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Popeye (ポパイ)

Released in 1982

Member Rating

****.5
(3 total votes)

Manufacturer: Atari
Developer: Atari
Distributor: Atari

Mame ROM Info
popeyebl, Popeye (bootleg)

Display
Raster
Orientation
Horizontal
Resolution
512 x 448
Colors
304, Color
Genre
Platform
Attributes
Collecting
Controls
1 Joystick / Button(s)
Size/Weight of Cocktail
22.7500 " x 33.7500" x 22.0000" , 137.00lb.
Size/Weight of Upright
67.0000 " x 23.5000" x 33.5000" , 220.00lb.
'Popeye' marquee
game marquee

Game Summary

Collect items - avoid Brutus

Hardware Platform: -Unique or Unknown-

Game Details

Licensed from Nintendo - 3 scenes - collect Olive Oil's hearts - catch musical notes - spell "HELP" - generic platform fare - eat spinach and punch Brutus!

Coinop.org Member Ratings / Comments

**** by mirwax69. Comment: "Man do i love this game. I have it for the Atari 2600 and more recently found it again for my NES. Still, nothing beats the original and this is one of my early grade-school eating-pizza-with-my-mom-after-school games...sigh. " (2006-01-02 06:15:24Z)

***** by Mosely1. Comment: "I've always loved this game. I'm looking to purchase one." (2002-12-24 19:52:36Z)

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X-Arcade Controller
X-Arcade Controller
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'Popeye' cabinet photo
cabinet photo
'Popeye' title screen
title screen
'Popeye' gameplay screen shot
gameplay screen
'Popeye' control panel
control panel
'Popeye' promotional flyer
promotional flyer

Knowledge Base

/kb_dl.aspx/KB/gametech/popeye.txt
Popeye Nintendo |---------------------------------------------------------------------------| | Popeye | | | | DIP Switch 1 Settings | |---------------------------------------------------------------------------| | Function: | SW#1 SW#2 SW#3 SW#4 | |--------------------------
File: /kb_dl.aspx/KB/gametech/popeye.txt - 4 K - Updated 1996.11.21
/kb_dl.aspx/KB/pinouts/popeye.txt
Popeye, Nintendo ---------------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V | 6 | F | Coin | 7 | G | 2P.Start | 8 | H | 1P.Start 2P.Right | 9 | I | 1P.Right 2P.Left |10 | J | 1P.Left
File: /kb_dl.aspx/KB/pinouts/popeye.txt - 5 K - Updated 2003.01.06
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
/kb_dl.aspx/KB/gametech/board pinouts/popeye.txt
This is the pinout for the single board version of Popeye (its the only version I have seen but I guess there is another type). I got this pinout from Rick Scheive (thanks Rick) and I have used it to test boards. I believe the left side is the parts side but its best to verify orientation with your meter. Dan Rasmussen dras@sw.stratus.com Game:_Popeye (Single Board) __ 44 Pin Wiring List | --------------------------------|----------------------------------- GND | A | 1 | GND
File: /kb_dl.aspx/KB/gametech/board pinouts/popeye.txt - 2 K - Updated 1997.11.22
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
From: jeff hendrix <jhendrix@quark.com> To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: Univid 1000 Date: Mon, 1 Mar 1999 11:44:51 -0700 Here is a list of the harnesses and what boards they go to, I also might have a few harnesses for trade. UNIVID 1000 harness numbers Atari 101 Arabian 102 Centipede 103 Cloak & Dagger 104 Crystal Castle 105 Dig Dug 106 Food-Fight 107 I-Robot 108 Kangaroo 109 Liberator 110 Millipede 111 Pole Position 111 Pole Position II 112 Xevious Ce
File: /kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt - 3 K - Updated 2005.09.18
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File: /kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html - 117 K - Updated 1999.07.27
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ: -------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, To
File: /kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt - 115 K - Updated 1994.11.02

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This game page was created 08/03/1998 04:00:00 and last updated 01/22/2000 04:23:03