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Domino Man (ドミノマン)

Released in 1982

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Manufacturer: Bally / Midway
Developer: Bally / Midway
Distributor: Bally / Midway

Mame ROM Info
domino, Domino Man

Display
Raster
Orientation
Horizontal
Resolution
512 x 480
Colors
64, Color
Genre
Maze
Attributes
Puzzle
Controls
1 Joystick / Button(s)
Size/Weight of Upright
73.0000 " x 26.0000" x 34.0000"
'Domino Man' marquee
game marquee

Game Summary

Set up a row of dominoes before the other characters in the game knock them over.

Hardware Info

Z80 cpu @ 2.5 Mhz
Z80 cpu @ 2 Mhz
AY-8910 audio @ 2 Mhz
AY-8910 audio @ 2 Mhz

Hardware Platform: MCR2

Game Details

Each screen in this game was a different location: a city street, a golf course, a construction site, etc. You had to set up a row of dominoes while watching out for a bee that chased you (slowly) and the people in the scene who would knock over the dominoes if they hit them. Each scene had different characters: a woman with shopping bags, a golfer, a construction worker, etc.

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X-Arcade Controller
X-Arcade Controller
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'Domino Man' cabinet photo
cabinet photo
'Domino Man' title screen
title screen
'Domino Man' gameplay screen shot
gameplay screen
'Domino Man' control panel
control panel
'Domino Man' promotional flyer
promotional flyer

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Domino Man flyer: 3 Inside right Domino Man flyer: 2 Inside left Domino Man flyer: 1 Front Domino Man flyer: 4 Back Dominos flyer: 2 Back Dominos flyer: 1 Front Ms. Pac-Man cabinet photo with sideart Ms. Pac-Man cocktail tabletop photo Ms. pac-Man cocktail conrtol close-up 2 (with start controls) Ms. Pac-Man cocktail control close-up Baby Pac-man flyer: 3 Middle right Baby Pac-man flyer: 2 Middle left Baby Pac-man flyer: 1 Front Baby Pac-man flyer: 4 Back Pac-Man screen 255

Knowledge Base

Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File: /kb_dl.aspx/KB/faqs/faq-bally midway mcr games.html - 24 K - Updated 1999.10.29
/kb_dl.aspx/KB/faqs/mcrfaq.txt
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II
File: /kb_dl.aspx/KB/faqs/mcrfaq.txt - 24 K - Updated 2002.12.06
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
From: jeff hendrix <jhendrix@quark.com> To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: Univid 1000 Date: Mon, 1 Mar 1999 11:44:51 -0700 Here is a list of the harnesses and what boards they go to, I also might have a few harnesses for trade. UNIVID 1000 harness numbers Atari 101 Arabian 102 Centipede 103 Cloak & Dagger 104 Crystal Castle 105 Dig Dug 106 Food-Fight 107 I-Robot 108 Kangaroo 109 Liberator 110 Millipede 111 Pole Position 111 Pole Position II 112 Xevious Ce
File: /kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt - 3 K - Updated 2005.09.18
Memory map for Bally/Midway MCRII system (Tron)
I know of the following games that run on MCR/II systems: TRON (MCR/II) TWO TIGERS (MCR/II) SATAN'S HOLLOW (MCR/II) DOMINO MAN (MCR/II) WACKO (MCR/II) JOURNEY (MCR/II with MCR/III sprite board) I've been told that these are MCR games, too: KICKMAN (MCR/I) SOLARFOX (MCR/I) and I belive that there are others. The game system (MCR/II) consists of three boards: * the audio board (super sound I/O) - Z80 + 2 AY-3-8910 * the cpu board - Z80 and background/tile generation
File: /kb_dl.aspx/KB/gametech/tronmap.html - 6 K - Updated 2000.01.23
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02

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This game page was created 08/03/1998 04:00:00 and last updated 06/21/2000 16:33:05