Knowledge Base
Tron to Satan's Hollow conversion (long - with pinouts!)
Hi all. Last night I convverted my Tron Mini into a dedicated Satans Hollow. It's not as easy as i thought it would be...
First things first. Satans Hollow and Tron have quite a bit in common, and they have almost as many differences. My situation was this: I have a Satans hollow fullsize control panel (with controls), a fullsize tron control panel with controls, and a mini tron control panel without controls. I've got 2 Bally/Midway MCR/II board sandwiches. One with Tron eproms, the other with Sata
File:
/kb_dl.aspx/KB/gametech/tron to satans hollow.html
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6
K - Updated
1999.11.03
Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File:
/kb_dl.aspx/KB/faqs/faq-bally midway mcr games.html
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24
K - Updated
1999.10.29
Memory map for Bally/Midway MCRII system (Tron)
I know of the following games that run on MCR/II systems: TRON (MCR/II) TWO TIGERS (MCR/II) SATAN'S HOLLOW (MCR/II) DOMINO MAN (MCR/II) WACKO (MCR/II) JOURNEY (MCR/II with MCR/III sprite board) I've been told that these are MCR games, too: KICKMAN (MCR/I) SOLARFOX (MCR/I) and I belive that there are others. The game system (MCR/II) consists of three boards: * the audio board (super sound I/O) - Z80 + 2 AY-3-8910 * the cpu board - Z80 and background/tile generation
File:
/kb_dl.aspx/KB/gametech/tronmap.html
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6
K - Updated
2000.01.23
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File:
/kb_dl.aspx/KB/faqs/list-sega.html
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16
K - Updated
1999.07.27
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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49
K - Updated
2002.06.10
/kb_dl.aspx/KB/gametech/tron.txt
Typed by Franklin Bowen (bowens@erols.com or tfbowen@ingr.com) 7/24/96
TRON SWITCH SETTINGS (Midway, 1982)
-----------------------------------
-------------------------------------------------------------------------------
TRON
----
OPTION SWITCH SETTINGS
----------------------
-------------------------------------------------------------------------------
--------------------
File:
/kb_dl.aspx/KB/gametech/tron.txt
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3
K - Updated
1996.07.25
/kb_dl.aspx/KB/faqs/mcrfaq.txt
*********************************
Bally Midway MCR System Games FAQ
version 1.0
Writers
Mark Jenison Clay Cowgill
*********************************
I. Introduction
II. The MCR system classes
A. CPU's
1. MCR (I)
2. MCR II
3. MCR III
B. Super Sound I/O
C. Video
1. Video Generator II
File:
/kb_dl.aspx/KB/faqs/mcrfaq.txt
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24
K - Updated
2002.12.06
/kb_dl.aspx/KB/gamemanuals/midway/zwakery16.tiff
4.? MF ?V RJ TANT 22 MF 6’ RI) rANT 470 MF 6V AX ELhC .1 MF SOy AX CR R1,R2 2.7K oHr1 1/4J 5 C RE3N R3,R4 27 OHM 1/4w 5% CRL3N R5’-R8 I OH1 1/2w 5% C RON Ui,U2 M0373U Ji 7 PIN J2 5 L.)J HSA1,? HEATSINK ASSY rlH1—r’H4 1/4” SPACER MCR/2 DUAL POWER AMP. PC. A082 —90910—F000 I DESCRIPTION .1 ME 50V AX CER 4.7 ME 25V RD TANT 22 MF 6V RD TANT 220 MF 25V AX ELEC 470 ME 6V AX ELEC 1 OHM 1/2W 5% 27 OHM 1/4W 5°!. 2.7K OHi 1/4W 5% MF33730 TIN .045 SQ PINS HEATSINK ASSY 1/4” SPACER PC HOARD CROSS REFERENCE LIST QTY DES
File:
/kb_dl.aspx/KB/gamemanuals/midway/zwakery16.tiff
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71
K - Updated
1998.05.07
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
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30
K - Updated
1999.10.29
Tron Pinouts
Tron Pinouts
File:
/kb_dl.aspx/KB/gametech/tron tech.html
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6
K - Updated
2002.09.24
/kb_dl.aspx/KB/pinouts/discs_of_tron.txt
Disc of Tron, Bally Midway 1983
-------------------------------
Option Switch Settings
Switch No. 1 - At B 3 - Located on sound I/O P.C. board
Switch 1 2 3 4 5 6 7 8 9 10
During game play: na na na na na na na na
Upright / Mini ON
Cocktail OFF
Freeze Video ON
Normal
File:
/kb_dl.aspx/KB/pinouts/discs_of_tron.txt
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1
K - Updated
2003.01.06
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
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117
K - Updated
1999.07.27
/kb_dl.aspx/KB/gametech/discsoftron.txt
Disc of Tron
By Bally Midway
(c) 1983
1-312-451-1360
Option Switch Settings
Switch No. 1 - At B 3 - Located on sound I/O P.C. board
Switch 1 2 3 4 5 6 7 8 9 10
During game play: na na na na na na na na
Upright / Mini ON
Cocktail OFF
Freeze Video ON
Normal OFF
Switch No. 3 - At D 14 - Located on sound I/O P.C. board
Switch 1 2 3 4
Normal OFF
Sound I/O Diag. ON
Normal OFF
RAM/ROM Test ON (Indicates test results via yellow LED on I/O boa
File:
/kb_dl.aspx/KB/gametech/discsoftron.txt
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1
K - Updated
1996.09.04
/kb_dl.aspx/KB/gametech/board pinouts/tron.txt
TRON
----
This is a complete pinout for the Bally/Midway
game TRON. It was a beer to type in so when
you get it running pour one for me :)
Tapper typed in by Denis Hruza (king@cybercomm.net)
Plagiarized by Franklin Bowen for TRON (bowens@erols.com or tfbowen@ingr.com)
There is a Filter Assembly and 5 boards not
including the Angle Encoder Board (2 of
them if it's a cocktail):
Power Supply, Dual Amp, Video Gen,
CPU, and Sound I/O (actually, I
believe it's labeled SUPER
File:
/kb_dl.aspx/KB/gametech/board pinouts/tron.txt
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6
K - Updated
1996.07.27
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
From: jeff hendrix <jhendrix@quark.com>
To: "'vectorlist@mcfeeley.cc.utexas.edu'"
Subject: RE: Univid 1000
Date: Mon, 1 Mar 1999 11:44:51 -0700
Here is a list of the harnesses and what boards they go to, I also might
have a few harnesses for trade.
UNIVID 1000 harness numbers
Atari
101 Arabian
102 Centipede
103 Cloak & Dagger
104 Crystal Castle
105 Dig Dug
106 Food-Fight
107 I-Robot
108 Kangaroo
109 Liberator
110 Millipede
111 Pole Position
111 Pole Position II
112 Xevious
Ce
File:
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
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3
K - Updated
2005.09.18
/kb_dl.aspx/KB/pinouts/tron.txt
TRON, Midway 1982
-----------------
There is a Filter Assembly and 5 boards not
including the Angle Encoder Board (2 of
them if it's a cocktail):
Power Supply, Dual Amp, Video Gen,
CPU, and Sound I/O (actually, I
believe it's labeled SUPER Sound I/O.
Can you say `WOW!'?).
The only boards you'll actually need
to play the game are the Video Gen, CPU,
and Sound I/O and these are actually
attached in a three board sandwich.
You'll need to make a conversion harness
and find
File:
/kb_dl.aspx/KB/pinouts/tron.txt
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8
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
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18
K - Updated
1999.07.10
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
K - Updated
1999.10.30
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
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115
K - Updated
1994.11.02
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin
___________________________________________________________________________
From: KIM::SHEPPERD 4-JAN-1985 17:20
To: @SYS$MAIL:JUNK.UAF
Subj: Printer in Rains's area
There is another printer hooked up now in the phone closet near Rains's office.
It's known as RAINS$PRINT and if you want it to be the default printer for you
then put the following in your LOGIN.COM file:
$ ASS 'f$log("RAINS$PRINT")' SYS$PRINT
The physical name is TXD5:, but I advise
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
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233
K - Updated
2004.09.13
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