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Released in 1982
Member Rating
Manufacturer:
Atari
Developer:
Atari
Distributor:
Atari
Mame ROM Info
milliped,
Millipede
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Display Raster |
Orientation Vertical |
Resolution 240 x 256 |
Colors 32, Color |
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Genre
Shooting
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Attributes [no data]
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Controls
Trakball / Button(s)
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Size/Weight of Upright
71.7500
" x 25.2500" x 34.0000"
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Game Summary
Gardening - shoot the bugs
Hardware Info
M6502
cpu
@ 1.5 Mhz
Pokey
audio
@ 1.5 Mhz
Pokey
audio
@ 1.5 Mhz
Hardware Platform: Centipede hardware
Game Details
Sequel to Centipede - SIX new bugs to blast and DDT bombs that explode in a cloud of insecticide - easily as playable as Centipede - new bugs attacked in bombing runs too
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"Maybe" Images
(fuzzy search, these MAY match the game, or they may not)
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Knowledge Base
Atari Trak Ball Basics for Centipede and Millipede
Submitted by Unknown
This post is intended to show the basic components of the Atari trak balls for Centipede and Millipede and what to replace to get one to roll like new again. The Atari Mini-TrakBall (Centipede) and Midi-TrakBall (Millipede) consist of 2 roller shafts, 1 idler shaft, 6 ball-bearings, 2 radial optical couplers, 2 encoding wheels, and a ball. The basic setup is shown below. Key: E - Encoder wheel is screwed on to end of shaft. B - Ball-bearing D - Detector Dio
File:
/kb_dl.aspx/KB/gametech/atari trak ball basics.html
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3
K - Updated
2002.04.16
/kb_dl.aspx/KB/gametech/mill-2-centipede.conv.txt
youMillipede to Centipede wiring conversion.
-----------------------------------------
The connector listed below is the Centipede connector. The
corresponding Millipede connector location is listed in the
brackets. P20 goes to P20 and P19 to P19 unless otherwise
stated.
Game : Millipede/Centipede
-> denotes Cocktail
N.C. means No Connection
Wiring List for P20:
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--------------------------------|-----------------------------------
GND
File:
/kb_dl.aspx/KB/gametech/mill-2-centipede.conv.txt
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6
K - Updated
1999.11.01
/kb_dl.aspx/KB/gametech/millipede.txt
MILLIPEDE
---------
Typed in by Gary Ransom (g-ransom@ti.com)
Millipede settings (from Document TM-217 2nd printing):
0 = OFF 1 = ON X = Don't Care $ = Atari suggests
8 SWITCH DIP (D5)
87654321
--------
0XXXXXXX Select Mode $
1XXXXXXX Select Mode Off
X0XXXXXX Easy Spider $
X1XXXXXX Hard Spider
XX00XXXX Bonus life every 12,000 points
XX01XXXX Bonus life every 15,000 points $
XX10XXXX Bonus life every 20,000 points
XX11XXXX No Bonus life
XXXX00XX 2 lives per game
XXXX01XX 3 live
File:
/kb_dl.aspx/KB/gametech/millipede.txt
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2
K - Updated
1995.03.30
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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73
K - Updated
1999.10.29
Millipede Memory Map
LOCATIONS OF INTEREST IN MILLIPEDE: 0400-040F POKEY 1 0800-080F POKEY 2 1000-13BF SCREEN RAM (8x8 TILES, 32x30 SCREEN) 13C0-13CF SPRITE IMAGE OFFSETS 13D0-13DF SPRITE HORIZONTAL OFFSETS 13E0-13EF SPRITE VERTICAL OFFSETS 13F0-13FF SPRITE COLOR OFFSETS 2000 BIT 1-4 IS TRACKBALL HORIZONTAL BIT 5 IS P1 FIRE BIT 6 IS P1 START BIT 7 IS SERVICE 2001 BIT 1-4 IS TRACKBALL VERTICAL BIT 5 IS P2 FIRE BIT 6 IS P2 START BIT 7,8 (?) 2010 BIT 1 IS P1 RIGHT BIT 2 IS P1 LEFT
File:
/kb_dl.aspx/KB/gametech/millipedemap.html
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1
K - Updated
2000.01.23
/kb_dl.aspx/KB/pinouts/millipede.txt
MILLIPEDE
---------
The following is edited version of the Millipede pinout listing
originally done by Jonathan Deitch. This version adds the pinouts used for
a cocktail style cabinet, joystick inputs, and seperate H & V sync outputs.
This additional information was shown on the pinout sheet which I got from
Video Connections. I'd strongly suggest verifying these before you use them.
Dave F.
44 Pin Wiring List for P20:
COMPONENT
File:
/kb_dl.aspx/KB/pinouts/millipede.txt
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7
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/millipede.txt
MILLIPEDE
---------
Originally typed in by Jonathan Deitch (jdeitch@umiami.miami.edu)
Edited by Dave Fish (dfish@nyx.cs.du.edu)
Game: Millipede
The following is edited version of the Millipede pinout listing
originally done by Jonathan Deitch. This version adds the pinouts used for
a cocktail style cabinet, joystick inputs, and seperate H & V sync outputs.
This additional information was shown on the pinout sheet which I got from
Video Connections. I'd strongly suggest verifying these before you
File:
/kb_dl.aspx/KB/gametech/board pinouts/millipede.txt
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6
K - Updated
1994.05.10
Early Atari documentation list
Submitted by Gregg Woodcock (woodcock@bnr.ca)
Here is a pretty complete list of documentation for Atari's early arcade video games. Note that "TM" stands for "Technical Manual" and "DP" stands for "Drawing Package [supplement]" which was later renamed to "SP" which stands for "Supplement Package". I am not sure what "CO" stands for but the "C" could be for "Correction" because most of the CO documents were errata or addendums to the manuals. In addition, most Atari games had "ST" documents which w
File:
/kb_dl.aspx/KB/gametech/earlyataridocs.html
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6
K - Updated
2000.01.20
LIST: Atari Games
ROMs Manuals Game Name -------------- --------- --------------------------------------- 422 Super Pong TM-001 Mazer Blazer TM-004 Gran Trak 20 TM-008 Qwak TM-010 Tank TM-011 Gran Trak 10 TM-019 Pursuit TM-021 Twin Racer TM-025 Anti-Aircraft TM-027 Jet Fighte
File:
/kb_dl.aspx/KB/faqs/list-atari.html
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11
K - Updated
1999.07.27
Addresses FAQ (North American) for rec.games.video.arcade.collecting
Created and maintained by Tony Jones (tony@rtd.com) $Revision: 1.3 $ $Date: 1997/12/24 18:35:05 $ Thanks to: Rick Schieve Greg Woodcock (obsolete component vendors) If you have additions, corrections and (especially) more precise information about the products each supplier offers, please send me e-mail -- thanks! Contents: 1a) Game Manufacturers 1b) Game Manufacturers no longer in business. 2) Informational sources 3) Auction houses 4a) Distributors (Coin-op/United S
File:
/kb_dl.aspx/KB/faqs/faq-addresses list.html
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22
K - Updated
1999.07.27
/kb_dl.aspx/KB/gametech/milliped.txt
MILLIPEDE
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COMPONENT SIDE SOLDER SIDE
GND A 1 GND
+ 5 V B 2 + 5 V
1P Tball Horiz. Clock C 3 + 22 V DC (Note 1)
1P Tball Vert. Clock D 4 - 22 V DC (Note 1)
+10.3 V DC (Note 1) E 5 1P Tball Horiz. Dir.
2P Tball Horiz. Clock F 6 1P Tball Vert. Dir.
2P Tball Vert. Clock H 7 2P Tball Vert. Dir.
2P DO
File:
/kb_dl.aspx/KB/gametech/milliped.txt
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5
K - Updated
1995.11.02
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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49
K - Updated
2002.06.10
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
From: jeff hendrix <jhendrix@quark.com>
To: "'vectorlist@mcfeeley.cc.utexas.edu'"
Subject: RE: Univid 1000
Date: Mon, 1 Mar 1999 11:44:51 -0700
Here is a list of the harnesses and what boards they go to, I also might
have a few harnesses for trade.
UNIVID 1000 harness numbers
Atari
101 Arabian
102 Centipede
103 Cloak & Dagger
104 Crystal Castle
105 Dig Dug
106 Food-Fight
107 I-Robot
108 Kangaroo
109 Liberator
110 Millipede
111 Pole Position
111 Pole Position II
112 Xevious
Ce
File:
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
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3
K - Updated
2005.09.18
/kb_dl.aspx/KB/gametech/board pinouts/quick-ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994
Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989
(5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800
Received: by netmail2.microsoft.com (5.65/25-eef)
id AA18899; Tue, 13 Dec 94 22:30:41 -0800
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Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST
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File:
/kb_dl.aspx/KB/gametech/board pinouts/quick-ref.txt
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8
K - Updated
1996.01.23
/kb_dl.aspx/KB/pinouts/quick-ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994
Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989
(5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800
Received: by netmail2.microsoft.com (5.65/25-eef)
id AA18899; Tue, 13 Dec 94 22:30:41 -0800
Message-Id: <9412140630.AA18899@netmail2.microsoft.com>
Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST
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File:
/kb_dl.aspx/KB/pinouts/quick-ref.txt
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8
K - Updated
2003.01.06
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
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117
K - Updated
1999.07.27
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
K - Updated
1999.10.30
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin
___________________________________________________________________________
From: KIM::SUTTLES 9-JAN-1984 11:40
To: @SYS$MAIL:COINOP
Subj: A neat trick with mail
For all of you who use the MAIL program as a form of
the "paperless office", I have discovered a bug (pronounced
"fea-ture") in same.
It seems that the addressee line (TO: ...) is parsed
independently of file handling. Mail looks at each item in
the list, and checks for a double colon (
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
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281
K - Updated
2004.09.13
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
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115
K - Updated
1994.11.02
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin
___________________________________________________________________________
From: KIM::SHEPPERD 4-JAN-1985 17:20
To: @SYS$MAIL:JUNK.UAF
Subj: Printer in Rains's area
There is another printer hooked up now in the phone closet near Rains's office.
It's known as RAINS$PRINT and if you want it to be the default printer for you
then put the following in your LOGIN.COM file:
$ ASS 'f$log("RAINS$PRINT")' SYS$PRINT
The physical name is TXD5:, but I advise
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
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233
K - Updated
2004.09.13
Search the following for Millipede
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