home · browse games · browse knowledge base · featured articles · forums · about · contact us

Gauntlet (ガントレット)

Released in 1985

Member Rating


(6 total votes)

Manufacturer: Atari
Developer: Atari
Distributor: Atari

Mame ROM Info
gauntlet, Gauntlet

Display
Raster
Orientation
Horizontal
Resolution
336 x 240
Colors
1056, Color
Genre
Maze
Attributes
Multi-way Scrolling
Controls
1 Joystick / Button(s)
Size/Weight of Upright
72.0000 " x 29.1250" x 37.0000" , 350.00lb.
'Gauntlet' marquee
game marquee

Game Summary

Multiplayer (up to 4) exploration/shooting game with RPG elements.

Hardware Info

MC68010 cpu @ 7.15916 Mhz
M6502 cpu @ 1.78979 Mhz
YM-2151 audio @ 3.57958 Mhz
Pokey audio @ 1.78979 Mhz
TMS5520 audio @ 0.64 Mhz

Hardware Platform: -Unique or Unknown-

Game Details

When Gauntlet was introduced, it was a major technological achievement in arcade game design. (So much so, that this game has been on at least two nation-wide museum tours.) In the mid-1980's, the popularity of pen-and-paper role-playing games such as Dungeons & Dragons was at its height. Still hot from the success of Marble Madness and Paperboy, Atari Games created a game to capitalize on the current craze. In fact, what they DID create was a game that had an ambience that extended much further than the confines of the cabinet, and made them a LOT of money.

Gauntlet's premise is simple, as it usually is in better game designs. One to four players choose a character and explore the depths of a multi-level dungeon; destroy monsters by shooting, fighting or using magic potions; and collect power-ups to last longer.

Uncommon for most games of the time, a credit buys the player ONE life with a health gauge. This health is lost from damage inflicted by monsters and also as a function of time, so even if you avoid everything you will eventually face certain death. A player increases the amount of health he has by eating the food placed on the various levels. Some food may be destroyed by an ill-placed shot. Players can also collect keys to open doors and magic potions to use as smart bombs when the odds are overwhelming.

Each character has his own attributes: Thor the Warrior is a monster-bashing machine, but not gifted in magic nor very fast; Thyra the Valkyrie is well-equipped for close-quarter fighting, but her long-range destructive abilities leave a lot to be desired; Merlin the Wizard has excellent magic and range attacks, but has no physical prowess to speak of; and Questor the Elf is extremely nimble, but not even close to powerful. These attributes (magic, strength, speed, etc) can be increased by collecting "hidden" potions which appear every 3 or 4 levels past level 8, the first advanced level.

Occasionally, bonus levels called "Treasure Rooms" give players a chance to increase their score, and possibly an attribute, by collecting treasure or a "hidden" potion. Certain levels may wrap around themselves or cause players' shots to hurt or temporarily stun other players.

One of the most acclaimed features of Gauntlet was the extensive speech used throughout the game. The speech was not only used for effect ("Elf has been eating all the food lately"), but also for instruction in the early levels ("Save potions for later use"). At the time, games with that level of synthesized speech were unheard of. The sheer amount of enemies (and in some cases, the monster generators made that amount seem endless) was another lauded feature. Last, but certainly not the least, was the fun factor of the game. Four people trying to coordinate their movements is anything but unentertaining, even today!

Gauntlet enjoyed a huge success in home console/computer translations which include the Atari 8-bit computers, Commodore 64, Z80 Spectrum, CPC Amstrad, Nintendo Entertainment System, Sega Master System, Atari ST, Sega Genesis, IBM-PC and Macintosh. Gauntlet has two arcade sequels (Gauntlet II [1986] and Gauntlet Legends [1998]), various home console/computer sequels (including Deeper Dungeons by US Gold) and has most recently been released by Atari Games' present parent company WMS Industries, in a classic games pack for the Sony Playstation.

Designed by Ed Logg, now working under contract for Atari Games porting recent titles to Nintendo64. Ed Logg also designed Asteroids, Centipede and Xybots, to name a few.

- contributed by Duane V. White

Coinop.org Member Ratings / Comments

by theoz69. Comment: "This game was fun to play and insanely addictive. My Friend was the MASTER of this game. He would frequently drop a quarter in this game and only quit playing - ON ONLY THE ONE QUARTER - 4 or 6 hours later when his contact lenses had become too dry. If laser eye surgery was around then he would probably still be playing. He got to a high of level 110 before quiting. Numerous times he had to BURN a potion in order to pick up a key since he could carry no more items." (2005-09-09 14:30:01Z)

by marminZ80. Comment: "To play this game alone is IMO quite a disaster.. there's just no reasonable way to avoid or fight all those monsters, grunts, deaths, and other evil stuff. I found that somewhat frustrating and.. unfair! But graphics and especially sound were great. " (2003-04-20 17:15:35Z)

by firebird. Comment: "Do I have to rate it? Can't I just say it was a blast?! Having it 'chanting' through the entire bowling class (near the arcade, in college) was enough to drive any good student into the arcade afterwards. Fantastic team player game. "Don't shoot the food!" "Warrior is about to die!"" (2001-07-04 11:24:07Z)

by Sonance. Comment: "Classic stuff. You could always bet that wherever you played it on holiday, there would be some local lad who knew the game inside out. He'd typically guide you round everywhere, helping you conserve your energy and get the most bang for your bucks." (2000-09-13 20:45:39Z)

comment on this game

 


X-Arcade Controller
X-Arcade Controller
Read our review or Buy it now

Cool online gambling guide: CasinoGuide.com is a really good site with loads online casino and internet poker information. In addition to reviews of gambling sites and lots of strategy articles, this site also has some of the best casino bonuses on the internet.

'Gauntlet' cabinet photo
cabinet photo
'Gauntlet' title screen
title screen
'Gauntlet' gameplay screen shot
gameplay screen
'Gauntlet' control panel
control panel
'Gauntlet' promotional flyer
promotional flyer

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Gauntlet II control panel Gauntlet II cabinet - anyone have a better photo?

Knowledge Base

A Random Games-list
Game Name Manufacturer Year Pinout Class ---------------------------------------------------------------- -------------- V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto Willia
File: /kb_dl.aspx/KB/faqs/list-randomgames.html - 72 K - Updated 1999.10.29
/kb_dl.aspx/KB/gametech/gauntlet.txt
GAUNTLET PPWR PPL1 - PPL4 PST PCOIN --------- ---------- ----------- ----------- 1 GND 1 GND 1 GND 1 GND 2 +5V 2 2 TEST 2 3 +5V 3 START/MAGIC 3 3 COIN 4-R 4 +10.3V 4 FIRE 4 SP LEFT 4 3 5 GND 5 5 GND
File: /kb_dl.aspx/KB/gametech/gauntlet.txt - 1 K - Updated 1996.12.09
/kb_dl.aspx/KB/pinouts/gauntlet.txt
Gauntlet -------- PLAYER CONTROLS --------------- PIN 1 GROUND PIN 2 KEY PIN 3 START PIN 4 FIRE PIN 5 (empty) PIN 6 (empty) PIN 7 RIGHT PIN 8 LEFT PIN 9 DOWN PIN 10 UP PIN 11? LED ??? COIN SWITCHES ------------- PIN 1 GROUND PIN 2 KEY PIN 3 COIN 4 (RIGHT) PIN 4 COIN 3 (MIDRIGHT) PIN 5 COIN 2 (MIDLEFT) PIN 6 COIN 1 (LEFT) POWER ----- 1 GROUND 2 +SENSE 3 EMPTY 4 EMPTY 5 -SENSE 6 -15V DC 7 EMPTY 8 GROUND 9 +15V DC 10 +5V 11 +5V 12 GROUND I can't reme
File: /kb_dl.aspx/KB/pinouts/gauntlet.txt - 1 K - Updated 2003.01.06
LIST: Atari Games
ROMs Manuals Game Name -------------- --------- --------------------------------------- 422 Super Pong TM-001 Mazer Blazer TM-004 Gran Trak 20 TM-008 Qwak TM-010 Tank TM-011 Gran Trak 10 TM-019 Pursuit TM-021 Twin Racer TM-025 Anti-Aircraft TM-027 Jet Fighte
File: /kb_dl.aspx/KB/faqs/list-atari.html - 10 K - Updated 1999.07.27
Gauntlet 68010 Memory Map
Function Address R/W DATA ------------------------------------------------------------- Program ROM/Operating System 000000-00FFFF R D0-D15 Program ROM/SLAPSTIC 038000-03FFFF R D0-D15 Program ROM/Main 040000-07FFFF R D0-D15 Spare RAM 800000-801FFF R/W D0-D15 EEPROM 802001-802FFF R/W D7-D0 Player 1 Input (See detail below) 803001 R D0-D71 Player
File: /kb_dl.aspx/KB/gametech/gauntletmap.html - 4 K - Updated 2000.01.23
/kb_dl.aspx/KB/gametech/vball.txt
U.S. Championship Beach Volley V'Ball Taito, 1988 V'Ball Option Switch Settings ---------------------------------------------------------------- ------------- DIP Switch No. 1 Settings 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Difficulty Level ---------------- Off Off
File: /kb_dl.aspx/KB/gametech/vball.txt - 4 K - Updated 1995.04.07
/kb_dl.aspx/KB/pinouts/v_ball.txt
U.S. Championship Beach Volley V'Ball Taito, 1988 Pinout = JAMMA ---------------------------------------------------------------- -- Option Switch Settings ----------------------------------------------------------------------------- DIP Switch No. 1 Settings 1 2 3 4 5 6 7 8 Option -----------------------------------------------------------------------------
File: /kb_dl.aspx/KB/pinouts/v_ball.txt - 4 K - Updated 2003.01.06
HEAVY BARREL complete strategy guide
Submitted by Julius Yang A somewhat obscure game, Heavy Barrel uses the same controls as Ikari Warriors, but is a better game IMHO due to the availability of different weapons, not just augmented versions of weapons. The objective is to wipe out a military complex filled with soldiers and lethal military equipment. The available weapons are the standard machine gun, the heavy machine gun, the fan gun, the flamethrower, and the Heavy Barrel. Grenade weapons include standard grenades, red grenades,
File: /kb_dl.aspx/KB/gametech/heavybarrelstrategy.html - 6 K - Updated 2000.01.19
Early Atari documentation list
Submitted by Gregg Woodcock (woodcock@bnr.ca) Here is a pretty complete list of documentation for Atari's early arcade video games. Note that "TM" stands for "Technical Manual" and "DP" stands for "Drawing Package [supplement]" which was later renamed to "SP" which stands for "Supplement Package". I am not sure what "CO" stands for but the "C" could be for "Correction" because most of the CO documents were errata or addendums to the manuals. In addition, most Atari games had "ST" documents which w
File: /kb_dl.aspx/KB/gametech/earlyataridocs.html - 6 K - Updated 2000.01.20
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 48 K - Updated 2002.06.10
/kb_dl.aspx/KB/gametech/quartet.txt
SEGA 4-Player Interface Quartet Pinouts Sega<Sun, May 1986 ----------------------------------------------------------- Component Side | Solder Side ----------------------------+------------------------------ Gnd 1 | A Gnd Gnd 2 | B Gnd +5V 3 | C +5V +5V 4 | D +5V +12V 5 | E +12V Coin Meter 1 6 | F Coin Meter 2 N/C 7 | H
File: /kb_dl.aspx/KB/gametech/quartet.txt - 13 K - Updated 1996.04.04
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3 Sheet2 Sheet1 _0000年不明 _1971_1975 _1976_1978 _1979 _1980 _1981 _1982 _1983 _1983_1 _1983_1 _1984 _1985 _1986 _1987 _1988 _1989 _1990 _1991 _1992 _1993 _1994 _1995 _1996 _1997 _1998 _1999 _2000 FoxVideoGames/Taito Hyper Olympic (UK) Vastar パチフィーバー 三機電子 バッグマン Stern/Taito Bad Lands バトルクルーザーM-12 ハリウッド バンポリン Hammer Car ピタゴラスの大占術 Pitchman ピット Pit&Run ファイアーフォックス FightingRoller Phozon ブラスター Pro Soccer プロフィーバー Professor Pacman プロボウリング ベビーパックマン Bally Pole
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls - 434 K - Updated 2002.09.24
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File: /kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html - 53 K - Updated 2000.02.20
Arcade PCB Pinouts
Arcade Pinouts 1,003 Entries Last Updated: May30, 2003
File: /kb_dl.aspx/KB/pinouts/pinout.html - 118 K - Updated 2003.05.30

Search the following for Gauntlet

 

This game page was created 08/03/1998 04:00:00 and last updated 04/03/1999 16:10:04