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Donkey Kong 3 (ドンキーコング3)

Released in 1984

Member Rating

***.5
(2 total votes)

Manufacturer: Nintendo
Developer: Nintendo
Distributor: Nintendo

Mame ROM Info
dkong3, Donkey Kong 3

Display
Raster
Orientation
Vertical
Resolution
224 x 256
Colors
256, Color
Genre
Platform
Attributes
2D
Controls
1 Joystick / Button(s)
Size/Weight of Cocktail
23.0000 " x 34.0000" x 22.0000" , 135.00lb.
Size/Weight of Upright
67.0000 " x 23.5000" x 33.5000" , 220.00lb.
'Donkey Kong 3' marquee
game marquee

Game Summary

Pest control in Mario's garden

Hardware Info

Z80 cpu @ 4 Mhz
N2A03 cpu @ 1.342329 Mhz
N2A03 cpu @ 1.342329 Mhz
NES audio @ 21.47727 Mhz
NES audio @ 21.47727 Mhz
DAC audio

Hardware Platform: -Unique or Unknown-

Game Details

Mario is a gardener with a can of fly spray. Only his name is Stanley. Crazy.

Coinop.org Member Ratings / Comments

***  by autism19. Comment: "It is an easy game all you have to do is to just spray Donkey Kong to the top." (2003-04-16 15:22:46Z)

comment on this game

 


X-Arcade Controller
X-Arcade Controller
Read our review or Buy it now

'Donkey Kong 3' cabinet photo
cabinet photo
'Donkey Kong 3' title screen
title screen
'Donkey Kong 3' gameplay screen shot
gameplay screen
'Donkey Kong 3' control panel
control panel
'Donkey Kong 3' promotional flyer
promotional flyer

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Donkey Kong flyer: 2 Back Donkey Kong flyer: 1 Front Donkey Kong cabinet photo

Knowledge Base

/kb_dl.aspx/KB/monitortech/newnintvidinv.txt
Nintendo Video Inversion By Joel Rosenzweig Joel-r@an.hp.com Much technical information provided by Dick Millikan. Version 1.0, 1/21/98 This document describes how to invert the video from Nintendo's Donkey Kong Jr. It includes enough hints to help you convert Donkey Kong and Mario Brothers, but the procedures are slightly different for these boards, and I haven't personally tested it on them. There used to be two ways to invert the video of a Nintendo game. Now there are three! I feel this
File: /kb_dl.aspx/KB/monitortech/newnintvidinv.txt - 10 K - Updated 1999.08.01
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin ___________________________________________________________________________ From: KIM::SHEPPERD 4-JAN-1985 17:20 To: @SYS$MAIL:JUNK.UAF Subj: Printer in Rains's area There is another printer hooked up now in the phone closet near Rains's office. It's known as RAINS$PRINT and if you want it to be the default printer for you then put the following in your LOGIN.COM file: $ ASS 'f$log("RAINS$PRINT")' SYS$PRINT The physical name is TXD5:, but I advise
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt - 233 K - Updated 2004.09.13
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
/kb_dl.aspx/KB/pinouts/donkey_kong.txt
Donkey Kong ----------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND GND | 3 | C | GND Speaker | 4 | D | GND +12V | 5 | E | +12V 1P.Up | 6 | F | | 7 | G | | 8 | H | +5V | 9 | I | +5V |10 | J | 1P.Down |
File: /kb_dl.aspx/KB/pinouts/donkey_kong.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/special_forces.txt
SPECIAL FORCES INSTALLED ON DONKEY KONG BOARD ---------------------------------------------- PARTS SIDE CKT SIDE ---------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 -5V F -5V 7 H
File: /kb_dl.aspx/KB/pinouts/special_forces.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/donkeykong.txt
Donkey Kong Dip Switch Settings ------------------------------- SW A SW B ---- ---- OFF OFF 3 Jumpmen * ON OFF 4 Jumpmen OFF ON 5 Jumpmen ON ON 6 Jumpmen SW C SW D (Bonus Jumpman) ---- ---- OFF OFF AT 7,000 Points ON OFF AT 10,000 Points * OFF ON AT 15,000 Points ON ON AT 20,000 Points SW E SW F SW G (Right Coin Door) ---- ---- ---- O
File: /kb_dl.aspx/KB/gametech/donkeykong.txt - 1 K - Updated 1994.05.08
/kb_dl.aspx/KB/gametech/donkeykongjr.txt
===================================================================== | Donkey Kong, Jr. Jumper Switch Settings | ===================================================================== | From Jeff Fabrizio (jethro73@yahoo.com) | --------------------------------------------------------------------- | | A | B | C | D | E | F | G | H | --------------------------------------------------------------------- |Number of Juniors |
File: /kb_dl.aspx/KB/gametech/donkeykongjr.txt - 2 K - Updated 1998.10.05
/kb_dl.aspx/KB/gametech/specforc.txt
SPECIAL FORCES INSTALLED ON DONKEY KONG BOARD PARTS SIDE CKT SIDE ---------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 -5V F -5V 7 H COIN 8 2 START J 1
File: /kb_dl.aspx/KB/gametech/specforc.txt - 2 K - Updated 1995.07.30
/kb_dl.aspx/KB/pinouts/crazy_kong.txt
Crazy Kong ---------- SOLDER | PARTS ---------------------+---------------------- | 1 | A | 1P.Jump | 2 | B | 1P.Down 1P.Up | 3 | C | 1P.Right 1P.Left | 4 | D | | 5 | E | | 6 | F | | 7 | G | | 8 | H | | 9 | I | |10 | J | |11 | K
File: /kb_dl.aspx/KB/pinouts/crazy_kong.txt - 9 K - Updated 2008.01.04
/kb_dl.aspx/KB/gametech/board pinouts/crazykong.txt
--------------------------------------------------------------------------- Pinouts for "Crazy Kong" (Falcon, 1982) with corrections from Jonathan Walton 21Sep96 this is the inverse pinout (put your connector on backwards, since parts side and solder side are flipped) to the Falcon bootleg version of Ms PacMan component side solder side -------------- ----------- GND 1 A GND GND 2 B GND GND 3 C GND
File: /kb_dl.aspx/KB/gametech/board pinouts/crazykong.txt - 2 K - Updated 1996.09.22
/kb_dl.aspx/KB/pinouts/donkey_kong_ii.txt
Donkey Kong II -------------- PARTS | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V -5V | 6 | F | -5V | 7 | G | Coin 2P.Start | 8 | H | 1P.Start 2P.Right | 9 | I | 1P.Right 2P.Left |10 | J |
File: /kb_dl.aspx/KB/pinouts/donkey_kong_ii.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/donkey_kong_jr.txt
Donkey Kong Junior ------------------ PARTS | SOLDER Video Board Side Connector ---------------------+---------------------- -------------------------- GND | 1 | A | GND 1 -5V GND | 2 | B | GND 2 -5V +5V | 3 | C | +5V 3 -5V +5V | 4 | D | +5V 4 -5V +12V | 5 | E | +12V
File: /kb_dl.aspx/KB/pinouts/donkey_kong_jr.txt - 2 K - Updated 2003.01.06
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File: /kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html - 117 K - Updated 1999.07.27
/kb_dl.aspx/KB/gametech/donkeykong3.txt
Donkey Kong 3 Nintendo, 1983 Donkey Kong 3 Option Switch Settings ----------------------------------------------------------------------------- Toggle (SW1) Settings A B C D E F G H Option ----------------------------------------------------------------------------- Number of Players per Game -------------------------- Off Off
File: /kb_dl.aspx/KB/gametech/donkeykong3.txt - 6 K - Updated 1995.04.03
/kb_dl.aspx/KB/gametech/donkkong.iii.txt
Donkey Kong 3 Nintendo, 1983 Donkey Kong 3 Option Switch Settings ----------------------------------------------------------------------------- Toggle (SW1) Settings A B C D E F G H Option ----------------------------------------------------------------------------- Number of Players per Game -------------------------- Off Off
File: /kb_dl.aspx/KB/gametech/donkkong.iii.txt - 6 K - Updated 1996.03.25
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
/kb_dl.aspx/KB/gametech/donkkong.jr.txt
DONKEY KONG JUNIOR PARTS SIDE CKT SIDE ---------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 -5V F -5V 7 H COIN 8 2 START J 1 START 9 PL2 RIGHT
File: /kb_dl.aspx/KB/gametech/donkkong.jr.txt - 2 K - Updated 1995.11.19
/kb_dl.aspx/KB/gametech/donkkong.txt
DONKEY KONG PARTS SIDE CKT SIDE ---------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 -5V F -5V 7 H COIN 8 2 START J 1 START 9 PL2 RIGHT
File: /kb_dl.aspx/KB/gametech/donkkong.txt - 2 K - Updated 1995.05.12
/kb_dl.aspx/KB/gametech/str-heat.txt
STREET HEAT ( DONKEY KONG BOARD ) ------------------------------- DIP SW 1 2 3 4 5 6 7 8 X DEMO SOUND OFF OFF 3 # OF SHIPS ON OFF 4 OFF ON 5 ON ON 6 OFF OFF OFF EXTRA CAR 10K
File: /kb_dl.aspx/KB/gametech/str-heat.txt - 1 K - Updated 1995.05.08
/kb_dl.aspx/KB/gametech/board pinouts/donkeykong.txt
From: jdeitch@gisatl.fidonet.org Donkey Kong, DK II, Mario Bros, etc. Typed in by : Rick Schieve A - GND 1 - GND B - GND 2 - GND C - +5 3 - +5 D - +5 4 - +5 E - +12 5 - +12 F - -5 6 - -5 H - COIN 1 7 - COIN 2 J - 1P START 8 - 2P START K - 1P RIGHT 9 - 2P RIGHT L - 1P LEFT 10 - 2P LEFT M - 11 - N - 1
File: /kb_dl.aspx/KB/gametech/board pinouts/donkeykong.txt - 2 K - Updated 1993.05.04
/kb_dl.aspx/KB/pinouts/donkey_kong_iii.txt
Donkey Kong III, Nintendo 1983 ------------------------------ PARTS | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V -5V | 6 | F | -5V | 7 | G | Coin 2P.Start | 8 | H | 1P.Start 2P.Right | 9 | I | 1P.Right
File: /kb_dl.aspx/KB/pinouts/donkey_kong_iii.txt - 4 K - Updated 2003.01.06
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game list
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game List
File: /kb_dl.aspx/KB/gametech/jamma tech.html - 46 K - Updated 2002.05.17
/kb_dl.aspx/KB/pinouts/street_heat.txt
STREET HEAT ( DONKEY KONG BOARD ) --------------------------------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND GND | 3 | C | GND Speaker | 4 | D | GND +12V | 5 | E | +12V 1P.Up | 6 | F | | 7 | G | | 8 | H | +5V | 9 | I | +5V
File: /kb_dl.aspx/KB/pinouts/street_heat.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin ___________________________________________________________________________ From: BERT::LTURNER 2-JAN-1990 15:43:12.18 To: @SYS$MAIL:EVERYBODY CC: LTURNER Subj: New Baby This is to annouce the arrival of a new addition at the Moore house. His name is Evan Alexander Bettencourt Moore. He was born on Saturday, December 30, at 10:21A. Weight -- 7 lbs 10 oz Height -- 20 1/2 inches Mother and baby are home and doing well. _____________________________
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt - 537 K - Updated 2004.09.13
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ: -------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, To
File: /kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt - 115 K - Updated 1994.11.02

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This game page was created 08/03/1998 04:00:00 and last updated 03/25/2000 01:31:32