NBA Hangtime
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Released in 1996
Member Rating
Manufacturer:
Bally / Midway
Developer:
Bally / Midway
Distributor:
Bally / Midway
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Display Raster |
Orientation Horizontal |
Resolution ?Unknown? x ?Unknown? |
Colors ?Unknown?, Color |
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Genre
Sport
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Attributes
2D
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Controls
1 Joystick / Button(s)
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Size/Weight of Upright
80.0000
" x 28.0000" x 40.0000"
, 500.00lb.
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Game Summary
Four-player action basketball with real NBA players (or at least their
faces).
Hardware Platform: -Unique or Unknown-
Game Details
The NBA Jam concept gets a complete overhaul with NBA Hangtime. An all-new
graphics engine, new moves like spins, alley-oops, double dunks join
updated rosters, new secret codes, and a create-a-player option. The AI is
better than that of Jam--sometimes to the point of frustration, as it
cheats wildly to make up for large loss margins--and the graphics are
dramatically improved. The game is JAMMA compatible and was available in
April 1996 as both an upgrade kit for Jam machines and as a dedicated
unit. Its upgrade-only sequel, NBA Maximum Hangtime, updated the rosters
and squashed a few bugs.
makes "Hangtime" look like two words, but it's really
just one.
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This game page was created
08/03/1998 04:00:00
and last updated
01/12/2000 19:25:05