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Space Invaders (スペースインベーダー)

Released in 1978

Member Rating

****
(11 total votes)

Manufacturer: Taito
Developer: Taito
Distributor: Taito

Mame ROM Info
invaders, Space Invaders

Display
Raster
Orientation
Vertical
Resolution
224 x 256
Colors
7, B/W
Genre
Shooting
Attributes
Space
Controls
3 Buttons
Size/Weight of Cocktail
29.0000 " x 22.0000" x 32.0000"
'Space Invaders' marquee
game marquee

Game Summary

Space - Stop the aliens from landing

Hardware Info

8080 cpu @ 2 Mhz
* Samples audio

* Information was extracted from Mame, so "Samples audio" may indicate the game has analog sound hardware.

Hardware Platform: -Unique or Unknown-

Game Details

Classic - The game that started it all. The aim was simply to shoot the 55 alien invaders in each wave before they could land. The invaders would be arranged in five rows of 11, and shuffled along left to right and back again, moving down a row when the formation reached the sides of the screen. Your laser base could only have one shot in the air at a time (a common limitation of early shoot-em-ups), but the four shelters provided some protection from the invaders bombs. As the invaders formation was depleted, they would speed up, and often the last invader proved almost impossible to kill as it hurtled along just above your base. Possibly the first attract mode with a sense of humour, it would display "INSERT CCOIN", and an invader would come along and bomb the offending "C".

As colour video games such as Galaxian and Pac Man started to appear, a significant number of Colour Space Invaders machines appeared. These consisted of nothing more than a standard black and white machine with a multi-coloured filter in front of the screen!

Coinop.org Member Ratings / Comments

***** by spaciessean. Comment: "Fantastic game. In fact I am so lucky to have inherited an original machine and cabinet." (2005-10-14 23:21:04Z)

***** by MINKYMONKEY. Comment: "They kept it very quiet, very quiet indeed. The forthcoming invasion was to instant quick and no kid or parent would be able to avoid what was about to happen. Then the world went mad!! Children from the 4 corners of the globe became instant warriors but their battle was fueled by the stars and a quest to save earth. People stared into video cabinets, their eyes blood shot their pockets empty. Japan had to double its currency of coinage. Parents had to file for larger overdrafts to allow their child to experience star battle. As star wars boomed across the cinema, the arcades became the arena for human kind to join the battle. Was this the end of the world? No it was the introduction of space invaders. This game to me is my everything. Its my youth and child hood wrapped into one. Lets be honest folks theirs a lot of us feel this way." (2005-08-06 14:23:33Z)

***** by JaffaMused. Comment: "Excellent game - and still pretty challenging today! Love the wav they used a mirror to 'project' everyting onto the moon background - very innovative." (2004-01-20 18:47:29Z)

***** by nosrevlah. Comment: "C'mon!! This was just the beginning of things to come. Great game that brings back many memories." (2003-12-22 12:58:47Z)

**** by darth_maru. Comment: "good!" (2003-05-25 12:50:38Z)

***** by Reinen. Comment: "Of course, THE classic. Although I`d like someone to explain to me why they bounced the monitor image off a mirror - what`s that all about..?" (2003-02-21 20:13:22Z)

***** by Hellnation. Comment: "It's the most beautiful cab i've ever seen!! :)))) 100%" (2002-12-13 10:27:47Z)

***  by freakman. Comment: "very good classical game" (2000-09-30 14:19:10Z)

**** by gameninja99. Comment: "Very good game,my favorite and only classic.Also my cheapest game 75$! But the sound doesnt work.i need to replace some boards." (2000-08-15 02:32:36Z)

***  by kk. Comment: "This game isn't that fun, but it and Asteroids were all we had at the time." (2000-07-26 09:09:21Z)

comment on this game

 


X-Arcade Controller
X-Arcade Controller
Read our review or Buy it now

'Space Invaders' cabinet photo
cabinet photo
'Space Invaders' title screen
title screen
'Space Invaders' gameplay screen shot
gameplay screen
'Space Invaders' control panel
control panel
'Space Invaders' promotional flyer
promotional flyer

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Dark Invader Flyer: 1 Front Space Harrier side art Space Harrier not-so-good cabinet photo Space Harrier screen shot #2 Space Harrier screen shot #1 Space Harrier title screen Space Duel flyer: 2 Back Space Duel flyer: 1 Front Space Panic cabinet Space Duel side art Space Duel cabinet photo Computer Space blue cabinet side shot Computer Space flyer: 1 Front Computer Space flyer: 2 Back Space Castle upright cabinet

Knowledge Base

Taito Board ID List
If you have info for this Taito Board ID list, please submit to this site. Submitted by Unknown V1.9 May 19,1998 Sorted By ROM Number ==================== Prom Stickers Board Number Game Notes ------------- ------------ ---- ----- 21J Double Dragon A03 Water Ski A14 - A22 Sea Fighter Poseidon A24 M4300018A Birdie King (198?)
File: /kb_dl.aspx/KB/faqs/list-taito boards.html - 13 K - Updated 2002.04.16
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971 'H','R','B','Pong','Atari',1972 'H','R','B','Astro Hockey','Brunswick',1973 'H','R','B','Astro Race','Taito(japan)',1973 'H','R','B','Davis Cup','Taito(japan)',1973 'H','R','B','Elepong','Taito(japan)',1973 'U','R','B','Elimination','Atari/Kee',1973 'H','R','B','Gotcha','Atari',1973 'H','R','C','Gotcha Color','Atari',1973 'H','R','B','Hockey','Ramtek',1973 'H','R','B','Hockey TV','Sega(japan)',1973 'H','R','B','Leader','Midway',1973 'H','R','B','
File: /kb_dl.aspx/KB/gametech/listbyyear.txt - 18 K - Updated 1999.07.10
/kb_dl.aspx/KB/pinouts/space_invaders.txt
Space Invaders.. ---------------- On the A084-90700-B739 board, there are 3 connectors. the 8 pin connector: 1- Common (PINK) 2- Move Right (R-G) 3- Move Left (Blu) 4- ? 6- (Drawing said "Key") N/C 7- Select one Player (G-Y) 8- Select two Player (O-W) The 11 pin connector: 1- ? 2- Coin Switch (BW-W) 3- Coin Switch (BR-B) 4- C.Tap on xformer (Yel) 5- Coin Meter (G-W) Then to Pin 9 on Power Supply 6- "Reset" (Orn) Directly to Pin 6 on Power Supply 7- (Drawing said "Key") N/C 8- Spe
File: /kb_dl.aspx/KB/pinouts/space_invaders.txt - 4 K - Updated 2003.01.06
Additional Space Invaders Pinouts
Submitted by Unknown COMP CKT ------ GAME BOARD ------ 1 GND A GND 2 GND B GND 3 GND C 4 SP D SP 5 +12V E +12V 6 F 7 H +12V 8 J GND 9 +5V K +5V
File: /kb_dl.aspx/KB/gametech/spaceinvadersaddlpinouts.html - 2 K - Updated 2000.01.23
Old Taito 3 board set pinouts
Submitted by John Keay These pinouts are not 100% complete, but there is enough info for an upright JAMMA conversion. There is an upright/cocktail pin somewhere and 2P left/right/fire buttons are still unidentified. The HALT pin was the one that had me going for a while. I couldn't get the game to run at all outside the cocktail harness until I wired this sucker low. Lunar Rescue ('80) Space Invaders (late '70s) Solder Sound Board Parts ===============
File: /kb_dl.aspx/KB/gametech/taito3pinouts.html - 3 K - Updated 2000.01.19
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File: /kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html - 30 K - Updated 1999.10.29
Space Invaders ROM Hack
From: Brendan Keith ( brendan.keith@wilcom.com) Subject: Re: 8080 Midway Board Question   Brendan Keith wrote:> > > On Tue, 29 Jun 1999 08:54:22 -0700, Matt Rossiter <matt@rossiters.com>> > wrote:> >> > >When you re-strap the board, on boards such as Space Invaders, to use> > >2716 Eproms instead of the 9316.  Do you have to use the TMS2716> > >Eproms or the normal 2716s?> > Another fun way is to burn all 4 or 5 images into a 27128 or larger> and simply add 4 leads or so to the address jumpers.
File: /kb_dl.aspx/KB/gametech/space invaders rom hack.html - 12 K - Updated 2002.04.16
Space Invaders pinouts
Space Invaders Pinouts
File: /kb_dl.aspx/KB/gametech/space invaders tech.html - 1 K - Updated 2002.09.24
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
Taito Board ID List V5.0 Mar 28, 2001 Sorted By ROM Number ==================== Prom Stickers Board Number Game Notes ------------- ------------ ---- ----- ?? M6100130A Nunchackun 067 M6100654A Xexex Konami 352898B 1-13 M6100047A Ninjakun (1984) (UPL84003A) 1-17 M6100168A SRD Mission (1986) CVG-48C 1-17 M6100213A Darkmist (1
File: /kb_dl.aspx/KB/pinouts/taito_boardlist.txt - 26 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/spaceinvaders.txt
for Space Invaders.. SW1: ON- Coin information is displayed on screen Off- Coin information is not displayed SW2: On- Bonus base awarded at 1500 Pts Off- Bonus base awarded at 1000 Pts SW3 SW4 3 Bases per game On On 4 Bases per game On Off 5 Bases per game Off On 6 Bases per game Off Off SW 5,6,7,8 are not used.
File: /kb_dl.aspx/KB/gametech/spaceinvaders.txt - 0 K - Updated 1997.12.03
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
/kb_dl.aspx/KB/gametech/majestic12.txt
Here are the switch settings for Majestic 12 (aka Super Space Invaders 91) by Taito. I got them directly from a Taito manual. I'm confused by the 2/3 player option, BUT that's what the sheet says. No clue. The translation at the bottom was definitely odd but what can you do? I reproduced it exactly as written. I HAVE verified the rest of the settings though... Have fun all! -Scott ===================================================================== DIP SWITCH SETTINGS FOR MAJESTIC 12 (aka S
File: /kb_dl.aspx/KB/gametech/majestic12.txt - 4 K - Updated 1998.04.29
/kb_dl.aspx/KB/gametech/board pinouts/taito.txt
Old Taito 3 board set ===================== These pinouts are not 100% complete, but there is enough info for an upright JAMMA conversion. There is an upright/cocktail pin somewhere and 2P left/right/fire buttons are still unidentified. The HALT pin was the one that had me going for a while. I couldn't get the game to run at all outside the cocktail harness until I wired this sucker low. Lunar Rescue ('80) Space Invaders (late '70s) Solder Sound Board Parts ==========
File: /kb_dl.aspx/KB/gametech/board pinouts/taito.txt - 3 K - Updated 1996.02.19
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
/kb_dl.aspx/KB/pinouts/space_invaders_taito.txt
SPACE INVADERS TAITO COMP CKT ------ GAME BOARD ------ 1 GND A GND 2 GND B GND 3 GND C 4 SP D SP 5 +12V E +12V 6 F 7 H +12V 8 J GND 9 +5V K +5V
File: /kb_dl.aspx/KB/pinouts/space_invaders_taito.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/spinvtaito.txt
SPACE INVADERS TAITO COMP CKT ------ GAME BOARD ------ 1 GND A GND 2 GND B GND 3 GND C 4 SP D SP 5 +12V E +12V 6 F 7 H +12V 8 J GND 9 +5V K +5V 10 RESET
File: /kb_dl.aspx/KB/gametech/board pinouts/spinvtaito.txt - 2 K - Updated 1997.12.03
/kb_dl.aspx/KB/pinouts/super_space_invaders_91.txt
Super Space Invaders 91, Taito ------------------------------ Dip Switch A ------------ 1 2 3 4 5 6 7 8 ===================================================================== Play Style Table * OFF Upright ON --------------------------------------------------------------------- Screen Rotation Normal * OFF Reverse ON -----------------------------------------------------------
File: /kb_dl.aspx/KB/pinouts/super_space_invaders_91.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/tank_cocktail.txt
Tank Cocktail Atari (1974) -------------------------- Tank! Cocktail consists of 2 boards, each with their own edge connectors. These appear to be single-sided edge connectors for AMP connectors (a la Midway Space Invaders UR). BOARD 1 [J-3]: ^^^^^^^^^^^^^^ 1 - GND 2 - LO-AC (looks like 6.3v is used here) 3 - LO-AC (and here) 4 - HI-AC (and here) 5 - HI-AC (and here) 6 - AUDIO GND 7 - GND (must go to J-6 pin 2) 8 - N/C 9 - ANTENNA 10 - +5v 11 - COIN 2 NC 12 - COIN 2 NO 13 -
File: /kb_dl.aspx/KB/pinouts/tank_cocktail.txt - 1 K - Updated 2003.01.06
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File: /kb_dl.aspx/KB/faqs/list-randomgames.html - 73 K - Updated 1999.10.29
/kb_dl.aspx/KB/pinouts/sspaceinvaders91.txt
SUPER SPACE INVADERS '91 PINOUTS: SOLDER SIDE COMPONENT SIDE ------------------------------------------------------ A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E 5 F +12V 6 +12V H POST 7 POST J COIN METER B 8 COIN METER A K COIN LOCKOUT B 9 COIN LOCKOUT A L SPEAKER (-) 10 SPEAKER (+) M SOUND GND 11 SOUND N VIDEO G 12 VIDEO R P VIDEO SYNC 13 VIDEO B R SERVICE SW 14 VIDEO GND S TILT SW 15 T COIN B 16 COIN A U 2P SELECT 17 1P
File: /kb_dl.aspx/KB/pinouts/sspaceinvaders91.txt - 1 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/tankcocktail.txt
Pinouts for Atari Tank! Cocktail (1974): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 10th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from a original Tank! Cocktail Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to JAMMA ;) Tank! Cocktail consists of 2 boards, each with their own edge connectors. The
File: /kb_dl.aspx/KB/pinouts/tankcocktail.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/tankcocktail.txt
Pinouts for Atari Tank! Cocktail (1974): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 10th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from a original Tank! Cocktail Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to JAMMA ;) Tank! Cocktail consists of 2 boards, each with their own edge connectors. These appear to be
File: /kb_dl.aspx/KB/gametech/board pinouts/tankcocktail.txt - 2 K - Updated 2000.04.12
/kb_dl.aspx/KB/pinouts/lunar_rescue.txt
Lunar Rescue, Space Invaders Old Taito 3 board set ===================== Solder Sound Board Parts ============================================= GND | A | 1 | GND GND | B | 2 | GND GND | C | 3 | GND Speaker | D | 4 | Speaker +12V | E | 5 | +12V KEY | F | 6 | KEY (audio amp?) +18V | H | 7 | Not Used (tied to H?
File: /kb_dl.aspx/KB/pinouts/lunar_rescue.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin ___________________________________________________________________________ From: KIM::SUTTLES 9-JAN-1984 11:40 To: @SYS$MAIL:COINOP Subj: A neat trick with mail For all of you who use the MAIL program as a form of the "paperless office", I have discovered a bug (pronounced "fea-ture") in same. It seems that the addressee line (TO: ...) is parsed independently of file handling. Mail looks at each item in the list, and checks for a double colon (
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt - 281 K - Updated 2004.09.13
/kb_dl.aspx/KB/gametech/board pinouts/spaceinvaders.txt
SPACE INVADERS 18 PIN CONN 16 PIN CONN 13 PIN CONN 1 +5V 1 1 GND 2 +5V 2 COIN SW 2 1 RIGHT 3 +12V 3 COIN SW 3 1 LEFT 4 +12V 4 GND 4 5 -5V 5 CTR 5 KEY 6 6 RESET 6 1 FIRE 7 7
File: /kb_dl.aspx/KB/gametech/board pinouts/spaceinvaders.txt - 1 K - Updated 1997.12.03
Crazy Climber Memory Map
CRAZY CLIMBER HARDWARE DETAILS AND MEMORY MAP by Lionel Theunissen. 08/01/97) Please don't take any of this information as gospel. This is what I have gleaned from my analysis of the CC ROMs and circuits, and I could be wrong about a few things. Some of it is best guess, but most of it should be correct. Bear in mind that it was quite a while ago (3 years) that I was originally working on this, so coming back into it I'm a little fuzzy on details. VIDEO: The video circuitry for Crazy Climber is
File: /kb_dl.aspx/KB/gametech/crazyclimbermap.html - 5 K - Updated 2000.01.23
Pinouts for TMS2716 IC
Submitted by Unknown Q: Does anyone know how to use standard 2716's on a Space Invaders board ? I've been looking all over for pinouts for these damn TMS2716's but have had no luck. A: A normal (non-TMS) 2716 versus a TMS2716 pins out like this: <----- normal 2716 -----><---- TMS2716 pin redefinitions ----> +-----+ +-----+ A7 |1 +--+ 24| VCC <--- Vcc/PE (PE is Program Enable) A6 |2 23| A8 A5 |3 22| A9 A4 |4 21| VPP <--- Vbb (-5 volts) A3
File: /kb_dl.aspx/KB/datasheets/tms2716pinouts.html - 1 K - Updated 2000.01.20
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin ___________________________________________________________________________ From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74 To: @SYS$MAIL:JUNK CC: MCCARTHY Subj: New employee. If you haven't already noticed or been introduced, we have a new employee starting today. His name is John Moore. He is a hardware design engineer in the Electrical Design group, reporting to me. His office is the corner cubicle just outside my office. Drop by and say Hi. _____
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt - 834 K - Updated 2004.09.13
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES -------------------------------------------------------------------- COPYRIGHT 1994, 1995 REVISION NUMBER: 2.0 REVISION DATE: 23 December 1994 REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering all Cinematronics games.) REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections for Barrier, Speed Freak, Boxing Bugs,
File: /kb_dl.aspx/KB/gametech/cinematronics-history.txt - 50 K - Updated 1994.12.28

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This game page was created 08/03/1998 04:00:00 and last updated 01/25/2003 15:21:40