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Attack (アタック)

Released in 1977

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Manufacturer: Exidy
Developer: Exidy
Distributor: Exidy

Display
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Orientation
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Resolution
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Colors
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Genre
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Controls
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Hardware Platform: -Unique or Unknown-

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X-Arcade Controller
X-Arcade Controller
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Armor Attack Flyer: 1 Front Armor Attack Flyer: 2 Back Supper Missile Attack demo screen Super Missile Attack title screen Armor Attack cabinet photo

Knowledge Base

/kb_dl.aspx/KB/pinouts/karate_champ.txt
Karate Champ Data East 1984 --------------------------- Solder Side | Parts Side ________________________________ |___________________________________ 2p attack stick down | A | 1 | 1p attack stick down 2p attack stick up | B | 2 | 1p attack stick up 2p attack stick left | C | 3 | 1p attack stick left 2p attack stick right | D | 4 | 1p attack stick right 2p movement stick down | E
File: /kb_dl.aspx/KB/pinouts/karate_champ.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/renegade.txt
RENEGADE PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K C
File: /kb_dl.aspx/KB/gametech/renegade.txt - 2 K - Updated 1995.06.29
Armor Attack Switch Settings
Submitted by Unknown From page 2-2 of the Armor... ...Attack manual: ARMOR ATTACK OPTION SWITCHES LOCATED ON LOGIC BOARD AT POSITION E-2 +-----------+ |OFF ON | | ==== 1 | \ JEEPS PER GAME | ==== 2 | / SEE TABLE ONE | ==== 3 | \ CREDITS PER GAME | ==== 4 | / SEE TABLE TWO | ==== 5 | SOUND IN ATTRACT MODE | ==== 6 | NOT USED | ==== 7 | DIAGNOSTIC - ON: NORMAL PLAY | | OFF: TEST PATTERN +-----------+ +-------+-------+-------+ +-
File: /kb_dl.aspx/KB/gametech/armorattackswitches.html - 1 K - Updated 2000.01.19
/kb_dl.aspx/KB/gametech/metamorf.frc.txt
METAMORPHIC FORCE PARTS SIDE CKT SIDE CN3/CN4 ------------ ------------ ------- 1 GND START BUTTONS A GND 1 COIN 2 GND ARE NOT USED B GND 2 NU 3 +5V WHEN 4 COIN C +5V 3 LEFT 4 +5V SLOTS ARE USED D +5V 4 RIGHT 5 E 5 UP 6
File: /kb_dl.aspx/KB/gametech/metamorf.frc.txt - 2 K - Updated 1995.07.31
/kb_dl.aspx/KB/pinouts/metamorphic_force.txt
METAMORPHIC FORCE ----------------- PARTS SIDE CKT SIDE CN3/CN4 ------------ ------------ ------- 1 GND START BUTTONS A GND 1 COIN 2 GND ARE NOT USED B GND 2 NU 3 +5V WHEN 4 COIN C +5V 3 LEFT 4 +5V SLOTS ARE USED D +5V 4 RIGHT 5 E
File: /kb_dl.aspx/KB/pinouts/metamorphic_force.txt - 2 K - Updated 2003.01.06
Street Fighter 2: Hyper Fighting moves
Here is a graphical representation of all the special moves for HF. All the moves are for facing to the right. When used in a phrase, the symbol "|" means or. The word beg. is beginning. The charge times shown are relative to the game's speed. So, a 2 second charge on CE is longer than on HF. The words in parentheses show which attribute of the special move is affected by using different button strengths. ---------------------------------------------------------------- ----------- RYU and KEN Fire
File: /kb_dl.aspx/KB/faqs/faq-sf2 hyper moves.html - 6 K - Updated 1999.10.30
/kb_dl.aspx/KB/gametech/redalert.sw
DIP SW 1 2 3 4 5 6 7 8 OFF OFF 3 # OF MEN ON OFF 4 OFF ON 5 ON ON 6 OFF ON UPRIGHT, DO NOT CHANGE ON 5K BONUS MAN OFF 7K COIN/CREDIT OFF OFF
File: /kb_dl.aspx/KB/gametech/redalert.sw - 1 K - Updated 1998.05.12
/kb_dl.aspx/KB/pinouts/taito_cup_finals.txt
Taito Cup Finals, Taito Pinout = JAMMA ------------------------------------------ 3P Connector 4P Connector ----------------- ----------------------- 1 Coin 3 1 Coin 4 2 3P.Start 2 4P.Start 3 3P.Left 3 4P.Left 4 3P.Right 4 4P.Right 5 3P.Up 5 4P.Up 6 3P.Down 6 4P.Down 7 3P.Attack 7 4P.Attack 8 3P.Jump 8 4P.Jump 9 3P.Magic
File: /kb_dl.aspx/KB/pinouts/taito_cup_finals.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/taito_power_goal_(f3).txt
Taito Power Goal (F3), Taito Pinout = JAMMA ----------------------------------------------- 3P Connector 4P Connector ----------------- ----------------------- 1 Coin 3 1 Coin 4 2 3P.Start 2 4P.Start 3 3P.Left 3 4P.Left 4 3P.Right 4 4P.Right 5 3P.Up 5 4P.Up 6 3P.Down 6 4P.Down 7 3P.Attack 7 4P.Attack 8 3P.Jump 8 4P.Jump 9 3P.Mag
File: /kb_dl.aspx/KB/pinouts/taito_power_goal_(f3).txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/dbldrag2.txt
DOUBLE DRAGON PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K
File: /kb_dl.aspx/KB/gametech/dbldrag2.txt - 3 K - Updated 1996.06.14
/kb_dl.aspx/KB/gametech/dun&drag.txt
DUNGEONS AND DRAGONS PARTS SIDE CKT SIDE OPTION CONN ------------ ------------ ----------- 1 GND A GND 1 GND 2 GND B GND 2 GND 3 +5V C +5V 3 +12V 4 +5V D +5V 4 5 -5V E -5V 5 3 PL LOCKOUT 6 +12V
File: /kb_dl.aspx/KB/gametech/dun&drag.txt - 2 K - Updated 1995.08.02
/kb_dl.aspx/KB/pinouts/bucky_ohare.txt
BUCKY O'HARE Manufacturer: Konami Year: 1992 Conversion Class: JAMMA PINOUTS: SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E NOT USED 5 NOT USED F +12V 6 +12V H KEY 7 K
File: /kb_dl.aspx/KB/pinouts/bucky_ohare.txt - 3 K - Updated 2003.05.30
/kb_dl.aspx/KB/pinouts/dungeons_and_dragons.txt
DUNGEONS AND DRAGONS -------------------- PARTS SIDE CKT SIDE OPTION CONN ------------ ------------ ----------- 1 GND A GND 1 GND 2 GND B GND 2 GND 3 +5V C +5V 3 +12V 4 +5V D +5V 4 5 -5V E -5V 5 3 PL LOCKOUT 6 +12V
File: /kb_dl.aspx/KB/pinouts/dungeons_and_dragons.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/growl.txt
GROWL Manufacturer: Taito Year: 1990 Conversion Class: JAMMA+ PINOUTS: SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J CO
File: /kb_dl.aspx/KB/pinouts/growl.txt - 5 K - Updated 2003.05.30
/kb_dl.aspx/KB/pinouts/simpsons.txt
The Simpsons pinouts from the manual. Any questions send email to Kevin_Eshbach@bigfoot.com JAMMA Connector __________________________________________________ | Solder Side | | | Parts Side | |-------------------|---|----|-------------------| | Ground | A | 1 | Ground | | Ground | B | 2 | Ground | | +5VDC | C | 3 | +5VDC | | +5VDC | D | 4 | +5VDC | | N/C | E | 5 |
File: /kb_dl.aspx/KB/pinouts/simpsons.txt - 2 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/x-men.txt
X-MEN 4 PLAYER Sub Harness for 3 & 4 players ------------------------------------------------ 3p Connector 4p Connector PIN PIN 1 Coin 3 1 Coin 4 2 2 Empty 3 3p Left 3 4p Left 4 3p Right 4 4p Right 5 3p Up 5 4p Up 6 3p Down 6 4p Down 7 3p Attack (Button 1)
File: /kb_dl.aspx/KB/pinouts/x-men.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/rygar.txt
RYGAR 44 pin PARTS SIDE SOLDER SIDE --------------- ---------------- 1 2 LEFT 1 2 RIGHT 2 2 DOWN 2 2 UP 3 2 JUMP 3 2 ATTACK 4 KEY 4 KEY 5 1 LEFT 5 1 RIGHT 6 PL 1 DOWN 6 1 UP 7 PL 1 JUMP 7 1 ATTACK 8 RESET
File: /kb_dl.aspx/KB/gametech/rygar.txt - 5 K - Updated 2002.05.01
/kb_dl.aspx/KB/pinouts/rygar.txt
Rygar, Thekan ------------- Solder Side | Parts Side ------------------------+--------------------- 2P Right | A | 1 | 2P Left 2P Up | B | 2 | 2P Down 2P Attack | C | 3 | 2P Jump | D | 4 | 1P Right | E | 5 | 1P Left 1P Up | F | 6 | 1P Down 1P Attack
File: /kb_dl.aspx/KB/pinouts/rygar.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/armorattack.txt
If there is a test pattern then it is in Diagnostic mode... From page 2-2 of the Armor... ...Attack manual: ARMOR ATTACK OPTION SWITCHES LOCATED ON LOGIC BOARD AT POSITION E-2 +-----------+ |OFF ON | | ==== 1 | \ JEEPS PER GAME | ==== 2 | / SEE TABLE ONE | ==== 3 | \ CREDITS PER GAME | ==== 4 | / SEE TABLE TWO | ==== 5 | SOUND IN ATTRACT MODE | ==== 6 | NOT USED | ==== 7 | DIAGNOSTIC - ON: NORMAL PLAY | | OFF: TEST PATTERN +-----------+ +-------+---
File: /kb_dl.aspx/KB/gametech/armorattack.txt - 1 K - Updated 1995.08.25
/kb_dl.aspx/KB/gametech/king-of.dra.txt
KING OF THE DRAGONS PARTS SIDE CKT SIDE CNI 2 (PL-3) ------------ ------------ ------ 1 GND A GND 1 GND 2 GND B GND 2 GND 3 +5V C +5V 3 RIGHT 4 +5V D +5V 4 LEFT 5 E 5 DOWN 6
File: /kb_dl.aspx/KB/gametech/king-of.dra.txt - 3 K - Updated 1995.08.01
/kb_dl.aspx/KB/gametech/knights.rnd.txt
KNIGHTS OF THE ROUND PARTS SIDE CKT SIDE ------------ ------------ CNIO 2 1 GND A GND 1 GND 2 GND B GND 2 GND 3 +5V C +5V 3 RIGHT 4 +5V D +5V 4 LEFT 5 E 5 DOWN 6 +12V F +1
File: /kb_dl.aspx/KB/gametech/knights.rnd.txt - 4 K - Updated 1995.08.01
/kb_dl.aspx/KB/gametech/redalert.txt
RED ALERT COMP SIDE CKT SIDE 1 GND 2 GND 3 GND 4 GND 5 -5V 6 -5V 7 CTR 8 9 SHOOTER LEFT 10 SHOOTER LEFT 11 SHOOTER RIGHT 12 SHOOTER RIGHT 13 FIRE 14 FIRE 15 2 START 16 1 START 17 V SYNC 18 COMP SYNC 19
File: /kb_dl.aspx/KB/gametech/redalert.txt - 2 K - Updated 1996.04.22
/kb_dl.aspx/KB/gametech/rygar.pin.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine And Updated By Paul Swan Nn 25th April 1996 EMail: jtwine@jrtwine.com Name Of Game: Rygar Solder Side | Parts Side ________________________________ |___________________________________ 2P Right | A | 1 | 2P Left ----------------------------|---|---|------------------------------- 2P Up | B |
File: /kb_dl.aspx/KB/gametech/rygar.pin.txt - 3 K - Updated 1999.04.12
/kb_dl.aspx/KB/pinouts/bay_route.txt
Bay Route --------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V Counter 1 | 6 | F | Counter 2 | 7 | G | 1P.Select | 8 | H | 2P.Select 1P.Attack | 9 | I | 2P.Attack 1P.Jump |10 | J | 2P.Jump
File: /kb_dl.aspx/KB/pinouts/bay_route.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/hattrick_hero_93.txt
Hattrick Hero 93, Taito Pinout = JAMMA ---------------------------------------- 3P.Connector 4P.Connector --------------------------------------------------- 1 Coin 3 1 Coin 4 2 3P.Start 2 4P.Start 3 3P.Left 3 4P.Left 4 3P.Right 4 4P.Right 5 3P.Up 5 4P.Up 6 3P.Down 6 4P.Down 7 3P.Attack 7 4P.Attack 8 3P.Ju
File: /kb_dl.aspx/KB/pinouts/hattrick_hero_93.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/nastar_warrior.txt
NASTAR WARRIOR SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: /kb_dl.aspx/KB/pinouts/nastar_warrior.txt - 1 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/ninja_kids.txt
Ninja Kids Pinout = JAMMA ---------------------------- 3P.Connector 4P.Connector --------------- ------------------- 1 Coin 3 1 Coin 4 2 3P.Start 2 4P.Start 3 3P.Left 3 4P.Left 4 3P.Right 4 4P.Right 5 3P.Up 5 4P.Up 6 3P.Down 6 4P.Down 7 3P.Attack 7 4P.Attack
File: /kb_dl.aspx/KB/pinouts/ninja_kids.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/spelunker.txt
Spelunker --------- | ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND | 3 | C | Counter A | 4 | D | 1P.Left | 5 | E | 2P.Left 1P.Right | 6 | F | 2P.Right 1P.Attack | 7 | G | 2P.Attack 2P.Start | 8 | H | 1P.Start | 9 | I | Counter B Coin B |10 | J | Sync
File: /kb_dl.aspx/KB/pinouts/spelunker.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/spiderman.txt
SPIDER MAN Manufacturer: Sega Year: 1991 JST 10P (I/O BD CN 2) JST 10P (I/O BD CN 3) JST 10P (I/O BD CN 4) --------------------- --------------------- --------------------- 1|P3 Up 1|P3 Up 1|P3 Start 2|P3 Down 2|P3 Down 2|P4 Start 3|P3 Left 3|P3 Left 3|P2 Coin * 4|P3 Right 4|P3 Right 4|P1 Coin * 5|GND 5|GND 5|GND 6|
File: /kb_dl.aspx/KB/pinouts/spiderman.txt - 1 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/tekhan.txt
Name Of Game: Tekhan (Rygar, BombJack, etc) Solder Side | Parts Side 2P Right | A | 1 | 2P Left 2P Up | B | 2 | 2P Down 2P Attack | C | 3 | 2P Jump spare i/p | D | 4 | spare i/p 1P Right | E | 5 | 1P Left 1P Up | F | 6 | 1P Down 1P Attack | H | 7 |
File: /kb_dl.aspx/KB/pinouts/tekhan.txt - 1 K - Updated 2003.01.06
Konami board numbers, Revision V2.7
Submitted by Graham Bisset (boards@nmisystems.demon.co.uk) Konami board numbers, Revision V2.7 (c) 1995-1997 Graham Bisset, All rights reserved. This document can be freely copied so long as all credit to myself remains and the document remains INTACT! The latest revision of this document is always available from : http://www.nmisystems.demon.co.uk/konami.htm -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Last updated : 5/4/98 (UK date format) Changes since last update : +1 Changes made
File: /kb_dl.aspx/KB/gametech/konamiboards.html - 10 K - Updated 2000.01.20
LIST: KONAMI Video Games in Japan
Year Title Title (Kanji) ------------------------------------------------------------------------ 1977 Destroyer 1978 Block Invader Space King Space Ship 1979 Space War Kamikaze 1980 Maze Sidewinder The End 1981 Scramble Super Cobra Flogger Video Hustler Turpin Strategy X Tactician Amider Barrian 1982 Jungler Gattan Gotton Tuta
File: /kb_dl.aspx/KB/faqs/list-konamijapan.html - 2 K - Updated 1999.07.27
Reproduction Phoenix Instruction Cards and Custom Coin Card
( INSERT COINS ( SELECT GAME FOR ONE OR TWO PLAYERS ( USE JOYSTICK TO MOVE YOUR SPACE SHIP TO THE LEFT OR TO THE RIGHT, AND FIRE BEAM GUN TO SHOOT PHOENIX ARMY. ( THEN SCORE REACHES 3,000 & 30,000 POINTS ONE SPACE SHIP IS ADDED EACH TIME FOR THESE POINTS. ( A STRATEGY IS NEEDED TO AVOID ARMY’S ATTACK BY PUSHING BARRIER BUTTON. ( GAME IS OVER WHEN ALL SPACESHIPS HAVE BEEN DESTROYED. 200 POINTS · · · WHEN FLYING 20PTS. · · · · · · WHEN WAITING
File: /kb_dl.aspx/KB/gamemanuals/phoenix_instruct.doc - 323 K - Updated 2002.09.24
/kb_dl.aspx/KB/gametech/blktiger.txt
BLACK TIGER PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5