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Vulgus (バルガス)

Released in 1984

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Manufacturer: Capcom
Developer: Capcom
Distributor: Capcom

Mame ROM Info
vulgus, Vulgus (set 1)
vulgus2, Vulgus (set 2)
vulgusj, Vulgus (Japan?)

Display
Raster
Orientation
Vertical
Resolution
224 x 256
Colors
256, Color
Genre
Space
Attributes
Vertical Scrolling
Controls
1 Joystick / Button(s)
'Vulgus' marquee
game marquee

Game Summary

Shoot-em up with a spaceship against waves of grouped enemies, no powerups but shoot+torpedo-like bullet as alternate

Hardware Info

Z80 cpu @ 4 Mhz
Z80 cpu @ 3 Mhz
AY-8910 audio @ 1.5 Mhz
AY-8910 audio @ 1.5 Mhz

Hardware Platform: -Unique or Unknown-

Game Details

Typical Capcom game of the time, good graphics and great playability. Average sound, but not disturbing.

Storyline? Destroy everything at first sight, forever. Waves of enemies came at you with the occasional variant of a bigger ship and the bonus wave.

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X-Arcade Controller
X-Arcade Controller
Read our review or Buy it now

'Vulgus' cabinet photo
cabinet photo
'Vulgus' title screen
title screen
'Vulgus' gameplay screen shot
gameplay screen
'Vulgus' promotional flyer
promotional flyer

Knowledge Base

Vulgus pinouts
Vulgus Pinouts
File: /kb_dl.aspx/KB/gametech/vulgus tech.html - 1 K - Updated 2002.09.24
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File: /kb_dl.aspx/KB/faqs/list-randomgames.html - 73 K - Updated 1999.10.29
/kb_dl.aspx/KB/gametech/vulgus.txt
VULGUS COMP SIDE CKT SIDE --------- --------- 1 GND 1 GND 2 +5V 2 +5V 3 3 4 GND 4 GND 5 5 6 6 7 7 8 8 9 9 10 10 11 GND 11 12 12 13 13 14 GND 14 15 GND 15 16 GND 16 17 GN
File: /kb_dl.aspx/KB/gametech/vulgus.txt - 1 K - Updated 1996.12.06
/kb_dl.aspx/KB/gametech/board pinouts/vulgus.txt
VULGUS COMP SIDE CKT SIDE --------- --------- 1 GND 1 GND 2 +5V 2 +5V 3 +12V 3 +12V 4 GND 4 GND 5 SPK- 5 6 SPK+ 6 7 7 8 8 9 1P UP 9 1P SHOOT 10 1P LEFT 10 1P DOWN 11 GND 11 1P RIGHT 12 2P UP 12 2P SHOOT 13 2P LEFT 13 2P DOWN 14 GND 14 2P RIGHT 15 GND
File: /kb_dl.aspx/KB/gametech/board pinouts/vulgus.txt - 1 K - Updated 1998.05.19
/kb_dl.aspx/KB/pinouts/vulgus.txt
Vulgus ------ SOLDER | PARTS ---------------------+---------------------- GND | 1 | A | GND +5V | 2 | B | +5V +12V | 3 | C | +12V GND(+12V) | 4 | D | GND(+12V) Speaker - | 5 | E | Speaker - Speaker + | 6 | F | Speaker + Counter - | 7 | G | Counter + ---KEY--- | 8 | H | ---KEY--- 1P.Shoot | 9 | I | 1P.Up 1P.Down |10 | J |
File: /kb_dl.aspx/KB/pinouts/vulgus.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
From: jeff hendrix <jhendrix@quark.com> To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: Univid 1000 Date: Mon, 1 Mar 1999 11:44:51 -0700 Here is a list of the harnesses and what boards they go to, I also might have a few harnesses for trade. UNIVID 1000 harness numbers Atari 101 Arabian 102 Centipede 103 Cloak & Dagger 104 Crystal Castle 105 Dig Dug 106 Food-Fight 107 I-Robot 108 Kangaroo 109 Liberator 110 Millipede 111 Pole Position 111 Pole Position II 112 Xevious Ce
File: /kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt - 3 K - Updated 2005.09.18
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02

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This game page was created 08/03/1998 04:00:00 and last updated 03/22/1999 15:22:24