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Released in 1978
Member Rating
Manufacturer:
Taito
Developer:
Taito
Distributor:
Taito
Mame ROM Info
invaders,
Space Invaders
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Display Raster |
Orientation Vertical |
Resolution 224 x 256 |
Colors 7, B/W |
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Genre
Shooting
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Attributes
Space
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Controls
3 Buttons
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Size/Weight of Cocktail
29.0000
" x 22.0000" x 32.0000"
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Game Summary
Space - Stop the aliens from landing
Hardware Info
8080
cpu
@ 2 Mhz
* Samples
audio
* Information was extracted from Mame, so "Samples audio" may indicate the game
has analog sound hardware.
Hardware Platform: -Unique or Unknown-
Game Details
Classic - The game that started it all. The aim was simply to shoot the 55 alien invaders in each wave before they could land. The invaders would be arranged in five rows of 11, and shuffled along left to right and back again, moving down a row when the formation reached the sides of the screen. Your laser base could only have one shot in the air at a time (a common limitation of early shoot-em-ups), but the four shelters provided some protection from the invaders bombs. As the invaders formation was depleted, they would speed up, and often the last invader proved almost impossible to kill as it hurtled along just above your base. Possibly the first attract mode with a sense of humour, it would display "INSERT CCOIN", and an invader would come along and bomb the offending "C".
As colour video games such as Galaxian and Pac Man started to appear, a significant number of Colour Space Invaders machines appeared. These consisted of nothing more than a standard black and white machine with a multi-coloured filter in front of the screen!
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"Maybe" Images
(fuzzy search, these MAY match the game, or they may not)
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Knowledge Base
Taito Board ID List
If you have info for this Taito Board ID list, please submit to this site.
Submitted by Unknown
V1.9 May 19,1998 Sorted By ROM Number ==================== Prom Stickers Board Number Game Notes ------------- ------------ ---- ----- 21J Double Dragon A03 Water Ski A14 - A22 Sea Fighter Poseidon A24 M4300018A Birdie King (198?)
File:
/kb_dl.aspx/KB/faqs/list-taito boards.html
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13
K - Updated
2002.04.16
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
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18
K - Updated
1999.07.10
/kb_dl.aspx/KB/pinouts/space_invaders.txt
Space Invaders..
----------------
On the A084-90700-B739 board, there are 3 connectors.
the 8 pin connector:
1- Common (PINK)
2- Move Right (R-G)
3- Move Left (Blu)
4- ?
6- (Drawing said "Key") N/C
7- Select one Player (G-Y)
8- Select two Player (O-W)
The 11 pin connector:
1- ?
2- Coin Switch (BW-W)
3- Coin Switch (BR-B)
4- C.Tap on xformer (Yel)
5- Coin Meter (G-W) Then to Pin 9 on Power Supply
6- "Reset" (Orn) Directly to Pin 6 on Power Supply
7- (Drawing said "Key") N/C
8- Spe
File:
/kb_dl.aspx/KB/pinouts/space_invaders.txt
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4
K - Updated
2003.01.06
Additional Space Invaders Pinouts
Submitted by Unknown
COMP CKT ------ GAME BOARD ------ 1 GND A GND 2 GND B GND 3 GND C 4 SP D SP 5 +12V E +12V 6 F 7 H +12V 8 J GND 9 +5V K +5V
File:
/kb_dl.aspx/KB/gametech/spaceinvadersaddlpinouts.html
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2
K - Updated
2000.01.23
Old Taito 3 board set pinouts
Submitted by John Keay
These pinouts are not 100% complete, but there is enough info for an upright JAMMA conversion. There is an upright/cocktail pin somewhere and 2P left/right/fire buttons are still unidentified.
The HALT pin was the one that had me going for a while. I couldn't get the game to run at all outside the cocktail harness until I wired this sucker low. Lunar Rescue ('80) Space Invaders (late '70s) Solder Sound Board Parts ===============
File:
/kb_dl.aspx/KB/gametech/taito3pinouts.html
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3
K - Updated
2000.01.19
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
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30
K - Updated
1999.10.29
Space Invaders ROM Hack
From: Brendan Keith ( brendan.keith@wilcom.com)
Subject: Re: 8080 Midway Board Question
Brendan Keith wrote:> > > On Tue, 29 Jun 1999 08:54:22 -0700, Matt Rossiter <matt@rossiters.com>> > wrote:> >> > >When you re-strap the board, on boards such as Space Invaders, to use> > >2716 Eproms instead of the 9316. Do you have to use the TMS2716> > >Eproms or the normal 2716s?> > Another fun way is to burn all 4 or 5 images into a 27128 or larger> and simply add 4 leads or so to the address jumpers.
File:
/kb_dl.aspx/KB/gametech/space invaders rom hack.html
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12
K - Updated
2002.04.16
Space Invaders pinouts
Space Invaders Pinouts
File:
/kb_dl.aspx/KB/gametech/space invaders tech.html
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1
K - Updated
2002.09.24
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
Taito Board ID List
V5.0 Mar 28, 2001
Sorted By ROM Number
====================
Prom Stickers Board Number Game Notes
------------- ------------ ---- -----
?? M6100130A Nunchackun
067 M6100654A Xexex Konami 352898B
1-13 M6100047A Ninjakun (1984) (UPL84003A)
1-17 M6100168A SRD Mission (1986) CVG-48C
1-17 M6100213A Darkmist (1
File:
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
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26
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/spaceinvaders.txt
for Space Invaders..
SW1: ON- Coin information is displayed on screen
Off- Coin information is not displayed
SW2: On- Bonus base awarded at 1500 Pts
Off- Bonus base awarded at 1000 Pts
SW3 SW4
3 Bases per game On On
4 Bases per game On Off
5 Bases per game Off On
6 Bases per game Off Off
SW 5,6,7,8 are not used.
File:
/kb_dl.aspx/KB/gametech/spaceinvaders.txt
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0
K - Updated
1997.12.03
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :)
Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File:
/kb_dl.aspx/KB/repair/iding pcbs.html
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14
K - Updated
2000.01.02
/kb_dl.aspx/KB/gametech/majestic12.txt
Here are the switch settings for Majestic 12 (aka Super Space Invaders 91) by
Taito. I got them directly from a Taito manual. I'm confused by the 2/3
player option, BUT that's what the sheet says. No clue. The translation at
the bottom was definitely odd but what can you do? I reproduced it exactly as
written. I HAVE verified the rest of the settings though...
Have fun all!
-Scott
=====================================================================
DIP SWITCH SETTINGS FOR MAJESTIC 12 (aka S
File:
/kb_dl.aspx/KB/gametech/majestic12.txt
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4
K - Updated
1998.04.29
/kb_dl.aspx/KB/gametech/board pinouts/taito.txt
Old Taito 3 board set
=====================
These pinouts are not 100% complete, but there is enough info for an
upright JAMMA conversion. There is an upright/cocktail pin
somewhere and 2P left/right/fire buttons are still unidentified.
The HALT pin was the one that had me going for a while. I couldn't
get the game to run at all outside the cocktail harness until I wired
this sucker low.
Lunar Rescue ('80)
Space Invaders (late '70s)
Solder Sound Board Parts
==========
File:
/kb_dl.aspx/KB/gametech/board pinouts/taito.txt
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3
K - Updated
1996.02.19
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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49
K - Updated
2002.06.10
/kb_dl.aspx/KB/pinouts/space_invaders_taito.txt
SPACE INVADERS TAITO
COMP CKT
------ GAME BOARD ------
1 GND A GND
2 GND B GND
3 GND C
4 SP D SP
5 +12V E +12V
6 F
7 H +12V
8 J GND
9 +5V K +5V
File:
/kb_dl.aspx/KB/pinouts/space_invaders_taito.txt
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1
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/spinvtaito.txt
SPACE INVADERS TAITO
COMP CKT
------ GAME BOARD ------
1 GND A GND
2 GND B GND
3 GND C
4 SP D SP
5 +12V E +12V
6 F
7 H +12V
8 J GND
9 +5V K +5V
10 RESET
File:
/kb_dl.aspx/KB/gametech/board pinouts/spinvtaito.txt
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2
K - Updated
1997.12.03
/kb_dl.aspx/KB/pinouts/super_space_invaders_91.txt
Super Space Invaders 91, Taito
------------------------------
Dip Switch A
------------
1 2 3 4 5 6 7 8
=====================================================================
Play Style Table * OFF
Upright ON
---------------------------------------------------------------------
Screen Rotation Normal * OFF
Reverse ON
-----------------------------------------------------------
File:
/kb_dl.aspx/KB/pinouts/super_space_invaders_91.txt
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4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tank_cocktail.txt
Tank Cocktail Atari (1974)
--------------------------
Tank! Cocktail consists of 2 boards, each with their own edge connectors.
These appear to be single-sided edge connectors for AMP connectors
(a la Midway Space Invaders UR).
BOARD 1 [J-3]:
^^^^^^^^^^^^^^
1 - GND
2 - LO-AC (looks like 6.3v is used here)
3 - LO-AC (and here)
4 - HI-AC (and here)
5 - HI-AC (and here)
6 - AUDIO GND
7 - GND (must go to J-6 pin 2)
8 - N/C
9 - ANTENNA
10 - +5v
11 - COIN 2 NC
12 - COIN 2 NO
13 -
File:
/kb_dl.aspx/KB/pinouts/tank_cocktail.txt
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1
K - Updated
2003.01.06
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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73
K - Updated
1999.10.29
/kb_dl.aspx/KB/pinouts/sspaceinvaders91.txt
SUPER SPACE INVADERS '91
PINOUTS:
SOLDER SIDE COMPONENT SIDE
------------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E 5
F +12V 6 +12V
H POST 7 POST
J COIN METER B 8 COIN METER A
K COIN LOCKOUT B 9 COIN LOCKOUT A
L SPEAKER (-) 10 SPEAKER (+)
M SOUND GND 11 SOUND
N VIDEO G 12 VIDEO R
P VIDEO SYNC 13 VIDEO B
R SERVICE SW 14 VIDEO GND
S TILT SW 15
T COIN B 16 COIN A
U 2P SELECT 17 1P
File:
/kb_dl.aspx/KB/pinouts/sspaceinvaders91.txt
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1
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/tankcocktail.txt
Pinouts for Atari Tank! Cocktail (1974):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a original Tank! Cocktail
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to JAMMA ;)
Tank! Cocktail consists of 2 boards, each with their own edge connectors.
The
File:
/kb_dl.aspx/KB/pinouts/tankcocktail.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/tankcocktail.txt
Pinouts for Atari Tank! Cocktail (1974):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a original Tank! Cocktail
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to JAMMA ;)
Tank! Cocktail consists of 2 boards, each with their own edge connectors.
These appear to be
File:
/kb_dl.aspx/KB/gametech/board pinouts/tankcocktail.txt
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2
K - Updated
2000.04.12
/kb_dl.aspx/KB/pinouts/lunar_rescue.txt
Lunar Rescue, Space Invaders
Old Taito 3 board set
=====================
Solder Sound Board Parts
=============================================
GND | A | 1 | GND
GND | B | 2 | GND
GND | C | 3 | GND
Speaker | D | 4 | Speaker
+12V | E | 5 | +12V
KEY | F | 6 | KEY
(audio amp?) +18V | H | 7 | Not Used (tied to H?
File:
/kb_dl.aspx/KB/pinouts/lunar_rescue.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin
___________________________________________________________________________
From: KIM::SUTTLES 9-JAN-1984 11:40
To: @SYS$MAIL:COINOP
Subj: A neat trick with mail
For all of you who use the MAIL program as a form of
the "paperless office", I have discovered a bug (pronounced
"fea-ture") in same.
It seems that the addressee line (TO: ...) is parsed
independently of file handling. Mail looks at each item in
the list, and checks for a double colon (
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
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281
K - Updated
2004.09.13
/kb_dl.aspx/KB/gametech/board pinouts/spaceinvaders.txt
SPACE INVADERS
18 PIN CONN 16 PIN CONN 13 PIN CONN
1 +5V 1 1 GND
2 +5V 2 COIN SW 2 1 RIGHT
3 +12V 3 COIN SW 3 1 LEFT
4 +12V 4 GND 4
5 -5V 5 CTR 5 KEY
6 6 RESET 6 1 FIRE
7 7
File:
/kb_dl.aspx/KB/gametech/board pinouts/spaceinvaders.txt
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1
K - Updated
1997.12.03
Crazy Climber Memory Map
CRAZY CLIMBER HARDWARE DETAILS AND MEMORY MAP by Lionel Theunissen. 08/01/97) Please don't take any of this information as gospel. This is what I have gleaned from my analysis of the CC ROMs and circuits, and I could be wrong about a few things. Some of it is best guess, but most of it should be correct. Bear in mind that it was quite a while ago (3 years) that I was originally working on this, so coming back into it I'm a little fuzzy on details. VIDEO: The video circuitry for Crazy Climber is
File:
/kb_dl.aspx/KB/gametech/crazyclimbermap.html
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5
K - Updated
2000.01.23
Pinouts for TMS2716 IC
Submitted by Unknown
Q: Does anyone know how to use standard 2716's on a Space Invaders board ? I've been looking all over for pinouts for these damn TMS2716's but have had no luck. A: A normal (non-TMS) 2716 versus a TMS2716 pins out like this: <----- normal 2716 -----><---- TMS2716 pin redefinitions ----> +-----+ +-----+ A7 |1 +--+ 24| VCC <--- Vcc/PE (PE is Program Enable) A6 |2 23| A8 A5 |3 22| A9 A4 |4 21| VPP <--- Vbb (-5 volts) A3
File:
/kb_dl.aspx/KB/datasheets/tms2716pinouts.html
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1
K - Updated
2000.01.20
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin
___________________________________________________________________________
From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74
To: @SYS$MAIL:JUNK
CC: MCCARTHY
Subj: New employee.
If you haven't already noticed or been introduced, we have a new
employee starting today.
His name is John Moore. He is a hardware design engineer in the
Electrical Design group, reporting to me. His office is the corner
cubicle just outside my office.
Drop by and say Hi.
_____
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
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834
K - Updated
2004.09.13
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES
--------------------------------------------------------------------
COPYRIGHT 1994, 1995
REVISION NUMBER: 2.0
REVISION DATE: 23 December 1994
REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering
all Cinematronics games.)
REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections
for Barrier, Speed Freak, Boxing Bugs,
File:
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
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50
K - Updated
1994.12.28
Search the following for Space Invaders
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