|
Released in 1980
Member Rating
Manufacturer:
Williams
Developer:
Williams
Distributor:
Williams
Mame ROM Info
defendg,
Defender (Green label)
defender,
Defender (Red label)
|
Display Raster |
Orientation Horizontal |
Resolution 292 x 240 |
Colors 16, Color |
|
Genre
Shooting
|
Attributes
Horizontal Scrolling
|
|
Controls
1 Joystick / Button(s)
|
|
Size/Weight of Upright
72.0000
" x 28.5000" x 32.5000"
, 265.00lb.
|
| |
|
Game Summary
Side-scrolling shooter. Defend your humanoids against abduction. Zen.
Hardware Info
M6809
cpu
@ 1 Mhz
M6808
cpu
@ 0.89475 Mhz
DAC
audio
Hardware Platform: -Unique or Unknown-
Game Details
Perfectly designed game play by Eugene Jarvis. First game with smart bomb, first game with a scanner.
Everything you shoot from 990,000 'till it clocks at 1 million earns an extra life and smart bomb - then nothing more until 1,300,000. Scary!
Sequel is Stargate/Defender II; had two spin-offs- Revenge of Defender (for home computers) and Defender 2000 (for Atari Jaguar).
- Published for Atari 2600, 5200, 400/800/XL/XE (USA) by Atari.
- Published for Intellivision, ColecoVision, Commodore VIC-20, 64, TI-99/4a (USA) by Atarisoft.
- Published for Sega Genesis, Saturn, SNES, PC, PlayStation (USA) by Williams/Midway in Arcade's Greatest Hits/Williams Greatest Hits.
- Published for Game.Com by Tiger in Arcade Classics.
- Published as a handheld/keychain LCD game by Tiger.
- Published for AdventureVision and as a handheld game by Entex
Coinop.org Member Ratings / Comments
   
by DIALOGUEGUY.
Comment: "This was a great game in81. So much so that I bought myself one or my twenty-sixth birthday in 84. It still works today and it's never failed. Now my son plays it with me. None better."
(2006-03-02 06:00:56Z)
   
by bomber555.
Comment: "I'd never experienced anything like it before and have never since - especially after the sole unit we had in all of Nairobi, Kenya (yup, way out here in Africa) succumbed to wear and tear around 1988 after several yrs. I spent ages contemplating traveling 300 miles to Mombasa on our eastern coast, where the next one was rumored to be, but it wasn’t possible then. The effect of Defender on an indigenous African teenager way back in 1981 could easily be underestimated. For me, Defender stands way out as the Greatest computer game of all time. The initials of the Greats on its All Time Greatest – MRM, PBJ, SAM, KID (WHEREVER U GUYS ARE) - remain embedded in my memory."
(2005-05-18 06:42:25Z)
   
by davbol.
Comment: "I would like ti know where i can find it in italy. It's really gorgeus"
(2005-03-04 18:24:38Z)
   
by jeppe.
Comment: "Simply great, does it get any better? Used to play this for hours, still do the rare occasions you find one..."
(2005-01-28 18:55:28Z)
   
by erikthe10man.
Comment: "Too hard for me, but I recognize a great game when I see one. Only God-level gamers were good at this game. It held me in awe to see someone get to the 99th level. Way out of my league!"
(2004-01-18 15:32:57Z)
   
by droidsattack.
Comment: "I suck at this game, but I cannot get enough of it. That's when you know it is good. Like all Williams games of this era innovative in every way. A true classic. "
(2003-08-21 17:55:35Z)
   
by DefenderBoy.
Comment: "This game was and still is the best. The amazing control panel layout, the amazing sounds, the amazing character set, the amazing game theory and the amazing scroll screen.. I thank the William's Crew for their efforts on this one. And reaching 1 Million is a blast. HS: 2.5M"
(2003-08-05 07:56:03Z)
   
by jabbasoft.
Comment: "you've got 5 minutes to kill, so you play defender! simple and addictive, will get your blood racing in the later levels when you somehow manage to dodge all the bad guys, or when your last humanoid get whipped away."
(2002-06-10 17:58:02Z)
   
by garth.
Comment: "I use to play this game for hours on one quarter.not like todays games. what a thrill to get my first million on this game. And to have your name up in lights for everyone to see.my hands still shake today from hammmering on the fire button all day. nothing like the old arcade.defender fan for forever GWC."
(2000-12-16 23:52:09Z)
   
by kk.
Comment: "Another great Williams game. I can't tell you how many hours I spent playing this game..."
(2000-07-25 23:53:39Z)
comment
on this game
|
|
Cool online gambling guide: CasinoGuide.com is a really good site with
loads online casino and internet poker
information. In addition to reviews of gambling sites and lots of
strategy articles, this site also has some of the best casino bonuses on
the internet.
"Maybe" Images
(fuzzy search, these MAY match the game, or they may not)
|
Knowledge Base
Defender Cheats and Strategy
Submitted by Unknown
When you get your last official guy before 1,000,000, every time you score, you'll get an extra man.
The trick we used was to win 100+ ships between 990,000 and 1,000,000, thus fooling the game based on where score rolls over rather than where ships roll over. The version where you win 100+ ships has been tested, the version where you win 256+ ships never was because:
a. For every point scored in Defender from 990,000 to 999,975 you will win one extra ship and smart b
File:
/kb_dl.aspx/KB/gametech/defenderstrategy.html
-
3
K - Updated
2000.01.19
Defender Self-Test
Submitted by Aaron (aaron@hatstand.demon.co.uk)
Here are the self test extracts from the Defender booklet:- POWER-UP AND RAM/ROM TESTS ========================== Test initiated at power turn-on and after depressing RESET pushbutton on CPU/VIDEO board. RESULT CRT INDICATION LED INDICATION ----------------------------------------------------- Pass INITIAL TESTS OK 4 LEDs blink twice Fail Ram RAM TEST FAILED X--X (LEDs 1 & 4 light) Fail Rom ROM TES
File:
/kb_dl.aspx/KB/gametech/defenderselftest.html
-
5
K - Updated
2000.01.19
Stargate control panel layout and measurements
Typed by Franklin Bowen (bowens@erols.com) 4/8/96 ================================================================================ Here's the layout (courtesy of Steve Hawley - hawley@adobe.com) (1) (2) O (T)(F) (R) (S) (H) (I) 1,2 - 1 and 2 player start, tranparent red O - up,down lever, red (can use a Joust stick) R reverse, white T thrust, white F fire, white S smart bomb, green I inviso, red H hype
File:
/kb_dl.aspx/KB/gametech/stargate panel.html
-
2
K - Updated
1999.10.29
Defender Bezel Card
DEFENDER
INSERT COIN(S)
Press 1-Player or 2-Player Start
Blast Alien Ships
Blast landers carrying humanoids
before they mutate. Catch falling
humanoids(500 points. Return
them to surface(500 points.
Bonus for surviving humanoids
after each alien wave.
Hyperspace(Warp To Another
Quadrant(Caution
Smart Bomb(Destroys Enemies
On Screen
Bonus Ship and Smart Bomb
every 10,000 Points
1 PLAY(25c
File:
/kb_dl.aspx/KB/gfxother/gameart/defender/defender bezel card.doc
-
20
K - Updated
2002.09.24
Williams Hardware Description
The older Williams games (Defender, Stargate, Robotron, Joust, Bubbles and Sinistar) have very similar hardware inside. These machines have five PC boards: CPU/Video- the main board, containing the CPU, RAM and video circuits The game CPU is a Motorola 6809E. There are 24 4116 RAM chips, giving 48K of DRAM, most of which is used for the video display (38K). There is also a 1K by 4-bit CMOS SRAM that is battery-backed-up. This retains the game configuration and high scores when the power is off.
File:
/kb_dl.aspx/KB/gametech/williamshwdescription.html
-
5
K - Updated
2000.01.23
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/defendererrorcodes.txt
Path: wiretap.spies.com!sgiblab!swrinde!pipex!demon!hatstand.demon.co .uk!aaron
Newsgroups: rec.games.video.arcade.collecting
From: aaron@hatstand.demon.co.uk (Aaron Liddiment)
References: <3dsu5p$p3c@nyx.cs.du.edu>
Organization: Very Silly Party
X-Newsreader: TIN [version 1.2 PL2]
Subject: Re: DEFENDER diags help needed
X-Posting-Host: hatstand.demon.co.uk
Date: Tue, 3 Jan 1995 00:01:01 +0000
Message-ID: <9404052046.AA0005q@hatstand.demon.co.uk>
Sender: usenet@demon.co.uk
Lines: 106
David Fis
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/defendererrorcodes.txt
-
5
K - Updated
2003.02.05
/kb_dl.aspx/KB/pinouts/mayday!!.txt
Mayday!! [and bootleg Defender]
CPU/Sound board connector:
COMPONENT SIDE | SOLDER SIDE
------------------------------------|--------------------------- -----------
GND | A | 1 | GND
--------------------------------|---|---|----------------------------------
+5V | B | 2 | +5V
--------------------------------|---|---|----------------------------------
+12V | C | 3 | +12V
------------------
File:
/kb_dl.aspx/KB/pinouts/mayday!!.txt
-
4
K - Updated
2003.01.13
Williams vs. Artic (Defense Command) Lawsuit
Williams Electronics, Inc. v. Artic International, Inc.
U.S. Court of Appeals, Third Circuit
August 2, 1982
685 F.2d 870, 215 USPQ 405
Sloviter, Circuit Judge
Defendant Artic International, Inc. appeals from the district court's entry of a final injunction order permanently restraining and enjoining it from infringing plaintiff's copyrights on audiovisual works and a computer program relating to the electronic video game DEFENDER. The district court severed plaintiff's demand for injunctive relief
File:
/kb_dl.aspx/KB/historical documents/artic_judgment.html
-
34
K - Updated
2004.12.17
Typical Failures of Early Williams Games
From: woodcock@crchh75b.bnr.ca (Gregg Woodcock) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Typical Failures of Early Williams Games Date: 22 Feb 1994 23:29:15 GMT richard.l.schieve (rls@cbnewsc.cb.att.com) wrote: > Several people have asked me to repost some of my old articles. > I suspect many have seen the following which was one of my first > "Tech Tips" ;-) Sorry to do this to you again, Rick, but I have added a BUNCH of stuff to your file and would like to "share", too (I c
File:
/kb_dl.aspx/KB/gametech/williamhwfailures.html
-
22
K - Updated
2000.01.23
Taito Board ID List
If you have info for this Taito Board ID list, please submit to this site.
Submitted by Unknown
V1.9 May 19,1998 Sorted By ROM Number ==================== Prom Stickers Board Number Game Notes ------------- ------------ ---- ----- 21J Double Dragon A03 Water Ski A14 - A22 Sea Fighter Poseidon A24 M4300018A Birdie King (198?)
File:
/kb_dl.aspx/KB/faqs/list-taito boards.html
-
12
K - Updated
2002.04.16
Defender Configuration
Keywords: Defender COnfiguration Dip Switches
Submitted by Aaron (aaron@hatstand.demon.co.uk)
The following info is taken straight from the Williams booklet on Defender. BOOKKEEPING AND EVALUATION TOTALS (Functions 1-7) ================================================= 1. In game over mode, set switch to AUTO-UP and depress ADVANCE. The CRT indicates Function 1 and total left chute coins. 2. Record audit totals and depress ADVANCE for functions 1-7. To review a total that has been advanc
File:
/kb_dl.aspx/KB/gametech/defender_configuration.html
-
4
K - Updated
1999.07.20
/kb_dl.aspx/KB/gametech/defender.txt
From: carlm@iplmail.orl.mmc.com (Carl Morris)
Subject: Defender.pin
Date: 22 May 1995 13:53:33 GMT
-----------------
| ==== ==== |
| 2J3 2J4 |
| | -----------
| | | "|
| | | 3J2 "|
| | | "|
| | | |
| | | "|
| | | 3J3 "|
| |
File:
/kb_dl.aspx/KB/gametech/defender.txt
-
4
K - Updated
1995.05.25
Stargate (Defender II) pinouts
Stargate (Defender II) Pinouts
File:
/kb_dl.aspx/KB/gametech/stargate (defender ii) tech.html
-
5
K - Updated
2002.09.24
/kb_dl.aspx/KB/pinouts/defender.txt
Defender, Williams
------------------
-----------------
| ==== ==== |
| 2J3 2J4 |
| | -----------
| | | "|
| | | 3J2 "|
| | | "|
| | | |
| | | "|
| | | 3J3 "|
| | | "|
---------|-----|-
File:
/kb_dl.aspx/KB/pinouts/defender.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
Taito Board ID List
V5.0 Mar 28, 2001
Sorted By ROM Number
====================
Prom Stickers Board Number Game Notes
------------- ------------ ---- -----
?? M6100130A Nunchackun
067 M6100654A Xexex Konami 352898B
1-13 M6100047A Ninjakun (1984) (UPL84003A)
1-17 M6100168A SRD Mission (1986) CVG-48C
1-17 M6100213A Darkmist (1
File:
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
-
25
K - Updated
2003.01.06
Early Atari documentation list
Submitted by Gregg Woodcock (woodcock@bnr.ca)
Here is a pretty complete list of documentation for Atari's early arcade video games. Note that "TM" stands for "Technical Manual" and "DP" stands for "Drawing Package [supplement]" which was later renamed to "SP" which stands for "Supplement Package". I am not sure what "CO" stands for but the "C" could be for "Correction" because most of the CO documents were errata or addendums to the manuals. In addition, most Atari games had "ST" documents which w
File:
/kb_dl.aspx/KB/gametech/earlyataridocs.html
-
6
K - Updated
2000.01.20
/kb_dl.aspx/KB/pinouts/colony 7.txt
COLONY 7 , Taito
----------------
GAME PC BOARD (998841)
======================
9-PIN CONNECTOR (Labelled 'P')
P-1 -12V Orange [to B-15]
P-2 -12V Orange [to B-15]
P-3 NC
P-4 +12V Blue [to B-16 and D-5]]
P-5 GND Black [to B-5]
P-6 GND Black [to B-4]
P-7 NC
P-8 +5V Red [to B-11]
P-9 +5V Red [to B-10]
4-PIN CONNECTOR (Labelled 'J')
J-1 Speaker GND
File:
/kb_dl.aspx/KB/pinouts/colony 7.txt
-
5
K - Updated
2003.01.06
LIST: Atari Games
ROMs Manuals Game Name -------------- --------- --------------------------------------- 422 Super Pong TM-001 Mazer Blazer TM-004 Gran Trak 20 TM-008 Qwak TM-010 Tank TM-011 Gran Trak 10 TM-019 Pursuit TM-021 Twin Racer TM-025 Anti-Aircraft TM-027 Jet Fighte
File:
/kb_dl.aspx/KB/faqs/list-atari.html
-
10
K - Updated
1999.07.27
/kb_dl.aspx/KB/gametech/cloak&da.ger.txt
Cloak & Dagger Pinouts
Atari Inc., 1983
There are two Cloak & Dagger conversion kits. One is for converting from
Defender, and the other is for converting from Joust, Robotron 2084, or
Stargate.
There are two boards to the Cloak & Dagger boardset, Master and Slave PCB,
plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and
a Sound Board.
A040733-01 EMI Shield and Dual PCB Assembly -- includes:
A039431-01 Cloak & Dagger Interconnect PCB
A039938-21 Cloak & Dagg
File:
/kb_dl.aspx/KB/gametech/cloak&da.ger.txt
-
11
K - Updated
1996.04.03
/kb_dl.aspx/KB/gametech/cloakanddagger.txt
Cloak & Dagger Pinouts
Atari Inc., 1983
There are two Cloak & Dagger conversion kits. One is for converting from
Defender, and the other is for converting from Joust, Robotron 2084, or
Stargate.
There are two boards to the Cloak & Dagger boardset, Master and Slave PCB,
plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and
a Sound Board.
A040733-01 EMI Shield and Dual PCB Assembly -- includes:
A039431-01 Cloak & Dagger Interconnect PCB
A039938-21 Cloak & Dagg
File:
/kb_dl.aspx/KB/gametech/cloakanddagger.txt
-
10
K - Updated
1995.04.22
/kb_dl.aspx/KB/gametech/colony7.txt
COLONY 7 BOARD PINOUTS
Typed in from original Taito Manual
GAME PC BOARD (998841)
======================
9-PIN CONNECTOR (Labelled 'P')
P-1 -12V Orange [to B-15]
P-2 -12V Orange [to B-15]
P-3 NC
P-4 +12V Blue [to B-16 and D-5]]
P-5 GND Black [to B-5]
P-6 GND Black [to B-4]
P-7 NC
P-8 +5V Red [to B-11]
P-9 +5V Red [to B-10]
4-PIN CONNECTOR (Labelled 'J')
J-1 Speaker GND Black
J-2 NC
J-3 NC
J-4 Speaker Out White
4-PIN CONNECTOR (Labelled 'E')
E-1 Volume White [to Vo
File:
/kb_dl.aspx/KB/gametech/colony7.txt
-
5
K - Updated
2000.04.14
/kb_dl.aspx/KB/gametech/ripoff.doc.txt
RIPOFF DOCS
Introduction:
RIP OFF is a one or two player action game that offers features guaranteed
to capture and prolong player interest: an accelerating competitive level
with a clearly visble object and a team competition option that allows
players to combine scores as well as skills in defense strategy against
a futuristic enemy.
The Center of the playfield is occupied by a selectable number of
triangular fuel cells that pulsate with radioactive energy. The player
commandeers a land cr
File:
/kb_dl.aspx/KB/gametech/ripoff.doc.txt
-
5
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/ripoff.txt
=============================================================== ======
Rip Off switch settings and game description and play.
=====================================================================
The following chart diagrams the switch setting of the option switches
for "RIP OFF". The 7 station switch is located at position E-2 on the
logic board.
7 On = Diagnostic mode
6 On = option score
5 On = No sound in attract mode
4 Credit 0
3 Credit 1
2 Time 0
1 Time 1
T
File:
/kb_dl.aspx/KB/gametech/ripoff.txt
-
6
K - Updated
1995.01.06
/kb_dl.aspx/KB/pinouts/cloak_&_dagger.txt
Cloak & Dagger Atari Inc., 1983
-------------------------------
There are two Cloak & Dagger conversion kits. One is for converting from
Defender, and the other is for converting from Joust, Robotron 2084, or
Stargate.
There are two boards to the Cloak & Dagger boardset, Master and Slave PCB,
plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and
a Sound Board.
A040733-01 EMI Shield and Dual PCB Assembly -- includes:
A039431-01 Cloak & Dagger Interconnect P
File:
/kb_dl.aspx/KB/pinouts/cloak_&_dagger.txt
-
8
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/quick-ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994
Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989
(5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800
Received: by netmail2.microsoft.com (5.65/25-eef)
id AA18899; Tue, 13 Dec 94 22:30:41 -0800
Message-Id: <9412140630.AA18899@netmail2.microsoft.com>
Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST
X-Msmail-Fixed-Font: 0001
X-Msmail-Message-Id: DDAB6336
X-Msmail-Conversation
File:
/kb_dl.aspx/KB/pinouts/quick-ref.txt
-
8
K - Updated
2003.01.06
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
-
30
K - Updated
1999.10.29
A Random Games-list
Game Name Manufacturer Year Pinout Class ---------------------------------------------------------------- -------------- V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto Willia
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
-
72
K - Updated
1999.10.29
/kb_dl.aspx/KB/pinouts/space_dungeon.txt
SPACE DUNGEON
The format for these connectors is PCB name, followed by the connectors in order -
each connector has the pin number, what it connects to (and the original wiring
harness colour in brackets where legible), and finally in square brackets the pcb
and connector + pin if relevant.
VIDEO PROCESSOR PCB (08-0001-001)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CONNECTOR J1
1 +5 (Red) [Power PCB J4-1]
2 +5 (Red) [Power PCB J4-2]
3 GND (Blk) [Power PCB J4-3]
4 -5 (Brn) [Power PCB J
File:
/kb_dl.aspx/KB/pinouts/space_dungeon.txt
-
9
K - Updated
2003.01.06
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :)
Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to
File:
/kb_dl.aspx/KB/repair/iding pcbs.html
-
14
K - Updated
2000.01.02
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
-
48
K - Updated
2002.06.10
Addresses FAQ (North American) for rec.games.video.arcade.collecting
Created and maintained by Tony Jones (tony@rtd.com) $Revision: 1.3 $ $Date: 1997/12/24 18:35:05 $ Thanks to: Rick Schieve Greg Woodcock (obsolete component vendors) If you have additions, corrections and (especially) more precise information about the products each supplier offers, please send me e-mail -- thanks! Contents: 1a) Game Manufacturers 1b) Game Manufacturers no longer in business. 2) Informational sources 3) Auction houses 4a) Distributors (Coin-op/United S
File:
/kb_dl.aspx/KB/faqs/faq-addresses list.html
-
21
K - Updated
1999.07.27
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
-
17
K - Updated
1999.07.10
Williams Defender
16P-3000-103
Converted to Word '97 format by Dave Langley
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/early series defender setup booklet.doc
-
96
K - Updated
2000.01.14
Williams Defender
16P-3001-103 R-T
Converted to Word '97 format by Dave Langley
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/later series boards defender setup booklet.doc
-
95
K - Updated
2000.01.14
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
-
116
K - Updated
1999.07.27
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
-
115
K - Updated
1994.11.02
FAQ: BUYING FROM AN OPERATOR
---------------------------- FAQ: BUYING FROM AN OPERATOR Last Updated: 31 March 1998 ---------------------------- INTENT AND DISCLAIMERS: ----------------------- Copyright 1993, 1998 The authors hereby grant permission to reproduce and distribute this document for personal use, subject to the condition that the document (along with any copyright and disclaimer notices) is not modified in any way. The opinions expressed within this document are those of the authors only and not necessar
File:
/kb_dl.aspx/KB/faqs/faq-game buying.html
-
40
K - Updated
1999.07.27
FAQ POSTING (rgva.marketplace)
From: tony_jones@no.spam Newsgroups: rec.games.video.arcade.marketplace Subject: FAQ POSTING (rgva.marketplace) Frequently Asked Questions rec.games.video.arcade.marketplace $Revision: 1.2 $ $Date: 1997/11/05 03:24:21 $ This is the Frequently Asked Questions (FAQ) list for the Usenet newsgroup rec.games.video.arcade.marketplace. This FAQ is posted weekly and the current copy should be considered to supersede all previous postings. This
File:
/kb_dl.aspx/KB/faqs/faq-rgvam.html
-
22
K - Updated
1999.07.27
/kb_dl.aspx/KB/pinouts/pinout_help.txt
---------------------------------------------------------------- ------------.
Title : Arcade Game Pinouts :
Date : 09-January-2003 :
Source : taken from the Conversion FAQ v1.1 :
by Doug Jefferys, Steve Ozdemir :
and pinout identification by Tim Lindquist :
-------------------------------------
File:
/kb_dl.aspx/KB/pinouts/pinout_help.txt
-
39
K - Updated
2003.01.09
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3
Sheet2
Sheet1
_0000年不明
_1971_1975
_1976_1978
_1979
_1980
_1981
_1982
_1983
_1983_1
_1983_1
_1984
_1985
_1986
_1987
_1988
_1989
_1990
_1991
_1992
_1993
_1994
_1995
_1996
_1997
_1998
_1999
_2000
FoxVideoGames/Taito
Hyper Olympic (UK)
Vastar
パチフィーバー
三機電子
バッグマン
Stern/Taito
Bad Lands
バトルクルーザーM-12
ハリウッド
バンポリン
Hammer Car
ピタゴラスの大占術
Pitchman
ピット
Pit&Run
ファイアーフォックス
FightingRoller
Phozon
ブラスター
Pro Soccer
プロフィーバー
Professor Pacman
プロボウリング
ベビーパックマン
Bally
Pole
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
-
434
K - Updated
2002.09.24
Subject: FAQ POSTING (rgva.collecting)
From: tony_jones@no.spam Newsgroups: rec.games.video.arcade.collecting Subject: FAQ POSTING (rgva.collecting) Frequently Asked Questions rec.games.video.arcade.collecting $Revision: 1.3 $ $Date: 1997/11/05 03:23:40 $ This is the Frequently Asked Questions (FAQ) list for the Usenet newsgroup rec.games.video.arcade.collecting (hereafter abbreviated to rgva.collecting) This FAQ is posted every 14 days and the current copy should be considered
File:
/kb_dl.aspx/KB/faqs/faq-rgvac.html
-
30
K - Updated
1999.07.27
Arcade PCB Pinouts
Arcade Pinouts
1,003 Entries
Last Updated: May30, 2003
File:
/kb_dl.aspx/KB/pinouts/pinout.html
-
118
K - Updated
2003.05.30
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
-
112
K - Updated
1999.10.30
Search the following for Defender
|