|
Released in 1978
Member Rating
Manufacturer:
Taito
Developer:
Taito
Distributor:
Taito
Mame ROM Info
invaders,
Space Invaders
|
Display Raster |
Orientation Vertical |
Resolution 224 x 256 |
Colors 7, B/W |
|
Genre
Shooting
|
Attributes
Space
|
|
Controls
3 Buttons
|
|
Size/Weight of Cocktail
29.0000
" x 22.0000" x 32.0000"
|
| |
|
Game Summary
Space - Stop the aliens from landing
Hardware Info
8080
cpu
@ 2 Mhz
* Samples
audio
* Information was extracted from Mame, so "Samples audio" may indicate the game
has analog sound hardware.
Hardware Platform: -Unique or Unknown-
Game Details
Classic - The game that started it all. The aim was simply to shoot the 55 alien invaders in each wave before they could land. The invaders would be arranged in five rows of 11, and shuffled along left to right and back again, moving down a row when the formation reached the sides of the screen. Your laser base could only have one shot in the air at a time (a common limitation of early shoot-em-ups), but the four shelters provided some protection from the invaders bombs. As the invaders formation was depleted, they would speed up, and often the last invader proved almost impossible to kill as it hurtled along just above your base. Possibly the first attract mode with a sense of humour, it would display "INSERT CCOIN", and an invader would come along and bomb the offending "C".
As colour video games such as Galaxian and Pac Man started to appear, a significant number of Colour Space Invaders machines appeared. These consisted of nothing more than a standard black and white machine with a multi-coloured filter in front of the screen!
Coinop.org Member Ratings / Comments
comment
on this game
|
|
Cool online gambling guide: CasinoGuide.com is a really good site with
loads online casino and internet poker
information. In addition to reviews of gambling sites and lots of
strategy articles, this site also has some of the best casino bonuses on
the internet.
"Maybe" Images
(fuzzy search, these MAY match the game, or they may not)
|
Knowledge Base
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3
Sheet2
Sheet1
_0000年不明
_1971_1975
_1976_1978
_1979
_1980
_1981
_1982
_1983
_1983_1
_1983_1
_1984
_1985
_1986
_1987
_1988
_1989
_1990
_1991
_1992
_1993
_1994
_1995
_1996
_1997
_1998
_1999
_2000
FoxVideoGames/Taito
Hyper Olympic (UK)
Vastar
パチフィーバー
三機電子
バッグマン
Stern/Taito
Bad Lands
バトルクルーザーM-12
ハリウッド
バンポリン
Hammer Car
ピタゴラスの大占術
Pitchman
ピット
Pit&Run
ファイアーフォックス
FightingRoller
Phozon
ブラスター
Pro Soccer
プロフィーバー
Professor Pacman
プロボウリング
ベビーパックマン
Bally
Pole
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
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434
K - Updated
2002.09.24
Arcade PCB Pinouts
Arcade Pinouts
1,003 Entries
Last Updated: May30, 2003
File:
/kb_dl.aspx/KB/pinouts/pinout.html
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118
K - Updated
2003.05.30
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
Taito Board ID List
V5.0 Mar 28, 2001
Sorted By ROM Number
====================
Prom Stickers Board Number Game Notes
------------- ------------ ---- -----
?? M6100130A Nunchackun
067 M6100654A Xexex Konami 352898B
1-13 M6100047A Ninjakun (1984) (UPL84003A)
1-17 M6100168A SRD Mission (1986) CVG-48C
1-17 M6100213A Darkmist (1
File:
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
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25
K - Updated
2003.01.06
Space Invaders Sound Repair
Repairing your Space Invaders or Space Invaders Deluxe Sounds
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/space invaders sound repair.mht
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18
K - Updated
2003.03.05
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
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17
K - Updated
1999.07.10
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :)
Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to
File:
/kb_dl.aspx/KB/repair/iding pcbs.html
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14
K - Updated
2000.01.02
Old Taito 3 board set pinouts
Submitted by John Keay
These pinouts are not 100% complete, but there is enough info for an upright JAMMA conversion. There is an upright/cocktail pin somewhere and 2P left/right/fire buttons are still unidentified.
The HALT pin was the one that had me going for a while. I couldn't get the game to run at all outside the cocktail harness until I wired this sucker low. Lunar Rescue ('80) Space Invaders (late '70s) Solder Sound Board Parts ===============
File:
/kb_dl.aspx/KB/gametech/taito3pinouts.html
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2
K - Updated
2000.01.19
Taito Board ID List
If you have info for this Taito Board ID list, please submit to this site.
Submitted by Unknown
V1.9 May 19,1998 Sorted By ROM Number ==================== Prom Stickers Board Number Game Notes ------------- ------------ ---- ----- 21J Double Dragon A03 Water Ski A14 - A22 Sea Fighter Poseidon A24 M4300018A Birdie King (198?)
File:
/kb_dl.aspx/KB/faqs/list-taito boards.html
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12
K - Updated
2002.04.16
Additional Space Invaders Pinouts
Submitted by Unknown
COMP CKT ------ GAME BOARD ------ 1 GND A GND 2 GND B GND 3 GND C 4 SP D SP 5 +12V E +12V 6 F 7 H +12V 8 J GND 9 +5V K +5V
File:
/kb_dl.aspx/KB/gametech/spaceinvadersaddlpinouts.html
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2
K - Updated
2000.01.23
TAITO Manual Disclaimer
TAITO T.T. Space Invaders Color Manual
Dislaimer
This manual has been copy-typed from a copy of the manual for the TAITO T.T. Space Invaders Color arcade machine. Before using the information contained herein you should consider the following points:
The information in the original manual is NOT ALWAYS CORRECT! The obvious example of this is on Pages 18 & 19 where the part numbers and descriptions do not match up with the associated diagram. I may, one day, publish
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/taitomanual/disclaimer.htm
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3
K - Updated
1999.02.03
/kb_dl.aspx/KB/gametech/majestic12.sw
Here are the switch settings for Majestic 12 (aka Super Space Invaders 91) by
Taito. I got them directly from a Taito manual. I'm confused by the 2/3
player option, BUT that's what the sheet says. No clue. The translation at
the bottom was definitely odd but what can you do? I reproduced it exactly as
written. I HAVE verified the rest of the settings though...
Have fun all!
-Scott
================================================================ =====
DIP SWITCH SETTINGS FOR MAJESTIC 12 (aka
File:
/kb_dl.aspx/KB/gametech/majestic12.sw
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4
K - Updated
1998.04.28
/kb_dl.aspx/KB/gametech/majestic12.txt
Here are the switch settings for Majestic 12 (aka Super Space Invaders 91) by
Taito. I got them directly from a Taito manual. I'm confused by the 2/3
player option, BUT that's what the sheet says. No clue. The translation at
the bottom was definitely odd but what can you do? I reproduced it exactly as
written. I HAVE verified the rest of the settings though...
Have fun all!
-Scott
================================================================ =====
DIP SWITCH SETTINGS FOR MAJESTIC 12 (aka
File:
/kb_dl.aspx/KB/gametech/majestic12.txt
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4
K - Updated
1998.04.29
/kb_dl.aspx/KB/gametech/board pinouts/taito.txt
Old Taito 3 board set
=====================
These pinouts are not 100% complete, but there is enough info for an
upright JAMMA conversion. There is an upright/cocktail pin
somewhere and 2P left/right/fire buttons are still unidentified.
The HALT pin was the one that had me going for a while. I couldn't
get the game to run at all outside the cocktail harness until I wired
this sucker low.
Lunar Rescue ('80)
Space Invaders (late '70s)
Solder Sound Board Parts
==========
File:
/kb_dl.aspx/KB/gametech/board pinouts/taito.txt
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2
K - Updated
1996.02.19
/kb_dl.aspx/KB/pinouts/space_invaders_taito.txt
SPACE INVADERS TAITO
COMP CKT
------ GAME BOARD ------
1 GND A GND
2 GND B GND
3 GND C
4 SP D SP
5 +12V E +12V
6 F
7 H +12V
8 J GND
9 +5V K +5V
File:
/kb_dl.aspx/KB/pinouts/space_invaders_taito.txt
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1
K - Updated
2003.01.06
TAITO Manual Page 2
2. Transportation and Installation
Avoid rough handling in transportation; the picture tube is fragile.
Taito "T.T. SPACE INVADERS COLOR" is for indoor use.
Install the machine indoors only.
Do not install the machine outdoors.
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/taitomanual/page2.htm
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1
K - Updated
1999.02.02
Space Invaders pinouts
Space Invaders Pinouts
File:
/kb_dl.aspx/KB/gametech/space invaders tech.html
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1
K - Updated
2002.09.24
TAITO Manual Page 5
3. Handling Note and Warning
Note:
Erroneous or partial picture may appear on the screen when the machine is first switched on. This is typical of the characteristics of the CPU, and will correct itself automatically when the power switch is turned off and on.
Warning:
Taito "T.T. SPACE INVADERS COLOR" uses a CPU and the latest solid-state circuitry for long life, however, as with sophisti-cated electronic equipment certain precautio
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/taitomanual/page5.htm
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2
K - Updated
1999.02.02
Midway 8080 System Boards
The Midway 8080 system board was the basis of many of Midway's black & white video games from 1975 till 1980. This board is easy to distinguish because of it's shape, The mother board has a daughter board plugged into it at a 90 degree angle with 2 aluminum braces holding the boards together. (Midway's Omega Race is very similar in appearance but is not part of this system.) The daughter board is used for audio production & amplification and input/output interfacing to the cabinet. The mother bo
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/midway 8080 system boards.mht
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28
K - Updated
2002.07.09
Space Invaders ROM Hack
From:
File:
/kb_dl.aspx/KB/gametech/space invaders rom hack.html
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12
K - Updated
2002.04.16
/kb_dl.aspx/KB/gametech/board pinouts/spinvtaito.txt
SPACE INVADERS TAITO
COMP CKT
------ GAME BOARD ------
1 GND A GND
2 GND B GND
3 GND C
4 SP D SP
5 +12V E +12V
6 F
7 H +12V
8 J GND
9 +5V K +5V
10 RESET
File:
/kb_dl.aspx/KB/gametech/board pinouts/spinvtaito.txt
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2
K - Updated
1997.12.03
/kb_dl.aspx/KB/gametech/spaceinvaders.txt
for Space Invaders..
SW1: ON- Coin information is displayed on screen
Off- Coin information is not displayed
SW2: On- Bonus base awarded at 1500 Pts
Off- Bonus base awarded at 1000 Pts
SW3 SW4
3 Bases per game On On
4 Bases per game On Off
5 Bases per game Off On
6 Bases per game Off Off
SW 5,6,7,8 are not used.
File:
/kb_dl.aspx/KB/gametech/spaceinvaders.txt
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0
K - Updated
1997.12.03
TAITO Manual Page 10
8. Adjustments on color TV Monitor
(See Fig.5)
The TV Monitor is Properly adjusted before shipping, however, if necessary, readjust it as follows:
Horizontal Hold
Adjust the H. HOLD control if the picture is warped of broken into diagonal lines.
Vertical Hold
Adjust the V. HOLD control if the picture rolls vertically across the screen.
Screen Contrast and Brightness
Adjust the CONT. and BRIGHT controls to keep the screen clear.
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/taitomanual/page10.htm
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2
K - Updated
1999.02.02
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
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30
K - Updated
1999.10.29
/kb_dl.aspx/KB/pinouts/lunar_rescue.txt
Lunar Rescue, Space Invaders
Old Taito 3 board set
=====================
Solder Sound Board Parts
=============================================
GND | A | 1 | GND
GND | B | 2 | GND
GND | C | 3 | GND
Speaker | D | 4 | Speaker
+12V | E | 5 | +12V
KEY | F | 6 | KEY
(audio amp?) +18V | H | 7 | Not Used (tied to H?
File:
/kb_dl.aspx/KB/pinouts/lunar_rescue.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tankcocktail.txt
Pinouts for Atari Tank! Cocktail (1974):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a original Tank! Cocktail
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to JAMMA ;)
Tank! Cocktail consists of 2 boards, each with their own edge connectors.
The
File:
/kb_dl.aspx/KB/pinouts/tankcocktail.txt
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1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tank_cocktail.txt
Tank Cocktail Atari (1974)
--------------------------
Tank! Cocktail consists of 2 boards, each with their own edge connectors.
These appear to be single-sided edge connectors for AMP connectors
(a la Midway Space Invaders UR).
BOARD 1 [J-3]:
^^^^^^^^^^^^^^
1 - GND
2 - LO-AC (looks like 6.3v is used here)
3 - LO-AC (and here)
4 - HI-AC (and here)
5 - HI-AC (and here)
6 - AUDIO GND
7 - GND (must go to J-6 pin 2)
8 - N/C
9 - ANTENNA
10 - +5v
11 - COIN 2 NC
12 - COIN 2 NO
13 -
File:
/kb_dl.aspx/KB/pinouts/tank_cocktail.txt
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1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/super_space_invaders_91.txt
Super Space Invaders 91, Taito
------------------------------
Dip Switch A
------------
1 2 3 4 5 6 7 8
================================================================ =====
Play Style Table * OFF
Upright ON
---------------------------------------------------------------------
Screen Rotation Normal * OFF
Reverse ON
----------------------------------------------------------
File:
/kb_dl.aspx/KB/pinouts/super_space_invaders_91.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/sspaceinvaders91.txt
SUPER SPACE INVADERS '91
PINOUTS:
SOLDER SIDE COMPONENT SIDE
------------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E 5
F +12V 6 +12V
H POST 7 POST
J COIN METER B 8 COIN METER A
K COIN LOCKOUT B 9 COIN LOCKOUT A
L SPEAKER (-) 10 SPEAKER (+)
M SOUND GND 11 SOUND
N VIDEO G 12 VIDEO R
P VIDEO SYNC 13 VIDEO B
R SERVICE SW 14 VIDEO GND
S TILT SW 15
T COIN B 16 COIN A
U 2P SELECT 17 1P
File:
/kb_dl.aspx/KB/pinouts/sspaceinvaders91.txt
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0
K - Updated
2003.01.07
/kb_dl.aspx/KB/gametech/board pinouts/spaceinvaders.txt
SPACE INVADERS
18 PIN CONN 16 PIN CONN 13 PIN CONN
1 +5V 1 1 GND
2 +5V 2 COIN SW 2 1 RIGHT
3 +12V 3 COIN SW 3 1 LEFT
4 +12V 4 GND 4
5 -5V 5 CTR 5 KEY
6 6 RESET 6 1 FIRE
7 7
File:
/kb_dl.aspx/KB/gametech/board pinouts/spaceinvaders.txt
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1
K - Updated
1997.12.03
/kb_dl.aspx/KB/gametech/board pinouts/tankcocktail.txt
Pinouts for Atari Tank! Cocktail (1974):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a original Tank! Cocktail
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to JAMMA ;)
Tank! Cocktail consists of 2 boards, each with their own edge connectors.
These appear to be
File:
/kb_dl.aspx/KB/gametech/board pinouts/tankcocktail.txt
-
1
K - Updated
2000.04.12
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin
________________________________________________________________ ___________
From: KIM::SUTTLES 9-JAN-1984 11:40
To: @SYS$MAIL:COINOP
Subj: A neat trick with mail
For all of you who use the MAIL program as a form of
the "paperless office", I have discovered a bug (pronounced
"fea-ture") in same.
It seems that the addressee line (TO: ...) is parsed
independently of file handling. Mail looks at each item in
the list, and checks for a double colon
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
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281
K - Updated
2004.09.13
TAITO Manual Index
TAITO T.T. Space Invaders Color Manual
Warning!
Before continuing please read the
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/taitomanual/index.htm
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4
K - Updated
1999.02.02
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES
---------------------------------------------------------------- ----
COPYRIGHT 1994, 1995
REVISION NUMBER: 2.0
REVISION DATE: 23 December 1994
REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering
all Cinematronics games.)
REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections
for Barrier, Speed Freak, Boxing Bugs,
File:
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
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50
K - Updated
1994.12.28
/kb_dl.aspx/KB/pinouts/space_invaders.txt
Space Invaders..
----------------
On the A084-90700-B739 board, there are 3 connectors.
the 8 pin connector:
1- Common (PINK)
2- Move Right (R-G)
3- Move Left (Blu)
4- ?
6- (Drawing said "Key") N/C
7- Select one Player (G-Y)
8- Select two Player (O-W)
The 11 pin connector:
1- ?
2- Coin Switch (BW-W)
3- Coin Switch (BR-B)
4- C.Tap on xformer (Yel)
5- Coin Meter (G-W) Then to Pin 9 on Power Supply
6- "Reset" (Orn) Directly to Pin 6 on Power Supply
7- (Drawing said "Key") N/C
8- Spe
File:
/kb_dl.aspx/KB/pinouts/space_invaders.txt
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4
K - Updated
2003.01.06
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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48
K - Updated
2002.06.10
Crazy Climber Memory Map
CRAZY CLIMBER HARDWARE DETAILS AND MEMORY MAP by Lionel Theunissen. 08/01/97) Please don't take any of this information as gospel. This is what I have gleaned from my analysis of the CC ROMs and circuits, and I could be wrong about a few things. Some of it is best guess, but most of it should be correct. Bear in mind that it was quite a while ago (3 years) that I was originally working on this, so coming back into it I'm a little fuzzy on details. VIDEO: The video circuitry for Crazy Climber is
File:
/kb_dl.aspx/KB/gametech/crazyclimbermap.html
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4
K - Updated
2000.01.23
A Random Games-list
Game Name Manufacturer Year Pinout Class ---------------------------------------------------------------- -------------- V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto Willia
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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72
K - Updated
1999.10.29
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin
________________________________________________________________ ___________
From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74
To: @SYS$MAIL:JUNK
CC: MCCARTHY
Subj: New employee.
If you haven't already noticed or been introduced, we have a new
employee starting today.
His name is John Moore. He is a hardware design engineer in the
Electrical Design group, reporting to me. His office is the corner
cubicle just outside my office.
Drop by and say Hi.
____
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
-
834
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin
________________________________________________________________ ___________
From: BERT::FRANCES 2-JAN-1992 17:56:52.97
To: MARGOLIN
CC:
Subj: PHONE MESSAGE
DAN ASH 879-3037 10:27AM
NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO.
________________________________________________________________ ___________
From: BERT::BROWN 3-JAN-1992 19:39:22.02
To: @SYS$MAIL:EVERYBODY
CC: BROWN
Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
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564
K - Updated
2004.09.13
Pinouts for TMS2716 IC
Submitted by Unknown
Q: Does anyone know how to use standard 2716's on a Space Invaders board ? I've been looking all over for pinouts for these damn TMS2716's but have had no luck. A: A normal (non-TMS) 2716 versus a TMS2716 pins out like this: <----- normal 2716 -----><---- TMS2716 pin redefinitions ----> +-----+ +-----+ A7 |1 +--+ 24| VCC <--- Vcc/PE (PE is Program Enable) A6 |2 23| A8 A5 |3 22| A9 A4 |4 21| VPP <--- Vbb (-5 volts) A3
File:
/kb_dl.aspx/KB/datasheets/tms2716pinouts.html
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0
K - Updated
2000.01.20
Search the following for Space Invaders
|