Vanguard
(ヴァンガード)
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Released in 1982
Member Rating
Manufacturer:
Centuri
Developer:
Centuri
Distributor:
Centuri
Mame ROM Info
vanguard,
Vanguard (SNK)
vangrdce,
Vanguard (Centuri)
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Display Raster |
Orientation Vertical |
Resolution 224 x 256 |
Colors 64, Color |
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Genre
Shooting
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Attributes
Multi-way Scrolling
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Controls
1 Joystick / Button(s)
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Size/Weight of Upright
70.7500
" x 25.5000" x 30.0000"
, 310.00lb.
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Game Summary
Space - fly through caverns
Hardware Info
M6502
cpu
@ 1 Mhz
Custom
audio
Hardware Platform: -Unique or Unknown-
Game Details
Great 4-directional firing system - Ten stages scrolling in different directions - like a vastly improved Scramble - odd speech and sounds - "Rainbow Zone"
Coinop.org Member Ratings / Comments
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Knowledge Base
/kb_dl.aspx/KB/gametech/board pinouts/vanguard.txt
Vanguard Pinouts
Centuri, 1981
Addition by Jonathan Walton 21Sep96
1) Tie the post of the speech board (SK6) to -5V
Solder Parts
-----------------------------------------------------------
Gnd | 2 | 1 | Gnd
Gnd | 4 | 3 | Gnd
+5V | 6 | 5 | +5V
+5V | 8 | 7 | +5V
P2 Move Up |10 | 9 | P2 Move Down
P2 Move Left |12 |11 | P2 Move Right
P2 F
File:
/kb_dl.aspx/KB/gametech/board pinouts/vanguard.txt
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4
K - Updated
1996.09.22
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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49
K - Updated
2002.06.10
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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73
K - Updated
1999.10.29
/kb_dl.aspx/KB/pinouts/vanguard.txt
Vanguard Pinouts Centuri, 1981
------------------------------
1) Tie the post of the speech board (SK6) to -5V
Solder Parts
-----------------------------------------------------------
Gnd | 2 | 1 | Gnd
Gnd | 4 | 3 | Gnd
+5V | 6 | 5 | +5V
+5V | 8 | 7 | +5V
P2 Move Up |10 | 9 | P2 Move Down
P2 Move Left |12 |11 | P2 Move Right
File:
/kb_dl.aspx/KB/pinouts/vanguard.txt
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4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/vanguard.txt
VANGUARD
COMP SIDE CKT SIDE
----------- --------------
1 GND 2 GND
3 GND 4 GND
5 +5V 6 +5V
7 +5V 8 +5V
9 10
11 12
13 14
15 16
17 DOWN 18 UP
19 RIGHT
File:
/kb_dl.aspx/KB/gametech/vanguard.txt
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2
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/text/vanguard.txt
Vanguard
SNK, 1981
Option Switch Settings
-----------------------------------------------------------------------------
Located on SK-5 board
1 2 3 4 5 6 7 8 Option
-----------------------------------------------------------------------------
Game Type
---------
Off Upright
On Cocktail?
Number of Spaceships
File:
/kb_dl.aspx/KB/gametech/text/vanguard.txt
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1
K - Updated
1995.07.11
Arcade PCB Pinouts
Arcade Pinouts
1,003 Entries
Last Updated: May30, 2003
Help with Pinouts
Filename Size All Pinouts813 KB 10-Yard_Fight.txt3 KB 1000_Miglia.txt3 KB 1942.txt5 KB 1943.txt3 KB 1988_World_Games.txt2 KB 3stooges.txt1 KB 720.txt0 KB Acrobat_Mission.txt1 KB Act_Fancer.txt1 KB ADP_Gauselmann.txt1 KB
File:
/kb_dl.aspx/KB/pinouts/pinout.html
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119
K - Updated
2003.05.30
/kb_dl.aspx/KB/pinouts/vanguard_ii.txt
Vanguard II, SNK
----------------
CN 3
A | B CN 4
---------------------+---------------------- ----------------------
GND | 1 | A | GND 1 +5V
Coin | 2 | B | 2 +5V
Service | 3 | C | 1P.Start 3 GND
2P.Start | 4 | D | 4 GND
File:
/kb_dl.aspx/KB/pinouts/vanguard_ii.txt
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3
K - Updated
2003.01.06
Understanding MAME Drivers Volume 1: Data Structures v1.0
Original URL: http://atarihq.com/danb/files/mamedrv1.txt Understanding MAME Drivers Volume 1: Data Structures v1.0 by Daniel Boris Table of Contents 1.0 Introduction 2.0 /drivers/rockola.c 2.1 GameDriver Structure 2.2 MachineDriver Structure 2.3 ROM Definition 2.4 MemoryReadAddress Structure 2.5 MemoryWriteAddress Structure 2.6 Input Ports 2.7 GfxDecodeInfo Structure 2.8 GfxLayout Structure 3.0 Linking in the Driver 1.0 Introduction The purpose of this document is to help
File:
/kb_dl.aspx/KB/gametech/boris - understanding mame drivers 1.html
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33
K - Updated
2000.06.16
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
From: jeff hendrix <jhendrix@quark.com>
To: "'vectorlist@mcfeeley.cc.utexas.edu'"
Subject: RE: Univid 1000
Date: Mon, 1 Mar 1999 11:44:51 -0700
Here is a list of the harnesses and what boards they go to, I also might
have a few harnesses for trade.
UNIVID 1000 harness numbers
Atari
101 Arabian
102 Centipede
103 Cloak & Dagger
104 Crystal Castle
105 Dig Dug
106 Food-Fight
107 I-Robot
108 Kangaroo
109 Liberator
110 Millipede
111 Pole Position
111 Pole Position II
112 Xevious
Ce
File:
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
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3
K - Updated
2005.09.18
/kb_dl.aspx/KB/gametech/board pinouts/quick-ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994
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File:
/kb_dl.aspx/KB/gametech/board pinouts/quick-ref.txt
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8
K - Updated
1996.01.23
/kb_dl.aspx/KB/pinouts/quick-ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994
Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989
(5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800
Received: by netmail2.microsoft.com (5.65/25-eef)
id AA18899; Tue, 13 Dec 94 22:30:41 -0800
Message-Id: <9412140630.AA18899@netmail2.microsoft.com>
Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST
X-Msmail-Fixed-Font: 0001
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File:
/kb_dl.aspx/KB/pinouts/quick-ref.txt
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8
K - Updated
2003.01.06
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :)
Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File:
/kb_dl.aspx/KB/repair/iding pcbs.html
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14
K - Updated
2000.01.02
Search the following for Vanguard
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This game page was created
08/03/1998 04:00:00
and last updated
01/08/2000 15:50:29