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Bosconian (ボスコニアン)

Released in 1982

Member Rating


(2 total votes)

Manufacturer: Namco
Developer: Namco
Distributor: Namco

Mame ROM Info
bosco, Bosconian

Display
Raster
Orientation
Horizontal
Resolution
288 x 224
Colors
96, Color
Genre
Shooting
Attributes
Multi-way Scrolling
Controls
1 Joystick / Button(s)
'Bosconian' marquee
game marquee

Game Summary

Space - destroy space stations

Hardware Info

Z80 cpu @ 3.125 Mhz
Z80 cpu @ 3.125 Mhz
Z80 cpu @ 3.125 Mhz
Namco audio
Custom audio
* Samples audio

* Information was extracted from Mame, so "Samples audio" may indicate the game has analog sound hardware.

Hardware Platform: -Unique or Unknown-

Game Details

A bit like Time Pilot

Coinop.org Member Ratings / Comments

by boscofan. Comment: "Obviously, this is my favorite arcade game. Endless replay value, definately the the most underappreciated arcade game of all time." (2002-05-06 14:06:30Z)

comment on this game

 


X-Arcade Controller
X-Arcade Controller
Read our review or Buy it now

'Bosconian' cabinet photo
cabinet photo
'Bosconian' title screen
title screen
'Bosconian' gameplay screen shot
gameplay screen
'Bosconian' control panel
control panel
'Bosconian' promotional flyer
promotional flyer

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Bosconian Flyer: 3 Middle right Bosconian Flyer: 2 Middle left Bosconian Flyer: 4 Back Bosconian Flyer: 1 Front

Knowledge Base

Galaga Memory Map
partial, probably wrong in places, but it is a start. Galaga memory map ----------------- V1.0 Nov1/96 'board squirrel' Galaga is a multi processor architecture machine. The processor board is a subset of the Bosconian processor board. In fact a bosconian CPU will run the Galaga code. A galaga video board is required though. Processor 1 ----------- Z80A , clocked at 1H. Board position 4M. Uses 4, 2732 eproms these are mapped at 0000-3FFF sequentially 3N(gg-a),3M(gg-b), 3L(gg-c),3K(gg-
File: /kb_dl.aspx/KB/gametech/galagamap.html - 5 K - Updated 2000.01.23
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
LIST: NAMCO Video Games in Japan
Year Title ------------------------------- 1978 Gee Bee 1979 Bomb Bee Galaxian Cutie-Q 1980 Nabaron Kaitei Takarasagashi SOS Puck-Man King & Balloon Tank Battalion Rally-X 1981 New Rally-X Warp & Warp Galaga Bosconian 1982 Dig Dug Pole Position Super Pac Man Xevious 1983 Mappy Pac & Pal Phozon
File: /kb_dl.aspx/KB/faqs/list-namcojapan.html - 3 K - Updated 1999.07.27
/kb_dl.aspx/KB/gametech/board pinouts/bosconian.txt
BOSCONIAN PINOUTS Similar to Galaga and Mappy. PARTS SIDE | SOLDER SIDE ------------------------------------|-------------------------------------- LOGIC GND | A | 1 | LOGIC GND --------------------------------|---|---|---------------------------------- (-) SPKR | B | 2 | SPKR (+) --------------------------------|---|---|---------------------------------- --- | C | 3 | COIN METER ------
File: /kb_dl.aspx/KB/gametech/board pinouts/bosconian.txt - 3 K - Updated 1997.03.31
/kb_dl.aspx/KB/gametech/bosconian.txt
------------------------------------------------------------------------------- | BOSCONIAN | | Option Switch Settings | |-----------------------------------------------------------------------------| | DIP Switch 6K | |-----------------------------------------------------------------------------| | Coins per credit:
File: /kb_dl.aspx/KB/gametech/bosconian.txt - 14 K - Updated 1996.01.23
/kb_dl.aspx/KB/gametech/bosconia.txt
BOSCONIAN PARTS SIDE SOLDER SIDE GND A 1 GND SPKR B 2 SPKR C 3 CTR D 4 +12V E 5 +12V +5V F 6 +5V GND H 7 GND CREDIT SW J 8 TEST SW
File: /kb_dl.aspx/KB/gametech/bosconia.txt - 4 K - Updated 1995.07.01
/kb_dl.aspx/KB/gametech/text/gaplus.txt
From: "John Emmer" <JPE1@PSUVM.PSU.EDU> Subject: Re: GALAGA PLUS / SWITCHES SETTING I don't remember if the switches are labelled 'A' and 'B' on the board or not, but that's how they are referred to in the manual, and 'A' is the one closer to the pinouts. Switch A ( * indicates factory recommended settings ) 1 2 3 4 5 6 7 8 off off 3 fighters * off on 2 fighters on off 4 fighters on
File: /kb_dl.aspx/KB/gametech/text/gaplus.txt - 4 K - Updated 1995.07.16
Arcade PCB Pinouts
Arcade Pinouts 1,003 Entries Last Updated: May30, 2003 Help with Pinouts Filename Size All Pinouts813 KB     10-Yard_Fight.txt3 KB 1000_Miglia.txt3 KB 1942.txt5 KB 1943.txt3 KB 1988_World_Games.txt2 KB 3stooges.txt1 KB 720.txt0 KB Acrobat_Mission.txt1 KB Act_Fancer.txt1 KB ADP_Gauselmann.txt1 KB
File: /kb_dl.aspx/KB/pinouts/pinout.html - 119 K - Updated 2003.05.30
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
From: jeff hendrix <jhendrix@quark.com> To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: Univid 1000 Date: Mon, 1 Mar 1999 11:44:51 -0700 Here is a list of the harnesses and what boards they go to, I also might have a few harnesses for trade. UNIVID 1000 harness numbers Atari 101 Arabian 102 Centipede 103 Cloak & Dagger 104 Crystal Castle 105 Dig Dug 106 Food-Fight 107 I-Robot 108 Kangaroo 109 Liberator 110 Millipede 111 Pole Position 111 Pole Position II 112 Xevious Ce
File: /kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt - 3 K - Updated 2005.09.18
/kb_dl.aspx/KB/gametech/board pinouts/quick-ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994 Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989 (5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800 Received: by netmail2.microsoft.com (5.65/25-eef) id AA18899; Tue, 13 Dec 94 22:30:41 -0800 Message-Id: <9412140630.AA18899@netmail2.microsoft.com> Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST X-Msmail-Fixed-Font: 0001 X-Msmail-Message-Id: DDAB6336 X-Msmail-Conversation-Id: DDA
File: /kb_dl.aspx/KB/gametech/board pinouts/quick-ref.txt - 8 K - Updated 1996.01.23
/kb_dl.aspx/KB/pinouts/bosconian.txt
BOSCONIAN --------- PARTS SIDE SOLDER SIDE -------------------------------------------------------------------------------- LOGIC GND A 1 LOGIC GND (-) SPKR B 2 SPKR (+) C 3 COIN METER D 4 +12V E 5 +12V +5v F 6 +5v LOGIC GND H 7 LOGIC GND
File: /kb_dl.aspx/KB/pinouts/bosconian.txt - 15 K - Updated 2003.01.06
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02

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This game page was created 08/03/1998 04:00:00 and last updated 01/27/2000 05:31:19