|
Released in 1982
Member Rating
Manufacturer:
Williams
Developer:
Williams
Distributor:
Williams
Mame ROM Info
joust,
Joust (White/Green label)
|
Display Raster |
Orientation Horizontal |
Resolution 292 x 240 |
Colors 16, Color |
|
Genre
Platform
|
Attributes
2D
|
|
Controls
1 Joystick / Button(s)
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|
|
| |
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Game Summary
Who would have thought a game with knights fighting on ostriches and storks could become such a classic? Many people attribute the enormous success of Joust to the fact that it could be played either competitively or collaboratively, making it almost two games in one.
Hardware Info
M6809
cpu
@ 1 Mhz
M6808
cpu
@ 0.89475 Mhz
DAC
audio
Hardware Platform: -Unique or Unknown-
Game Details
The goal is to duel with enemy knights who travel on vultures via a series of platforms that hang in midair. There are super enemies in the form of a pterodactyl and a lava troll who attempts to pull in a knight that comes too close to the lava pit. The mechanics of Joust are extremely simple and quite satisfying. The button fired in rapid succession flaps the wings of your vehicular beast as you drift steadily downward as if by gravity. A flaw in the program design was used to great advantage by knowledgeable players: Two of the platforms on the right side of the screen were arranged in such a way that a player could (if approached at the correct angle) move though the meeting point of the two platforms and end up below the platforms. This proved to be an ingenious attack strategy, and so popular that John Newcomer, the game’s designer, decided to keep it in.
Planned 90's update, Joust X (for PlayStation) was cancelled.
- Published for Atari 2600, 5200, 7800, 400/800/XL/XE, Lynx by Atari.
- Published for NES by Hal.
- Published for Sega Genesis, Saturn, SNES, PC, PlayStation by Williams/Midway in Arcade's Greatest Hits/Williams Greatest Hits.
- Published for Game.Com by Tiger in Arcade Classics.
- Published as handheld/keychain LCD game by Tiger.
Coinop.org Member Ratings / Comments
comment
on this game
|
|
Cool online gambling guide: CasinoGuide.com is a really good site with
loads online casino and internet poker
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strategy articles, this site also has some of the best casino bonuses on
the internet.
"Maybe" Images
(fuzzy search, these MAY match the game, or they may not)
|
Knowledge Base
/kb_dl.aspx/KB/gametech/williams_conversion.txt
--------------------------------------------------------------- --
| SWITCHABLE CONVERSION BETWEEN ROBOTRON, JOUST, AND STARGATE |
---------------------------------------------------------------- -
COPYRIGHT 1994
REVISION NUMBER: 1.1 (Minor bug fix: Line 976 now shows the
correct "Y7-X8" connection, not the bogus
"Y7-X7" connection from 1.0)
REVISION DATE: 20 Oct 1994
CREATED BY: Doug Jefferys
STANDARD DISCLAIMER:
--------------------
The author hereby grants permission to r
File:
/kb_dl.aspx/KB/gametech/williams_conversion.txt
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57
K - Updated
1994.10.20
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/williams multi on bubbles boards.nws
I installed Clay's kit on a Bubbles board and it works just fine. There
are some modifications you need as the pinout's are different. At first
I built an interface board, just test my therory out, then after it worked
I eliminated the adaptor board, cut traces and made jumps using wire-
wrap wire. It's been working just great.
Here's and old email that I sent Clay describing the changes that are
needed.
I hope the spacing & formatting comes out ok.
>>>>>>
Hey Clay,
Just an update. As I d
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/williams multi on bubbles boards.nws
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3
K - Updated
2007.02.26
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/williams sound.txt
From: "Adam Pletcher" <adamSPAMTHIS@volition-inc.com>
Newsgroups: rec.games.video.arcade.collecting
References: <3DE8190A.6E805531@accesscomm.ca>
Subject: Re: what is sound rom number per williams game
Lines: 25
X-Priority: 3
X-MSMail-Priority: Normal
X-Newsreader: Microsoft Outlook Express 6.00.2600.0000
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000
Message-ID: <QeVF9.160286$P31.73952@rwcrnsc53>
NNTP-Posting-Host: 12.215.250.26
X-Complaints-To: abuse@mchsi.com
X-Trace: rwcrnsc53 1038
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/williams sound.txt
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1
K - Updated
2002.12.05
/kb_dl.aspx/KB/gametech/robobug.txt.txt
Subject: Williams: Joust ROMs correction & Robotron bug detailed info
Date: Mon, 30 Jan 95 10:15:26 EST
Joust: Red & Yellow *HAVE* the `Pterodactyl trick/bug', Green does NOT!
For those of you who don't know what the Robotron `Enforcer bug' is:
The enforcer bug is when an enforcer is in the lower right corner and
you shoot it diagonal there is a 1 in 3000 chance the game will reset.
The reason for the game resetting is there is a bug in the diagonal
explosion code for enforcers. The memory below the s
File:
/kb_dl.aspx/KB/gametech/robobug.txt.txt
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0
K - Updated
1998.09.23
A Tale of Joust
By Steve Weinrich
Here's the deal.
I bought a Joust cabinet at the April USAA auction in NJ. It wouldn't fire up when I plugged it in during the preview period, so I took a quick peek inside through the coindoor. No boards! The wiring harness was there, and the screws that used to hold the boards in place were just sitting at the bottom of the cabinet. When it came up for sale, I decided to just go for it and bought it as a project.
Once I got it home, I got an email from someone indicating
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/jouststory.html
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4
K - Updated
2003.01.01
Williams Hardware Description
The older Williams games (Defender, Stargate, Robotron, Joust, Bubbles and Sinistar) have very similar hardware inside. These machines have five PC boards: CPU/Video- the main board, containing the CPU, RAM and video circuits The game CPU is a Motorola 6809E. There are 24 4116 RAM chips, giving 48K of DRAM, most of which is used for the video display (38K). There is also a 1K by 4-bit CMOS SRAM that is battery-backed-up. This retains the game configuration and high scores when the power is off.
File:
/kb_dl.aspx/KB/gametech/williamshwdescription.html
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5
K - Updated
2000.01.23
/kb_dl.aspx/KB/gametech/board pinouts/joust2.txt
Joust 2 Pinouts
Entered by Tim Lindquist (powerjaw@dnai.com)
These pinouts were created by looking at an original Joust 2 cabinet. Use at your own risk. I take no responsibility for the accuracy of these pinouts.
RAM/VIDEO BOARD
---------------
J2
--
1 - Red video
2 - Green video
3 - Blue video
4 - Ground
5 - Vertical Sync
6 - Horizontal Sync
7 - n/c
J3
--
1 - n/c
2 - Ground
3 - Ground
4 - Ground
5 - n/c
6 - +5v
7 - +5v
8 - n/c
9 - +12v
10 - -5v
ROM BOARD
---------
J2
--
1 - Audio +
2 - Audio -
3 - n/
File:
/kb_dl.aspx/KB/gametech/board pinouts/joust2.txt
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1
K - Updated
1997.04.14
/kb_dl.aspx/KB/pinouts/joust-jamma.txt
Name Of Game: Joust to JAMMA
Solder Side | Parts Side
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
-5 | E | 5 | -5
+12 | F | 6 | +12
- KEY - | H | 7 | - KEY -
File:
/kb_dl.aspx/KB/pinouts/joust-jamma.txt
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1
K - Updated
2003.01.06
UPGRADE: PLAY BUBBLES ON YOUR HACKED ROBOTRON/JOUST/STARGATE MACHINE
COPYRIGHT 1994 REVISION NUMBER: 1.0 (first public release) REVISION DATE: 1 Jun 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER The author hereby grants permission to reproduce and distribute this document for personal use, subject to the condition that the document (along with any copyright and disclaimer notices) is not modified in any way. The opinions expressed within this document are those of the author only and not necessarily those of the author's employer. This document is provide
File:
/kb_dl.aspx/KB/gametech/bubbles upgrade.html
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18
K - Updated
1999.11.02
Typical Failures of Early Williams Games
From: woodcock@crchh75b.bnr.ca (Gregg Woodcock) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Typical Failures of Early Williams Games Date: 22 Feb 1994 23:29:15 GMT richard.l.schieve (rls@cbnewsc.cb.att.com) wrote: > Several people have asked me to repost some of my old articles. > I suspect many have seen the following which was one of my first > "Tech Tips" ;-) Sorry to do this to you again, Rick, but I have added a BUNCH of stuff to your file and would like to "share", too (I c
File:
/kb_dl.aspx/KB/gametech/williamhwfailures.html
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22
K - Updated
2000.01.23
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/williams-hardware.txt
From: woodcock@crchh75b.bnr.ca (Gregg Woodcock)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: Typical Failures of Early Williams Games
Date: 22 Feb 1994 23:29:15 GMT
richard.l.schieve (rls@cbnewsc.cb.att.com) wrote:
> Several people have asked me to repost some of my old articles.
> I suspect many have seen the following which was one of my first
> "Tech Tips" ;-)
Sorry to do this to you again, Rick, but I have added a BUNCH of stuff
to your file and would like to "share", too (I c
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/williams-hardware.txt
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22
K - Updated
2003.02.05
Joust to JAMMA conversion
Submitted by Graham Bisset (graham@uki.sinet.slb.com) (c) 1994 Graham Bisset
Your attention is drawn to the following VERY IMPORTANT legal and copyright information :
LEGAL WARNING - READ - VERY IMPORTANT
Although I've made every possible effort to ensure the information contained within this document is precise, it may still be error ridden. However even if is not, you may still damage your equipment, your machines or even yourself by using the information contained herein. I make no guarantee of
File:
/kb_dl.aspx/KB/gametech/joust2jamma.html
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12
K - Updated
2003.06.06
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
From: jeff hendrix <jhendrix@quark.com>
To: "'vectorlist@mcfeeley.cc.utexas.edu'"
Subject: RE: Univid 1000
Date: Mon, 1 Mar 1999 11:44:51 -0700
Here is a list of the harnesses and what boards they go to, I also might
have a few harnesses for trade.
UNIVID 1000 harness numbers
Atari
101 Arabian
102 Centipede
103 Cloak & Dagger
104 Crystal Castle
105 Dig Dug
106 Food-Fight
107 I-Robot
108 Kangaroo
109 Liberator
110 Millipede
111 Pole Position
111 Pole Position II
112 Xevious
Ce
File:
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
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2
K - Updated
2005.09.18
/kb_dl.aspx/KB/pinouts/joust_2.txt
Joust 2
-------
RAM/VIDEO BOARD
---------------
J2
--
1 - Red video
2 - Green video
3 - Blue video
4 - Ground
5 - Vertical Sync
6 - Horizontal Sync
7 - n/c
J3
--
1 - n/c
2 - Ground
3 - Ground
4 - Ground
5 - n/c
6 - +5v
7 - +5v
8 - n/c
9 - +12v
10 - -5v
ROM BOARD
---------
J2
--
1 - Audio +
2 - Audio -
3 - n/c
4 - Shield
J3
--
1 - n/c
2 - n/c
3 - n/c
4 - n/c
J4
--
1 - Coin door?
2 - n/c
3 - Slam switch
4 - Right coin
5 - n/c
6 - Left coin
7 - High
File:
/kb_dl.aspx/KB/pinouts/joust_2.txt
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1
K - Updated
2003.01.06
Stargate control panel layout and measurements
Typed by Franklin Bowen (bowens@erols.com) 4/8/96 ================================================================================ Here's the layout (courtesy of Steve Hawley - hawley@adobe.com) (1) (2) O (T)(F) (R) (S) (H) (I) 1,2 - 1 and 2 player start, tranparent red O - up,down lever, red (can use a Joust stick) R reverse, white T thrust, white F fire, white S smart bomb, green I inviso, red H hype
File:
/kb_dl.aspx/KB/gametech/stargate panel.html
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2
K - Updated
1999.10.29
/kb_dl.aspx/KB/pinouts/joust.txt
Joust Pinouts
-------------
---------------
Cpu/Video board
---------------
1J1 POWER INPUT
---------------
1 | -- N/C \
2 | <- BLK = GROUND \
3 | <- BLK = GROUND \
4 | -- KEY \
5 | <- GRY-YEL = +12VDC REG > FROM POWER SUPPLY
6 | -- N/C /
7 | <- GRY = +5DC /
8 | <- GRY-WHT = +12VDC UNREG /
9 | <- ORN = -5DC /
1J2 MEMORY PROTECT INTERLOCK
----------------------------
File:
/kb_dl.aspx/KB/pinouts/joust.txt
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6
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/joust.txt
Joust Pinouts - ENTERED BY MIKE LIKAR
These were copied from an original drawing set.
Use at your own risk. I take no responsibility for the accuracy of these pinouts.
---------------
Cpu/Video board
---------------
1J1 POWER INPUT
---------------
1 | -- N/C \
2 | <- BLK = GROUND \
3 | <- BLK = GROUND \
4 | -- KEY \
5 | <- GRY-YEL = +12VDC REG > FROM POWER SUPPLY
6 | -- N/C /
7 | <- GRY = +5DC /
8
File:
/kb_dl.aspx/KB/gametech/board pinouts/joust.txt
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6
K - Updated
1997.10.27
A Random Games-list
Game Name Manufacturer Year Pinout Class ---------------------------------------------------------------- -------------- V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto Willia
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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72
K - Updated
1999.10.29
/kb_dl.aspx/KB/pinouts/cloak_&_dagger.txt
Cloak & Dagger Atari Inc., 1983
-------------------------------
There are two Cloak & Dagger conversion kits. One is for converting from
Defender, and the other is for converting from Joust, Robotron 2084, or
Stargate.
There are two boards to the Cloak & Dagger boardset, Master and Slave PCB,
plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and
a Sound Board.
A040733-01 EMI Shield and Dual PCB Assembly -- includes:
A039431-01 Cloak & Dagger Interconnect P
File:
/kb_dl.aspx/KB/pinouts/cloak_&_dagger.txt
-
8
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/cloakanddagger.txt
Cloak & Dagger Pinouts
Atari Inc., 1983
There are two Cloak & Dagger conversion kits. One is for converting from
Defender, and the other is for converting from Joust, Robotron 2084, or
Stargate.
There are two boards to the Cloak & Dagger boardset, Master and Slave PCB,
plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and
a Sound Board.
A040733-01 EMI Shield and Dual PCB Assembly -- includes:
A039431-01 Cloak & Dagger Interconnect PCB
A039938-21 Cloak & Dagg
File:
/kb_dl.aspx/KB/gametech/board pinouts/cloakanddagger.txt
-
10
K - Updated
1995.04.22
/kb_dl.aspx/KB/gametech/cloak&da.ger.txt
Cloak & Dagger Pinouts
Atari Inc., 1983
There are two Cloak & Dagger conversion kits. One is for converting from
Defender, and the other is for converting from Joust, Robotron 2084, or
Stargate.
There are two boards to the Cloak & Dagger boardset, Master and Slave PCB,
plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and
a Sound Board.
A040733-01 EMI Shield and Dual PCB Assembly -- includes:
A039431-01 Cloak & Dagger Interconnect PCB
A039938-21 Cloak & Dagg
File:
/kb_dl.aspx/KB/gametech/cloak&da.ger.txt
-
11
K - Updated
1996.04.03
/kb_dl.aspx/KB/gametech/cloakanddagger.txt
Cloak & Dagger Pinouts
Atari Inc., 1983
There are two Cloak & Dagger conversion kits. One is for converting from
Defender, and the other is for converting from Joust, Robotron 2084, or
Stargate.
There are two boards to the Cloak & Dagger boardset, Master and Slave PCB,
plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and
a Sound Board.
A040733-01 EMI Shield and Dual PCB Assembly -- includes:
A039431-01 Cloak & Dagger Interconnect PCB
A039938-21 Cloak & Dagg
File:
/kb_dl.aspx/KB/gametech/cloakanddagger.txt
-
10
K - Updated
1995.04.22
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
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116
K - Updated
1999.07.27
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
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115
K - Updated
1994.11.02
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3
Sheet2
Sheet1
_0000年不明
_1971_1975
_1976_1978
_1979
_1980
_1981
_1982
_1983
_1983_1
_1983_1
_1984
_1985
_1986
_1987
_1988
_1989
_1990
_1991
_1992
_1993
_1994
_1995
_1996
_1997
_1998
_1999
_2000
FoxVideoGames/Taito
Hyper Olympic (UK)
Vastar
パチフィーバー
三機電子
バッグマン
Stern/Taito
Bad Lands
バトルクルーザーM-12
ハリウッド
バンポリン
Hammer Car
ピタゴラスの大占術
Pitchman
ピット
Pit&Run
ファイアーフォックス
FightingRoller
Phozon
ブラスター
Pro Soccer
プロフィーバー
Professor Pacman
プロボウリング
ベビーパックマン
Bally
Pole
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
-
434
K - Updated
2002.09.24
/kb_dl.aspx/KB/pinouts/pinout_help.txt
---------------------------------------------------------------- ------------.
Title : Arcade Game Pinouts :
Date : 09-January-2003 :
Source : taken from the Conversion FAQ v1.1 :
by Doug Jefferys, Steve Ozdemir :
and pinout identification by Tim Lindquist :
-------------------------------------
File:
/kb_dl.aspx/KB/pinouts/pinout_help.txt
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39
K - Updated
2003.01.09
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
K - Updated
1999.10.30
Arcade PCB Pinouts
Arcade Pinouts
1,003 Entries
Last Updated: May30, 2003
File:
/kb_dl.aspx/KB/pinouts/pinout.html
-
118
K - Updated
2003.05.30
Subject: FAQ POSTING (rgva.collecting)
From: tony_jones@no.spam Newsgroups: rec.games.video.arcade.collecting Subject: FAQ POSTING (rgva.collecting) Frequently Asked Questions rec.games.video.arcade.collecting $Revision: 1.3 $ $Date: 1997/11/05 03:23:40 $ This is the Frequently Asked Questions (FAQ) list for the Usenet newsgroup rec.games.video.arcade.collecting (hereafter abbreviated to rgva.collecting) This FAQ is posted every 14 days and the current copy should be considered
File:
/kb_dl.aspx/KB/faqs/faq-rgvac.html
-
30
K - Updated
1999.07.27
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
-
48
K - Updated
2002.06.10
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin
________________________________________________________________ ___________
From: KIM::SUTTLES 9-JAN-1984 11:40
To: @SYS$MAIL:COINOP
Subj: A neat trick with mail
For all of you who use the MAIL program as a form of
the "paperless office", I have discovered a bug (pronounced
"fea-ture") in same.
It seems that the addressee line (TO: ...) is parsed
independently of file handling. Mail looks at each item in
the list, and checks for a double colon
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
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281
K - Updated
2004.09.13
Search the following for Joust
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