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Karate Champ

Released in 1984

Member Rating


(4 total votes)

Manufacturer: Data East
Developer: Data East
Distributor: Data East

Mame ROM Info
kchampvs, Karate Champ (US VS version)

Display
Raster
Orientation
Vertical
Resolution
224 x 256
Colors
256, Color
Genre
Fighting
Attributes
Fighting
Controls
2 Joysticks
'Karate Champ' marquee
game marquee

Game Summary

Head to Head Karate, gaming's first complex beat-em-up - beat your opponent senseless

Hardware Platform: -Unique or Unknown-

Game Details

First beat-em-up, also the first fighting game to utilize a complex control system.

Karate Champ's players each had two joysticks, by using a reference chart just below the moniter you could make combinations in joystick movement for various moves (i.e. up with left and right the right joystick would make a jumping head kick). Karate Champ was well ahead of its time.

Next to the more simplistic fun other machines had to offer in the early-mid eighties arcade scene, it became a footnote instead of the innovator Street Fighter's similiar gamplay would in time become.

Coinop.org Member Ratings / Comments

by Nigel. Comment: "I was addicted to this game. I played my dad, brother, whoever. Got them with the same move every time - forward somersault over opponent's head -> back kick. None of them would play me afterward. I was accused of using techniques that were "fancy." Didn't you just love the chart right there on the console? " (2005-07-07 17:43:27Z)

by er1c777. Comment: "Anyone know where I can get this entire system? Please email me at nstyle_sports@yahoo.com. Thanks." (2004-09-22 01:03:56Z)

by karatechamp1. Comment: "I have a lot of fond childhood memories playing this game. I think it came out the same year as 'Karate Kid' the movie which also was a favorite of mine. A lot can be said about these old games. They can't compare even remotely to the graphics and sound quality of games nowadays but they had something that the games today don't...something that can't be duplicated." (2004-03-30 23:09:42Z)

by rarrgh. Comment: "When people talk about fighting games and their incredibly complex combos, all I can think is "jump, sweep, POINT!" .. I'm retarded." (2000-11-04 06:39:27Z)

comment on this game

 


X-Arcade Controller
X-Arcade Controller
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'Karate Champ' cabinet photo
cabinet photo
'Karate Champ' title screen
title screen
'Karate Champ' gameplay screen shot
gameplay screen
'Karate Champ' control panel
control panel
'Karate Champ' promotional flyer
promotional flyer

Knowledge Base

/kb_dl.aspx/KB/gametech/board pinouts/karatechamp.txt
3/19/96 Corrected pin lettering to match manual and standard (previously lettered sequentially A-V) Added -5V on pin V as shown in documentation Franklin Bowen (mjrhavoc@clark.net) Data East Karate Champ Connector This is for what I thought was the second in the Karate Champ Series, I am not sure if the first game has the same pinouts or not and would appreciate hearing if someone knows. This is the Karate Champ that has different background scenes for each Dan. The first i
File: /kb_dl.aspx/KB/gametech/board pinouts/karatechamp.txt - 4 K - Updated 1996.03.20
/kb_dl.aspx/KB/gametech/karatechamp.txt
Typed by Franklin Bowen (mjrhavoc@clark.net) 3/19/96 Karate Champ switch settings KARATE CHAMP Player Vs Player OPTION SWITCH SETTINGS |-----------------------------------------------------------------------| |1 | OFF | ON | OFF | ON | | |2 | OFF | OFF | ON | ON | | | |--------------------
File: /kb_dl.aspx/KB/gametech/karatechamp.txt - 2 K - Updated 1996.03.20
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
A Random Games-list
Game Name Manufacturer Year Pinout Class ---------------------------------------------------------------- -------------- V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto Willia
File: /kb_dl.aspx/KB/faqs/list-randomgames.html - 73 K - Updated 1999.10.29
/kb_dl.aspx/KB/pinouts/karate_champ.txt
Karate Champ Data East 1984 --------------------------- Solder Side | Parts Side ________________________________ |___________________________________ 2p attack stick down | A | 1 | 1p attack stick down 2p attack stick up | B | 2 | 1p attack stick up 2p attack stick left | C | 3 | 1p attack stick left 2p attack stick right | D | 4 | 1p attack stick right 2p movement stick down | E
File: /kb_dl.aspx/KB/pinouts/karate_champ.txt - 5 K - Updated 2003.01.06
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
DECO (Data East) board list
This is a Data East (DECO) board ID list. If you have any additional information, please submit it. Name Date Cpu Board/Prom #s Manual PN Astro Fighter Apr,1980 6502 DE-012,014,38 | Mad Alien Nov,1980 6502 DE-044,045,046,047 (UP-5) | Mole Hunter Jul,1980 6502 DE-??? | Terranean Nov,1980 2x6502
File: /kb_dl.aspx/KB/faqs/list-decoboardlist.html - 12 K - Updated 2002.04.16
/kb_dl.aspx/KB/gametech/karate.cmp.txt
KARATE CHAMP PARTS SIDE CKT SIDE ---------- --------- 1 PL 1 RIGHT DOWN A PL 2 RIGHT DOWN 2 PL 1 RIGHT UP B PL 2 RIGHT UP 3 PL 1 RIGHT LEFT C PL 2 RIGHT LEFT 4 PL 1 RIGHT RIGHT D PL 2 RIGHT RIGHT 5 PL 1 LEFT DOWN E PL 2 LEFT DOWN 6 PL 1 LEFT UP F PL 2 LEFT UP 7 PL 1 LEFT LEFT H PL 2 LEFT LEFT 8 PL 1 LEFT
File: /kb_dl.aspx/KB/gametech/karate.cmp.txt - 2 K - Updated 1994.12.18
Arcade PCB Pinouts
Arcade Pinouts 1,003 Entries Last Updated: May30, 2003
File: /kb_dl.aspx/KB/pinouts/pinout.html - 119 K - Updated 2003.05.30
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin ________________________________________________________________ ___________ From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82 To: @SYS$MAIL:EVERYBODY CC: Subj: PAYMENT OF CONSULTANTS/CONTRACTORS STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION. THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE N
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt - 293 K - Updated 2004.09.13
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
From: jeff hendrix <jhendrix@quark.com> To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: Univid 1000 Date: Mon, 1 Mar 1999 11:44:51 -0700 Here is a list of the harnesses and what boards they go to, I also might have a few harnesses for trade. UNIVID 1000 harness numbers Atari 101 Arabian 102 Centipede 103 Cloak & Dagger 104 Crystal Castle 105 Dig Dug 106 Food-Fight 107 I-Robot 108 Kangaroo 109 Liberator 110 Millipede 111 Pole Position 111 Pole Position II 112 Xevious Ce
File: /kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt - 3 K - Updated 2005.09.18

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This game page was created 08/03/1998 04:00:00 and last updated 01/08/2000 15:43:42