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Gyruss (ジャイラス)

Released in 1983

Member Rating

*****
(4 total votes)

Manufacturer: Konami
Developer: Konami
Distributor: Konami

Mame ROM Info
gyrussce, Gyruss (Centuri)

Display
Raster
Orientation
Vertical
Resolution
224 x 256
Colors
32, Color
Genre
Shooting
Attributes
3D
Controls
1 Joystick / Button(s)
'Gyruss' marquee
game marquee

Game Summary

Space - fly through the solar system shooting enemies. Made by Konami and Centuri.

Hardware Platform: -Unique or Unknown-

Game Details

Galaga meets Tempest meets Battlestar Galacta, in pseudo-3D.

Great music (Toccatta) and graphics, great game for the time, still plays.

Coinop.org Member Ratings / Comments

***** by ThreeWarps. Comment: "My favorite game as a kid growing up...and now I have my own." (2005-08-27 20:49:23Z)

***** by blackcape. Comment: "I played this game until my hands hurt. I want to play it now. Where can I get it , some help me!" (2004-12-13 18:18:38Z)

**** by kk. Comment: "Fun shooter, great music, try to get to earth!" (2000-07-26 11:33:29Z)

comment on this game

 


X-Arcade Controller
X-Arcade Controller
Read our review or Buy it now

'Gyruss' cabinet photo
cabinet photo
'Gyruss' title screen
title screen
'Gyruss' gameplay screen shot
gameplay screen
'Gyruss' control panel
control panel
'Gyruss' promotional flyer
promotional flyer

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

A 3/4 shot of a gyruss cabinet.

Knowledge Base

Gyruss Memory Map
# this document is not going to be of much use to you unless you have # the schematics and follow along. # Gyruss ROM files from TANT archive GYA-1.BIN - 11J - CPU Z80, 8K, Addr 0000 - 1FFF GYA-2.BIN - 12J - CPU Z80, 8K, Addr 2000 - 3FFF GYA-3.BIN - 13J - CPU Z80, 8K, Addr 4000 - 5FFF GY-5.BIN - 18E - CPU 6809, 8K, Addr 0000 - 1FFF GY-6.BIN - 02H - Graphics ROM GY-7.BIN - 5B/6C - Graphics ROM, 8K Bank 1, MSB GY-8.BIN - 6B/7C - Graphics ROM, 8K Bank 0, MSB GY-9.BIN - 7B/8C - Graphics
File: /kb_dl.aspx/KB/gametech/gyrussmap.html - 8 K - Updated 2000.01.23
Konami board numbers, Revision V2.7
Submitted by Graham Bisset (boards@nmisystems.demon.co.uk) Konami board numbers, Revision V2.7 (c) 1995-1997 Graham Bisset, All rights reserved. This document can be freely copied so long as all credit to myself remains and the document remains INTACT! The latest revision of this document is always available from : http://www.nmisystems.demon.co.uk/konami.htm -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Last updated : 5/4/98 (UK date format) Changes since last update : +1 Changes made
File: /kb_dl.aspx/KB/gametech/konamiboards.html - 11 K - Updated 2000.01.20
/kb_dl.aspx/KB/gametech/board pinouts/gyruss.txt
From: veck@pshrink.chi.il.us (Chelloveck) Gyruss Pinouts These are from the manual for my upright. I'm reasonably sure that they don't match the actual pinouts on my board. For instance, my board is stereo but all through the manual (including these pinouts) it's indicated to be monaural. Parts Side | Solder Side --------------|-------------- +12V | 1 | A | -5V Speaker | 2 | B | Speaker | 3 | C | 2P Speed ("Speed" is actually "Fire"?) 2P Right | 4 | D | 2P Left 2P Sta
File: /kb_dl.aspx/KB/gametech/board pinouts/gyruss.txt - 2 K - Updated 1997.11.11
LIST: KONAMI Video Games in Japan
Year Title Title (Kanji) ------------------------------------------------------------------------ 1977 Destroyer 1978 Block Invader Space King Space Ship 1979 Space War Kamikaze 1980 Maze Sidewinder The End 1981 Scramble Super Cobra Flogger Video Hustler Turpin Strategy X Tactician Amider Barrian 1982 Jungler Gattan Gotton Tuta
File: /kb_dl.aspx/KB/faqs/list-konamijapan.html - 2 K - Updated 1999.07.27
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
Konami / Stern 36 Pinouts, Switches, etc
Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey. Known variations follow, select game to jump to that game's information. Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope · Rush 'N' Attack · Sc
File: /kb_dl.aspx/KB/gametech/konamitech.html - 108 K - Updated 2000.09.17
/kb_dl.aspx/KB/pinouts/frogger_18.txt
eneric Konami (Gyruss, Track & Field, and Hypersports are modified) CKT SIDE PARTS SIDE ----- ----- A1 -5V B1 +12V A2 SP + B2 SP - A3 P2 Button 1 B3 P2 Button 2 A4 P2 LEFT B4 P2 RIGHT A5 1P START B5 2P START A6 P1 Button 2 B6 P2 UP
File: /kb_dl.aspx/KB/pinouts/frogger_18.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/gyruss.txt
GYRUSS ------ From: woodcock@crchh75b.bnr.ca (Gregg Woodcock) Well what may have happened is that there was one PCB design for the standup and one for the cocktail machine. My cocktail machine has 2 volume controls and the "extra" DIP switches and the manual that I have (that says, "Gyruss cocktail table service manual") documents them both. The DIP switches (from the manual) are: OPTIONAL DIP SWITCH SETTINGS ---------------------------- 1. Dip Switch No.1 (8P Dip Switch) ^^[sic; no sp
File: /kb_dl.aspx/KB/gametech/gyruss.txt - 3 K - Updated 1994.05.10
Seaga/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File: /kb_dl.aspx/KB/gametech/segaxyfaq16.html - 28 K - Updated 2000.01.23
/kb_dl.aspx/KB/gametech/supersprint.txt
I just bought Super Sprint and the nifty manual came with it, so I figured I'd post the switch settings for anyone that is interested... SUPER SPRINT DIP SWITCH SETTINGS -------------------------------- (Note: Accounting Information and High Score erasing are available from the self-test mode. The self-test switch is located on the audio board near the coin mech.) From the manual: Coin and Credit Option Settings -------------------------------------------------------------------
File: /kb_dl.aspx/KB/gametech/supersprint.txt - 4 K - Updated 1995.05.03
The Sega/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File: /kb_dl.aspx/KB/faqs/faq-segaxy_v1.6.html - 28 K - Updated 1999.07.27
/kb_dl.aspx/KB/pinouts/gyruss.txt
Gyruss ------ Parts Side | Solder Side --------------|-------------- +12V | 1 | A | -5V Speaker | 2 | B | Speaker | 3 | C | 2P Speed 2P Right | 4 | D | 2P Left 2P Start | 5 | E | 1P Start 2P Up | 6 | F | | 7 | H | 1P Speed 1P Left | 8 | J | 1P Right 2P Down | 9 | K | 1P Up | 10 | L | Coin | 11 | M | 1P Down | 12 | N | Blue | 13 | P | Green Sync | 14 | R | Red | 15 | S | G
File: /kb_dl.aspx/KB/pinouts/gyruss.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
From: jeff hendrix <jhendrix@quark.com> To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: Univid 1000 Date: Mon, 1 Mar 1999 11:44:51 -0700 Here is a list of the harnesses and what boards they go to, I also might have a few harnesses for trade. UNIVID 1000 harness numbers Atari 101 Arabian 102 Centipede 103 Cloak & Dagger 104 Crystal Castle 105 Dig Dug 106 Food-Fight 107 I-Robot 108 Kangaroo 109 Liberator 110 Millipede 111 Pole Position 111 Pole Position II 112 Xevious Ce
File: /kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt - 3 K - Updated 2005.09.18
/kb_dl.aspx/KB/gametech/board pinouts/quick-ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994 Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989 (5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800 Received: by netmail2.microsoft.com (5.65/25-eef) id AA18899; Tue, 13 Dec 94 22:30:41 -0800 Message-Id: <9412140630.AA18899@netmail2.microsoft.com> Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST X-Msmail-Fixed-Font: 0001 X-Msmail-Message-Id: DDAB6336 X-Msmail-Conversation-Id: DDA
File: /kb_dl.aspx/KB/gametech/board pinouts/quick-ref.txt - 8 K - Updated 1996.01.23
/kb_dl.aspx/KB/pinouts/quick-ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994 Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989 (5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800 Received: by netmail2.microsoft.com (5.65/25-eef) id AA18899; Tue, 13 Dec 94 22:30:41 -0800 Message-Id: <9412140630.AA18899@netmail2.microsoft.com> Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST X-Msmail-Fixed-Font: 0001 X-Msmail-Message-Id: DDAB6336 X-Msmail-Conversation
File: /kb_dl.aspx/KB/pinouts/quick-ref.txt - 8 K - Updated 2003.01.06
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File: /kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html - 117 K - Updated 1999.07.27
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ: -------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, To
File: /kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt - 115 K - Updated 1994.11.02

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This game page was created 08/03/1998 04:00:00 and last updated 04/03/2000 18:55:01