Krull
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Released in 1983
Member Rating
Manufacturer:
Gottlieb / Mylstar / Premier
Developer:
Gottlieb / Mylstar / Premier
Distributor:
Gottlieb / Mylstar / Premier
Mame ROM Info
krull,
Krull
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Display Raster |
Orientation Vertical |
Resolution 240 x 256 |
Colors 16, Color |
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Genre
Shooting
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Attributes
Vertical Scrolling
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Controls
2 Joysticks
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Game Summary
Adventure - slay the Beast
Hardware Info
I86
cpu
@ 5 Mhz
M6502
cpu
@ 0.894886 Mhz
DAC
audio
* Samples
audio
* Information was extracted from Mame, so "Samples audio" may indicate the game
has analog sound hardware.
Hardware Platform: Gottlieb GG-III
Game Details
Robotron-style movie tie-in - 5 levels - assemble weapon & dodge boulders - rescue army - protect army - assault on the hexagon - battle with the Beast
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Knowledge Base
Gottlieb System Boards Info
Submitted by Unknown
Last updated: November 27, 1996 Gottlieb Video System Boards * GV-100 Reactor uses a MA-289 board which looks very similar to the GG-III system board with 2 noticeable exceptions, no battery & smaller 2732 type program roms near the edge connector (instead of the 2764's). It should be possible to adapt this game to run on the GG-III system board. GG-III system board are marked C-22248-3 and will run the following games... * GV-102 Mad Planets
File:
/kb_dl.aspx/KB/gametech/gottleibboards.html
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4
K - Updated
2000.01.20
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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73
K - Updated
1999.10.29
/kb_dl.aspx/KB/gametech/krull.txt
KRULL ( GV-105 ) BOARD MA-456
SOUND MA-487
SOUND BD
1 A +5V 1 +12V
2 GND B +5V 2 S16
3 GND C +5V 3 -12V
4 D 4 S32
5 E 5 +5V
6
File:
/kb_dl.aspx/KB/gametech/krull.txt
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3
K - Updated
1995.05.09
/kb_dl.aspx/KB/pinouts/krull.txt
GOTTLIEB INFORMATION: KRULL PINOUTS
----------------------------------------------
CPU MA-456 (A1)
SOLDER | COMPONENT
-------------+---------------
_______
+5V |A | 1| GND
+5V |B | 2| GND
+5V |C | 3| Coin Return GND
|D | 4|
|E | 5|
Coin Meter |F | 6|
|H | 7|
File:
/kb_dl.aspx/KB/pinouts/krull.txt
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4
K - Updated
2003.01.09
Arcade PCB Pinouts
Arcade Pinouts
1,003 Entries
Last Updated: May30, 2003
Help with Pinouts
Filename Size All Pinouts813 KB 10-Yard_Fight.txt3 KB 1000_Miglia.txt3 KB 1942.txt5 KB 1943.txt3 KB 1988_World_Games.txt2 KB 3stooges.txt1 KB 720.txt0 KB Acrobat_Mission.txt1 KB Act_Fancer.txt1 KB ADP_Gauselmann.txt1 KB
File:
/kb_dl.aspx/KB/pinouts/pinout.html
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119
K - Updated
2003.05.30
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
From: jeff hendrix <jhendrix@quark.com>
To: "'vectorlist@mcfeeley.cc.utexas.edu'"
Subject: RE: Univid 1000
Date: Mon, 1 Mar 1999 11:44:51 -0700
Here is a list of the harnesses and what boards they go to, I also might
have a few harnesses for trade.
UNIVID 1000 harness numbers
Atari
101 Arabian
102 Centipede
103 Cloak & Dagger
104 Crystal Castle
105 Dig Dug
106 Food-Fight
107 I-Robot
108 Kangaroo
109 Liberator
110 Millipede
111 Pole Position
111 Pole Position II
112 Xevious
Ce
File:
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
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3
K - Updated
2005.09.18
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
K - Updated
1999.10.30
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :)
Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File:
/kb_dl.aspx/KB/repair/iding pcbs.html
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14
K - Updated
2000.01.02
Search the following for Krull
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This game page was created
08/03/1998 04:00:00
and last updated
07/09/2000 15:14:40