Knowledge Base
"Mr. Do!", "Mr. Do!'s Wild Ride", "Mr. Do!'s Castle", "Do Run Run" pinouts
Submitted by James R. Twine.(TWINE57@SNYDELVA.BITNET)
-> Mr. Do! Series Connector <- Name Of Games: The "Mr. Do!" Series: "Mr. Do!", "Mr. Do!'s WildRide", "Mr. Do!'s Castle", "Do Run Run". Notes: 1) This PinOut sheet is INCOMPLETE! I will update it when I have time to experiment with the game some more, but this contains enough to get it up, running and playing. [Updated on 12/30/95] 2) The sound that comes from the board requires an external amp. M
File:
/kb_dl.aspx/KB/gametech/mr. do! series tech.html
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5
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2002.09.24
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin
___________________________________________________________________________
From: KIM::SUTTLES 9-JAN-1984 11:40
To: @SYS$MAIL:COINOP
Subj: A neat trick with mail
For all of you who use the MAIL program as a form of
the "paperless office", I have discovered a bug (pronounced
"fea-ture") in same.
It seems that the addressee line (TO: ...) is parsed
independently of file handling. Mail looks at each item in
the list, and checks for a double colon (
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
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281
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2004.09.13
/kb_dl.aspx/KB/gametech/board pinouts/mr.do!-series.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine.
EMail: TWINE57@SNYDELVA.BITNET
-> Mr. Do! Series Connector <-
Name Of Games: The "Mr. Do!" Series: "Mr. Do!", "Mr. Do!'s WildRide",
"Mr. Do!'s Castle", "Do Run Run".
Notes:
1) This PinOut sheet is INCOMPLETE! I will update it when I have time to
experiment with the game some more, but this contains enough to get it
up, running and playing. [Updated on 12/3
File:
/kb_dl.aspx/KB/gametech/board pinouts/mr.do!-series.txt
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5
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1995.12.31
/kb_dl.aspx/KB/pinouts/mr.do!-series.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine.
EMail: TWINE57@SNYDELVA.BITNET
-> Mr. Do! Series Connector <-
Name Of Games: The "Mr. Do!" Series: "Mr. Do!", "Mr. Do!'s WildRide",
"Mr. Do!'s Castle", "Do Run Run".
Notes:
1) This PinOut sheet is INCOMPLETE! I will update it when I have time to
experiment with the game some more, but this contains enough to get it
up, running and playing. [Upda
File:
/kb_dl.aspx/KB/pinouts/mr.do!-series.txt
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5
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2003.01.06
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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49
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2002.06.10
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
From: jeff hendrix <jhendrix@quark.com>
To: "'vectorlist@mcfeeley.cc.utexas.edu'"
Subject: RE: Univid 1000
Date: Mon, 1 Mar 1999 11:44:51 -0700
Here is a list of the harnesses and what boards they go to, I also might
have a few harnesses for trade.
UNIVID 1000 harness numbers
Atari
101 Arabian
102 Centipede
103 Cloak & Dagger
104 Crystal Castle
105 Dig Dug
106 Food-Fight
107 I-Robot
108 Kangaroo
109 Liberator
110 Millipede
111 Pole Position
111 Pole Position II
112 Xevious
Ce
File:
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
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2005.09.18
Smash TV strategy guide
Submitted by Unknown
Don't try to conserve ammo. Your shots should be efficient and kill as much as possible, and you won't have time to think about conserving shots (esp. in the latter stages). The pattern of moves you should follow at the end of each board to reach the easiest boards is:
Level 1: right, up; and then you have no choices.
Level 2: up, right; and then again, no choices.
Level 3: right, right, down; and then you have no choices.
Following these moves should enable you to
File:
/kb_dl.aspx/KB/gametech/smashtvstrategy.html
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5
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2000.01.19
IC List
Timing information for ICs is not yet available, and only TTL, 4000-series CMOS and some microprocessor (support) chips are included. For now, it is not clear how the format used can be extended to include linear ICs, as these usually require much more additional information such as a block diagram. The current file uses the PC8 character set (a.k.a. codepage 437), but can be converted to 7-bit ASCII without too much trouble (losing some niceties). As it is, it is small and simple enough to keep it in you
File:
/kb_dl.aspx/KB/faqs/list-iclist.html
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311
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1999.10.29
Taito Board ID List
If you have info for this Taito Board ID list, please submit to this site.
Submitted by Unknown
V1.9 May 19,1998 Sorted By ROM Number ==================== Prom Stickers Board Number Game Notes ------------- ------------ ---- ----- 21J Double Dragon A03 Water Ski A14 - A22 Sea Fighter Poseidon A24 M4300018A Birdie King (198?)
File:
/kb_dl.aspx/KB/faqs/list-taito boards.html
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13
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2002.04.16
/kb_dl.aspx/KB/gametech/mrdo.txt
From: Marc Levy <mal@hocpa.ho.att.co
Subject: Re: Switch settings for Mr. Do?
Date: Thursday, March 14, 1996 4:13PM
> Anyone out here know the switch settings for Mr. Do?
Sure! Just happen to have the right here!
(I have been pulling my hair out to fix my Mr. Do! PCB!)
for PCB 8201
Dip Switch A
+----------+
Number of Mr. Do's SW1 SW2
3 OFF OFF
4 OFF ON
5 ON OFF
6 ON ON
Game Style SW3
Table Off
Upright On
Ease or Hardnes
File:
/kb_dl.aspx/KB/gametech/mrdo.txt
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2
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1996.03.18
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
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1999.07.27
/kb_dl.aspx/KB/gamemanuals/ramtek/ramtekhockey1.tiff
— •.. ... ... .•. • •.. ••• • . • e ••. 6 P1CI II TEC -ED 6OCO2Th-ID AT 1010 0]3 iH? 1 ZS 4. 200N6 112 6 I TQ fJ7S 0-E jD L’ J T99 r L5c 0TLC. —1 Pt CA 2TDl1 I A-.T I CDNVERT.I - — 76 7.ck ) -T22-H T &o — POPLE — T” mr lI L14 1J S I REVISIONS rLT.L(ycRIPTIoN 7 IAPVDI DATE IIUJDIE 4 LITDl ‘, TOIl II TCI IS TEC5 4 r I 14 0-A T 6.2 NS 74ICI 0 406 lb ]TQE to NI I- II1 2___ tj74oa)o- ___ ‘,EE 44EET l0 ATDIQ 2 zJ 6 7 TOll 10 I’L T1 16 1 6 I r 10c’tcc, a 4-7 L -r 1 5TLGR —“EE H.1 7400 tTLE2X IO f UTIIt9PRCA 131 4
File:
/kb_dl.aspx/KB/gamemanuals/ramtek/ramtekhockey1.tiff
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251
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1998.05.07
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
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115
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1994.11.02
/kb_dl.aspx/KB/pinouts/mr_do.txt
Mr. Do!
-------
Solder Side | Parts Side
________________________________|___________________________________
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
| E | 5 | V. Sync
| F | 6 | H. Sync
| H | 7 |
File:
/kb_dl.aspx/KB/pinouts/mr_do.txt
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3
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2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/mrdoscastle.txt
Pinouts for UNIVERSAL Mr. Do's Castle (1983):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original Mr. Do's Castle
service manual.
For some reason, the player controls seem to be common,
it doesn't matter which side of the connector you wire
from. Not like a set of controls for P1, then another
for P2, all controls do the same job.
56-pin edge connector
---
File:
/kb_dl.aspx/KB/gametech/board pinouts/mrdoscastle.txt
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2
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2000.04.15
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
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1999.10.30
/kb_dl.aspx/KB/gamemanuals/williams/defsnd.tiff
+I2V UNREG POWER SUPPLY yNC EY C3 OIf 1 ITOI NC SW (Ill 47X I SWITCH 12 Ri DIAGNOSTIC PUSH OI 135 18 1C4 OI VCC2 VCC1 HALT RESET MR X VMA E RE 8A R/W 40 IC1 Do 6802 o 42 D2 43 03 44 45 Do A€ DA 47 As 45 49 As Ao 413 All 412 Vss VSS2 J2I + 2 V. o N RED. ICR3 R6 68V RIO ZEN ER C5 R7 06 Q2 Ru lO 4Cl lOK 1C7 T27 •1 PFD VCC1 A7 AS As VCC2 45 A4 • A3 iC2 CSs 42 764 C54 I EOOs) Al OR 40 2316 Do (800s1 Dl 02 GND I2 NOTES: TEI3ILESS OTHERWISE INDICATED ALL RESISTORS IN 01845, 1/4 WATT. 2. UNLESS OTHERWISE INDICATED
File:
/kb_dl.aspx/KB/gamemanuals/williams/defsnd.tiff
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217
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1998.03.22
/kb_dl.aspx/KB/gametech/board pinouts/quick-ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994
Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989
(5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800
Received: by netmail2.microsoft.com (5.65/25-eef)
id AA18899; Tue, 13 Dec 94 22:30:41 -0800
Message-Id: <9412140630.AA18899@netmail2.microsoft.com>
Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST
X-Msmail-Fixed-Font: 0001
X-Msmail-Message-Id: DDAB6336
X-Msmail-Conversation-Id: DDA
File:
/kb_dl.aspx/KB/gametech/board pinouts/quick-ref.txt
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8
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1996.01.23
FAQ: BUYING FROM AN OPERATOR
---------------------------- FAQ: BUYING FROM AN OPERATOR Last Updated: 31 March 1998 ---------------------------- INTENT AND DISCLAIMERS: ----------------------- Copyright 1993, 1998 The authors hereby grant permission to reproduce and distribute this document for personal use, subject to the condition that the document (along with any copyright and disclaimer notices) is not modified in any way. The opinions expressed within this document are those of the authors only and not necessar
File:
/kb_dl.aspx/KB/faqs/faq-game buying.html
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41
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1999.07.27
/kb_dl.aspx/KB/pinouts/quick-ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994
Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989
(5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800
Received: by netmail2.microsoft.com (5.65/25-eef)
id AA18899; Tue, 13 Dec 94 22:30:41 -0800
Message-Id: <9412140630.AA18899@netmail2.microsoft.com>
Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST
X-Msmail-Fixed-Font: 0001
X-Msmail-Message-Id: DDAB6336
X-Msmail-Conversation
File:
/kb_dl.aspx/KB/pinouts/quick-ref.txt
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8
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2003.01.06
/kb_dl.aspx/KB/gametech/dorunrun.txt
MR. DO RUN RUN
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 F
7 H
8 +12V J +12V
9 K
10
File:
/kb_dl.aspx/KB/gametech/dorunrun.txt
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4
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1995.09.23
/kb_dl.aspx/KB/gametech/mr-do.txt
MR. DO
DIP SW A 1 2 3 4 5 6 7 8
------ OFF OFF 3 # OF MEN
OFF ON 4
ON OFF 5
ON ON 2
OFF TABLE
ON UPRIGHT
OFF EASY EXT
File:
/kb_dl.aspx/KB/gametech/mr-do.txt
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2003.03.15
/kb_dl.aspx/KB/gametech/mrdoscastle.txt
MR DO'S CASTLE SW SETTINGS
==========================
gkam@newbridge.com
DIP SW A
--------
sw 1-2: 00= 3 lives
01= 4 lives
10= 5 lives
11= 2 lives
sw 3: 0= table
1= upright
sw 4: 0= easy EXTRA
1= diff. EXTRA
sw 5: N/A
sw 6: 0= auto. screen renewal
1= no auto.
sw 7-8: 00= easy
01= norm.
10= hard
11= really hard
DIP SW B
--------
sw 1-4: 0000 = 1 coin/ 1 credit
0001 = 1/2
0010 = 1/3
File:
/kb_dl.aspx/KB/gametech/mrdoscastle.txt
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1996.10.20
/kb_dl.aspx/KB/gametech/mrdoww.txt
MR DO'S WILD RIDE SW SETTINGS
=============================
gkam@newbridge.com
DIP SW A
--------
sw 1: 0= 3 lives
1= 5 lives
sw 2: 0= "special" given
1= not given
sw 3: 0= table
1= upright
sw 4: 0= easy EXTRA
1= diff. EXTRA
sw 5: 0= fwd. screen dir.
1= rev. screen dir.
sw 6: 0= auto. screen renewal
1= no auto.
sw 7-8: 00= easy
01= norm.
10= hard
11= really hard
DIP SW B
--------
sw 1-4: 0000 = 1 coin/ 1 credit
0
File:
/kb_dl.aspx/KB/gametech/mrdoww.txt
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1
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1996.10.20
The REAL "PONG" FAQ Version 1.02
10 Nov.1997 Creator & Maintainer: Sly D.C. *** Special Edition *** O.K.,Here's the legal stuff: Copyright (c) 1997, Sylvain De Chantal All rights reserved. This document may be copied, in whole or in part, by any means provided the copyright and contributors sections remain intact and no fee is charged for the information. Contributors retain the copyright to their individual contributions. The data contained here in is provided for informational purposes
File:
/kb_dl.aspx/KB/faqs/faq-pong.html
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28
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1999.10.30
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
Taito Board ID List
V5.0 Mar 28, 2001
Sorted By ROM Number
====================
Prom Stickers Board Number Game Notes
------------- ------------ ---- -----
?? M6100130A Nunchackun
067 M6100654A Xexex Konami 352898B
1-13 M6100047A Ninjakun (1984) (UPL84003A)
1-17 M6100168A SRD Mission (1986) CVG-48C
1-17 M6100213A Darkmist (1
File:
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
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26
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2003.01.06
/kb_dl.aspx/KB/gametech/mr-do-ca.stl.txt
MR. DO'S CASTLE
DIP SW A 1 2 3 4 5 6 7 8
------ OFF OFF 3 # OF MEN
OFF ON 4
ON OFF 5
ON ON 2
OFF TABLE
ON UPRIGHT
OFF
File:
/kb_dl.aspx/KB/gametech/mr-do-ca.stl.txt
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2003.03.15
/kb_dl.aspx/KB/pinouts/mr_dos_castle.txt
MR DO'S CASTLE
--------------
Solder Side | Parts Side
________________________________|___________________________________
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
| E | 5 | V. Sync
| F | 6 | H. Sync
| H | 7 |
File:
/kb_dl.aspx/KB/pinouts/mr_dos_castle.txt
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4
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2003.01.06
/kb_dl.aspx/KB/pinouts/mr_dos_wild_ride.txt
MR DO'S WILD RIDE
-----------------
Solder Side | Parts Side
________________________________|___________________________________
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
| E | 5 | V. Sync
| F | 6 | H. Sync
| H | 7 |
File:
/kb_dl.aspx/KB/pinouts/mr_dos_wild_ride.txt
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2003.01.06
/kb_dl.aspx/KB/pinouts/mr_do_run_run.txt
Mr. Do! Run Run
---------------
Solder Side | Parts Side
________________________________|___________________________________
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
| E | 5 |
| F | 6 |
| H | 7 |
File:
/kb_dl.aspx/KB/pinouts/mr_do_run_run.txt
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4
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2003.01.06
CONVERSION BETWEEN SPACE DUEL AND GRAVITAR
From: "tomm" Subject: Re: Tech: XY Gurus HELP Gravitar/Space Duel Date: Monday, June 12, 2000 10:18 AM ----------------------------------------------------------------- | CONVERSION BETWEEN SPACE DUEL AND GRAVITAR | ----------------------------------------------------------------- COPYRIGHT 2000 REVISION NUMBER: 1.0 (first public release) REVISION DATE: 29 March 2000 CREATED BY: John Lee and amended by Tom McClintock PART I: Conversion of A Space Duel Con
File:
/kb_dl.aspx/KB/gametech/gravitar_space duel.html
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2000.06.15
Addresses FAQ (North American) for rec.games.video.arcade.collecting
Created and maintained by Tony Jones (tony@rtd.com) $Revision: 1.3 $ $Date: 1997/12/24 18:35:05 $ Thanks to: Rick Schieve Greg Woodcock (obsolete component vendors) If you have additions, corrections and (especially) more precise information about the products each supplier offers, please send me e-mail -- thanks! Contents: 1a) Game Manufacturers 1b) Game Manufacturers no longer in business. 2) Informational sources 3) Auction houses 4a) Distributors (Coin-op/United S
File:
/kb_dl.aspx/KB/faqs/faq-addresses list.html
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22
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1999.07.27
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :)
Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File:
/kb_dl.aspx/KB/repair/iding pcbs.html
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2000.01.02
How to WIN at NBA JAM! by Randolph S. Vance and William G. Henderson
E-Mail: RSVANC00@mik.uky.edu (NeXT Mail) WGHEND00@mik.uky.edu (NeXT Mail) Version 1.13 Revised: August 18th, 1993 ---------------------------------------------------------------------- Introduction. Are you tough enough to take on all 27 of the NBA teams? If you think you are, get set for the most intense basketball video game you'll ever play! ---------------------------------------------------------------------- History. Versio
File:
/kb_dl.aspx/KB/faqs/strat-how to win at nba jam.html
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31
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1999.10.29
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin
___________________________________________________________________________
From: KIM::SHEPPERD 4-JAN-1985 17:20
To: @SYS$MAIL:JUNK.UAF
Subj: Printer in Rains's area
There is another printer hooked up now in the phone closet near Rains's office.
It's known as RAINS$PRINT and if you want it to be the default printer for you
then put the following in your LOGIN.COM file:
$ ASS 'f$log("RAINS$PRINT")' SYS$PRINT
The physical name is TXD5:, but I advise
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
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2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin
___________________________________________________________________________
From: KIM::HALLY 3-JAN-1989 09:01:01.61
To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN
CC:
Subj: S.T.U.N. TEAM
last update: 1/3/89
Project: S.T.U.N. RUNNER (571)
Planned Field Test: FEB. 89
Planned Finished Goods Assy. JUNE 89
Project Leader: MIKE HALLY
Programmer(s): ED ROTBERG
ANDY BURGESS
Engineer: JE
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
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403
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2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin
___________________________________________________________________________
From: KIM::RAINS 2-JAN-1987 10:27:26.19
To: @sys$mail:engineer
CC:
Subj: Computer Health Note #3
VAX-edrin Headache #3
You've been poking around somewhere in another directory (something like
SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found
something you want to get back to or reference with out so much directory name
baggage. Sure, it doesn't
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
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2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin
___________________________________________________________________________
From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70
To: @SYS$MAIL:JUNK
CC:
Subj: ATARI GAMES 401-K PLAN
John Klein asked me to put the following memo out on junk mail:
TO: All Employees
FROM: John Klein/Dennis Wood
We are quite pleased to report that our 401-K Plan has gotten off
to an excellent start. As of today we had 118 employees making
contributions to the Plan.
We encoura
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin
___________________________________________________________________________
From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74
To: @SYS$MAIL:JUNK
CC: MCCARTHY
Subj: New employee.
If you haven't already noticed or been introduced, we have a new
employee starting today.
His name is John Moore. He is a hardware design engineer in the
Electrical Design group, reporting to me. His office is the corner
cubicle just outside my office.
Drop by and say Hi.
_____
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin
___________________________________________________________________________
From: BERT::LTURNER 2-JAN-1990 15:43:12.18
To: @SYS$MAIL:EVERYBODY
CC: LTURNER
Subj: New Baby
This is to annouce the arrival of a new addition at the
Moore house. His name is Evan Alexander Bettencourt Moore.
He was born on Saturday, December 30, at 10:21A.
Weight -- 7 lbs 10 oz
Height -- 20 1/2 inches
Mother and baby are home and doing well.
_____________________________
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin
___________________________________________________________________________
From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82
To: @SYS$MAIL:EVERYBODY
CC:
Subj: PAYMENT OF CONSULTANTS/CONTRACTORS
STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH
PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY
KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION.
THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin
___________________________________________________________________________
From: BERT::FRANCES 2-JAN-1992 17:56:52.97
To: MARGOLIN
CC:
Subj: PHONE MESSAGE
DAN ASH 879-3037 10:27AM
NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO.
___________________________________________________________________________
From: BERT::BROWN 3-JAN-1992 19:39:22.02
To: @SYS$MAIL:EVERYBODY
CC: BROWN
Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File:
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