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Released in 1982
Member Rating
Manufacturer:
Williams
Developer:
Williams
Distributor:
Williams
Mame ROM Info
joust,
Joust (White/Green label)
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Display Raster |
Orientation Horizontal |
Resolution 292 x 240 |
Colors 16, Color |
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Genre
Platform
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Attributes
2D
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Controls
1 Joystick / Button(s)
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Game Summary
Who would have thought a game with knights fighting on ostriches and storks could become such a classic? Many people attribute the enormous success of Joust to the fact that it could be played either competitively or collaboratively, making it almost two games in one.
Hardware Info
M6809
cpu
@ 1 Mhz
M6808
cpu
@ 0.89475 Mhz
DAC
audio
Hardware Platform: -Unique or Unknown-
Game Details
The goal is to duel with enemy knights who travel on vultures via a series of platforms that hang in midair. There are super enemies in the form of a pterodactyl and a lava troll who attempts to pull in a knight that comes too close to the lava pit. The mechanics of Joust are extremely simple and quite satisfying. The button fired in rapid succession flaps the wings of your vehicular beast as you drift steadily downward as if by gravity. A flaw in the program design was used to great advantage by knowledgeable players: Two of the platforms on the right side of the screen were arranged in such a way that a player could (if approached at the correct angle) move though the meeting point of the two platforms and end up below the platforms. This proved to be an ingenious attack strategy, and so popular that John Newcomer, the game’s designer, decided to keep it in.
Planned 90's update, Joust X (for PlayStation) was cancelled.
- Published for Atari 2600, 5200, 7800, 400/800/XL/XE, Lynx by Atari.
- Published for NES by Hal.
- Published for Sega Genesis, Saturn, SNES, PC, PlayStation by Williams/Midway in Arcade's Greatest Hits/Williams Greatest Hits.
- Published for Game.Com by Tiger in Arcade Classics.
- Published as handheld/keychain LCD game by Tiger.
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"Maybe" Images
(fuzzy search, these MAY match the game, or they may not)
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Knowledge Base
Williams Hardware Description
The older Williams games (Defender, Stargate, Robotron, Joust, Bubbles and Sinistar) have very similar hardware inside. These machines have five PC boards: CPU/Video- the main board, containing the CPU, RAM and video circuits The game CPU is a Motorola 6809E. There are 24 4116 RAM chips, giving 48K of DRAM, most of which is used for the video display (38K). There is also a 1K by 4-bit CMOS SRAM that is battery-backed-up. This retains the game configuration and high scores when the power is off.
File:
/kb_dl.aspx/KB/gametech/williamshwdescription.html
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5
K - Updated
2000.01.23
Typical Failures of Early Williams Games
From: woodcock@crchh75b.bnr.ca (Gregg Woodcock) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Typical Failures of Early Williams Games Date: 22 Feb 1994 23:29:15 GMT richard.l.schieve (rls@cbnewsc.cb.att.com) wrote: > Several people have asked me to repost some of my old articles. > I suspect many have seen the following which was one of my first > "Tech Tips" ;-) Sorry to do this to you again, Rick, but I have added a BUNCH of stuff to your file and would like to "share", too (I c
File:
/kb_dl.aspx/KB/gametech/williamhwfailures.html
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23
K - Updated
2000.01.23
UPGRADE: PLAY BUBBLES ON YOUR HACKED ROBOTRON/JOUST/STARGATE MACHINE
COPYRIGHT 1994 REVISION NUMBER: 1.0 (first public release) REVISION DATE: 1 Jun 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER The author hereby grants permission to reproduce and distribute this document for personal use, subject to the condition that the document (along with any copyright and disclaimer notices) is not modified in any way. The opinions expressed within this document are those of the author only and not necessarily those of the author's employer. This document is provide
File:
/kb_dl.aspx/KB/gametech/bubbles upgrade.html
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19
K - Updated
1999.11.02
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
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117
K - Updated
1999.07.27
/kb_dl.aspx/KB/gametech/robobug.txt.txt
Subject: Williams: Joust ROMs correction & Robotron bug detailed info
Date: Mon, 30 Jan 95 10:15:26 EST
Joust: Red & Yellow *HAVE* the `Pterodactyl trick/bug', Green does NOT!
For those of you who don't know what the Robotron `Enforcer bug' is:
The enforcer bug is when an enforcer is in the lower right corner and
you shoot it diagonal there is a 1 in 3000 chance the game will reset.
The reason for the game resetting is there is a bug in the diagonal
explosion code for enforcers. The memory below the s
File:
/kb_dl.aspx/KB/gametech/robobug.txt.txt
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1
K - Updated
1998.09.23
Joust to JAMMA conversion
Submitted by Graham Bisset (graham@uki.sinet.slb.com) (c) 1994 Graham Bisset
Your attention is drawn to the following VERY IMPORTANT legal and copyright information :
LEGAL WARNING - READ - VERY IMPORTANT
Although I've made every possible effort to ensure the information contained within this document is precise, it may still be error ridden. However even if is not, you may still damage your equipment, your machines or even yourself by using the information contained herein. I make no guarantee of
File:
/kb_dl.aspx/KB/gametech/joust2jamma.html
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13
K - Updated
2003.06.06
/kb_dl.aspx/KB/gametech/williams_conversion.txt
-----------------------------------------------------------------
| SWITCHABLE CONVERSION BETWEEN ROBOTRON, JOUST, AND STARGATE |
-----------------------------------------------------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1 (Minor bug fix: Line 976 now shows the
correct "Y7-X8" connection, not the bogus
"Y7-X7" connection from 1.0)
REVISION DATE: 20 Oct 1994
CREATED BY: Doug Jefferys
STANDARD DISCLAIMER:
--------------------
The author hereby grants permission to rep
File:
/kb_dl.aspx/KB/gametech/williams_conversion.txt
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57
K - Updated
1994.10.20
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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73
K - Updated
1999.10.29
Stargate control panel layout and measurements
Typed by Franklin Bowen (bowens@erols.com) 4/8/96 ================================================================================ Here's the layout (courtesy of Steve Hawley - hawley@adobe.com) (1) (2) O (T)(F) (R) (S) (H) (I) 1,2 - 1 and 2 player start, tranparent red O - up,down lever, red (can use a Joust stick) R reverse, white T thrust, white F fire, white S smart bomb, green I inviso, red H hype
File:
/kb_dl.aspx/KB/gametech/stargate panel.html
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3
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1999.10.29
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
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1999.10.30
/kb_dl.aspx/KB/pinouts/joust-jamma.txt
Name Of Game: Joust to JAMMA
Solder Side | Parts Side
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
-5 | E | 5 | -5
+12 | F | 6 | +12
- KEY - | H | 7 | - KEY -
File:
/kb_dl.aspx/KB/pinouts/joust-jamma.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/joust2.txt
Joust 2 Pinouts
Entered by Tim Lindquist (powerjaw@dnai.com)
These pinouts were created by looking at an original Joust 2 cabinet. Use at your own risk. I take no responsibility for the accuracy of these pinouts.
RAM/VIDEO BOARD
---------------
J2
--
1 - Red video
2 - Green video
3 - Blue video
4 - Ground
5 - Vertical Sync
6 - Horizontal Sync
7 - n/c
J3
--
1 - n/c
2 - Ground
3 - Ground
4 - Ground
5 - n/c
6 - +5v
7 - +5v
8 - n/c
9 - +12v
10 - -5v
ROM BOARD
---------
J2
--
1 - Audio +
2 - Audio -
3 - n/
File:
/kb_dl.aspx/KB/gametech/board pinouts/joust2.txt
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2
K - Updated
1997.04.14
Subject: FAQ POSTING (rgva.collecting)
From: tony_jones@no.spam Newsgroups: rec.games.video.arcade.collecting Subject: FAQ POSTING (rgva.collecting) Frequently Asked Questions rec.games.video.arcade.collecting $Revision: 1.3 $ $Date: 1997/11/05 03:23:40 $ This is the Frequently Asked Questions (FAQ) list for the Usenet newsgroup rec.games.video.arcade.collecting (hereafter abbreviated to rgva.collecting) This FAQ is posted every 14 days and the current copy should be considered
File:
/kb_dl.aspx/KB/faqs/faq-rgvac.html
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30
K - Updated
1999.07.27
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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49
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2002.06.10
/kb_dl.aspx/KB/pinouts/joust_2.txt
Joust 2
-------
RAM/VIDEO BOARD
---------------
J2
--
1 - Red video
2 - Green video
3 - Blue video
4 - Ground
5 - Vertical Sync
6 - Horizontal Sync
7 - n/c
J3
--
1 - n/c
2 - Ground
3 - Ground
4 - Ground
5 - n/c
6 - +5v
7 - +5v
8 - n/c
9 - +12v
10 - -5v
ROM BOARD
---------
J2
--
1 - Audio +
2 - Audio -
3 - n/c
4 - Shield
J3
--
1 - n/c
2 - n/c
3 - n/c
4 - n/c
J4
--
1 - Coin door?
2 - n/c
3 - Slam switch
4 - Right coin
5 - n/c
6 - Left coin
7 - High
File:
/kb_dl.aspx/KB/pinouts/joust_2.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
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115
K - Updated
1994.11.02
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
From: jeff hendrix <jhendrix@quark.com>
To: "'vectorlist@mcfeeley.cc.utexas.edu'"
Subject: RE: Univid 1000
Date: Mon, 1 Mar 1999 11:44:51 -0700
Here is a list of the harnesses and what boards they go to, I also might
have a few harnesses for trade.
UNIVID 1000 harness numbers
Atari
101 Arabian
102 Centipede
103 Cloak & Dagger
104 Crystal Castle
105 Dig Dug
106 Food-Fight
107 I-Robot
108 Kangaroo
109 Liberator
110 Millipede
111 Pole Position
111 Pole Position II
112 Xevious
Ce
File:
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
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3
K - Updated
2005.09.18
/kb_dl.aspx/KB/pinouts/cloak_and_dagger.txt
Cloak & Dagger Atari Inc., 1983
-------------------------------
There are two Cloak & Dagger conversion kits. One is for converting from
Defender, and the other is for converting from Joust, Robotron 2084, or
Stargate.
There are two boards to the Cloak & Dagger boardset, Master and Slave PCB,
plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and
a Sound Board.
A040733-01 EMI Shield and Dual PCB Assembly -- includes:
A039431-01 Cloak & Dagger Interconnect P
File:
/kb_dl.aspx/KB/pinouts/cloak_and_dagger.txt
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8
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/joust.txt
Joust Pinouts
-------------
---------------
Cpu/Video board
---------------
1J1 POWER INPUT
---------------
1 | -- N/C \
2 | <- BLK = GROUND \
3 | <- BLK = GROUND \
4 | -- KEY \
5 | <- GRY-YEL = +12VDC REG > FROM POWER SUPPLY
6 | -- N/C /
7 | <- GRY = +5DC /
8 | <- GRY-WHT = +12VDC UNREG /
9 | <- ORN = -5DC /
1J2 MEMORY PROTECT INTERLOCK
----------------------------
File:
/kb_dl.aspx/KB/pinouts/joust.txt
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6
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/cloakanddagger.txt
Cloak & Dagger Pinouts
Atari Inc., 1983
There are two Cloak & Dagger conversion kits. One is for converting from
Defender, and the other is for converting from Joust, Robotron 2084, or
Stargate.
There are two boards to the Cloak & Dagger boardset, Master and Slave PCB,
plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and
a Sound Board.
A040733-01 EMI Shield and Dual PCB Assembly -- includes:
A039431-01 Cloak & Dagger Interconnect PCB
A039938-21 Cloak & Dagg
File:
/kb_dl.aspx/KB/gametech/cloakanddagger.txt
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11
K - Updated
1995.04.22
/kb_dl.aspx/KB/gametech/board pinouts/cloakanddagger.txt
Cloak & Dagger Pinouts
Atari Inc., 1983
There are two Cloak & Dagger conversion kits. One is for converting from
Defender, and the other is for converting from Joust, Robotron 2084, or
Stargate.
There are two boards to the Cloak & Dagger boardset, Master and Slave PCB,
plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and
a Sound Board.
A040733-01 EMI Shield and Dual PCB Assembly -- includes:
A039431-01 Cloak & Dagger Interconnect PCB
A039938-21 Cloak & Dagg
File:
/kb_dl.aspx/KB/gametech/board pinouts/cloakanddagger.txt
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11
K - Updated
1995.04.22
/kb_dl.aspx/KB/gametech/board pinouts/joust.txt
Joust Pinouts - ENTERED BY MIKE LIKAR
These were copied from an original drawing set.
Use at your own risk. I take no responsibility for the accuracy of these pinouts.
---------------
Cpu/Video board
---------------
1J1 POWER INPUT
---------------
1 | -- N/C \
2 | <- BLK = GROUND \
3 | <- BLK = GROUND \
4 | -- KEY \
5 | <- GRY-YEL = +12VDC REG > FROM POWER SUPPLY
6 | -- N/C /
7 | <- GRY = +5DC /
8
File:
/kb_dl.aspx/KB/gametech/board pinouts/joust.txt
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6
K - Updated
1997.10.27
/kb_dl.aspx/KB/gametech/cloak&da.ger.txt
Cloak & Dagger Pinouts
Atari Inc., 1983
There are two Cloak & Dagger conversion kits. One is for converting from
Defender, and the other is for converting from Joust, Robotron 2084, or
Stargate.
There are two boards to the Cloak & Dagger boardset, Master and Slave PCB,
plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and
a Sound Board.
A040733-01 EMI Shield and Dual PCB Assembly -- includes:
A039431-01 Cloak & Dagger Interconnect PCB
A039938-21 Cloak & Dagg
File:
/kb_dl.aspx/KB/gametech/cloak&da.ger.txt
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12
K - Updated
1996.04.03
/kb_dl.aspx/KB/pinouts/pinout_help.txt
----------------------------------------------------------------------------.
Title : Arcade Game Pinouts :
Date : 09-January-2003 :
Source : taken from the Conversion FAQ v1.1 :
by Doug Jefferys, Steve Ozdemir :
and pinout identification by Tim Lindquist :
--------------------------------------
File:
/kb_dl.aspx/KB/pinouts/pinout_help.txt
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39
K - Updated
2003.01.09
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin
___________________________________________________________________________
From: KIM::SUTTLES 9-JAN-1984 11:40
To: @SYS$MAIL:COINOP
Subj: A neat trick with mail
For all of you who use the MAIL program as a form of
the "paperless office", I have discovered a bug (pronounced
"fea-ture") in same.
It seems that the addressee line (TO: ...) is parsed
independently of file handling. Mail looks at each item in
the list, and checks for a double colon (
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
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281
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2004.09.13
Search the following for Joust
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