Knowledge Base
/kb_dl.aspx/KB/gametech/crash.txt
HEAD ON (CRASH)
PWR CONN VID CONN AUX VIDEO
--------- --------- ---------
1 -12V 1 1 COMPOSITE VIDEO
2 +12V 2 VID
3 3
4 +5V 4
5 +5V 5 VID
6 +5V 6
7 7 VID
8 GN
File:
/kb_dl.aspx/KB/gametech/crash.txt
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1
K - Updated
1995.05.08
/kb_dl.aspx/KB/pinouts/head_on_(crash).txt
HEAD ON (CRASH)
-----------------
PWR CONN VID CONN AUX VIDEO
--------- --------- ---------
1 -12V 1 1 COMPOSITE VIDEO
2 +12V 2 VID
3 3
4 +5V 4
5 +5V 5 VID
6 +5V 6
7
File:
/kb_dl.aspx/KB/pinouts/head_on_(crash).txt
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1
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/crashnscore.txt
Pinouts for Atari Crash 'n' Score (1975):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original (Atari Ireland
Photocopy) Crash n Score Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to output to JAMMA ;)
44-pin edge connector
--------------------------------
File:
/kb_dl.aspx/KB/gametech/crashnscore.txt
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1
K - Updated
2000.04.15
/kb_dl.aspx/KB/pinouts/crash_n_score.txt
Pinouts for Atari Crash 'n' Score (1975):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original (Atari Ireland
Photocopy) Crash n Score Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to output to JAMMA ;)
44-pin edge connector
--------------
File:
/kb_dl.aspx/KB/pinouts/crash_n_score.txt
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1
K - Updated
2003.01.06
Konami board numbers, Revision V2.7
Submitted by Graham Bisset (boards@nmisystems.demon.co.uk)
Konami board numbers, Revision V2.7 (c) 1995-1997 Graham Bisset, All rights reserved. This document can be freely copied so long as all credit to myself remains and the document remains INTACT! The latest revision of this document is always available from : http://www.nmisystems.demon.co.uk/konami.htm -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Last updated : 5/4/98 (UK date format) Changes since last update : +1 Changes made
File:
/kb_dl.aspx/KB/gametech/konamiboards.html
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10
K - Updated
2000.01.20
/kb_dl.aspx/KB/gametech/carnival.txt
CARNIVAL
PWR CONN VID CONN CONTROL CONN
--------- --------- -----------
1 -5V 19 15 COIN N/O 53 UP
2 +12V 26 VID GN 16 GND 54 RIGHT
3 AC 27 VID BL 17 COIN N/C 55 DOWN
4 GND 28 VID RED 56 LEFT
5 GND 23 H SYNC 57 ACCE
File:
/kb_dl.aspx/KB/gametech/carnival.txt
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2
K - Updated
1995.07.11
/kb_dl.aspx/KB/gametech/hdon-inv.inc.txt
HEAD ON - INVINCO
PWR CONN VID CONN CONTROL CONN
--------- --------- -----------
1 -5V 19 15 COIN N/O 53 UP
2 +12V 26 VID GN 16 GND 54 RIGHT
3 AC 27 VID BL 17 COIN N/C 55 DOWN
4 GND 28 VID RED 56 LEFT
5 GND 23 H SYNC 57 ACCELERAT
File:
/kb_dl.aspx/KB/gametech/hdon-inv.inc.txt
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2
K - Updated
1995.05.09
/kb_dl.aspx/KB/pinouts/carnival.txt
CARNIVAL
--------
PWR CONN VID CONN CONTROL CONN
--------- --------- -----------
1 -5V 19 15 COIN N/O 53 UP
2 +12V 26 VID GN 16 GND 54 RIGHT
3 AC 27 VID BL 17 COIN N/C 55 DOWN
4 GND 28 VID RED 56 LEFT
5 GND 23 H SYNC
File:
/kb_dl.aspx/KB/pinouts/carnival.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/head_on_(invico).txt
HEAD ON - INVINCO
-----------------
PWR CONN VID CONN CONTROL CONN
--------- --------- -----------
1 -5V 19 15 COIN N/O 53 UP
2 +12V 26 VID GN 16 GND 54 RIGHT
3 AC 27 VID BL 17 COIN N/C 55 DOWN
4 GND 28 VID RED 56 LEFT
5 GND 23 H SYNC
File:
/kb_dl.aspx/KB/pinouts/head_on_(invico).txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/wall_crash.txt
Wall Crash
-----------
Connector 1
----------- SOLDER | PARTS
---------------------+----------------------
Video GND | 1 | A | GND
Blue | 2 | B | GND
Green | 3 | C | GND
Red | 4 | D |
Sync | 5 | E |
Counter | 6 | F |
| 7 | G |
| 8 | H |
| 9 | I |
|10 | J |
|11 | K
File:
/kb_dl.aspx/KB/pinouts/wall_crash.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/hyper_crash.txt
Hyper Crash, Konami 1987
------------------------
Wiring Diagram A
----------------
PARTS SOLDER CN 5
----------------+--------------- ----------------
GND | 1|1 | GND 1 Speaker Right +
GND | 2|2 | GND 2 Speaker Right -
+5V | 3|3 | +5V 3 Speaker Left +
+5V | 4|4 | +5V
File:
/kb_dl.aspx/KB/pinouts/hyper_crash.txt
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5
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
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17
K - Updated
1999.07.10
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
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30
K - Updated
1999.10.29
A Random Games-list
Game Name Manufacturer Year Pinout Class ---------------------------------------------------------------- -------------- V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto Willia
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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72
K - Updated
1999.10.29
LIST: Atari Games
ROMs Manuals Game Name -------------- --------- --------------------------------------- 422 Super Pong TM-001 Mazer Blazer TM-004 Gran Trak 20 TM-008 Qwak TM-010 Tank TM-011 Gran Trak 10 TM-019 Pursuit TM-021 Twin Racer TM-025 Anti-Aircraft TM-027 Jet Fighte
File:
/kb_dl.aspx/KB/faqs/list-atari.html
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10
K - Updated
1999.07.27
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File:
/kb_dl.aspx/KB/faqs/list-sega.html
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16
K - Updated
1999.07.27
Gyruss Memory Map
# this document is not going to be of much use to you unless you have # the schematics and follow along. # Gyruss ROM files from TANT archive GYA-1.BIN - 11J - CPU Z80, 8K, Addr 0000 - 1FFF GYA-2.BIN - 12J - CPU Z80, 8K, Addr 2000 - 3FFF GYA-3.BIN - 13J - CPU Z80, 8K, Addr 4000 - 5FFF GY-5.BIN - 18E - CPU 6809, 8K, Addr 0000 - 1FFF GY-6.BIN - 02H - Graphics ROM GY-7.BIN - 5B/6C - Graphics ROM, 8K Bank 1, MSB GY-8.BIN - 6B/7C - Graphics ROM, 8K Bank 0, MSB GY-9.BIN - 7B/8C - Graphics
File:
/kb_dl.aspx/KB/gametech/gyrussmap.html
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7
K - Updated
2000.01.23
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3
Sheet2
Sheet1
_0000年不明
_1971_1975
_1976_1978
_1979
_1980
_1981
_1982
_1983
_1983_1
_1983_1
_1984
_1985
_1986
_1987
_1988
_1989
_1990
_1991
_1992
_1993
_1994
_1995
_1996
_1997
_1998
_1999
_2000
FoxVideoGames/Taito
Hyper Olympic (UK)
Vastar
パチフィーバー
三機電子
バッグマン
Stern/Taito
Bad Lands
バトルクルーザーM-12
ハリウッド
バンポリン
Hammer Car
ピタゴラスの大占術
Pitchman
ピット
Pit&Run
ファイアーフォックス
FightingRoller
Phozon
ブラスター
Pro Soccer
プロフィーバー
Professor Pacman
プロボウリング
ベビーパックマン
Bally
Pole
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
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434
K - Updated
2002.09.24
Atari Black & White Vector Generator Theory of Operation
(Extreme thanks to Duncan Brown for passing along this time consuming information!!) VECTOR ROM OR DISPLAY LIST CODE (as seen by the State Machine): Byte 1 Byte 2 8 7 6 5 4 3 2 1 8 7 6 5 4 3 2 1 | | | | | | | | | | | | | | | +--+--+- Y length (or rise) | | | | | | | | | | +---------------------------+---------- Overall scale factor | | | | | | | | (8 7 6 5)
File:
/kb_dl.aspx/KB/gametech/ataribwvec.html
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10
K - Updated
2000.01.23
Joust to JAMMA conversion
Submitted by Graham Bisset (graham@uki.sinet.slb.com) (c) 1994 Graham Bisset
Your attention is drawn to the following VERY IMPORTANT legal and copyright information :
LEGAL WARNING - READ - VERY IMPORTANT
Although I've made every possible effort to ensure the information contained within this document is precise, it may still be error ridden. However even if is not, you may still damage your equipment, your machines or even yourself by using the information contained herein. I make no guarantee of
File:
/kb_dl.aspx/KB/gametech/joust2jamma.html
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12
K - Updated
2003.06.06
Arcade PCB Pinouts
Arcade Pinouts
1,003 Entries
Last Updated: May30, 2003
File:
/kb_dl.aspx/KB/pinouts/pinout.html
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118
K - Updated
2003.05.30
Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File:
/kb_dl.aspx/KB/faqs/faq-bally midway mcr games.html
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23
K - Updated
1999.10.29
The REAL "PONG" FAQ Version 1.02
10 Nov.1997 Creator & Maintainer: Sly D.C. *** Special Edition *** O.K.,Here's the legal stuff: Copyright (c) 1997, Sylvain De Chantal All rights reserved. This document may be copied, in whole or in part, by any means provided the copyright and contributors sections remain intact and no fee is charged for the information. Contributors retain the copyright to their individual contributions. The data contained here in is provided for informational purposes
File:
/kb_dl.aspx/KB/faqs/faq-pong.html
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28
K - Updated
1999.10.30
/kb_dl.aspx/KB/faqs/mcrfaq.txt
*********************************
Bally Midway MCR System Games FAQ
version 1.0
Writers
Mark Jenison Clay Cowgill
*********************************
I. Introduction
II. The MCR system classes
A. CPU's
1. MCR (I)
2. MCR II
3. MCR III
B. Super Sound I/O
C. Video
1. Video Generator II
File:
/kb_dl.aspx/KB/faqs/mcrfaq.txt
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24
K - Updated
2002.12.06
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
-
112
K - Updated
1999.10.30
/kb_dl.aspx/KB/gametech/grav_to_blkwidow.txt
--------------------------------------------------------------- --
| SWITCHABLE CONVERSION BETWEEN GRAVITAR AND BLACK WIDOW |
---------------------------------------------------------------- -
COPYRIGHT 1993
REVISION NUMBER: 1.1 (first public release)
REVISION DATE: 17 March 1994
CREATED BY: Doug Jefferys
STANDARD DISCLAIMER:
--------------------
The author hereby grants permission to reproduce and distribute this
document for personal use, subject to the condition that the document
(alon
File:
/kb_dl.aspx/KB/gametech/grav_to_blkwidow.txt
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38
K - Updated
1994.03.18
/kb_dl.aspx/KB/gametech/starwarstoesb.txt
Converting a Star Wars to an Empire Strikes Back arcade game.
Version 1.1, Copyright Cliff Koch, 1996
Revision log:
1.0 Original Posting
1.1 Added the data bus wires on the daughterboard netlist (oops).
I. Disclaimer
Doing this conversion requires reasonable soldering skills. Incorrect
wiring could cause damage to the game boards. You do these
modifications
at your own risk. I did my best to be accurate at describing the
conversion, but could have made an
File:
/kb_dl.aspx/KB/gametech/starwarstoesb.txt
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31
K - Updated
1996.07.26
Samurai Shodown Mini-FAQ
____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 10 ___|/ _ | |_| | |_| | | \/ _ | | 11-05-93 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___
File:
/kb_dl.aspx/KB/faqs/faq-samurai shodown mini.html
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72
K - Updated
1999.10.29
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