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Monster Bash (モンスターバッシュ)

Released in 1982

Member Rating

***
(1 total votes)

Manufacturer: Sega
Developer: Sega
Distributor: Sega

Mame ROM Info
monsterb, Monster Bash

Display
Raster
Orientation
Vertical
Resolution
224 x 256
Colors
129, Color
Genre
[no data]
Attributes
[no data]
Controls
[no data]
'Monster Bash' marquee
game marquee

Game Summary

No summary.

Hardware Info

Z80 cpu @ 3.86712 Mhz
N7751 cpu @ 0.4 Mhz
Custom audio
* Samples audio
DAC audio

* Information was extracted from Mame, so "Samples audio" may indicate the game has analog sound hardware.

Hardware Platform: G80 raster

Game Details

No info.

Coinop.org Member Ratings / Comments

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X-Arcade Controller
X-Arcade Controller
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'Monster Bash' cabinet photo
cabinet photo
'Monster Bash' title screen
title screen
'Monster Bash' gameplay screen shot
gameplay screen
'Monster Bash' control panel
control panel
'Monster Bash' promotional flyer
promotional flyer

Knowledge Base

Gremlin/Sega EPROM / Board Numbers
Submitted by Unknown Gremlin/Sega EPROM / Board Numbers Manual Part Numbers: ------------------- Head-On 420-0193 Gee Bee 420-0199 Monaco GP 420-0358 Head On 2 / Invinco 420-0359 Astro Fighter 420-0410 or 420-0411 Carnival 420-0498 Moon Cresta 420-0518 Space Firebird 420-0533 Astro Blaster 420-0552 Space Tactics 420-0556 Pulsar 420-0601 G08 Color X/Y 420-0605 Spac
File: /kb_dl.aspx/KB/gametech/sega-gremlineprom.html - 6 K - Updated 2000.01.20
Sega Convert-a-Game EPROM Mapping
Submitted by Unknown Begin End Board --------------------------------------- 8 18 Space Odyssey Back Scene Hardware 1 808 812 Astro Blaster Speech board 829 Astro Blaster CPU EPROM 837 852 Astro Blaster 888 906 Space Odyssey 959 Space Odyssey 960 968 Space Fury 969 Space Fury, and cocktail and upright Eliminators CPU EPROM 970 972 Space Fury speech board 1158 1170 Eliminator ??? 1200 1212 El
File: /kb_dl.aspx/KB/gametech/segaconvertaeprommap.html - 1 K - Updated 2000.01.20
Sega G80 Hardware Reference
Version 1.20 25 Oct 1997 Main Processor: Z80 at 3.86712 MHz (vector games) Z80 at 8.00000 MHz (raster games) Sound Processor: 8035 Test button on CPU board asserts NMI 40Hz interrupt from vector timing board There is an 8*8 hardware multiplier on the XY control board Memory Map 0000 - 07FF 2k ROM on CPU board (power on diagnostics) 0800 - BFFF 46k ROM board C800 - CFFF 2k RAM on CPU board D000 - DFFF downloadable RAM on universal sound board E000 - EFFF 4k Vector RAM E000 - E
File: /kb_dl.aspx/KB/gametech/segag80ref.html - 37 K - Updated 2000.01.23
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File: /kb_dl.aspx/KB/faqs/list-sega.html - 16 K - Updated 1999.07.27
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File: /kb_dl.aspx/KB/faqs/list-randomgames.html - 73 K - Updated 1999.10.29
/kb_dl.aspx/KB/pinouts/monster_bash.txt
Monster Bash ------------ Power ----- 10-pin, side of cage 1 - -12VDC 2 - +12VDC 3 - AC (3VAC) 4 - GND 5 - GND 6 - GND 7 - -5VDC 8 - +5VDC 9 - +5VDC 10 - +5VDC Sound Board ----------- 1 - Audio out 2 - Empty 3 - Empty 4 - Shield Video board ----------- 1 - nu (not used) 2 - nu 3 - !srl (not used) 4 - vsync 5 - hsync 6 - !csync 7 - csync 8 - !hsync 9 - !vsync 10 - nu 11 - blue 12 - nu 13 - green 14 - nu 15 - red CPU Board --------- 1 - Coi
File: /kb_dl.aspx/KB/pinouts/monster_bash.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/monsterbash.txt
Monster Bash Power ----- 10-pin, side of cage 1 - -12VDC 2 - +12VDC 3 - AC (3VAC) 4 - GND 5 - GND 6 - GND 7 - -5VDC 8 - +5VDC 9 - +5VDC 10 - +5VDC Sound Board ----------- 1 - Audio out 2 - Empty 3 - Empty 4 - Shield Video board ----------- 1 - nu (not used) 2 - nu 3 - !srl (not used) 4 - vsync 5 - hsync 6 - !csync 7 - csync 8 - !hsync 9 - !vsync 10 - nu 11 - blue 12 - nu 13 - green 14 - nu 15 - red CPU Board --------- 1 - Coin Counter B + 2 - Coin Counter B (GND) 3 - Coin Counter A +
File: /kb_dl.aspx/KB/gametech/board pinouts/monsterbash.txt - 1 K - Updated 1998.09.24
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin ___________________________________________________________________________ From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70 To: @SYS$MAIL:JUNK CC: Subj: ATARI GAMES 401-K PLAN John Klein asked me to put the following memo out on junk mail: TO: All Employees FROM: John Klein/Dennis Wood We are quite pleased to report that our 401-K Plan has gotten off to an excellent start. As of today we had 118 employees making contributions to the Plan. We encoura
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt - 342 K - Updated 2004.09.13
Seaga/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File: /kb_dl.aspx/KB/gametech/segaxyfaq16.html - 28 K - Updated 2000.01.23
The Sega/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File: /kb_dl.aspx/KB/faqs/faq-segaxy_v1.6.html - 28 K - Updated 1999.07.27
Hyper Fighting: Ken Strategy Guide
**************************************************************************** ** ** ** # # # # ### #### ### #### # ### # # ##### # # # ### ** ** # # # # # # # # # # # # # # # # ## # # ** ** #### # ### ### ### ### # # ## #### # # # # # # ## ** ** # # # # # # # # # # # # # # # # ## # # ** ** # # # # #### # # # # ## #
File: /kb_dl.aspx/KB/faqs/faq-sf2 hyper (ken).html - 105 K - Updated 1999.10.28
/kb_dl.aspx/KB/gametech/monster.bsh.txt
MONSTER BASH J5 J1 ------- --------- 1 -12V 1 VID 2 +12V 2 3 AC OR +12 3 VID 4 GND 4 5 GND 5 VID 6 GND 6 7 -5V 7 SYNC 8 +5V 8 9 +5V 9 10 +5V 10 11 12 13 14 15
File: /kb_dl.aspx/KB/gametech/monster.bsh.txt - 1 K - Updated 1996.04.04

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This game page was created 08/03/1998 04:00:00 and last updated 06/26/2000 18:01:37