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Qix (クイックス)

Released in 1981

Member Rating

****.5
(3 total votes)

Manufacturer: Taito
Developer: Taito
Distributor: Taito

Mame ROM Info
qix, Qix (set 1)

Display
Raster
Orientation
Vertical
Resolution
240 x 256
Colors
256, Color
Genre
Abstract
Attributes
2D
Controls
1 Joystick / Button(s)
Size/Weight of Upright
67.0000 " x 24.0000" x 30.0000" , 280.00lb.
'Qix' marquee
game marquee

Game Summary

Qix (pronounced "kicks") is a simple and elegant game in which you claim territory by drawing boxes to fill a rectangular space. You must avoid the Qix – sticklike objects that float and bounce through your space in unpredictable patterns. You can rack up more points for creating boxes more slowly, and besides the Qix, you must be careful of Sparx and Fuses which appear if your marker stops while you are drawing.

Hardware Info

M6809 cpu @ 1.25 Mhz
M6809 cpu @ 1.25 Mhz
M6802 cpu @ 0.92 Mhz
DAC audio

Hardware Platform: Qix hardware

Game Details

Avoid sparks, fuses & the Qix itself. A truly original game - featured awesome humming sfx

Coinop.org Member Ratings / Comments

***** by quispqix. Comment: "This is my favorite,... I have ROM for MAME,GB, and cartride for GB and it plays on my GBA" (2004-12-15 00:32:02Z)

***** by googolplex5. Comment: "PS. Does anyone know where I can download or play an online version of the original? None of the copies I have found are near as good. " (2003-12-13 20:57:01Z)

comment on this game

 


X-Arcade Controller
X-Arcade Controller
Read our review or Buy it now

'Qix' cabinet photo
cabinet photo
'Qix' title screen
title screen
'Qix' gameplay screen shot
gameplay screen
'Qix' control panel
control panel
'Qix' promotional flyer
promotional flyer

Knowledge Base

Taito Board ID List
If you have info for this Taito Board ID list, please submit to this site. Submitted by Unknown V1.9 May 19,1998 Sorted By ROM Number ==================== Prom Stickers Board Number Game Notes ------------- ------------ ---- ----- 21J Double Dragon A03 Water Ski A14 - A22 Sea Fighter Poseidon A24 M4300018A Birdie King (198?)
File: /kb_dl.aspx/KB/faqs/list-taito boards.html - 13 K - Updated 2002.04.16
QIX to JAMMA
This document will detail the wiring necessary to convert a QIX boardset to run on a JAMMA harness. It is assumed that you have the following: A working QIX boardset consisting of the Video Processor PCB, the ROM I/O PCB and the Data/Sound PCB. The 50pin ribbon cables that connect these 3 boards together. The metal mounting plate that holds all 3 boards. (preferably) the original wiring harness (not necessary, but it makes things MUCH easier!) In case you DO have the original harness, I ha
File: /kb_dl.aspx/KB/gametech/qix to jamma.html - 8 K - Updated 1999.11.02
/kb_dl.aspx/KB/gametech/board pinouts/spacedungeon.txt
SPACE DUNGEON PINOUTS There are serveral PCBs in a SD set, they are: - VIDEO PROCESSOR PCB (08-00001-001) - ROM/IO PCB (08-00003-001) - Data/Sound PCB (08-00002-001) - POWER SUPPLY PCB (08-00007-001) which are similar to Qix PCBS - its believe its a simple romswap for conversion. What Space Dungeon has on op of Qix is a Coin Door Processor PCB and I am uncertain as to it's necessity (we shall see when I try to JAMMA it) These pinouts are taken directly off the wiring diagram from the
File: /kb_dl.aspx/KB/gametech/board pinouts/spacedungeon.txt - 10 K - Updated 1999.12.21
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
Taito Board ID List V5.0 Mar 28, 2001 Sorted By ROM Number ==================== Prom Stickers Board Number Game Notes ------------- ------------ ---- ----- ?? M6100130A Nunchackun 067 M6100654A Xexex Konami 352898B 1-13 M6100047A Ninjakun (1984) (UPL84003A) 1-17 M6100168A SRD Mission (1986) CVG-48C 1-17 M6100213A Darkmist (1
File: /kb_dl.aspx/KB/pinouts/taito_boardlist.txt - 26 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/space_dungeon.txt
SPACE DUNGEON The format for these connectors is PCB name, followed by the connectors in order - each connector has the pin number, what it connects to (and the original wiring harness colour in brackets where legible), and finally in square brackets the pcb and connector + pin if relevant. VIDEO PROCESSOR PCB (08-0001-001) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CONNECTOR J1 1 +5 (Red) [Power PCB J4-1] 2 +5 (Red) [Power PCB J4-2] 3 GND (Blk) [Power PCB J4-3] 4 -5 (Brn) [Power PCB J
File: /kb_dl.aspx/KB/pinouts/space_dungeon.txt - 9 K - Updated 2003.01.06
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File: /kb_dl.aspx/KB/faqs/list-jamma.html - 27 K - Updated 2000.06.20
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File: /kb_dl.aspx/KB/faqs/list-randomgames.html - 73 K - Updated 1999.10.29
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
/kb_dl.aspx/KB/pinouts/super_qix.txt
Super Qix Pinout = JAMMA -------------------------- Dip sw.A -------- 1 2 3 4 5 6 7 8 ----------------------------------------------------------- Type - Table + Upright Screen - Normal + Reverse Picture - Game + Picture Stop Free Play -
File: /kb_dl.aspx/KB/pinouts/super_qix.txt - 2 K - Updated 2003.01.06
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game list
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game List
File: /kb_dl.aspx/KB/gametech/jamma tech.html - 46 K - Updated 2002.05.17
/kb_dl.aspx/KB/gametech/qix.txt
QIX VID BD ROM BD CONN J1 CONN J2 CONN J19 CONN J11 CONN J15 CONN J16 1 +5V 1 V SYNC 1 MEM PROT 1 +5V 1 ADV TEST 1 GND 2 +5V 2 2 GND 2 +5V 2 SUB TEST 2 3 GND 3 3 GND 3 SLEW UP 3 LEFT 4 -5V 4 GND 4 4 SLEW DN 4 DN 5 GND 5 5 GND 5 LEFT COIN 5 UP 6 +12V 6
File: /kb_dl.aspx/KB/gametech/qix.txt - 2 K - Updated 1996.03.11
/kb_dl.aspx/KB/gametech/board pinouts/qix.txt
QIX Pinouts - Taito, 1981, 3 Boards & 1 Power Supply PCB -------------------------------------------------------- by Paul Tonizzo (aq929@torfree.net) and Anton Pirnat (ap@cd-ware.de) **************************************** * Video Processor PCB - # 08-00001-001 * **************************************** Connector "J2" ============== Pin/Color/Definition -------------------- 01|WHT|Vert. Sync. 02| |n/c 03| |n/c 04| |Gnd.-SHIELD 05| |n/c 06| |n/c 07| |n/c 08| |n/c 09|BLK
File: /kb_dl.aspx/KB/gametech/board pinouts/qix.txt - 3 K - Updated 1996.12.18
/kb_dl.aspx/KB/gametech/supr-qix.txt
SUPER QIX PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/supr-qix.txt - 3 K - Updated 1996.12.20
/kb_dl.aspx/KB/pinouts/qix.txt
QIX Taito, 1981 ---------------- **************************************** * Video Processor PCB - # 08-00001-001 * **************************************** Connector "J2" ============== Pin/Color/Definition -------------------- 01|WHT|Vert. Sync. 02| |n/c 03| |n/c 04| |Gnd.-SHIELD 05| |n/c 06| |n/c 07| |n/c 08| |n/c 09|BLK|Hor. Sync. 10|BLU|Blu.Vid. 11|GRN|Grn.Vid. 12| |n/c 13| |n/c 14|RED|Red.Vid. Connector "J19" =============== 01|BLK|?Gnd. 02|WHT|Memory P
File: /kb_dl.aspx/KB/pinouts/qix.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
From: jeff hendrix <jhendrix@quark.com> To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: Univid 1000 Date: Mon, 1 Mar 1999 11:44:51 -0700 Here is a list of the harnesses and what boards they go to, I also might have a few harnesses for trade. UNIVID 1000 harness numbers Atari 101 Arabian 102 Centipede 103 Cloak & Dagger 104 Crystal Castle 105 Dig Dug 106 Food-Fight 107 I-Robot 108 Kangaroo 109 Liberator 110 Millipede 111 Pole Position 111 Pole Position II 112 Xevious Ce
File: /kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt - 3 K - Updated 2005.09.18
/kb_dl.aspx/KB/pinouts/colony 7.txt
COLONY 7 , Taito ---------------- GAME PC BOARD (998841) ====================== 9-PIN CONNECTOR (Labelled 'P') P-1 -12V Orange [to B-15] P-2 -12V Orange [to B-15] P-3 NC P-4 +12V Blue [to B-16 and D-5]] P-5 GND Black [to B-5] P-6 GND Black [to B-4] P-7 NC P-8 +5V Red [to B-11] P-9 +5V Red [to B-10] 4-PIN CONNECTOR (Labelled 'J') J-1 Speaker GND
File: /kb_dl.aspx/KB/pinouts/colony 7.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/colony7.txt
COLONY 7 BOARD PINOUTS Typed in from original Taito Manual GAME PC BOARD (998841) ====================== 9-PIN CONNECTOR (Labelled 'P') P-1 -12V Orange [to B-15] P-2 -12V Orange [to B-15] P-3 NC P-4 +12V Blue [to B-16 and D-5]] P-5 GND Black [to B-5] P-6 GND Black [to B-4] P-7 NC P-8 +5V Red [to B-11] P-9 +5V Red [to B-10] 4-PIN CONNECTOR (Labelled 'J') J-1 Speaker GND Black J-2 NC J-3 NC J-4 Speaker Out White 4-PIN CONNECTOR (Labelled 'E') E-1 Volume White [to Vo
File: /kb_dl.aspx/KB/gametech/colony7.txt - 5 K - Updated 2000.04.14
/kb_dl.aspx/KB/gametech/board pinouts/colony7.txt
COLONY 7 BOARD PINOUTS Typed in from original Taito Manual GAME PC BOARD (998841) ====================== 9-PIN CONNECTOR (Labelled 'P') P-1 -12V Orange [to B-15] P-2 -12V Orange [to B-15] P-3 NC P-4 +12V Blue [to B-16 and D-5]] P-5 GND Black [to B-5] P-6 GND Black [to B-4] P-7 NC P-8 +5V Red [to B-11] P-9 +5V Red [to B-10] 4-PIN CONNECTOR (Labelled 'J') J-1 Speaker GND Black J-2 NC J-3 NC J-4 Speaker Out White 4-PIN CONNECTOR (Labelled 'E') E-1 Volume White [to Vo
File: /kb_dl.aspx/KB/gametech/board pinouts/colony7.txt - 5 K - Updated 2000.04.14

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This game page was created 08/03/1998 04:00:00 and last updated 06/27/2000 00:21:55