Tailgunner II
(テイルガンナー2)
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Released in 1980
Member Rating
Manufacturer:
Exidy
Developer:
Exidy
Distributor:
Exidy
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Display Vector |
Orientation Horizontal |
Resolution ?Unknown? x ?Unknown? |
Colors ?Unknown?, B/W |
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Genre
Shooting
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Attributes
3D
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Controls
1 Joystick / Button(s)
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Game Summary
Vector shooting 3d space game. Sequel to Tailgunner, this one a cockpit game.
Hardware Platform: -Unique or Unknown-
Game Details
Presumably, the player was a tailgunner of a spaceship being chased by
enemies. By moving crosshairs with the joystick, the player's goal was
to shoot the chasing ships before they overtook the player's ship. The
game ended after 3 or so ships passed you.
In addition to the gun, the player had a shield button as a last resort
to stop the enemy ships. Once they hit the shield, the targets would be
stunned for a few seconds. Shield use was limited.
Tailgunner II was the cockpit version of Tailgunner.
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"Maybe" Images
(fuzzy search, these MAY match the game, or they may not)
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Knowledge Base
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
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49
K - Updated
2002.06.10
Search the following for Tailgunner II
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This game page was created
08/03/1998 04:00:00
and last updated
06/04/1999 02:22:53