Tailgunner
(テイルガンナー)
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Released in 1979
Member Rating
Manufacturer:
Cinematronics
Developer:
Cinematronics
Distributor:
Cinematronics
Mame ROM Info
tailg,
Tailgunner
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Display Vector |
Orientation Horizontal |
Resolution 0 x 0 |
Colors 256, Color |
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Genre
Shooting
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Attributes
3D
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Controls
1 Joystick / Button(s)
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Size/Weight of Upright
70.0000
" x 30.0000" x 26.5000"
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Game Summary
Vector space game - shoot attacking ships
Hardware Info
CCPU
cpu
@ 5 Mhz
* Samples
audio
* Information was extracted from Mame, so "Samples audio" may indicate the game
has analog sound hardware.
Hardware Platform: -Unique or Unknown-
Game Details
Presumably, the player was a tailgunner of a spaceship being chased by
enemies. By moving crosshairs with the joystick, the player's goal was
to shoot the chasing ships before they overtook the player's ship. The
game ended after 3 or so ships passed you.
In addition to the gun, the player had a shield button as a last resort
to stop the enemy ships. Once they hit the shield, the targets would be
stunned for a few seconds. Shield use was limited.
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Knowledge Base
/kb_dl.aspx/KB/gamemanuals/cine/serv19.tiff
TO: ALL SUPERVISORS, ROVERS AND MANAGERS RE: TAILGUNNER 2 NUMEROUS AUDIO BOARDS FROM TAILGUNNER 2 HAVE BEEN DAMAGED BECAUSE OF THE CONFUSING PLUG CONFIGURATIONS. THIS ILLUSTRATION DESCRIBES THE FUNCTION OF EACH PLUG. FOLLOW IT CAREFULLY. LEL 4a1L6r LOGIC REPAIR DEPARTMENT
File:
/kb_dl.aspx/KB/gamemanuals/cine/serv19.tiff
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23
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/tgaudlayout.tiff
___1_llnI — - I-—’ VA VISIONS IVIIN _ZEfTI C41,CfCCI C62 VAE bYPASS CAPS. ,.LL D.ODYS AE KI’414 IMLESS CIIEU stE 3P5CFIED. ALL AIA1OK VALuES ARE 1W IVIICROFABAD5, 505, UN.ESS CHERIAISE SPECIFIED. ALL frLS,511R V..UJES ARE IN OkIAS/4w A?. LNLEYS Dt.IEIWISE 5PELIFIED. NOTES UNLESS OTHERWISE SPECIFIED NAVINAL 7LWEAT fro.j INC W I1DWO TITLE MLIAIINPPND9DNT( I AUDO BOARD lIlIAN DO NOT NCALEP!JASSY — TAILGUNNER I1h12D65202 i t* 0111 MN? I 1111(7 I M 1 2 I 1 PIOPI1 If I AR V ‘(:2’ 6 5 4 4 3
File:
/kb_dl.aspx/KB/gamemanuals/cine/tgaudlayout.tiff
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76
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/tgswi.tiff
j LOGIC BOARD OPTION SELECT TABLE The following chart diagrams the switch settings of the option switches for “TAILGUNNER”. The 7 station switch is located at position E-2 on the logic board. SWITCHES SHIELD POINTS 15 20 30 40 50 60 70 80 OPTIONS: Coins Per Credit Switch #1 ON ON OFF OFF ON ON OFF OFF X X Switch #2 ON OFF ON OFF ON OFF ON OFF X X Switch #3 X X X X X X X X OFF ON Switch #4 X X X X X X X X X X Switch #5 X X X X X X X X X X Switch #6 ON ON ON ON OFF OFF OFF OFF X X Switch#7 X X X X X X X X X X
File:
/kb_dl.aspx/KB/gamemanuals/cine/tgswi.tiff
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36
K - Updated
1998.03.22
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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49
K - Updated
2002.06.10
Search the following for Tailgunner
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This game page was created
08/03/1998 04:00:00
and last updated
01/29/1999 01:46:12