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Released in 1980
Member Rating
Manufacturer:
Nichibutsu
Developer:
Nichibutsu
Distributor:
Nichibutsu
Mame ROM Info
mooncrgx,
Moon Cresta (bootleg on Galaxian hardware)
mooncrst,
Moon Cresta (Nichibutsu)
mooncrsg,
Moon Cresta (Gremlin)
mooncrsb,
Moon Cresta (bootleg set 1)
mooncrs2,
Moon Cresta (bootleg set 2)
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Display Raster |
Orientation Vertical |
Resolution 224 x 256 |
Colors 97, Color |
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Genre
Shooting
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Attributes
Space
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Controls
3 Buttons
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Size/Weight of Cocktail
23.7500
" x 33.0000" x 21.2500"
Size/Weight of Upright
70.9000
" x 24.8000" x 31.1000"
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Game Summary
Space - Shoot the aliens, dock the ships
Hardware Info
Z80
cpu
@ 3.072 Mhz
Custom
audio
Hardware Platform: Galaxian hardware
Game Details
Moon Cresta would have been a rather unmemorable game were it not for the docking sequences that punctuate the blasting action. Unlike most shoot-em-ups, that have a number of seperate lives, Moon Cresta had three stages of the one ship. The first stage could only fire a single shot, but after 2 waves of Cold Eyes, and 2 waves of Super Flies, the first stage can dock with the second stage to give greater firepower. After waves of Four-Ds and meteors, the third stage can be docked with, to give the player a maximum of five shots at one time. All three docked stages were commonly called the "Christmas Tree". Despite the increase in firepower, the three stage Moon Cresta ship is cumbersome, and makes avoiding aliens and bullets a bit difficult. Often found in cocktail tabletop form.
Coinop.org Member Ratings / Comments
comment
on this game
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Knowledge Base
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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49
K - Updated
2002.06.10
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
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30
K - Updated
1999.10.29
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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73
K - Updated
1999.10.29
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :)
Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File:
/kb_dl.aspx/KB/repair/iding pcbs.html
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14
K - Updated
2000.01.02
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
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117
K - Updated
1999.07.27
Arcade PCB Pinouts
Arcade Pinouts
1,003 Entries
Last Updated: May30, 2003
Help with Pinouts
Filename Size All Pinouts813 KB 10-Yard_Fight.txt3 KB 1000_Miglia.txt3 KB 1942.txt5 KB 1943.txt3 KB 1988_World_Games.txt2 KB 3stooges.txt1 KB 720.txt0 KB Acrobat_Mission.txt1 KB Act_Fancer.txt1 KB ADP_Gauselmann.txt1 KB
File:
/kb_dl.aspx/KB/pinouts/pinout.html
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119
K - Updated
2003.05.30
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
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18
K - Updated
1999.07.10
Galaxian Memory Map
Galaxians hardware info ----------------------- Compiled from information provided by friends and Uncles on RGVAC. AAAAAA 111111AAAAAAAAAA DDDDDDDD Schem function HEX 5432109876543210 R/W 76543210 name 5000-57FF 01010AAAAAAAAAAA R/W DDDDDDDD !Vram Character ram 5800-583F 01011AAAAAAAAAAA R/W DDDDDDDD !OBJRAM Screen attributes 5840-585F 01011AAAAAAAAAAA R/W DDDDDDDD !OBJRAM Sprites 5860-5FFF 01011AAAAAAAAAAA R/W DDDDDDDD !OBJRAM Bul
File:
/kb_dl.aspx/KB/gametech/galaxianmap.html
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3
K - Updated
2000.01.23
Gremlin/Sega EPROM / Board Numbers
Submitted by Unknown
Gremlin/Sega EPROM / Board Numbers Manual Part Numbers: ------------------- Head-On 420-0193 Gee Bee 420-0199 Monaco GP 420-0358 Head On 2 / Invinco 420-0359 Astro Fighter 420-0410 or 420-0411 Carnival 420-0498 Moon Cresta 420-0518 Space Firebird 420-0533 Astro Blaster 420-0552 Space Tactics 420-0556 Pulsar 420-0601 G08 Color X/Y 420-0605 Spac
File:
/kb_dl.aspx/KB/gametech/sega-gremlineprom.html
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6
K - Updated
2000.01.20
/kb_dl.aspx/KB/pinouts/frogger_22.txt
MOON CRESTA
CKT SIDE COMP SIDE
---------- ----------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 F
7 H
8 COIN J COIN
9 SVC K RESET
1
File:
/kb_dl.aspx/KB/pinouts/frogger_22.txt
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1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/moon_cresta.txt
MOON CRESTA
-----------
CKT SIDE COMP SIDE
---------- ----------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 F
7 H
8 COIN J COIN
9 SVC
File:
/kb_dl.aspx/KB/pinouts/moon_cresta.txt
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1
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/mooncresta.txt
MOON CRESTA
CKT SIDE COMP SIDE
---------- ----------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 F
7 H
8 COIN J COIN
9 SVC K RESET
10 2 START
File:
/kb_dl.aspx/KB/gametech/board pinouts/mooncresta.txt
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1
K - Updated
1998.01.28
/kb_dl.aspx/KB/pinouts/pinout_help.txt
----------------------------------------------------------------------------.
Title : Arcade Game Pinouts :
Date : 09-January-2003 :
Source : taken from the Conversion FAQ v1.1 :
by Doug Jefferys, Steve Ozdemir :
and pinout identification by Tim Lindquist :
--------------------------------------
File:
/kb_dl.aspx/KB/pinouts/pinout_help.txt
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39
K - Updated
2003.01.09
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin
___________________________________________________________________________
From: KIM::SHEPPERD 4-JAN-1985 17:20
To: @SYS$MAIL:JUNK.UAF
Subj: Printer in Rains's area
There is another printer hooked up now in the phone closet near Rains's office.
It's known as RAINS$PRINT and if you want it to be the default printer for you
then put the following in your LOGIN.COM file:
$ ASS 'f$log("RAINS$PRINT")' SYS$PRINT
The physical name is TXD5:, but I advise
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
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233
K - Updated
2004.09.13
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
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115
K - Updated
1994.11.02
Search the following for Moon Cresta
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