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Released in 1983
Member Rating
Manufacturer:
Konami
Developer:
Konami
Distributor:
Konami
Mame ROM Info
gyrussce,
Gyruss (Centuri)
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Display Raster |
Orientation Vertical |
Resolution 224 x 256 |
Colors 32, Color |
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Genre
Shooting
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Attributes
3D
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Controls
1 Joystick / Button(s)
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Game Summary
Space - fly through the solar system shooting enemies. Made by Konami and Centuri.
Hardware Platform: -Unique or Unknown-
Game Details
Galaga meets Tempest meets Battlestar Galacta, in pseudo-3D.
Great music (Toccatta) and graphics, great game for the time, still plays.
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"Maybe" Images
(fuzzy search, these MAY match the game, or they may not)
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Knowledge Base
Gyruss Memory Map
# this document is not going to be of much use to you unless you have # the schematics and follow along. # Gyruss ROM files from TANT archive GYA-1.BIN - 11J - CPU Z80, 8K, Addr 0000 - 1FFF GYA-2.BIN - 12J - CPU Z80, 8K, Addr 2000 - 3FFF GYA-3.BIN - 13J - CPU Z80, 8K, Addr 4000 - 5FFF GY-5.BIN - 18E - CPU 6809, 8K, Addr 0000 - 1FFF GY-6.BIN - 02H - Graphics ROM GY-7.BIN - 5B/6C - Graphics ROM, 8K Bank 1, MSB GY-8.BIN - 6B/7C - Graphics ROM, 8K Bank 0, MSB GY-9.BIN - 7B/8C - Graphics
File:
/kb_dl.aspx/KB/gametech/gyrussmap.html
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8
K - Updated
2000.01.23
Konami board numbers, Revision V2.7
Submitted by Graham Bisset (boards@nmisystems.demon.co.uk)
Konami board numbers, Revision V2.7 (c) 1995-1997 Graham Bisset, All rights reserved. This document can be freely copied so long as all credit to myself remains and the document remains INTACT! The latest revision of this document is always available from : http://www.nmisystems.demon.co.uk/konami.htm -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Last updated : 5/4/98 (UK date format) Changes since last update : +1 Changes made
File:
/kb_dl.aspx/KB/gametech/konamiboards.html
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11
K - Updated
2000.01.20
/kb_dl.aspx/KB/gametech/board pinouts/gyruss.txt
From: veck@pshrink.chi.il.us (Chelloveck)
Gyruss Pinouts
These are from the manual for my upright. I'm reasonably sure that they
don't match the actual pinouts on my board. For instance, my board is
stereo but all through the manual (including these pinouts) it's
indicated to be monaural.
Parts Side | Solder Side
--------------|--------------
+12V | 1 | A | -5V
Speaker | 2 | B | Speaker
| 3 | C | 2P Speed ("Speed" is actually "Fire"?)
2P Right | 4 | D | 2P Left
2P Sta
File:
/kb_dl.aspx/KB/gametech/board pinouts/gyruss.txt
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2
K - Updated
1997.11.11
LIST: KONAMI Video Games in Japan
Year Title Title (Kanji) ------------------------------------------------------------------------ 1977 Destroyer 1978 Block Invader Space King Space Ship 1979 Space War Kamikaze 1980 Maze Sidewinder The End 1981 Scramble Super Cobra Flogger Video Hustler Turpin Strategy X Tactician Amider Barrian 1982 Jungler Gattan Gotton Tuta
File:
/kb_dl.aspx/KB/faqs/list-konamijapan.html
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2
K - Updated
1999.07.27
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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49
K - Updated
2002.06.10
Konami / Stern 36 Pinouts, Switches, etc
Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey.
Known variations follow, select game to jump to that game's information.
Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope · Rush 'N' Attack · Sc
File:
/kb_dl.aspx/KB/gametech/konamitech.html
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108
K - Updated
2000.09.17
/kb_dl.aspx/KB/pinouts/frogger_18.txt
eneric Konami
(Gyruss, Track & Field, and Hypersports are modified)
CKT SIDE PARTS SIDE
----- -----
A1 -5V B1 +12V
A2 SP + B2 SP -
A3 P2 Button 1 B3 P2 Button 2
A4 P2 LEFT B4 P2 RIGHT
A5 1P START B5 2P START
A6 P1 Button 2 B6 P2 UP
File:
/kb_dl.aspx/KB/pinouts/frogger_18.txt
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1
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/gyruss.txt
GYRUSS
------
From: woodcock@crchh75b.bnr.ca (Gregg Woodcock)
Well what may have happened is that there was one PCB design for the
standup and one for the cocktail machine. My cocktail machine has 2
volume controls and the "extra" DIP switches and the manual that I
have (that says, "Gyruss cocktail table service manual") documents
them both. The DIP switches (from the manual) are:
OPTIONAL DIP SWITCH SETTINGS
----------------------------
1. Dip Switch No.1 (8P Dip Switch)
^^[sic; no sp
File:
/kb_dl.aspx/KB/gametech/gyruss.txt
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3
K - Updated
1994.05.10
Seaga/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/gametech/segaxyfaq16.html
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28
K - Updated
2000.01.23
/kb_dl.aspx/KB/gametech/supersprint.txt
I just bought Super Sprint and the nifty manual came with it, so I figured
I'd post the switch settings for anyone that is interested...
SUPER SPRINT DIP SWITCH SETTINGS
--------------------------------
(Note: Accounting Information and High Score erasing are available
from the self-test mode. The self-test switch is located on the
audio board near the coin mech.)
From the manual:
Coin and Credit Option Settings
-------------------------------------------------------------------
File:
/kb_dl.aspx/KB/gametech/supersprint.txt
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4
K - Updated
1995.05.03
The Sega/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/faqs/faq-segaxy_v1.6.html
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28
K - Updated
1999.07.27
/kb_dl.aspx/KB/pinouts/gyruss.txt
Gyruss
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Parts Side | Solder Side
--------------|--------------
+12V | 1 | A | -5V
Speaker | 2 | B | Speaker
| 3 | C | 2P Speed
2P Right | 4 | D | 2P Left
2P Start | 5 | E | 1P Start
2P Up | 6 | F |
| 7 | H | 1P Speed
1P Left | 8 | J | 1P Right
2P Down | 9 | K | 1P Up
| 10 | L | Coin
| 11 | M | 1P Down
| 12 | N |
Blue | 13 | P | Green
Sync | 14 | R | Red
| 15 | S |
G
File:
/kb_dl.aspx/KB/pinouts/gyruss.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
From: jeff hendrix <jhendrix@quark.com>
To: "'vectorlist@mcfeeley.cc.utexas.edu'"
Subject: RE: Univid 1000
Date: Mon, 1 Mar 1999 11:44:51 -0700
Here is a list of the harnesses and what boards they go to, I also might
have a few harnesses for trade.
UNIVID 1000 harness numbers
Atari
101 Arabian
102 Centipede
103 Cloak & Dagger
104 Crystal Castle
105 Dig Dug
106 Food-Fight
107 I-Robot
108 Kangaroo
109 Liberator
110 Millipede
111 Pole Position
111 Pole Position II
112 Xevious
Ce
File:
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
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3
K - Updated
2005.09.18
/kb_dl.aspx/KB/gametech/board pinouts/quick-ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994
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File:
/kb_dl.aspx/KB/gametech/board pinouts/quick-ref.txt
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8
K - Updated
1996.01.23
/kb_dl.aspx/KB/pinouts/quick-ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994
Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989
(5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800
Received: by netmail2.microsoft.com (5.65/25-eef)
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File:
/kb_dl.aspx/KB/pinouts/quick-ref.txt
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8
K - Updated
2003.01.06
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
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117
K - Updated
1999.07.27
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :)
Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File:
/kb_dl.aspx/KB/repair/iding pcbs.html
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14
K - Updated
2000.01.02
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
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115
K - Updated
1994.11.02
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