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Tron (トロン)

Released in 1982

Member Rating

*****
(6 total votes)

Manufacturer: Bally / Midway
Developer: Bally / Midway
Distributor: Bally / Midway

Mame ROM Info
tron, Tron (set 1)
tron2, Tron (set 2)

Display
Raster
Orientation
Vertical
Resolution
480 x 512
Colors
64, Color
Genre
Shooting
Attributes
2D
Controls
1 Joystick / Button(s)
Size/Weight of Mini
60.2500 " x 19.5000" x 23.8750"
Size/Weight of Upright
69.7500 " x 24.7500" x 36.0000"
'Tron' marquee
game marquee

Game Summary

Tron is trapped inside a computer and forced to play games. Tron must destroy the evil MCP (Master Control Program). Based on the movie.

Hardware Info

Z80 cpu @ 2.5 Mhz
Z80 cpu @ 2 Mhz
AY-8910 audio @ 2 Mhz
AY-8910 audio @ 2 Mhz

Hardware Platform: MCR2

Game Details

Four games in one - Tanks, Grid Bugs, Light Cycles and MCP Blocks. Each level is named after a different computer programming language. The stylish cabinet features 4 lights, 2 of them flourescent.

TECH NOTE: One of the most common problems with MCR boards is their flimsy ribbon cables. Over the years these cables get brittle, making them easier to crack causing the game to not work. One work-around is to replace these ribbon cables with SCSI 50-pin ribbon cables with IDC connectors on either end. The IDC connectors are 2 rows of 25 pins and the pinout for the boards is 24 pins so make sure they're connected properly when replacing these. Solves many problems associated with MCR/II games.

Coinop.org Member Ratings / Comments

***** by ubrokeme. Comment: "One of the top 5 of all time." (2008-04-10 19:13:21Z)

***** by mirwax69. Comment: "A total 10!" (2006-01-02 06:16:48Z)

***** by erikthe10man. Comment: "Excellent game!! One of the few games that encompassed different gaming genres successfully on one coin-op. The light cycles were the best part of the game - albeit derivitive of "Surround"." (2004-01-18 16:31:48Z)

comment on this game

 


X-Arcade Controller
X-Arcade Controller
Read our review or Buy it now

'Tron' cabinet photo
cabinet photo
'Tron' title screen
title screen
'Tron' gameplay screen shot
gameplay screen
'Tron' control panel
control panel
'Tron' promotional flyer
promotional flyer

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Discs of Tron flyer: 4 Back Discs of Tron flyer: 3 Inside right Discs of Tron flyer: 2 Inside left Discs of Tron flyer: 1 Front Tron Flyer: 3 Middle right Tron Flyer: 2 Middle left Tron Flyer: 4 Back Tron Flyer: 1 Front Tron cabinet Discs of Tron environmental

Knowledge Base

Tron to Satan's Hollow conversion (long - with pinouts!)
Hi all. Last night I convverted my Tron Mini into a dedicated Satans Hollow. It's not as easy as i thought it would be... First things first. Satans Hollow and Tron have quite a bit in common, and they have almost as many differences. My situation was this: I have a Satans hollow fullsize control panel (with controls), a fullsize tron control panel with controls, and a mini tron control panel without controls. I've got 2 Bally/Midway MCR/II board sandwiches. One with Tron eproms, the other with Sata
File: /kb_dl.aspx/KB/gametech/tron to satans hollow.html - 6 K - Updated 1999.11.03
Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File: /kb_dl.aspx/KB/faqs/faq-bally midway mcr games.html - 24 K - Updated 1999.10.29
Memory map for Bally/Midway MCRII system (Tron)
I know of the following games that run on MCR/II systems: TRON (MCR/II) TWO TIGERS (MCR/II) SATAN'S HOLLOW (MCR/II) DOMINO MAN (MCR/II) WACKO (MCR/II) JOURNEY (MCR/II with MCR/III sprite board) I've been told that these are MCR games, too: KICKMAN (MCR/I) SOLARFOX (MCR/I) and I belive that there are others. The game system (MCR/II) consists of three boards: * the audio board (super sound I/O) - Z80 + 2 AY-3-8910 * the cpu board - Z80 and background/tile generation
File: /kb_dl.aspx/KB/gametech/tronmap.html - 6 K - Updated 2000.01.23
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File: /kb_dl.aspx/KB/faqs/list-sega.html - 16 K - Updated 1999.07.27
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
/kb_dl.aspx/KB/gametech/tron.txt
Typed by Franklin Bowen (bowens@erols.com or tfbowen@ingr.com) 7/24/96 TRON SWITCH SETTINGS (Midway, 1982) ----------------------------------- ------------------------------------------------------------------------------- TRON ---- OPTION SWITCH SETTINGS ---------------------- ------------------------------------------------------------------------------- --------------------
File: /kb_dl.aspx/KB/gametech/tron.txt - 3 K - Updated 1996.07.25
/kb_dl.aspx/KB/faqs/mcrfaq.txt
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II
File: /kb_dl.aspx/KB/faqs/mcrfaq.txt - 24 K - Updated 2002.12.06
/kb_dl.aspx/KB/gamemanuals/midway/zwakery16.tiff
4.? MF ?V RJ TANT 22 MF 6’ RI) rANT 470 MF 6V AX ELhC .1 MF SOy AX CR R1,R2 2.7K oHr1 1/4J 5 C RE3N R3,R4 27 OHM 1/4w 5% CRL3N R5’-R8 I OH1 1/2w 5% C RON Ui,U2 M0373U Ji 7 PIN J2 5 L.)J HSA1,? HEATSINK ASSY rlH1—r’H4 1/4” SPACER MCR/2 DUAL POWER AMP. PC. A082 —90910—F000 I DESCRIPTION .1 ME 50V AX CER 4.7 ME 25V RD TANT 22 MF 6V RD TANT 220 MF 25V AX ELEC 470 ME 6V AX ELEC 1 OHM 1/2W 5% 27 OHM 1/4W 5°!. 2.7K OHi 1/4W 5% MF33730 TIN .045 SQ PINS HEATSINK ASSY 1/4” SPACER PC HOARD CROSS REFERENCE LIST QTY DES
File: /kb_dl.aspx/KB/gamemanuals/midway/zwakery16.tiff - 71 K - Updated 1998.05.07
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File: /kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html - 30 K - Updated 1999.10.29
Tron Pinouts
Tron Pinouts
File: /kb_dl.aspx/KB/gametech/tron tech.html - 6 K - Updated 2002.09.24
/kb_dl.aspx/KB/pinouts/discs_of_tron.txt
Disc of Tron, Bally Midway 1983 ------------------------------- Option Switch Settings Switch No. 1 - At B 3 - Located on sound I/O P.C. board Switch 1 2 3 4 5 6 7 8 9 10 During game play: na na na na na na na na Upright / Mini ON Cocktail OFF Freeze Video ON Normal
File: /kb_dl.aspx/KB/pinouts/discs_of_tron.txt - 1 K - Updated 2003.01.06
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File: /kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html - 117 K - Updated 1999.07.27
/kb_dl.aspx/KB/gametech/discsoftron.txt
Disc of Tron By Bally Midway (c) 1983 1-312-451-1360 Option Switch Settings Switch No. 1 - At B 3 - Located on sound I/O P.C. board Switch 1 2 3 4 5 6 7 8 9 10 During game play: na na na na na na na na Upright / Mini ON Cocktail OFF Freeze Video ON Normal OFF Switch No. 3 - At D 14 - Located on sound I/O P.C. board Switch 1 2 3 4 Normal OFF Sound I/O Diag. ON Normal OFF RAM/ROM Test ON (Indicates test results via yellow LED on I/O boa
File: /kb_dl.aspx/KB/gametech/discsoftron.txt - 1 K - Updated 1996.09.04
/kb_dl.aspx/KB/gametech/board pinouts/tron.txt
TRON ---- This is a complete pinout for the Bally/Midway game TRON. It was a beer to type in so when you get it running pour one for me :) Tapper typed in by Denis Hruza (king@cybercomm.net) Plagiarized by Franklin Bowen for TRON (bowens@erols.com or tfbowen@ingr.com) There is a Filter Assembly and 5 boards not including the Angle Encoder Board (2 of them if it's a cocktail): Power Supply, Dual Amp, Video Gen, CPU, and Sound I/O (actually, I believe it's labeled SUPER
File: /kb_dl.aspx/KB/gametech/board pinouts/tron.txt - 6 K - Updated 1996.07.27
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
From: jeff hendrix <jhendrix@quark.com> To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: Univid 1000 Date: Mon, 1 Mar 1999 11:44:51 -0700 Here is a list of the harnesses and what boards they go to, I also might have a few harnesses for trade. UNIVID 1000 harness numbers Atari 101 Arabian 102 Centipede 103 Cloak & Dagger 104 Crystal Castle 105 Dig Dug 106 Food-Fight 107 I-Robot 108 Kangaroo 109 Liberator 110 Millipede 111 Pole Position 111 Pole Position II 112 Xevious Ce
File: /kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt - 3 K - Updated 2005.09.18
/kb_dl.aspx/KB/pinouts/tron.txt
TRON, Midway 1982 ----------------- There is a Filter Assembly and 5 boards not including the Angle Encoder Board (2 of them if it's a cocktail): Power Supply, Dual Amp, Video Gen, CPU, and Sound I/O (actually, I believe it's labeled SUPER Sound I/O. Can you say `WOW!'?). The only boards you'll actually need to play the game are the Video Gen, CPU, and Sound I/O and these are actually attached in a three board sandwich. You'll need to make a conversion harness and find
File: /kb_dl.aspx/KB/pinouts/tron.txt - 8 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971 'H','R','B','Pong','Atari',1972 'H','R','B','Astro Hockey','Brunswick',1973 'H','R','B','Astro Race','Taito(japan)',1973 'H','R','B','Davis Cup','Taito(japan)',1973 'H','R','B','Elepong','Taito(japan)',1973 'U','R','B','Elimination','Atari/Kee',1973 'H','R','B','Gotcha','Atari',1973 'H','R','C','Gotcha Color','Atari',1973 'H','R','B','Hockey','Ramtek',1973 'H','R','B','Hockey TV','Sega(japan)',1973 'H','R','B','Leader','Midway',1973 'H','R','B','
File: /kb_dl.aspx/KB/gametech/listbyyear.txt - 18 K - Updated 1999.07.10
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ: -------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, To
File: /kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt - 115 K - Updated 1994.11.02
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin ___________________________________________________________________________ From: KIM::SHEPPERD 4-JAN-1985 17:20 To: @SYS$MAIL:JUNK.UAF Subj: Printer in Rains's area There is another printer hooked up now in the phone closet near Rains's office. It's known as RAINS$PRINT and if you want it to be the default printer for you then put the following in your LOGIN.COM file: $ ASS 'f$log("RAINS$PRINT")' SYS$PRINT The physical name is TXD5:, but I advise
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt - 233 K - Updated 2004.09.13

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This game page was created 08/03/1998 04:00:00 and last updated 06/28/2000 14:10:02