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Released in 1981
Member Rating
Developer:
Rock-Ola
Manufacturer:
Rock-Ola
Distributor:
Rock-Ola
Mame ROM Info
warpwarp,
Warp & Warp
warpwarr,
Warp Warp (Rock-ola set 1)
warpwar2,
Warp Warp (Rock-ola set 2)
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Display Raster |
Orientation Vertical |
Resolution 224 x 272 |
Colors 256, Color |
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Genre
Maze
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Attributes
Shooting
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Controls [no data]
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Game Summary
Shoot the beasties
Hardware Info
8080
cpu
@ 2.048 Mhz
Hardware Platform: -Unique or Unknown-
Game Details
The monsters are sticking their tongues out at you so blow their heads off! :)
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Knowledge Base
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
K - Updated
1999.10.30
Sega G80 Hardware Reference
Version 1.20 25 Oct 1997 Main Processor: Z80 at 3.86712 MHz (vector games) Z80 at 8.00000 MHz (raster games) Sound Processor: 8035 Test button on CPU board asserts NMI 40Hz interrupt from vector timing board There is an 8*8 hardware multiplier on the XY control board Memory Map 0000 - 07FF 2k ROM on CPU board (power on diagnostics) 0800 - BFFF 46k ROM board C800 - CFFF 2k RAM on CPU board D000 - DFFF downloadable RAM on universal sound board E000 - EFFF 4k Vector RAM E000 - E
File:
/kb_dl.aspx/KB/gametech/segag80ref.html
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37
K - Updated
2000.01.23
LIST: NAMCO Video Games in Japan
Year Title ------------------------------- 1978 Gee Bee 1979 Bomb Bee Galaxian Cutie-Q 1980 Nabaron Kaitei Takarasagashi SOS Puck-Man King & Balloon Tank Battalion Rally-X 1981 New Rally-X Warp & Warp Galaga Bosconian 1982 Dig Dug Pole Position Super Pac Man Xevious 1983 Mappy Pac & Pal Phozon
File:
/kb_dl.aspx/KB/faqs/list-namcojapan.html
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3
K - Updated
1999.07.27
Seaga/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/gametech/segaxyfaq16.html
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28
K - Updated
2000.01.23
The Sega/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/faqs/faq-segaxy_v1.6.html
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28
K - Updated
1999.07.27
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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73
K - Updated
1999.10.29
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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49
K - Updated
2002.06.10
/kb_dl.aspx/KB/pinouts/warp_warp.txt
Warp Warp CPU Logic Board
-------------------------
A center tap (7 v) 1 center tap (7v) R-B
B center tap (7 v) 2 center tap (7v) R-B
C 7 VAC - 3 7 VAC -
D 7 VAC + 4 7 VAC +
E RGB Blue 5 RGB Green
F P2 right 6
H RGB Red 7 RGB Sync
J P2 left
File:
/kb_dl.aspx/KB/pinouts/warp_warp.txt
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1
K - Updated
2003.01.06
Smash TV strategy guide
Submitted by Unknown
Don't try to conserve ammo. Your shots should be efficient and kill as much as possible, and you won't have time to think about conserving shots (esp. in the latter stages). The pattern of moves you should follow at the end of each board to reach the easiest boards is:
Level 1: right, up; and then you have no choices.
Level 2: up, right; and then again, no choices.
Level 3: right, right, down; and then you have no choices.
Following these moves should enable you to
File:
/kb_dl.aspx/KB/gametech/smashtvstrategy.html
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5
K - Updated
2000.01.19
/kb_dl.aspx/KB/gametech/text/maketrax.txt
Typed by Franklin Bowen (mjrhavoc@clark.net) 3/18/96
Thanks to Pauline at Video Connections who faxed them to me!
Wish I knew what the ** on switch 8 means.
Make Trax switch settings
(DETAIL B)
SWITCH NUMBER
------------------------------------------------------------------
ADJUSTMENT 1 2 3 4 5 6 7 **8
==================================================================
*RECOM
File:
/kb_dl.aspx/KB/gametech/text/maketrax.txt
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1
K - Updated
1996.03.19
/kb_dl.aspx/KB/pinouts/make_trax.txt
MAKE TRAX (Williams, 1981)
--------------------------
36-pin edge connector
A GND 1 GND
B GND 2 GND
C GND 3 GND
D AUDIO OUT 4 AUDIO RET
E +12 VDC 5 +12 VDC
F COMP SYNC 6
H 7
J 8
K +5 VDC 9 +5 VDC
L 2P DOWN 10
M 2P UP 11 1P UP
N 2P START 12 1P DOWN
P 1P START 13 COIN
R 1P RIGHT 14
S 1P LEFT 15 RED
T BLUE 16 2P RIGHT
U GREEN 17 2P LEFT
V 18
(DETAIL B)
SWITCH NUMBER
----------------------------
File:
/kb_dl.aspx/KB/pinouts/make_trax.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/space_firebird.txt
Space Firebird, Gremlin/Sega
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VIDEO BD CPU BD MAIN (PL1) SUB (PL2) COIN CTR
-------- ------ ---- --- ---- ---
1 GND 1 SVC 1 RIGHT 1 RIGHT 1 COIN 1 CTR
2 GND 2 SVC 2 LEFT 2 LEFT 2 2 CTR
3 GND 3 3 3 3 COIN
4 +12V 4 4 4
5 +12V 5 5 GND 5 GND
File:
/kb_dl.aspx/KB/pinouts/space_firebird.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/maketrax.txt
MAKE TRAX (Williams, 1981)
At the very least the video
and power contacts are correctly identified.
36-pin edge connector
A GND 1 GND
B GND 2 GND
C GND 3 GND
D AUDIO OUT 4 AUDIO RET
E +12 VDC 5 +12 VDC
F COMP SYNC 6
H 7
J 8
K +5 VDC 9 +5 VDC
L 2P D
File:
/kb_dl.aspx/KB/gametech/maketrax.txt
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2
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/pleiads.txt
PLEIADES
COMP CKT
---- ---
1 GND A GND
2 GND B GND
3 GND C GND
4 SP+ D GND
5 +12V E +12V
6 F
7 H
8 J
9 +5V K +5V
File:
/kb_dl.aspx/KB/gametech/pleiads.txt
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2
K - Updated
1995.10.17
/kb_dl.aspx/KB/gametech/spcefire.brd.txt
SPACE FIREBIRD
VIDEO BD CPU BD MAIN (PL1) SUB (PL2) COIN CTR
-------- ------ ---- --- ---- ---
1 GND 1 SVC 1 RIGHT 1 RIGHT 1 COIN 1 CTR
2 GND 2 SVC 2 LEFT 2 LEFT 2 2 CTR
3 GND 3 3 3 3 COIN
4 +12V 4 4 4
5 +12V 5 5 GND 5 GND
6 +12V 6 WARP
File:
/kb_dl.aspx/KB/gametech/spcefire.brd.txt
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3
K - Updated
1999.07.27
/kb_dl.aspx/KB/gametech/board pinouts/halleyscomet.txt
Connector H:
1 through 4 -- ground
5 through 7 -- +5v
8 -- -5v
9 -- +13v
10 -- key
11 through 12 -- +12v
Connector T
Component Side Solder Side
ground 1A ground
ground 2B ground
ground 3C ground
ground* 4D ground*
Video ground 5E Video ground*
Video sync 6F Video sync*
Key 7H Key
Video Red 8J Video Red*
Video Green 9K Video Green*
File:
/kb_dl.aspx/KB/gametech/board pinouts/halleyscomet.txt
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2
K - Updated
1998.05.09
Defender Bezel Card
DEFENDER
INSERT COIN(S)
Press 1-Player or 2-Player Start
Blast Alien Ships
Blast landers carrying humanoids
before they mutate. Catch falling
humanoids(500 points. Return
them to surface(500 points.
Bonus for surviving humanoids
after each alien wave.
Hyperspace(Warp To Another
Quadrant(Caution
Smart Bomb(Destroys Enemies
On Screen
Bonus Ship and Smart Bomb
every 10,000 Points
1 PLAY(25c
File:
/kb_dl.aspx/KB/gfxother/gameart/defender/defender bezel card.doc
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20
K - Updated
2002.09.24
/kb_dl.aspx/KB/pinouts/halleys_comet.txt
Halleys Komet
-------------
Connector "G"
=============
COMPONENT | SOLDER
-------------------------------------------
GND | 1 | A | GND
| 2 | B |
| 3 | C |
| 4 | D |
Speaker (+) | 5 | E | Speaker (-)
File:
/kb_dl.aspx/KB/pinouts/halleys_comet.txt
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7
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/juno-1st.txt
JUNO FIRST
COMP SIDE CKT SIDE
--------- ---------
B1 +12V A1 -5V
B2 SP+ A2 SP-
B3 A3
B4 A4
B5 2 START A5 1 START
B6 A6 FIRE
B7 STEP TEST A7 WARP
B8 LEFT A8 RIGHT
B9
File:
/kb_dl.aspx/KB/gametech/juno-1st.txt
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3
K - Updated
1995.11.10
Konami / Stern 36 Pinouts, Switches, etc
Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey.
Known variations follow, select game to jump to that game's information.
Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope · Rush 'N' Attack · Sc
File:
/kb_dl.aspx/KB/gametech/konamitech.html
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108
K - Updated
2000.09.17
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin
___________________________________________________________________________
From: KIM::HALLY 3-JAN-1989 09:01:01.61
To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN
CC:
Subj: S.T.U.N. TEAM
last update: 1/3/89
Project: S.T.U.N. RUNNER (571)
Planned Field Test: FEB. 89
Planned Finished Goods Assy. JUNE 89
Project Leader: MIKE HALLY
Programmer(s): ED ROTBERG
ANDY BURGESS
Engineer: JE
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
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403
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin
___________________________________________________________________________
From: KIM::SUTTLES 9-JAN-1984 11:40
To: @SYS$MAIL:COINOP
Subj: A neat trick with mail
For all of you who use the MAIL program as a form of
the "paperless office", I have discovered a bug (pronounced
"fea-ture") in same.
It seems that the addressee line (TO: ...) is parsed
independently of file handling. Mail looks at each item in
the list, and checks for a double colon (
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
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281
K - Updated
2004.09.13
Search the following for Warp Warp
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