Knowledge Base
Adapter to plug Asteroids Deluxe board into Asteroids harness
Inspired from the recent posting on converting a Gravitar/Black Widow to a Tempest/Major Havoc, I've decided to document a similar conversion to and from Asteroids Deluxe. This is a simpler conversion than the aforementioned Tempest hackery, but you should still read everything first and be sure you understand what you're doing before proceeding. Although I can't guarantee 24-hour delivery, I'll also try to respond to any questions you may have...
Credit goes to Rick Schieve and Steve Ozdemir for letting
File:
/kb_dl.aspx/KB/gametech/asteroids deluxe.html
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14
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1999.11.01
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
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/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
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117
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1999.07.27
Early Atari documentation list
Submitted by Gregg Woodcock (woodcock@bnr.ca)
Here is a pretty complete list of documentation for Atari's early arcade video games. Note that "TM" stands for "Technical Manual" and "DP" stands for "Drawing Package [supplement]" which was later renamed to "SP" which stands for "Supplement Package". I am not sure what "CO" stands for but the "C" could be for "Correction" because most of the CO documents were errata or addendums to the manuals. In addition, most Atari games had "ST" documents which w
File:
/kb_dl.aspx/KB/gametech/earlyataridocs.html
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6
K - Updated
2000.01.20
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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73
K - Updated
1999.10.29
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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49
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2002.06.10
LIST: Atari Games
ROMs Manuals Game Name -------------- --------- --------------------------------------- 422 Super Pong TM-001 Mazer Blazer TM-004 Gran Trak 20 TM-008 Qwak TM-010 Tank TM-011 Gran Trak 10 TM-019 Pursuit TM-021 Twin Racer TM-025 Anti-Aircraft TM-027 Jet Fighte
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/kb_dl.aspx/KB/faqs/list-atari.html
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11
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1999.07.27
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
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30
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1999.10.29
Programming the Atari XY Vector Generator
The information in this document is not guaranteed to be accurate, use at your own risk. The Atari Analogue Vector Generator (or AVG) is the circuitry used to draw lines on the special XY monitors of some games from the late seventies and early eighties. These include Asteroids, Battlezone, Tempest, Gravitar and Star Wars, all of which used a slightly different AVG as the games evolved. The AVG is a small computer in its own right, it has its own ROM, RAM, instruction set and stack for subro
File:
/kb_dl.aspx/KB/gametech/atari_xy.html
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7
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2000.01.23
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
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115
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1994.11.02
/kb_dl.aspx/KB/gametech/asteroidsdeluxe.txt
Typed in by Doug Jefferys (dougj@sco.com)
Asteroids Deluxe settings:
0 = OFF 1 = ON X = Don't Care $ = Atari suggests
8 SWITCH DIP (R5)
87654321
--------
XXXXXX11 English $
XXXXXX10 German
XXXXXX01 French
XXXXXX00 Spanish
XXXX11XX 2-4 ships
XXXX10XX 3-5 ships $
XXXX01XX 4-6 ships
XXXX00XX 5-7 ships
XXX1XXXX 1-play minimum $
XXX0XXXX 2-play minimum
11XXXXXX Bonus ship every 10,000 points $
10XXXXXX Bonus ship every 12,000 points
01XXXXXX Bonus ship every 15,000 points
00XXX
File:
/kb_dl.aspx/KB/gametech/asteroidsdeluxe.txt
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1
K - Updated
1996.01.23
/kb_dl.aspx/KB/datasheets/6502emusrc/readme.txt
REVISION HISTORY
----------------
VERSION 1.
I'd like to contribute something to the cause. The original 6502 emulator
that I used in EMU (which has long since been retired) is attached to
this email message. I don't know where I got it originally, but I tweaked
it to run faster than the original. It's here so people can get a good
start or see what's going on in emulation. Please include the following
stipulations in your FAQ if you decide to put it in there:
* I am not the original author of the c
File:
/kb_dl.aspx/KB/datasheets/6502emusrc/readme.txt
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2
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1997.01.24
Arcade PCB Pinouts
Arcade Pinouts
1,003 Entries
Last Updated: May30, 2003
Help with Pinouts
Filename Size All Pinouts813 KB 10-Yard_Fight.txt3 KB 1000_Miglia.txt3 KB 1942.txt5 KB 1943.txt3 KB 1988_World_Games.txt2 KB 3stooges.txt1 KB 720.txt0 KB Acrobat_Mission.txt1 KB Act_Fancer.txt1 KB ADP_Gauselmann.txt1 KB
File:
/kb_dl.aspx/KB/pinouts/pinout.html
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119
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2003.05.30
Asteroids Deluxe pinouts
Asteroids Deluxe Pinouts
File:
/kb_dl.aspx/KB/gametech/asteroids deluxe tech.html
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1
K - Updated
2002.09.24
/kb_dl.aspx/KB/gametech/board pinouts/asteroidsdeluxe.txt
Asteroids Deluxe Pinouts (typed in by dougj@sco.com)
PARTS SIDE | SOLDER SIDE
-------------------------------------
| | |
GND | A | 1 | GND
+5V | B | 2 | +5V
| C | 3 |
COIN CTR-L | D | 4 | COIN CTR-C
AUDIO 2 | E | 5 | AUDIO 1
COIN CTR-R | F | 6 | START2LED
| H | 7 | PLAYER2
PLAYER1 | J | 8 | START1LED
DIAG STEP | K | 9 | SLAM
SELF TEST | L | 10 | SHIELD
Z OUT | M | 11 | Z GND
COIN C | N | 12 |
File:
/kb_dl.aspx/KB/gametech/board pinouts/asteroidsdeluxe.txt
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1
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1993.06.02
FAQ: Buying Games at an Auction
Submitted by Doug Jefferys (dougj@sco.com) and Steve Ozdemir (ofoz@ihlpb.att.com)
NOTES FROM THE AUTHORS
The principal authors of this FAQ were Doug Jefferys and Steve Ozdemir . Although we did most of the writing work ourselves, we couldn't have produced this FAQ without the help of our loyal reviewers, a few of whom include:
Hedley Rainnie (hedley@iit.com), Steve Phillips (phillips@tegra.com), Jeff Turner (jeff@msc.edu)
If we missed any names in that list (and we probably did), let ei
File:
/kb_dl.aspx/KB/gametech/auctionfaq.html
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20
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2000.01.20
/kb_dl.aspx/KB/pinouts/asteroids_deluxe.txt
Asteroids Deluxe
----------------
PARTS SIDE | SOLDER SIDE
-------------------------------------
GND | A | 1 | GND
+5V | B | 2 | +5V
| C | 3 |
COIN CTR-L | D | 4 | COIN CTR-C
AUDIO 2 | E | 5 | AUDIO 1
COIN CTR-R | F | 6 | START2LED
| H | 7 | PLAYER2
PLAYER1 | J | 8 | START1LED
DIAGNOSTIC STEP | K | 9 | SLAM
SELF TEST | L | 10 | SHIELD
Z OUT | M | 11 | Z GND
File:
/kb_dl.aspx/KB/pinouts/asteroids_deluxe.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pinout_help.txt
----------------------------------------------------------------------------.
Title : Arcade Game Pinouts :
Date : 09-January-2003 :
Source : taken from the Conversion FAQ v1.1 :
by Doug Jefferys, Steve Ozdemir :
and pinout identification by Tim Lindquist :
--------------------------------------
File:
/kb_dl.aspx/KB/pinouts/pinout_help.txt
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39
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2003.01.09
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
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18
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1999.07.10
/kb_dl.aspx/KB/datasheets/6502emusrc/6502.h
/* assumes WORD = 16bit, BYTE = 8bit!! */
typedef unsigned short WORD;
typedef unsigned char BYTE;
/* Address mask. Atari Asteroids/Deluxe use 0x7fff -
* but use 0xffff for full 16 bit decode
*/
extern WORD addrmask;
/* pointer to the game memory map */
extern BYTE *gameImage;
/* must be called first to initialise all 6502 engines arrays */
extern void init6502(void);
/* sets all of the 6502 registers. The program counter is set from
* locations $FFFC and $FFFD masked with the above addrmask
*/
e
File:
/kb_dl.aspx/KB/datasheets/6502emusrc/6502.h
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1
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1997.01.24
Search the following for Asteroids Deluxe
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