Zektor
(ゼクター)
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Released in 1982
Member Rating
Manufacturer:
Sega
Developer:
Sega
Distributor:
Sega
Mame ROM Info
zektor,
Zektor
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Display Vector |
Orientation Horizontal |
Resolution 0 x 0 |
Colors 256, Color |
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Genre
Shooting
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Attributes [no data]
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|
Controls
Knob / Button(s)
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Size/Weight of Upright
71.2500
" x 26.0000" x 29.8750"
, 330.00lb.
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| |
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Game Summary
No summary.
Hardware Info
Z80
cpu
@ 3.86712 Mhz
* Samples
audio
Custom
audio
* Information was extracted from Mame, so "Samples audio" may indicate the game
has analog sound hardware.
Hardware Platform: -Unique or Unknown-
Game Details
No info.
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"Maybe" Images
(fuzzy search, these MAY match the game, or they may not)
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Knowledge Base
Seaga/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/gametech/segaxyfaq16.html
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28
K - Updated
2000.01.23
The Sega/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/faqs/faq-segaxy_v1.6.html
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28
K - Updated
1999.07.27
Sega G80 Hardware Reference
Version 1.20 25 Oct 1997 Main Processor: Z80 at 3.86712 MHz (vector games) Z80 at 8.00000 MHz (raster games) Sound Processor: 8035 Test button on CPU board asserts NMI 40Hz interrupt from vector timing board There is an 8*8 hardware multiplier on the XY control board Memory Map 0000 - 07FF 2k ROM on CPU board (power on diagnostics) 0800 - BFFF 46k ROM board C800 - CFFF 2k RAM on CPU board D000 - DFFF downloadable RAM on universal sound board E000 - EFFF 4k Vector RAM E000 - E
File:
/kb_dl.aspx/KB/gametech/segag80ref.html
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37
K - Updated
2000.01.23
Sega Convert-a-Game EPROM Mapping
Submitted by Unknown
Begin End Board --------------------------------------- 8 18 Space Odyssey Back Scene Hardware 1 808 812 Astro Blaster Speech board 829 Astro Blaster CPU EPROM 837 852 Astro Blaster 888 906 Space Odyssey 959 Space Odyssey 960 968 Space Fury 969 Space Fury, and cocktail and upright Eliminators CPU EPROM 970 972 Space Fury speech board 1158 1170 Eliminator ??? 1200 1212 El
File:
/kb_dl.aspx/KB/gametech/segaconvertaeprommap.html
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1
K - Updated
2000.01.20
Gremlin/Sega EPROM / Board Numbers
Submitted by Unknown
Gremlin/Sega EPROM / Board Numbers Manual Part Numbers: ------------------- Head-On 420-0193 Gee Bee 420-0199 Monaco GP 420-0358 Head On 2 / Invinco 420-0359 Astro Fighter 420-0410 or 420-0411 Carnival 420-0498 Moon Cresta 420-0518 Space Firebird 420-0533 Astro Blaster 420-0552 Space Tactics 420-0556 Pulsar 420-0601 G08 Color X/Y 420-0605 Spac
File:
/kb_dl.aspx/KB/gametech/sega-gremlineprom.html
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6
K - Updated
2000.01.20
Zektor pinouts
Submitted by Unknown
ZEKTOR PWR SUPP P3 1 -12V 1 CTR A 2 +12V 2 +5V B 3 3 CTR C 4 GND 4 +5V D 5 GND 5 COIN A N/O E 6 GND 6 COIN A
File:
/kb_dl.aspx/KB/gametech/zektorpinouts.html
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1
K - Updated
2000.01.20
/kb_dl.aspx/KB/gametech/board pinouts/zektor.txt
ZEKTOR
PWR SUPP P3
1 -12V
1 CTR A 2 +12V
2 +5V B 3
3 CTR C 4 GND
4 +5V D 5 GND
5 COIN A N/O E 6 GND
6 COIN A N/C F
File:
/kb_dl.aspx/KB/gametech/board pinouts/zektor.txt
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1
K - Updated
1997.07.07
/kb_dl.aspx/KB/gametech/zektor.txt
Zektor Swtiches
DIP SW 1 1 2 3 4 5 6 7 8
------
OFF OFF VERY HARD
OFF ON HARD
ON OFF NORM
ON ON EASY
OFF OFF 5 # OF MEN
OFF ON 4
ON OFF
File:
/kb_dl.aspx/KB/gametech/zektor.txt
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3
K - Updated
1997.06.03
/kb_dl.aspx/KB/pinouts/zektor.txt
Zektor
------
PWR SUPP P3
1 -12V
1 CTR A 2 +12V
2 +5V B 3
3 CTR C 4 GND
4 +5V D 5 GND
5 COIN A N/O E 6 GND
6 COIN A N/C
File:
/kb_dl.aspx/KB/pinouts/zektor.txt
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4
K - Updated
2003.01.06
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
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117
K - Updated
1999.07.27
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
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115
K - Updated
1994.11.02
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This game page was created
08/03/1998 04:00:00
and last updated
08/03/1998 04:00:00