Knowledge Base
Konami / Stern 36 Pinouts, Switches, etc
Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey.
Known variations follow, select game to jump to that game's information.
Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope · Rush 'N' Attack · Sc
File:
/kb_dl.aspx/KB/gametech/konamitech.html
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108
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2000.09.17
/kb_dl.aspx/KB/gametech/cherryma.dip.txt
Newsgroups: rec.games.video.arcade.collecting
From: cpdist@skyenet.net (John Pierce)
Subject: CHERRY MASTER DIP&PIN (CPDIST)
Message-ID: <DEvnwJ.9nE@iquest.net>
Sender: news@iquest.net (News Admin)
Organization: IQuest Network Services
X-Newsreader: Forte Agent .99a.107
Date: Thu, 14 Sep 1995 04:14:10 GMT
Lines: 131
CHERRY MASTER DIPSWITCH SETTINGS (rev 1.0) CPD 1994
DIP SWITCH 1 1 2 3 4 5 6 7 8 DIP SWITCH 3 1 2 3 4 5 6 7 8
----------------------------------------
File:
/kb_dl.aspx/KB/gametech/cherryma.dip.txt
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7
K - Updated
1998.09.25
Cherry Master pinouts and dipswitch settings
Submitted by John Pierce
CHERRY MASTER DIPSWITCH SETTINGS (rev 1.0) CPD 1994 DIP SWITCH 1 1 2 3 4 5 6 7 8 DIP SWITCH 3 1 2 3 4 5 6 7 8 ---------------------------------------- ------------------------------------- GAME STYLE TABLE - A B UPR + K 1-10 1-5 + + ________________________________________ E 1-20 1-10 - + H ACT. LOW - Y 1-50 1-25 + - O OUT SW.
File:
/kb_dl.aspx/KB/gametech/cherrymasterpinouts.html
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7
K - Updated
2000.01.19
Tempest Tech Info
Tempest Dip Switch Settings, Pinouts, Memory Map, ROM Info and EAROM info
File:
/kb_dl.aspx/KB/gametech/tempest tech.html
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15
K - Updated
2002.04.25
Understanding MAME Drivers Volume 1: Data Structures v1.0
Original URL: http://atarihq.com/danb/files/mamedrv1.txt Understanding MAME Drivers Volume 1: Data Structures v1.0 by Daniel Boris Table of Contents 1.0 Introduction 2.0 /drivers/rockola.c 2.1 GameDriver Structure 2.2 MachineDriver Structure 2.3 ROM Definition 2.4 MemoryReadAddress Structure 2.5 MemoryWriteAddress Structure 2.6 Input Ports 2.7 GfxDecodeInfo Structure 2.8 GfxLayout Structure 3.0 Linking in the Driver 1.0 Introduction The purpose of this document is to help
File:
/kb_dl.aspx/KB/gametech/boris - understanding mame drivers 1.html
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33
K - Updated
2000.06.16
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
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117
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1999.07.27
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File:
/kb_dl.aspx/KB/faqs/faq-sega outrun.html
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70
K - Updated
1999.10.30
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
HOW TO DIAGNOSE, REPAIR AND UPGRADE YOUR
AMPLIFONE AND WELLS-GARDNER COLOR VECTOR (XY) MONITORS
version 6.1 (4-6-96) by
Gregg Woodcock (woodcock@nortel.com)
This article is Copyright worldwide 1991, 1996; all rights reserved.
OFFICIAL CYA LEGAL WARNING AND WAIVER:
Although I have made every effort to be precise, this article may
contain errors. Even if it does not, some people may still damage their
machines or themselves while using the
File:
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
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171
K - Updated
1999.08.01
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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49
K - Updated
2002.06.10
Typical Failures of Early Williams Games
From: woodcock@crchh75b.bnr.ca (Gregg Woodcock) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Typical Failures of Early Williams Games Date: 22 Feb 1994 23:29:15 GMT richard.l.schieve (rls@cbnewsc.cb.att.com) wrote: > Several people have asked me to repost some of my old articles. > I suspect many have seen the following which was one of my first > "Tech Tips" ;-) Sorry to do this to you again, Rick, but I have added a BUNCH of stuff to your file and would like to "share", too (I c
File:
/kb_dl.aspx/KB/gametech/williamhwfailures.html
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23
K - Updated
2000.01.23
/kb_dl.aspx/KB/pinouts/cb-3_(cherry_masters).txt
CB-3 WIRING DIAGRAM
-------------------
PARTS SOLDER
---------------|---------------
VIDEO RED 1|1 VIDEO GREEN
VIDEO BLUE 2|2 SYNC
SPEAKER 3|3 GRD
4|4
5|5
6|6
7|7
File:
/kb_dl.aspx/KB/pinouts/cb-3_(cherry_masters).txt
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6
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/cinemonitorrepair.txt
From: zonn@concentric.net (Zonn Moore)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: TECH:Cinematronics vectors
Date: Tue, 18 Mar 1997 06:55:00 GMT
Organization: Concentric Internet Services
Lines: 67
Message-ID: <332e3261.814372@news.concentric.net>
References: <01bc3420$86b5f200$228480d0@default>
Reply-To: zonn@concentric.net
NNTP-Posting-Host: cnc132049.concentric.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Newsreader: Forte Agent .99g/1
File:
/kb_dl.aspx/KB/gametech/cinemonitorrepair.txt
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35
K - Updated
1997.08.07
Gravitar Control Panel in a Space Duel Cabinet
Submitted by John Lee (jhlee@hac2arpa.hac.com)
The following describes how to connect an Atari Gravitar control panel to the Atari Space Duel cabinet harness. Both the Gravitor control panel and game PCB are virtual drop-in substitutes into the Space Duel cabinet. However, while the Gravitar panel has a 12-pin Molex-type connector, Space Duel uses a 24-pin AMP-type connector. Fortunately, the Space Duel control panel signals are a superset of Gravitar's.
In my own conversion, I made a small
File:
/kb_dl.aspx/KB/gametech/gravitarconv2.html
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3
K - Updated
2000.01.19
/kb_dl.aspx/KB/gamemanuals/gottlieb/qb1.tiff
X. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS REFERENCE DESCRP1ION Al A2 Si 58. A9. Ala SI 83 04 85 86 81 . 89, RIO 811. 812. 814 C3 C4 CS Ca Cl C8-9 Cl-Il 03-34 DI 02, 03. D4. 05. Do. D7, . 09, DI0 DII 012 D13 DI S 016 DI? EI-2. E2-3. E4 ES E6 £7 £8. E9-IO ElO-Il E1I-12 EU E15 E16 El? FS Fe F15 F16 Al 61. 62.61 64. 65 66 LOGIC BOARD ASSY. (Al), PARTS LIST (CONT.) 109k Board Assy. 8284 OX iwr 74(302 Quad 2-inp4it NOW gate 74161 5)qxhrtus 4-tEt Counter 7415377 Octal 0 Flip Flop 8088 CRJ 7415373 Octal D-tpe f
File:
/kb_dl.aspx/KB/gamemanuals/gottlieb/qb1.tiff
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186
K - Updated
1997.08.14
/kb_dl.aspx/KB/pinouts/crazy_kong.txt
Crazy Kong
----------
SOLDER | PARTS
---------------------+----------------------
| 1 | A | 1P.Jump
| 2 | B | 1P.Down
1P.Up | 3 | C | 1P.Right
1P.Left | 4 | D |
| 5 | E |
| 6 | F |
| 7 | G |
| 8 | H |
| 9 | I |
|10 | J |
|11 | K
File:
/kb_dl.aspx/KB/pinouts/crazy_kong.txt
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9
K - Updated
2008.01.04
CONVERSION BETWEEN SPACE DUEL AND GRAVITAR
From: "tomm" Subject: Re: Tech: XY Gurus HELP Gravitar/Space Duel Date: Monday, June 12, 2000 10:18 AM ----------------------------------------------------------------- | CONVERSION BETWEEN SPACE DUEL AND GRAVITAR | ----------------------------------------------------------------- COPYRIGHT 2000 REVISION NUMBER: 1.0 (first public release) REVISION DATE: 29 March 2000 CREATED BY: John Lee and amended by Tom McClintock PART I: Conversion of A Space Duel Con
File:
/kb_dl.aspx/KB/gametech/gravitar_space duel.html
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13
K - Updated
2000.06.15
/kb_dl.aspx/KB/datasheets/2901/2901-1.tif
T-i 1-1 rlIL—r1—38510/440c 59 — 9999906 0064846 7 — _________________ MIL—M—38510/440C QUALIFICATION I 11 JiiLYl986 I REQUIREMENTS I iiPING I REMOVED I MIL-M—38510/4408 6 January 1984 (See below) MILITARY SPECIFICATION MICROCIRCIJITS, DIGITAL, FOUR-BIT MICROPROCESSOR SLICE MONOLITHIC SILICON This specification is approved for use by all Departments and Agencies of the Department of Defense. IMIL-M-38510/44O (29O1A) and MIL-M—38510/44OA (290113) have been replaced with I IMIL—M-38510/440C (29O1C). The new re
File:
/kb_dl.aspx/KB/datasheets/2901/2901-1.tif
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112
K - Updated
1996.09.19
/kb_dl.aspx/KB/pinouts/galaga.txt
Galaga 1
--------
Solder Parts
------ -------
Sync A|1 2P Fire
Green Video Signal B|2 2P Left
Blue Video Signal C|3 2P Right
1P Left D|4 Red Video Signal
1P Right E|5 1P Fire
1P Start F|6 2P Start
Service H|7 Table GND
GND J|8 GND
Coin K|9
+5V L|10 +5V
M|11 +5V
N|12 Test Switch
File:
/kb_dl.aspx/KB/pinouts/galaga.txt
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19
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/royal_casino.txt
Royal Casino
------------
PARTS | SOLDER
-----------------------------------------------------------------
AC Noise | 1 | A |
| 2 | B | Noise Ant.
| 3 | C |
18V AC | 4 | D | 18V AC
Sync | 5 | E | Blue
Green | 6 | F | Red
(Table Type) 2P.Sw Com | 7 | G | 1P.Sw Com (TableType)
(Table Type) 2P.Lamp Com | 8 | H | 1P
File:
/kb_dl.aspx/KB/pinouts/royal_casino.txt
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4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/zaxxon.txt
Zaxxon
Sega/Gremlin, 1982
Other boards with the same pinouts (with the exception of some control
inputs):
Congo Bongo
Future Spy
Super Zaxxon
The original posting of this pinout had the parts side and solder side
reversed. This version of the pinout fixes that error and discusses how
to change to composite sync from positive to negative JAMMA compatible.
Thanks to Rick Schieve for pointing this out. The schematic that shows
the settings for this switch (SW4) is in the Zaxxon manual, drawing
num
File:
/kb_dl.aspx/KB/gametech/board pinouts/zaxxon.txt
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9
K - Updated
1994.12.14
/kb_dl.aspx/KB/datasheets/2901/2901-17.tif
I1IL—f138510/4LlOC 59 • 9999906 0064862 5 — MJL-M-38510/440c DEVICE TYPE 01 Micro code ALU source operands 12 I I 0 Octal code R S L L L L L H L H L L H H H L L H L H H H L H H H 0 1 2 3 4 5 6 7 A Q A B 0 Q 0 B 0 A D A D Q D 0 ALU source operand control. Micro code ALU Function , 15 14 13 Octal code L L L L L H L H L L H H H L L H L H H H L H H H 0 1. 2 3 4 5 6 7 RPluS SMinusR RMinusS RORS RANDS ANDS REX-ORS REX-NORS R+S S-R R—S RVS RAS AS RvS RvS ALU function control. Micro code RAM Function Q-REG Function
File:
/kb_dl.aspx/KB/datasheets/2901/2901-17.tif
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76
K - Updated
1996.09.19
/kb_dl.aspx/KB/gametech/warlords.txt
Warlords 2player upright wiring (copied from the manual. Untested. Use
at your own risk!!!)
video out 2
video ret B
pot 2 9
pot 1 K
+4v 7
gnd 1
+sense 22
+sense 21
+5v reg 2
-5v reg B
audio 2 9
audio 1 10
+12v 20
-5v 19
gnd A
gnd Z
+5 out Y
led 2 H
start 2 15
led 1 6
start 1 S
coincntr L E
co
File:
/kb_dl.aspx/KB/gametech/warlords.txt
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4
K - Updated
1996.04.04
CB-3 dipswitch settings
Submitted by John Pierce
CB-3 DIPSWITCH SETTINGS (rev 1.0) CPD 1994 DIP SWITCH 1 1 2 3 4 5 6 7 8 DIP SWITCH 3 1 2 3 4 5 6 7 8 ---------------------------------------- ------------------------------------- GAME STYLE TABLE - A B UPR + K 1-10 1-5 - - ________________________________________ E 1-20 1-10 + - H ACT. LOW - Y 1-50 1-25 - + O OUT SW.
File:
/kb_dl.aspx/KB/gametech/cb-3info.html
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7
K - Updated
2000.01.19
/kb_dl.aspx/KB/datasheets/2901/2901-16.tif
DEVICE TYPE 01 17 I-I r w tn - -c tn r -D Ci) (71 LI - _u -n -n D 0 D U- -c o 0 w I A WORD ADDRESS I 0 DIRECT DATA IN PUTS 13 4 15 ‘I’D ‘I’i ‘I’2 Y3 NOTE: LSB IS NUMBERED1O” ISB IS NUMBERED 311 FIGURE 3. Logic b1ck diagrain
File:
/kb_dl.aspx/KB/datasheets/2901/2901-16.tif
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111
K - Updated
1996.09.19
/kb_dl.aspx/KB/pinouts/joy_of_joys.txt
Joy Of Joys Keyboard:
How To Do It!
Tools Needed:
Soldering Iron
Hobbyist's Drill (Radio Shack USED to sell a plastic hand drill w/2 PC-board-hole-sized bits, but I don't know that they carry it anymore. Try a hobby shop.)
Hot Knife (Optional - Helpful if you're going to chassis-mount your connectors.)
Nibbling Tool (RS # 64-823) (Optional - Also helpful for installing chassis-mount connectors.)
Materials:
PC Concepts Windows 95 Compatible Keyboard (Office Depot, Item # 459-560, $19.95)
File:
/kb_dl.aspx/KB/pinouts/joy_of_joys.txt
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9
K - Updated
2003.01.06
IC List
Timing information for ICs is not yet available, and only TTL, 4000-series CMOS and some microprocessor (support) chips are included. For now, it is not clear how the format used can be extended to include linear ICs, as these usually require much more additional information such as a block diagram. The current file uses the PC8 character set (a.k.a. codepage 437), but can be converted to 7-bit ASCII without too much trouble (losing some niceties). As it is, it is small and simple enough to keep it in you
File:
/kb_dl.aspx/KB/faqs/list-iclist.html
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311
K - Updated
1999.10.29
/kb_dl.aspx/KB/gametech/text/exerion.txt
This Video Game Pinout Data Sheet Was Typed In By Malcom Moody.
EMail: malcomm@intercoast.com.au
Name Of Game: EXERION
Solder Side | Parts Side
________________________________|___________________________________
GND | A | 1 | GND
----------------------------|---|---|-------------------------------
GND | B | 2 | GND
----------------------------|---
File:
/kb_dl.aspx/KB/gametech/text/exerion.txt
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5
K - Updated
1997.02.26
/kb_dl.aspx/KB/gametech/cb3.dip.txt
Newsgroups: rec.games.video.arcade.collecting
From: cpdist@skyenet.net (John Pierce)
Subject: CB3 DIPS&PIN (CPDIST)
Message-ID: <DEvnG3.8z1@iquest.net>
Sender: news@iquest.net (News Admin)
Organization: IQuest Network Services
X-Newsreader: Forte Agent .99a.107
Date: Thu, 14 Sep 1995 04:04:19 GMT
Lines: 141
CB-3 DIPSWITCH SETTINGS (rev 1.0) CPD 1994
DIP SWITCH 1 1 2 3 4 5 6 7 8 DIP SWITCH 3 1 2 3 4 5 6 7 8
---------------------------------------- -------------
File:
/kb_dl.aspx/KB/gametech/cb3.dip.txt
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7
K - Updated
1998.09.25
FAQ: Buying Games at an Auction
Submitted by Doug Jefferys (dougj@sco.com) and Steve Ozdemir (ofoz@ihlpb.att.com)
NOTES FROM THE AUTHORS
The principal authors of this FAQ were Doug Jefferys and Steve Ozdemir . Although we did most of the writing work ourselves, we couldn't have produced this FAQ without the help of our loyal reviewers, a few of whom include:
Hedley Rainnie (hedley@iit.com), Steve Phillips (phillips@tegra.com), Jeff Turner (jeff@msc.edu)
If we missed any names in that list (and we probably did), let ei
File:
/kb_dl.aspx/KB/gametech/auctionfaq.html
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20
K - Updated
2000.01.20
/kb_dl.aspx/KB/gametech/war-lord.txt
WARLORDS
2 VID OUT B VID GND
7 +4V K POT 1
9 POT 2
44 PIN CONN
-----------
1 GND A GND
2 +5V B -5V
3 C
4 D
5 CTR CENTER E CTR LEFT
6 LED 1 F CTR RIGHT
7 H LED 2
8
File:
/kb_dl.aspx/KB/gametech/war-lord.txt
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4
K - Updated
1996.09.24
/kb_dl.aspx/KB/datasheets/2901/2901-18.tif
MIL—M—38510/440C 59 9999906 0064863 7 • MIL-M—38510/440C DEVICE TYPE 01 Octal J5 a ALiIN.,. 1 Function\\ 0 1 2 3 4 5 6 7 A,Q A,B 0,Q O,B O,A D,A D,Q D,O 0 en L RP1usS H A+Q A+Q+1 A+B A+B+l Q Q+i B 0+1 A A+i D+A D+A+1 D+Q D-fQ+i 0 D+i 1 = L SMinusR H Q-A-l Q-A B-A-i B-A Q-i Q B-i B A-i A A-D-i A-D Q-D-i Q-D -D-i -D 2 en L RMinusS H A-Q-1 A-Q A-B-i A-B -Q-i -Q -B-i -B -A-i -A D-A-i 0-A D-Q-i D-Q D-i D 3 RORS AVQ AvB Q B A DvA DvQ D 4 RAND S AAQ AAB 0 0 0 DAA DAQ 0 5 AN $ AQ AAB Q B A AA AQ 0 6 REX-ORS AvQ AYB
File:
/kb_dl.aspx/KB/datasheets/2901/2901-18.tif
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69
K - Updated
1996.09.19
/kb_dl.aspx/KB/gametech/venture.txt
Venture pinouts
Exidy, 1981
There are two boards to the Venture boardset, the logic and the audio board.
The audio booard is labeled with:
PCB 77-3387-14
ASY 77-3387-15
And the logic board is labeled with:
PCB 77-3374-14 COMP
Exidy Inc ASSY 77-3374-15 SIDE
The audio board is the top board. It has a 30-pin edge connector and 3 10-pin
connectors. Only the edge connector at P5 and the 10-pin connector at P21 are
used. The other two connec
File:
/kb_dl.aspx/KB/gametech/venture.txt
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8
K - Updated
1996.04.04
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
K - Updated
1999.10.30
/kb_dl.aspx/KB/pinouts/arabian.txt
Arabian
-------
Connector "J1" Connector "J2"
| |
---------------------+---------------------- ------------+-------------
GND | 1 | A | GND GND | 1 | A |
+5V | 2 | B | +5V Red | 2 | B |
| 3 | C | +12V Green | 3 | C |
File:
/kb_dl.aspx/KB/pinouts/arabian.txt
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4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/convertagame/g08pt2.tiff
I lIRE PC THERWISE SPECIFIEO•R[SI5TANCE (XK—Kn,M—Mgl I CW)CARB3N RESISTOR -2R RUO OR SAFETY PIJRPOSESIANO CONTINUING I ,4sowo RO 6 IABILITYLGRERACE AIICOMPONENTS MRI<ED /1TH THFErY sm€ai WIfl-I IOENTICAL TYPE. 161 _____________ _______________________________ I : h I I 202 zz. GRIN __jB.I.EVEG I L 02w 1TE r O __ : 1! _______ _ P:1 - —zz — 0202 ______________________________________ - k _____________________ _j j j3 - J NM jr VEUGN 6 9 6635 II s3r 3* GREEN 1203 .630 I 250E I2R 9625 O0 I ti r _L 9II5H L -= —
File:
/kb_dl.aspx/KB/gametech/convertagame/g08pt2.tiff
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104
K - Updated
1997.07.27
/kb_dl.aspx/KB/gametech/spacedueltogravitar.txt
---------------------------------------------------------------------------
Gravitar Control Panel in a Space Duel Cabinet
The following describes how to connect an Atari Gravitar control panel
to the Atari Space Duel cabinet harness. Both the Gravitor control
panel and game PCB are virtual drop-in substitutes into the Space Duel
cabinet. However, while the Gravitar panel has a 12-pin Molex-type
connector, Space Duel uses a 24-pin AMP-type connector. Fortunately,
the Space Duel control pane
File:
/kb_dl.aspx/KB/gametech/spacedueltogravitar.txt
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3
K - Updated
1994.10.20
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
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30
K - Updated
1999.10.29
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File:
/kb_dl.aspx/KB/faqs/list-jamma.html
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27
K - Updated
2000.06.20
/kb_dl.aspx/KB/pinouts/monster_zero.txt
Monster Zero
------------
SOLDER | PARTS
-------------------------------------------
-5V | 1 | A | +12V
Sound 2 | 2 | B | Sound 1
2P.Shoot 1 | 3 | C |
2P.Left | 4 | D | 2P.Right
1P.Start | 5 | E | 2P.Start
| 6 | F | 2P.Up
1P.Shoot 1 | 7 | G | Service
1P.Right | 8 | H | 1P.Left
1P.Up | 9 | I | 2P.Down
Coin 1 |10 | J
File:
/kb_dl.aspx/KB/pinouts/monster_zero.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES
--------------------------------------------------------------------
COPYRIGHT 1994, 1995
REVISION NUMBER: 2.0
REVISION DATE: 23 December 1994
REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering
all Cinematronics games.)
REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections
for Barrier, Speed Freak, Boxing Bugs,
File:
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
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50
K - Updated
1994.12.28
/kb_dl.aspx/KB/pinouts/tank.txt
Tank
----
|
---------------------+----------------------
+5V | 1 | A | +5V
Coin 1 | 2 | B | Coin 2
Service | 3 | C | Reset
1P.Start | 4 | D | 2P.Start
1P.Up | 5 | E | 1P.Down
1P.Left | 6 | F | 1P.Right
| 7 | G |
| 8 | H |
2P.Up | 9 | I | 2P.Down
2P.Left |10 | J | 2P.Right
File:
/kb_dl.aspx/KB/pinouts/tank.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/sinbad.txt
Sinbad, Sega 1983
-----------------
1BD TYPE
--------
COMPONENT | SOLDER
---------------------+----------------------
+12V | 1 | A | +12V
Speaker - | 2 | B | Speaker +
| 3 | C |
1P.Start | 4 | D | 2P.Start
1P.Right | 5 | E | 2P.Right
1P.Left | 6 | F | 2P.Left
1P.Up | 7 | G | 2P.Up
1P.Down | 8 | H | 2P.Down
File:
/kb_dl.aspx/KB/pinouts/sinbad.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/continental_circus.txt
Continental Circus, Taito 1987
------------------------------
Main Board "G" Sound Board "M"
---------------------+---------------------- ------------------
GND | 1 | A | GND 1 GND
GND | 2 | B | GND 2 GND
+5V | 3 | C | +5V 3 GND
+5V | 4 | D | +5V 4 +5V
-5V | 5 | E |
File:
/kb_dl.aspx/KB/pinouts/continental_circus.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pinout_help.txt
----------------------------------------------------------------------------.
Title : Arcade Game Pinouts :
Date : 09-January-2003 :
Source : taken from the Conversion FAQ v1.1 :
by Doug Jefferys, Steve Ozdemir :
and pinout identification by Tim Lindquist :
--------------------------------------
File:
/kb_dl.aspx/KB/pinouts/pinout_help.txt
-
39
K - Updated
2003.01.09
/kb_dl.aspx/KB/gametech/continentalcircus.txt
Continental Circus, Taito 1987
------------------------------
Main Board "G" Sound Board "M"
---------------------+---------------------- ------------------
GND | 1 | A | GND 1 GND
GND | 2 | B | GND 2 GND
+5V | 3 | C | +5V 3 GND
+5V | 4 | D | +5V 4 +5V
-5V | 5 | E | -5V
File:
/kb_dl.aspx/KB/gametech/continentalcircus.txt
-
3
K - Updated
2000.07.12
/kb_dl.aspx/KB/gametech/r-type-2.txt
R TYPE II
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 K
File:
/kb_dl.aspx/KB/gametech/r-type-2.txt
-
4
K - Updated
1995.07.31
/kb_dl.aspx/KB/datasheets/8086.txt
----------------------------------------------------------------
| |
| |
| Intel |
| |
| 88888 000 88888 666 |
| 8 8 0 0 8 8 6 |
| 8 8 0 0 0 8 8 6
File:
/kb_dl.aspx/KB/datasheets/8086.txt
-
15
K - Updated
1997.01.03
/kb_dl.aspx/KB/datasheets/8088.txt
----------------------------------------------------------------
| |
| |
| Intel |
| |
| 88888 000 88888 88888 |
| 8 8 0 0 8 8 8 8 |
| 8 8 0 0 0 8 8 8 8
File:
/kb_dl.aspx/KB/datasheets/8088.txt
-
15
K - Updated
1997.01.03
/kb_dl.aspx/KB/pinouts/rygar.txt
Rygar, Thekan
-------------
Solder Side | Parts Side
------------------------+---------------------
2P Right | A | 1 | 2P Left
2P Up | B | 2 | 2P Down
2P Attack | C | 3 | 2P Jump
| D | 4 |
1P Right | E | 5 | 1P Left
1P Up | F | 6 | 1P Down
1P Attack
File:
/kb_dl.aspx/KB/pinouts/rygar.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/spectar.txt
Spectar Exidy, 1980
-------------------
COMP SID J1 CKT SIDE P5 P21
--------- -------- -- ---
1 A 1 GND 1 VID RED
2 B 2 +12V 2 VID GN
3 C 3 -12V 3 VID BL
4 D 4 GND 4 SYNC
5 DOWN E COIN 1
File:
/kb_dl.aspx/KB/pinouts/spectar.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/yie_ar_kung_fu.txt
Yie Ar Kung Fu, KONAMI
----------------------
Solder Side | Parts Side
________________________________|___________________________________
| A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/yie_ar_kung_fu.txt
-
6
K - Updated
2003.01.06
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :)
Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File:
/kb_dl.aspx/KB/repair/iding pcbs.html
-
14
K - Updated
2000.01.02
/kb_dl.aspx/KB/pinouts/tropical_angel.txt
Tropical Angel
--------------
Solder Side | Parts Side
--------------------------------|--------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
| C | 3 |
Coin Counter B | D | 4 | Coin Counter A
2P.SLOW (Left) | E | 5 | 1P.SLOW (Left)
2P.FAST (Right) | F | 6 | 1P.FAST (Right)
2P.FIRE | H | 7 | 1P.FIRE
File:
/kb_dl.aspx/KB/pinouts/tropical_angel.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/text/robocop.txt
"R-TYPE"
Dip Switch Set #1
Options Dip Switch Number
1 2 3 4 5 6 7 8
Number of *3 OFF OFF
Space Ships 2 ON OFF
4 OFF ON
5 ON ON
Attract Mode NO OFF
Sound Effects *YES ON
Extra Ship
File:
/kb_dl.aspx/KB/gametech/text/robocop.txt
-
11
K - Updated
1997.05.28
/kb_dl.aspx/KB/gametech/nautyboy.txt
Naughty Boy Switch Settings
(C)1982 Cinematronics
john@sierrawireless.com
--------------------------------------------------------
|Option |Factory|Descrpt| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
------------------------|-------------------------------
|Lives | |2 |on |on | | | | | | |
------------------------ -------------------------------
| | X |3 |off|on | | | | | | |
------------------------ -----------------------------
File:
/kb_dl.aspx/KB/gametech/nautyboy.txt
-
4
K - Updated
2002.05.01
Phoenix Memory Map
Newsgroups: rec.games.video.arcade.collecting Subject: PHOENIX reeng. Date: 26 May 1996 23:46:41 GMT Organization: University of Karlsruhe, Germany Lines: 218 Message-ID: <4oaqh1$psd@nz12.rz.uni-karlsruhe.de> NNTP-Posting-Host: rzstud2.rz.uni-karlsruhe.de Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit NNTP-Posting-User: ub2f X-Newsreader: TIN [version 1.2 PL2] Hello Folks, I recently took a closer look at the PHOENIX schematics for repair purp
File:
/kb_dl.aspx/KB/gametech/phoenixmap.html
-
6
K - Updated
2000.01.23
/kb_dl.aspx/KB/gametech/board pinouts/continentalcircus.txt
Continental Circus, Taito 1987
------------------------------
Main Board "G" Sound Board "M"
---------------------+---------------------- ------------------
GND | 1 | A | GND 1 GND
GND | 2 | B | GND 2 GND
+5V | 3 | C | +5V 3 GND
+5V | 4 | D | +5V 4 +5V
-5V | 5 | E | -5V
File:
/kb_dl.aspx/KB/gametech/board pinouts/continentalcircus.txt
-
3
K - Updated
2000.07.12
Street Fighter 2 FAQ
Rank Character Score %age Crushes Crushed by ----------------------------------------------------------------- 1) Guile 71 59.2 Balrog (10) Sagat/Ryu (3) 2) Sagat 70 58.3 E. Honda (8) Blanka (3) 3) M. Bison 69 57.5 Balrog (8) Guile/Zangief (4) 4) Vega 68 56.7 Dhalsim (9) Guile/E. Honda (4) 5) Ryu 67 55.8 Balrog (9) Sagat (3) 6) Blanka 62 51.7 CL/Dh/Sag (7) Balrog
File:
/kb_dl.aspx/KB/faqs/faq-sf2.html
-
50
K - Updated
1999.10.30
/kb_dl.aspx/KB/pinouts/amatelass.txt
Amatelass
---------
SOLDER | PARTS
---------------------+----------------------
1P.Up | 1 | A | 1P.Down
1P.Left | 2 | B | 1P.Right
1P.Push 1 | 3 | C | 1P.Push 2
2P.Up | 4 | D | 2P.Down
2P.Left | 5 | E | 2P.Right
2P.Push 1 | 6 | F | 2P.Push 2
Coin 1 | 7 | G | Coin 2
GND | 8 | H | GND
GND | 9 | I | GND
+5V |10
File:
/kb_dl.aspx/KB/pinouts/amatelass.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/amida.txt
Amida
-----
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
1P Button 1
File:
/kb_dl.aspx/KB/pinouts/amida.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/donkey_kong_ii.txt
Donkey Kong II
--------------
PARTS | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
-5V | 6 | F | -5V
| 7 | G | Coin
2P.Start | 8 | H | 1P.Start
2P.Right | 9 | I | 1P.Right
2P.Left |10 | J |
File:
/kb_dl.aspx/KB/pinouts/donkey_kong_ii.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/dorodon.txt
Dorodon, Falcon
---------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
| 5 | E |
| 6 | F | +5V o-----
| 7 | G | |
+12V | 8 | H | +12V
File:
/kb_dl.aspx/KB/pinouts/dorodon.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/karate_champ.txt
Karate Champ Data East 1984
---------------------------
Solder Side | Parts Side
________________________________|___________________________________
2p attack stick down | A | 1 | 1p attack stick down
2p attack stick up | B | 2 | 1p attack stick up
2p attack stick left | C | 3 | 1p attack stick left
2p attack stick right | D | 4 | 1p attack stick right
2p movement stick down | E
File:
/kb_dl.aspx/KB/pinouts/karate_champ.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/kung_fu_master.txt
KUNG-FU MASTER DATA EAST/IREM, 1984
------------------------------------
Kung-Fu Master
-------------------------------------------------------------
Solder Side Parts Side
GND | V | 22| GND
+5V | U | 21| +5V
+5V | T | 20| +5V
Coin A | S | 19| Test Switch
1P Down | R | 18| 1P Up
2P Down | Q | 17| 2P Up
File:
/kb_dl.aspx/KB/pinouts/kung_fu_master.txt
-
7
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/lock_n_chase.txt
Lock 'n Chase
Data East (DECO), 1981
Licensed to Taito.
This is the pinout for the dedicated board version of the game, not
a diagram for the DECO cassette system.
CN2 - 18/36 Edge Connector (0.156" pin spacing)
Solder Side | Parts Side
-----------+---+---+-----------
+12 | A | 1 | +12
+5 | B | 2 | +5
GND | C | 3 | GND
NC | D | 4 | NC
NC | E | 5 | NC
Coin 1 | F | 6 | Coin 2
NC | H | 7 | NC
1P Start | J | 8 | 2P Start
NC |
File:
/kb_dl.aspx/KB/pinouts/lock_n_chase.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mission_660.txt
Mission 660
-----------
COMPONENT | SOLDER
---------------------+----------------------
1P.Right | 1 | A | 2P.Right
1P.Left | 2 | B | 2P.Left
1P.Up | 3 | C | 2P.Up
1P.Down | 4 | D | 2P.Down
1P.Shoot 1 | 5 | E | 2P.Shoot 1
1P.Shoot 2 | 6 | F | 2P.Shoot 2
| 7 | G |
| 8 | H |
Coin 1 | 9 | I | 1P.Start
Coin 2 |10 |
File:
/kb_dl.aspx/KB/pinouts/mission_660.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/moon_patrol.txt
Moon Patrol
-----------
Solder Side | Parts Side
--------------------------------|--------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
| C | 3 |
Coin Counter B | D | 4 | Coin Counter A
2P.SLOW (Left) | E | 5 | 1P.SLOW (Left)
2P.FAST (Right) | F | 6 | 1P.FAST (Right)
2P.FIRE | H | 7 | 1P.FIRE
File:
/kb_dl.aspx/KB/pinouts/moon_patrol.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pop_flamer.txt
Pop Flamer
----------
PARTS | SOLDER
-------------------------------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker | 4 | D | Speaker
Coin | 5 | E |
| 6 | F |
+12V | 7 | G | +12V
| 8 | H |
+5V | 9 | I | +5V
|10 | J |
1P.Up |11 |
File:
/kb_dl.aspx/KB/pinouts/pop_flamer.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/r-type.txt
"R-TYPE" Pinout = JAMMA
------------------------
_____________________________________________________________________
| Dip Sw. 1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|------------------|-----------------|---|---|---|---|---|---|---|---|
| | 3 |Off|Off| | | | | | |
| Number | 2 |On |Off| | | | | | |
| of | 4 |Off|On | | | | | | |
| Players |
File:
/kb_dl.aspx/KB/pinouts/r-type.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/satan_of_saturn.txt
Satan of Saturn, SNK
---------------------
|
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
| 5 | E |
| 6 | F |
| 7 | G |
Coin | 8 | H |
1P.Laser | 9 | I | 2P.Laser
1P.Start |10 | J | 2P.Start
File:
/kb_dl.aspx/KB/pinouts/satan_of_saturn.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/teddy_boy_blues.txt
Teddy Boy Blues
---------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
Counter 1 | 5 | E | Counter 2
+12V | 6 | F |
| 7 | G |
1P.Shot | 8 | H | 2P.Shot
1P.Jump | 9 | I | 2P.Jump
|10 | J |
File:
/kb_dl.aspx/KB/pinouts/teddy_boy_blues.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/time_pilot.txt
Time Pilot, Konami'82
---------------------
---------------------------------------------------------
Solder Side | PIN | Component Side
---------------------------------------------------------
-5V- | A | 1 | +12V
Speaker | B | 2 | Speaker
2P.Shoot | C | 3 |
2P.Left | D | 4 | 2P.Right
1P.Start | E | 5 | 2P.Start
| F | 6 | 2P.Up
File:
/kb_dl.aspx/KB/pinouts/time_pilot.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/usa_rally.txt
USA Rally
---------
Solder Side | Parts Side
--------------------------------|--------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
| C | 3 |
Coin Counter B | D | 4 | Coin Counter A
2P.SLOW (Left) | E | 5 | 1P.SLOW (Left)
2P.FAST (Right) | F | 6 | 1P.FAST (Right)
2P.FIRE | H | 7 | 1P.FIRE
1 P
File:
/kb_dl.aspx/KB/pinouts/usa_rally.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/vulgus.txt
Vulgus
------
SOLDER | PARTS
---------------------+----------------------
GND | 1 | A | GND
+5V | 2 | B | +5V
+12V | 3 | C | +12V
GND(+12V) | 4 | D | GND(+12V)
Speaker - | 5 | E | Speaker -
Speaker + | 6 | F | Speaker +
Counter - | 7 | G | Counter +
---KEY--- | 8 | H | ---KEY---
1P.Shoot | 9 | I | 1P.Up
1P.Down |10 | J |
File:
/kb_dl.aspx/KB/pinouts/vulgus.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/fantasy.txt
Fantasy Pinouts
Rock-Ola<S.N.K., 1982
SOLDER SIDE | PARTS SIDE
------------------------------------|--------------------------------------
(Power) Gnd | A | 1 | Gnd (Power)
--------------------------------|---|---|----------------------------------
(Coin Common) Gnd | B | 2 | Gnd
--------------------------------|---|---|----------------------------------
+5V | C | 3 | +5V
--------------------------------|---|---|-----
File:
/kb_dl.aspx/KB/gametech/board pinouts/fantasy.txt
-
5
K - Updated
1995.05.12
/kb_dl.aspx/KB/gametech/board pinouts/locknchase.txt
Lock 'n Chase
Data East (DECO), 1981
Licensed to Taito.
This is the pinout for the dedicated board version of the game, not
a diagram for the DECO cassette system.
CN2 - 18/36 Edge Connector (0.156" pin spacing)
Solder Side | Parts Side
-----------+---+---+-----------
+12 | A | 1 | +12
+5 | B | 2 | +5
GND | C | 3 | GND
NC | D | 4 | NC
NC | E | 5 | NC
Coin 1 | F | 6 | Coin 2
NC | H | 7 | NC
1P Start | J | 8 | 2P Start
NC | K | 9 | NC
1P L
File:
/kb_dl.aspx/KB/gametech/board pinouts/locknchase.txt
-
1
K - Updated
1998.03.13
/kb_dl.aspx/KB/gametech/board pinouts/millipede.txt
MILLIPEDE
---------
Originally typed in by Jonathan Deitch (jdeitch@umiami.miami.edu)
Edited by Dave Fish (dfish@nyx.cs.du.edu)
Game: Millipede
The following is edited version of the Millipede pinout listing
originally done by Jonathan Deitch. This version adds the pinouts used for
a cocktail style cabinet, joystick inputs, and seperate H & V sync outputs.
This additional information was shown on the pinout sheet which I got from
Video Connections. I'd strongly suggest verifying these before you
File:
/kb_dl.aspx/KB/gametech/board pinouts/millipede.txt
-
6
K - Updated
1994.05.10
/kb_dl.aspx/KB/gametech/board pinouts/terracresta.txt
Terra Cresta Pinouts
Nichibutsu, 1985
Solder Parts
-----------------------------------------------------------
P1 Up | 1 | A | P1 Down
P1 Left | 2 | B | P1 Right
P1 Shoot | 3 | C | P1 Formation
P2 Up | 4 | D | P2 Down
P2 Left | 5 | E | P2 Right
P2 Shoot | 6 | F | P2 Formation
Coin 1 | 7 | H | Coin 2
Gnd | 8 | J
File:
/kb_dl.aspx/KB/gametech/board pinouts/terracresta.txt
-
1
K - Updated
1996.04.30
/kb_dl.aspx/KB/gamemanuals/stern/video9.tiff
generator and it is enabled when its J pin (2) receives a logic 1. The FF is clocked by vertical sync signal V16. The rising edge of V16 will bring the Q output (pin 6) of 3E to logic 1. This level is inverted by open collector inverter 2D (pins 1,2,3), and asserts the NMI* line to the processor. The processor will now jump to location 0066 and execute the NMI routine stored there. The jump to 0066 is an inherent hardware feature of the Z—80. The Q* output of the flip flop 3E is delayed by R16 and C5 and th
File:
/kb_dl.aspx/KB/gamemanuals/stern/video9.tiff
-
128
K - Updated
1997.07.27
/kb_dl.aspx/KB/pinouts/mikie.txt
Mikie (Konami 1984)
-------------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/mikie.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/r-type_ii.txt
R-Type II Pinout = JAMMA
--------------------------
Dip sw.2
-------- 1 2 3 4 5 6 7 8
-----------------------------------------------------------
Screen - Normal
+ Reverse
Demosound - Yes
+ No
Coin Mode - Mode 1
+ Mode 2
Type - -
File:
/kb_dl.aspx/KB/pinouts/r-type_ii.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/dig_dug.txt
DIG DUG
-------
A - ground 1 - ground
B - +5 VDC 2 - +5 VDC
C - 3 -
D - 4 -
E - 5 -
F - cocktail * 6 -
H - 7 -
J - 8 -
K - 2P start 9 - credit
L - 2P pump * 10 - 1P start
M - 2P left * 11 - 1P pump
N - 2P right * 12 - 2P down *
P - 1P left 13 -
File:
/kb_dl.aspx/KB/pinouts/dig_dug.txt
-
14
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/arkanoid.txt
Arkanoid 1025
-------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
+5V | 4 | D | +5V
+5V | 5 | E | +5V
| 6 | F |
+12V | 7 | G | +12V
Red | 8 | H |
Green | 9 | I | Blue
Sync |10 | J |
Speaker
File:
/kb_dl.aspx/KB/pinouts/arkanoid.txt
-
11
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/ambush.txt
Ambush
------
COMPONENT | SOLDER
---------------------+----------------------
+5V | 1 | A | GND
+5V | 2 | B | GND
+12V Coin Counter | 3 | C | +12V Coin Counter
1P.Button 1 | 4 | D | 1P.Up
1P.Button 2 | 5 | E | 1P.Down
2P.Button 1 | 6 | F | 1P.Left
2P.Button 2 | 7 | G | 1P.Right
2P.Start | 8 | H | 2P.Up
1P.Start | 9 | I | 2P.Down
Coin 2 |10 |
File:
/kb_dl.aspx/KB/pinouts/ambush.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/amidar.txt
Amidar, KONAMI
--------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/amidar.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/aurail.txt
AURAIL
------
SOLDER SIDE COMP SIDE
--------------------- ------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E +12V 5 +12V
F CTR 2 6 CTR 1
H KEY 7 KEY
J PL 2 MAGIC 8 PL 1 MAGIC
K PL 2 A
File:
/kb_dl.aspx/KB/pinouts/aurail.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/bank_panic.txt
Bank Panic
----------
Parts Solder
------------------------------
GND A 1 GND
GND B 2 GND
COIN 2 C 3 GND (ONLY EXPORT)
1P RIGHT DOOR D 4 2P RIGHT DOOR
1P CENTER DOOR E 5 2P CENTER DOOR
F 6
1P START H 7 2P START
1P LEFT DOOR J 8 2P LEFT DOOR
K 9
L 10
1P LEFT M 11 2P LEFT
1P RIGHT N 12 2P RIGHT
COIN COUNT 1 P 13 COIN 1
COIN COUNT 2
File:
/kb_dl.aspx/KB/pinouts/bank_panic.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/boogy.txt
Boogy 83
--------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
| 5 | E |
| 6 | F |
| 7 | G |
GND | 8 | H | GND
1P.Left | 9 | I | Coin
1P.Right |10 | J | Coin
2P.Left |11 | K |
File:
/kb_dl.aspx/KB/pinouts/boogy.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/bump_n_jump.txt
Bunp and Jump
-------------
This information comes from two different schematics. One appears to be
a generic schematic for the board set, and the other is a schematic for
the Bump and Jump wiring harness. I haven't verified which is really
correct, but I would assume the wiring harness schematic is correct for
Bump and Jump.
CPU/Sound Board
PARTS SIDE | SOLDER SIDE
------------------------------------|---------------------------------
File:
/kb_dl.aspx/KB/pinouts/bump_n_jump.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/city_connection.txt
City Connection, Jaleco
-----------------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker + | 4 | D | Speaker -
+5V | 5 | E | +5V
| 6 | F |
1P.Start | 7 | G | 2P.Start
Coin | 8 | H |
| 9 | I |
+12V |10 | J |
File:
/kb_dl.aspx/KB/pinouts/city_connection.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/cosmic_alien.txt
Cosmic Alien, Universal
-----------------------
|
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
-5V | 6 | F | -5V
GND | 7 | G | GND
+18V | 8 | H | +18V
| 9 | I |
1P.Left |10 | J |
File:
/kb_dl.aspx/KB/pinouts/cosmic_alien.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/cruisn.txt
Cruisn
------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker + | 4 | D | Speaker -
+5V | 5 | E | +5V
| 6 | F |
1P.Start | 7 | G | 2P.Start
Coin | 8 | H |
| 9 | I |
+12V |10 | J | +12V
|11
File:
/kb_dl.aspx/KB/pinouts/cruisn.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/dock_man.txt
Dock Man, Taito
---------------
Connector "G"
=============
COMPONENT | SOLDER
-------------------------------------------
GND | 1 | A | GND
Video Red | 2 | B | Video GND
Video Green | 3 | C | Video Blue
Video Sync | 4 | D |
Speaker (+) | 5 | E | Speaker ()
File:
/kb_dl.aspx/KB/pinouts/dock_man.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/espial.txt
Espial
------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
| 3 | C |
+5V | 4 | D | +5V
| 5 | E |
Coin Counter | 6 | F |
2P.Down | 7 | G |
Coin | 8 | H |
1P.Shoot | 9 | I | Service
1P.Start |10 | J | 2P.Start
1P.Left |11 | K |
File:
/kb_dl.aspx/KB/pinouts/espial.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/fitter.txt
Fitter
------
COMPONENT | SOLDER
-------------------------------------------
+5V | 1 | A | +5V
+5V | 2 | B | +5V
+12V | 3 | C | +12V
Speaker | 4 | D | Speaker
Sync | 5 | E |
| 6 | F |
Green | 7 | G | Red
| 8 | H | Blue
| 9 | I |
|10 | J | Coinboard
|11
File:
/kb_dl.aspx/KB/pinouts/fitter.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/fly_boy.txt
Fly Boy
-------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
Speaker | 2 | B | -5V
+12V | 3 | C | +12V
+12V | 4 | D | +12V
Sync | 5 | E | Green
Red | 6 | F | Blue
1P.Left | 7 | G | Coin 2
1P.Right | 8 | H | Coin 1
2P.Left | 9 | I |
2P.Right |10 | J | 1P.Start
File:
/kb_dl.aspx/KB/pinouts/fly_boy.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/great_gurianos.txt
Great Gurianos
--------------
SOLDER | PARTS
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
Counter 2 | 4 | D | Lock Out
+12V | 5 | E | +12C
Speaker + | 6 | F | Speaker -
Sync | 7 | G | Counter 1
Blue | 8 | H | Coin 2
Green | 9 | I | Coin 1
Red |10
File:
/kb_dl.aspx/KB/pinouts/great_gurianos.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mario_bros.txt
Mario Bros, Nintendo
--------------------
PARTS | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
-5V | 6 | F | -5V
| 7 | G | Coin
2P.Start | 8 | H | 1P.Start
2P.Right | 9 | I | 1P.Right
2P.Left
File:
/kb_dl.aspx/KB/pinouts/mario_bros.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/maughty.txt
Maughty
-------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker + | 4 | D | Speaker -
+12V | 5 | E | +12V
1P.Down | 6 | F |
2P.Down | 7 | G |
| 8 | H |
+5V | 9 | I | +5V
|10 | J | 1P.Up
|11 |
File:
/kb_dl.aspx/KB/pinouts/maughty.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mega_zone.txt
Mega Zone Konami/Interlogic, 1983
---------------------------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 |
File:
/kb_dl.aspx/KB/pinouts/mega_zone.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mighty_guy.txt
Mighty Guy, Nichtibutsu
-----------------------
SOLDER | PARTS
---------------------+----------------------
1P.Up | 1 | A | 1P.Down
1P.Left | 2 | B | 1P.Right
1P.Push A | 3 | C | 1P.Push B
2P.Up | 4 | D | 2P.Down
2P.Left | 5 | E | 2P.Right
2P.Push A | 6 | F | 2P.Push B
Coin 1 | 7 | G | Coin 2
GND | 8 | H | GND
GND | 9 | I |
File:
/kb_dl.aspx/KB/pinouts/mighty_guy.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/netwars.txt
Netwars
-------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
| 3 | C |
+5V | 4 | D | +5V
| 5 | E |
Coin Counter | 6 | F |
2P.Down | 7 | G |
Coin | 8 | H |
1P.Shoot | 9 | I | Service
1P.Start |10 | J | 2P.Start
1P.Left |11 | K |
File:
/kb_dl.aspx/KB/pinouts/netwars.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/ninja_princess.txt
Ninja Princess
--------------
SOLDER | COMPONENT
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
Counter 2 | 5 | E | Counter 1
| 6 | F | +12V
2P.Disappear | 7 | G | 1P.Disappear
2P.Knife B | 8 | H | 1P.Knife B
2P.Knife A | 9 | I | 1P.Knife A
File:
/kb_dl.aspx/KB/pinouts/ninja_princess.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/ozon_i.txt
Ozon I
------
COMPONENT | SOLDER
---------------------+----------------------
+5V | 1 | A | +5V
+5V | 2 | B | +5V
| 3 | C |
2P.Left | 4 | D | 1P.Left
2P.Right | 5 | E | 1P.Right
| 6 | F |
| 7 | G |
2P.Shot | 8 | H | 1P.Shot
| 9 | I |
2P.Start |10 | J | Service
1P.Start |1
File:
/kb_dl.aspx/KB/pinouts/ozon_i.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pac_and_paint.txt
Pack and Paint
--------------
COMPONENT | SOLDER
-------------------------------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | Coin
Speaker | 4 | D | Speaker
+12V | 5 | E | +12V
| 6 | F |
| 7 | G |
| 8 | H |
+5V | 9 | I | +5V
Up |10 | J |
Down
File:
/kb_dl.aspx/KB/pinouts/pac_and_paint.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pit_and_run.txt
Pit & Run
---------
Connector "G" Connector "H"
COMPONENT | SOLDER -------------
---------------------+---------------------- 1 GND
| 1 | A | 2 GND
Red | 2 | B | Video GND 3 GND
Green | 3 | C | Blue 4 GND
Sync | 4 | D |
File:
/kb_dl.aspx/KB/pinouts/pit_and_run.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/poker_ladies.txt
POKER LADIES (Original pcb version).
Note: The inputs are matrix type and you need to build a little matrix decoder in order to play
the game.
Typed by Corrado Tomaselli (toma.co@tin.it)
Date : 2010/01/08
coinop.org thanks Corrado Tomaselli for the submission
Solder Side | Parts Side
________________________________|___________________________________
MAT7 | A | 1 | MAT6
------------------
File:
/kb_dl.aspx/KB/pinouts/poker_ladies.txt
-
4
K - Updated
2010.01.11
/kb_dl.aspx/KB/pinouts/saturn.txt
Saturn
------
COMPONENT | SOLDER
---------------------+----------------------
Green | 1 | A | Blue
Red | 2 | B | Sync
| 3 | C | Video GND
| 4 | D |
2P.Up | 5 | E | 2P.Fire
1P.Bomb | 6 | F | Coin
2P.Start | 7 | G | 2P.Left
2P.Right | 8 | H | 2P.Down
1P.Down | 9 | I | 1P.Start
1P.Up |10 | J | 1P.Left
File:
/kb_dl.aspx/KB/pinouts/saturn.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/senjyo.txt
Senjyo
------
SOLDER | PARTS TV 6 Pin Connector
------------------------------------------- ------------------
2P.Right | 1 | A | 2P.Left 1 Blue
2P.Up | 2 | B | 2P.Down 2 Green
2P.Fire | 3 | C | 3 Red
| 4 | D | 4 GND
1P.Right | 5 | E | 1P.Left 5
File:
/kb_dl.aspx/KB/pinouts/senjyo.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/space_pilot.txt
Space Pilot, Konami
-------------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/space_pilot.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/spartan_x.txt
Spartan X
---------
Spartan X
-------------------------------------------------------------
Solder Side Parts Side
GND | V | 22| GND
+5V | U | 21| +5V
+5V | T | 20| +5V
Coin A | S | 19| Test Switch
1P Down | R | 18| 1P Up
2P Down | Q | 17| 2P Up
N/U | P | 16| Blue
File:
/kb_dl.aspx/KB/pinouts/spartan_x.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/super_basketball.txt
Super Basketball, KONAMI
------------------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/super_basketball.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tutankham.txt
Tutankam, KONAMI
----------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/tutankham.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/vanguard_ii.txt
Vanguard II, SNK
----------------
CN 3
A | B CN 4
---------------------+---------------------- ----------------------
GND | 1 | A | GND 1 +5V
Coin | 2 | B | 2 +5V
Service | 3 | C | 1P.Start 3 GND
2P.Start | 4 | D | 4 GND
File:
/kb_dl.aspx/KB/pinouts/vanguard_ii.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/van_vancar.txt
Van Vancar
----------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker 1 | 4 | D | Speaker 1
+12V | 5 | E | +12V
Speaker 2 | 6 | F | Speaker 2
| 7 | G |
| 8 | H | Coin B
+5V | 9 | I | +5V
1P.Down |10 | J | 1P.Up
File:
/kb_dl.aspx/KB/pinouts/van_vancar.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/zero_target.txt
Zero Target
-----------
COMPONENT | SOLDER
---------------------+----------------------
1P.Down | 1 | A | 2P.Down
1P.Up | 2 | B | 2P.Up
1P.Left | 3 | C | 2P.Left
1P.Right | 4 | D | 2P.Right
| 5 | E |
| 6 | F |
| 7 | G |
Service | 8 | H |
1P.Shot | 9 | I | 2P.Shot
|10 | J |
1P.S
File:
/kb_dl.aspx/KB/pinouts/zero_target.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/zig_zag.txt
Zig Zag
-------
SOLDER | PARTS TV (Small PCB)
---------------------+---------------------- --------------
GND | 1 | A | GND 1 Red
GND | 2 | B | GND 2 Green
+5V | 3 | C | +5V 3 Blue
+5V | 4 | D | +5V 4 Sync
+12V | 5 | E | +12V 5 GND
Speak
File:
/kb_dl.aspx/KB/pinouts/zig_zag.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/zippy_race.txt
Zippy Race
----------
Solder Side | Parts Side
--------------------------------|--------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
| C | 3 |
Coin Counter B | D | 4 | Coin Counter A
2P.SLOW (Left) | E | 5 | 1P.SLOW (Left)
2P.FAST (Right) | F | 6 | 1P.FAST (Right)
2P.FIRE | H | 7 | 1P.FIRE
1
File:
/kb_dl.aspx/KB/pinouts/zippy_race.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/trojan1.txt
TROJAN TYPE 2
COMP SIDE CKT SIDE
--------- ---------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 VID RED E VID GN
6 VID BL F SYNC
7 VID GND H
8 J
9 1 SHIELD K 2 SHIELD
10 1 SWORD L 2 SWORD
File:
/kb_dl.aspx/KB/gametech/trojan1.txt
-
3
K - Updated
1995.07.29
/kb_dl.aspx/KB/gametech/board pinouts/popeye.txt
This is the pinout for the single board version of Popeye (its the only
version I have seen but I guess there is another type). I got this pinout
from Rick Scheive (thanks Rick) and I have used it to test boards. I believe
the left side is the parts side but its best to verify orientation with your
meter.
Dan Rasmussen
dras@sw.stratus.com
Game:_Popeye (Single Board) __
44 Pin Wiring List
|
--------------------------------|-----------------------------------
GND | A | 1 | GND
File:
/kb_dl.aspx/KB/gametech/board pinouts/popeye.txt
-
2
K - Updated
1997.11.22
/kb_dl.aspx/KB/datasheets/macro-11.txt
----------------------------------------------------------------
| |
| |
| Digital Equipment Corporation |
| |
| M M A CCCC RRRRRR OOOOO 1 1 |
| MM MM A A C C R R O O 11 11 |
| M M M M A A C R R O O 1
File:
/kb_dl.aspx/KB/datasheets/macro-11.txt
-
15
K - Updated
1997.01.03
/kb_dl.aspx/KB/pinouts/gun_smoke.txt
Gun Smoke Capcom, 1985
-----------------------
SOLDER | PARTS
-------------------------------
gnd A | 1 gnd
gnd B | 2 gnd
+5v C | 3 +5v
+5v D | 4 +5v
Green E | 5 Red
Sync F | 6 Blue
gnd H | 7 gnd
-key- J | 8 -key-
2 shot2 K | 9 1 shot2
2 sho
File:
/kb_dl.aspx/KB/pinouts/gun_smoke.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/nemesis.txt
NEMESIS (KONAMI) SWITCH SETTINGS AND PINOUT
Disclaimer : This information has mainly been worked out using trial and error
on a working GX400 board. I will not accept responsibility for
anything that may go wrong while using this information.
That said, all the settings and pinouts work correctly on the
board that I have.
Dip Switch Settings :
------------------------------------------------------------------------
File:
/kb_dl.aspx/KB/gametech/nemesis.txt
-
8
K - Updated
1997.08.22
/kb_dl.aspx/KB/pinouts/naughty_boy.txt
Naughty Boy Cinematronics, 1982
-------------------------------
-----------------------------------------------------------
Gnd | A | 1 | Gnd
Gnd | B | 2 | Gnd
not used | C | 3 | Gnd
(Spkr-) Gnd | D | 4 | Spkr+
not used | E | 5 | Coin
not used | F | 6 | not used
+12V | H | 7 | +12V
Volume Control (red) | J | 8 | Volume Control (blue)
File:
/kb_dl.aspx/KB/pinouts/naughty_boy.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/battle_cruiser_m12.txt
Battle Cruiser M 12
-------------------
SOLDER | PARTS
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
Reset | 3 | C |
Speaker - | 4 | D | Speaker +
+12V | 5 | E | +12V
Coin 2 | 6 | F | Counter 2
| 7 | G |
Service | 8 | H |
+5V | 9 | I | +5V
|10 | J |
File:
/kb_dl.aspx/KB/pinouts/battle_cruiser_m12.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/battle_lane.txt
Battle Lane Taito/Romstar '86
-----------------------------
---------------------------------------------------
Solder Side | Parts Side
--------------------+------------------------------
2P Down | A | 1 | 1P Down
2P Up | B | 2 | 1P Up
2P Left | C | 3 | 1P Left
2P Right | D | 4 | 1P Right
| E | 5 |
| F | 6 |
| H |
File:
/kb_dl.aspx/KB/pinouts/battle_lane.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/block_buster.txt
Block Buster
------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker | 4 | D | Speaker
+12V | 5 | E |
| 6 | F |
| 7 | G |
| 8 | H | Service
+5V | 9 | I | +5V
1P.Down |10 | J | 1P.Up
2P.D
File:
/kb_dl.aspx/KB/pinouts/block_buster.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/bogey_manor.txt
Bogey Manor
-----------
COMPONENT | SOLDER
---------------------+----------------------
1P.Down | 1 | A | 2P.Down
1P.Up | 2 | B | 2P.Up
1P.Left | 3 | C | 2P.Left
1P.Right | 4 | D | 2P.Right
| 5 | E |
| 6 | F |
| 7 | G |
Service | 8 | H |
1P.Shoot 1 | 9 | I | 2P.Shoot 1
1P.Shoot 2 |10 | J | 2P.Shoot 2
File:
/kb_dl.aspx/KB/pinouts/bogey_manor.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/bomb_jack.txt
Bomb Jack,
----------
SOLDER | PARTS
---------------------+----------------------
2P.Right | 1 | A | 2P.Left
2P.Up | 2 | B | 2P.Down
2P.Jump | 3 | C |
| 4 | D |
1P.Right | 5 | E | 1P.Left
1P.Up | 6 | F | 1P.Down
1P.Jump | 7 | G |
| 8 | H |
Coin 1 | 9 | I | Coin 2
1P.Start |10 | J | 2P.Start
File:
/kb_dl.aspx/KB/pinouts/bomb_jack.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/crysty.txt
Crysty
------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
1P Button 1
File:
/kb_dl.aspx/KB/pinouts/crysty.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/dodge_man.txt
Dodge Man, Omori Electric CO., LTD.
-----------------------------------
BACKSIDE | OUTSIDE
---------------------+----------------------
+5V | 1 | A | +5V
+5V | 2 | B | +5V
GND | 3 | C | GND
GND | 4 | D | GND
-5V | 5 | E | -5V
-5V | 6 | F | -5V
+12V | 7 | G | +12V
+12V | 8 | H | +12V
| 9 | I | Green
File:
/kb_dl.aspx/KB/pinouts/dodge_man.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/dog_fight.txt
Dog Fight
---------
SOLDER | PARTS
---------------------+----------------------
| 1 | A | +12V
Speaker | 2 | B | Speaker
Name Input Button | 3 | C | 1P.Up
1P.Right | 4 | D | 1P.Left
1P.Start | 5 | E | 2P.Start
Name Input Button | 6 | F | 2P.Up
2P.Down | 7 | G |
2P.Left | 8 | H | 2P.Right
Counter 1 | 9 | I | 1P.Down
Coin 2 |10 | J | Coin
File:
/kb_dl.aspx/KB/pinouts/dog_fight.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/exciting_hour.txt
Exciting Hour
-------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker - | B | 2 | Speaker +
1P Shoot 1 | C | 3 | 1P Up
1P Right | D | 4 | 1P Left
1P Start | E
File:
/kb_dl.aspx/KB/pinouts/exciting_hour.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/express_raider.txt
Express Raider, Data East
--------------------------
COMPONENT | SOLDER
---------------------+----------------------
1P.Down | 1 | A | 2P.Down
1P Up | 2 | B | 2P.Up
1P.Left | 3 | C | 2P.Left
1P.Right | 4 | D | 2P.Right
| 5 | E |
| 6 | F |
| 7 | G |
Service | 8 | H |
1P.Shoot 1 | 9 | I | 2P.Shoot 1
1P.Sh
File:
/kb_dl.aspx/KB/pinouts/express_raider.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/flashgal.txt
Flashgal
--------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker | 4 | D | Service
+12V | 5 | E | +12V
| 6 | F |
| 7 | G |
1P.Jump | 8 | H | Coin 2
+5V | 9 | I | +5V
1P.Down |10 | J | 2P.Up
2P.Jump
File:
/kb_dl.aspx/KB/pinouts/flashgal.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/gigas.txt
Gigas Mark II
-------------
COMPONENT | SOLDER 1P. Opto
-----------------+----------------- --------------
GND | 1 | A | GND 1 1P.Left
Green | 2 | B | Sync 2 GND
Red | 3 | C | Blue 3 +5V
1P.Shoot | 4 | D | 2P.Shoot 4 1P.Right
1P.Shoot | 5 | E | 2P.Shoot
| 6 | F |
File:
/kb_dl.aspx/KB/pinouts/gigas.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/great_swordsman.txt
Great Swordsman
---------------
Conn "G" Conn "3" Conn "5"
-------- ----------------- ------------------
SOLDER | PARTS 1 1P.Shoot 2 1 2P.Shoot 2
------------------+------------------ 2 1P.Shoot 1 2 2P.Shoot 1
GND | 1 | A | Sw. GND 3 1P.Shoot 3 3 2P.Shoot 3
Video GND | 2 | B | Sw. GND
File:
/kb_dl.aspx/KB/pinouts/great_swordsman.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/guzzler.txt
Guzzler, Tehkan
-----------------
COMPONENT | SOLDER
-------------------------------------------
2P.Left | 1 | A | 2P.Right
2P.Down | 2 | B | 2P.Up
| 3 | C | 2P.Discharge
| 4 | D |
1P.Left | 5 | E | 1P.Right
1P.Down | 6 | F | 1P.Up
| 7 | G | 1P.Discharge
| 8 | H |
2P.Start | 9 | I | 1P.Start
C
File:
/kb_dl.aspx/KB/pinouts/guzzler.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/iron_horse.txt
Iron Horse, Konami 1986
-----------------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/iron_horse.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/jungle boy.txt
Jungle Boy
----------
SOLDER | PARTS
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
+12V | 6 | F | +12V
GND | 7 | G | GND
Video GND | 8 | H | Red
Blue | 9 | I | Green
|10 | J | Sync
Speaker
File:
/kb_dl.aspx/KB/pinouts/jungle boy.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/juno_first.txt
JUNO FIRST, Konami
------------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/juno_first.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/nemesis.txt
Nemesis, Konami
---------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/nemesis.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pleiades.txt
Pleiades, Centuri 1981
PARTS SIDE | SOLDER SIDE
----------------------------------------
Player 2 fire | A | 1 | Sync
Player 2 left | B | 2 | Green
Player 2 right | C | 3 | Blue
Red | D | 4 | Player 1 left
Player 1 fire | E | 5 | Player 1 right
| F | 6 | Player 1 select
File:
/kb_dl.aspx/KB/pinouts/pleiades.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/rougien.txt
Rougien
-------
|
-------------------------------------------
GND | 1 | A | GND
GND | 2 | B | GND Video
| 3 | C |
| 4 | D |
| 5 | E |
-5V | 6 | F | -5V
1P.Start | 7 | G | 2P.Start
1P.Fire | 8 | H | 2P.Fire
1P.Up | 9 | I | 2P.Up
1P.Down |10 | J | 2P.Down
1P
File:
/kb_dl.aspx/KB/pinouts/rougien.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/shinobi.txt
Shinobi Sega, 1987
------------------
Component Side Pin # Solder Side
-----------------------------------------------
GND 1 A GND
GND 2 B GND
+5 Volts DC 3 C +5 Volts DC
+5 Volts DC 4 D +5 Volts DC
+12 Volts DC 5 E +12 Volts DC
Coin Meter 1 6 F Coin Meter 2
7 H
File:
/kb_dl.aspx/KB/pinouts/shinobi.txt
-
7
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/sky_wolf.txt
Sky Wolf
--------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker | 4 | D | Service
+12V | 5 | E | +12V
| 6 | F |
| 7 | G |
1P.Shoot 2 | 8 | H | Coin 2
+5V | 9 | I | +5V
1P.Down |10 | J | 2P.Up
2P.Shoot 2
File:
/kb_dl.aspx/KB/pinouts/sky_wolf.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/time_pilot_84.txt
Time Pilot '84, Konami
----------------------
Solder Side | Parts Side
________________________________|___________________________________
| A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/time_pilot_84.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/vastar.txt
Vastar
------
SOLDER | PARTS
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Service | 4 | D | Speaker
+12V | 5 | E | +12V
Counter 1 | 6 | F | Counter 2
| 7 | G |
Coin 2 | 8 | H | 1P.Shoot 2
+5V | 9 | I | +5V
2P.Up |10 | J | 1P.Down
File:
/kb_dl.aspx/KB/pinouts/vastar.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/zodiack.txt
Zodiack, Esco Trading Co., INC.
--------------------------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
| 3 | C |
+5V | 4 | D | +5V
| 5 | E |
Coin Counter | 6 | F |
2P.Down | 7 | G |
Coin | 8 | H |
1P.Shoot | 9 | I | Service
1P.Start |1
File:
/kb_dl.aspx/KB/pinouts/zodiack.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/milliped.txt
MILLIPEDE
---------
COMPONENT SIDE SOLDER SIDE
GND A 1 GND
+ 5 V B 2 + 5 V
1P Tball Horiz. Clock C 3 + 22 V DC (Note 1)
1P Tball Vert. Clock D 4 - 22 V DC (Note 1)
+10.3 V DC (Note 1) E 5 1P Tball Horiz. Dir.
2P Tball Horiz. Clock F 6 1P Tball Vert. Dir.
2P Tball Vert. Clock H 7 2P Tball Vert. Dir.
2P DO
File:
/kb_dl.aspx/KB/gametech/milliped.txt
-
5
K - Updated
1995.11.02
Terra Cresta Pinouts
> Submitted by Unknown
Nichibutsu, 1985 Solder Parts ----------------------------------------------------------- P1 Up | 1 | A | P1 Down P1 Left | 2 | B | P1 Right P1 Shoot | 3 | C | P1 Formation P2 Up | 4 | D | P2 Down P2 Left | 5 | E | P2 Right P2 Shoot | 6 | F | P2 Formation Coin 1 | 7 | H | Coin 2
File:
/kb_dl.aspx/KB/gametech/terracrestapinouts.html
-
1
K - Updated
2000.01.19
/kb_dl.aspx/KB/pinouts/hyper_crash.txt
Hyper Crash, Konami 1987
------------------------
Wiring Diagram A
----------------
PARTS SOLDER CN 5
----------------+--------------- ----------------
GND | 1|1 | GND 1 Speaker Right +
GND | 2|2 | GND 2 Speaker Right -
+5V | 3|3 | +5V 3 Speaker Left +
+5V | 4|4 | +5V
File:
/kb_dl.aspx/KB/pinouts/hyper_crash.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/datasheets/6502/6502dasm.c
/* 6502dasm.c - R6502 Dissassembly */
/* Version 1.0 Jan 12 1996*/
/* Copyright © 1996 Sean Riddle/Jess Askey */
/* the data files must be kept compatible across systems! */
/* usage: 6502disasm <file> [<data file>] */
/* output to stdout, so use redirection */
/* The optional data file contains 7 types of lines: */
/* o Remarks - these are lines beginning with a semi-colon (;) */
/* they are completely ignored. */
/* o 1 ORG line - gives the origin of the code; this is the starting */
/* address to
File:
/kb_dl.aspx/KB/datasheets/6502/6502dasm.c
-
25
K - Updated
1997.01.01
Cinematronics C.P.U. Exorcisor Preliminary User Manual
C.P.U. EXORCISOR
PRELIMINARY USER MANUAL
David Fish
October 14th, 1997
Version 1.0
Table of Contents
Overview 3
Cinematronics Exorcisor Description 3
Signature Analysis 3
Equipment Necessary 3
Setting up the Equipment 4
HP5004A Self-test 4
Connecting the HP5004A Signature Analyzer to the Exorcisor 5
Verifying the Exorcisor output signatures 5
Preliminary CPU Operational Testi
File:
/kb_dl.aspx/KB/gamemanuals/cineex/exor_man.doc
-
1,961
K - Updated
2002.09.24
/kb_dl.aspx/KB/datasheets/6502/65816datasheet.txt
GTE G65SC802 / G65SC816
Microcircuits
CMOS 8/16-Bit Microprocessor Family
Features
Advanced CMOS design for low power consumption and increased
noise immunity
Emulation mode for total software compatibility with 6502 designs
Full 16-bit ALU, Accumulator, Stack Pointer, and Index Registers
Direct Register for ''zero page'' addressing
24 addressing modes (including 13 original 6502 modes)
Wait for Interrupt (WAI) and Stop the Clock (STP) instructions
for reduced
File:
/kb_dl.aspx/KB/datasheets/6502/65816datasheet.txt
-
96
K - Updated
1999.07.12
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax83.txt
Atari/Atari Games VaxMail 1983 Jed Margolin
___________________________________________________________________________
From: MCCARTHY 6-AUG-1983 13:40
To: ALBAUGH,MARGOLIN,SHERRILL
Subj: VAX/16032 development board
DB16000 DEVELOPMENT BOARD SETUP.
After 4 hours of trial and error, and some "Oh, did we forget to tell you .."
from NATIONAL, the 16032 development board is up and ready for VAX
communications. The forrowing are the basic setup procedures and
requirements as of 8-5-'83, with ver
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax83.txt
-
33
K - Updated
2004.09.13
/kb_dl.aspx/KB/pinouts/10-yard_fight.txt
10-Yard Fight
-------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
| 3 | C |
Counter A | 4 | D |
1P.Left | 5 | E | 2P.Left
1P.Right | 6 | F | 2P.Right
1P.Side Pass | 7 | G | 2P.Side Pass
2P.Start | 8 | H | 1P.Start
| 9 | I | Counter B
Coin B |10 | J
File:
/kb_dl.aspx/KB/pinouts/10-yard_fight.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/alphax z, the.txt
Alphax Z
--------
COMPONENT | SOLDER
---------------------+----------------------
1P.Right | 1 | A | 2P.Right
1P.Left | 2 | B | 2P.Left
1P.Up | 3 | C | 2P.Up
1P.Down | 4 | D | 2P.Down
1P.Shoot 1 | 5 | E | 2P.Shoot 1
1P.Shoot 2 | 6 | F | 2P.Shoot 2
| 7 | G |
| 8 | H |
Coin 1 | 9 | I | 1P.Start
Coin 2 |10 | J |
File:
/kb_dl.aspx/KB/pinouts/alphax z, the.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/bimmelbahn.txt
Bimmelbahn Locomotive? Konami
------------------------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
| B | 2 | Speaker
2P Speed | C | 3 |
| D | 4 |
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/bimmelbahn.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/car_jamboree.txt
Car Jamboree, Omori Electric Co., LTD.
--------------------------------------
COMPONENT | SOLDER
---------------------+----------------------
+5V | 1 | A | +5V
+5V | 2 | B | +5V
| 3 | C |
| 4 | D |
| 5 | E |
| 6 | F |
2P.Speed | 7 | G | 2P.Up
2P.Start | 8 | H | 2P.Down
1P.Right | 9 | I | Coin A
File:
/kb_dl.aspx/KB/pinouts/car_jamboree.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/cop_01.txt
Cop 01
------
SOLDER | PARTS
---------------------+----------------------
1P.Up | 1 | A | 1P.Down
1P.Left | 2 | B | 1P.Right
1P.Button 1 | 3 | C | 1P.Button 2
2P.Up | 4 | D | 2P.Down
2P.Left | 5 | E | 2P.Right
2P.Button 1 | 6 | F | 2P.Button 2
Coin 1 | 7 | G | Coin 2
GND | 8 | H | GND
GND | 9 | I | GND
+5V |10 | J |
File:
/kb_dl.aspx/KB/pinouts/cop_01.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/donkey_kong_jr.txt
Donkey Kong Junior
------------------
PARTS | SOLDER Video Board Side Connector
---------------------+---------------------- --------------------------
GND | 1 | A | GND 1 -5V
GND | 2 | B | GND 2 -5V
+5V | 3 | C | +5V 3 -5V
+5V | 4 | D | +5V 4 -5V
+12V | 5 | E | +12V
File:
/kb_dl.aspx/KB/pinouts/donkey_kong_jr.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/dynamic_ski.txt
Dynamic Ski, Nihon Bussan Co., Ltd.
-----------------------------------
SOLDER | PARTS
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
Post------------+-----------Post
+12V | 5 | E | +12V
Speaker 2 | 6 | F | Speaker 1 6P Connector
1P.Brake | 7 | G |
File:
/kb_dl.aspx/KB/pinouts/dynamic_ski.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/exiting_soccer.txt
Exiting Soccer
--------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
| 3 | C |
Speaker | 4 | D |
+12V | 5 | E | +12V
2P.Down | 6 | F | 2P.Up
2P.Right | 7 | G | 2P.Left
1P.Right | 8 | H | 1P.Left
+5V | 9 | I | 5+V
2P.Shoot |10 | J | 1P.Up
File:
/kb_dl.aspx/KB/pinouts/exiting_soccer.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/germ_wars.txt
Germ Wars, 1982 Microtrain LTD
------------------------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker | 4 | D | GND
+12V | 5 | E | +12V
| 6 | F |
1P. Zap | 7 | G |
2P.Zap | 8 | H |
+5V | 9 | I | +5V
|10 |
File:
/kb_dl.aspx/KB/pinouts/germ_wars.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/ghosts_n_goblins.txt
GHOSTS 'N GOBLINS, Capcom
-------------------------
SOLDER | PARTS
-------------------------------
gnd A | 1 gnd
gnd B | 2 gnd
+5v C | 3 +5v
+5v D | 4 +5v
Green E | 5 Red
Sync F | 6 Blue
gnd H | 7 gnd
-key- J | 8 -key-
2 shot2 K | 9 1 shot2
2
File:
/kb_dl.aspx/KB/pinouts/ghosts_n_goblins.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/gyruss.txt
Gyruss
------
Parts Side | Solder Side
--------------|--------------
+12V | 1 | A | -5V
Speaker | 2 | B | Speaker
| 3 | C | 2P Speed
2P Right | 4 | D | 2P Left
2P Start | 5 | E | 1P Start
2P Up | 6 | F |
| 7 | H | 1P Speed
1P Left | 8 | J | 1P Right
2P Down | 9 | K | 1P Up
| 10 | L | Coin
| 11 | M | 1P Down
| 12 | N |
Blue | 13 | P | Green
Sync | 14 | R | Red
| 15 | S |
G
File:
/kb_dl.aspx/KB/pinouts/gyruss.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/hopper_robo.txt
Hopper Robo, Orca (834-5263)
----------------------------
COMPONENT | SOLDER
---------------------+----------------------
2P.Down | 1 | A | 2P.Up
| 2 | B |
| 3 | C |
2P.Right | 4 | D | 2P.Left
| 5 | E |
| 6 | F |
1P.Down | 7 | G | 1P.Up
| 8 | H |
| 9 | I |
1P.Right |10 | J |
File:
/kb_dl.aspx/KB/pinouts/hopper_robo.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/jail_break.txt
Jail Break, Konami 1986
-----------------------
Solder Side | Parts Side
________________________________|___________________________________
| A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/jail_break.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/kea_gul_yan_cha_maru.txt
Kea Gul Yan Cha Maru
--------------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
| 3 | C |
| 4 | D | Coin A
2P.Left | 5 | E | 1P.Left
2P.Right | 6 | F | 1P.Right
2P.Shoot | 7 | G | 1P.Shoot
1P.Start | 8 | H | 2P.Start
Counter | 9 | I |
Sync
File:
/kb_dl.aspx/KB/pinouts/kea_gul_yan_cha_maru.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/kicker.txt
Kicker, Konami 1985
-------------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/kicker.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/knuckle_joe.txt
Knuckle Joe
-----------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
+5V | 2 | B | +5V
+5V | 3 | C | +5V
Coin 1 | 4 | D | Coin 2
1P.Left | 5 | E | 1P.Right
2P.Left | 6 | F | 2P.Right
| 7 | G | Blue
Green | 8 | H | Red
2P.Kick | 9 | I | 1P.Kick
Speaker |10 | J | Speak
File:
/kb_dl.aspx/KB/pinouts/knuckle_joe.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/lasso.txt
Lasso, Sin Nihon Kikaku Corp.
-----------------------------
|
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
2P.Down | 5 | E | 2P.Up
2P.Right | 6 | F | 2P.Left
2P.Lasso | 7 | G | 2P.Fire
| 8 | H |
1P.Down | 9 | I | 1P.Up
1P.Right
File:
/kb_dl.aspx/KB/pinouts/lasso.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/lover_boy.txt
Lover Boy, Global Corporation
-----------------------------
SOLDER | PARTS
-------------------------------------------
GND | 1 | A | GND
+5V | 2 | B | +5V
-5V | 3 | C | +12V
Speaker | 4 | D | Speaker
1P.Up | 5 | E | 2P.Up
1P.Down | 6 | F | 2P.Down
1P.Right | 7 | G | 2P.Right
1P.Left | 8 | H | 2P.Left
1P.Button | 9 | I | 2P.B
File:
/kb_dl.aspx/KB/pinouts/lover_boy.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/lupin_iii.txt
Lupin III
---------
Connector "G"
-------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
| 4 | D |
+12V | 5 | E | +12V
| 6 | F |
Tilt | 7 | G | Coin
Reset GND | 8 | H |
| 9 | I | Speake
File:
/kb_dl.aspx/KB/pinouts/lupin_iii.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/moon_ranger.txt
Moon Ranger
-----------
Solder Side | Parts Side
--------------------------------|--------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
| C | 3 |
Coin Counter B | D | 4 | Coin Counter A
2P.SLOW (Left) | E | 5 | 1P.SLOW (Left)
2P.FAST (Right) | F | 6 | 1P.FAST (Right)
2P.FIRE | H | 7 | 1P.FIRE
File:
/kb_dl.aspx/KB/pinouts/moon_ranger.txt
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6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mysterious_stones.txt
Mysterious Stones, Data East
----------------------------
SOLDER | PARTS
---------------------+----------------------
-5V | 1 | A | +12V
Speaker | 2 | B | Speaker
1P.Shoot 1 | 3 | C | 1P.Up
1P.Right | 4 | D | 1P.Left
1P.Start | 5 | E | 2P.Start
2P.Shoot 1 | 6 | F | 2P.Up
2P.Down | 7 | G |
2P.Left | 8 | H | 2P.Right
Counter 1 | 9 | I | 1P.Down
File:
/kb_dl.aspx/KB/pinouts/mysterious_stones.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/nova_2001.txt
NOVA 2001, UPL 198? UPL-83005
-------------------------------
Solder Side | Parts Side
________________________________|___________________________________
GND | A | 1 | GND
GND | B | 2 | GND
-5 | C | 3 | -5
+5 | D | 4 | +5
+5 | E | 5 | +5
+12 | F | 6 | +12
File:
/kb_dl.aspx/KB/pinouts/nova_2001.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/scramble.txt
SCRAMBLE
--------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
1P Button
File:
/kb_dl.aspx/KB/pinouts/scramble.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/shao-lins_road.txt
Shao-Lins Road, Konami 1985
---------------------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P
File:
/kb_dl.aspx/KB/pinouts/shao-lins_road.txt
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4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/silverland.txt
Silver Land (1982 Falcon)
-------------------------
Solder | Component
---------------------------------------
(Power) Gnd | A | 1 | Gnd (Power)
(Logic Common) Gnd | B | 2 | Gnd (Logic Common)
(Coin Common) Gnd | C | 3 | Gnd
Spkr+ | D | 4 | Gnd (Spkr-)
+12V | E | 5 | +12V
| F | 6 | NC
| H | 7 | NC
File:
/kb_dl.aspx/KB/pinouts/silverland.txt
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1
K - Updated
2003.04.16
/kb_dl.aspx/KB/pinouts/sky_lancer.txt
Sky Lancer
----------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker | 4 | D |
+12V | 5 | E | +12V
Counter 1 | 6 | F | Counter 2
| 7 | G |
| 8 | H | Coin 2
+5V | 9 | I | +5V
1P.Down |10 | J | 2P.Up
File:
/kb_dl.aspx/KB/pinouts/sky_lancer.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/spelunker.txt
Spelunker
---------
|
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
| 3 | C |
Counter A | 4 | D |
1P.Left | 5 | E | 2P.Left
1P.Right | 6 | F | 2P.Right
1P.Attack | 7 | G | 2P.Attack
2P.Start | 8 | H | 1P.Start
| 9 | I | Counter B
Coin B |10 | J | Sync
File:
/kb_dl.aspx/KB/pinouts/spelunker.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/spelunker_ii.txt
Spelunker II
------------
|
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
| 3 | C |
Counter A | 4 | D |
1P.Left | 5 | E | 2P.Left
1P.Right | 6 | F | 2P.Right
1P.Attack | 7 | G | 2P.Attack
2P.Start | 8 | H | 1P.Start
| 9 | I | Counter B
Coin B |10 | J | S
File:
/kb_dl.aspx/KB/pinouts/spelunker_ii.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/spiders.txt
Spiders, Sigma Enterprises INC.
-------------------------------
|
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
-5V | 4 | D | -5V
| 5 | E |
| 6 | F |
Counter | 7 | G |
| 8 | H | Coin
Service | 9 | I |
2P.Start |10 | J |
File:
/kb_dl.aspx/KB/pinouts/spiders.txt
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4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/wonder_boy.txt
Wonder Boy, Sega 1986
---------------------
SOLDER | PARTS
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
Coinmeter 2 | 5 | E | Coinmeter 1
| 6 | F | +12V
| 7 | G |
2P.Button 1 | 8 | H | 1P.Button 1
2P.Button 2 | 9 | I | 1P.Button 2
File:
/kb_dl.aspx/KB/pinouts/wonder_boy.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/wonder_boy_in_monster_land.txt
Wonder Boy In Monster Land
--------------------------
SOLDER | PARTS
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
Coinmeter 2 | 5 | E | Coinmeter 1
| 6 | F | +12V
| 7 | G |
2P.Button 1 | 8 | H | 1P.Button 1
2P.Button 2 | 9 | I | 1P.Button 2
File:
/kb_dl.aspx/KB/pinouts/wonder_boy_in_monster_land.txt
-
3
K - Updated
2003.01.06
Williams vs. Artic (Defense Command) Lawsuit
Williams Electronics, Inc. v. Artic International, Inc.
U.S. Court of Appeals, Third Circuit
August 2, 1982
685 F.2d 870, 215 USPQ 405
Sloviter, Circuit Judge
Defendant Artic International, Inc. appeals from the district court's entry of a final injunction order permanently restraining and enjoining it from infringing plaintiff's copyrights on audiovisual works and a computer program relating to the electronic video game DEFENDER. The district court severed plaintiff's demand for injunctive relief
File:
/kb_dl.aspx/KB/historical documents/artic_judgment.html
-
34
K - Updated
2004.12.17
/kb_dl.aspx/KB/gametech/bnkpanic.txt
BANK PANIC
COMP SIDE CKT SIDE
--------- --------
A GND 1 GND
B GND 2 GND
C COIN 2 3 GND (EXPORT ONLY)
D PL1 RIGHT DOOR 4 PL2 RIGHT DOOR
E PL1 CENTER DOOR 5 PL2 CENTER DOOR
F 6
H 1 START 7 2 START
J PL1 LEFT DOOR 8 PL2 LEFT DOOR
K
File:
/kb_dl.aspx/KB/gametech/bnkpanic.txt
-
2
K - Updated
1995.07.28
/kb_dl.aspx/KB/gametech/ham-hary.txt
HAMMERIN' HARRY
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9
File:
/kb_dl.aspx/KB/gametech/ham-hary.txt
-
4
K - Updated
1995.08.01
/kb_dl.aspx/KB/gametech/trojan2.txt
TROJAN TYPE 1
COMP SIDE CKT SIDE
--------- ---------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 VID RED E VID GN
6 VID BL F SYNC
7 VID GND H
8 J
9 1 SWORD K 2 SWORD
10 1 SHIELD L 2 SHIELD
File:
/kb_dl.aspx/KB/gametech/trojan2.txt
-
3
K - Updated
1995.07.29
/kb_dl.aspx/KB/pinouts/chack_n_pop.txt
Chack'n Pop
-----------
Connector "G"
=============
COMPONENT | SOLDER
-------------------------------------------
GND | 1 | A | GND
Video Red | 2 | B | Video GND
Video Green | 3 | C | Video Blue
Video Sync | 4 | D |
Speaker (+) | 5 | E | Speaker ()
Key | 6
File:
/kb_dl.aspx/KB/pinouts/chack_n_pop.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/contra.txt
Path: news.spies.com!news.sgi.com!news.maxwell.syr.edu!news.bc.net!torn!news.ryerson.ca!hopper.acs.ryerson.ca!d3choi
From: d3choi@acs.ryerson.ca (David Choi - CNED/P96)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: Needed: Contra DIP settings
Date: 4 Mar 1997 04:48:29 GMT
Organization: Ryerson Polytechnic University
Lines: 213
Message-ID: <5fg9it$eaa@ns2.ryerson.ca>
References: <3315dd97.1566051@nntp.calweb.com> <857130376snz@cass.demon.co.uk>
NNTP-Posting-Host: hopper.acs.ryerson.ca
X-Newsread
File:
/kb_dl.aspx/KB/gametech/contra.txt
-
7
K - Updated
1997.03.04
/kb_dl.aspx/KB/datasheets/z80/z8.txt
----------------------------------------------------------------
| |
| |
| Zilog |
| |
| ZZZZZZZ 88888 |
| Z 8 8 |
| Z 8 8
File:
/kb_dl.aspx/KB/datasheets/z80/z8.txt
-
15
K - Updated
2001.01.13
/kb_dl.aspx/KB/pinouts/akazukin.txt
Akazukin
--------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
| 3 | C |
GND | 4 | D | Speaker +
+12V | 5 | E | +12V
| 6 | F |
| 7 | G |
Service | 8 | H | Counter 2
+5V | 9 | I | +5V
1P.Down |10 | J | 2P.Down
1P.
File:
/kb_dl.aspx/KB/pinouts/akazukin.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/cherry_master.txt
Cherry Master, Dyna Co. LTD
---------------------------
COMPONENT | SOLDER
---------------------+----------------------
Red | 1 | A | Green
Blue | 2 | B | Sync
Speaker | 3 | C | Speaker GND
| 4 | D |
| 5 | E |
| 6 | F |
| 7 | G |
Service | 8 | H |
Start | 9 | I |
Odds/Small |10 | J
File:
/kb_dl.aspx/KB/pinouts/cherry_master.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/hole_land.txt
Hole Land, UEP/TECFRI 1984
--------------------------
COMPONENT | SOLDER
---------------------+----------------------
+5V | 1 | A | GND
+5V | 2 | B | GND
Counter + | 3 | C | +12V
1P.Jump | 4 | D |
1P.Shot Pump | 5 | E |
2P.Jump | 6 | F | 1P.Left
2P.Shot Pump | 7 | G | 1P.Right
2P.Start | 8 | H |
1P.Start | 9 | I |
Coin A |10 | J
File:
/kb_dl.aspx/KB/pinouts/hole_land.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/jacks_beaustalk.txt
Jack's Beaustalk
----------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
+5V | 2 | B | +5V
-5V | 3 | C | +12V
GND | 4 | D | Speaker
Coin 2 | 5 | E | A20-------------
Coin 1 | 6 | F | |
| 7 | G | ---
File:
/kb_dl.aspx/KB/pinouts/jacks_beaustalk.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/millipede.txt
MILLIPEDE
---------
The following is edited version of the Millipede pinout listing
originally done by Jonathan Deitch. This version adds the pinouts used for
a cocktail style cabinet, joystick inputs, and seperate H & V sync outputs.
This additional information was shown on the pinout sheet which I got from
Video Connections. I'd strongly suggest verifying these before you use them.
Dave F.
44 Pin Wiring List for P20:
COMPONENT
File:
/kb_dl.aspx/KB/pinouts/millipede.txt
-
7
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/time_scanner.txt
Time Scanner, Atari
-------------------
SOLDER | PARTS
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
Counter 2 | 6 | F | Counter 1
2P.Lamp | 7 | G | 1P.Lamp
| 8 | H |
2P.Flipper Left | 9 | I | 1P.Flipper Left
2P.Flipper Right
File:
/kb_dl.aspx/KB/pinouts/time_scanner.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/traverse_usa.txt
Traverse USA
------------
Solder Side | Parts Side
--------------------------------|--------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
| C | 3 |
Coin Counter B | D | 4 | Coin Counter A
2P.SLOW (Left) | E | 5 | 1P.SLOW (Left)
2P.FAST (Right) | F | 6 | 1P.FAST (Right)
2P.FIRE | H | 7 | 1P.FIRE
File:
/kb_dl.aspx/KB/pinouts/traverse_usa.txt
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4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/zero_hour.txt
Zero Hour
---------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
| 6 | F |
GND | 7 | G | GND
| 8 | H |
| 9 | I |
|10 | J |
Audio Out - |11 | K |
File:
/kb_dl.aspx/KB/pinouts/zero_hour.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/monitortech/newnintvidinv.txt
Nintendo Video Inversion
By Joel Rosenzweig
Joel-r@an.hp.com
Much technical information provided by Dick Millikan.
Version 1.0, 1/21/98
This document describes how to invert the video from Nintendo's Donkey
Kong Jr. It includes enough hints to help you convert Donkey Kong and
Mario Brothers, but the procedures are slightly different for these
boards, and I haven't personally tested it on them.
There used to be two ways to invert the video of a Nintendo game. Now
there are three! I feel this
File:
/kb_dl.aspx/KB/monitortech/newnintvidinv.txt
-
10
K - Updated
1999.08.01
/kb_dl.aspx/KB/pinouts/venture.txt
Venture Exidy, 1981
There are two boards to the Venture boardset, the logic and the audio board.
The audio booard is labeled with:
Exidy Inc.
Copyright 1981
PCB 77-3387-14
ASY 77-3387-15
Audio/Color ---
|B|
---
And the logic board is labeled with:
PCB 77-3374-14 COMP
Exidy Inc ASSY 77-3374-15 SIDE
Copyright 1981 Revision E
The audio board is the top board. It has
File:
/kb_dl.aspx/KB/pinouts/venture.txt
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7
K - Updated
2003.01.06
/kb_dl.aspx/KB/datasheets/65816/funcdesc.txt
Functional Description
The G65SC802 offers the design engineer the opportunity to utilize both
existing software programs and hardware configurations, while also
achieving the added advantages of increased register lengths and faster
execution times. The G65SC802's "ease of use" design and implementation
features provide the designer with increased flexibility and reduced
implementation costs In the Emulation mode, the G65SC802 not only offers
software compatibility, but is also hardware (pin-to-pin) compa
File:
/kb_dl.aspx/KB/datasheets/65816/funcdesc.txt
-
19
K - Updated
1996.08.24
/kb_dl.aspx/KB/pinouts/mr_dos_castle.txt
MR DO'S CASTLE
--------------
Solder Side | Parts Side
________________________________|___________________________________
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
| E | 5 | V. Sync
| F | 6 | H. Sync
| H | 7 |
File:
/kb_dl.aspx/KB/pinouts/mr_dos_castle.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin
___________________________________________________________________________
From: KIM::SHEPPERD 4-JAN-1985 17:20
To: @SYS$MAIL:JUNK.UAF
Subj: Printer in Rains's area
There is another printer hooked up now in the phone closet near Rains's office.
It's known as RAINS$PRINT and if you want it to be the default printer for you
then put the following in your LOGIN.COM file:
$ ASS 'f$log("RAINS$PRINT")' SYS$PRINT
The physical name is TXD5:, but I advise
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
-
233
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin
___________________________________________________________________________
From: KIM::RAINS 2-JAN-1987 10:27:26.19
To: @sys$mail:engineer
CC:
Subj: Computer Health Note #3
VAX-edrin Headache #3
You've been poking around somewhere in another directory (something like
SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found
something you want to get back to or reference with out so much directory name
baggage. Sure, it doesn't
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
-
271
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin
___________________________________________________________________________
From: KIM::SUTTLES 9-JAN-1984 11:40
To: @SYS$MAIL:COINOP
Subj: A neat trick with mail
For all of you who use the MAIL program as a form of
the "paperless office", I have discovered a bug (pronounced
"fea-ture") in same.
It seems that the addressee line (TO: ...) is parsed
independently of file handling. Mail looks at each item in
the list, and checks for a double colon (
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
-
281
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin
___________________________________________________________________________
From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82
To: @SYS$MAIL:EVERYBODY
CC:
Subj: PAYMENT OF CONSULTANTS/CONTRACTORS
STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH
PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY
KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION.
THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
-
293
K - Updated
2004.09.13
/kb_dl.aspx/KB/pinouts/commando_(konami).txt
Commando, Konami
----------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/commando_(konami).txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin
___________________________________________________________________________
From: KIM::HALLY 3-JAN-1989 09:01:01.61
To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN
CC:
Subj: S.T.U.N. TEAM
last update: 1/3/89
Project: S.T.U.N. RUNNER (571)
Planned Field Test: FEB. 89
Planned Finished Goods Assy. JUNE 89
Project Leader: MIKE HALLY
Programmer(s): ED ROTBERG
ANDY BURGESS
Engineer: JE
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
-
403
K - Updated
2004.09.13
/kb_dl.aspx/KB/datasheets/65816info.txt
A 65816 Primer
[----------------------------------------------------------]
No republication or redistribution of the following is permitted without
the authors express written consent.
Table of Contents
------------------------------------------------------------------------
i Preface
1.00 Introduction
2.00 New 65816 Instructions
3.00 65816 Native Mode Programming Model
3.01 Native Mode Processor Status Register
3.10 Native Mode Registers
3.11 Accum
File:
/kb_dl.aspx/KB/datasheets/65816info.txt
-
127
K - Updated
1999.05.17
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin
___________________________________________________________________________
From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70
To: @SYS$MAIL:JUNK
CC:
Subj: ATARI GAMES 401-K PLAN
John Klein asked me to put the following memo out on junk mail:
TO: All Employees
FROM: John Klein/Dennis Wood
We are quite pleased to report that our 401-K Plan has gotten off
to an excellent start. As of today we had 118 employees making
contributions to the Plan.
We encoura
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
-
342
K - Updated
2004.09.13
/kb_dl.aspx/KB/gamemanuals/cine/cineinst_0.1.txt
CINEINST.TXT
Preliminary description of the Cinematronics CPU and instruction set.
Version: 0.1
Date: 01/31/97
Author: Zonn Moore
E-mail: zonn@concentric.net (as of the above date)
Released to the public domain by the author, distribute freely.
-----------------------------------------------------------------------------
PREFACE
This information was gathered solely through the use of the program
'cinesim.c' and few digital data books, (and, well of c
File:
/kb_dl.aspx/KB/gamemanuals/cine/cineinst_0.1.txt
-
31
K - Updated
1999.07.14
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
-
115
K - Updated
1994.11.02
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin
___________________________________________________________________________
From: BERT::LTURNER 2-JAN-1990 15:43:12.18
To: @SYS$MAIL:EVERYBODY
CC: LTURNER
Subj: New Baby
This is to annouce the arrival of a new addition at the
Moore house. His name is Evan Alexander Bettencourt Moore.
He was born on Saturday, December 30, at 10:21A.
Weight -- 7 lbs 10 oz
Height -- 20 1/2 inches
Mother and baby are home and doing well.
_____________________________
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
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/kb_dl.aspx/KB/datasheets/65816/65c816.txt
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[GTE]
Microcircuits
CMOS 8/16-Bit Microprocessor Family
65sc802 is both software and pin-to-pin compatible with 6502.
G65SC802 / G65SC816 Data Sheets
* Features
* AC/DC Characteristics
* Functional Description
* Addressing Modes
* Notes on Instructions
* Interrupts
* Table 4. List of Mnemonics
* Table 5-7. Instructions
* Table 8. Opcode Matrix
* Table 9. Detailed Instruction Operation
* Figur
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/kb_dl.aspx/KB/datasheets/65816/65c816.txt
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin
___________________________________________________________________________
From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74
To: @SYS$MAIL:JUNK
CC: MCCARTHY
Subj: New employee.
If you haven't already noticed or been introduced, we have a new
employee starting today.
His name is John Moore. He is a hardware design engineer in the
Electrical Design group, reporting to me. His office is the corner
cubicle just outside my office.
Drop by and say Hi.
_____
File:
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin
___________________________________________________________________________
From: BERT::FRANCES 2-JAN-1992 17:56:52.97
To: MARGOLIN
CC:
Subj: PHONE MESSAGE
DAN ASH 879-3037 10:27AM
NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO.
___________________________________________________________________________
From: BERT::BROWN 3-JAN-1992 19:39:22.02
To: @SYS$MAIL:EVERYBODY
CC: BROWN
Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
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