW B 1 2 3 4 5 6 7 8 ON UPRIGHT OFF TABLE OFF OFF 1/1 COIN/CREDIT ON OFF 1/2 OFF ON 2/1 ON EXTRA SHIP AT 5K OFF " 10K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Zarzon.txt 762 K - Updated 1997.07.07
Zarzon pinouts
Submitted by Unknown COMP SIDE CKT SIDE --------- --------- 1 GND 2 GND 3 GND 4 GND 5 +5V 6 +5V 7 +5V 8 +5V 9 10 11 12 13 14 15 COIN 16 17 BEAM 18 19 1 START 20 2 START 21 LEFT 22 RIGHT 23 FIRE 24 25 26 27 28 29 30
File: C:\Virtual\Web\kk\coinop_kb\GameTech\ZarzonPinouts.html 827 K - Updated 2000.01.20
Zarzon.txt
ZARZON DIP SW B 1 2 3 4 5 6 7 8 ON UPRIGHT OFF TABLE OFF OFF 1/1 COIN/CREDIT ON OFF 1/2 OFF ON 2/1 ON EXTRA SHIP AT 5K OFF " 10K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\Z\Zarzon_DIP.pdf 2646 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\zarzon.txt
ZARZON COMP SIDE CKT SIDE --------- --------- 1 GND 2 GND 3 GND 4 GND 5 +5V 6 +5V 7 +5V 8 +5V 9 10 11 12 13 14 15 COIN 16 17 BEAM 18 19 1 START 20 2 START 21 LEFT 22 RIGHT 23 FIRE 24 25 26 27 28 29 30 31 VID GN 3
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\zarzon.txt 731 K - Updated 1997.07.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Zarzon.txt
ZARZON ------ COMP SIDE CKT SIDE --------- --------- 1 GND 2 GND 3 GND 4 GND 5 +5V 6 +5V 7 +5V 8 +5V 9 10 11 12 13 14 15 COIN 16 17 BEAM 18 19 1 START 20 2 START 21 LEFT 22 RIGHT 23 FIRE 24 25 26 27 28 29
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Zarzon.txt 1563 K - Updated 2003.01.06
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-RandomGames.html 74659 K - Updated 1999.10.29
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-YetAnotherGamesList.html 49872 K - Updated 2002.06.10

Search the following for Zarzon

 

This game page was created 8/3/1998 12:00:00 AM and last updated 8/3/1998 12:00:00 AM