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Krull

Released in 1983

Member Rating


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Manufacturer: Gottlieb / Mylstar / Premier
Developer: Gottlieb / Mylstar / Premier
Distributor: Gottlieb / Mylstar / Premier

Mame ROM Info
krull, Krull

Display
Raster
Orientation
Vertical
Resolution
240 x 256
Colors
16, Color
Genre
Shooting
Attributes
Vertical Scrolling
Controls
2 Joysticks
'Krull' marquee
game marquee

Game Summary

Adventure - slay the Beast

Hardware Info

I86 cpu @ 5 Mhz
M6502 cpu @ 0.894886 Mhz
DAC audio
* Samples audio

* Information was extracted from Mame, so "Samples audio" may indicate the game has analog sound hardware.

Hardware Platform: Gottlieb GG-III

Game Details

Robotron-style movie tie-in - 5 levels - assemble weapon & dodge boulders - rescue army - protect army - assault on the hexagon - battle with the Beast

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X-Arcade Controller
X-Arcade Controller
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'Krull' cabinet photo
cabinet photo
'Krull' title screen
title screen
'Krull' gameplay screen shot
gameplay screen
'Krull' control panel
control panel
'Krull' promotional flyer
promotional flyer

Knowledge Base

Gottlieb System Boards Info
Submitted by Unknown Last updated: November 27, 1996 Gottlieb Video System Boards * GV-100 Reactor uses a MA-289 board which looks very similar to the GG-III system board with 2 noticeable exceptions, no battery & smaller 2732 type program roms near the edge connector (instead of the 2764's). It should be possible to adapt this game to run on the GG-III system board. GG-III system board are marked C-22248-3 and will run the following games... * GV-102 Mad Planets
File: /kb_dl.aspx/KB/gametech/gottleibboards.html - 4 K - Updated 2000.01.20
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File: /kb_dl.aspx/KB/faqs/list-randomgames.html - 73 K - Updated 1999.10.29
/kb_dl.aspx/KB/gametech/krull.txt
KRULL ( GV-105 ) BOARD MA-456 SOUND MA-487 SOUND BD 1 A +5V 1 +12V 2 GND B +5V 2 S16 3 GND C +5V 3 -12V 4 D 4 S32 5 E 5 +5V 6
File: /kb_dl.aspx/KB/gametech/krull.txt - 3 K - Updated 1995.05.09
/kb_dl.aspx/KB/pinouts/krull.txt
GOTTLIEB INFORMATION: KRULL PINOUTS ---------------------------------------------- CPU MA-456 (A1) SOLDER | COMPONENT -------------+--------------- _______ +5V |A | 1| GND +5V |B | 2| GND +5V |C | 3| Coin Return GND |D | 4| |E | 5| Coin Meter |F | 6| |H | 7|
File: /kb_dl.aspx/KB/pinouts/krull.txt - 4 K - Updated 2003.01.09
Arcade PCB Pinouts
Arcade Pinouts 1,003 Entries Last Updated: May30, 2003 Help with Pinouts Filename Size All Pinouts813 KB     10-Yard_Fight.txt3 KB 1000_Miglia.txt3 KB 1942.txt5 KB 1943.txt3 KB 1988_World_Games.txt2 KB 3stooges.txt1 KB 720.txt0 KB Acrobat_Mission.txt1 KB Act_Fancer.txt1 KB ADP_Gauselmann.txt1 KB
File: /kb_dl.aspx/KB/pinouts/pinout.html - 119 K - Updated 2003.05.30
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
From: jeff hendrix <jhendrix@quark.com> To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: Univid 1000 Date: Mon, 1 Mar 1999 11:44:51 -0700 Here is a list of the harnesses and what boards they go to, I also might have a few harnesses for trade. UNIVID 1000 harness numbers Atari 101 Arabian 102 Centipede 103 Cloak & Dagger 104 Crystal Castle 105 Dig Dug 106 Food-Fight 107 I-Robot 108 Kangaroo 109 Liberator 110 Millipede 111 Pole Position 111 Pole Position II 112 Xevious Ce
File: /kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt - 3 K - Updated 2005.09.18
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02

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This game page was created 08/03/1998 04:00:00 and last updated 07/09/2000 15:14:40