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Sinistar (シニスター)

Released in 1983

Member Rating

****.5
(3 total votes)

Manufacturer: Williams
Developer: Williams
Distributor: Williams

Mame ROM Info
sinistar, Sinistar (revision 3)
sinista1, Sinistar (prototype version)
sinista2, Sinistar (revision 2)

Display
Raster
Orientation
Vertical
Resolution
240 x 292
Colors
16, Color
Genre
Shooting
Attributes
Multi-way Scrolling
Controls
1 Joystick / Button(s)
Size/Weight of Upright
70.0000 " x 24.5000" x 28.4000" , 270.00lb.
Size/Weight of Cockpit
56.0000 " x 30.0000" x 70.0000" , 342.00lb.
'Sinistar' marquee
game marquee

Game Summary

Space - Mine rocks, kill warriors, destroy Sinistar

Hardware Info

M6809 cpu @ 1 Mhz
M6808 cpu @ 0.89475 Mhz
DAC audio
HC55516 audio

Hardware Platform: -Unique or Unknown-

Game Details

Blisteringly fast game - complex gameplay - terrifying speech "Run coward run", "Beware, I Live!" etc. Awesome.

Coinop.org Member Ratings / Comments

**** by erikthe10man. Comment: "This game's sit down version would scare the crap out of me even to this day. My cool uncle Pedro held the national high score on this game - for 2 weeks. This game was WAAAAY too friggin' hard to consider it a great game, but it did get cool points for refreshing the Asteroids theme. Favorite memory: getting to the "warrior zone" - just to get obliterated within 45 seconds." (2004-01-18 15:16:21Z)

**** by Buster. Comment: "GOOD: No other game at the time had Sinistar's frantic action and head-pounding sound effects. NOT GOOD: The game did suffer from balancing issues. For instance, I could beat level 1 in my sleep, but level 2 was nearly impossible." (2001-03-26 15:00:43Z)

***** by kk. Comment: "I love this game. Sinistar is a hard game, but it takes your quarters from you like nobody's business." (2000-07-25 23:50:44Z)

comment on this game

 


X-Arcade Controller
X-Arcade Controller
Read our review or Buy it now

'Sinistar' cabinet photo
cabinet photo
'Sinistar' title screen
title screen
'Sinistar' gameplay screen shot
gameplay screen
'Sinistar' control panel
control panel
'Sinistar' promotional flyer
promotional flyer

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Sinistar cabinet photo

Knowledge Base

Typical Failures of Early Williams Games
From: woodcock@crchh75b.bnr.ca (Gregg Woodcock) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Typical Failures of Early Williams Games Date: 22 Feb 1994 23:29:15 GMT richard.l.schieve (rls@cbnewsc.cb.att.com) wrote: > Several people have asked me to repost some of my old articles. > I suspect many have seen the following which was one of my first > "Tech Tips" ;-) Sorry to do this to you again, Rick, but I have added a BUNCH of stuff to your file and would like to "share", too (I c
File: /kb_dl.aspx/KB/gametech/williamhwfailures.html - 23 K - Updated 2000.01.23
Williams Hardware Description
The older Williams games (Defender, Stargate, Robotron, Joust, Bubbles and Sinistar) have very similar hardware inside. These machines have five PC boards: CPU/Video- the main board, containing the CPU, RAM and video circuits The game CPU is a Motorola 6809E. There are 24 4116 RAM chips, giving 48K of DRAM, most of which is used for the video display (38K). There is also a 1K by 4-bit CMOS SRAM that is battery-backed-up. This retains the game configuration and high scores when the power is off.
File: /kb_dl.aspx/KB/gametech/williamshwdescription.html - 5 K - Updated 2000.01.23
Sinistar Standard Joystick Hack
SINISTAR joystick adaptation (Adapts a cheapie standard 8-way joyrod to SINISTAR which fancies a snazzy trillion position optical joyrod).
File: /kb_dl.aspx/KB/gametech/sinistar standard joystick hack.html - 3 K - Updated 2002.04.16
Sinistar Technical Information
Sinistar Dip Switch Settings and Pinouts
File: /kb_dl.aspx/KB/gametech/sinistar tech.html - 7 K - Updated 2002.04.26
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File: /kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html - 117 K - Updated 1999.07.27
Subject: FAQ POSTING (rgva.collecting)
From: tony_jones@no.spam Newsgroups: rec.games.video.arcade.collecting Subject: FAQ POSTING (rgva.collecting) Frequently Asked Questions rec.games.video.arcade.collecting $Revision: 1.3 $ $Date: 1997/11/05 03:23:40 $ This is the Frequently Asked Questions (FAQ) list for the Usenet newsgroup rec.games.video.arcade.collecting (hereafter abbreviated to rgva.collecting) This FAQ is posted every 14 days and the current copy should be considered
File: /kb_dl.aspx/KB/faqs/faq-rgvac.html - 30 K - Updated 1999.07.27
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File: /kb_dl.aspx/KB/faqs/list-randomgames.html - 73 K - Updated 1999.10.29
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
From: jeff hendrix <jhendrix@quark.com> To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: Univid 1000 Date: Mon, 1 Mar 1999 11:44:51 -0700 Here is a list of the harnesses and what boards they go to, I also might have a few harnesses for trade. UNIVID 1000 harness numbers Atari 101 Arabian 102 Centipede 103 Cloak & Dagger 104 Crystal Castle 105 Dig Dug 106 Food-Fight 107 I-Robot 108 Kangaroo 109 Liberator 110 Millipede 111 Pole Position 111 Pole Position II 112 Xevious Ce
File: /kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt - 3 K - Updated 2005.09.18
/kb_dl.aspx/KB/pinouts/sinistar.txt
Sinistar, Williams ------------------ ROM Board ----------------- Interface | ==== ==== | Board | 2J3 2J4 | ----------- | | | | | | | #| | # | | 3J2 #| | #2 | | #| | #J | | #| | #2 | | | | | |
File: /kb_dl.aspx/KB/pinouts/sinistar.txt - 7 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/sinistar.txt
Sinistar Board Pinouts ------------------------ Typed by Mike Saunders on 8/20/96 micsaund@holly.colostate.edu -------------------------------------------------- This pinout should be correct, but use at your own risk. I cannot be held responsible for any damage caused by the use of this information, whether correct or incorrect. Other than that, please e-mail me at the above address with any comments or corrections. -------------------------------------
File: /kb_dl.aspx/KB/gametech/board pinouts/sinistar.txt - 7 K - Updated 1996.08.21
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ: -------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, To
File: /kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt - 115 K - Updated 1994.11.02
/kb_dl.aspx/KB/gametech/williams_conversion.txt
----------------------------------------------------------------- | SWITCHABLE CONVERSION BETWEEN ROBOTRON, JOUST, AND STARGATE | ----------------------------------------------------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 (Minor bug fix: Line 976 now shows the correct "Y7-X8" connection, not the bogus "Y7-X7" connection from 1.0) REVISION DATE: 20 Oct 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER: -------------------- The author hereby grants permission to rep
File: /kb_dl.aspx/KB/gametech/williams_conversion.txt - 57 K - Updated 1994.10.20
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin ___________________________________________________________________________ From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70 To: @SYS$MAIL:JUNK CC: Subj: ATARI GAMES 401-K PLAN John Klein asked me to put the following memo out on junk mail: TO: All Employees FROM: John Klein/Dennis Wood We are quite pleased to report that our 401-K Plan has gotten off to an excellent start. As of today we had 118 employees making contributions to the Plan. We encoura
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt - 342 K - Updated 2004.09.13

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This game page was created 08/03/1998 04:00:00 and last updated 03/16/2000 17:10:07