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Arkanoid (アルカノイド)

Released in 1986

Member Rating


(4 total votes)

Manufacturer: Taito
Developer: Taito
Distributor: Taito

Mame ROM Info
arkangc, Arkanoid (Game Corporation bootleg)

Display
Raster
Orientation
Vertical
Resolution
224 x 256
Colors
512, Color
Genre
Shooting
Attributes
2D
Controls
Knob / Button(s)
'Arkanoid' marquee
game marquee

Game Summary

Breakout-style game with a futuristic twist.

Hardware Platform: -Unique or Unknown-

Game Details

This game took the Breakout formula to new heights, even giving a story line to the game. Player controlled a ship called a Vaus, and had to get through obstacles aliens placed in your path. Upgrades to the formula were many. There were silver blocks that required two hits of the ball to destroy. Some bricks in the wall released power-up capsules, which could split the ball into three, elongate your ship, award an extra life, or even allow you to catch the ball momentarily and release it from a new location.

Perhaps the best power-up turned the Vaus into a laser ship and the player could blast the bricks that remained in play. The effects of a capsule were identifiable by their distinctive color and letter coding. Additionally, there were some roving obstacles that occasionally when hit would send the ball off at a wildly sharp angle and require the player to adjust rapidly to the change. When all blocks were cleared, you went to the next level.

Coinop.org Member Ratings / Comments

by vics. Comment: "I used to have a copy of this game for the old amstrad computer. Me and my family would sit for hours and hours competing to see who could get the hignest score. Does anyone know where I can get hold of a copy of this game for PC or MAC. I have been hunting but have never been able to get hold of the original. My email is vickyoakton@hotmail.com" (2002-12-02 17:16:29Z)

by KenFougere. Comment: "You'll keep playing & PLAYING... and you won't want to stop until you finish the entire game!" (2001-01-21 06:17:12Z)

by SaraAB. Comment: "If you like puzzle games, go for this one, its excellent" (2000-12-31 22:37:33Z)

by kk. Comment: "Great improvement on Breakout." (2000-07-26 16:59:53Z)

comment on this game

 


X-Arcade Controller
X-Arcade Controller
Read our review or Buy it now

'Arkanoid' cabinet photo
cabinet photo
'Arkanoid' title screen
title screen
'Arkanoid' gameplay screen shot
gameplay screen
'Arkanoid' control panel
control panel
'Arkanoid' promotional flyer
promotional flyer

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Arkanoid image

Knowledge Base

Arkanoid (Romstar) pinouts and dip switch configuration
Arkanoid (Romstar) Dip Switch Settings and Pinouts
File: /kb_dl.aspx/KB/gametech/arkanoid (romstar).html - 4 K - Updated 2002.04.25
/kb_dl.aspx/KB/gametech/board pinouts/arkanoid.txt
ARKANOID (Romstar) Typed in by: mrbill@Garg.Campbell.CA.US (Bill Esquivel) The Land of Garg BBS -- +1 408 378-5108 Romstar Arkanoid Arkanoid wire harness (G) Arkanoid wire harness(H) parts side | solder side connection | --------------------------------------- ---------------------------- ground 1 | A ground ground | 1 video red 2 | B
File: /kb_dl.aspx/KB/gametech/board pinouts/arkanoid.txt - 2 K - Updated 1994.10.12
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
/kb_dl.aspx/KB/pinouts/arkanoid.txt
Arkanoid 1025 ------------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND GND | 3 | C | GND +5V | 4 | D | +5V +5V | 5 | E | +5V | 6 | F | +12V | 7 | G | +12V Red | 8 | H | Green | 9 | I | Blue Sync |10 | J | Speaker
File: /kb_dl.aspx/KB/pinouts/arkanoid.txt - 11 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/arkanoid2.txt
ARKANOID 2 - Revenge of DoH (Romstar) Typed in by: dmbarton@stratech.com (Daniel Barton) |-----------------------------------------------------------------------| | Romstar Arkanoid 2 - Revenge of DoH | | Dip Switch "A" | |-----------------------------------------------------------------------| | setting\position | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |--------------------------------------------------
File: /kb_dl.aspx/KB/gametech/arkanoid2.txt - 4 K - Updated 1999.04.20
Taito Board ID List
If you have info for this Taito Board ID list, please submit to this site. Submitted by Unknown V1.9 May 19,1998 Sorted By ROM Number ==================== Prom Stickers Board Number Game Notes ------------- ------------ ---- ----- 21J Double Dragon A03 Water Ski A14 - A22 Sea Fighter Poseidon A24 M4300018A Birdie King (198?)
File: /kb_dl.aspx/KB/faqs/list-taito boards.html - 13 K - Updated 2002.04.16
/kb_dl.aspx/KB/gametech/arkanoid.txt
ARKANOID (Romstar) Typed in by: mrbill@Garg.Campbell.CA.US (Bill Esquivel) The Land of Garg BBS -- +1 408 378-5108 Romstar Arkanoid | setting\position | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |-------------------------------------------------------------------| | *1 coin 1 play | off | off | | | | | | | | 1 coin 2 plays | on | off | |
File: /kb_dl.aspx/KB/gametech/arkanoid.txt - 2 K - Updated 1994.10.12
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File: /kb_dl.aspx/KB/faqs/list-randomgames.html - 73 K - Updated 1999.10.29
Arcade PCB Pinouts
Arcade Pinouts 1,003 Entries Last Updated: May30, 2003 Help with Pinouts Filename Size All Pinouts813 KB     10-Yard_Fight.txt3 KB 1000_Miglia.txt3 KB 1942.txt5 KB 1943.txt3 KB 1988_World_Games.txt2 KB 3stooges.txt1 KB 720.txt0 KB Acrobat_Mission.txt1 KB Act_Fancer.txt1 KB ADP_Gauselmann.txt1 KB
File: /kb_dl.aspx/KB/pinouts/pinout.html - 119 K - Updated 2003.05.30
/kb_dl.aspx/KB/pinouts/arkanoid22.txt
> > Does anyone know the pin-outs for an Arkanoid board which has a 22 pin > connector? > 1 Ground 2 Red 3 Green 4 Neg Sync 5 Speaker + 6 Post 8 Coin Switch 9 Coin Meter 11 Service 12 1P Select 15 1P Right 16 1P Left 21 1P Fire A Ground B Video GND C Blue D N/A E Speaker - F Post H N/A J N/A K N/A L N/A M Tilt N 2P Select P N/A R N/A S 2P Right T 2P Left U, V, W, X - N/A Y 2P Fire Z N/A
File: /kb_dl.aspx/KB/pinouts/arkanoid22.txt - 0 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/arkanoid_2_(revenge_of_doh).txt
ARKANOID 2 - Revenge of DoH (Romstar) Pinout = JAMMA ------------------------------------------------------- |-----------------------------------------------------------------------| | Dip Switch "A" | |-----------------------------------------------------------------------| | setting\position | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |-----------------------------------------------------------------------| | Game Style: Tab
File: /kb_dl.aspx/KB/pinouts/arkanoid_2_(revenge_of_doh).txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/arkanoid22.txt
> > Does anyone know the pin-outs for an Arkanoid board which has a 22 pin > connector? > 1 Ground 2 Red 3 Green 4 Neg Sync 5 Speaker + 6 Post 8 Coin Switch 9 Coin Meter 11 Service 12 1P Select 15 1P Right 16 1P Left 21 1P Fire A Ground B Video GND C Blue D N/A E Speaker - F Post H N/A J N/A K N/A L N/A M Tilt N 2P Select P N/A R N/A S 2P Right T 2P Left U, V, W, X - N/A Y 2P Fire Z N/A
File: /kb_dl.aspx/KB/gametech/arkanoid22.txt - 0 K - Updated 1998.04.01
/kb_dl.aspx/KB/gametech/board pinouts/arkanoid22.txt
> > Does anyone know the pin-outs for an Arkanoid board which has a 22 pin > connector? > 1 Ground 2 Red 3 Green 4 Neg Sync 5 Speaker + 6 Post 8 Coin Switch 9 Coin Meter 11 Service 12 1P Select 15 1P Right 16 1P Left 21 1P Fire A Ground B Video GND C Blue D N/A E Speaker - F Post H N/A J N/A K N/A L N/A M Tilt N 2P Select P N/A R N/A S 2P Right T 2P Left U, V, W, X - N/A Y 2P Fire Z N/A
File: /kb_dl.aspx/KB/gametech/board pinouts/arkanoid22.txt - 0 K - Updated 1998.04.01
Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File: /kb_dl.aspx/KB/faqs/faq-bally midway mcr games.html - 24 K - Updated 1999.10.29
/kb_dl.aspx/KB/gametech/vidinvrt.txt
VIDEO INVERSION AND YOU! Using Older Nintendo Monitors in New Conversions Copyright June 1, 1992 by Randy Fromm The images you see on any television screen are made from combinations of red, green and blue; the three "primary colors" of light. By combining these three primary colors in different combinations, we can make any color we want. For example, combining any two of the primary colors will create one of the three "secondary colors." Red and blue combine to make magenta. Red and green mix to for
File: /kb_dl.aspx/KB/gametech/vidinvrt.txt - 8 K - Updated 1994.12.15
/kb_dl.aspx/KB/pinouts/ghox.txt
Ghox, Taoplan Pinout = JAMMA ------------------------------- This game uses REVOLVE CONTROLER's. Same as Arkanoid, but you can move the Controler left and right. CN1 --------------- 1 1P Controler A 2 +5V 3 GND 4 1P Controler B 5 2P COntroler A 6 +5V 7 GND 8 2P Controler B Dip sw.1 -------- 1 2 3 4 5 6 7 8 ----------------------------------------------------------- Not Used - Not Used Screen
File: /kb_dl.aspx/KB/pinouts/ghox.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
Taito Board ID List V5.0 Mar 28, 2001 Sorted By ROM Number ==================== Prom Stickers Board Number Game Notes ------------- ------------ ---- ----- ?? M6100130A Nunchackun 067 M6100654A Xexex Konami 352898B 1-13 M6100047A Ninjakun (1984) (UPL84003A) 1-17 M6100168A SRD Mission (1986) CVG-48C 1-17 M6100213A Darkmist (1
File: /kb_dl.aspx/KB/pinouts/taito_boardlist.txt - 26 K - Updated 2003.01.06
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File: /kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html - 54 K - Updated 2000.02.20
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File: /kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html - 117 K - Updated 1999.07.27
/kb_dl.aspx/KB/faqs/mcrfaq.txt
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II
File: /kb_dl.aspx/KB/faqs/mcrfaq.txt - 24 K - Updated 2002.12.06
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ: -------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, To
File: /kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt - 115 K - Updated 1994.11.02

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This game page was created 08/03/1998 04:00:00 and last updated 08/02/2000 23:50:03