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A. P. B.

Released in 1987

Member Rating

****
(1 total votes)

Manufacturer: Atari
Developer: Atari
Distributor: Atari

Display
Raster
Orientation
Vertical
Resolution
?Unknown? x ?Unknown?
Colors
?Unknown?, Color
Genre
Collecting
Attributes
Multi-way Scrolling
Controls
Steering / Gearshift
Size/Weight of Depth: 56 w/ Seat
73.7500 " x 25.5000" x 34.0000"
'A. P. B.' marquee
game marquee

Game Summary

Overhead driving game. Catch criminals, force confessions, eat doughnuts, avoid demerits, meet quotas. (No, it's not a sim, even if it sounds that way.)

Hardware Platform: -Unique or Unknown-

Game Details

This game combined a number of elements of law enforcement. You were given a main criminal target at the start of a board. Along the way you had to issue various tickets to meet daily quotas. There was a time limit which could be extended by eating donuts. Once you succeeded in bringing the level's criminal back to the station, you had to badger a confession out of him. Failure to meet quotas or obtain a confession resulted in being chewed out by the captain. Unlike other games with a steering wheel, the buttons were located on the cabinet rather than the wheel (like Spy Hunter or Road Blasters), making the stand-up version rather difficult as you had to fight to maintain your personal balance as one hand would have to leave the wheel to shoot the gun or sound the siren.

Coinop.org Member Ratings / Comments

**** by Stubby_Stan. Comment: "I absolutely loved this game. There hasn't been another game like it since! It was incredibly difficult and I always seem to find an arcade that had it when I had 2 bucks on me, never finished it. Need to find another one!" (2003-03-29 13:04:41Z)

comment on this game

 


X-Arcade Controller
X-Arcade Controller
Read our review or Buy it now

'A. P. B.' cabinet photo
cabinet photo
'A. P. B.' title screen
title screen
'A. P. B.' gameplay screen shot
gameplay screen
'A. P. B.' control panel
control panel
'A. P. B.' promotional flyer
promotional flyer

Knowledge Base

/kb_dl.aspx/KB/gamemanuals/cine/cineinst_0.1.txt
CINEINST.TXT Preliminary description of the Cinematronics CPU and instruction set. Version: 0.1 Date: 01/31/97 Author: Zonn Moore E-mail: zonn@concentric.net (as of the above date) Released to the public domain by the author, distribute freely. ----------------------------------------------------------------------------- PREFACE This information was gathered solely through the use of the program 'cinesim.c' and few digital data books, (and, well of c
File: /kb_dl.aspx/KB/gamemanuals/cine/cineinst_0.1.txt - 31 K - Updated 1999.07.14
Zilog Z80 CPU Specifications
Zilog Z80 CPU Zilog Z80 CPU Specifications by Sean Young (syoung@cs.vu.nl) Last update: September 21, 1997 Opcode Prefixes There are four different opcode prefixes: CB, DD, ED and FD. If an opcode begins the DD prefix, the IX register is used in stead of the HL register and likewise the FD prefix results in use of the IY register in stead of the HL register. If HL refers to memory address, (e.g. LD A, (HL) ), an offset d is added to the opcode (e.g. LD A, (IX + d) ). If the instruction uses the H or L
File: /kb_dl.aspx/KB/datasheets/z80/z80.doc - 421 K - Updated 2002.09.24
Cinematronics CPU and instruction set.
Version: 1.0 Date: 07/31/97 Author: Zonn Moore E-mail: zonn@concentric.net (as of the above date) Released to the public domain by the author, distribute freely. Revision History: ----------------- Version 0.1, 01/31/97 Initial release. Version 1.0, 07/31/97 Added Color and Intensity descriptions. Added Description of the Coin Counter. Fixed some bugs in the Vector Draw description (I had the registers backwards).
File: /kb_dl.aspx/KB/gametech/cineinst.html - 38 K - Updated 2000.01.23
Konami / Stern 36 Pinouts, Switches, etc
Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey. Known variations follow, select game to jump to that game's information. Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope · Rush 'N' Attack · Sc
File: /kb_dl.aspx/KB/gametech/konamitech.html - 108 K - Updated 2000.09.17
/kb_dl.aspx/KB/gamemanuals/atari/lunarlander2a.tiff
12 L_0— h0 -j---o--- I 5W2 I - - P8 - I L P W OPTIONS INPUT CIRCUITRY NOTE: [ -::: = TEST POINT THRUST INPUT +s’I 9 -I øI Ui I I I 1 IOKx 8L _________ ——. ia 2Li ,(- — II I U Ii 3 13 Is :i_ 4 17 — The game option switches are_read by the MPU when OPTS (option switch enable) is low. Switch tog- gles to be read are selected by ABO and AB1 from the MPU. Switch toggles 1, 3, 6, and 7 are read on data line DBO and toggles 2, 4, 6 and 8 are read on DBI. Toggle in- puts are “on” when pulled to ground. SWITCH INPUT
File: /kb_dl.aspx/KB/gamemanuals/atari/lunarlander2a.tiff - 592 K - Updated 1998.05.07
Switch Settings and Pinouts for Pac-Man game family
Pac-Man family pinouts and switches. covers Pac-Man, Jr. Pac-Man, Ms. Pac-Man, Super Pac-Man, Pac-Land, Puck-Man and more.
File: /kb_dl.aspx/KB/gametech/pac-man family tech.html - 21 K - Updated 2002.04.16
/kb_dl.aspx/KB/gametech/williams_conversion.txt
----------------------------------------------------------------- | SWITCHABLE CONVERSION BETWEEN ROBOTRON, JOUST, AND STARGATE | ----------------------------------------------------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 (Minor bug fix: Line 976 now shows the correct "Y7-X8" connection, not the bogus "Y7-X7" connection from 1.0) REVISION DATE: 20 Oct 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER: -------------------- The author hereby grants permission to rep
File: /kb_dl.aspx/KB/gametech/williams_conversion.txt - 57 K - Updated 1994.10.20
/kb_dl.aspx/KB/pinouts/colony 7.txt
COLONY 7 , Taito ---------------- GAME PC BOARD (998841) ====================== 9-PIN CONNECTOR (Labelled 'P') P-1 -12V Orange [to B-15] P-2 -12V Orange [to B-15] P-3 NC P-4 +12V Blue [to B-16 and D-5]] P-5 GND Black [to B-5] P-6 GND Black [to B-4] P-7 NC P-8 +5V Red [to B-11] P-9 +5V Red [to B-10] 4-PIN CONNECTOR (Labelled 'J') J-1 Speaker GND
File: /kb_dl.aspx/KB/pinouts/colony 7.txt - 5 K - Updated 2003.01.06
Tron to Satan's Hollow conversion (long - with pinouts!)
Hi all. Last night I convverted my Tron Mini into a dedicated Satans Hollow. It's not as easy as i thought it would be... First things first. Satans Hollow and Tron have quite a bit in common, and they have almost as many differences. My situation was this: I have a Satans hollow fullsize control panel (with controls), a fullsize tron control panel with controls, and a mini tron control panel without controls. I've got 2 Bally/Midway MCR/II board sandwiches. One with Tron eproms, the other with Sata
File: /kb_dl.aspx/KB/gametech/tron to satans hollow.html - 6 K - Updated 1999.11.03
/kb_dl.aspx/KB/gamemanuals/gottlieb/qb1.tiff
X. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS REFERENCE DESCRP1ION Al A2 Si 58. A9. Ala SI 83 04 85 86 81 . 89, RIO 811. 812. 814 C3 C4 CS Ca Cl C8-9 Cl-Il 03-34 DI 02, 03. D4. 05. Do. D7, . 09, DI0 DII 012 D13 DI S 016 DI? EI-2. E2-3. E4 ES E6 £7 £8. E9-IO ElO-Il E1I-12 EU E15 E16 El? FS Fe F15 F16 Al 61. 62.61 64. 65 66 LOGIC BOARD ASSY. (Al), PARTS LIST (CONT.) 109k Board Assy. 8284 OX iwr 74(302 Quad 2-inp4it NOW gate 74161 5)qxhrtus 4-tEt Counter 7415377 Octal 0 Flip Flop 8088 CRJ 7415373 Octal D-tpe f
File: /kb_dl.aspx/KB/gamemanuals/gottlieb/qb1.tiff - 186 K - Updated 1997.08.14
/kb_dl.aspx/KB/gamemanuals/atari/ast2b.tiff
4 INPUTS PLAYER INPUT CIRCUITRY J2o IOO,ak * SPL S E LF- T E5• lA FIRE [j-J 4(PERJ DIAG STEP (diagnostid step), 3 KHz, SELF-TEST SLAM, HALT, FIRE and HYPER inputs are read by the MPU when SINPO (switch input zero enable) is low, Switches to be, read are selected by ABO thru AB2 from the MPU. All inputs are read on DB7. Switch inputs are active when pulled to ground. DIAG STEP, 3 KHz, and SELF-TEST are signals read by the MPU? to initiate and control the: game’s self-test pro- cedure. SLAM is a signal read b
File: /kb_dl.aspx/KB/gamemanuals/atari/ast2b.tiff - 1,359 K - Updated 1998.03.27
/kb_dl.aspx/KB/gamemanuals/atari/batzn1b.tiff
I-I tl I- I-I 11 Sheet 1 , Side B DP.156.O1 2nd printing 0 0 0 0 0 0 0 0 0 Signature Analysis of the Math Box Circuitry During the self-test procedure, the Math Box Circuitry is quizzed. T displayed in the upper right-hand corner of the self-test video display indicates that the Math Box Circuitry does not answer the question in the amount of time expected. Therefore, a T indicates a Math Box Circuitry failure. Due to the complexity of this circuitry, we offer signature analysis as a simple means of isolati
File: /kb_dl.aspx/KB/gamemanuals/atari/batzn1b.tiff - 555 K - Updated 1998.03.27
/kb_dl.aspx/KB/gamemanuals/atari/soccer2b.tiff
4 PL Jzo r-rrn_L 3 1 5w3 .11 (flflL4 SWI (-rrrii wz 9 Swø ) 0 U o cJ .IA4PL do Io ::: : : C7 CS L514 ToiT.oi ;sv P-R43 0 C84. c LS4 )< ZP SCRE€N •T57 tAi C094L g C.OINC COINR io ‘9 U +-5d M j o’ oj - ,9 3 In 3 ct O IOKX 5 PL Is o 9 i RIP --- LSI9I LD COUNTLK C( M/14 IZ QA QS OC D 3 1 7 Is i ID A B C D 13 c RIP .., LI9I Lb CDLIMT€R CK MM11 QA OR C OD 3 2 b’7 10 ‘ %I’ z -- osI ‘ 4 so 04J ___________ 4I CI IS I ID 9 __G D 3 RIP i•lI 1I9I LD COQNTR CI( Mh,Ia QAQB c QD 3 Z 7 5 I ID 9 A B C D 3 ‘ RIP )IU L3191 L
File: /kb_dl.aspx/KB/gamemanuals/atari/soccer2b.tiff - 468 K - Updated 1998.05.20
/kb_dl.aspx/KB/gamemanuals/atari/tempest1a.tiff
WELLS-GARDNER COLOR x-Y DISPLAY SCHEMATIC (19K61o1-5617A A+) Microprocessor Address Decoder Power Reset and Watchdog Counter Vector Generator: Program Counter Data Buffer Address Selector Instruction 1. Set self-test switch to on (see Figure 5). Press RE- SET on the PCB, or turn power off and on again. 2. Activate start, fire, Superzap, SLAM, and coin switches. 3. Rotate encoder wheel clockwise and counterclockwise. 4. Observe the white frame around the outside of the screen. 5. Activate SLAM . switch. - 6.
File: /kb_dl.aspx/KB/gamemanuals/atari/tempest1a.tiff - 548 K - Updated 1998.04.06
/kb_dl.aspx/KB/datasheets/2650.txt
---------------------------------------------------------------- | | | | | Signetics | | | | 22222 666 5555555 000 | | 2 2 6 5 0 0 | | 2 6 5 0 0 0
File: /kb_dl.aspx/KB/datasheets/2650.txt - 15 K - Updated 1997.01.03
/kb_dl.aspx/KB/pinouts/arkanoid.txt
Arkanoid 1025 ------------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND GND | 3 | C | GND +5V | 4 | D | +5V +5V | 5 | E | +5V | 6 | F | +12V | 7 | G | +12V Red | 8 | H | Green | 9 | I | Blue Sync |10 | J | Speaker
File: /kb_dl.aspx/KB/pinouts/arkanoid.txt - 11 K - Updated 2003.01.06
/kb_dl.aspx/KB/gamemanuals/atari/4pfb2a.tiff
The address decoder outputs the scroilfield write enable signal SFWR, and the microprocessor. selects the appropriate RAM pair with address lines ABUSO and ABUS5. ____ +5J OUTØ In 20 CK 6 “0 s (b 2b LS4 Sp BQ F/F 3t 3Q 7D 7Q 40 OC (?l 110 F—1, R5 s:i:. Sheet 2, Side A DP-139-02 1st PRINTING !‘ 2C3 2 C2 2C1 2C0 L5153 l”3 DATA SELl Ic2 I CI VIDEO GENERATOR SFRDA SFRDB 1t4 2 C3 2(2 2Y 2C1 zc L5153 I (3 DATA SELl 1(1 MLIX ILl I Cø I a SFRDA SFRDS 2(3 2C2 2(1 zc L5153 1C3 DATA SEL/ Ic2 IbIUX IC’ I (0 I 2 SFRDA S
File: /kb_dl.aspx/KB/gamemanuals/atari/4pfb2a.tiff - 509 K - Updated 1998.04.07
/kb_dl.aspx/KB/datasheets/cinematronics/cineinst.txt
CINEINST.TXT Preliminary description of the Cinematronics CPU and instruction set. Version: 0.1 Date: 01/31/97 Author: Zonn Moore E-mail: zonn@concentric.net (as of the above date) Released to the public domain by the author, distribute freely. ----------------------------------------------------------------------------- PREFACE This information was gathered solely through the use of the program 'cinesim.c' and few digital data books, (and, well of course, a schem
File: /kb_dl.aspx/KB/datasheets/cinematronics/cineinst.txt - 30 K - Updated 1997.02.02
/kb_dl.aspx/KB/gamemanuals/gottlieb/qbsnd.tiff
X. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS X. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS DESCRIPTiON Sourd/Speech Msemb Capacitor. 0. JUF. 2W Capacitor. .G4ILJF, 25V Capacitor. 4.7UF. 35V Capacitor, 4IUF, Soy Capacitor. OOPF Capacitor, 300PF Capacitor. ILJE, 50V Capacitor, 4]OUF, 3W Capacitor, 33PE Capacitor. .0] LW, bOy Diode. 1N4 48 Diode, Zener. lN52258 rransjstor, NFl’!, 2N2222A rransjstor. PNP. 2N2907A Resistor. 5 6K ohm. 5%. ¼W MA-2 6 XO-248 REFERENCE R3 I RPI, RP2 Sal SW’ UI U2 33 04 (is. U6 U7-U9
File: /kb_dl.aspx/KB/gamemanuals/gottlieb/qbsnd.tiff - 196 K - Updated 1997.08.14
/kb_dl.aspx/KB/gamemanuals/cine/sq1of3.tiff
8 I 6 I 3 ——- 74l4 - LATCH CLE + 1?- II ‘(— i (AREA A,6 7414 (AREAC,7) I H1B4- IS IRt) D*)E (AREA A,6) I CR5 CR1 I QOII_ IL __,_ (AREA CL) HIB+ IS —s B S (0 10 74L514 74L3107 (4 ILP09 I S CLR 12 UlS >1II LAP —B NBCLK- II _ -— > K LOAO (AREA c HIA+ A 13 (c,7I IS > +5 74LS EFT NLOAE— R7 CS PA 0.IF SJ RIO4 (AREASC4.)bj45 us 1— IS’ 1K TP4 I (SHEET S AREAA,a 4.7K __—iC GI! 006 > Q8 +5 ‘B lI3 2 LA 12 Q C CLR L ANALOG 4 0 UI7 U175 ua A 74L5353 74L5O -ENP I NBCLK+ 2 (AREA 0j4) 74L5I63 JI0 7) 4 20 HlB+ NACLE- 2: 3 N
File: /kb_dl.aspx/KB/gamemanuals/cine/sq1of3.tiff - 130 K - Updated 1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/batzn2b.tiff
From Vector Generator Vr’ DV’8 .7 0qy7 vY V5 D\1Y4 OVY3 — -C-- ALTERNATE. I C: R.U TY AMcOIZ I ATA I - VERSI.I1 S R50 CENTER B 0 CENTER -4:- L I -ISV--Wv-+I5V I I R.9I1S I CE.KiTE CCMFkDI’J EPT Lpi J + To Microprocessor NMI Counter C 50 Analog Vector-Generator PCB Outputs Adjustment of R73 and R74 ovx_a 4 Dvø S Dvx < Jx8 — AS 1- AM6OZ +s’J .7 tVX7 6 vx VKS :z\J7 (4 a ø R 1I Coin Door and Option Switch Inputs To Mroprocessor OBO thru DB7 From Microprocessor Address Decoder From Clock Circuitry From Vector-Ge
File: /kb_dl.aspx/KB/gamemanuals/atari/batzn2b.tiff - 472 K - Updated 1998.03.27
IC List
Timing information for ICs is not yet available, and only TTL, 4000-series CMOS and some microprocessor (support) chips are included. For now, it is not clear how the format used can be extended to include linear ICs, as these usually require much more additional information such as a block diagram. The current file uses the PC8 character set (a.k.a. codepage 437), but can be converted to 7-bit ASCII without too much trouble (losing some niceties). As it is, it is small and simple enough to keep it in you
File: /kb_dl.aspx/KB/faqs/list-iclist.html - 311 K - Updated 1999.10.29
Sega G80 Hardware Reference
Version 1.20 25 Oct 1997 Main Processor: Z80 at 3.86712 MHz (vector games) Z80 at 8.00000 MHz (raster games) Sound Processor: 8035 Test button on CPU board asserts NMI 40Hz interrupt from vector timing board There is an 8*8 hardware multiplier on the XY control board Memory Map 0000 - 07FF 2k ROM on CPU board (power on diagnostics) 0800 - BFFF 46k ROM board C800 - CFFF 2k RAM on CPU board D000 - DFFF downloadable RAM on universal sound board E000 - EFFF 4k Vector RAM E000 - E
File: /kb_dl.aspx/KB/gametech/segag80ref.html - 37 K - Updated 2000.01.23
/kb_dl.aspx/KB/gamemanuals/midway/midway80-900.tiff
VItA - 4 iS /34 rP C? - 1, 1 2 93/0 // —. 3 7 k7llfA’d -J PAI 7 F A7..w4 HLriLl; 85. 774 r A ii AS I L5/53 /0 // ; /4 46 5 . V25 0.l I, AJ2 5/ Pwtz ca’./1DC7P.. P/A, 4/L 9 _‘DD —.-- Vpp -.6_V —..--5 /g: ,/5v r EAqTM(CJ4-T) ‘F WD -.s’ V.0) ._,c •1; Vs5.) -.b./ f& •“ VLFL’‘/2 (LeD ‘—/3 )IIIAJO Ii I’ll,’ ( -./ :‘ . ——— I’ 1 4—’‘. . #ItT 5 866 LF 66 3 -‘C — to 2T c5 115 . LS12 i2 05 jz’15 742(4) )rR 6 Og 7 /3 4 ___________ 8 ii ‘a 86 ADO 0/ ___________ - gA’4 ‘3 _______________ -‘ff3:; 10 4_ —1 H— 5 2 ‘f-i6 7 I
File: /kb_dl.aspx/KB/gamemanuals/midway/midway80-900.tiff - 599 K - Updated 1998.05.07
/kb_dl.aspx/KB/gamemanuals/cine/starc03.tiff
8 7 6 5 4 3 1 OUT S 0UT 2 ElISIONS 00’lI RI w6 10 •io +15 I24Ob4. — LASER EN— 15117 a-O,lI) SOPT EXP-ISa-c’) LOUD EXP—MTa-c,,1 — SAC K QROUND CII I C9 r 56 0.1o8 lb F IOK ICG KS K6 RE OIL TR 10 .001 .1 _i L_s;f;_1 RIa :1 4.?CV 4 RB A 10 5 I r2-I’ ICS Ri 3.3K 2 3.3K 1C7 Os F 70051 70051 6K 91K _I;_2Fi_J j IC6 04 RIS KIT — 5.14 IbM - - IS -IS D .-i4 14 &95A FIRESALL EN— ($4? 4b7) L as 25 sHIELD EN 1C2 T4LSIE4 c 2__7 35 6 STAR EN+ (S4?20,Z) % 40 45 THRUST EN— (5117 b-’i) J2-i6 __i ..!4_ 74lOl5 IL OI.IT 7 744 1
File: /kb_dl.aspx/KB/gamemanuals/cine/starc03.tiff - 50 K - Updated 1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/redbaron1b.tiff
0 0 0 0 Signature Analysis of the Math Box Circuitry During the self-test procedure, the Math Box Circuitry is quizzed. T displayed in the upper right-hand corner of the self-test video display indicates that the Math Box Circuitry does not answer the question in the amount of time expected. Therefore, a T indicates a Math Box Circuitry failure. Due to the complexity of this circuitry, we offer signature analysis as a simple means of isolating failing circuits. Signatures for this circuitry are presented in
File: /kb_dl.aspx/KB/gamemanuals/atari/redbaron1b.tiff - 569 K - Updated 1998.04.06
/kb_dl.aspx/KB/pinouts/bobble_bobble.txt
Bobble Bobble ------------- The 44 pin connector is as follows: ________________________________________________ Component Side Solder Side Ground 1 A Ground Video Red 2 B Video Ground Video Green 3 C Video Blue Video Sync 4 D Speaker + 5 E Speaker
File: /kb_dl.aspx/KB/pinouts/bobble_bobble.txt - 8 K - Updated 2003.01.06
/kb_dl.aspx/KB/gamemanuals/taito/csicpu.tiff
ITi /8 .fl L • I— .--1---. —;‘ 1.__ —1iA’ ,2 - —-b Y—-‘A 1 , --- ,J r— fr: b f? - 1AD-W. BLIS _____ -- - H ) p ___ - I Z ____ tT__ * - 26 I — -- — 4— —__________ c’ K J H G F S E c ‘B A j _________ __________ Lit - -i•’ L :ti zzi4L di:H _ • ir’ *_Jj :1zzjgH- L_ :±:t A’ - Z’IW. A,’ —- iZ_1\L —3— — AP ____ , L--- .i - - -h—- - 477”—4-.L-’ — A44 7 ‘ (I A LIT ; QD__ srr_ k ___ 4L$ I 7 ID r*- ci—¾ -‘ 1 41 UI -j AH B1 ______ 4 F I *: 4- LL IAi _ IAH1 osa -J p B151, [4 b jEr Lv’‘‘6L # R.4$ t 3PI r4, - LL4_4 —4-••
File: /kb_dl.aspx/KB/gamemanuals/taito/csicpu.tiff - 226 K - Updated 1998.05.20
/kb_dl.aspx/KB/gamemanuals/cine/keltronmon6.tiff
4 I 3 2 I 1 MOLE.X CQAJAJ.-PJJ, O.S-O-/Q63 (2&4.). / MOL&I MAL.E pIki-P.kI.oe-a9-E/18 (/A). ,4IOLEX €M4LE S .‘<ETRAJ. 02-09-11/8 4). REVISIONS [REV DESCRIPTION [b DATE APPROVED MAN4 4- (vERTICAL) J4 E’EP SO32/— I— OF I3LUE 0REEJ F5 F4 P2 MI ,IED IOFL4N 1 E Th’ERMALLOY’ T€4AJS SOCKeT E4 / \ (/IDR/ZON TAL) J3,RE 5D2L’3201 : D C V HEAT SIAJ/< HARA.IESS, 0178 * 7.OO r 2/.15878 —HEAT5IK.2IO7-A WHITE OR WI/TI YEL. S F4 Fe Ft O4AJcE G€4V CR LI1E SLACI( GAl - 5AJ5878 EI J5876 HEAT 5/UK HARAJESS /79 HEAT S/Al/c 2/C
File: /kb_dl.aspx/KB/gamemanuals/cine/keltronmon6.tiff - 33 K - Updated 1998.03.25
/kb_dl.aspx/KB/gamemanuals/atari/astdlx2b.tiff
INPUTS PLAYER INPUT CIRCUITRY ROT LCFT ROT IGb4T HPL) ST START Z START I C0114 R :o w OPTIONS INPUT CIRCUITRY +5v 9 j’I c cI 9 lox : 6 P1. 113 — 1 4 12 —. II II .— — , ID lb 3 14 4 .— 12 5 p 10 VIDEO INVERTER The x- and y-video inverter circuits are identical; there- fore, only the x-video inverter circuit is explained. For in- vertered video operation, pin 19 is grounded which turns on transistor 013 and turns off transistor 012. In this state INV is + 8.2 VDC and NONINV is -8.2 VDC. For a noninverted vide
File: /kb_dl.aspx/KB/gamemanuals/atari/astdlx2b.tiff - 647 K - Updated 1998.03.27
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel7a.tiff
DVV I DVV 9 ovy DV. ovy DVV S OVY 4 OVY 3 ovy GNY DV Y o’ a. op DPB VGGO HALT VMEM State Machine 28 29 . 2 . to 8 7 - 30 .3 . ç.5V ‘,l0lc 5 33 L L_STZ M4 _ nJ R56 vGC p 2 K5 3MHZ 2MHZ— LSO2 ‘3 1574 p FLIP-FLOP RS6 2 MHZ Go 0P2 op i op0 OISRST State Machine Clock Logic II 2 67 S 2A0 31 State Machine Clock R83 —*Rt 1’1’ p FLIP-FLOP R83 DECODER S B 7 6 S 4 o L54a A ‘a ‘5 ‘4 ‘5 a Decoder Disable R83 p 9 R220 LS74 o5V IOH FLIP- —ST3- S. STI STB (825129) ___I5 F _________?A5 A3 AZ ROM’ —A0 I £j14 :4 R22t 35 —STRO
File: /kb_dl.aspx/KB/gamemanuals/atari/spaceduel7a.tiff - 92 K - Updated 1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/spacerace1.tiff
p ______________________ + + ______ +5v L 3 -J -*Sv p p ZQS S 10 53 59 AS AS T LJ _J_ Ilc_ 040 L P ;i /2S (-39 I °• ‘3 0.I _Js 4 3 2 —‘ao I. 4I a4z A t + 6V C.AM. OJ 4 S’j 0 lOll ioopf 903 JE 41IL lCfl1_ 0.1 v = S_ 4 _______________________ 2 R20 — FOE.L - S 3TAQ c.os& b TsN_ I 1 LT._.\ 591 _J IlD— ___±-r1 I L_j 33o I I (- I 5 Iz I I 0 ______ I0S S I 0 ITFRPRET THIS LIRAWIST PER ESSSI 5145 +SY 8 7 #9\j 6 .l4 p p W. <IlL 5 1 59 59 I — [SYM S I%I(I%S PLA’CflME. — 410 89 951 IFI4QOI SESST 14 T 1 F 0rAJ FOS CLA
File: /kb_dl.aspx/KB/gamemanuals/atari/spacerace1.tiff - 177 K - Updated 1998.05.20
/kb_dl.aspx/KB/datasheets/65816/instruct.txt
Table 5. Arithmetic and Logical Instructions Mne- Operation Addressing Mode Status monic M/X E=1 or E = 0 and dir, dir, (dir) (dir, (dir) [dir] abs abs, abs, absl absl d,s (d,s) E=0 and M/X=1 M/X = 0 Immed Accu dir x y x) ,y x y ,x ,y N V M X D I Z C ADC Pm AL + B + Pc -> AL A + W + Pc -> A 69 65 75 72 61 71 67 6D 7D 79 6F 7F 63 73 N V . . . . Z C AND Pm AL /\B -> AL A /\W -> A 29
File: /kb_dl.aspx/KB/datasheets/65816/instruct.txt - 10 K - Updated 1996.08.25
/kb_dl.aspx/KB/pinouts/super_pac_man.txt
Super Pac-Man Midway, December 1982 ----------------------------------- There are three boards to the Super Pac-Man boardset: CPU Board A084-91436-D316 Video Board A084-91435-C316 Credit Bypass Bd A082-91348-0000 The CPU board is labeled with: [@ location 2M] c1982 BALLY MIDWAY MFG. CO ALL RIGHTS RESERVED [@ location 3K] A084-91436-F316 [@ location 4J] SUPER PAC-MAN CPU BD. And the video board is labeled with:
File: /kb_dl.aspx/KB/pinouts/super_pac_man.txt - 17 K - Updated 2003.01.06
CB-3 dipswitch settings
Submitted by John Pierce CB-3 DIPSWITCH SETTINGS (rev 1.0) CPD 1994 DIP SWITCH 1 1 2 3 4 5 6 7 8 DIP SWITCH 3 1 2 3 4 5 6 7 8 ---------------------------------------- ------------------------------------- GAME STYLE TABLE - A B UPR + K 1-10 1-5 - - ________________________________________ E 1-20 1-10 + - H ACT. LOW - Y 1-50 1-25 - + O OUT SW.
File: /kb_dl.aspx/KB/gametech/cb-3info.html - 7 K - Updated 2000.01.19
Cherry Master pinouts and dipswitch settings
Submitted by John Pierce CHERRY MASTER DIPSWITCH SETTINGS (rev 1.0) CPD 1994 DIP SWITCH 1 1 2 3 4 5 6 7 8 DIP SWITCH 3 1 2 3 4 5 6 7 8 ---------------------------------------- ------------------------------------- GAME STYLE TABLE - A B UPR + K 1-10 1-5 + + ________________________________________ E 1-20 1-10 - + H ACT. LOW - Y 1-50 1-25 + - O OUT SW.
File: /kb_dl.aspx/KB/gametech/cherrymasterpinouts.html - 7 K - Updated 2000.01.19
/kb_dl.aspx/KB/gametech/gravitartotempest.txt
------------------------------------------------------- | Adapter to plug Tempest board into Gravitar harness | ------------------------------------------------------- Copyright 1993 (last update: 2/94) STANDARD DISCLAIMER: The authors hereby grant permission to reproduce and distribute this document for personal use, subject to the condition that the document (along with any copyright and disclaimer notices) is not modified in any way. The opinions expressed within this document are those of
File: /kb_dl.aspx/KB/gametech/gravitartotempest.txt - 8 K - Updated 1994.10.21
Q*Bert Pinouts, switches, and JAMMA conversion info
Q*Bert pinouts, switches, and JAMMA conversion info, plus bootleg pinout, sound fix, and general troubleshooting information
File: /kb_dl.aspx/KB/gametech/qbert tech.html - 15 K - Updated 2002.05.01
/kb_dl.aspx/KB/gametech/convertagame/stspeech.tiff
- REVISIONS I 5 6 9 ‘a ‘5 ji %P31 1c, QL %D2 i U20 L2_ %_D3 I/i [/0 ,31L5174 rr - %j:5 ‘4LD c[i_ 7406 U13 C 3 ID UP PROG P27 P26 RD plo Pt’ P 2 P 13 p jq P IS P25 P24 P3EN P22 Pal P20 ALE Pi7 00 DI 02 03 04 T 05 I NT RESET TI WR 8035 +5 8 2I l8 19 2 23 24 2 3 4 5 6 7 8 12 59—0--- + 5 T 20 21 18 ‘9 22 23 24 2 3 4 S 6 7 8 2 ‘9 2 2 24 2 3 4 5 6 7 8 I2 CD 4053 ti-f AJ[ A/B BF isi A}L_ 2 A,,’8 8r — A 9_J UI2 r ___ L 20 t2I 19 22 23 24 2 3 4 S 6 11 1)38 AG L914 2 .3 A3€- 4 A2€ AI< AØ U 3 S )L508 L53O 25 N.C. — N.
File: /kb_dl.aspx/KB/gametech/convertagame/stspeech.tiff - 1,075 K - Updated 1997.08.19
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc1b.tiff
REE,LjLATOR / ADIOZ PC.B SChEMATIC SEE SHEETa A N ZL,JW c2z >ÜJLLJ 4- + 2Z _iijtLI — Ir1_ >> >>> N I(IflIflD çjtJ + 4- ÷ ‘( 4_0 + aI:I-L9I U n LI Z > 5Z LO 10 QiuLI DIJL3I iflul cLI—rJrl, ci dI RI U Rl SNI W RIBK RI W ,- > >- 0 POWER SUPPLY WIRIr’G DIAGRAM SEE SHEET &B 1jUU o >>> ó do If 3 ci U >.LI Li ) < w < Li IiJ L It, 0 z Y /W 00 Y/P,K. LII !i )- ‘IL 1J zo > I D w AC ;; I I ON/OFF L iEi N) I so I A _ L ______ GNAON CGNPr) —TP ‘—T P AJ - N 4 I/l ! J <I - I — II______ TP 1 —rIJmPa8 Lz P30 9 _______ J30 T
File: /kb_dl.aspx/KB/gamemanuals/atari/majorhavoc1b.tiff - 129 K - Updated 1998.04.06
/kb_dl.aspx/KB/gamemanuals/atari/astdlx/pc.tiff
PROGRAM COUNTER R2 1L. 34444___ij4-’ or TIME 9 ID 89 LISt __________ 8 DUAPUIPI 4o LSÔ8 55 • 8! IR27 4 ii S 4 Ic LOON G Is S A 224 lB K4 2282 0 L819l 4, 0 220 q COUNTER 7 b 2222 rI/N RiP TIRØ MAPUSH 54 r 3MPIZ 44 3 2 I INSTALL RP5 ONLY IF L)5184& L5170’S INSTEAD OF L44o7015 B LIDS F, 527 br.4ALD 5 (44 Cli C CS) LOADI A 224 ADNAI LOAtI2 B F4 08 4DMAZ 0 LSI9 LOAO3 C 04 ADMAS OOLLba7ER 7 2.0*224 25 42214*4 44- 544- R ?Z7 DP’IALD LOADS 5 ADMAS LOADS s 04 2 LSI L22407 a 05 __-_A4IIAA7 (OUP4T5R LOADS 22 25 ADiA8
File: /kb_dl.aspx/KB/gamemanuals/atari/astdlx/pc.tiff - 278 K - Updated 1997.08.08
/kb_dl.aspx/KB/datasheets/z80/z80ctc05.tiff
Programming Trigger Mode (Timer Mode Only). D3 selects (Continued) the trigger mode for timer operation. When D3 is reset to 0, the timer is triggered automatically. The time constant word is programmed during an I/O write operation, which takes one machine cycle. At the end of the write operation there is a setup delay of one clock period. The timer starts automatically (decrements) on the rising edge of the second clock pulse (T2) of the machine cycle following the write operation. Once started, the timer
File: /kb_dl.aspx/KB/datasheets/z80/z80ctc05.tiff - 618 K - Updated 1997.08.25
/kb_dl.aspx/KB/gamemanuals/cine/ripoff2.tiff
S. -.50 5D11IOA.. LhGt Rir. DES. U5E0 IPiI, C42,02,QID,IC25 HEF.L€s. ‘431 6EDAXe CS. 020. VOLUME CONTROL t IOI 1) MOUNIf 0 ON COIN 0009. 4. ADD ONE SYPASS CAD. (&ThEEN 3ND4 5) FOR EVERY TWO 10 lACIIAGEc USING +5. 2. A_ :IODES ARE I14’14 EXCEPT DI.DI,IDI3 2. ALL IRE.’/ALUES ERE IN I. A.L (‘t.P VA UPS ARE NJ.a( 50V. NOTEt UNLESS OTHERWISE SPECIFIED IS MOTORI— — DISTRISUTIOIJ I I +5 OND I ?+I5 181141817 I .10 I IC P19 j IC PIN CA3COE I ‘1120 I4O I ________________ TYP. ALL I 8114 IjI 7 TLOBI 4 I 10 I 4 I 0 7 I
File: /kb_dl.aspx/KB/gamemanuals/cine/ripoff2.tiff - 88 K - Updated 1998.03.22
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File: /kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html - 117 K - Updated 1999.07.27
Choplifter, PitFall II, and all the Wonderboy games pinouts
Choplifter, PitFall II, and all the Wonderboy games Pinouts
File: /kb_dl.aspx/KB/gametech/choplifter - pitfall ii - wonderboy tech.html - 3 K - Updated 2002.09.24
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File: /kb_dl.aspx/KB/faqs/faq-sega outrun.html - 70 K - Updated 1999.10.30
/kb_dl.aspx/KB/pinouts/operation_wolf.txt
"Operation Wolf" ---------------- "G" Connector ============= Solder Side Components Side ----------------------------------------- Switch ground A 1 Switch Ground Video ground B 2 Video Red Video Blue C 3 Video Green (not used) D 4 Video Sync (not used) E
File: /kb_dl.aspx/KB/pinouts/operation_wolf.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/colony7.txt
COLONY 7 BOARD PINOUTS Typed in from original Taito Manual GAME PC BOARD (998841) ====================== 9-PIN CONNECTOR (Labelled 'P') P-1 -12V Orange [to B-15] P-2 -12V Orange [to B-15] P-3 NC P-4 +12V Blue [to B-16 and D-5]] P-5 GND Black [to B-5] P-6 GND Black [to B-4] P-7 NC P-8 +5V Red [to B-11] P-9 +5V Red [to B-10] 4-PIN CONNECTOR (Labelled 'J') J-1 Speaker GND Black J-2 NC J-3 NC J-4 Speaker Out White 4-PIN CONNECTOR (Labelled 'E') E-1 Volume White [to Vo
File: /kb_dl.aspx/KB/gametech/colony7.txt - 5 K - Updated 2000.04.14
/kb_dl.aspx/KB/gametech/board pinouts/colony7.txt
COLONY 7 BOARD PINOUTS Typed in from original Taito Manual GAME PC BOARD (998841) ====================== 9-PIN CONNECTOR (Labelled 'P') P-1 -12V Orange [to B-15] P-2 -12V Orange [to B-15] P-3 NC P-4 +12V Blue [to B-16 and D-5]] P-5 GND Black [to B-5] P-6 GND Black [to B-4] P-7 NC P-8 +5V Red [to B-11] P-9 +5V Red [to B-10] 4-PIN CONNECTOR (Labelled 'J') J-1 Speaker GND Black J-2 NC J-3 NC J-4 Speaker Out White 4-PIN CONNECTOR (Labelled 'E') E-1 Volume White [to Vo
File: /kb_dl.aspx/KB/gametech/board pinouts/colony7.txt - 5 K - Updated 2000.04.14
/kb_dl.aspx/KB/gamemanuals/cine/solarq08.tiff
8 6 (AREA C,7) - I YEA,s,OAs * R14 IA IY,r OYSAO ___1___ (AREA A,(,) I CRY CRY I I b , _ IllS + IO_ B — IC 74L074 7415107 100P49 l 3 CIA IC UI >U16 EAR Y4BCLKII> A ‘RE C (AREAS,II AIR-i- CR (C,71 IS > +0 EAT N LORE— 74L530 - ID 0(64 (AREAOC,4-154Y IA ElF SJ /51.ICCC S is IA TP ,ARCAA,a) 475 —C 3 A A *5 4I 4’1IS 0 0 12 S CLR C CLR L AI4ELDG 5 U(7 017 74L5553 74LC,5 A II —j EAF FE SCLK K(AREA 0,4) ANT 74L5165 ______________________ 54855 C,7) 4 HIR+ : NACLIE 3 N ACK * (AREAS CS 014 014 s NSCLLOK (AREA C ,4) (
File: /kb_dl.aspx/KB/gamemanuals/cine/solarq08.tiff - 58 K - Updated 1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/system1_8b.tiff
45’., C VWIS II %IRDI3 4L5174 VRc’12. IS %/lI I4t’ Q vc’iØ S ‘ic’9 Co Cl 9 .4-1-4DID _________ L32.73 (OK c’ Q 8’.’ - 4V ‘V — +5%, aL4 K 2. 2 23 IS 21 24 19 .2.5 2 3 5 4 CD 5, 9 CD 4v 2 2V iv C.lc Iii 41-1 DL • T 101911 ----, 2B QD[I-APlXI L5194- B A CCRL —-J + 5’, 109 1 SI 90C 0 GO A1=IXØ c. L5194 13 14 15 Motion Object/Playfield 3 2 2 4 -3 6 Graphic Address Generator _21—c — L3253 B Q_ MM7 MMCD MM B MM4. r I C I I i VWIS 3 12 II 31= 31-4 Is L±i L..5378 VRDS’ L’Si74 I 2 i I0 ti ‘‘/RDIØ 4 r- i VRDI$ ij tE1
File: /kb_dl.aspx/KB/gamemanuals/atari/system1_8b.tiff - 128 K - Updated 1998.04.06
Galaxian wiring pinouts and conversion instructions
Galaxian wiring pinouts and conversion instructions
File: /kb_dl.aspx/KB/gametech/galaxian wiring pinouts and conversion instructions.html - 6 K - Updated 2002.09.24
CONVERSION BETWEEN SPACE DUEL AND GRAVITAR
From: "tomm" Subject: Re: Tech: XY Gurus HELP Gravitar/Space Duel Date: Monday, June 12, 2000 10:18 AM ----------------------------------------------------------------- | CONVERSION BETWEEN SPACE DUEL AND GRAVITAR | ----------------------------------------------------------------- COPYRIGHT 2000 REVISION NUMBER: 1.0 (first public release) REVISION DATE: 29 March 2000 CREATED BY: John Lee and amended by Tom McClintock PART I: Conversion of A Space Duel Con
File: /kb_dl.aspx/KB/gametech/gravitar_space duel.html - 13 K - Updated 2000.06.15
/kb_dl.aspx/KB/gamemanuals/williams/jouintf.tiff
o iriçiçi - rr 1j1Jy[J -OI CATES— PItI I 0 USE WI FOR. UPRIGHT 4 P LI CAT 0 R. 5280- 09013-00 c 7404 HEX INVE.RTER 528%- 0948-00 1C4 74LS2S] QUA OATA MULTIPLEXER ‘ 5019- O932-OO SE, SR2 4.1K OHM 9 RES. 0 P114 SIP a SOlO- o-oo R2THR.IJRI9 RESISTOR CF. IKO%4M V4 WATT IS 50I0 08991-00 RI RESISTOR, C.F. 4.7KOHM s% V4 WATT I 5010- 09534-00 WI RESISTOR, C.F. 0 OHM V4 WATT I 10 5043- O9OGS-00 C9 THRLJ C2 CAPACITOR,CER*.MIC OISC 410 PFD. S0’. X7R II 5040 - 09421-00 CS CAPACITOR, ELECT. RaDIAL 100 MFD. 28 VoLT, +50-
File: /kb_dl.aspx/KB/gamemanuals/williams/jouintf.tiff - 208 K - Updated 1998.03.22
/kb_dl.aspx/KB/gamemanuals/taito/csips.tiff
47 E 46 . 45 44 ZI 43 ( 42 _L 4’ 40 J 1. mi nfgnm _L — IS S ± _I_ + — Ian ± 2 1 2. 3 -- 4 ‘S -. AW6 9tS (,/P7/. -7- - 3- 4L9 49 4 44069.199 [4s “-‘-31/7Fff c.jç’ 41-13- i t * 414 .. 3#I’M ‘*ix.4 A -- ij -. 7f Vp t#’ t I JQ _•_$3 6/A6V6’T 7/TO 76’BE 20 F 0’ — — _,___J / - z( I) — SW (.2.) SCCi) z(3. SC(/) .EU’) ,3C(.a) —8Joo? NI — I J TJ C, 1 .-J - ZE — ZL “ — : — jY I — Bg — .& Bi . C ( ) — bLLL 7(L) ? &L. 1___ L/(3) 7 (.Z) S W3J — L W(l )_ (IC’) .SW(/) .‘4(i). jifl1_... i__ J.fZ —.--—___ 4f9I V ‘ H(3) B. 7
File: /kb_dl.aspx/KB/gamemanuals/taito/csips.tiff - 268 K - Updated 1998.05.20
/kb_dl.aspx/KB/gamemanuals/midway/baseballvid.tiff
LSAT -w i’‘*fl.1 I... L tJ7 j /s_ I a *-$L AP I 2/ ‘S 16 7•175 /42 1.3 74/23 L SD 9 5’‘43! 6 I - l0 - 7417 -1- S ía 2 3 4 /0 sl 5 d ‘I M If 5- k CON rAO3 a.c.p,o,I’c.sa S. ITA*T $>W LIP? *T tP7 Pt13 La,1 FITCH ILL 144PIA Cou. Sw. ST*T J $c.i 3w. Lf FT .a*r AI4T *? L*FT PIU2 LaP? PiTCH !ILL ,qaP(L C.,., SW p**T SW. _.c.ai Lw. car J*c 4,.’v P.H43 LIP? PItH N,#H’ Pl7CH — S. SI 00 oS 9 A $ C D CO /7S94JCP 0/ o6789A3C L ±Z /0 I34578A / / 023 +5 ltf .1)6 7+175 K 4 - FL-fl — &W -,S..- Z9l jZS314 I AN4 2 “-‘i a11i
File: /kb_dl.aspx/KB/gamemanuals/midway/baseballvid.tiff - 244 K - Updated 1998.03.27
/kb_dl.aspx/KB/gamemanuals/cine/basoundsch.tiff
1 1 3I5V H5V R2 <470 CR2 1N914 01 $15 +25 —-—-—if•1-----—-—--- + VOLT .i±l5 REG ±Ci6 10 122 3SVTANT F7T< -2 ‘- --- ---——-—--—-4 -15 H--— ----- -—-----4-15 VOLT1 RE(- l3C20 T o u T 2HV TArt I 3. ALL RESISTOR VALUES ARE III OHMS /4W 7. UNLESS OTHFiWISE SPECIFIED. \THERALLOY s6072 HEAT SINK ON E<-CH TRANSIStOR. I. RI131+CN C0NNFCTCR (1€ P1 N) j MOLEX COIl NtC1CI (9 I IN) 2 -15V -ISV R6 1R7 150 03 2 N 63 26 I-IC2 - R8 I TANT 470 tOM — INSI4 R12 R13 30K .2I. -IS + 5V - TANT -125V 13 47OpF _____________ 03 - 2N62
File: /kb_dl.aspx/KB/gamemanuals/cine/basoundsch.tiff - 103 K - Updated 1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/keltronmon1.tiff
8 7 6 I 4 3 1 W14E. BECYMAN 7580V5 GAy. 1$ U11L’ZED ol .IOi f,N0 rcyo Riol LNAN8EG To 0 K 9. METAL IL.M. RAOI OI4ANG0 TO 7.5 K 1% METAl- RILIA c-SlE:) eAMAN GAy. Nor CGMETI.6l-€ WITII BURR BROWN OAE. R 09 _____________ P103 P102 (E VETIcj. PICTURE SIZE Pill 1R112 I 101< EI5K IC(02 P108 821< 820 1/2W \/ERT. 3K L.INE ?__j QIO 2N521C D LENGTH 10K 3K 00 ._4’NQIO2 ADJ. ‘.‘2N52I0 •61í3RII3 LJ&I00R7F 0102 0105 DI0E —. 200 INS14B RHO I__________ 00 4 PLCS 2 —CAUTIOR— I ft I DO NOT APPLY POWER TO DISPLAY ELECTRONICS
File: /kb_dl.aspx/KB/gamemanuals/cine/keltronmon1.tiff - 72 K - Updated 1998.03.25
/kb_dl.aspx/KB/datasheets/8080a.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 88888 000 A | | 8 8 0 0 8 8 0 0 A A | | 8 8 0 0 0 8 8 0 0 0 A A
File: /kb_dl.aspx/KB/datasheets/8080a.txt - 15 K - Updated 1997.01.04
/kb_dl.aspx/KB/datasheets/8085a.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 88888 5555555 A | | 8 8 0 0 8 8 5 A A | | 8 8 0 0 0 8 8 5 A A
File: /kb_dl.aspx/KB/datasheets/8085a.txt - 15 K - Updated 1997.01.03
/kb_dl.aspx/KB/pinouts/vs.txt
This Video Game Pinout Data Sheet Was Typed In By Chris McBride. EMail: mcbride@cs.arizona.edu -> VS. Unisystem Standard Connector <- Solder Side | Parts Side GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +5 | D | 4 | +5 +12 | E |
File: /kb_dl.aspx/KB/pinouts/vs.txt - 3 K - Updated 2003.01.06
Galaga Pinouts and Configuration
Galaga Pinouts and Dip Switches, for official and bootleg boards
File: /kb_dl.aspx/KB/gametech/galaga tech.html - 14 K - Updated 2002.05.20
/kb_dl.aspx/KB/gamemanuals/cine/starc02.tiff
7 4 3 +5 [rK.j -- I c_as r--i LA59 \‘LO 945 IC. 2 15117 ) 5 22 9148 (5.8 k14z) I K 14L5592 czs _jj_’w1 5vp-p .s-.I4v 0 001 T I 5;1_j_ 244904 0.0047 C9 C24 7 v- IN914 44314 T lC.I7 SJ (A1 566 R +5 STAR 501.44(0 0.I ______ 9117.11 15 F ______ 9112 59 i---•• 9143 94 KIIb 1606 3.9I1. I [_.rs 10K I i__Zi I I’ V I 6 1149t91 I 11 61Th11854 Q Ii c I 4 9114 (6118 R19 ______ ‘1’ _[ 0.47 , F .oI FT TF 1.oTj j (.39 (.40 j(.41 STAR __________________________ 544+ (3141 1C6) 9120 .390 II. I 1+25 9121 I ij I ____ ________
File: /kb_dl.aspx/KB/gamemanuals/cine/starc02.tiff - 61 K - Updated 1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel5b.tiff
2_______ 3 — PG P5 — — ,- — — 4 - ----f P4 p P2 DI — 6 .— •7 — B _ I 15 ____________________ I __________ C D4 8 005 pPSw B2— _______________ 32 066 085 ‘ 0B4 a 0B3 8 R9 3 082 L5a73 081 LATCH 060 OUTPUT I c C II RESET C ; B 3 ‘2 ‘5 ‘4 R46 R43 R42 IM C28 C27 41M IM C29 8 .1 R44 6 O0l LM 324 LMSS -ISV 0K 3’ START LED 7 SELECT LEO -fCoIN CNTR-L -fj COIN CNTR-R NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission of Atari, Inc., Sunnyvale, CA.
File: /kb_dl.aspx/KB/gamemanuals/atari/spaceduel5b.tiff - 137 K - Updated 1998.04.07
/kb_dl.aspx/KB/datasheets/6809.txt
---------------------------------------------------------------- | | | | | Motorola | | | | 666 88888 000 99999 | | 6 8 8 0 0 9 9 | | 6 8 8 0 0 0 9 9
File: /kb_dl.aspx/KB/datasheets/6809.txt - 15 K - Updated 1998.02.12
/kb_dl.aspx/KB/datasheets/6809e.txt
---------------------------------------------------------------- | | | | | Motorola | | | | 666 88888 000 99999 EEEEEEE | | 6 8 8 0 0 9 9 E | | 6 8 8 0 0 0 9 9 E
File: /kb_dl.aspx/KB/datasheets/6809e.txt - 15 K - Updated 1997.01.04
/kb_dl.aspx/KB/gamemanuals/midway/zwakery01.tiff
NOTE: M I+AWG.G000 fiT KEY LTJ V-RLU B RESET YELLOW AND STRAPS LINE CORD cL—I—i? zI5zOv IA 3A5flA2 Is pos SWITCHING POWER CHASSIS U545-CC059-C200 VENUS BACKGROUND WROR4—9l672—A3R5 SWITCHING PWR SUPPLY U’0017-00003-0543 0-RATIO AND >10’ Y-RRN U 050 >I >121 Y-BRN U GNU 0-DAN U GND ..j7’ RD II U-B A RB B ADO +50 -+50 ri VENUS VIDEO *80R4-01075 A385 I j9I 20 005 SPAS L J +5v ADA N-NW +60 N’N B ‘3’ AND P- B 6< ‘ c W V—B4 B IN Y-BWN V-&U ‘< L J - • rH 0< 6 II4PcW 0< , (SEE 14 BACIIGROLWAD) ‘‘< 15 L J I 4 l—1 —<1
File: /kb_dl.aspx/KB/gamemanuals/midway/zwakery01.tiff - 84 K - Updated 1998.05.07
/kb_dl.aspx/KB/gamemanuals/deco/bio-8.1.tiff
9 10 11 12 14 15 a 16 1 11 r •‘ : : H I 1 ______ fa____ L 7- Li t,. 1I I $4sf Ii Li 4’f11 1 I’ m a’ 1 IT ‘ II I I I “\1’V’ TF tUJ 1 r !“) WI I ‘I— *1s1,1 CA’2, —1w 9” ! 0 LS jJi 111K “I— L... L. ‘4— L •, L_. L. m DhI4 i’hq ‘I is m •sv —— - , I b a, a-- .3 1:1 411 Iii, U7 I’ I-,FJJ I j I GA? id _ _ I — ‘:: L. - — •IidCEi L I S II I’ 11SF LI —J L L Z114 Is Is’ Li .1 I — .1 I 43 43 43 4 r LS I,,-’ ill ‘IL LI afl -JI __ 41 P__a I —6 1 a I II. ___1. ____I , LS32 LI a I. 1 c —fir, 1 ‘I —II-, L ‘I 1:2 iii 1r -iIkI
File: /kb_dl.aspx/KB/gamemanuals/deco/bio-8.1.tiff - 217 K - Updated 1998.04.23
/kb_dl.aspx/KB/gamemanuals/cine/bbcp.tiff
P0 BRN PJXRED I paXoTI I I P3 X ‘IEILOW P4 1 IIU -- _\_F___ Pb 1. VID COIN ¶WITCI4ES MOUNTEb 0Ii COIN £XR REAJ VlFVJ 4 I 3 lOE- — 9E- — — 2 I PLA’’ER CONTRDL rANEL-REAR \IIEW 1 ONS i4E 134- h.. 19c I -. rnPUOFI I DAIS I APPROVE . IA I6. UtP6k EKE I2-I9-ø4 .. - p-i I .!p Pt? IL-, fl < I’ P1/PIC(Pf2) (rI) L (41 J_ i_______I____1 1ftA’1ER 2/FNIC 1Dv L.LI % L. I J3 IL ac j 0 F- Lii -J ci z cc BL L. C. L. ‘. ‘ - 1oç P11 PI2 PI3 :‘ soj I I 52 S3 5tI IE’ SPAREL 9jI k 4- .‘ 4— )I_4 — C.IL). Wi9 TO 33 ON I4JJOIO Bb
File: /kb_dl.aspx/KB/gamemanuals/cine/bbcp.tiff - 94 K - Updated 1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/cpu1of6.tiff
8 I 7 I 6 I 5 4 I 3 ____— Sk SI’ —- SI, q ______—s.r _______— SIc —- $15 S-f’. / 2A41 T4L3t4 56 4Liô0 2 3 (/1:3) 7 lIZ + 74L5O2 14 /2 I! -: J 74L5/O7 52 0 3 1/ ‘7 , H J 7415/07 82 P-&IAl 74LOo , / 2 /2/3 rZL5OI) 74L3IiO 3. _14-// ,O J4./2 (7’ 0— J4-13 (/1:5) Oz 0— R-7/N --“ 7 03 0— ‘I’ ? 04 0— I READ (5&) 06 /1 \L J4-/fo i 74L527 07 5 ii /1 ‘ 6’ 9 Bfl)C?fT U, C Ab 74£ 5o2 i21’TPtJT C’ONTROL 5 /1, RE4D-X (.5C23 / V 74.51/3 H/ LT if 74L5//3 2 I ___ ____ /2/3 i2 / T4L52TJ ir4J 74L/0 /2 /2 (/2W34 iz /JT (3A4) ?
File: /kb_dl.aspx/KB/gamemanuals/cine/cpu1of6.tiff - 110 K - Updated 1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow1b.tiff
PlAYER 2..LED :‘°. COiN R SWOND MOVE LEFT MOVE RIGHT Y GND X GNO Y OUT X OUT A 8LUE GND E GREEN GND J RED GND_T SPKR z 3 C - FOR COMPONENT WIRING DIAGRAM EE ‘I 000 C - . >7.> J3%9Q Op.- I(Iu_. 11- (11 - - 00 In r O’PSS FOR COIN DOOR WIRING DIAGRAM SEE 5KET FOR FLUORESCENT LIGHT (D i) , GtI 1 WIRING DIAGRAM SEE W BNI —- P31 J31 TP UP -- - RI8v.L5 —, I I / — RIGHT1 JOYSTICE j - - LEFT o r L_J DOWN $5’ I’ REGULATOR I AUDIO I SCHEMATIC -S IEET F+ ‘ W3t £IfZc10O >WM’’0 inin,IfliflD 4- 4- Q.I_intnLSa:IffII zz + z
File: /kb_dl.aspx/KB/gamemanuals/atari/blackwidow1b.tiff - 196 K - Updated 1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/quantum11b.tiff
GENERAL NOTES 0100 0101 FtQO $.25AMP5$, (4)S5A2 — 0102 010: —33.3 1. Resistance values in ohms, ¼ watt, ±5%, unless otherwise noted. K = 1,000, M = 1,000,000 2. Capacitance value of 1 or less is in microFarads, above 1 in picoFarads, unless otherwise noted. 3 *0900 and 0906 are not in High-Voltage PCB. J:::2892i2j341 4. All D.C. voltages are ± 10% measured from point indicated to ground, using a high-impedance meter. Voltages are measured with no signal input and controls are in a normal operating position.
File: /kb_dl.aspx/KB/gamemanuals/atari/quantum11b.tiff - 203 K - Updated 1998.04.06
/kb_dl.aspx/KB/datasheets/8048.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 4 88888 | | 8 8 0 0 44 8 8 | | 8 8 0 0 0 4 4 8 8
File: /kb_dl.aspx/KB/datasheets/8048.txt - 15 K - Updated 1997.01.03
/kb_dl.aspx/KB/datasheets/804x.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 4 X X | | 8 8 0 0 44 X X | | 8 8 0 0 0 4 4 X X
File: /kb_dl.aspx/KB/datasheets/804x.txt - 15 K - Updated 1997.01.04
005 Dip Switch Settings and Pinouts
005 Dip Switch Settings and Pinouts
File: /kb_dl.aspx/KB/gametech/005 tech.html - 4 K - Updated 2002.04.26
Crazy Kong pinouts
Crazy Kong Pinouts
File: /kb_dl.aspx/KB/gametech/crazy kong tech.html - 3 K - Updated 2002.09.24
/kb_dl.aspx/KB/gamemanuals/taito/qixcpu.tiff
thffi 1aJ-Dj i: fin L4__DEX 0 -‘3 co E — --zL’C3 -Wi- Wi- Wi- -‘WI— --‘Wi+ c2 - C) ‘Ii C,’‘Ii ; j1 9’) \ _•_./// //////.A fli) ‘F U U :3 33 :o S ) II “ft —ZI UJ3UJF3D /7 /77 U U C.”ISU’ -.3 0- r-. LO I c bIJW1 c0j-J c, (n U) 0OJ’3 0 0 0———-—--J ?(fr H 11 0 C i\) 0 5 N N N 0 (53 Dl Dl Dl “H II -- L :‘Ezzzz N / - /_ — : ‘I c,J_ ‘3—I C co N 0 F’) (‘I ÷ ‘ gi -3.) —‘S —I -u (,0 0 Qv 0HS’ - o3 TX b 5> F’) -3 03 03 II F’) 4’ C (1’ LtC _c4mi I H I L - C 03 Dl / / L8 I b 5/ / / / / / / / / 7 / / / 7 ///////J / / / /
File: /kb_dl.aspx/KB/gamemanuals/taito/qixcpu.tiff - 270 K - Updated 1998.05.20
/kb_dl.aspx/KB/gamemanuals/cine/aacp.tiff
4 D 3 NTERCOSJCT p.c. e. — p;1 WHI/GREE 2 pa I 1 p3 1 PLtYER ccNTRcL AEL - REAR \/t.W ORANGE RED p5 C \( LL.OW D PLAYER 4 4c 4. FIRE PLAYER P6 p7 P9) Pi P11 P’Ia I TWO C) > FRWAR (Th (Th 11 10 9 15 14 12 19 lB 16 21 22 6 5 4 7 RId-IT ( (i TI ci. ci 0 IIL ) .1 & c-) 2 a LID LO ONE. PLA’ER START -o c BLUE LFTE, LEFT PIyIOLET P14 ,i. GRAY B FOR WRI -o n RI6HT -o W -I ITE LEFT —0 C -o TWO PLAYER START s1 D D / LEFT / : - 52 s 56 SPARE 1 u SPARE2 , GROUND LAC/ -U --c-I____ P1 L--ri ORMALY OPEN MORW\ALY CLOSED ‘1
File: /kb_dl.aspx/KB/gamemanuals/cine/aacp.tiff - 110 K - Updated 1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/sq2of3.tiff
7 6 4 I 3 -4 IC + /AREA\ SAEEI I -1—-T 1——li SCB 1 (AREA C7) L{}___.iC + 6i3> B S (AA A A) MACL 8 > /S44EETI\ R9 Rio D s-so AC7) sii 25 64 ua4 :;—;: S04 S04 RN- 0 -IL 64(OpF (AREA) D /SAEETi\r_._, — -2C.+ r—-----I LS74 ++EAC9 6 CRH - 6 (AEEACA) —t--1 iK6i TA I Li&3 t::j4 CL9 ua’7 LSIO7 SAEET I) p a > C i-HENT r— °÷ - MC 4 a 667<c- AA5A ( 6) 1 M9CLIK (+EAA,7) (EE )8 - AREAA.6 8. (ShEET 1) (AREAS) L AREAC7 C, A QA -3 00$. RlO R103 024 lOOK CA3O8OA CA3O0 NOISE U44 lOOK O.6F TLO21 3+ - U4 M 20 (AREA Rios ______
File: /kb_dl.aspx/KB/gamemanuals/cine/sq2of3.tiff - 136 K - Updated 1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/sqcp.tiff
3 2 1 CAL-E TO c:Ru. P 3>— I1> L_____j IT LT II P4 P5 (sb) (&EN) 4 oE9Ef - — — — P REVISIONS REV DESCRIPTION DATE APPROVED )LET ELLOVJ CE.Aj ED o— P5__ : -o PBc PO I Pit 16 PLAYE1S COt4TRoL W\NEL—1EAR \/IEW PLAEE 2 flEE LL P2. I P1 pc1) 1 P3 (ELLOw)(oA&E IoL(gA\) LACK) ?OE ZE Pie) P13 P14 I p 26 P15 C) 3E 4E 7 £ S3 S6 PARE 1 SP/R r) C 4- B A GIouND J3 QN/c. Pt L_ OPEN , 24<’ 1 INTCOIECT PC.B. NOTES: UNLESS OTHERWISE SPECIFIED MO)T3 TO StE OF PLAY CTOL ?EL — — — — — — — — — — — — — COIP’i SWITC1ES MOTb ON CO
File: /kb_dl.aspx/KB/gamemanuals/cine/sqcp.tiff - 82 K - Updated 1998.03.22
/kb_dl.aspx/KB/datasheets/8022.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 22222 22222 | | 8 8 0 0 2 2 2 2 | | 8 8 0 0 0 2 2
File: /kb_dl.aspx/KB/datasheets/8022.txt - 15 K - Updated 1997.01.03
/kb_dl.aspx/KB/datasheets/8041.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 4 1 | | 8 8 0 0 44 11 | | 8 8 0 0 0 4 4 1
File: /kb_dl.aspx/KB/datasheets/8041.txt - 15 K - Updated 1997.01.03
/kb_dl.aspx/KB/datasheets/nsc800.txt
---------------------------------------------------------------- | | | | | National Semiconductor | | | | N N SSSSS CCCC 88888 000 000 | | NN N S S C C 8 8 0 0 0 0 | | N N N S C 8 8 0 0 0 0
File: /kb_dl.aspx/KB/datasheets/nsc800.txt - 15 K - Updated 1997.01.03
/kb_dl.aspx/KB/datasheets/z80/insdesc.txt
************************************************************************ ** Z80 MICROPROCESSOR Instruction Set Summary ** ************************************************************************ +--------------------------------------------------------------+ | | | | | Zilog | |
File: /kb_dl.aspx/KB/datasheets/z80/insdesc.txt - 16 K - Updated 1996.09.28
/kb_dl.aspx/KB/datasheets/z80/z80.txt
---------------------------------------------------------------- | | | | | Zilog | | | | ZZZZZZZ 88888 000 | | Z 8 8 0 0 | | Z 8 8 0 0 0
File: /kb_dl.aspx/KB/datasheets/z80/z80.txt - 15 K - Updated 2001.01.13
Battlezone pinouts and dip switch settings
Battlezone Pinouts and switch settings
File: /kb_dl.aspx/KB/gametech/battlezone tech.html - 6 K - Updated 2002.05.01
/kb_dl.aspx/KB/gametech/war-lord.txt
WARLORDS 2 VID OUT B VID GND 7 +4V K POT 1 9 POT 2 44 PIN CONN ----------- 1 GND A GND 2 +5V B -5V 3 C 4 D 5 CTR CENTER E CTR LEFT 6 LED 1 F CTR RIGHT 7 H LED 2 8
File: /kb_dl.aspx/KB/gametech/war-lord.txt - 4 K - Updated 1996.09.24
/kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt
Troubleshooting your Tempest Machine, by Gregg Woodcock This article is Copyright worldwide 1991, 1995; all rights reserved. This is a file I have put together which should get you started on repairing your non-working Atari Tempest game. It lists all the problems I have seen and lots of information from the various manuals. Monitor failures are much more common than game board failures (in fact, I find the game boards to be fairly robust) and that topic is so lengthy that it is covered in another
File: /kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt - 31 K - Updated 2001.05.27
/kb_dl.aspx/KB/gamemanuals/taito/zarzsch3.tiff
C, r’ u. -<-< (I6)BLANK j A -1_ , 0” U, L*E> bIJ <(2-E4) U)t?_U n< jI4 (1-A L ‘ i-i M°.*wrwI -. iiiJJL 9’ :3 2C1<ci) 1C1(C1) X(c1) — C(C1) ::-i -.1 — Li) L1 otoI: L U-) cc coceco _Ja o 0 p m< T I— oL 0 -.4 n -J 1 u)k)— U4 LI rr r) -n U, U I’ - eJ ij J3 eJ- i -‘ — 5 - - — LI - —4 --4 -.1 ro r.J ro 4I UllO c,OI U1I-I ‘A -. WI-)— - — — tD> P• N) N) U.) W N) LI’ — —I .-_I .41 < -.1 — -.4 _________ _________ _________ M AEfRES U —Jo’ i _________ _________ _________ U, - . Ia-_I, Iu uU I I I I I i IIcjj II—UJ-_I
File: /kb_dl.aspx/KB/gamemanuals/taito/zarzsch3.tiff - 69 K - Updated 1998.03.17
/kb_dl.aspx/KB/gamemanuals/cineex/cables.ps.tiff
-1 - Tue Oct 14 13:09:50 1997 8 I 7 I 6 I 5 4 I 3 I 2 I 1 . REVISIONS REV ECO DESCRIPTION DRAFT DATE APPROVEC A RELEASED SHIELD BLK BLU BLK GRN BLK —4 BCLIP1 ->PLG_U14—1 ->PLG_U14—2 ->PLG_U14—3 ->PLG_U14—4 ->PLG_U14—5 ->PLG_U14—6 ->PLG_U14—7 ->PLG_U14—8 ) 7LG_U14—9 ) rLc_u14—10 > ELG_U14—11 - ELG_U14—12 -) RG_U14—13 _C_U14—14 -C_U 14—15 “LC_U14—16 P1—i EP1—2 EP1—3 EP1—4 EP1—5 EP1—s EP1—7 EP1—8 <— — <Ji—9 CBL_P1—9 < — SHIELD P1—9 <— — <Ji—8 CBL_P1—8 < — BLK 5555 - P1—10 <— — <Ji—7 CBLP1—7 < — BLU CCCC P1—il
File: /kb_dl.aspx/KB/gamemanuals/cineex/cables.ps.tiff - 45 K - Updated 1998.02.25
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow1a.tiff
Table of Contents Black Widow Main Wiring Diagram (039988-01 A) Color X-Y Power Supply Wiring Diagram (037394-01 B), RegUlatorlAudio II PCB Schematic Diagram (035435-02 G) Coin-Door Wiring Diagram (037542-01 E), Utility Panel Wiring Diagram (038004-01 19, Fluorescent Light Wiring Diagram (035833-01 A) Black Widow Memory Map Black Widow PCB Signal Name Descriptions Game PCB Schematics (040003-O1A), Sheets 5B-1IA Power Input, Clock, PowerOn Reset, Watchdog Test bnnetorMicroprocessoi Timing Diagram, and Addres
File: /kb_dl.aspx/KB/gamemanuals/atari/blackwidow1a.tiff - 237 K - Updated 1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/quantum4a.tiff
Microprocessor +sv D15 DI4 D13 Address Bus Buffers LS244 B ia R/W8 A13 6 ____ All ___ ___ A8 6 ABS A7 17 i AB7 AS 2 A2 1 Al 16 26 L5244 AlE ABI5 AI4 A12 AIØ 17 ABI IF AEt 2 A4 II ___ AB4 AS l 6 26 A23 A22 A21 A20 AIS AlE Al7 AIB AI5 A14 AlE A12 All AlO AS AS A7 D9 DE D7 NVRAN’l — 76 I Ij374( A23 —i A22 A21 — IS AIS FCZ FCI FCØ__!!. DØ Address Decoders VMM \ — PTACK 2 a B UDS AS’ Al FC2 FC I AS — L5 I 38 G2A V7 G28 V GI -7 >— RAM I 0 A23 —< 4F/H AS AlE, ASIE —aWE U AS R/ W - U DS L DS DTACK 9 Z2lS P R218 10
File: /kb_dl.aspx/KB/gamemanuals/atari/quantum4a.tiff - 87 K - Updated 1998.04.06
/kb_dl.aspx/KB/pinouts/cosmic_chasm.txt
COSMIC CHASM ------------ J1 J1 CKT SIDE COMP SIDE VID CONN ---------- ------------- ----------- 1 GND A GND 1 GND 2 +5V B +5V 2 Y OUT 3 PF- C +5V 3 GND 4 +5 SR D +5V S 4 X OUT 5 AUDIO B OUT E
File: /kb_dl.aspx/KB/pinouts/cosmic_chasm.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/cosmicchasm.txt
COSMIC CHASM J1 J1 CKT SIDE COMP SIDE VID CONN ---------- ------------- ----------- 1 GND A GND 1 GND 2 +5V B +5V 2 Y OUT 3 PF- C +5V 3 GND 4 +5 SR D +5V S 4 X OUT 5 AUDIO B OUT E AUDIO A
File: /kb_dl.aspx/KB/gametech/cosmicchasm.txt - 2 K - Updated 1997.11.27
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game list
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game List
File: /kb_dl.aspx/KB/gametech/jamma tech.html - 46 K - Updated 2002.05.17
Venture pinouts (Exidy, 1981)
Venture pinouts (Exidy, 1981)
File: /kb_dl.aspx/KB/gametech/venture tech.html - 7 K - Updated 2002.09.24
/kb_dl.aspx/KB/gametech/board pinouts/cosmicchasm.txt
COSMIC CHASM J1 J1 CKT SIDE COMP SIDE VID CONN ---------- ------------- ----------- 1 GND A GND 1 GND 2 +5V B +5V 2 Y OUT 3 PF- C +5V 3 GND 4 +5 SR D +5V S 4 X OUT 5 AUDIO B OUT E AUDIO A
File: /kb_dl.aspx/KB/gametech/board pinouts/cosmicchasm.txt - 2 K - Updated 1997.11.27
/kb_dl.aspx/KB/gamemanuals/cine/bb5of6.tiff
8 I 7 6 I 5 4 I 3 1 HID + E)- -*.\J k)T PLIT b J3 1IthK NOl SIok uSEb NOT USED 11 I IIA.. IIA KII ( ,A Ii’1 I 1LI ‘‘. 1J —--—--—-- ——-“--— - Li 20 IUI ?4i4 4 - 10 - (110 ‘ 1H0° i L DIR (3A5 A— D15191 O ._1 I a A- ;—i I Li IA EL e’nAk4 NPiT IS a II _ A L__.: 2A a y 7 1 PkiM INPUT 4 > (AID Lzh1 f INPuT I — 14 11 - I I Ip(InARiLTIa —30/U —; A Iwi LLopr Lcip4 r___ p e IA4 Li r LJS7 1IM(N 1a1ARAM (P4 R%NbD) LI r1 ACLK+ J JJ1_fl_I1_ a a i____i j bCLP + COUNT$J1 11 - - — G CiNT DLAY-ê CLR Cc*$T — —9j1f- FKLL:FLLJW
File: /kb_dl.aspx/KB/gamemanuals/cine/bb5of6.tiff - 98 K - Updated 1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc6a.tiff
Vector Generator Memory - G M/N (B 2FTh WIlTEa( jA ., PRfl4 ôx.cc — A SL V H JAI A El%AEP—J Al lo( 2 MA 2.2 rAA8 z MA7 tSAAO 2 AS tvlA4 4 MA S MA7 ‘ %A 7 Co AS A7 A/-” AS A4 A2. Al (l I S MAI M Al 2. M Al I \JAIl S S,AIdOL 5 2. MAlI -z2-I MA 74 .4AS’ 26 M7 4 Sn Co -7 8 MA ‘-7 ‘JSnA’ l SASO< 14 cll/. 0 7 0 0 ) 0 Ii a _____ IS’“/S _____ ‘4 s0fcc:j _____ IS’ %Jc _____ 1 I _____ 1c2 -t-S’%1 1242-7 ‘1 *.4 A I 2. All Alc9 AS A-7 AS A4 AS’ Al Aa c’S’ E I z - > 0 ‘3 ______ I 115 VMSnIAE-J A7co( 2 S12o7., 1I2J2-, ‘8
File: /kb_dl.aspx/KB/gamemanuals/atari/majorhavoc6a.tiff - 118 K - Updated 1998.04.06
/kb_dl.aspx/KB/datasheets/8021.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 22222 1 | | 8 8 0 0 2 2 11 | | 8 8 0 0 0 2 1
File: /kb_dl.aspx/KB/datasheets/8021.txt - 15 K - Updated 1997.01.04
/kb_dl.aspx/KB/monitortech/inverter.tif
I task Riol. sct 4* R103 lea GWI 2 SCSSWA) 41K ps-ne-n 2Lt53(R k) kilo RIJI Joo a:104 p.0; AS AC .4 SIQNAL 44 N INPUT r e a- *ioV I • BLUE • B-fl Sb a S Viol EQAOI—Q6 I L I G-BUFFER ypjT (IV) ElOl IKj RIO’ 4 RIø clot 22 F Riot R134 IRloO -4W-- 0(04 ta4ol-It dos fltE ‘oar 4 z z2Jc I 7,7 7,7 nr wr S T a z 7’?- Jr I t,’a 33k FROM MAin CIRCUIT AK —. U O_ — A? — wnhIv 4’Ik k-ne-Anr S nioz 1 - Ritz UI. DIZ -I, 33K 3 I— — R1o4 SC. R114 100 a INVERT L 4 1—Sb FFFR 0io4. a4AIN 7k 10.3 8-3k EL rRLzl ‘S. Kill OUT A 2SL
File: /kb_dl.aspx/KB/monitortech/inverter.tif - 98 K - Updated 1998.10.04
Typical Failures of Early Williams Games
From: woodcock@crchh75b.bnr.ca (Gregg Woodcock) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Typical Failures of Early Williams Games Date: 22 Feb 1994 23:29:15 GMT richard.l.schieve (rls@cbnewsc.cb.att.com) wrote: > Several people have asked me to repost some of my old articles. > I suspect many have seen the following which was one of my first > "Tech Tips" ;-) Sorry to do this to you again, Rick, but I have added a BUNCH of stuff to your file and would like to "share", too (I c
File: /kb_dl.aspx/KB/gametech/williamhwfailures.html - 23 K - Updated 2000.01.23
Zaxxon (also Congo Bongo, Future Spy, Super Zaxxon) Dip Switch Settings and Pinouts
Zaxxon (also Congo Bongo, Future Spy, Super Zaxxon) Dip Switch Settings and Pinouts
File: /kb_dl.aspx/KB/gametech/zaxxon tech.html - 19 K - Updated 2002.04.26
/kb_dl.aspx/KB/gametech/convertagame/elimsnd1.tiff
1,81< ‘5314 227< I 04.81f 7737 FILM FILM 1< K 2 SUM *IZ 671. ! SIlT 7 +72 9 7<117 7<68 Ia I0OK IM I9IoI2i IlK COROllA LIlT 7 74:7 s______j 7<34. -- 71147 *12 7198 4 427< I 421< 71<7,4 *72 *1 7<723 397< 4D4C24 I0l4 3 2 CO4OIIA 42401(8 224< C2,C23C25, I Ic’z .5.. L27,C32,C4I 7<1. _L630—273 T -.f I c,czz,cz*, .1.. 421. C 3I,C4-0 T —I?.. I I b 5 Si, 4 3 I 2 8.4 R45 77+4. 3780K 58 4, /01< 47K 221< 0.73 074 7147 71 037 *IZIZ 7787 Q90 I— I2 2.2K 700/1 /41 7 7407 004 aslC0404 — .5 4 0 079 REVISIONS 0 SEE SKT%i U3Z
File: /kb_dl.aspx/KB/gametech/convertagame/elimsnd1.tiff - 133 K - Updated 1997.07.27
/kb_dl.aspx/KB/gametech/convertagame/xytiming2.tiff
3 -f S 2 4 7 4 7 035 5 S 6 10 7415375 I 3 8 5 3 054 7415244 7 7 2 4 4 IS 7 036 5 IA 13 10 7*15175 2 18 II 15 13 S I 744S00 028 7*L504 228 YCI 002 741574 IL 025 3 IV *5 • o,ux I/V 74I574 ZS u 0 0 CD? 34 7 83 1718 US 055 20414 18171438 7 3- 3 II 5*8 .0 ais± I -S 1+12 11+5 II 4JA4 034 13 ‘-lAs 2708 __ 10124 JvIiIiTie IAA 11511 I I 040 IA 17 lH. II o [. 7415374 as I 37:7 4 3 I 7153 5746S7 I zo.*1 10.1 3:7 73-152*4 usa I 1416 8 115 14 IeI1II4IIL 3 5 7 9 j 7415244 357 6817151311 I I 1*1500 A B A L11 4 I I II I 15
File: /kb_dl.aspx/KB/gametech/convertagame/xytiming2.tiff - 133 K - Updated 1997.07.27
/kb_dl.aspx/KB/gametech/board pinouts/loderunner.txt
Lode Runner 44 pin connector ------------------------------------------------------------- | GND | 1 | 2 | GND | |-------------------------------------------------------------| | GND | 3 | 4 | GND | |-------------------------------------------------------------| | | 5 | 6 | | |-------------------------------------------------------------| | COIN COUNTER A |
File: /kb_dl.aspx/KB/gametech/board pinouts/loderunner.txt - 3 K - Updated 1997.05.28
/kb_dl.aspx/KB/gamemanuals/cine/bb4of6.tiff
8 I 7 I 6 I 5 1 4 I 3 a o I kII +jC4l Cli ,rlrc LE !t I vs5 1 C4P F U3 1 F 41 6.BK I p1 Ll%%1LOfl V66 Ia’?’ (kIF) r (6Ls) CAMIONFUKe I I fU”JØ +SV LS39 #5V 10K > U(00 Qc R125 RlcW 0K Si (lBa) ISV oo -V KiI It 47K (J’4 CA3O0 rJ55 390K J 1 (IB) LI1’ i.l>zI ___ I IzjJ I .SPEA)cER 4a P -L _ I (I6S1 C59 1 C51 4c47opF — (7 IaNoa9a I 4?OpF1 b / ‘ D 0Z3 %_.) Rl5 I 6 fIN4003 j.5tosw I 31+ 2 1t44003 R152’ aalc J D2A TL0I l50ht 2N6)07 c5s 47OpF I5I 13K C55 F C5 0.005 -43’I - EP1. I R136I /jI klR 9K C -zF (lPS) iN0cs (
File: /kb_dl.aspx/KB/gamemanuals/cine/bb4of6.tiff - 115 K - Updated 1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow11b.tiff
Lii 1’%AC_I P1 WI NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL: Reproduction forbidden without the specd;c :rten permission of Atari, Inc., Sunnyvale, CA. This drawing Is oril conditionally issued, and neither receipt nor possession thIreof confers or transfers any right in, or license to use, the subject matter of the drawing or any design or technical inforinatior S1iOifl thereon, nor any right to reproduce this drawing or any pact thereof Except for manufacture by vendors of Atari, Inc. and
File: /kb_dl.aspx/KB/gamemanuals/atari/blackwidow11b.tiff - 161 K - Updated 1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel1a.tiff
Table of Contents .CQ c8 Cl) O Cb (Qci -I. p. ..q. Cb ,Cb Schematic Package Supplement to C, C . 0— C’) Sheet 1A Table of Contents Sheet 1 B Space DuelTM Upright Wiring Diagram (037937-01 A) Sheet 2A Space Duel Cocktail Wiring Diagram (038027-01 A) Sheet 2B Color X-Y Power Supply Wiring Diagram (037394-01 B) Regulator/Audio II Schematic Diagram (035435-04 B) Sheet 3A Fluorescent Light and Speaker Wiring Diagram (035833-01 A) Coin Door Wiring Diagram (037542-01 A) Utility Panel Wiring Diagram (038004-01 A) S
File: /kb_dl.aspx/KB/gamemanuals/atari/spaceduel1a.tiff - 135 K - Updated 1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/system1_9b.tiff
‘41 2 ‘ 5) — j. c3 — ._L c N’ 52 — _C2 -r - — C’ - — Cø G,’ Gi I4 - 4121 5051 — — — CS — - 22 S — —; CI 42 — LSIS3 — — — CS __.±C2. N’ — — — - .J2 CO Gi G2. - 412-1 ‘So ‘SI — — — CS — - — C2 — — CI 7C N’ — — — LSI3 — - ..L N’ — - _L!. Cl — - Cø GI G2. Ii 50S1 IvlF’XI CS FXI .— C2 N’ APxI -- LSISS PF L±:2 Px AP)X C IZA’S I0 I 29 so CRA’SØ ‘3, 9 L’E’129 Sc, MA.I0 7— r 29 211 3 4 LS04 IS L’S14 w ‘-7 -70 2J ___ 8 C L MAS 2 MA 7 -4- ‘S MA4 C, MAS IS MA2- 8 MAI II Color RAM C? S le, . 3 G Ip 5, 5, - 4- 7 2 2- I 9
File: /kb_dl.aspx/KB/gamemanuals/atari/system1_9b.tiff - 136 K - Updated 1998.04.06
/kb_dl.aspx/KB/pinouts/qbert.txt
GOTTLIEB INFORMATION: Q*BERT PINOUTS ---------------------------------------------- CPU MA-378 (A1) SOLDER | COMPONENT -------------+--------------- _______ +5V |A | 1| GND +5V |B | 2| GND +5V |C | 3| Coin Return GND |D | 4| Coin 1 |E | 5| Coin Lockout Coin Meter |F | 6| Knocker
File: /kb_dl.aspx/KB/pinouts/qbert.txt - 10 K - Updated 2003.01.09
10-Yard Fight Dip Switch Settings and Pinouts
10-Yard Fight Dip Switch Settings and Pinouts
File: /kb_dl.aspx/KB/gametech/10-yard fight tech.html - 4 K - Updated 2002.04.26
/kb_dl.aspx/KB/gametech/sect-z.txt
SECTION Z COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BL F SYNC 7 GND H GND 8 J 9 PL1 FIRE 2
File: /kb_dl.aspx/KB/gametech/sect-z.txt - 3 K - Updated 1995.06.30
/kb_dl.aspx/KB/gametech/strider.txt
STRIDER PARTS SIDE CKT SIDE ---------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COIN LOCKOUT 10
File: /kb_dl.aspx/KB/gametech/strider.txt - 4 K - Updated 1995.07.29
/kb_dl.aspx/KB/gametech/convertagame/usb1.tiff
7 I 2 5 1 4 3 17.32 2 159 513 51’? 45 513 Al ¶ .4 17. 13 uS)” 6 H 8 3 07’ IA S - 8 P22 23 - - \7Li4 _____ 24 [___1800 [ 14 L520 22 A 157 2 J7 48 6 18 8 V ACE III AR __________________ 3B 54 P20 21 LJ 68 A9 1187 19 14 I I -IIA U4 I I 28 5113 U51 1186 IA 3 7417.373 7. 14. 24 Y2I 2. Sic 0886M _...2 21 ________________ 314074151314 AS PBS 7 17 _____________________ 541 A4 U I 543 IS II II I 17 AZ p144 IA I9 6 ____________________ ___________________________ 68 — IA S 118214 9 :: u5U r SS86NOPBNONOQI PB Al —‘ Al
File: /kb_dl.aspx/KB/gametech/convertagame/usb1.tiff - 151 K - Updated 1997.07.27
/kb_dl.aspx/KB/gamemanuals/cine/bactlpanel.tiff
D 4 3 2 3A-10743 1 REVA C 2 - 07 c - ‘o 74 s-o’ 4 I 7-I029!-0! VE 2LIL’ L4LR!/E5S 1 l Li 5-IO754-0f LL Z!2’9’ VY AP I 5-!!75E0I I 9S- /0 7cC-Of ____________ ________ 2 3-’o74$-o’ f-L4 rb /7OL BOAqD ASSY. I 3-/.74-f ‘.L,Af SELT ss-. I 25/O34’-2’‘6 ‘‘ f’.LrLLr tJIEt? -o’ -‘ L9E LJ ‘i’ 1 2SI222’-O’‘6 LI’,VLS4.EQ ______ ______________ I,, f)) I1LE I -‘3’O’‘-32-’I.. PALcL cc. 2s- “970P ‘6-2-’LççYV’JT ______ 2’7-I074’-0f f(EYBOA.PO 8R/-CA<&T L I JZI PAflT$ UST VECTORBEAM tLIEr/ SEtJTIES KEYQAPO ASSEI\ABLY 1’03-IO
File: /kb_dl.aspx/KB/gamemanuals/cine/bactlpanel.tiff - 120 K - Updated 1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/cpu5of6.tiff
7 I 6 4 745/0 (4A5ij6’ (4A,< _____ I 1? > /3 / > L040GAD€PS4) a > PG.4/M/0(e9) )‘ IEC7 (6o, 6CoA8) ) AO./L../Z6 ‘EC7 585 ) ‘4i) p 5Z4RT (5C4) ) S /VR/T6 W3 (503) > WRITE E.rT(/e2) I > 8/(.) )r 5W/ç) X,4Q/T/1(2C, acv) ) Se24(2C0) )i Y(oe) 6 5Q (see) ) D6/I(’) > P?”(’e2) > ) tS3 (S.e.544.’ 3 ) PAGE !343) )L FRME(85) > ..7(545, 50w, 5C4) 6 > UP Cs CM 7 ) MUL7/PLV (5O4,584) ) /AJOZ 4CR (5e4) — DRj•? 9V: ‘ bATE L. Jk4,’i jI/-7q PROJECT ENOR: bATE I I RELEASE APPROV DATE DO NOT SCALE DWG tOLERANCE: UNLESS DTHERWI
File: /kb_dl.aspx/KB/gamemanuals/cine/cpu5of6.tiff - 127 K - Updated 1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel2a.tiff
Space DueF Cocktail Wiring Diagram GAI PCS $ CH EWIA1IC 03653?- 1 45VRTN -SENS + SE N SC •SV REG isv P.E& •22v DC -azvoc +5 V RTE4 SLAM SW GND SHIELDS I ROT LEFT( THRUST I CABINET Sw GND SW GNO LOCk OUT COIN L COIN R IO.3v DC START LCD SELECT LEt SELECT 45V SHiELDS 2 ROT. LEFIZ COlA AOX THRUST 2 SELF rES-r SW GND L 00I4(CIIt1l P19 _____ AUDIO ‘2 ii AUDIO I It AUD GAO M ROT RIGHTI 5 FIRCI 3 ROT R’.IT £ FIREZ 4 START SW 6 ‘rGND 2 Xa0 I TOUT B xour A ______ &UEGteo $, GREEN GiNO 3 RED G.seD II %LUE 9 GREEN 5 _
File: /kb_dl.aspx/KB/gamemanuals/atari/spaceduel2a.tiff - 138 K - Updated 1998.04.07
/kb_dl.aspx/KB/datasheets/z80/insfull.txt
************************************************************************ ** Z80 by Simon Owen (S.N.Owen@newcastle.ac.uk) ** ************************************************************************ Use a wide display: ------------------------------------------------------------------------------ Key: + Instruction is unchanged by index prefix * Instruction thought of as 'undocumented' Notes: IM * - is either IM 0 or IM 1 (more likely IM 0), hard
File: /kb_dl.aspx/KB/datasheets/z80/insfull.txt - 31 K - Updated 1998.02.25
1942 Dip Switch Settings and Pinouts
1942 Dip Switch Settings and Pinouts
File: /kb_dl.aspx/KB/gametech/1942 tech.html - 9 K - Updated 2002.04.16
Adapter to plug Asteroids Deluxe board into Asteroids harness
Inspired from the recent posting on converting a Gravitar/Black Widow to a Tempest/Major Havoc, I've decided to document a similar conversion to and from Asteroids Deluxe. This is a simpler conversion than the aforementioned Tempest hackery, but you should still read everything first and be sure you understand what you're doing before proceeding. Although I can't guarantee 24-hour delivery, I'll also try to respond to any questions you may have... Credit goes to Rick Schieve and Steve Ozdemir for letting
File: /kb_dl.aspx/KB/gametech/asteroids deluxe.html - 14 K - Updated 1999.11.01
Warlords pinouts
Warlords Pinouts
File: /kb_dl.aspx/KB/gametech/warlords tech.html - 5 K - Updated 2002.09.24
/kb_dl.aspx/KB/gametech/board pinouts/metrocross.txt
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File: /kb_dl.aspx/KB/gametech/board pinouts/metrocross.txt - 9 K - Updated 1999.07.09
/kb_dl.aspx/KB/gamemanuals/ramtek/m79sheet2.tiff
CPu IiN0S1I/iKE LINES .‘D5 r-. *I --RCAP14 58 I wg.---S\_ vRtTL.cI,r2 6D7 —4————--tL_i ‘ 6C2. 78 Fill Pill 35 f3 (4 S2,7C8 34 fiB T PtRT DEDIV& 36 8 33 ‘ __________ 247 58. 7C7 32 A 1A 77 isa ___ r- 4C8 3? _________ 145 5C8 7C7 hl ..Lrz fi_ PdRT( 448 B 4C *Fm (45. 4C3 30 44 ICN-..9 144 687C7 .__j1l 53? £J_!__%PIJTS 4L 4 *PT4 447 143 SDS 787 ______________ __________ 3 1PIRT3 483 29 3 __________ ______________________ 144 —cI ,ptpri 1 ...‘q SCB.781 3#.5 J65 1 _________ 14? 586.787 25 SC 10i2__is C44.787 no 9
File: /kb_dl.aspx/KB/gamemanuals/ramtek/m79sheet2.tiff - 77 K - Updated 1998.04.12
/kb_dl.aspx/KB/gamemanuals/ramtek/m79snd.tiff
W ISTLE “i,’ iiwur W45TL S”wPiT kI \ N ki 1)1 ii UI ‘. o Obrn — 0) m (ii RZ R4 ——-{ - I Z’d + cz CR1 7° L_,___t___1 3 220+1c3 R7 r9 2200 S 4100 ‘ o1: +cs RI VK zzoo 4700 Ii11) Q j.2_____,) 330 2200 +c RF7 IM 4700 0 Q19 220.2 21 2200 1T27 R29 If< 47OO — - cI I c’ -j1 J1 R?e co 3500.:. R4 zz Z5L T CP.3 P00 tI2v te SI0V l R23 410 [cv.’ 9ca 2500 I3 B ,i( O( R.3S US 2r 4 47O i 8Z .i!ff4 2ZOO’ +1 c, +Ic2oPj Icc CZ3 _______ t •“ _____ )4fl L___ I 47x. R78 _ I —- 16K cc ______ RIO 1C55 R44 OJ L’ I C2 - 1 1--:Ft--——
File: /kb_dl.aspx/KB/gamemanuals/ramtek/m79snd.tiff - 94 K - Updated 1998.04.12
/kb_dl.aspx/KB/gamemanuals/cine/serv14.tiff
PROPRIETARY THIS DOCUMENT IS THE PROPERTY OF CINEMAT RONICS INC. AND IS NOT TO RE RPPS000CEO OR DISTRISU1SD WITHOUT WRITTEN AUTHONIZATION OF CINEMATROEdICS INC. C.. I rET I9J El 92020 JECT ENQR tOl j C.WLLIAL4S 1—JThWG TITLE APP IO10ATE 6 LEVEL INTENSITY Do NOT SCALE DWO BOARD ASSEMBLY TtiRAwcE: UNLESS lOQSL NO. OWO SWO NO. I SIZE OTHERWISE SPECIPISO I c 1AE20012 1X —j3.- —j- 2H O0f IORNT, SHEET OP 4 3 I• REVISIONS REV O€SCRIPTIO4V DA1EO 2 1 4 PIN DIPSOCKET CA- 145-1050 D C B A DIAGRAM 2 ETCH 0ARD AW203201-
File: /kb_dl.aspx/KB/gamemanuals/cine/serv14.tiff - 71 K - Updated 1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/solarqcp.tiff
4 3 2 I - 1 ‘ plo p P11 p II-fl- LT II P4 p5 (g DWG PLP1ER coilTRot.. ANT) COIN MECAISM WIRING IAGRA)1 OOtL MU UWO OWO No MtV, IIz-3& 1 I SHEETIOfI ‘J3 . <I O.—\IIDLET <: O—-1ELLOVJ 8 ZED 14E: PG P7 KEVISIONS REV DESCRIPTION DATE APPROVED 18E. D PLYE. COTROL fNEL—EAR 1IW PLAEE 2 -uT flEE lO’qA I I I pa I’ pc ps (ELLOW) (oAe16.1 .VIOLET) l6E. RON C.ALE i< P13k P14 I p C.PL3. 1 P15’ SOI 6<1 SI sa S31 S6 1<: 5PAREI PAR2 OUND _________ J3 QN/ P1 OML’ cPEN 24<L °‘> 1 INTER.COMEeT PC.B. NOTES: UNLESS OTHERWISE SP
File: /kb_dl.aspx/KB/gamemanuals/cine/solarqcp.tiff - 33 K - Updated 1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow12a.tiff
8529 0500 126 865 3V / — — tL ) 8507 P R500 RI 0I R530 0501 180.4VGRNO,P 7 — 126 d6Xll5 — — 8512 R508 4.38 r — 5 500 —%8517 R502 DRIVE 58 18 JBIAS C501 R5I3 8 R503 470.1 430 P500 - — 0502 865115 8W OIP 180.4 V 8504 25 534 C502 8515 — 8505 470L 400 ‘IC — 0503 0500 .0gb’ 283904 4.4V 18914 8506 Z0500 - 10k 0501 69—1 180.41’ ÷ T8525 - 18527 OSMFLJ 3.3M 250 VJ_ j_l/2W IS. 41’ _____________ 8526 470 11* NECK PCB P328 L F1 9H01 i #62* ZL*W 0. OSV 8537 10011 I/2W10% GRI6HTNESS r , , >4 DEFLECTION PCB — - 27.51’ - —
File: /kb_dl.aspx/KB/gamemanuals/atari/blackwidow12a.tiff - 269 K - Updated 1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow2a.tiff
CIø 33øøT 35V. CII PI9 +— —w.1 [0 47 RØ 1 a 5P14RIRTN ISP 4IdVA(_ - jiØ iv +oc%4 ) ‘L’ rTv* 1! ri Id TB) NOTES: / FDbR CORD ASSY MAY HAVE WIRE COLORS AS SHOWN OR -XX WIRE COLORS AS FOLLOWS: ONE 8LACWIRE(N ONE C,REEN VviRE GND ANb E WHITE WIRE (NEU1RAL). USE 4AMP SB 5OV FUSE AT Fl WITH OV&a4OV (EUROPEAN ONLY) * 03 TI 5 a.7;IW IØØ R33 L RegulatorlAudioI1 PCB Schematic Diagram CB4 IN4ØØ l.7WNW GRAY BLUE WIRES WIRES *-øø e17 431 j aeøv 987 co543e I 33 r5 — jo’ -øl I LMSØ5 3 CR1 ‘IN4 B? tLCI rr?VRi BROWN+ n 1 WI
File: /kb_dl.aspx/KB/gamemanuals/atari/blackwidow2a.tiff - 181 K - Updated 1998.04.07
/kb_dl.aspx/KB/datasheets/6502/6502.txt
---------------------------------------------------------------- | | | | | Rockwell | | | | 666 5555555 000 22222 | | 6 5 0 0 2 2 | | 6 5 0 0 0 2
File: /kb_dl.aspx/KB/datasheets/6502/6502.txt - 15 K - Updated 2001.01.13
/kb_dl.aspx/KB/pinouts/canter.txt
Canter ------ COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V +12V | 6 | F | +12V GND | 7 | H | GND Red 1 | 8 | J | Video GND
File: /kb_dl.aspx/KB/pinouts/canter.txt - 5 K - Updated 2003.01.06
Bad Dudes: Board Pinouts and Dip Switch settings
SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/baddudes.html - 3 K - Updated 1999.12.20
Black Widow pinouts
Black Widow Pinouts
File: /kb_dl.aspx/KB/gametech/black widow tech.html - 2 K - Updated 2002.09.24
Dig Dug Technical Information
Dig Dug Pinouts, switch settings, memory map, and more.
File: /kb_dl.aspx/KB/gametech/digdug tech.html - 7 K - Updated 2002.04.25
/kb_dl.aspx/KB/gametech/dungeons_and_dragons.txt
DUNGEONS AND DRAGONS PARTS SIDE CKT SIDE OPTION CONN ------------ ------------ ----------- 1 GND A GND 1 GND 2 GND B GND 2 GND 3 +5V C +5V 3 +12V 4 +5V D +5V 4 5 -5V E -5V 5 3 PL LOCKOUT 6 +12V
File: /kb_dl.aspx/KB/gametech/dungeons_and_dragons.txt - 2 K - Updated 1995.08.02
/kb_dl.aspx/KB/gametech/gaplus.txt
Gaplus Pinout Parts Side Solder Side ----------------------------------------- GND A 1 GND SPEAKER + B 2 SPEAKER - LOCK OUT SOLENOID C 3 COIN COUNTER 1 P START LAMP D 4 2 P START LAMP +12V E 5 +12V +5V F 6 +5V GND H 7 GND SERVICE SW J 8 N/C COIN 1 SW K 9 COIN 2 SW 1 P START SW L
File: /kb_dl.aspx/KB/gametech/gaplus.txt - 5 K - Updated 1996.04.04
/kb_dl.aspx/KB/gametech/mariobrs.txt
MARIO BROTHERS COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 -5V F -5V 7 COIN 2 H COIN 1 8 2 START J 1 START 9 2 RIGHT
File: /kb_dl.aspx/KB/gametech/mariobrs.txt - 2 K - Updated 1995.06.03
/kb_dl.aspx/KB/gametech/nastar.txt
NASTAR WARRIOR SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/nastar.txt - 3 K - Updated 1995.07.31
Xevious Technical Information
Xevious Dip Switch Settings and Pinouts
File: /kb_dl.aspx/KB/gametech/xevious tech.html - 5 K - Updated 2002.04.25
/kb_dl.aspx/KB/gamemanuals/gameplan/intrudercpu.tiff
c2-v 74LS15 7 __rn -IA 2 A 2 C 39—3 azDT4H CI38.21RA/3 74LS157 (4rr7 AOl IB y4 U4C 8H8:A0434e2MA3 RAM ADDRESS BUS ‘Zo:Pz jAM Ai RAM AZ 0 *2 vrc [RAM *3 AT LRAM 44 *4 RAM A5 15 PAM A6 4 *6 RAM A? z0 RAM AS 21 RAM *9 AT BIT Al AIC TMS MAIl O6O rL.r632 IL 2—N —K -iD 21H 33 TUS 4060 4 r 74L5174 3 j37I 13 ICE—I ICE—6 — 3 READY F - u-I 1< < ID6 6, 3 ID? MX? xn 0.l x rT 4-7-5V CJxn 4 74L5174 5 10 2 5 S4o6Oj fr1AM Uc 7404 -p 74L5 53 IC2 I C3 ‘c r I-I 1C3 AB 4 2 11s. 2 M92 D2 +12V.. 74LS24 fl 5 1 D 9 SAl A — 0 27 Vi
File: /kb_dl.aspx/KB/gamemanuals/gameplan/intrudercpu.tiff - 214 K - Updated 1998.05.20
/kb_dl.aspx/KB/pinouts/lode_runner.txt
LODE RUNNER, IREM and DIGITAL CONTROLS -------------------------------------- GND | 1 | 2 | GND GND | 3 | 4 | GND | 5 | 6 | COIN COUNTER A | 7 | 8 | 1 P LEFT | 9 | 10 | 2 P LEFT 1 P RIGHT | 11 | 12 | 2 P RIGHT 1 P DIGGING LEFT HOLE | 13 | 14 | 2 P DIGGING LEFT HOLE
File: /kb_dl.aspx/KB/pinouts/lode_runner.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/lode_runner_ii.txt
LODE RUNNER II, IREM -------------------- GND | 1 | 2 | GND GND | 3 | 4 | GND | 5 | 6 | COIN COUNTER A | 7 | 8 | 1 P LEFT | 9 | 10 | 2 P LEFT 1 P RIGHT | 11 | 12 | 2 P RIGHT 1 P DIGGING LEFT HOLE | 13 | 14 | 2 P DIGGING LEFT HOLE 2 P START | 15 | 16 |
File: /kb_dl.aspx/KB/pinouts/lode_runner_ii.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/lode_runner_iii.txt
LODE RUNNER III, IREM --------------------- GND | 1 | 2 | GND GND | 3 | 4 | GND | 5 | 6 | COIN COUNTER A | 7 | 8 | 1 P LEFT | 9 | 10 | 2 P LEFT 1 P RIGHT | 11 | 12 | 2 P RIGHT 1 P DIGGING LEFT HOLE | 13 | 14 | 2 P DIGGING LEFT HOLE 2 P START | 15 | 16
File: /kb_dl.aspx/KB/pinouts/lode_runner_iii.txt - 4 K - Updated 2003.01.06
Centipede pinouts
Centipede Pinout and Switch Settings
File: /kb_dl.aspx/KB/gametech/centipede tech.html - 8 K - Updated 2006.12.20
/kb_dl.aspx/KB/datasheets/6800.txt
---------------------------------------------------------------- | | | | | Motorola | | | | 666 88888 000 000 | | 6 8 8 0 0 0 0 | | 6 8 8 0 0 0 0 0 0
File: /kb_dl.aspx/KB/datasheets/6800.txt - 15 K - Updated 1997.01.03
/kb_dl.aspx/KB/datasheets/6802.txt
---------------------------------------------------------------- | | | | | Motorola | | | | 666 88888 000 22222 | | 6 8 8 0 0 2 2 | | 6 8 8 0 0 0 2
File: /kb_dl.aspx/KB/datasheets/6802.txt - 15 K - Updated 1997.01.03
/kb_dl.aspx/KB/datasheets/6808.txt
---------------------------------------------------------------- | | | | | Motorola | | | | 666 88888 000 88888 | | 6 8 8 0 0 8 8 | | 6 8 8 0 0 0 8 8
File: /kb_dl.aspx/KB/datasheets/6808.txt - 15 K - Updated 1997.01.03
/kb_dl.aspx/KB/datasheets/680x.txt
---------------------------------------------------------------- | | | | | Motorola | | | | 666 88888 000 X X | | 6 8 8 0 0 X X | | 6 8 8 0 0 0 X X
File: /kb_dl.aspx/KB/datasheets/680x.txt - 15 K - Updated 1997.01.04
/kb_dl.aspx/KB/datasheets/6502/65c02.txt
---------------------------------------------------------------- | | | | | Rockwell | | | | 666 5555555 CCCC 000 22222 | | 6 5 C C 0 0 2 2 | | 6 5 C 0 0 0 2
File: /kb_dl.aspx/KB/datasheets/6502/65c02.txt - 15 K - Updated 2001.01.13
/kb_dl.aspx/KB/pinouts/1942.txt
1942 ---- Solder Side Parts Side GND A 1 GND +5 B 2 +5 +12 C 3 +12 GND D 4 GND Speaker - E 5 Speaker - Speaker + F 6 Speaker + Coin Counter - H 7 Coin Counter + key J 8 key Shoot 1 K 9 Up 1 Down 1 L 10 Left 1 Right 1 M 11 GND 1 Shoot 2 N 12 Up 2 Down 2 P 13 Left 2 Right 2 R 14 GND 2 2 Player start S 15 GND 1 Player start T 16 GND Coin Switch
File: /kb_dl.aspx/KB/pinouts/1942.txt - 5 K - Updated 2009.04.22
Alien Syndrome Dip Switch Settings and Pinouts
Alien Syndrome Dip Switch Settings and Pinouts
File: /kb_dl.aspx/KB/gametech/alien syndrome tech.html - 4 K - Updated 2002.05.17
Arabian pinouts
Submitted by Steven Prendergast (stevenp@sgi.net) ATRAI ARABIAN C 1983 ATARI INC. Pinouts obtained from Schematic Supplement SP-237 (1st printing) P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +12V D 4 -5V P1 START E 5 P2 START COIN AUX F 6 RIGHT LEFT
File: /kb_dl.aspx/KB/gametech/arabianpinouts.html - 2 K - Updated 2000.01.20
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ: -------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, To
File: /kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt - 115 K - Updated 1994.11.02
/kb_dl.aspx/KB/gametech/neo-geo.txt
NEO GEO PARTS SIDE CKT SIDE CN2 ------------ ------------ ---- 1 GND A GND 1 SP+ 2 GND B GND 2 SP- 3 +5V C +5V 3 SP- 4 +5V D +5V 4 SP+ 5 E
File: /kb_dl.aspx/KB/gametech/neo-geo.txt - 2 K - Updated 1995.08.25
/kb_dl.aspx/KB/gametech/playchoice10.pin.txt
NINTENDO PLAY CHOICE 10 1 GND A GND 1 GND A GND 2 GND B GND 2 2 RIGHT B TIME DISP 3 +5V C +5V 3 2 LEFT C TIME DISP 4 +5V D +5V 4 2 UP D TIME DISP 5 +12V E +12V 5 2 DOWN E TIME DISP 6 F 6 2 PUSH A F +5V 7 COIN 1 H 7 2 PUSH B
File: /kb_dl.aspx/KB/gametech/playchoice10.pin.txt - 1 K - Updated 1998.05.19
/kb_dl.aspx/KB/gametech/spcpanic.28.txt
SPACE PANIC COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 -5V F -5V 7 GND H GND 8 +18V J +18V 9 K 10 COIN LEFT L SOUND 11 PL 1 CLOSE M SOUND 12 PL 2 CLOSE N 13
File: /kb_dl.aspx/KB/gametech/spcpanic.28.txt - 2 K - Updated 1995.05.08
Willow pinouts
Willow Pinouts
File: /kb_dl.aspx/KB/gametech/willow tech.html - 2 K - Updated 2002.09.24
/kb_dl.aspx/KB/gametech/zerohour.html
Zero Hour Pinouts Submitted by Unknown 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 F 7 GND H GND 8 J 9 K 10 L 11 SP
File: /kb_dl.aspx/KB/gametech/zerohour.html - 2 K - Updated 2000.01.20
Zoar pinouts
Submitted by Unknown COMP CKT ---- --- 1 +12V A +12V 2 +5V B +5V 3 -5V C GND 4 D 5 E 6 COIN 1 F COIN 2 7 TILT H 8 1 START J 2 START 9 PL1 BOMB K PL2 BOMB
File: /kb_dl.aspx/KB/gametech/zoarpinouts.html - 1 K - Updated 2000.01.20
/kb_dl.aspx/KB/gamemanuals/williams/defcpu1.tiff
- Q ___ , ci ii y —---i i:t;i;___N I I ‘iF i IIF1;;_JoiU p “iii2 ____ __ ?2 MPUDATABUS ci) : iEI1 LI I1 L1;1!;r ii: II4’ I=11L L cDI:li -r1 I , N 1 wco-Jo D r” r I - o CJI.CMN—C I MPU ADDRESS BUS t; — J I I 1 ____________ J_ - --- I II - — - 1- - ---—J “HI rn _____ I O —— F ::: - I=&Ba:_ ;a 1’) II—z1 — . ___________ —1- (D —JC)C bJ - - — >/‘J 7 7/////// / // — c,J____ I L Ii d L -;EiE - 1:i d o r 3 - ____________ -j U, Ocj T1Z — 0 ‘—Jo) I I\Th7 _l’s,( I 1 -J - rii IIhQ Y II ___ II Im I I I I I I Il I -J 0 I
File: /kb_dl.aspx/KB/gamemanuals/williams/defcpu1.tiff - 417 K - Updated 1998.03.22
/kb_dl.aspx/KB/gamemanuals/deco/bio-8.0.tiff
5 i 6 I 7 i S i 9 ‘I I I I S 1* I a A-I !‘)‘j U WF1 qIjX jij $jJ;Ui - .LLL LLU1 l.,t.Jtw jba il — !! t rrnrrrn — — J iZIi4 .1tL-i !g4J14) 1r’v5 ‘i1 14 I ...J mJ.T..J _I _J J_J1 S 1 F -I F P1 A, I. Al K A, ____ A P A. ha A, A, I Ac U4 Al Al A 35 A” I__I 4LL ‘-ii - I I4 -J, .JI ‘H ___ -1- — its I 3 -- I I LS — I L 75 a a EEE___ __ - IL —‘%Wct, I 1 - t:d ----c A • - -- ___ I - — LS 147 I • L5 I ‘if — L g;f - -T ii ‘JLS4 I L$ - — a - I, 0 1L! SI 4, L1*J I 3 a I II I cI II L ôt1 t,—. - •4S 0Y S ___ IL I-e [ø_4k—
File: /kb_dl.aspx/KB/gamemanuals/deco/bio-8.0.tiff - 227 K - Updated 1998.04.23
/kb_dl.aspx/KB/pinouts/cabal.txt
Cabal (joystick version) ------------------------ It claims to be standard JAMMA, but lettering is different, and button 3 is used for the test and service sw rather than the JAMMA "Button3" (X,24) When converting from track ball version, please change IC D4701AC (2pcs) at location C D 1 2, on bottom board with socket plug in adaptor. -------------------------------------------------------------- Solder Side | Parts Side --------------------------
File: /kb_dl.aspx/KB/pinouts/cabal.txt - 7 K - Updated 2003.01.06
Arkanoid (Romstar) pinouts and dip switch configuration
Arkanoid (Romstar) Dip Switch Settings and Pinouts
File: /kb_dl.aspx/KB/gametech/arkanoid (romstar).html - 4 K - Updated 2002.04.25
Space Panic pinouts
Space Panic Pinouts
File: /kb_dl.aspx/KB/gametech/space panic tech.html - 2 K - Updated 2002.09.24
/kb_dl.aspx/KB/gametech/vs-uni.sys.txt
VS UNI-SYSTEM CKT SIDE COMP SIDE -------- --------- A GND 1 GND B GND 2 GND C +5 3 +5 D +5 4 +5 E +12 5 +12 F 6 H M Coin 1 7 S Coin 1 J M Coin 2 8 S Coin 2 K M Red 9 S Red L M Green 10 S Green M V. Gnd
File: /kb_dl.aspx/KB/gametech/vs-uni.sys.txt - 3 K - Updated 1995.07.29
/kb_dl.aspx/KB/gametech/board pinouts/vs.txt
This Video Game Pinout Data Sheet Was Typed In By Chris McBride. EMail: mcbride@cs.arizona.edu -> VS. Unisystem Standard Connector <- Name Of Game: vs Super Mario Brothers I assume it also works in other vs. systems: vs. Duck Hunt, vs. Excitabike Notes: This is for the Single Monitor upright systems. Solder Side | Parts Side ________________________________|___________________________________
File: /kb_dl.aspx/KB/gametech/board pinouts/vs.txt - 6 K - Updated 1994.05.22
/kb_dl.aspx/KB/gamemanuals/cine/warrior2.tiff
d I 1 6 I 5 4 I D2 INI4 C9 CI 524O D 1N3 47K ELEC R16 11.4 R23 21 ,+151 R22 TL0 -‘ 081 — i’0K —IS ?4.71( 4.7K 2K 22 35V R33 k34 CI9 kz-, 8 TANT 6 1C9 115 35V147 TANT 3v imi 555 3504(C2O.I I:TcSWOROHuM)45 R3820K R3Ll( F4O_J 1442 2.7K 47K I (hJcSWAL LEVEl..,) I 14377 I 80Iic I FZlI .. ““p” -C28 I __ (.5125 v I itS + 4 7k iI 574 8 6B041!_fh9 I I 74I2Ij TI.NT7 ?‘ .i 7 L_j C34 0 21 I2_ I I 35 9T C36 L_J .01 ______________ .TAII 4 lNI4 14 r±’ _______ - —. -. (PIT FALL) - 4. LAST lICE. 0(5. USfO C4i, Ijf,3, D5,QT,
File: /kb_dl.aspx/KB/gamemanuals/cine/warrior2.tiff - 59 K - Updated 1998.03.22
/kb_dl.aspx/KB/pinouts/jungle_king.txt
Jungle King, Taito 1982 ----------------------- Connector "G" ============= COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND Video Red | 2 | B | Video GND Video Green | 3 | C | Video Blue Video Sync | 4 | D | Speaker (+) | 5 | E | Spe
File: /kb_dl.aspx/KB/pinouts/jungle_king.txt - 8 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/pac-land.txt
Pac Land, Namco --------------- PARTS SOLDER ------------------------ ----------------------- A GND 1 GND B Speaker + 2 Speaker - C Lockout Solenoid 3 Coin Counter D 1 P Start Lamp 4 2 P Start Lamp E + 12v 5 +12v F +5v 6 +5v H GND 7 GND J
File: /kb_dl.aspx/KB/pinouts/pac-land.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/frontlin.txt
Frontline pinout: "G" "T" 1 GND A GND 1 GND A GND 2 VIDEO RED B VIDEO GND 18 +5 3 VIDEO GREEN C VIDEO BLUE REST ARE N/C 4 COMPOSITE SYNC D N/C 5 + AUDIO E AUDIO GND 6 N/C F N/C "H" 7 MRST H N/C 1 GND 8 COIN SW RIGHT
File: /kb_dl.aspx/KB/gametech/frontlin.txt - 5 K - Updated 1996.04.04
/kb_dl.aspx/KB/gametech/convertagame/elimsnd2.tiff
8 7 6 5 IN 84< SAT S 4 3 U., 7445,4 u,I 741044 A44- 3 iEz BUFFER 828 809 R30 307 8 875 338 508 408 854. 44.9 14l2 a A 4424 U4 3 AIM 3831 .4144 832 R33 4494. 448 828 ZZK F - ___%44 • 4.4__ • W.—— — ‘O LO8] 07CR 244440 U 411. * 744544 —42 044 744530 1 A 44 ‘4_f 7442144 D C —I B A - oN _____ kR3s f-k 744544 2 M88. 841 7406 848 * :8 i $aR : z.zf 470k 849 15 1 zr—408’ 3 ‘? ‘< 2444483 2444*03 1r’ ILJST WI T8RU37 LOW 4L 540 RE J O 59 74 15 IFS 9 ‘28 030 41-3.89 2 18 49 CIRCA 14 1 4. CEPLOUION I 035 ENPLOSION 0 4UC
File: /kb_dl.aspx/KB/gametech/convertagame/elimsnd2.tiff - 148 K - Updated 1997.07.27
/kb_dl.aspx/KB/gamemanuals/williams/jouromlay.tiff
INDICATES KEYING PIN A B C D 2J3 \ 5peC./AL 5 F’E P L. øc 2E _3EU A. go1vif A )5g A M 7 ,6 I 2 3 4 5 6 7 ‘9 0 00000000*0 E F 2J4 1i#**;J W ‘i 2 3 4 5 6 7 8 9 00000 0 • AAM Ik) -- --- 2A j —1EJ- 3A Z1 3B -:j--1 [2D 1 0 2 3 4 5 6 7 8 9 0 0 Ror-1 3 4A goM ‘ KoM9 (cA RaM /0 7A fON1 a 4C. R’A-i 6 5C R’2M8 ‘C 1 0 0 0 0 0 1) c * 0 0 0M /1 7c $1 8E
File: /kb_dl.aspx/KB/gamemanuals/williams/jouromlay.tiff - 96 K - Updated 1998.03.22
/kb_dl.aspx/KB/gamemanuals/midway/shuffleboardwiring.tiff
KV5O W Ak IS PIN CONNECTOR 20 SELECT - :ONE PLAYER TO COIN DOOR AND CONTROL PANEL - ELECT • - GAME SELECT TWO PLAYERS FRAFLA’ , L MOTHER BOARD PC.0080-00900E :k P_A:z_:_: :‘:: :: : = = 72 PIN CONNECTOR T4 13 PIN CONNECTOR GAME LOGIC PC.AO84-9O7OOC643 II PIN CONNECTOR WIRE COLOR COCE SWITCH SYMBOLS B-BLACK 0-ORANGE BLU=BLUE RZRED BR.SROWN W-WHITE GGREEN V-YElLOW, EXAMPLE: G-R INDICATES GREEN WIRE WITH RED TRACER ‘T”T T CLOSED WHEN ENERGIZED. LNORMALLY CL.OSEU OPEN WHEN ENERGIZED. -f MAKE 4 BREAK ABBREVIATION
File: /kb_dl.aspx/KB/gamemanuals/midway/shuffleboardwiring.tiff - 134 K - Updated 1998.05.07
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc6b.tiff
r— MAS /0 L__ ‘‘ /4 4A4- IS (— L__ MA Z 42- I A A A S A S A7 A1 CDC AS 4 A+ ‘‘ AS ‘z I 2-6 Y_=’t ‘1_,’Q”‘.5 I 2. %/%,4;-7 Ii ID \11cS 8 •%J/r=3 7 %J../7 - vc7I .5’ 1’r’D4’ .2 I 7D I ______ —I-r 7B,8A I LScD4. - ZI %/,AIZ 2Q Jl , IS 17 V’A2’ I .Ic6A7 S 5 4ô VZ , v I 9 SHT(DA_______ E I.J ORM 2i.l L2rt H I 9 RI] LO - ID 9 2 _________ 2. a’‘3 c (.1’ — S \J’7’ 7 ‘AO ‘A L. CJc C 7j1l I — LA-r 1-’ 9 SORM — Lr4’ — vG.c L9I SD I 1 vc,c)I \/2. 41 IS Wc’ ________ — _2i I 2.M 4 9 (75 LSO4 ho 9 2. _________ £EEJ ,. ‘‘
File: /kb_dl.aspx/KB/gamemanuals/atari/majorhavoc6b.tiff - 143 K - Updated 1998.04.06
/kb_dl.aspx/KB/gamemanuals/atari/quantum2b.tiff
a 3 4 5 (0 7 B 9 IC’ Ia Coin-Door Wiring Diagram r———————— 1 NC OR BK NO. C RIGHT COIN SW J55 I OR I 3Y I 4v ____I____ (0W I___ _______I_____ CzN 0) SN SW GNO RIGHT COIN S LEFT COIN SW. RK*T LOCISOUTCc LEFT LOCISOUT Colt 410 VDC. (p.3 VAC. (0.3 VAC CHASSIS SNE DIODE ‘r 400) ( PLC5) Utility Panel Wiring Diagram 4 w LEFT COIN SW RIGHT LOCKOUT COIL. LEFT L LOCKOUT COIL w — OR B I w EN BK BN OR RI 5. VOLUME CONTROL n/BK BU V OR/W B I WBK Y I1 IS11 I J_TEST L__J 54 COIN SW SN L \MP5 _1 P351 DIODE ___ ___________
File: /kb_dl.aspx/KB/gamemanuals/atari/quantum2b.tiff - 64 K - Updated 1998.04.06
/kb_dl.aspx/KB/gamemanuals/atari/quantum6b.tiff
AM! 4MIØ At9 AM8 AM 7 AM E AM5 AM 4- AM3 AM2 AM I 1,7 PS P4 P3 D7 D5 D4 D2 DI DçZ DVG 7 DVG DVG5 DVG4 DVG3 DVG 2 DVG I i—Dv&1f DVGI5 —DVT3I4 DVGI 3 —DVGI2 Li__ DV&IØ Vector Memory Arbitrator Vector Memory YSUFENEyS LS32. \/RAM I VRAMØ — I.SM VBUFEN 13 P, R219 It I8 •2I 21 Is 19 CS WE C WE CS WE , 2 5 f37II.ØØI I31a1IØl I37aIrØ( 21 18 21 22 , 23 I A7 A 45 44 43 42 Al 1,-ac a 3 4 5 , 7 8 Bidirectional Vector Memory Data Buffers L5245 D8I5— DVI5 B A DVG 4 DBI 3 —s T’i’T f— DVGI3 DBI 2 — Li-i] — DVG 12 DBI I —
File: /kb_dl.aspx/KB/gamemanuals/atari/quantum6b.tiff - 64 K - Updated 1998.04.06
/kb_dl.aspx/KB/pinouts/gaplus.txt
Gaplus ------ Parts Side Solder Side ----------------------------------------- GND A | 1 GND SPEAKER + B | 2 SPEAKER - LOCK OUT SOLENOID C | 3 COIN COUNTER 1 P START LAMP D | 4 2 P START LAMP +12V E | 5 +12V +5V F | 6 +5V GND H | 7 GND SERVICE SW J | 8 COIN 1 SW K | 9 COIN 2 SW 1 P START SW L | 10 2 P START SW P1 Button 1 M | 11 P2 Butt
File: /kb_dl.aspx/KB/pinouts/gaplus.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/avalanche.txt
Pinouts for Atari Avalanche (1978): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 10th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from a original Avalance Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to JAMMA ;) 44-pin edge connector ---------------------------------------------------- 16.5v CT | 1 | A |
File: /kb_dl.aspx/KB/gametech/avalanche.txt - 2 K - Updated 2000.04.12
/kb_dl.aspx/KB/gamemanuals/cine/sq3of3.tiff
7 6 5 4 I 3 1 8 REVISIONS H O€SCRRION ÷5 ___________________________ 5I?c I,._L_ + R82 4 QU 210K RI Rl(t RIO 0A3080 4.7K 4.1K R 51 R9 2 (AP.KA) p R83 0tS[ (5EET) 2.1K _______ ORI9 A5 N39O4 ‘ Dl 3O G.1K 4.1K LCIIJDE/I FI2I 23 K24 : L R41 (S.LET I) 2.1K R95 R9(D C22 01 fAE.A\ /I1EA 55 ‘Dv... 2K Ifrt R49 K5I A,2) 445 ____________ 2 04 Z1s GC 5 -iS 3.3E. 1K.. ois 41K 4.1K R27 R2 3K 2K 1K c3 1K1 235 03 04 41K14.1K Zii39O 3O _____ ______ LS393 P52 R54 U21 30 TKE5cu 2.1K V4 200K 013 S PEAK 00 SHELl I 2.1K 4r1..A C
File: /kb_dl.aspx/KB/gamemanuals/cine/sq3of3.tiff - 112 K - Updated 1998.03.22
/kb_dl.aspx/KB/datasheets/6801.txt
---------------------------------------------------------------- | | | | | Motorola | | | | 666 88888 000 1 | | 6 8 8 0 0 11 | | 6 8 8 0 0 0 1
File: /kb_dl.aspx/KB/datasheets/6801.txt - 15 K - Updated 1997.01.04
/kb_dl.aspx/KB/datasheets/6803.txt
---------------------------------------------------------------- | | | | | Motorola | | | | 666 88888 000 33333 | | 6 8 8 0 0 3 3 | | 6 8 8 0 0 0 3
File: /kb_dl.aspx/KB/datasheets/6803.txt - 15 K - Updated 1997.01.04
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
/kb_dl.aspx/KB/pinouts/wild_western.txt
Wild Western Taito, 1982 ------------------------ Connector "G" ============= COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND Video Red | 2 | B | Video GND Video Green | 3 | C | Video Blue Video Sync | 4 | D | Speaker (+) | 5 | E | Speaker (-)
File: /kb_dl.aspx/KB/pinouts/wild_western.txt - 6 K - Updated 2003.01.06
Astro Blaster pinouts
Astro Blaster Pinouts
File: /kb_dl.aspx/KB/gametech/astro blaster.html - 2 K - Updated 2002.09.24
/kb_dl.aspx/KB/gametech/elev-act.txt
ELEVATOR ACTION COMP SIDE CKT SIDE 12 PIN --------- -------- ----- 1 GND A GND 1 GND 2 VID RED B VID GND 2 GND 3 VID GN C VID BL 3 GND 4 SYNC D 4 GND 5 SP+
File: /kb_dl.aspx/KB/gametech/elev-act.txt - 4 K - Updated 1996.02.26
/kb_dl.aspx/KB/gametech/gravitar2majorhavoc.txt
-----------------------------cut here--------------------------------------- The following documents what is necessary to convert a Gravitar (GRAV), Space Duel (SD) or Black Widow (BW) to play Major Havoc (MH). Last Modified: Feb 22 1994 STANDARD DISCLAIMER: The author hereby grants permission to reproduce and distribute this document for personal use, subject to the condition that the document (along with any copyright and disclaimer notices) is not modified in any way. The opinions expressed within t
File: /kb_dl.aspx/KB/gametech/gravitar2majorhavoc.txt - 6 K - Updated 1994.11.02
/kb_dl.aspx/KB/gametech/land-sea.air.txt
LAND, SEA AND AIR PARTS SOLDER PARTS SOLDER ------ ------- ------- ------- GND 1 A GND GND 1 A GND 1 GND RED 2 B GND 2 B 2 GREEN 3 C BLUE 3 C 3 GND SYNC 4 D 4 D 4 SP+ 5 E SP- 5 E 5 +5V KEY 6 F KEY 6 F 6
File: /kb_dl.aspx/KB/gametech/land-sea.air.txt - 3 K - Updated 1995.07.31
/kb_dl.aspx/KB/gametech/robocop.txt
ROBOCOP SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/robocop.txt - 3 K - Updated 1996.02.04
/kb_dl.aspx/KB/gametech/tsk-forc.har.txt
TASK FORCE HARRIER PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 J 9 CTR 1
File: /kb_dl.aspx/KB/gametech/tsk-forc.har.txt - 3 K - Updated 1995.07.29
Up 'N Down, Flicky, SWAT, Watermatch, Bullfight, and Mr. Viking Pinouts
Up 'N Down, Flicky, SWAT, Watermatch, Bullfight, and Mr. Viking Dip Switch Settings and Pinouts
File: /kb_dl.aspx/KB/gametech/up 'n down tech.html - 4 K - Updated 2002.05.17
/kb_dl.aspx/KB/gametech/convertagame/tacscanharn.tiff
4 I 3 * 800-0255 I x-Y [ MONITOR 200-OOZE RED REF I I - B6REICYX I 1IZ34c’I I 1rL ) U) (I) CL801 I XFMR EMI 6 — 0190 4Ev (Ac SEE DEtAIL P 5+4 6 10987E54321 *800-0314 0(11 -12 ACIN z 030 + 801T AC I 6-80 i- E IPWESUPPLY K 6I I —0I9I k REF - MN I BEN + A0002 B + OWl No 1Z34 4 ___ BLE I 800- 0403 REF Zr 313 3 3 4 5 S 7 B 9 N 800-0305 OFt ice1 os 0 010 - wur -8 ONTAIL-I —— —— y ++ I ASSY CCNT0L PNL8003ZI,5 7 00-0379 P109 - 324,5 fl i1_I -I l !! 5 4-131 lOtTE 00-, rr ILl Io II 99 7 77 • REP 9 414 ‘051 r 313BR14
File: /kb_dl.aspx/KB/gametech/convertagame/tacscanharn.tiff - 162 K - Updated 1997.07.27
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow9a.tiff
$ f Normalization Fla12 . I -I I _________ 5 - +E3 LSCO I I p R 9LLL I.0* SC fr&PN6 L508 Er LSIEI R x+ COUNTER Opa. DvY I I — DV,I( II SCALE. oa I I STROBE 3 — 0p2 — LSSZ 56 i4 LATCH t8I LO L508 Center Flag LSØZ 1 s] I- I T I 1.508 Halt I Flag L5T CENTER I I I I I I I II Go Flag L.S32 — __ ISTROBE1 STROBE 2 _,4; LsSa I ____ I VectorScaling 8 R82 I I cxq’ QL3_. LO 0/U CL I I I IL. DVy;0 I 12It, cD -r QDI _______ C QC ______ B isit ovvq l3jni 1.5115 ia. A COUNTER I fD7 ___ LATCH 2 _______________ _____ Q 114
File: /kb_dl.aspx/KB/gamemanuals/atari/blackwidow9a.tiff - 118 K - Updated 1998.04.07
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File: /kb_dl.aspx/KB/faqs/list-randomgames.html - 73 K - Updated 1999.10.29
/kb_dl.aspx/KB/gametech/mercs.txt
MERCS SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/mercs.txt - 3 K - Updated 1995.02.02
/kb_dl.aspx/KB/pinouts/guzzler.txt
Guzzler, Tehkan ----------------- COMPONENT | SOLDER ------------------------------------------- 2P.Left | 1 | A | 2P.Right 2P.Down | 2 | B | 2P.Up | 3 | C | 2P.Discharge | 4 | D | 1P.Left | 5 | E | 1P.Right 1P.Down | 6 | F | 1P.Up | 7 | G | 1P.Discharge | 8 | H | 2P.Start | 9 | I | 1P.Start C
File: /kb_dl.aspx/KB/pinouts/guzzler.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/hyper_crash.txt
Hyper Crash, Konami 1987 ------------------------ Wiring Diagram A ---------------- PARTS SOLDER CN 5 ----------------+--------------- ---------------- GND | 1|1 | GND 1 Speaker Right + GND | 2|2 | GND 2 Speaker Right - +5V | 3|3 | +5V 3 Speaker Left + +5V | 4|4 | +5V
File: /kb_dl.aspx/KB/pinouts/hyper_crash.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/nintendo_vs.txt
> VS. Unisystem Standard Connector < ******************************** (VS System 44P) (VS System 36 P) ------------- -------------- PARTS SOLDER PARTS SOLDER ---------------|--------------- ---------------|--------------- GRD 1|1 GRD GRD 1|1 GRD GRD 2|2 GRD S1 RIGHT 2|2 M1 RIGHT
File: /kb_dl.aspx/KB/pinouts/nintendo_vs.txt - 2 K - Updated 2003.01.06
Terra Cresta Pinouts
> Submitted by Unknown Nichibutsu, 1985 Solder Parts ----------------------------------------------------------- P1 Up | 1 | A | P1 Down P1 Left | 2 | B | P1 Right P1 Shoot | 3 | C | P1 Formation P2 Up | 4 | D | P2 Down P2 Left | 5 | E | P2 Right P2 Shoot | 6 | F | P2 Formation Coin 1 | 7 | H | Coin 2
File: /kb_dl.aspx/KB/gametech/terracrestapinouts.html - 1 K - Updated 2000.01.19
/kb_dl.aspx/KB/gamemanuals/cine/bb2of6.tiff
7 6 5 4 3 1 HID+1L) If RMJUOA IN SE+ (Z.4) __________ 1.112 I 1 LS393 74L0z %14 itY ERRCLRi ccjL 4E 3 ______ _________________________11c1> QA1L -I +I5v Q 45V f -45V 1I( RANDOM kit k24 ___________ 4I( icz. 6 + 1 U51 0.1 SH 000) ‘ 566 0 NOlSf 5s.. , I3 j -;;; ____Lir_4_w N3906 0 Tslcv sw ‘2._EN390 e7o.c .rc .rw 74LS04 c T I)M I L”- I I 39o4 I I I a lI914 a.4K ,—p’ 0.00) :59( !tzbc I -15V V -154 DYING 1)6 U42 k43 C2I LS9 LS393 I> c6 ‘> c0b K’Z 47W CI9ij 1152 f s 3a-sc+ 9 laic 5)I 1132 (A7) I66 74LS395 c A dR
File: /kb_dl.aspx/KB/gamemanuals/cine/bb2of6.tiff - 103 K - Updated 1998.03.22
/kb_dl.aspx/KB/datasheets/65816/intrrpts.txt
Interrupt Processing Sequence The interrupt processing sequence is initiated as the direct result of hard- vare Abort, Interrupt Request, Non-Maskable Interrupt, or Reset inputs. The interrupt sequence can also be initiated as a result of the Break or Co-Processor instructions within the software. The following listings describe the function of each cycle in the interrupt processing sequence: Hardware Interrupt /ABORT, /IRQ, /NMI, /RES Inputs Cycle No. E = 0 E = 1 Address Data R/W SYNC VDA VPA VP
File: /kb_dl.aspx/KB/datasheets/65816/intrrpts.txt - 2 K - Updated 1996.08.24
/kb_dl.aspx/KB/pinouts/chase_hq.txt
Chase H.Q., Taito ----------------- COMPONENT | SOLDER Video Connector ---------------------+---------------------- --------------- GND | 1 | A | GND 1 Sync GND | 2 | B | GND 2 Blue +5V | 3 | C | +5V 3 Green +5V | 4 | D | +5V 4 Red
File: /kb_dl.aspx/KB/pinouts/chase_hq.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/dorodon.txt
Dorodon, Falcon --------------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V | 5 | E | | 6 | F | +5V o----- | 7 | G | | +12V | 8 | H | +12V
File: /kb_dl.aspx/KB/pinouts/dorodon.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/lady_bug.txt
Lady Bug, Universal 1982 ------------------------ ________________________________|___________________________________ Gnd | A | 1 | Gnd Gnd | B | 2 | Gnd +5 Volt | C | 3 | +5 Volt +5 Volt | D | 4 | +5 Volt | E | 5 | | F | 6 | | H | 7 |
File: /kb_dl.aspx/KB/pinouts/lady_bug.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/sega_3.txt
Crackdown, Hot Rod, Gain Ground, Shinobi, Altered Beast, Golden Axe, Alex Kidd, Alien Syndrome, SEGA 28 pin input/output assignments (SEGA System 24) ***************************************************** Component Side Pin # Solder Side ----------------------------------------------- GND 1 A GND GND 2 B GND +5 Volts DC 3 C +5 Volts DC
File: /kb_dl.aspx/KB/pinouts/sega_3.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/sspaceinvaders91.txt
SUPER SPACE INVADERS '91 PINOUTS: SOLDER SIDE COMPONENT SIDE ------------------------------------------------------ A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E 5 F +12V 6 +12V H POST 7 POST J COIN METER B 8 COIN METER A K COIN LOCKOUT B 9 COIN LOCKOUT A L SPEAKER (-) 10 SPEAKER (+) M SOUND GND 11 SOUND N VIDEO G 12 VIDEO R P VIDEO SYNC 13 VIDEO B R SERVICE SW 14 VIDEO GND S TILT SW 15 T COIN B 16 COIN A U 2P SELECT 17 1P
File: /kb_dl.aspx/KB/pinouts/sspaceinvaders91.txt - 1 K - Updated 2003.01.07
"Mr. Do!", "Mr. Do!'s Wild Ride", "Mr. Do!'s Castle", "Do Run Run" pinouts
Submitted by James R. Twine.(TWINE57@SNYDELVA.BITNET) -> Mr. Do! Series Connector <- Name Of Games: The "Mr. Do!" Series: "Mr. Do!", "Mr. Do!'s WildRide", "Mr. Do!'s Castle", "Do Run Run". Notes: 1) This PinOut sheet is INCOMPLETE! I will update it when I have time to experiment with the game some more, but this contains enough to get it up, running and playing. [Updated on 12/30/95] 2) The sound that comes from the board requires an external amp. M
File: /kb_dl.aspx/KB/gametech/mr. do! series tech.html - 5 K - Updated 2002.09.24
Old Taito 3 board set pinouts
Submitted by John Keay These pinouts are not 100% complete, but there is enough info for an upright JAMMA conversion. There is an upright/cocktail pin somewhere and 2P left/right/fire buttons are still unidentified. The HALT pin was the one that had me going for a while. I couldn't get the game to run at all outside the cocktail harness until I wired this sucker low. Lunar Rescue ('80) Space Invaders (late '70s) Solder Sound Board Parts ===============
File: /kb_dl.aspx/KB/gametech/taito3pinouts.html - 3 K - Updated 2000.01.19
/kb_dl.aspx/KB/gametech/convertagame/cpu2.tiff
OUT 371 (SHT 6) 0 0 0 0 8 6 5 4 - COI9A C0SN8 SERVICE REF. 3 ‘ ?(INT (SHT6) LSOO LS74 1027 1514 139 PU 2 +5 I) 016 U7 1574 - 220PF : 06 1000 13 94002 Ta20 C3+ 230 229 5 06 6 294401 PE8050 06 - BA (SHTS) L5253 +5 p 3 3 LSOO 7I2ual 7 ICR 2 C770 22O (OATS) SI o;-1 LI ±Z82 Co (SHT 6) +5 10 I2 9 VII II 1574 41 M.G.A a Ic ‘‘ 220.01 94002 294401 ‘0( P08020 (6I-IT 6) -I 220 2 141131159 j)Z25 jC24 +_[ PP T220 4P3 SIC 2200.05. PP 2 16 (0(1 (3 (0 A0 Al AJ V --- @--- 1 D C 4- B Loi _____________________________________
File: /kb_dl.aspx/KB/gametech/convertagame/cpu2.tiff - 115 K - Updated 1997.07.27
/kb_dl.aspx/KB/gametech/board pinouts/gravitar.txt
--------------------------------------------------------------------------- Pinouts for "Gravitar" (Atari, 1982) 2/13/96 Changed `-SENSE (-5V)' to `-SENSE (GND)' Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com) P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +22 VDC D 4 -22 VDC
File: /kb_dl.aspx/KB/gametech/board pinouts/gravitar.txt - 2 K - Updated 1996.02.14
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File: /kb_dl.aspx/KB/faqs/list-jamma.html - 27 K - Updated 2000.06.20
/kb_dl.aspx/KB/pinouts/cb-3_(cherry_masters).txt
CB-3 WIRING DIAGRAM ------------------- PARTS SOLDER ---------------|--------------- VIDEO RED 1|1 VIDEO GREEN VIDEO BLUE 2|2 SYNC SPEAKER 3|3 GRD 4|4 5|5 6|6 7|7
File: /kb_dl.aspx/KB/pinouts/cb-3_(cherry_masters).txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/reactor.txt
GOTTLIEB INFORMATION: REACTOR PINOUTS ---------------------------------------------- CPU MA-289 (A1) SOLDER | COMPONENT -------------+--------------- _______ +5V |A | 1| +5V |B | 2| GND +5V |C | 3| Coin Return GND |D | 4| |E | 5| P1 2 (7) light Coin Meter |F | 6| P1 2 (3) light
File: /kb_dl.aspx/KB/pinouts/reactor.txt - 3 K - Updated 2003.01.09
Asteroids pinouts
Asteroids Pinouts
File: /kb_dl.aspx/KB/gametech/asteroids tech.html - 1 K - Updated 2002.09.24
/kb_dl.aspx/KB/gametech/cb3.dip.txt
Newsgroups: rec.games.video.arcade.collecting From: cpdist@skyenet.net (John Pierce) Subject: CB3 DIPS&PIN (CPDIST) Message-ID: <DEvnG3.8z1@iquest.net> Sender: news@iquest.net (News Admin) Organization: IQuest Network Services X-Newsreader: Forte Agent .99a.107 Date: Thu, 14 Sep 1995 04:04:19 GMT Lines: 141 CB-3 DIPSWITCH SETTINGS (rev 1.0) CPD 1994 DIP SWITCH 1 1 2 3 4 5 6 7 8 DIP SWITCH 3 1 2 3 4 5 6 7 8 ---------------------------------------- -------------
File: /kb_dl.aspx/KB/gametech/cb3.dip.txt - 7 K - Updated 1998.09.25
/kb_dl.aspx/KB/gametech/cherryma.dip.txt
Newsgroups: rec.games.video.arcade.collecting From: cpdist@skyenet.net (John Pierce) Subject: CHERRY MASTER DIP&PIN (CPDIST) Message-ID: <DEvnwJ.9nE@iquest.net> Sender: news@iquest.net (News Admin) Organization: IQuest Network Services X-Newsreader: Forte Agent .99a.107 Date: Thu, 14 Sep 1995 04:14:10 GMT Lines: 131 CHERRY MASTER DIPSWITCH SETTINGS (rev 1.0) CPD 1994 DIP SWITCH 1 1 2 3 4 5 6 7 8 DIP SWITCH 3 1 2 3 4 5 6 7 8 ----------------------------------------
File: /kb_dl.aspx/KB/gametech/cherryma.dip.txt - 7 K - Updated 1998.09.25
Conversion of Galaxians from AC to DC by Paul Swan
This is what I did to convert my "Galaxians" before building a wiring harness to convert it to JAMMA. One of my boards had three of the four 7V AC supply edge connector fingers burnt away and so I "commendeered" the coin counter/lockout +7V DC supply pins to improve the power distribution. All the wire links added were 1mm solid core domestic wiring cable, rated 15A, unless stated otherwise. Remove IR2 (78GU I.C.) Remove IR1 (D44VM4 transistor) Remove R88 (50Ohm 5W resistor) Replace
File: /kb_dl.aspx/KB/gametech/galaxian to jamma.html - 3 K - Updated 1999.11.03
/kb_dl.aspx/KB/gametech/grav_to_blkwidow.txt
----------------------------------------------------------------- | SWITCHABLE CONVERSION BETWEEN GRAVITAR AND BLACK WIDOW | ----------------------------------------------------------------- COPYRIGHT 1993 REVISION NUMBER: 1.1 (first public release) REVISION DATE: 17 March 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER: -------------------- The author hereby grants permission to reproduce and distribute this document for personal use, subject to the condition that the document (along
File: /kb_dl.aspx/KB/gametech/grav_to_blkwidow.txt - 39 K - Updated 1994.03.18
/kb_dl.aspx/KB/gametech/pisces.txt
PACMAN ON A PISCES BOARD CKT SIDE COMP SIDE -------- --------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 F 7 H 8 J COIN 9 1 UP
File: /kb_dl.aspx/KB/gametech/pisces.txt - 2 K - Updated 1996.06.21
Spiders pinouts
Spiders Pinouts
File: /kb_dl.aspx/KB/gametech/spiders tech.html - 1 K - Updated 2002.09.24
Tempest Tech Info
Tempest Dip Switch Settings, Pinouts, Memory Map, ROM Info and EAROM info
File: /kb_dl.aspx/KB/gametech/tempest tech.html - 15 K - Updated 2002.04.25
Tiger Heli pinouts
Tiger Heli Pinouts
File: /kb_dl.aspx/KB/gametech/tiger heli tech.html - 1 K - Updated 2002.09.24
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc10a.tiff
Gamma (‘y) Input/Output o -c’f( ID ID LPID AD V D TL S -4— Ci.L P,R 177 10 DC I 74 B I CLbZ. 0)BêO — .t%J7 R Audio RIZI FIRE. I ÷sv SHIELD I r- 0’ 0- c 2 R/W FIRE 2. -I- ‘EN CCp2. 45V ALID a7 A1 L4e. I3 -r J....OI MAJOR HAVOC Main PCB Schematic Diagram ‘ilL ATARI ® SP-252 Sheet 1OA 1st printing © ATARI INC. 1983 0 A Wame’ Comn Ca000s Company
File: /kb_dl.aspx/KB/gamemanuals/atari/majorhavoc10a.tiff - 113 K - Updated 1998.04.06
/kb_dl.aspx/KB/pinouts/astroblaster.txt
ASTRO BLASTER STD VIDEO J5 J1 ------- --------- 1 -12V 1 VID 2 +12V 2 3 AC OR +12 3 VID 4 GND 4 5 GND 5 VID 6 GND 6 7 -5V 7 8 +5V 8 9 +5V 9 SYNC 10 +5V 10 11 12 13 14
File: /kb_dl.aspx/KB/pinouts/astroblaster.txt - 1 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/naughty_boy.txt
Naughty Boy Cinematronics, 1982 ------------------------------- ----------------------------------------------------------- Gnd | A | 1 | Gnd Gnd | B | 2 | Gnd not used | C | 3 | Gnd (Spkr-) Gnd | D | 4 | Spkr+ not used | E | 5 | Coin not used | F | 6 | not used +12V | H | 7 | +12V Volume Control (red) | J | 8 | Volume Control (blue)
File: /kb_dl.aspx/KB/pinouts/naughty_boy.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/zaxxon.txt
Zaxxon Sega/Gremlin, 1982 ------------------------- 44pin connector at location P5 on Assy IC Brd A, Sound II SOLDER SIDE | PARTS SIDE | Gnd | A | 1 | Gnd Gnd | B | 2 | Gnd +5V | C | 3 | +5V +5V | D | 4 | +5V -5V | E | 5 | -5V +12V | F | 6 | (+12V)
File: /kb_dl.aspx/KB/pinouts/zaxxon.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/monster.bsh.txt
MONSTER BASH J5 J1 ------- --------- 1 -12V 1 VID 2 +12V 2 3 AC OR +12 3 VID 4 GND 4 5 GND 5 VID 6 GND 6 7 -5V 7 SYNC 8 +5V 8 9 +5V 9 10 +5V 10 11 12 13 14 15
File: /kb_dl.aspx/KB/gametech/monster.bsh.txt - 1 K - Updated 1996.04.04
/kb_dl.aspx/KB/gametech/board pinouts/irobot.txt
Pinout for "I, Robot" CPU board connector (P20) A GND 1 GND Z GND 22 -Sense B +5V 2 +5V Y +5V out 21 +Sense 3 X Joystick X 4 Reset from switching power supply W E +10.3V unregulated 18 +10.3V unregulated C D F Led player 2 H Coin counter right J Joystick Y K L Coin right M Test N P R S T Fire 1 U Start player 2 V Reset out 5 6 Led player 1 7 Coin counter left 8 Audio 1 9 Audio 2 10 Coin left 11 Aux. coin 12 13 14 15 16 17 Start player 1 19 20 Pinout for "I, Rob
File: /kb_dl.aspx/KB/gametech/board pinouts/irobot.txt - 3 K - Updated 1997.01.22
/kb_dl.aspx/KB/datasheets/65816/funcdesc.txt
Functional Description The G65SC802 offers the design engineer the opportunity to utilize both existing software programs and hardware configurations, while also achieving the added advantages of increased register lengths and faster execution times. The G65SC802's "ease of use" design and implementation features provide the designer with increased flexibility and reduced implementation costs In the Emulation mode, the G65SC802 not only offers software compatibility, but is also hardware (pin-to-pin) compa
File: /kb_dl.aspx/KB/datasheets/65816/funcdesc.txt - 19 K - Updated 1996.08.24
/kb_dl.aspx/KB/pinouts/crazy_kong.txt
Crazy Kong ---------- SOLDER | PARTS ---------------------+---------------------- | 1 | A | 1P.Jump | 2 | B | 1P.Down 1P.Up | 3 | C | 1P.Right 1P.Left | 4 | D | | 5 | E | | 6 | F | | 7 | G | | 8 | H | | 9 | I | |10 | J | |11 | K
File: /kb_dl.aspx/KB/pinouts/crazy_kong.txt - 9 K - Updated 2008.01.04
/kb_dl.aspx/KB/pinouts/fairy_land_story.txt
THE FAIRY LAND STORY -------------------- COMP SIDE CKT SIDE COMP SIDE CKT SIDE --------- --------- --------- -------- 1 GND A GND 1 GND A GND 2 VID RED B VID GND 2 GND B GND 3 VID GN C VID BL 3 GND C GND 4 SYNC D 4 GND D GND 5 SP+ E SP- 5
File: /kb_dl.aspx/KB/pinouts/fairy_land_story.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/kick_&_run.txt
Kick & Run, Taito ----------------- 56 Pin Connector 36 Pin Connector ------------------+---------------------- -----------------+------------------- GND | 1 | A | GND GND | 1 | A | GND GND | 2 | B | +5V | 2 | B | +5V +5V | 3 | C | +5V +12V | 3 | C | +12V | 4 | D | Counter | 4 | D |
File: /kb_dl.aspx/KB/pinouts/kick_&_run.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/landing_gear.txt
Landing Gear, Taito 1996 ------------------------ C Connector ----------- a b c --------- --------- -------------- 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 Sync 8 8 8 9 9 9 10 10 Joystick X 10 11 1
File: /kb_dl.aspx/KB/pinouts/landing_gear.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/land_sea_air.txt
LAND, SEA AND AIR PARTS SOLDER PARTS SOLDER ------ ------- ------- ------- GND 1 A GND GND 1 A GND 1 GND RED 2 B GND 2 B 2 GREEN 3 C BLUE 3 C 3 GND SYNC 4 D 4 D 4 SP+ 5 E SP- 5 E 5 +5V KEY 6 F KEY 6 F 6
File: /kb_dl.aspx/KB/pinouts/land_sea_air.txt - 3 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/sauro.txt
Sauro ----- ---------------------------- GND | A | 1 | +5 GND | B | 2 | +5 | C | 3 | N/C 1P Up | D | 4 | 1P Fire B 1P Down | E | 5 | 1P Fire A 1P Left | F | 6 | 2P Fire B 1P Right | H | 7 | 2P Fire A 2P Up | J | 8 | 2P Start 2P Down | K | 9 | 1P Start 2P Left
File: /kb_dl.aspx/KB/pinouts/sauro.txt - 4 K - Updated 2003.01.06
Bank Panic pinouts
Bank Panic Pinouts
File: /kb_dl.aspx/KB/gametech/bank panic tech.html - 1 K - Updated 2002.09.24
/kb_dl.aspx/KB/gametech/boblbobl.56.txt
BOBBLE BOBBLE 56 PIN COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 GND C GND 4 +5V D +5V 5 +5V E +5V 6 -5V F -5V 7 +12V H +12V 8 VID GN J GND 9 VID RED K V
File: /kb_dl.aspx/KB/gametech/boblbobl.56.txt - 1 K - Updated 1995.07.01
/kb_dl.aspx/KB/gametech/bublbobl.56.txt
BUBBLE BOBBLE 56 PIN COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 GND C GND 4 +5V D +5V 5 +5V E +5V 6 -5V F -5V 7 +12V H +12V 8 VID GN J GND 9 VID RED K V
File: /kb_dl.aspx/KB/gametech/bublbobl.56.txt - 1 K - Updated 1995.06.28
/kb_dl.aspx/KB/gametech/farylnds.try.txt
THE FAIRY LAND STORY COMP SIDE CKT SIDE COMP SIDE CKT SIDE --------- --------- --------- -------- 1 GND A GND 1 GND A GND 2 VID RED B VID GND 2 GND B GND 3 VID GN C VID BL 3 GND C GND 4 SYNC D 4 GND D GND 5 SP+ E SP- 5 E 6 KEY
File: /kb_dl.aspx/KB/gametech/farylnds.try.txt - 4 K - Updated 1995.07.28
Food Fight pinouts
Food Fight Pinouts
File: /kb_dl.aspx/KB/gametech/food fight tech.html - 3 K - Updated 2002.09.24
/kb_dl.aspx/KB/gametech/sno-bros.txt
SNOW BROS PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COIN
File: /kb_dl.aspx/KB/gametech/sno-bros.txt - 3 K - Updated 1996.09.02
Additional Space Invaders Pinouts
Submitted by Unknown COMP CKT ------ GAME BOARD ------ 1 GND A GND 2 GND B GND 3 GND C 4 SP D SP 5 +12V E +12V 6 F 7 H +12V 8 J GND 9 +5V K +5V
File: /kb_dl.aspx/KB/gametech/spaceinvadersaddlpinouts.html - 2 K - Updated 2000.01.23
/kb_dl.aspx/KB/gametech/board pinouts/capcom.txt
Capcom pinouts from ant@palm.cray.com (Tony Jones) Capcom pcb (56pin), not Jamma ----------------------------- gnd A 1 gnd gnd B 2 gnd +5v C 3 +5v +5v D 4 +5v Green E 5 Red Sync F 6 Blue gnd H 7 gnd -key- J 8 -key- 2shot2 K 9 1shot2 2shot1 L 10 1shot1 2up M 11 1up 2down N 12 1down 2left P 13 1left 2right R 14 1right gnd S 15 gnd select2 T 16 select1 (d5) U 17 (d4) coin2 V 18 coin1 gnd W 19 gnd n/c X 20 n/c n/c Y 21 n/c 12v com Z 22 12v com count2 a 23 count1 audio- b 24 audio
File: /kb_dl.aspx/KB/gametech/board pinouts/capcom.txt - 1 K - Updated 1994.03.22
/kb_dl.aspx/KB/gametech/board pinouts/poleposii.txt
POLE POSITION II ========================== by: Some Guy I Don't Remember His Name Video board, 30 pins, 15 per side, numbered side is back of board, letters are on component side. Items in parenthesis aren't listed on schematic: 1 Ground A Ground 2 +5 volts B +5 volts 3 (ground) C (ground) (keyway) 4 (ground) D (ground) 5 (ground) E (ground) 6 (ground) F (ground) 7 (ground) H (ground) 8
File: /kb_dl.aspx/KB/gametech/board pinouts/poleposii.txt - 3 K - Updated 1996.03.27
/kb_dl.aspx/KB/gametech/board pinouts/zektor.txt
ZEKTOR PWR SUPP P3 1 -12V 1 CTR A 2 +12V 2 +5V B 3 3 CTR C 4 GND 4 +5V D 5 GND 5 COIN A N/O E 6 GND 6 COIN A N/C F
File: /kb_dl.aspx/KB/gametech/board pinouts/zektor.txt - 1 K - Updated 1997.07.07
/kb_dl.aspx/KB/gamemanuals/cine/starccp.tiff
4 3 2 I 1 DWG TITLE V’LR CoTRcIL AN) COIN M&CANISM WIRING IARAM MODEL NO. DWG DWO NO. REV. II72b080I I SHEET OF •I REVISIONS REV OESCIPTION DATE APPROVED I_J3 r_1 1 < 0—ONE START (eRowN) P1 9 <: 0—Two sTxr (RED) 8<: 15<: It* 19 PLAYER Cc*TROL NELRAR VIEW ON/C ThRAGE) 1’l M It’ FIR.E OWIoRD RGWT LEFT J_ J_ - - S?1 Pj1S c’o (&LL) I P6 (ui) (GREEN) RANGE zO TO c.PJj. p3 17<: 1 <- Z3 PlO I ORWARO GREEN) c/C. P1 FIRE P131 (uE) 0 P14 I 0 P15 T4O ON StART STRT p_1 1_I P0 (e1RowN) 1 sa -0 S3 56 3E- IE a3 I as < I S
File: /kb_dl.aspx/KB/gamemanuals/cine/starccp.tiff - 38 K - Updated 1998.03.22
/kb_dl.aspx/KB/pinouts/birdie_king_2.txt
Birdie King 2 , Taito --------------------- 22 Pin Connector 18 Pin Connector Parts Solder Parts Solder ----------------------------- ----------------------------- GRND | 1 | A | GRND GRND | 1 | A | RED | 2 | B | Vid Gnd | 2 | B | Green | 3 | C | Blue | 3 | C | Sync | 4 | D | | 4 | D | Spkr+ | 5 | E | Spkr -
File: /kb_dl.aspx/KB/pinouts/birdie_king_2.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/djboy.txt
DJ BOY by: Kevin Eshbach JAMMA Connector |----------------|---|----|----------------| | Solder Side | | | Parts Side | |----------------|---|----|----------------| | Ground | A | 1 | Ground | | Ground | B | 2 | Ground | | +5VDC | C | 3 | +5VDC | | +5VDC | D | 4 | +5VDC | | N/C | E | 5 | N/C | | +12VDC | F | 6 | +12VDC | | (Key) | H | 7 | (Key) | | Coin Counter 2 |
File: /kb_dl.aspx/KB/pinouts/djboy.txt - 3 K - Updated 2003.05.30
/kb_dl.aspx/KB/pinouts/jack_the_giant_killer.txt
Jack the Giantkiller pinouts Cinematronics, 1982 I believe cocktail mode can be wired by hooking up the player 2 controls. I think the player 2 controls for L, R, D, and U are on pins N, P, R, and S. I think the player 2 button controls are on pins 6 and 7 or 10 and 11. If you only wire the player 1 controls, the game will work fine in an upright mode. Player 2 and Player 1 can both play off the same joystick and buttons. CPU Edge Connector: (A) SOLDER SIDE | PARTS SIDE (B
File: /kb_dl.aspx/KB/pinouts/jack_the_giant_killer.txt - 3 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/lunar_rescue.txt
Lunar Rescue, Space Invaders Old Taito 3 board set ===================== Solder Sound Board Parts ============================================= GND | A | 1 | GND GND | B | 2 | GND GND | C | 3 | GND Speaker | D | 4 | Speaker +12V | E | 5 | +12V KEY | F | 6 | KEY (audio amp?) +18V | H | 7 | Not Used (tied to H?
File: /kb_dl.aspx/KB/pinouts/lunar_rescue.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/p-47_freedom_fighter.txt
The Freedom Fighter P-47 Pinout = JAMMA ----------------------------------------- Differences to Jamma: COMPONENT | SOLDER ---------------------------------+---------------------- | 1 | A | Headphone L+P (-) GND | 2 | B | | 3 | C | . . | 9 | I | Speaker 1 + Headphone L (+) |1
File: /kb_dl.aspx/KB/pinouts/p-47_freedom_fighter.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/return_ofthe_invaders.txt
RETURN OF THE INVADERS Manufacturer: Taito Year: 1985 PINOUTS "G" CONNECTOR COMPONET SIDE SOLDER SIDE ----------------------------------------------------- 1) GROUND A) GROUND 2) VIDEO RED B) VIDEO GROUND 3) VIDEO GREEN C) VIDEO BLUE 4) NEGATIVE COMPOSITE SYNC D) 5) SPEAKER + E) SPEAKER - 6) KEY F) 7) H) 8) COINSWITCH J) 9) K) 10) L) 11) M) 12) 1P START N) 2P START 13) P) 14) R) 15) JOYSTICK RIGHT S) 16) J
File: /kb_dl.aspx/KB/pinouts/return_ofthe_invaders.txt - 1 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/route16.txt
Route 16 Tekhan/Centuri CPU Edge Connector: (A) PARTS SIDE | SOLDER SIDE (B) +5V | A | 1 | -5V +5V | B | 2 | -5V Right 2 | C | 3 | Right 1 Left 2 | D | 4 | Left 1 Up 2 | E | 5 | Up 1 Down 2 | F | 6 | Down 1 Speed 2 | H | 7 | Speed 1 | J | 8 |
File: /kb_dl.aspx/KB/pinouts/route16.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/sega_system24.txt
John Butler (jbutle2@ibm.net) wrote: : I have two Scramble Spirits boards ( Sega System 24 ) with floppy drives. : I would love to have the pinouts. What other games were system 24 games? : I also have a rough rangers board set and marquee etc. Does anyone have : the pinouts for this? Greg is correct, "Scramble Spirits" does use the standard Sega 28-pin input/output configuration. AND, since "Scramble Spirits" is a System-24 game, you DO need a medium resolution monitor for proper display.
File: /kb_dl.aspx/KB/pinouts/sega_system24.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/birdieking2.txt
Birdie King 2 Pinouts (Taito) 22 Pin Connector 18 Pin Connector Parts Solder Parts Solder ----------------------------- ----------------------------- GRND | 1 | A | GRND GRND | 1 | A | RED | 2 | B | Vid Gnd | 2 | B | Green | 3 | C | Blue | 3 | C | Sync | 4 | D | | 4 | D | Spkr+ | 5 | E | Spkr - | 5 | E |
File: /kb_dl.aspx/KB/gametech/birdieking2.txt - 1 K - Updated 1997.05.16
/kb_dl.aspx/KB/gametech/donkkong.iii.txt
Donkey Kong 3 Nintendo, 1983 Donkey Kong 3 Option Switch Settings ----------------------------------------------------------------------------- Toggle (SW1) Settings A B C D E F G H Option ----------------------------------------------------------------------------- Number of Players per Game -------------------------- Off Off
File: /kb_dl.aspx/KB/gametech/donkkong.iii.txt - 6 K - Updated 1996.03.25
/kb_dl.aspx/KB/gametech/ghosts_and_goblins.txt
GHOSTS AND GOBLINS COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BL F SYNC 7 GND H GND 8 J 9 PL1 JUMP
File: /kb_dl.aspx/KB/gametech/ghosts_and_goblins.txt - 4 K - Updated 1994.11.26
/kb_dl.aspx/KB/gametech/p-47.txt
P-47 (JALECO) PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/p-47.txt - 3 K - Updated 1995.07.31
/kb_dl.aspx/KB/gametech/rollerjammer.pin.txt
---------------------------------------------------------------------- Name Of Game: Roller Jammer Manuf: Nichibutsu Compatable With: (none) ---------------------------------------------------------------------- Typed By: James R. Twine Email: jtwine@jrtwine.com ---------------------------------------------------------------------- Notes: 1) This games uses a 22 pin connector, pin spacing unknown. 2) Video sync is negative composite sync. 3) I no lo
File: /kb_dl.aspx/KB/gametech/rollerjammer.pin.txt - 3 K - Updated 2003.11.21
/kb_dl.aspx/KB/gametech/board pinouts/birdieking2.txt
Birdie King 2 Pinouts (Taito) 22 Pin Connector 18 Pin Connector Parts Solder Parts Solder ----------------------------- ----------------------------- GRND | 1 | A | GRND GRND | 1 | A | RED | 2 | B | Vid Gnd | 2 | B | Green | 3 | C | Blue | 3 | C | Sync | 4 | D | | 4 | D | Spkr+ | 5 | E | Spkr - | 5 | E |
File: /kb_dl.aspx/KB/gametech/board pinouts/birdieking2.txt - 1 K - Updated 1997.05.16
/kb_dl.aspx/KB/gametech/board pinouts/jackthegiantkiller.txt
Jack the Giantkiller pinouts Cinematronics, 1982 I believe cocktail mode can be wired by hooking up the player 2 controls. I think the player 2 controls for L, R, D, and U are on pins N, P, R, and S. I think the player 2 button controls are on pins 6 and 7 or 10 and 11. If you only wire the player 1 controls, the game will work fine in an upright mode. Player 2 and Player 1 can both play off the same joystick and buttons. CPU Edge Connector: (A) SOLDER SIDE | PARTS SIDE (B) --------
File: /kb_dl.aspx/KB/gametech/board pinouts/jackthegiantkiller.txt - 3 K - Updated 1995.09.22
/kb_dl.aspx/KB/gametech/board pinouts/millipede.txt
MILLIPEDE --------- Originally typed in by Jonathan Deitch (jdeitch@umiami.miami.edu) Edited by Dave Fish (dfish@nyx.cs.du.edu) Game: Millipede The following is edited version of the Millipede pinout listing originally done by Jonathan Deitch. This version adds the pinouts used for a cocktail style cabinet, joystick inputs, and seperate H & V sync outputs. This additional information was shown on the pinout sheet which I got from Video Connections. I'd strongly suggest verifying these before you
File: /kb_dl.aspx/KB/gametech/board pinouts/millipede.txt - 6 K - Updated 1994.05.10
/kb_dl.aspx/KB/gametech/board pinouts/starwars.txt
--------------------------------------------------------------------------- From: eric@napa.Telebit.COM Atari Star Wars main board pinouts component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 GND -5V D 4 GND 10.3 VDC E 5 F 6 LED1 (NC) COIN CTR R H 7 COIN CTR L PITCH J 8
File: /kb_dl.aspx/KB/gametech/board pinouts/starwars.txt - 2 K - Updated 1996.01.23
/kb_dl.aspx/KB/pinouts/rampart.txt
Rampart, Atari 1991 ------------------ Notes: * There are 2 versions of Rampart: - 2 player version that is straight JAMMA and uses joysticks to move pieces - 3 player version that uses trackballs to move pieces. * Both version have all options set from the test screen * In chatting with folks, game play of the 3 player version is much nicer than the 2 player version (game rocks, BTW) * I believe that the Rotate buttons double as start buttons for the 3 player versi
File: /kb_dl.aspx/KB/pinouts/rampart.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/zig_zag.txt
Zig Zag ------- SOLDER | PARTS TV (Small PCB) ---------------------+---------------------- -------------- GND | 1 | A | GND 1 Red GND | 2 | B | GND 2 Green +5V | 3 | C | +5V 3 Blue +5V | 4 | D | +5V 4 Sync +12V | 5 | E | +12V 5 GND Speak
File: /kb_dl.aspx/KB/pinouts/zig_zag.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/playchoice10.txt
*************************************************************************** ************************** PLAYCHOICE 10 SWITCHES ************************* *************************************************************************** __________________DIP SWITCH 1________________________________ Setting Value A B C D E F G H Attract Mode No Sound Off Sound On Test Normal Play Off Test Mode On __________________DIP SWITCH 2____________________________
File: /kb_dl.aspx/KB/gametech/playchoice10.txt - 1 K - Updated 1996.09.23
Red Alert pinouts
Red Alert Pinouts
File: /kb_dl.aspx/KB/gametech/red alert tech.html - 2 K - Updated 2002.09.24
/kb_dl.aspx/KB/gametech/stratvox.44.txt
STRATOVOX CLONE CONVERTED FOR STD PWR SUPPLY CKT SIDE COMP SIDE ----------- ---------------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 F -5V 7 H 8 J 9 K 10 L 11
File: /kb_dl.aspx/KB/gametech/stratvox.44.txt - 1 K - Updated 1996.03.18
/kb_dl.aspx/KB/gametech/board pinouts/futurespy.txt
Future Spy Pinouts Note: this is adapted from David Holcomb's very thorough Zaxxon pinouts file. See game_archive/boardPinots/Zaxxon.pin on wiretap.spies.com for more info. Future Spy belongs to the small Zaxxon family of boards (Zaxxon, Super Zaxxon, and Future Spy) that all run off of the same hardware. Although Super Zaxxon requires a small extra soundboard, Future Spy _appears_ to be nothing more than a straight ROM swap away from an original Zaxxon board. There are only 2 small differences between
File: /kb_dl.aspx/KB/gametech/board pinouts/futurespy.txt - 4 K - Updated 1996.04.19
/kb_dl.aspx/KB/gametech/board pinouts/maketrax.txt
Pinouts for MAKE TRAX (Williams, 1981) Submitted by shu@cco.caltech.edu / essayes@telerama.LM.com Here are the Make Trax pinouts, as promised. Unfortunately I can't confirm it's 100% correct, as my board has a bad RAM so I couldn't test any of the switches. At the very least the video and power contacts are correctly identified. Like I mentioned, the board is not the big multi-unit Williams setup used in Stargate, Robotron, etc. It's a single board, kinda small. 36-pin edge connector A GND 1 GND
File: /kb_dl.aspx/KB/gametech/board pinouts/maketrax.txt - 1 K - Updated 1994.09.24
/kb_dl.aspx/KB/gametech/board pinouts/shootout.txt
SHOOT OUT MAIN I/O ---------------------+-------------------------- PARTS | SOLDER ---------------------+-------------------------- P1 Down 01 | A P2 Down P1 Up 02 | B P2 Up P1 Left 03 | C P2 Left P1 Right 04 | D P2 Right NC 1 05 | E NC 5 NC 2 06 | F NC 6 NC 3 07 | H NC 7 Service 08 | J Tilt P1 Shoot 1 09 | K P2 Shoot 1 P1 Shoot 2 10 | L P2 Shoot 2 1 Play
File: /kb_dl.aspx/KB/gametech/board pinouts/shootout.txt - 4 K - Updated 1997.06.20
/kb_dl.aspx/KB/pinouts/bubblebobble_56.txt
Second Bubble Bobble pinout from wilkins@nectech-uk.com The 56 pin connector is as follows: (This is pretty similar to the one in the archive by djbarnes@eos.ncsu.edu I borrowed his pinout as a template) N.B: I accept no responsibility for any errors or mistakes in the diagram below. ________________________________________________ |Component Side | |Solder Side | |---------------|-------|-------|--------------|
File: /kb_dl.aspx/KB/pinouts/bubblebobble_56.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/gun_smoke.txt
Gun Smoke Capcom, 1985 ----------------------- SOLDER | PARTS ------------------------------- gnd A | 1 gnd gnd B | 2 gnd +5v C | 3 +5v +5v D | 4 +5v Green E | 5 Red Sync F | 6 Blue gnd H | 7 gnd -key- J | 8 -key- 2 shot2 K | 9 1 shot2 2 sho
File: /kb_dl.aspx/KB/pinouts/gun_smoke.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/kangaroo.txt
Kangaroo, Atari Solder Side Parts Side --------------------------------- GND 1 GND 2. Start 2 1P.Start 3 Coin Table 4 1P.Right 5 1P.Up/Jump 6 1P.Left 1P.Punch 7 1P.Down 8 2P.Right 9 2P.Up/Jump 10 2P.Left 2P.Punch 11 2P.Down 13 14 15 16 17 18
File: /kb_dl.aspx/KB/pinouts/kangaroo.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/neogeo_246.txt
NEO GEO (2,4, AND 6 SLOT) FM: Kevin_Eshbach@bigfoot.com Pinouts --------------------------------------------------------------- SOLDER SIDE | PARTS SIDE _______________________________|_______________________________ Ground | A | 1 | Ground ---------------------------|---|---|--------------------------- Ground | B | 2 | Ground ---------------------------|---|---|--------------------------- +5V
File: /kb_dl.aspx/KB/pinouts/neogeo_246.txt - 4 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/sega_megaplay.txt
SEGA MEGA PLAY JAMMA Connector |-------------------|---|----|-------------------| | Solder Side | | | Parts Side | |-------------------|---|----|-------------------| | Ground | A | 1 | Ground | | Ground | B | 2 | Ground | | +5VDC | C | 3 | +5VDC | | +5VDC | D | 4 | +5VDC | | N/C | E | 5 | N/C | | +12VDC | F | 6 | +12VDC | | (Key)
File: /kb_dl.aspx/KB/pinouts/sega_megaplay.txt - 2 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/super_zaxxon.txt
Zaxxon / Super Zaxxon / Congo Bongo SOLDER SIDE | PARTS SIDE Gnd | A | 1 | Gnd Gnd | B | 2 | Gnd +5V | C | 3 | +5V +5V | D | 4 | +5V -5V | E | 5 | -5V +12V | F | 6 | (+12V) [from P4-4 & to Spkr?] Spkr - | H | 7 | Spkr + [from P4-3 & to Spkr?] (Coin Meter A) | J | 8 | (Coin Meter B)
File: /kb_dl.aspx/KB/pinouts/super_zaxxon.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/bubblebobble_56.txt
Second Bubble Bobble pinout from wilkins@nectech-uk.com The 56 pin connector is as follows: (This is pretty similar to the one in the archive by djbarnes@eos.ncsu.edu I borrowed his pinout as a template) N.B: I accept no responsibility for any errors or mistakes in the diagram below. ________________________________________________ |Component Side | |Solder Side | |---------------|-------|-------|--------------| |Gro
File: /kb_dl.aspx/KB/gametech/bubblebobble_56.txt - 4 K - Updated 1994.03.18
/kb_dl.aspx/KB/gametech/jnglking.txt
Following are the pinouts for Jungle King/Hunt. submitted by Kerry A. Stillinger Connector T component solder --------- ------ ground 1 A ground ground 2 B ground ground 3 C ground ground 4 D ground NC 5 E NC NC 6 F NC key 7 H key NC 8 J NC NC 9 K NC NC 10 L NC NC 11 M NC NC 12 N
File: /kb_dl.aspx/KB/gametech/jnglking.txt - 4 K - Updated 1996.04.04
/kb_dl.aspx/KB/gametech/board pinouts/bubblebobble_56.txt
Second Bubble Bobble pinout from wilkins@nectech-uk.com The 56 pin connector is as follows: (This is pretty similar to the one in the archive by djbarnes@eos.ncsu.edu I borrowed his pinout as a template) N.B: I accept no responsibility for any errors or mistakes in the diagram below. ________________________________________________ |Component Side | |Solder Side | |---------------|-------|-------|--------------| |Gro
File: /kb_dl.aspx/KB/gametech/board pinouts/bubblebobble_56.txt - 4 K - Updated 1994.03.18
/kb_dl.aspx/KB/pinouts/halleys_comet.txt
Halleys Komet ------------- Connector "G" ============= COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND | 2 | B | | 3 | C | | 4 | D | Speaker (+) | 5 | E | Speaker (-)
File: /kb_dl.aspx/KB/pinouts/halleys_comet.txt - 7 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/pac-man.txt
PacMan CPU Logic Board, Bally/Midway 1980 ----------------------------------------- A center tap (7 v) 1 center tap (7v) B center tap (7 v) 2 center tap (7v) C 7 volt 3 7 volt D 7 volt 4 7 volt E 5 coin mulp pc F speaker 6 reset credit mult PC H speaker
File: /kb_dl.aspx/KB/pinouts/pac-man.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/rally x.txt
Rally X Midway, 9 January 1981 ------------------------------ Logic Board I, part. no. A08291385C000 PARTS SIDE | SOLDER SIDE -------------------------------------------------- (+5V) Gnd | A | 1 | Gnd (+5V) (+5V) Gnd | B | 2 | Gnd (+5V) +5V | C | 3 | +5V +5V | D | 4 | +5V (?) Credit Mult. | E | 5 | Power Credit Mult. (?)
File: /kb_dl.aspx/KB/pinouts/rally x.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/crashnscore.txt
Pinouts for Atari Crash 'n' Score (1975): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original (Atari Ireland Photocopy) Crash n Score Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to output to JAMMA ;) 44-pin edge connector --------------------------------
File: /kb_dl.aspx/KB/gametech/crashnscore.txt - 2 K - Updated 2000.04.15
/kb_dl.aspx/KB/gametech/mill-2-centipede.conv.txt
youMillipede to Centipede wiring conversion. ----------------------------------------- The connector listed below is the Centipede connector. The corresponding Millipede connector location is listed in the brackets. P20 goes to P20 and P19 to P19 unless otherwise stated. Game : Millipede/Centipede -> denotes Cocktail N.C. means No Connection Wiring List for P20: | --------------------------------|----------------------------------- GND
File: /kb_dl.aspx/KB/gametech/mill-2-centipede.conv.txt - 6 K - Updated 1999.11.01
/kb_dl.aspx/KB/gametech/polepos.1.txt
POLE POSITION COMP SIDE P20 CKT SIDE ----------- -------------- 1 GND A GND 2 +5V B +5V 3 C 4 GND D GND 5 GND E GND 6 BRAKE F GAS 7 START 0 H STEERING 2 8 STEERING 1 J R COIN CNT
File: /kb_dl.aspx/KB/gametech/polepos.1.txt - 4 K - Updated 1995.12.15
/kb_dl.aspx/KB/gametech/polepos.2.txt
POLE POSITION COMP SIDE P20 CKT SIDE ----------- -------------- 1 GND A GND 2 +5V B +5V 3 C 4 GND D GND 5 GND E GND 6 BRAKE F GAS 7 START 0 H STEERING 2 8 STEERING 1 J R COIN CNT
File: /kb_dl.aspx/KB/gametech/polepos.2.txt - 4 K - Updated 1995.12.15
/kb_dl.aspx/KB/gametech/spacefury.txt
SPACE FURY COLOR XY J5 J1 ------- --------- 1 -12V 1 VID 2 +12V 2 3 AC OR +12 3 VID 4 GND 4 5 GND 5 VID 6 GND 6 7 -5V 7 8 +5V 8 9 +5V 9 SYNC 10 +5V 10 11 12 13 14
File: /kb_dl.aspx/KB/gametech/spacefury.txt - 9 K - Updated 2002.05.01
/kb_dl.aspx/KB/gametech/board pinouts/crashnscore.txt
Pinouts for Atari Crash 'n' Score (1975): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original (Atari Ireland Photocopy) Crash n Score Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to output to JAMMA ;) 44-pin edge connector --------------------------------
File: /kb_dl.aspx/KB/gametech/board pinouts/crashnscore.txt - 2 K - Updated 2000.04.15
/kb_dl.aspx/KB/gametech/board pinouts/gaplus.txt
Gaplus Pinout Parts Side Solder Side ----------------------------------------- GND A | 1 GND SPEAKER + B | 2 SPEAKER - LOCK OUT SOLENOID C | 3 COIN COUNTER 1 P START LAMP D | 4 2 P START LAMP +12V E | 5 +12V +5V F | 6 +5V GND H | 7 GND SERVICE SW J | 8 N/C COIN 1 SW K | 9 COIN 2 SW 1 P START SW L |
File: /kb_dl.aspx/KB/gametech/board pinouts/gaplus.txt - 1 K - Updated 1996.01.24
/kb_dl.aspx/KB/gametech/board pinouts/sauro.txt
From: keay@tiuk.ti.com (John Keay) Newsgroups: rec.games.video.arcade.collecting Subject: Re: TECH: Request for Pinouts for Sauro Date: 31 Oct 1995 12:47:27 GMT > If anyone has pinout information on Sauro or details of pinouts it > shares with other PCB's then I would be most grateful if you could > mail them to me. Hi Andy, I'll post them and mail them incase anybody else needs them. It looks like I forget to take a final note of which Red/Green/Blue wire was which, if you have any problems deciding on
File: /kb_dl.aspx/KB/gametech/board pinouts/sauro.txt - 2 K - Updated 1995.12.31
/kb_dl.aspx/KB/pinouts/motoraceusa.txt
KUNG-FU MASTER -------------- From: keay@tiuk.ti.com (John Keay) Nobody asked for them, but since I figured them out last night and I know quite a few of us collect pinouts as avidly as we collect games I thought I may as well post them. :-) [Updated by David Holcomb -- some pins were not labeled] [Note: The pinout *may* need to be reversed. Pin 1 would be pin 22, pin 2 would be pin 21, and so on.] IREM CORP. 1984 Kung-Fu Master ---------------------------------------------------
File: /kb_dl.aspx/KB/pinouts/motoraceusa.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/poker_ladies.txt
POKER LADIES (Original pcb version). Note: The inputs are matrix type and you need to build a little matrix decoder in order to play the game. Typed by Corrado Tomaselli (toma.co@tin.it) Date : 2010/01/08 coinop.org thanks Corrado Tomaselli for the submission Solder Side | Parts Side ________________________________|___________________________________ MAT7 | A | 1 | MAT6 ------------------
File: /kb_dl.aspx/KB/pinouts/poker_ladies.txt - 4 K - Updated 2010.01.11
/kb_dl.aspx/KB/pinouts/slap_fight.txt
SLAP FIGHT PINOUTS: SOLDER SIDE COMPONENT SIDE ---------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5V F +12V 6 +12V G 7 H 8 I 9 J SPEAKER (-) 10 SPEAKER (+) K 11 L VIDEO G 12 VIDEO R M VIDEO SYNC 13 VIDEO B N SERVICE SW 14 VIDEO GND 0 15 P COIN B 16 COIN A Q 2P START 17 1P START R 2P UP 18 1P UP S 2P DOWN 19 1P DOWN T 2P LEFT 20 1P LEFT U 2P RIGHT 21 1P RIGHT
File: /kb_dl.aspx/KB/pinouts/slap_fight.txt - 1 K - Updated 2003.01.07
/kb_dl.aspx/KB/gametech/mappy.txt
0 MAPPY PARTS SIDE SOLDER SIDE GND A 1 GND SPKR+ B 2 SPKR- C 3 CTR D 4 +12V E 5 +12V +5V F
File: /kb_dl.aspx/KB/gametech/mappy.txt - 5 K - Updated 1996.05.26
/kb_dl.aspx/KB/gametech/tigr-rod.txt
TIGER ROAD PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/tigr-rod.txt - 3 K - Updated 1995.08.25
/kb_dl.aspx/KB/gametech/board pinouts/battlelane.txt
*************************************************************************** BattleLane Vol. 5 -- Vertical Taito/Romstar '86 *************************************************************************** **************************** BATTLELANE PINOUT **************************** *************************************************************************** -------------------------------------------------------- Solder Side | Parts Side -------------------------+------------------------------
File: /kb_dl.aspx/KB/gametech/board pinouts/battlelane.txt - 3 K - Updated 1996.09.23
/kb_dl.aspx/KB/gametech/board pinouts/commando.txt
f..... A <--- Connector Pin Assignment +--------+ +---------| |-----------+ | 28.....1 Off/On | | # | | /A# | | DIPS | | \B# | | # | PCB | | | | | | | | | | | | +--------------
File: /kb_dl.aspx/KB/gametech/board pinouts/commando.txt - 2 K - Updated 1997.02.04
/kb_dl.aspx/KB/gametech/board pinouts/kungfumaster.txt
KUNG-FU MASTER -------------- From: keay@tiuk.ti.com (John Keay) Nobody asked for them, but since I figured them out last night and I know quite a few of us collect pinouts as avidly as we collect games I thought I may as well post them. :-) [Updated by David Holcomb -- some pins were not labeled] [Note: The pinout *may* need to be reversed. Pin 1 would be pin 22, pin 2 would be pin 21, and so on.] IREM CORP. 1984 Kung-Fu Master -------------------------------------------------------------
File: /kb_dl.aspx/KB/gametech/board pinouts/kungfumaster.txt - 2 K - Updated 1995.05.08
/kb_dl.aspx/KB/gametech/board pinouts/taito.txt
Old Taito 3 board set ===================== These pinouts are not 100% complete, but there is enough info for an upright JAMMA conversion. There is an upright/cocktail pin somewhere and 2P left/right/fire buttons are still unidentified. The HALT pin was the one that had me going for a while. I couldn't get the game to run at all outside the cocktail harness until I wired this sucker low. Lunar Rescue ('80) Space Invaders (late '70s) Solder Sound Board Parts ==========
File: /kb_dl.aspx/KB/gametech/board pinouts/taito.txt - 3 K - Updated 1996.02.19
/kb_dl.aspx/KB/datasheets/z80/z80inst.txt
Z80 Opcode Listing Z-80 CPU Instruction Set ---- --- ----------- --- ADC HL,ss Add with carry register pair ss to HL. ADC A,s Add with carry operand s to accumulator. ADD A,n Add value n to accumulator. ADD A,r Add register r to accumulator. ADD A,(HL) Add location (HL) to acccumulator. ADD A,(IX+d) Add location (IX+d) to accumulator. ADD A,(IY+d) Add location (IY+d) to accumulator. ADD HL,ss Add register pair ss to HL. ADD IX,pp
File: /kb_dl.aspx/KB/datasheets/z80/z80inst.txt - 8 K - Updated 1996.09.27
/kb_dl.aspx/KB/pinouts/american_horseshoes.txt
AMERICAN HORSESHOES PINOUTS SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2
File: /kb_dl.aspx/KB/pinouts/american_horseshoes.txt - 1 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/body_slam.txt
Body Slam, Sun Corp. Of America ------------------------------- Parts | Solder ------------------------|---|---|------------------------------ GND | 1 | A | GND GND | 2 | B | GND +5 | 3 | C | +5 +5 | 4 | D | +5 +12 | 5 | E | +12 Coin Counter 1 | 6 | F | Coin Counter 2 | 7 | H |
File: /kb_dl.aspx/KB/pinouts/body_slam.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/capcom.txt
Capcom ------- SOLDER | PARTS ------------------------------- gnd A | 1 gnd gnd B | 2 gnd +5v C | 3 +5v +5v D | 4 +5v Green E | 5 Red Sync F | 6 Blue gnd H | 7 gnd -key- J | 8 -key- 2 shot2 K | 9 1 shot2 2 shot1 L | 10 1 shot1
File: /kb_dl.aspx/KB/pinouts/capcom.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/cosmic_avenger.txt
COSMIC AVENGER -------------- COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 V SYNC E 6 H SYNC F 7 H 8 +12V J +12V 9
File: /kb_dl.aspx/KB/pinouts/cosmic_avenger.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/dark_stalkers.txt
DARK STALKERS ------------- PARTS SIDE CKT SIDE OPTION CONN ------------ ------------ ------------ 34 GND 1 GND A GND 19 1 LIGHT KICK 2 GND B GND 17 1 MIDDLE KICK 3 +5V C +5V 15 1 HEAVY KICK 4 +5V D +5V
File: /kb_dl.aspx/KB/pinouts/dark_stalkers.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/escape_from_the_planet_of_the_robot_monsters.txt
ESCAPE FROM THE PLANET OF THE ROBOT MONSTERS -------------------------------------------- PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8
File: /kb_dl.aspx/KB/pinouts/escape_from_the_planet_of_the_robot_monsters.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/magical_spot.txt
Magical Spot, Universal (1980) ------------------------------ 56-pin edge connector ---------------------------------------------------- GND | 1 | A | GND GND | 2 | B | GND +5v | 3 | C | +5v +5v | 4 | D | +5v +12v | 5 | E | +12v -5v | 6 | F | -5v GND | 7 | H | GND +18v | 8 | J | +18v N/C | 9 | K | N/C
File: /kb_dl.aspx/KB/pinouts/magical_spot.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/missile_command.txt
Missile Command Note : an * denotes an inverted line Wiring List for P20: | GND | A | 1 | + 5 return from regulator + 5 V Reg. | B | 2 | + 5 V Reg. | C | 3 | | D | 4 | Audio 1 Out | E | 5 | Audio 2 Out Video Horiz. Sync | F | 6 | Video Vert. Sync
File: /kb_dl.aspx/KB/pinouts/missile_command.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/pacman.txt
PacMan CPU Logic Board Typed in By: Tom Nezwek ---------------------- wire color wire color A center tap (7 v) R-B 1 center tap (7v) R-B B center tap (7 v) R-B 2 center tap (7v) R-B C 7 volt Orange 3 7 volt Orange D 7 volt Green 4 7 volt Green E 5 coin mulp pc BLU-R
File: /kb_dl.aspx/KB/pinouts/pacman.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/pow.txt
P.O.W. SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: /kb_dl.aspx/KB/pinouts/pow.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/relief_pitcher.txt
RELIEF PITCHER PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9
File: /kb_dl.aspx/KB/pinouts/relief_pitcher.txt - 1 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/sega16.txt
Sega System 16 SOLDER SIDE COMP SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E +12V 5 +12V F CTR 2 6 CTR 1 H KEY 7 KEY J P2 Button 3 8 P1 Button 3 K P2 But
File: /kb_dl.aspx/KB/pinouts/sega16.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/stargate-jamma.txt
Name Of Game: Stargate to JAMMA Solder Side | Parts Side GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +5 | D | 4 | +5 -5 | E | 5 | -5 +12 | F | 6 | +12 - KEY - | H | 7 | - KEY -
File: /kb_dl.aspx/KB/pinouts/stargate-jamma.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/tv_ideal_standart.txt
TV Ideal Standart ----------------- | ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V -5V | 6 | F | -5V GND | 7 | G | GND neg. Power | 8 | H | neg. Power pos. Power | 9 | I | pos. Power |10 | J | S
File: /kb_dl.aspx/KB/pinouts/tv_ideal_standart.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/champ-bb.txt
CHAMPIONSHIP BASEBALL CKT SIDE COMP SIDE -------- --------- A GND 1 GND B GND 2 GND C 3 D 4 E 5 +12V F 6 H 7 J 1 RIGHT 8 1 LEFT K +5V 9 +5V L 10 1 UP M
File: /kb_dl.aspx/KB/gametech/champ-bb.txt - 1 K - Updated 1995.03.06
/kb_dl.aspx/KB/gametech/cosmicavenger.txt
COSMIC AVENGER COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 V SYNC E 6 H SYNC F 7 H 8 +12V J +12V 9 K 10
File: /kb_dl.aspx/KB/gametech/cosmicavenger.txt - 1 K - Updated 1997.11.27
/kb_dl.aspx/KB/gametech/darkstalkers.txt
DARK STALKERS PARTS SIDE CKT SIDE OPTION CONN ------------ ------------ ------------ 34 GND 1 GND A GND 19 1 LIGHT KICK 2 GND B GND 17 1 MIDDLE KICK 3 +5V C +5V 15 1 HEAVY KICK 4 +5V D +5V 33 GND 5
File: /kb_dl.aspx/KB/gametech/darkstalkers.txt - 2 K - Updated 1998.01.08
/kb_dl.aspx/KB/gametech/gold-axe.txt
GOLDEN AXE SOLDER SIDE COMP SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E +12V 5 +12V F CTR 2 6 CTR 1 H KEY 7 KEY J PL 2 MAGIC 8 PL 1 MAGIC K PL 2 ATTAC
File: /kb_dl.aspx/KB/gametech/gold-axe.txt - 4 K - Updated 1996.06.14
/kb_dl.aspx/KB/gametech/midnight.res.txt
ROBOCOP SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/midnight.res.txt - 3 K - Updated 1996.02.04
/kb_dl.aspx/KB/gametech/psycho.sld.txt
PSYCHO SOLDIERS PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/psycho.sld.txt - 3 K - Updated 1996.09.02
/kb_dl.aspx/KB/gametech/startrek.txt
STAR TREK P3 P1 P2 ------- --------- --------- 1 -12V 1 1 2 +12V 2 2 3 AC 3 3 4 GND 4 AUDIO IN #1 4 AUDIO OUT #1 5 GND 6 GND 7 -5V 8 +5V 9 +5V 10 +5V 1 5 A 5 2 12 B 12 3 15 C 6 4 9 D 11 5 10
File: /kb_dl.aspx/KB/gametech/startrek.txt - 2 K - Updated 1996.05.12
/kb_dl.aspx/KB/gametech/toki-.txt
TOKI PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/toki-.txt - 3 K - Updated 1995.08.25
/kb_dl.aspx/KB/gametech/trog.txt
TROG SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/trog.txt - 3 K - Updated 1995.08.25
Zero Team Pinouts
Submitted by Unknown PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K CO
File: /kb_dl.aspx/KB/gametech/zeroteampinouts.html - 1 K - Updated 2000.01.19
/kb_dl.aspx/KB/gametech/board pinouts/1942.txt
1942 pinouts from gopstein@bms.com (Rich Gopstein) Solder Side Parts Side GND A 1 GND +5 B 2 +5 +12 C 3 +12 GND D 4 GND Speaker - E 5 Speaker - Speaker + F 6 Speaker + Coin Counter - H 7 Coin Counter + key J 8 key Shoot 1 K 9 Up 1 Down 1 L 10 Left 1 Right 1 M 11 GND 1 Shoot 2 N 12 Up 2 Down 2 P 13 Left 2 Right 2 R 14 GND 2 2 Player start S 15 GND 1 Player start T 16 GND Coin Switch U 17 GND Service Switch V 18 GND unused W 19 Loop 1 unused X 20 Loop 2 unused Y 21 Vid GND Sync Z 22 Red Gree
File: /kb_dl.aspx/KB/gametech/board pinouts/1942.txt - 1 K - Updated 1994.03.18
/kb_dl.aspx/KB/gametech/board pinouts/aliensyndrome.txt
ALIEN SYNDROME SOLDER SIDE COMP SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E +12V 5 +12V F CTR 2 6 CTR 1 H KEY 7 KEY J 8 K PL 2 SHOOT 9
File: /kb_dl.aspx/KB/gametech/board pinouts/aliensyndrome.txt - 1 K - Updated 1997.04.01
/kb_dl.aspx/KB/gametech/board pinouts/cosmicavenger.txt
COSMIC AVENGER COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 V SYNC E 6 H SYNC F 7 H 8 +12V J +12V 9 K 10
File: /kb_dl.aspx/KB/gametech/board pinouts/cosmicavenger.txt - 1 K - Updated 1997.11.27
/kb_dl.aspx/KB/gametech/board pinouts/darkstalkers.txt
DARK STALKERS PARTS SIDE CKT SIDE OPTION CONN ------------ ------------ ------------ 34 GND 1 GND A GND 19 1 LIGHT KICK 2 GND B GND 17 1 MIDDLE KICK 3 +5V C +5V 15 1 HEAVY KICK 4 +5V D +5V 33 GND 5
File: /kb_dl.aspx/KB/gametech/board pinouts/darkstalkers.txt - 2 K - Updated 1998.01.08
/kb_dl.aspx/KB/gametech/board pinouts/efprm.txt
ESCAPE FROM THE PLANET OF THE ROBOT MONSTERS PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOU
File: /kb_dl.aspx/KB/gametech/board pinouts/efprm.txt - 1 K - Updated 1998.01.08
/kb_dl.aspx/KB/gametech/board pinouts/finalfight.txt
FINAL FIGHT PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COIN LOCKOUT 10 SP
File: /kb_dl.aspx/KB/gametech/board pinouts/finalfight.txt - 1 K - Updated 1997.12.03
/kb_dl.aspx/KB/gametech/board pinouts/metafox.txt
META FOX SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/board pinouts/metafox.txt - 1 K - Updated 1999.05.08
/kb_dl.aspx/KB/gametech/board pinouts/metamorphicforce.txt
METAMORPHIC FORCE PARTS SIDE CKT SIDE CN3/CN4 ------------ ------------ ------- 1 GND START BUTTONS A GND 1 COIN 2 GND ARE NOT USED B GND 2 NU 3 +5V WHEN 4 COIN C +5V 3 LEFT 4 +5V SLOTS ARE USED D +5V 4 RIGHT 5 E 5 UP 6 +12V
File: /kb_dl.aspx/KB/gametech/board pinouts/metamorphicforce.txt - 2 K - Updated 1999.05.08
/kb_dl.aspx/KB/gametech/board pinouts/mousetrap.txt
Exidy Mouse Trap COMP SID J1 CKT SIDE P5 P21 --------- -------- -- --- 1 Gnd A Anti-stat 1 GND 1 VID RED 2 B 2 +12V 2 VID GN 3 Player 1 ind C 3 +12V 3 VID BL 4 Player 2 ind D 4 -12V 4 SYNC 5 DOWN E COIN 1 5 5 H SYNC
File: /kb_dl.aspx/KB/gametech/board pinouts/mousetrap.txt - 1 K - Updated 1998.01.24
/kb_dl.aspx/KB/gametech/board pinouts/pacman.txt
PacMan CPU Logic Board Typed in By: Tom Nezwek ---------------------- wire color wire color A center tap (7 v) R-B 1 center tap (7v) R-B B center tap (7 v) R-B 2 center tap (7v) R-B C 7 volt Orange 3 7 volt Orange D 7 volt Green 4 7 volt Green E 5 coin mulp pc BLU-R F spe
File: /kb_dl.aspx/KB/gametech/board pinouts/pacman.txt - 1 K - Updated 1994.05.08
/kb_dl.aspx/KB/gametech/board pinouts/plotting.txt
PLOTTING PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/board pinouts/plotting.txt - 1 K - Updated 1998.01.08
/kb_dl.aspx/KB/gametech/board pinouts/pow.txt
P.O.W. SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/board pinouts/pow.txt - 1 K - Updated 1999.05.08
/kb_dl.aspx/KB/gametech/board pinouts/pyros.txt
PYROS SOLDER SIDE PARTS SIDE A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT 9 COIN LOCKOUT L SP - 1
File: /kb_dl.aspx/KB/gametech/board pinouts/pyros.txt - 1 K - Updated 1998.01.08
/kb_dl.aspx/KB/gametech/board pinouts/timesoldiers.txt
From: Gaymond Lee <leeg@rohan.sdsu.edu> Subject: Time Soldier pinouts Date: 14 May 1995 18:12:33 GMT Wire color Solder side | Parts Side Wire Color ---------------------------------+--------------------------------------- Black Ground A | 1 Ground Black Black Ground B | 2 Ground Black Red +5VDC C | 3 +5VDC Red Red +5VDC D | 4 +5VDC Red Green N/A E | 5 N/A Green Yellow +12VDC F | 6 +12VDC Yellow Post H | 7 Post Coin Counter2 J | 8 Coin
File: /kb_dl.aspx/KB/gametech/board pinouts/timesoldiers.txt - 1 K - Updated 1995.05.25
/kb_dl.aspx/KB/gametech/board pinouts/valtric.txt
VALTRIC - JALECO PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COI
File: /kb_dl.aspx/KB/gametech/board pinouts/valtric.txt - 1 K - Updated 1998.01.08
/kb_dl.aspx/KB/gametech/board pinouts/varth.txt
VARTH PARTS SIDE CKT SIDE 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COIN LOCKOUT 10 SP + L SP- 11
File: /kb_dl.aspx/KB/gametech/board pinouts/varth.txt - 1 K - Updated 1998.01.08
/kb_dl.aspx/KB/gametech/board pinouts/willow.txt
WILLOW PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COIN LOCKOUT 10
File: /kb_dl.aspx/KB/gametech/board pinouts/willow.txt - 1 K - Updated 1998.01.08
/kb_dl.aspx/KB/gametech/board pinouts/zerohour.txt
ZERO HOUR 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 F 7 GND H GND 8 J 9 K 10 L 11 SP M SP 12
File: /kb_dl.aspx/KB/gametech/board pinouts/zerohour.txt - 1 K - Updated 1997.07.07
/kb_dl.aspx/KB/gametech/board pinouts/zeroteam.txt
ZERO TEAM PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COIN LOCKOUT 1
File: /kb_dl.aspx/KB/gametech/board pinouts/zeroteam.txt - 1 K - Updated 1997.07.07
/kb_dl.aspx/KB/gametech/board pinouts/zoar.txt
ZOAR COMP CKT ---- --- 1 +12V A +12V 2 +5V B +5V 3 GND (not -5V like BurgerTime!) C GND 4 D 5 E 6 COIN 1 F COIN 2 7 TILT H 8 1 START J 2 START 9 PL1 BOMB K PL2 BOMB 10 PL1 SHOOT 1
File: /kb_dl.aspx/KB/gametech/board pinouts/zoar.txt - 1 K - Updated 2000.07.05
/kb_dl.aspx/KB/pinouts/boomerangr.txt
BOOMER RANG'R CONN A 1 GND A GND 2 GND B GND 3 GND C GND 4 VID BL D VID GND 5 VID RED E SYNC 6 F VID GN 7 H 8 +5V J +5V 9 +5V K +5V 10 +5V L +5V
File: /kb_dl.aspx/KB/pinouts/boomerangr.txt - 2 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/car_jamboree.txt
Car Jamboree, Omori Electric Co., LTD. -------------------------------------- COMPONENT | SOLDER ---------------------+---------------------- +5V | 1 | A | +5V +5V | 2 | B | +5V | 3 | C | | 4 | D | | 5 | E | | 6 | F | 2P.Speed | 7 | G | 2P.Up 2P.Start | 8 | H | 2P.Down 1P.Right | 9 | I | Coin A
File: /kb_dl.aspx/KB/pinouts/car_jamboree.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/disco_no_1.txt
Disco No 1, Data East --------------------- COMPONENT | SOLDER ---------------------+---------------------- | 1 | A | | 2 | B | | 3 | C | | 4 | D | | 5 | E | Coin 1 | 6 | F | Coin 2 | 7 | G | 1P.Start | 8 | H | 2P.Start | 9 | I | 1P.Shoot |10 | J | 2P.Shoot
File: /kb_dl.aspx/KB/pinouts/disco_no_1.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/eliminator.txt
ELIMINATOR ---------- P3 P1 P2 ------- --------- --------- 1 -12V 1 1 2 +12V 2 2 3 AC OR +12 3 3 4 GND 4 AUDIO IN #1 4 AUDIO OUT #1 5 GND 6 GND 7 -5V 8 +5V 9 +5V 10 +5V 1 5 A 5 2 12 B 12 3 15 C 6 4 9 D 11 5 10
File: /kb_dl.aspx/KB/pinouts/eliminator.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/rim_rockin_basketball.txt
RIM ROCKIN' BASKETBALL ---------------------- PARTS SIDE CKT SIDE PL 3,4 ------------ ------------ ------- 1 GND A GND 1 GND 2 GND B GND 2 +5V 3 +5V C +5V 3 ---- 4 +5V D +5V 4 SVC - 5
File: /kb_dl.aspx/KB/pinouts/rim_rockin_basketball.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/van_vancar.txt
Van Vancar ---------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND GND | 3 | C | GND Speaker 1 | 4 | D | Speaker 1 +12V | 5 | E | +12V Speaker 2 | 6 | F | Speaker 2 | 7 | G | | 8 | H | Coin B +5V | 9 | I | +5V 1P.Down |10 | J | 1P.Up
File: /kb_dl.aspx/KB/pinouts/van_vancar.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/boomeran.ger.txt
BOOMER RANG'R CONN A 1 GND A GND 2 GND B GND 3 GND C GND 4 VID BL D VID GND 5 VID RED E SYNC 6 F VID GN 7 H 8 +5V J +5V 9 +5V K +5V 10 +5V L +5V
File: /kb_dl.aspx/KB/gametech/boomeran.ger.txt - 2 K - Updated 1995.07.04
/kb_dl.aspx/KB/gametech/elimina.tor.txt
ELIMINATOR P3 P1 P2 ------- --------- --------- 1 -12V 1 1 2 +12V 2 2 3 AC OR +12 3 3 4 GND 4 AUDIO IN #1 4 AUDIO OUT #1 5 GND 6 GND 7 -5V 8 +5V 9 +5V 10 +5V 1 5 A 5 2 12 B 12 3 15 C 6 4 9 D 11 5 10
File: /kb_dl.aspx/KB/gametech/elimina.tor.txt - 1 K - Updated 1996.01.08
/kb_dl.aspx/KB/gametech/elimnatr.txt
ELIMINATOR P3 P1 P2 ------- --------- --------- 1 -12V 1 1 2 +12V Y 2 2 3 AC 3 3 4 GND 4 AUDIO IN #1 4 AUDIO OUT #1 5 GND 6 GND 7 -5V 8 +5V 9 +5V 10 +5V 1 5 A 5 2 12 B 12 3 15 C 6 4 9 D 11 5 10
File: /kb_dl.aspx/KB/gametech/elimnatr.txt - 2 K - Updated 1996.05.12
/kb_dl.aspx/KB/gametech/meteoroi.ds.txt
METEROIDS COMP SIDE CKT SIDE ---------- ----------- 1 GND A 2 GND B 3 +5V C 4 +5V D 5 E 6 F 7 H 8 J 9 K 10
File: /kb_dl.aspx/KB/gametech/meteoroi.ds.txt - 1 K - Updated 1995.04.17
/kb_dl.aspx/KB/gametech/rim-rock.bb.txt
RIM ROCKIN' BASKETBALL PARTS SIDE CKT SIDE PL 3,4 ------------ ------------ ------- 1 GND A GND 1 GND 2 GND B GND 2 +5V 3 +5V C +5V 3 ---- 4 +5V D +5V 4 SVC - 5
File: /kb_dl.aspx/KB/gametech/rim-rock.bb.txt - 2 K - Updated 1995.08.25
/kb_dl.aspx/KB/gametech/board pinouts/bumpnjump.txt
This information comes from two different schematics. One appears to be a generic schematic for the board set, and the other is a schematic for the Bump and Jump wiring harness. I haven't verified which is really correct, but I would assume the wiring harness schematic is correct for Bump and Jump. Bump and Jump CPU/Sound Board PARTS SIDE | SOLDER SIDE ------------------------------------|----------------------------
File: /kb_dl.aspx/KB/gametech/board pinouts/bumpnjump.txt - 5 K - Updated 1994.11.15
/kb_dl.aspx/KB/pinouts/continental_circus.txt
Continental Circus, Taito 1987 ------------------------------ Main Board "G" Sound Board "M" ---------------------+---------------------- ------------------ GND | 1 | A | GND 1 GND GND | 2 | B | GND 2 GND +5V | 3 | C | +5V 3 GND +5V | 4 | D | +5V 4 +5V -5V | 5 | E |
File: /kb_dl.aspx/KB/pinouts/continental_circus.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/donkeykong3.txt
Donkey Kong 3 Nintendo, 1983 Donkey Kong 3 Option Switch Settings ----------------------------------------------------------------------------- Toggle (SW1) Settings A B C D E F G H Option ----------------------------------------------------------------------------- Number of Players per Game -------------------------- Off Off
File: /kb_dl.aspx/KB/gametech/donkeykong3.txt - 6 K - Updated 1995.04.03
/kb_dl.aspx/KB/gametech/board pinouts/arkanoid.txt
ARKANOID (Romstar) Typed in by: mrbill@Garg.Campbell.CA.US (Bill Esquivel) The Land of Garg BBS -- +1 408 378-5108 Romstar Arkanoid Arkanoid wire harness (G) Arkanoid wire harness(H) parts side | solder side connection | --------------------------------------- ---------------------------- ground 1 | A ground ground | 1 video red 2 | B
File: /kb_dl.aspx/KB/gametech/board pinouts/arkanoid.txt - 2 K - Updated 1994.10.12
/kb_dl.aspx/KB/pinouts/great_swordsman.txt
Great Swordsman --------------- Conn "G" Conn "3" Conn "5" -------- ----------------- ------------------ SOLDER | PARTS 1 1P.Shoot 2 1 2P.Shoot 2 ------------------+------------------ 2 1P.Shoot 1 2 2P.Shoot 1 GND | 1 | A | Sw. GND 3 1P.Shoot 3 3 2P.Shoot 3 Video GND | 2 | B | Sw. GND
File: /kb_dl.aspx/KB/pinouts/great_swordsman.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/tekhan.txt
Name Of Game: Tekhan (Rygar, BombJack, etc) Solder Side | Parts Side 2P Right | A | 1 | 2P Left 2P Up | B | 2 | 2P Down 2P Attack | C | 3 | 2P Jump spare i/p | D | 4 | spare i/p 1P Right | E | 5 | 1P Left 1P Up | F | 6 | 1P Down 1P Attack | H | 7 |
File: /kb_dl.aspx/KB/pinouts/tekhan.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/warp_warp.txt
Warp Warp CPU Logic Board ------------------------- A center tap (7 v) 1 center tap (7v) R-B B center tap (7 v) 2 center tap (7v) R-B C 7 VAC - 3 7 VAC - D 7 VAC + 4 7 VAC + E RGB Blue 5 RGB Green F P2 right 6 H RGB Red 7 RGB Sync J P2 left
File: /kb_dl.aspx/KB/pinouts/warp_warp.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/bodyslam.txt
---------------------------------------------------------------------- ------ Name Of Game: Body Slam Manuf: Sun Corp. Of America Compatable With: (none) ---------------------------------------------------------------------- ------ Typed By: James R. Twine Email: jtwine@jtwine.com ---------------------------------------------------------------------- ------ Notes: 1) This games uses a 56 pin (JAMMA-like) connector, (pin spacing is unknown), but IT IS NOT A J
File: /kb_dl.aspx/KB/gametech/bodyslam.txt - 4 K - Updated 1999.01.01
/kb_dl.aspx/KB/gametech/continentalcircus.txt
Continental Circus, Taito 1987 ------------------------------ Main Board "G" Sound Board "M" ---------------------+---------------------- ------------------ GND | 1 | A | GND 1 GND GND | 2 | B | GND 2 GND +5V | 3 | C | +5V 3 GND +5V | 4 | D | +5V 4 +5V -5V | 5 | E | -5V
File: /kb_dl.aspx/KB/gametech/continentalcircus.txt - 3 K - Updated 2000.07.12
/kb_dl.aspx/KB/gametech/rygar.pin.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine And Updated By Paul Swan Nn 25th April 1996 EMail: jtwine@jrtwine.com Name Of Game: Rygar Solder Side | Parts Side ________________________________|___________________________________ 2P Right | A | 1 | 2P Left ----------------------------|---|---|------------------------------- 2P Up | B |
File: /kb_dl.aspx/KB/gametech/rygar.pin.txt - 4 K - Updated 1999.04.12
/kb_dl.aspx/KB/gametech/board pinouts/bodyslam.txt
---------------------------------------------------------------------- ------ Name Of Game: Body Slam Manuf: Sun Corp. Of America Compatable With: (none) ---------------------------------------------------------------------- ------ Typed By: James R. Twine Email: jtwine@jtwine.com ---------------------------------------------------------------------- ------ Notes: 1) This games uses a 56 pin (JAMMA-like) connector, (pin spacing is unknown), but IT IS NOT A J
File: /kb_dl.aspx/KB/gametech/board pinouts/bodyslam.txt - 4 K - Updated 1999.01.01
/kb_dl.aspx/KB/gametech/board pinouts/cabal.txt
Name Of Game: Cabal (joystick version) From: Clive Bittlestone (clyvb@asic.sc.ti.com) - I can not take any responsibility for the accuracy of this information, although I was careful. It claims to be standard JAMMA, but lettering is different, and button 3 is used for the test and service sw rather than the JAMMA "Button3" (X,24) - Modified from Tim Tewalt's original JAMMA pinout. - Thanks to Jeff Ranlett for faxing me a copy of this data. - I do not have the pinout for the trackball version yet,
File: /kb_dl.aspx/KB/gametech/board pinouts/cabal.txt - 3 K - Updated 1994.09.24
/kb_dl.aspx/KB/gametech/board pinouts/continentalcircus.txt
Continental Circus, Taito 1987 ------------------------------ Main Board "G" Sound Board "M" ---------------------+---------------------- ------------------ GND | 1 | A | GND 1 GND GND | 2 | B | GND 2 GND +5V | 3 | C | +5V 3 GND +5V | 4 | D | +5V 4 +5V -5V | 5 | E | -5V
File: /kb_dl.aspx/KB/gametech/board pinouts/continentalcircus.txt - 3 K - Updated 2000.07.12
/kb_dl.aspx/KB/gametech/board pinouts/operationwolf.txt
"Operation Wolf" "G" Connector Solder Side Components Side Switch ground A 1 Switch Ground Video ground B 2 Video Red Video Blue C 3 Video Green (not used) D 4 Video Sync (not used) E 5 (not used) KEY F 6 KEY (not used) H 7 (not used)
File: /kb_dl.aspx/KB/gametech/board pinouts/operationwolf.txt - 3 K - Updated 1997.04.03
/kb_dl.aspx/KB/gametech/board pinouts/rygar.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine and update by Paul Swan on 25th April 1996 EMail: TWINE57@SNYDELVA.BITNET Name Of Game: Rygar Solder Side | Parts Side ________________________________|___________________________________ 2P Right | A | 1 | 2P Left ----------------------------|---|---|------------------------------- 2P Up | B |
File: /kb_dl.aspx/KB/gametech/board pinouts/rygar.txt - 4 K - Updated 1996.05.17
/kb_dl.aspx/KB/gametech/board pinouts/superbug.txt
Pinouts for Atari Super Bug (1977): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 11th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original Super Bug Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to output to JAMMA ;) 44-pin edge connector ---------------------------------------------------- 16.5v CT
File: /kb_dl.aspx/KB/gametech/board pinouts/superbug.txt - 2 K - Updated 2000.04.15
/kb_dl.aspx/KB/pinouts/black_dragon.txt
BLACK DRAGON PINOUTS: SOLDER SIDE COMPONENT SIDE ------------------------------------------------------ A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E 5 F +12V 6 +12V H POST 7 POST J COIN COUNTER 2 8 COIN COUNTER 1 K 9 L SPEAKER (-) 10 SPEAKER (+) M 11 N VIDEO G 12 VIDEO R P VIDEO SYNC 13 VIDEO B R SERVICE SW 14 VIDEO GND S 15 T COIN 2 16 COIN 1 U 2P START 17 1P START V 2P UP 18 1P UP W 2P DOWN 19 1P DOWN X 2P LEFT 2
File: /kb_dl.aspx/KB/pinouts/black_dragon.txt - 1 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/chack_n_pop.txt
Chack'n Pop ----------- Connector "G" ============= COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND Video Red | 2 | B | Video GND Video Green | 3 | C | Video Blue Video Sync | 4 | D | Speaker (+) | 5 | E | Speaker () Key | 6
File: /kb_dl.aspx/KB/pinouts/chack_n_pop.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/donkey_kong.txt
Donkey Kong ----------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND GND | 3 | C | GND Speaker | 4 | D | GND +12V | 5 | E | +12V 1P.Up | 6 | F | | 7 | G | | 8 | H | +5V | 9 | I | +5V |10 | J | 1P.Down |
File: /kb_dl.aspx/KB/pinouts/donkey_kong.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/egg_venture.txt
Egg Venture JAMMA Pinout Main Jamma Connector Solder Side | Parts Side ------------------------------------------------------------------ GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +5 | D | 4 | +5 -5 | E | 5 | -5 +12 |
File: /kb_dl.aspx/KB/pinouts/egg_venture.txt - 3 K - Updated 2003.01.09
/kb_dl.aspx/KB/pinouts/elevator_action.txt
Elevator Action Taito, 1983 --------------------------- Connector "G" ============= COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND Video Red | 2 | B | Video GND Video Green | 3 | C | Video Blue Video Sync | 4 | D | Speaker (+) | 5
File: /kb_dl.aspx/KB/pinouts/elevator_action.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/frogger.txt
Frogger Sega/Gremlin, 1981 -------------------------- Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start
File: /kb_dl.aspx/KB/pinouts/frogger.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/jolly_poker.txt
Jolly Poker, TAB Austria ------------------------ X1-1 GND X1-A GND X1-2 GND X1-B GND X1-3 GND X1-C GND X1-4 +5V X1-D +5V X1-5 +12V X1-E +12V X1-6 NC X1-F NC X1-7 NC X1-G NC X1-8 NC X1-H NC X1-9 NC X1-I Coin 1 X1-10 Coin 2 X1-J Pay Out SW
File: /kb_dl.aspx/KB/pinouts/jolly_poker.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/jump_bug.txt
Jump Bug, Sega (G-04-JB) ------------------------ Parts Side | Solder Side ----------------------------------------- GND | A | 1 | GND GND | B | 2 | GND +5V | C | 3 | +5V +5V | D | 4 | +5V | E | 5 | +5V | F | 6 | 2P.Down | H | 7 | Coin 1 | J | 8 | 2P.Up
File: /kb_dl.aspx/KB/pinouts/jump_bug.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/playchoice10.txt
PlayChoice10 Parts Side | Solder Side GND | A | 1 | GND (debug) | B | 2 | 2P Right (debug) | C | 3 | 2P Left (debug) | D | 4 | 2P Up (debug) | E | 5 | 2P Down +5V | F | 6 | 2P ButtonA +5V | H | 7 | 2P ButtonB (debug) | J | 8 | Button1/Channel Select
File: /kb_dl.aspx/KB/pinouts/playchoice10.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/space_panic.txt
SPACE PANIC ----------- COMPONENT SIDE SOLDER SIDE ----------------------- --------------------------------- GND 1 A GND GND 2 B GND +5V 3 C +5V +5V 4 D +5V +12V 5 E +12V -5V 6 F -5V GND 7 H GND +18V (audio thing?) 8 J
File: /kb_dl.aspx/KB/pinouts/space_panic.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/star_wars.txt
Atari Star Wars --------------- component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 GND -5V D 4 GND 10.3 VDC E 5 F 6 LED1 (NC) COIN CTR R H 7 COIN CTR L PITCH J 8 YAW K 9 THRUST SLAM L 10 L FIRE/START SELF TE
File: /kb_dl.aspx/KB/pinouts/star_wars.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/tin_star.txt
The Tin Star ------------ Connector "G" ============= COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND Video Red | 2 | B | Video GND Video Green | 3 | C | Video Blue Video Sync | 4 | D | Speaker (+) | 5 | E | Speaker ()
File: /kb_dl.aspx/KB/pinouts/tin_star.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/tornado_baseball.txt
Tornado Baseball (Midway 1976) ------------------------------ Main Board (80-900) Power Connector (18 pin) 1 +5 2 +5 3 +12 4 +12 5 -5 6 +15 7 8 Earth gnd 9 Earth gnd 10 Reset 11 VLED 12 VLED 13 VIND 14 Com 15 Com 16 Com 17 Vid Ret 18 Comp Vid Game Board Connector Component Circuit --------- ------- 1 AD0 A 2 B 3 C 4 D 5 E 6 F 7
File: /kb_dl.aspx/KB/pinouts/tornado_baseball.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/u.s._classic.txt
U.S. CLASSIC ------------ PARTS SIDE CKT SIDE TRK BALL CONN ------------ ------------ ------------- 1 +5V 1 GND A GND 2 UP 2 GND B GND 3 DOWN 3 +5V C +5V 4 RIGHT 4 +5V D +5V 5 LEFT 5
File: /kb_dl.aspx/KB/pinouts/u.s._classic.txt - 3 K - Updated 2003.01.06
>Tornado Baseball pinouts (Midway 1976)
>Tornado Baseball pinouts (Midway 1976)
File: /kb_dl.aspx/KB/gametech/tornado baseball pinouts (midway 1976).html - 1 K - Updated 2002.09.24
/kb_dl.aspx/KB/gametech/board pinouts/battlezone.txt
2/7/96 T. Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com) Typed in straight from the manual so use at your own risk! --------------------------------------------------------------------------- Pinouts for "BATTLEZONE" (Atari, 1980 (according to docs)) P18: 44-pin edge connector (aux/small board) component side solder side -------------- ----------- +5V RTN A 1 +5V RTN B 2 +5V (P20:Y) C 3
File: /kb_dl.aspx/KB/gametech/board pinouts/battlezone.txt - 2 K - Updated 1996.02.15
/kb_dl.aspx/KB/gametech/board pinouts/galaxian.txt
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu) 44 Pin wiring chart for Galaxian SOLDER SIDE | PARTS SIDE ------------------------------------|-------------------------------------- GND | A | 1 | GND --------------------------------|---|---|---------------------------------- GND | B | 2 | GND --------------------------------|---|---|---------------------------------- +5 VDC | C | 3 | +5 VDC --
File: /kb_dl.aspx/KB/gametech/board pinouts/galaxian.txt - 6 K - Updated 1996.07.26
/kb_dl.aspx/KB/gametech/board pinouts/playchoice10.txt
PlayChoice10 -- Horizontal Sega, '86(?) *************************************************************************** ************************** PLAYCHOICE 10 PINOUTS ************************** *************************************************************************** Playchoice has two connectors on --------------------------------------------------------- Solder Side | Parts Side -------------------------+------------------------------- GND | A | 1 | GND (de
File: /kb_dl.aspx/KB/gametech/board pinouts/playchoice10.txt - 2 K - Updated 1996.09.23
/kb_dl.aspx/KB/gametech/board pinouts/redbaron.txt
Red Baron Pinouts Donated by Dana Colbert P20 (Main PCB) _______ GND | 1| A| GND +5V | 2| B| +5V +22V | 3| C| -22V | 4| D| | 5| E| Coin:Left Slam | 6| F| Coin:Center Test | 7| H| Coin:Right Counter:Left | 8| J| Counter:Right Counter:Center | 9| K| |10| L| X invert (ground for Non-Mirrored Cabinets) |11| M| GND |12| N| GND |13| P
File: /kb_dl.aspx/KB/gametech/board pinouts/redbaron.txt - 1 K - Updated 1996.09.05
/kb_dl.aspx/KB/gametech/board pinouts/tempest.txt
Newsgroups: rec.games.video.arcade.collecting Path: news.spies.com!nntp1.jpl.nasa.gov!news.magicnet.net!news.supernet.net!vivaldi.inoc.dl.nec.com!jpgate.inoc.sj.nec.com!nntp-hub.barrnet.net!wetware!olivea!quack!quack.kfu.com!nsayer From: nsayer@quack.kfu.com (Nick Sayer) Subject: New Tempest.pin Message-ID: <nkkgvH0@quack.kfu.com> Sender: news@quack.kfu.com (0000-News(0000)) Organization: The Duck Pond public unix, +1 408 249 9630, log in as guest. Date: Tue, 26 Mar 1996 21:13:25 UTC Lines: 81 I have come
File: /kb_dl.aspx/KB/gametech/board pinouts/tempest.txt - 3 K - Updated 1996.04.16
/kb_dl.aspx/KB/gametech/board pinouts/tornadobb.txt
Tornado Baseball (Midway 1976) Main Board (80-900) Power Connector (18 pin) 1 +5 2 +5 3 +12 4 +12 5 -5 6 +15 7 8 Earth gnd 9 Earth gnd 10 Reset 11 VLED 12 VLED 13 VIND 14 Com 15 Com 16 Com 17 Vid Ret 18 Comp Vid Game Board Connector Component Circuit --------- ------- 1 AD0 A 2 B 3 C 4 D 5 E 6 F 7 H 8 J 9 +5 K 10 +12
File: /kb_dl.aspx/KB/gametech/board pinouts/tornadobb.txt - 1 K - Updated 1997.12.03
/kb_dl.aspx/KB/pinouts/dungeons_and_dragons.txt
DUNGEONS AND DRAGONS -------------------- PARTS SIDE CKT SIDE OPTION CONN ------------ ------------ ----------- 1 GND A GND 1 GND 2 GND B GND 2 GND 3 +5V C +5V 3 +12V 4 +5V D +5V 4 5 -5V E -5V 5 3 PL LOCKOUT 6 +12V
File: /kb_dl.aspx/KB/pinouts/dungeons_and_dragons.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/galaga_boot2.txt
From: ub2f@rz.uni-karlsruhe.de (Ralph Kimmlingen) Date: 5. Oct 1995 yet another Galaga'82 pinout a) main connector --------------------------------------------------------- Solder Side | PIN | Component Side --------------------------------------------------------- GND | A | 1 | GND GND | B | 2 | GND +5V | C | 3 | +5V +5V | D | 4 | +5V
File: /kb_dl.aspx/KB/pinouts/galaga_boot2.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/jamma.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine. EMail: jtwine@jtwine.com -> JAMMA Standard Connector <- Name Of Game: N/A Notes: Not all games will use all pins, and some kits may have extra connectors for more/different controls! i.e. Street Fighter II and Ikari Warriors. Solder Side | Parts Side GND | A | 1 | GND GND | B |
File: /kb_dl.aspx/KB/pinouts/jamma.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/mad_planets.txt
GOTTLIEB INFORMATION: MAD PLANETS PINOUTS ---------------------------------------------- CPU MA-378 (A1) SOLDER | COMPONENT -------------+--------------- _______ +5V |A | 1| GND +5V |B | 2| GND +5V |C | 3| Coin Return GND |D | 4| |E | 5| Coin Meter |F | 6| |H | 7|
File: /kb_dl.aspx/KB/pinouts/mad_planets.txt - 4 K - Updated 2003.01.09
/kb_dl.aspx/KB/pinouts/no_mans_land.txt
No Man's Land, Universal ------------------------ ________________________________|___________________________________ Gnd | A | 1 | Gnd Gnd | B | 2 | Gnd +5 Volt | C | 3 | +5 Volt +5 Volt | D | 4 | +5 Volt | E | 5 | | F | 6 | | H | 7 |
File: /kb_dl.aspx/KB/pinouts/no_mans_land.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/pole_position.txt
POLE POSITION ------------- Video board, 30 pins, 15 per side, numbered side is back of board, letters are on component side. Items in parenthesis aren't listed on schematic: 1 GND A GND 2 +5 volts B +5 volts 3 GND C GND (keyway) 4 GND D GND 5 GND E GND 6 GND F GND 7 GND H GND
File: /kb_dl.aspx/KB/pinouts/pole_position.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/pole_position_ii.txt
POLE POSITION II ================ Video board, 30 pins, 15 per side, numbered side is back of board, letters are on component side. Items in parenthesis aren't listed on schematic: 1 GND A GND 2 +5 volts B +5 volts 3 GND C GND (keyway) 4 GND D GND 5 GND E GND 6 GND F GND 7 GND
File: /kb_dl.aspx/KB/pinouts/pole_position_ii.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/shuuz.txt
SHUUZ ----- PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9
File: /kb_dl.aspx/KB/pinouts/shuuz.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/badlands.txt
BADLANDS PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/badlands.txt - 1 K - Updated 1995.08.02
/kb_dl.aspx/KB/gametech/bagman.txt
B A G M A N COMP SIDE CKT SIDE ---------- ========= A GND 1 GND B GND 2 GND C +5 VDC 3 +5 VDC D -5 VDC 4 -5 VDC E 5 F Reset 6 Coin Counter H Player 2 Action 7 Coin 4 J Coin 1 8 Coin 2
File: /kb_dl.aspx/KB/gametech/bagman.txt - 2 K - Updated 1995.12.28
/kb_dl.aspx/KB/gametech/cap-bowl.txt
CAPCOM BOWLING PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 J 9
File: /kb_dl.aspx/KB/gametech/cap-bowl.txt - 1 K - Updated 1995.08.02
/kb_dl.aspx/KB/gametech/crazykongorca.txt
CRAZY KONG (Orca) Board # OVG-50B(vid), OVG-13UA(cpu)=20 AKA Congorilla? Component Side Solder Side --------------------- ------------------ 1 A 2 1 Player Jump B=20 3 1 Player Down C 1 Player Up=20 4 1 Player Right D 1 Player Left 5 E 6 F 7
File: /kb_dl.aspx/KB/gametech/crazykongorca.txt - 3 K - Updated 1999.10.12
/kb_dl.aspx/KB/gametech/galaga-1.txt
From: ub2f@rz.uni-karlsruhe.de (Ralph Kimmlingen) Date: 5. Oct 1995 yet another Galaga'82 pinout a) main connector --------------------------------------------------------- Solder Side | PIN | Component Side --------------------------------------------------------- GND | A | 1 | GND GND | B | 2 | GND +5V | C | 3 | +5V +5V | D | 4 | +5V +12
File: /kb_dl.aspx/KB/gametech/galaga-1.txt - 2 K - Updated 1996.10.11
/kb_dl.aspx/KB/gametech/metamorf.frc.txt
METAMORPHIC FORCE PARTS SIDE CKT SIDE CN3/CN4 ------------ ------------ ------- 1 GND START BUTTONS A GND 1 COIN 2 GND ARE NOT USED B GND 2 NU 3 +5V WHEN 4 COIN C +5V 3 LEFT 4 +5V SLOTS ARE USED D +5V 4 RIGHT 5 E 5 UP 6
File: /kb_dl.aspx/KB/gametech/metamorf.frc.txt - 2 K - Updated 1995.07.31
/kb_dl.aspx/KB/gametech/shuuz.txt
SHUUZ PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9
File: /kb_dl.aspx/KB/gametech/shuuz.txt - 1 K - Updated 1996.06.05
/kb_dl.aspx/KB/gametech/tag-team.wst.txt
TAG TEAM WRESTLING DATA EAST 1 A 2 B 3 C 4 D 5 E 6 F 7 H 8 J 9 K 10 L 11 M 12
File: /kb_dl.aspx/KB/gametech/tag-team.wst.txt - 2 K - Updated 1995.07.29
/kb_dl.aspx/KB/gametech/board pinouts/devilzone.txt
Pinouts for UNIVERSAL Devil Zone (1980): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original Devil Zone service manual. 56-pin edge connector ---------------------------------------------------- GND | 1 | A | GND GND | 2 | B | GND +5v | 3 | C | +5v +5v | 4 | D | +5v +12v
File: /kb_dl.aspx/KB/gametech/board pinouts/devilzone.txt - 2 K - Updated 2000.04.15
/kb_dl.aspx/KB/gametech/board pinouts/jamma-connector.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine. EMail: jtwine@jtwine.com -> JAMMA Standard Connector <- Name Of Game: N/A Notes: Not all games will use all pins, and some kits may have extra connectors for more/different controls! i.e. Street Fighter II and Ikari Warriors. Solder Side | Parts Side ________________________________|___________________________________ GND
File: /kb_dl.aspx/KB/gametech/board pinouts/jamma-connector.txt - 4 K - Updated 1999.01.01
/kb_dl.aspx/KB/gametech/board pinouts/magicalspot.txt
Pinouts for UNIVERSAL Magical Spot (1980): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original Magical Spot service manual. 56-pin edge connector ---------------------------------------------------- GND | 1 | A | GND GND | 2 | B | GND +5v | 3 | C | +5v +5v | 4 | D | +5v +12v
File: /kb_dl.aspx/KB/gametech/board pinouts/magicalspot.txt - 2 K - Updated 2000.04.15
/kb_dl.aspx/KB/gametech/board pinouts/mygalaga.txt
From: ub2f@rz.uni-karlsruhe.de (Ralph Kimmlingen) Date: 5. Oct 1995 yet another Galaga'82 pinout a) main connector --------------------------------------------------------- Solder Side | PIN | Component Side --------------------------------------------------------- GND | A | 1 | GND GND | B | 2 | GND +5V | C | 3 | +5V +5V | D | 4 | +5V +12
File: /kb_dl.aspx/KB/gametech/board pinouts/mygalaga.txt - 2 K - Updated 1995.10.06
/kb_dl.aspx/KB/pinouts/alien_syndrome.txt
ALIEN SYNDROME, Sega -------------------- Component Side Pin # Solder Side ----------------------------------------------- GND 1 A GND GND 2 B GND +5 Volts DC 3 C +5 Volts DC +5 Volts DC 4 D +5 Volts DC +12 Volts DC 5 E +12 Volts DC Coin Meter 1 6 F Coin Meter 2 7 H
File: /kb_dl.aspx/KB/pinouts/alien_syndrome.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/jungle boy.txt
Jungle Boy ---------- SOLDER | PARTS ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V +12V | 6 | F | +12V GND | 7 | G | GND Video GND | 8 | H | Red Blue | 9 | I | Green |10 | J | Sync Speaker
File: /kb_dl.aspx/KB/pinouts/jungle boy.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/ninja_princess.txt
Ninja Princess -------------- SOLDER | COMPONENT ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V Counter 2 | 5 | E | Counter 1 | 6 | F | +12V 2P.Disappear | 7 | G | 1P.Disappear 2P.Knife B | 8 | H | 1P.Knife B 2P.Knife A | 9 | I | 1P.Knife A
File: /kb_dl.aspx/KB/pinouts/ninja_princess.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/nintendo_supersystem.txt
NINTENDO SUPER SYSTEM Connector CN1 |-------------------|---|----|-------------------| | Solder Side | | | Parts Side | |-------------------|---|----|-------------------| | Ground | A | 1 | Ground | | Ground | B | 2 | Ground | | +5VDC | C | 3 | +5VDC | | +5VDC | D | 4 | +5VDC | | -5VDC | E | 5 | N/C | | +12VDC | F | 6 | +12VDC | |
File: /kb_dl.aspx/KB/pinouts/nintendo_supersystem.txt - 2 K - Updated 2003.01.07
/kb_dl.aspx/KB/gametech/blktiger.txt
BLACK TIGER PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/blktiger.txt - 3 K - Updated 1996.06.15
/kb_dl.aspx/KB/gametech/bubblebobble.txt
I know it looks crude, but these are the official Bubble Bobble dip switch settings. Send errors to: djbarnes@eos.ncsu.edu Bank A: 1 2 3 4 5 6 7 8 Screen Normal on off Invert on on Test normal off test on Pause (in game) normal off pause
File: /kb_dl.aspx/KB/gametech/bubblebobble.txt - 2 K - Updated 1993.05.04
/kb_dl.aspx/KB/gametech/superman.txt
SUPERMAN PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COIN
File: /kb_dl.aspx/KB/gametech/superman.txt - 3 K - Updated 1995.07.30
/kb_dl.aspx/KB/gametech/board pinouts/avalanche.txt
Pinouts for Atari Avalanche (1978): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 10th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from a original Avalance Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to JAMMA ;) 44-pin edge connector ---------------------------------------------------- 16.5v CT | 1 | A |
File: /kb_dl.aspx/KB/gametech/board pinouts/avalanche.txt - 2 K - Updated 2000.04.12
/kb_dl.aspx/KB/datasheets/6502/650x.txt
---------------------------------------------------------------- | | | | | Rockwell | | | | 666 5555555 000 X X | | 6 5 0 0 X X | | 6 5 0 0 0 X X
File: /kb_dl.aspx/KB/datasheets/6502/650x.txt - 15 K - Updated 2001.01.13
/kb_dl.aspx/KB/pinouts/crash_n_score.txt
Pinouts for Atari Crash 'n' Score (1975): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original (Atari Ireland Photocopy) Crash n Score Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to output to JAMMA ;) 44-pin edge connector --------------
File: /kb_dl.aspx/KB/pinouts/crash_n_score.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/fantasy.txt
Fantasy, Rock-Ola S.N.K., 1982 ----------------------------- SOLDER SIDE | PARTS SIDE ------------------------------------|-------------------------------------- (Power) Gnd | A | 1 | Gnd (Power) (Coin Common) Gnd | B | 2 | Gnd +5V | C | 3 | +5V +5V | D | 4 | +5V P2 Down | E | 5 | P2 Up P2 Right | F | 6 | P2 Left
File: /kb_dl.aspx/KB/pinouts/fantasy.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/mr.do!-series.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine. EMail: TWINE57@SNYDELVA.BITNET -> Mr. Do! Series Connector <- Name Of Games: The "Mr. Do!" Series: "Mr. Do!", "Mr. Do!'s WildRide", "Mr. Do!'s Castle", "Do Run Run". Notes: 1) This PinOut sheet is INCOMPLETE! I will update it when I have time to experiment with the game some more, but this contains enough to get it up, running and playing. [Upda
File: /kb_dl.aspx/KB/pinouts/mr.do!-series.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/pickin.txt
B A G M A N submitted by Steven King (veck@pshrink.chi.il.us) Bagman Edge Connector Pinouts -- Top of Board Bottom of Board ============ =============== A GND 1 GND B GND 2 GND C +5 VDC 3 +5 VDC D -5 VDC 4 -5 VDC E 5 F Reset 6
File: /kb_dl.aspx/KB/pinouts/pickin.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/monitortech/atarixyhints.txt
Newsgroups: rec.games.video.arcade From: woodcock@bnr.ca (Gregg Woodcock) Subject: How to repair Atari's color XY (vector) monitors (update) Sender: news@news.rich.bnr.ca (news server) Message-ID: <C6z10H.3tB@news.rich.bnr.ca> Date: Thu, 13 May 1993 15:14:41 GMT Reply-To: woodcock@bnr.ca (Gregg Woodcock) Nntp-Posting-Host: crchh75b Organization: Bell-Northern Research; Richardson, Texas, USA Keywords: Atari color XY vector monitor Ampliphone Wells-Gardner repair Lines: 491 I decided to combine the Amplipho
File: /kb_dl.aspx/KB/monitortech/atarixyhints.txt - 26 K - Updated 1998.09.24
/kb_dl.aspx/KB/gametech/jungleking.txt
Following are the switch settings for Jungle King/Hunt submitted by Kerry A. Stillinger Dip switch A 1 2 4 5 6 7 8 ----------------------------------------------------- last | no bonus | off off frame | timer X1 | on off clearing | timer X2 | off on bonus | timer X3 | on on ---------- ----------- ------------------------------ number | 3 | off off of | 4 |
File: /kb_dl.aspx/KB/gametech/jungleking.txt - 3 K - Updated 1994.10.20
/kb_dl.aspx/KB/gametech/board pinouts/bagman.txt
/---------------\ | B A G M A N | \---------------/ submitted by Steven King (veck@pshrink.chi.il.us) Bagman Edge Connector Pinouts -- Top of Board Bottom of Board ============ =============== A GND 1 GND B GND 2 GND C +5 VDC 3 +5 VDC D -5 VDC 4 -5 VDC E 5 F Reset 6 Coin Counter H Player 2 Action 7 Coin 4 J Coin 1 8 Coin 2 K Player 1 Action 9 Coin 3
File: /kb_dl.aspx/KB/gametech/board pinouts/bagman.txt - 3 K - Updated 1993.08.05
/kb_dl.aspx/KB/gametech/board pinouts/locknchase.txt
Lock 'n Chase Data East (DECO), 1981 Licensed to Taito. This is the pinout for the dedicated board version of the game, not a diagram for the DECO cassette system. CN2 - 18/36 Edge Connector (0.156" pin spacing) Solder Side | Parts Side -----------+---+---+----------- +12 | A | 1 | +12 +5 | B | 2 | +5 GND | C | 3 | GND NC | D | 4 | NC NC | E | 5 | NC Coin 1 | F | 6 | Coin 2 NC | H | 7 | NC 1P Start | J | 8 | 2P Start NC | K | 9 | NC 1P L
File: /kb_dl.aspx/KB/gametech/board pinouts/locknchase.txt - 1 K - Updated 1998.03.13
/kb_dl.aspx/KB/gametech/board pinouts/lunarlander.txt
Typed in by Ray Ghanbari (ray@mayo.edu) Lunar Lander Pinouts PARTS SIDE | SOLDER SIDE ------------------------------------- | | | GND | A | 1 | GND +5V | B | 2 | +5V | C | 3 | AUDIO 2 | D | 4 | AUDIO 1 | E | 5 | COIN CTR POT IN | F | 6 | LAMP 5 LAMP 3 | H | 7 | START/SELECT LED LAMP 2 | J | 8 | LAMP 4 | K | 9 | SELF TEST SLAM | L | 10 | Z OUT | M | 11 | Z GND COIN R | N | 12
File: /kb_dl.aspx/KB/gametech/board pinouts/lunarlander.txt - 1 K - Updated 1995.06.05
/kb_dl.aspx/KB/gametech/board pinouts/mr.do!-series.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine. EMail: TWINE57@SNYDELVA.BITNET -> Mr. Do! Series Connector <- Name Of Games: The "Mr. Do!" Series: "Mr. Do!", "Mr. Do!'s WildRide", "Mr. Do!'s Castle", "Do Run Run". Notes: 1) This PinOut sheet is INCOMPLETE! I will update it when I have time to experiment with the game some more, but this contains enough to get it up, running and playing. [Updated on 12/3
File: /kb_dl.aspx/KB/gametech/board pinouts/mr.do!-series.txt - 5 K - Updated 1995.12.31
/kb_dl.aspx/KB/gametech/board pinouts/qbert.txt
pinouts for Q*bert (Gottlieb, 1982) submitted by David Shuman (shu@caltech.edu, essayes@telerama.LM.com) MLB = Main Logic Board SB = Sound Board -- = No Connection Main Logic Board (MA-378) 60-contact edge connector (A1P1) A +5 VDC 1 GND B +5 VDC 2 GND C +5 VDC 3 GND (COIN RETURN) D -- 4 -- E COIN 1 (OPTIONAL) 5 COIN LOCKOUT (OPTIONAL) F COIN METER 6 KNOCKER* H -- 7 -- J -- 8 -- K -- 9 -- L -- 10 -- M A6P1-2 (SB) 11 -- N -- 12 A6P1-4 (SB) P -- 13 -- R SELECT TEST SW** 14 GND S COIN
File: /kb_dl.aspx/KB/gametech/board pinouts/qbert.txt - 1 K - Updated 1994.08.05
/kb_dl.aspx/KB/gametech/board pinouts/rally-x.txt
Rally-X Pinouts Midway, 9 January 1981 Logic Board I, part. no. A082-91385-C000 PARTS SIDE | SOLDER SIDE ------------------------------------|-------------------------------------- (+5V) Gnd | A | 1 | Gnd (+5V) --------------------------------|---|---|---------------------------------- (+5V) Gnd | B | 2 | Gnd (+5V) --------------------------------|---|---|---------------------------------- +5V | C
File: /kb_dl.aspx/KB/gametech/board pinouts/rally-x.txt - 3 K - Updated 1996.11.18
/kb_dl.aspx/KB/pinouts/hole_land.txt
Hole Land, UEP/TECFRI 1984 -------------------------- COMPONENT | SOLDER ---------------------+---------------------- +5V | 1 | A | GND +5V | 2 | B | GND Counter + | 3 | C | +12V 1P.Jump | 4 | D | 1P.Shot Pump | 5 | E | 2P.Jump | 6 | F | 1P.Left 2P.Shot Pump | 7 | G | 1P.Right 2P.Start | 8 | H | 1P.Start | 9 | I | Coin A |10 | J
File: /kb_dl.aspx/KB/pinouts/hole_land.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/pacland.txt
Pac Land Logic Board Connections -------------------------------- J8.44P Edge Connector (The pole key is located between E and F) 225J-22221-488DDK (Pitch 3.96mm) A GND 1 GND B Speaker + 2 Speaker - C Lockout Solenoid 3 Coin Counter D 1 P Start Lamp 4 2 P Start Lamp E + 12v 5 +12v F +5v 6 +5v H GND
File: /kb_dl.aspx/KB/gametech/board pinouts/pacland.txt - 2 K - Updated 1996.11.17
/kb_dl.aspx/KB/datasheets/65816/65c816.txt
---------------------------------------------------------------------------- [GTE] Microcircuits CMOS 8/16-Bit Microprocessor Family 65sc802 is both software and pin-to-pin compatible with 6502. G65SC802 / G65SC816 Data Sheets * Features * AC/DC Characteristics * Functional Description * Addressing Modes * Notes on Instructions * Interrupts * Table 4. List of Mnemonics * Table 5-7. Instructions * Table 8. Opcode Matrix * Table 9. Detailed Instruction Operation * Figur
File: /kb_dl.aspx/KB/datasheets/65816/65c816.txt - 91 K - Updated 2001.01.13
/kb_dl.aspx/KB/datasheets/6502/65816datasheet.txt
GTE G65SC802 / G65SC816 Microcircuits CMOS 8/16-Bit Microprocessor Family Features Advanced CMOS design for low power consumption and increased noise immunity Emulation mode for total software compatibility with 6502 designs Full 16-bit ALU, Accumulator, Stack Pointer, and Index Registers Direct Register for ''zero page'' addressing 24 addressing modes (including 13 original 6502 modes) Wait for Interrupt (WAI) and Stop the Clock (STP) instructions for reduced
File: /kb_dl.aspx/KB/datasheets/6502/65816datasheet.txt - 96 K - Updated 1999.07.12
/kb_dl.aspx/KB/pinouts/adp_gauselmann.txt
ADP Gauselmann -------------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V -5V | 6 | F | -5V GND | 7 | G | GND ** | 8 | H | ** ** | 9 | I | ** Speaker 1 - |10 | J | Reset
File: /kb_dl.aspx/KB/pinouts/adp_gauselmann.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/bull_fighter.txt
Bull Fighter ------------ Connector 1 Connector 2 COMPONENT | SOLDER COMPONENT | SOLDER ---------------------+---------------------- -------------+-------------- +5V | 1 | A | +5V +12V | 1 | A | +12V +5V | 2 | B | +5V | 2 | B | 1P.Up | 3 | C | 2P.Down +5V | 3 | C |
File: /kb_dl.aspx/KB/pinouts/bull_fighter.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/contra_bootleg.txt
CONTRA (BOOTLEG) Oriented as if holding the board with parts side facing up and the edge connector to your left since the board does not contain any pin numbers. |-------------------|---|----|-------------------| | Solder Side | | | Parts Side | |-------------------|---|----|-------------------| | N/C | A | 1 | Ground | | N/C | B | 2 | Ground | | N/C | C | 3 | +5VDC | | N/C | D | 4
File: /kb_dl.aspx/KB/pinouts/contra_bootleg.txt - 2 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/cosmic_alien.txt
Cosmic Alien, Universal ----------------------- | ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V -5V | 6 | F | -5V GND | 7 | G | GND +18V | 8 | H | +18V | 9 | I | 1P.Left |10 | J |
File: /kb_dl.aspx/KB/pinouts/cosmic_alien.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/crystal_castles.txt
CRYSTAL CASTLES --------------- Wiring List for P20: | --------------------------------|----------------------------------- +5V RETURN | A | 1 | +5V RETURN +5V REG | B | 2 | +5V REG +10.3V | C | 3 | | D | 4 | | E | 5 | | F | 6 | | H | 7 | COIN COUNTER L
File: /kb_dl.aspx/KB/pinouts/crystal_castles.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/darwin4078.txt
DARWIN 4078 Manufacturer: Data East Year: 1986 PINOUTS: SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E 5 F +12V 6 +12V H KEY 7 KEY J COIN CTR 2
File: /kb_dl.aspx/KB/pinouts/darwin4078.txt - 1 K - Updated 2003.05.30
/kb_dl.aspx/KB/pinouts/defender-jamma.txt
Name Of Game: Stargate to JAMMA Solder Side | Parts Side GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +5 | D | 4 | +5 -5 | E | 5 | -5 +12 | F | 6 | +12 - KEY - | H | 7 | - KEY -
File: /kb_dl.aspx/KB/pinouts/defender-jamma.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/demons_world.txt
DEMON'S WORLD PINOUTS: SOLDER SIDE COMPONENT SIDE ------------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E NC 5 NC F +12V 6 +12V H 7 J COIN COUNTER 2 8 COIN COUNTER 1 K COIN LOCK OUT 9 COIN LOCK OUT L SP (-) 10 SP (+) M NC 11 NC N VIDEO GREEN 12 VIDEO RED P VIDEO SYNC 13 VIDEO BLUE R SERVICE SW 14 VIDEO GND S 15 TEST SW T COIN SW 2 16 COIN SW 1 U START SW 2 17 START SW 1 V 2P UP
File: /kb_dl.aspx/KB/pinouts/demons_world.txt - 1 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/e-swat.txt
E-Swat, Sega ------------ ----------------------------------------------------------- Component Side | Solder Side ----------------------------+------------------------------ GND 1 | A GND GND 2 | B GND +5V 3 | C +5V +5V 4 | D +5V +12V 5 | E +12V Coin Meter 1 6 | F Coin Meter 2 7 | H Special
File: /kb_dl.aspx/KB/pinouts/e-swat.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/gi_joe.txt
G.I. Joe Manufacturer: Konami Year: 1992 JAMMA Connector |-------------------|---|----|-------------------| | Solder Side | | | Parts Side | |-------------------|---|----|-------------------| | Ground | A | 1 | Ground | | Ground | B | 2 | Ground | | +5VDC | C | 3 | +5VDC | | +5VDC | D | 4 | +5VDC | | N/C | E | 5 | N/C | | +12VDC | F | 6 |
File: /kb_dl.aspx/KB/pinouts/gi_joe.txt - 3 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/lifeforce_56.txt
LIFE FORCE PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: /kb_dl.aspx/KB/pinouts/lifeforce_56.txt - 1 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/lost_tomb.txt
LOST TOMB, Konami ----------------- Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: /kb_dl.aspx/KB/pinouts/lost_tomb.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/mach3.txt
GOTTLIEB INFORMATION: M.A.C.H. 3 PINOUTS ---------------------------------------------- CPU MA-498 (A1) SOLDER | COMPONENT -------------+--------------- _______ +5V |A | 1| GND +5V |B | 2| GND +5V |C | 3| Reset |D | 4| Coin Meter |E | 5| GND |F | 6| |H | 7|
File: /kb_dl.aspx/KB/pinouts/mach3.txt - 1 K - Updated 2003.01.09
/kb_dl.aspx/KB/pinouts/mayday!!.txt
Mayday!! [and bootleg Defender] CPU/Sound board connector: COMPONENT SIDE | SOLDER SIDE ------------------------------------|-------------------------------------- GND | A | 1 | GND --------------------------------|---|---|---------------------------------- +5V | B | 2 | +5V --------------------------------|---|---|---------------------------------- +12V | C | 3 | +12V -------------------
File: /kb_dl.aspx/KB/pinouts/mayday!!.txt - 4 K - Updated 2003.01.13
/kb_dl.aspx/KB/pinouts/mouse_trap.txt
Mouse Trap, Exidy ----------------- COMP SID J1 CKT SIDE P5 P21 --------- -------- -- --- 1 Gnd A Anti-stat 1 GND 1 VID RED 2 B 2 +12V 2 VID GN 3 Player 1 ind C 3 +12V 3 VID BL 4 Player 2 ind D 4 -12V 4 SYNC 5 DOWN E COIN 1 5
File: /kb_dl.aspx/KB/pinouts/mouse_trap.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/passing_shot.txt
Passing Shot ------------ COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V Counter 1 | 6 | F | Counter 2 Lamp 1 | 7 | G | Lamp 2 1P.Lob | 8 | H | 2P.Lob 1P.Flat | 9 | I | 2P.Flat 1P.Spin |10 | J | 2P.S
File: /kb_dl.aspx/KB/pinouts/passing_shot.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/perfect_10.txt
Perfect 10, Dyna Electronics Co., LTD ------------------------------------- COMPONENT | SOLDER ---------------------+---------------------- +5V | 1 | A | +5V +5V | 2 | B | +5V +12V | 3 | C | +12V Speaker | 4 | D | Blue | 5 | E | Red Sync | 6 | F | Green P8 | 7 | G | P7 P6 | 8 | H | P5 P4 | 9 | I | P3
File: /kb_dl.aspx/KB/pinouts/perfect_10.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/run_and_gun.txt
RUN AND GUN ----------- PARTS SIDE CKT SIDE CN8,10 ------------ ------------ ------ 1 GND A GND 1 COIN 2 GND B GND 2 ---- 3 +5V C +5V 3 LEFT 4 +5V D +5V 4 RIGHT 5
File: /kb_dl.aspx/KB/pinouts/run_and_gun.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/screwloose.txt
GOTTLIEB INFORMATION: SCREW LOOSE PINOUTS ---------------------------------------------- CPU SOLDER | COMPONENT -------------+--------------- _______ +5V |A | 1| GND +5V |B | 2| GND +5V |C | 3| GND |D | 4| |E | 5| Coin Meter |F | 6| |H | 7|
File: /kb_dl.aspx/KB/pinouts/screwloose.txt - 1 K - Updated 2003.01.09
/kb_dl.aspx/KB/pinouts/sega_2.txt
SEGA 4-Player Interface Quartet, ----------------------------------------------------------- Component Side | Solder Side ----------------------------+------------------------------ Gnd 1 | A Gnd Gnd 2 | B Gnd +5V 3 | C +5V +5V 4 | D +5V +12V 5 | E +12V Coin Meter 1 6 | F Coin Meter 2 N/C 7 | H N/C
File: /kb_dl.aspx/KB/pinouts/sega_2.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/smash_tv.txt
SMASH TV SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: /kb_dl.aspx/KB/pinouts/smash_tv.txt - 2 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/solarwarrior.txt
Solar Warrior Pinouts Memetron<American Technos, 1986 SOLDER SIDE | PARTS SIDE ------------------------------------|-------------------------------------- (Coin Door) Gnd | A | 1 | Gnd (Power Supply) --------------------------------|---|---|---------------------------------- Not Used | B | 2 | Gnd (Control Panel) --------------------------------|---|---|---------------------------------- Not Used | C | 3 | N
File: /kb_dl.aspx/KB/pinouts/solarwarrior.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/sonic_boom.txt
SONIC BOOM PINOUTS: COMPONET SIDE SOLDER SIDE ---------------------------------------------------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 COIN METER 1 F COIN METER 2 7 (NOT USED) H (NOT USED) 8 (NOT USED) I (NOT USED) 9 SHOT K (NOT USED) 10 SUPER SHOT L (NOT USED) 11 (NOT USED) M (NOT USED) 12 DOWN N (NOT USED) 13 UP P (NOT USED) 14 RIGHT R (NOT USED) 15 LEFT S (NOT USED) 16 EXT. SW T (NOT USED) 17 (NOT USED) U (NOT USED) 18
File: /kb_dl.aspx/KB/pinouts/sonic_boom.txt - 1 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/super_bug.txt
SUPER BUG --------- COMP SIDE CKT SIDE ----------- -------------- 1 16.5 CT GND A 16.5V CT GND 2 +10V UNREG B +10V UNREG 3 VID GND C 4 D 5 VIDEO E SLAM N.O 6 +5V F COIN 2 N.C 7 COIN 1 N.C H STEERING A 8 STEERING B
File: /kb_dl.aspx/KB/pinouts/super_bug.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/tetris.txt
TETRIS PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COI
File: /kb_dl.aspx/KB/pinouts/tetris.txt - 2 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/thunderjaws.txt
THUNDER JAWS PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: /kb_dl.aspx/KB/pinouts/thunderjaws.txt - 1 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/tiger_heli.txt
Tiger Heli, 1985 Romstar (Taito) -------------------------------- Component | Solder ----------------+-------------------- GND | 1 | A | GND GND | 2 | B | GND +5v | 3 | C | +5v +12v | 4 | D | +12v Sound + | 5 | E | Sound - Blue | 6 | F | Green Red | 7 | H | Sync | 8 | J | 1P Start | 9 | K | 2P Start 1P Fire | 10| L | 2P Fire 1P Bomb | 11| M |
File: /kb_dl.aspx/KB/pinouts/tiger_heli.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/us_vs_them.txt
GOTTLIEB INFORMATION: US VS. THEM PINOUTS ---------------------------------------------- CPU MA-498 (A1) SOLDER | COMPONENT -------------+--------------- _______ +5V |A | 1| GND +5V |B | 2| GND +5V |C | 3| Reset |D | 4| Coin Meter |E | 5| GND |F | 6| |H | 7|
File: /kb_dl.aspx/KB/pinouts/us_vs_them.txt - 1 K - Updated 2003.01.09
/kb_dl.aspx/KB/pinouts/x-men.txt
X-MEN 4 PLAYER Sub Harness for 3 &amp; 4 players ------------------------------------------------ 3p Connector 4p Connector PIN PIN 1 Coin 3 1 Coin 4 2 2 Empty 3 3p Left 3 4p Left 4 3p Right 4 4p Right 5 3p Up 5 4p Up 6 3p Down 6 4p Down 7 3p Attack (Button 1)
File: /kb_dl.aspx/KB/pinouts/x-men.txt - 3 K - Updated 2003.01.06
1943 Pinouts
1943 Pinouts
File: /kb_dl.aspx/KB/gametech/1943 tech.html - 2 K - Updated 2002.04.26
/kb_dl.aspx/KB/gametech/arabian.txt
ATRAI ARABIAN C 1983 ATARI INC. Pinouts obtained from Schematic Supplement SP-237 (1st printing) Typed in by Steven Prendergast (stevenp@sgi.net) 06/97 P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +12V D 4 -5V P1 START E 5 P2 START COIN AUX F 6 RIGHT LEFT H 7 UP
File: /kb_dl.aspx/KB/gametech/arabian.txt - 1 K - Updated 1997.06.10
/kb_dl.aspx/KB/gametech/capcom.txt
CAPCOM NON-JAMMA COMPONENT SIDE CKT SIDE -------------- -------- 1. GND A. GND 2. GND B. GND 3. +5V C. +5V 4. +5V D. +5V 5. VID BL E. VID GN 6. VID RED F. SYNC 7. N/U H. VID GND 8. 1 JUMP J. 2 JUM
File: /kb_dl.aspx/KB/gametech/capcom.txt - 2 K - Updated 1995.10.12
/kb_dl.aspx/KB/gametech/meta-fox.txt
META FOX SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/meta-fox.txt - 2 K - Updated 1995.02.05
Missile Command Dip Switch Settings, Memory Map, and Pinouts
Missile Command Dip Switch Settings, Memory Map, and Pinouts
File: /kb_dl.aspx/KB/gametech/missile command tech.html - 11 K - Updated 2002.05.17
/kb_dl.aspx/KB/gametech/neogeo.txt
<TITLE>SNK Neo Geo MVS Pinout Pinouts</TITLE> <PRE> PARTS SIDE CKT SIDE CN2 ------------ ------------ ---- 1 GND A GND 1 SP+ 2 GND B GND 2 SP- 3 +5V C +5V 3 SP- 4 +5V D +5V 4
File: /kb_dl.aspx/KB/gametech/neogeo.txt - 2 K - Updated 2000.07.02
/kb_dl.aspx/KB/gametech/panic-rd.txt
PANIC ROAD PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K C
File: /kb_dl.aspx/KB/gametech/panic-rd.txt - 3 K - Updated 1995.10.21
/kb_dl.aspx/KB/gametech/relpitch.txt
RELIEF PITCHER PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9
File: /kb_dl.aspx/KB/gametech/relpitch.txt - 2 K - Updated 1995.07.30
/kb_dl.aspx/KB/gametech/run_and_gun.txt
RUN AND GUN PARTS SIDE CKT SIDE CN8,10 ------------ ------------ ------ 1 GND A GND 1 COIN 2 GND B GND 2 ---- 3 +5V C +5V 3 LEFT 4 +5V D +5V 4 RIGHT 5
File: /kb_dl.aspx/KB/gametech/run_and_gun.txt - 2 K - Updated 1995.07.30
/kb_dl.aspx/KB/gametech/smash-tv.txt
SMASH TV SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/smash-tv.txt - 2 K - Updated 1995.02.06
/kb_dl.aspx/KB/gametech/spacatak.ii.txt
COSMIC INVADERS CKT SIDE COMP SIDE -------- --------- 1 A 2 +5V B +5V 3 +5V C +5V 4 +5V D +5V 5 +5V E +5V 6 F 7 H VID ( NOTE ) 8 J SYNC ( NOTE ) 9
File: /kb_dl.aspx/KB/gametech/spacatak.ii.txt - 2 K - Updated 1996.03.24
/kb_dl.aspx/KB/gametech/superbug.txt
SUPER BUG COMP SIDE CKT SIDE ----------- -------------- 1 16.5 CT GND A 16.5V CT GND 2 +10V UNREG B +10V UNREG 3 VID GND C 4 D 5 VIDEO E SLAM N.O 6 +5V F COIN 2 N.C 7 COIN 1 N.C H STEERING A 8 STEERING B
File: /kb_dl.aspx/KB/gametech/superbug.txt - 2 K - Updated 1995.12.15
/kb_dl.aspx/KB/gametech/tetris.txt
TETRIS PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COI
File: /kb_dl.aspx/KB/gametech/tetris.txt - 2 K - Updated 1997.01.06
/kb_dl.aspx/KB/gametech/thunjaws.txt
THUNDER JAWS PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/thunjaws.txt - 2 K - Updated 1995.07.29
/kb_dl.aspx/KB/gametech/totlcarn.txt
TOTAL CARNAGE PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9
File: /kb_dl.aspx/KB/gametech/totlcarn.txt - 2 K - Updated 1996.12.14
/kb_dl.aspx/KB/gametech/tumb-pop.txt
TUMBLE POP PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/tumb-pop.txt - 1 K - Updated 1995.08.25
/kb_dl.aspx/KB/gametech/twocrude.txt
TWO CRUDE PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K
File: /kb_dl.aspx/KB/gametech/twocrude.txt - 3 K - Updated 1995.07.29
/kb_dl.aspx/KB/gametech/vctry-rd.txt
VICTORY ROAD SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/vctry-rd.txt - 3 K - Updated 1995.02.06
/kb_dl.aspx/KB/gametech/board pinouts/alteredbeast.txt
This Video Game Pinout Data Sheet Was Typed In By Malcom Moody. EMail: malcomm@intercoast.com.au Name Of Game: Altered Beast Solder Side | Parts Side ________________________________|___________________________________ GND | A | 1 | GND ----------------------------|---|---|------------------------------- GND | B | 2 | GND --------------------------
File: /kb_dl.aspx/KB/gametech/board pinouts/alteredbeast.txt - 4 K - Updated 1997.02.26
/kb_dl.aspx/KB/gametech/board pinouts/arabian.txt
ATRAI ARABIAN C 1983 ATARI INC. Pinouts obtained from Schematic Supplement SP-237 (1st printing) Typed in by Steven Prendergast (stevenp@sgi.net) 06/97 P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +12V D 4 -5V P1 START E 5 P2 START COIN AUX F 6 RIGHT LEFT H 7 UP
File: /kb_dl.aspx/KB/gametech/board pinouts/arabian.txt - 1 K - Updated 1997.06.10
/kb_dl.aspx/KB/gametech/board pinouts/e-swat.txt
"SEGA Interface" This is for Sega's "E-SWAT" game, from 1989. It is referred to in the book as the "Sega Interface", so I would assume that it's their own standard. Why they don't just use JAMMA, I'm not sure. This doesn't provide anything that JAMMA doesn't, and, in fact, is missing the tilt switch connection. Anyway, here it is: ----------------------------------------------------------- Component Side | Solder Side ----------------------------+----------------------
File: /kb_dl.aspx/KB/gametech/board pinouts/e-swat.txt - 2 K - Updated 1994.01.11
/kb_dl.aspx/KB/gametech/board pinouts/exedexes.txt
Exed Exes Pinouts (Manufacturer and Year unknown) SOLDER SIDE | PARTS SIDE ------------------------------------|-------------------------------------- Gnd | A | 1 | Gnd (Power Supply) --------------------------------|---|---|---------------------------------- Gnd | B | 2 | Gnd (Video) --------------------------------|---|---|---------------------------------- +5V | C | 3 | +5V -------------------
File: /kb_dl.aspx/KB/gametech/board pinouts/exedexes.txt - 4 K - Updated 1995.05.08
/kb_dl.aspx/KB/gametech/board pinouts/ladybug.txt
Lady Bug Typed by Richard Sahlin, RSAHLIN@AMU.SE Verified from schematics 5Dec97 aek ________________________________|___________________________________ Gnd | A | 1 | Gnd ----------------------------|---|---|------------------------------- Gnd | B | 2 | Gnd ----------------------------|---|---|------------------------------- +5 Volt | C | 3 | +5 Volt ----------------------------|---|---|----
File: /kb_dl.aspx/KB/gametech/board pinouts/ladybug.txt - 4 K - Updated 1997.12.06
/kb_dl.aspx/KB/gametech/board pinouts/missilecommand.txt
--------------------------------------------------------------------------- Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu) Updated by John L. Cwikla (cwikla@wri.com) Game : Missile Command Note : an * denotes an inverted line Wiring List for P20: | --------------------------------|----------------------------------- GND | A | 1 | + 5 return from regulator ---
File: /kb_dl.aspx/KB/gametech/board pinouts/missilecommand.txt - 5 K - Updated 1996.01.23
/kb_dl.aspx/KB/datasheets/z80/z80undoc.txt
_F_r_o_m _N_O_R_T_H_E_R_N _B_Y_T_E_S _- _V_o_l_u_m_e _3 _N_u_m_b_e_r _1_0 _(_O_c_t_. _'_8_2_) UNDOCUMENTED Z-80 OPCODES by Bill Smythe is reprinted from the CHICATRUG NEWS (Chicago TRS-80 Users' Group). NORTHERN BYTES editor's note: This is the most comprehensive article that I have seen to date covering this subject! If you are willing to set aside your Editor/Assembler for a
File: /kb_dl.aspx/KB/datasheets/z80/z80undoc.txt - 17 K - Updated 1996.09.27
/kb_dl.aspx/KB/pinouts/battle_lane.txt
Battle Lane Taito/Romstar '86 ----------------------------- --------------------------------------------------- Solder Side | Parts Side --------------------+------------------------------ 2P Down | A | 1 | 1P Down 2P Up | B | 2 | 1P Up 2P Left | C | 3 | 1P Left 2P Right | D | 4 | 1P Right | E | 5 | | F | 6 | | H |
File: /kb_dl.aspx/KB/pinouts/battle_lane.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/canyon_bomber.txt
Canyon Bomber, Atari (1977) --------------------------- This game runs on a Black + White monitor. 44-pin edge connector ---------------------------------------------------- 16.5v CT | 1 | A | 16.5v CT +10v UNREG | 2 | B | +10v UNREG VIDEO GND | 3 | C | VIDEO | 4 | D | | 5 | E | P1 FIRE N.O P2 FIRE N.O | 6 | F | | 7 | H | | 8 |
File: /kb_dl.aspx/KB/pinouts/canyon_bomber.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/galaga.txt
Galaga 1 -------- Solder Parts ------ ------- Sync A|1 2P Fire Green Video Signal B|2 2P Left Blue Video Signal C|3 2P Right 1P Left D|4 Red Video Signal 1P Right E|5 1P Fire 1P Start F|6 2P Start Service H|7 Table GND GND J|8 GND Coin K|9 +5V L|10 +5V M|11 +5V N|12 Test Switch
File: /kb_dl.aspx/KB/pinouts/galaga.txt - 19 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/ninja_warriors.txt
The Ninja Warriors ------------------ Conn "G" Conn "H" SOLDER | COMPONENT Conn "H1" ------- ----------------+---------------------- ------------- 1 GND | 1 | A | 1 GND 2 GND | 2 | B | 2 GND 3 GND | 3 | C | 3 GND 4 GND
File: /kb_dl.aspx/KB/pinouts/ninja_warriors.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/pac_on_pices.txt
PACMAN CLONE ON A PISCES BOARD CKT SIDE COMP SIDE -------- --------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 F 7 H 8 J COIN 9 1 UP
File: /kb_dl.aspx/KB/pinouts/pac_on_pices.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/rock_climber.txt
Rock Climber ------------ I figured these out with a volt meter. If I got something messed you can send hate mail to tim@arcadecollecting.com. Connector G COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V Speaker + | 4 | D | Speaker - | 5 | E | +12V | 6 | F | Left
File: /kb_dl.aspx/KB/pinouts/rock_climber.txt - 3 K - Updated 2003.05.30
/kb_dl.aspx/KB/pinouts/spiders.txt
Spiders, Sigma Enterprises INC. ------------------------------- | ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V -5V | 4 | D | -5V | 5 | E | | 6 | F | Counter | 7 | G | | 8 | H | Coin Service | 9 | I | 2P.Start |10 | J |
File: /kb_dl.aspx/KB/pinouts/spiders.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/video_pinball.txt
Video Pinball, Atari (1979) --------------------------- This game runs on a Black + White monitor. 44-pin edge connector ---------------------------------------------------- 16.5v CT | 1 | A | 16.5v CT +10v UNREG | 2 | B | +10v UNREG LOCKOUT COIL | 3 | C | COIN COUNTER ANODE 6 | 4 | D | ANODE 7 +5v | 5 | E | CATHODE 1 CATHODE 2 | 6 | F | CATHODE 3 ANODE 5 | 7 | H | CATHODE 4 ANO
File: /kb_dl.aspx/KB/pinouts/video_pinball.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/airduel.txt
Airduel (Irem 1990) SW1 1 2 3 4 5 6 7 8 No. of Players 3 off off 2 on off 4 off on 5 on on difficulty normal off off easy on off hard off on very easy on on dips 5 & 6 not used demo sound no sound off sound on
File: /kb_dl.aspx/KB/gametech/airduel.txt - 3 K - Updated 2000.04.17
/kb_dl.aspx/KB/gametech/buckrodg.txt
BUCK RODGERS COMP SIDE CKT SIDE ----------- -------------- 1 GND A 2 B 3 C 4 D 5 E 6 F 7 H 8 +5V J 9 K 1
File: /kb_dl.aspx/KB/gametech/buckrodg.txt - 1 K - Updated 1995.12.20
/kb_dl.aspx/KB/gametech/jaws-a.txt
JAWS-A CKT SIDE COMP SIDE -------- --------- 1 A GND 2 B GND 3 +5V C 4 +5V D 5 E 6 F 7 H 8 J 9 K 10
File: /kb_dl.aspx/KB/gametech/jaws-a.txt - 1 K - Updated 1995.09.11
/kb_dl.aspx/KB/gametech/board pinouts/airduel.txt
Airduel (Irem 1990) SW1 1 2 3 4 5 6 7 8 No. of Players 3 off off 2 on off 4 off on 5 on on difficulty normal off off easy on off hard off on very easy on on dips 5 & 6 not used demo sound no sound off sound on
File: /kb_dl.aspx/KB/gametech/board pinouts/airduel.txt - 3 K - Updated 2000.04.17
/kb_dl.aspx/KB/gametech/board pinouts/frontline.txt
Frontline pinout: "G" "T" 1 GND A GND 1 GND A GND 2 VIDEO RED B VIDEO GND 18 +5 3 VIDEO GREEN C VIDEO BLUE REST ARE N/C 4 COMPOSITE SYNC D N/C 5 + AUDIO E AUDIO GND 6 N/C F N/C "H" 7 MRST H N/C 1 GND 8 COIN SW RIGHT
File: /kb_dl.aspx/KB/gametech/board pinouts/frontline.txt - 1 K - Updated 1996.01.24
/kb_dl.aspx/KB/gametech/board pinouts/majorhavoc.txt
8/31/95 Typed in by Franklin Bowen (tfbowen@ingr.com or mjrhavoc@clark.net) (format stolen from Tempest.pin) 2/15/96 Corrected P18 from a 30-pin connector to a 24-pin connector --------------------------------------------------------------------------- Pinouts for "Major Havoc" (Atari, 1983 (according to docs), 1984 (by KLOVDB)) P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V
File: /kb_dl.aspx/KB/gametech/board pinouts/majorhavoc.txt - 2 K - Updated 1996.02.15
/kb_dl.aspx/KB/gametech/board pinouts/pmonpices.txt
PACMAN CLONE ON A PISCES BOARD CKT SIDE COMP SIDE -------- --------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 F 7 H 8 J COIN 9 1 UP
File: /kb_dl.aspx/KB/gametech/board pinouts/pmonpices.txt - 1 K - Updated 1997.11.13
/kb_dl.aspx/KB/pinouts/alphax z, the.txt
Alphax Z -------- COMPONENT | SOLDER ---------------------+---------------------- 1P.Right | 1 | A | 2P.Right 1P.Left | 2 | B | 2P.Left 1P.Up | 3 | C | 2P.Up 1P.Down | 4 | D | 2P.Down 1P.Shoot 1 | 5 | E | 2P.Shoot 1 1P.Shoot 2 | 6 | F | 2P.Shoot 2 | 7 | G | | 8 | H | Coin 1 | 9 | I | 1P.Start Coin 2 |10 | J |
File: /kb_dl.aspx/KB/pinouts/alphax z, the.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/anteater.txt
Ant Eater --------- PCB Pinout Parts Side/Solder Side ------------------------------------------------------------- +12 Volts | 1 | A | -5 Volts Speaker + | 2 | B | Speaker - | 3 | C | | 4 | D | | 5 | E | Retract | 6 | F | Up | 7 | H | Down Left | 8 | J | Right 1P Start |
File: /kb_dl.aspx/KB/pinouts/anteater.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/arabian.txt
Arabian ------- Connector "J1" Connector "J2" | | ---------------------+---------------------- ------------+------------- GND | 1 | A | GND GND | 1 | A | +5V | 2 | B | +5V Red | 2 | B | | 3 | C | +12V Green | 3 | C |
File: /kb_dl.aspx/KB/pinouts/arabian.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/avengers.txt
The Avengers ------------ SOLDER | PARTS ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V Green | 5 | E | Red Sync | 6 | F | Blue GND | 7 | G | GND | 8 | H | 2P.Shoot 2 | 9 | I | 1P.Shoot 2 2P.Shoot 1 |10 | J | 1P.Shoot 1
File: /kb_dl.aspx/KB/pinouts/avengers.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/commando_(konami).txt
Commando, Konami ---------------- Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: /kb_dl.aspx/KB/pinouts/commando_(konami).txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/exerion.txt
EXERION, Jaleko 1983 -------------------- Solder Side | Parts Side ________________________________|___________________________________ GND | A | 1 | GND GND | B | 2 | GND GND | C | 3 | GND Speaker - | D | 4 | Speaker + +5 | E | 5 | +5 | F | 6 | 2P
File: /kb_dl.aspx/KB/pinouts/exerion.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/exiting_soccer.txt
Exiting Soccer -------------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND | 3 | C | Speaker | 4 | D | +12V | 5 | E | +12V 2P.Down | 6 | F | 2P.Up 2P.Right | 7 | G | 2P.Left 1P.Right | 8 | H | 1P.Left +5V | 9 | I | 5+V 2P.Shoot |10 | J | 1P.Up
File: /kb_dl.aspx/KB/pinouts/exiting_soccer.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/fast_freddie.txt
Fast Freddie Atari 1982 Parts | | | Solder GND | 1 | A | GND | 2 | B | Speaker +12V | 3 | C | +12V +12V | 4 | D | +12V Green | 5 | E | Sync Blue | 6 | F | Red Coin 2 | 7 | H | 1P Left Coin 1 | 8 | J | 1P Right Test | 9 | K | 2P Left 1P Start| 10| L | 2P Right 2P Start| 111 M | 1P Up Coin 3 | 12| N | 1P Down 1P Kick | 13| P | 2P Up 2P Kick | 14| R | 2P Down +5 | 15| S | +5 +5 | 16| T | +5 GND | 17| U | GND GND | 18| V | GND
File: /kb_dl.aspx/KB/pinouts/fast_freddie.txt - 0 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/legendary_wings.txt
LEDENDARY WINGS, Capcom ----------------------- SOLDER | PARTS ------------------------------- gnd A | 1 gnd gnd B | 2 gnd +5v C | 3 +5v +5v D | 4 +5v Green E | 5 Red Sync F | 6 Blue gnd H | 7 gnd -key- J | 8 -key- 2 shot2 K | 9 1 shot2 2 sho
File: /kb_dl.aspx/KB/pinouts/legendary_wings.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/lovely_cards.txt
Lovely Cards ------------ | ---------------------+---------------------- -------------------- +12V | 1 | A | +12V 1 Blue +5V | 2 | B | +5V 2 Green GND | 3 | C | GND 3 Red | 4 | D | 4 GND Coin 1 | 5 | E |
File: /kb_dl.aspx/KB/pinouts/lovely_cards.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/mighty_guy.txt
Mighty Guy, Nichtibutsu ----------------------- SOLDER | PARTS ---------------------+---------------------- 1P.Up | 1 | A | 1P.Down 1P.Left | 2 | B | 1P.Right 1P.Push A | 3 | C | 1P.Push B 2P.Up | 4 | D | 2P.Down 2P.Left | 5 | E | 2P.Right 2P.Push A | 6 | F | 2P.Push B Coin 1 | 7 | G | Coin 2 GND | 8 | H | GND GND | 9 | I |
File: /kb_dl.aspx/KB/pinouts/mighty_guy.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/mission_660.txt
Mission 660 ----------- COMPONENT | SOLDER ---------------------+---------------------- 1P.Right | 1 | A | 2P.Right 1P.Left | 2 | B | 2P.Left 1P.Up | 3 | C | 2P.Up 1P.Down | 4 | D | 2P.Down 1P.Shoot 1 | 5 | E | 2P.Shoot 1 1P.Shoot 2 | 6 | F | 2P.Shoot 2 | 7 | G | | 8 | H | Coin 1 | 9 | I | 1P.Start Coin 2 |10 |
File: /kb_dl.aspx/KB/pinouts/mission_660.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/moon_cresta.txt
MOON CRESTA ----------- CKT SIDE COMP SIDE ---------- ---------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 F 7 H 8 COIN J COIN 9 SVC
File: /kb_dl.aspx/KB/pinouts/moon_cresta.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/section_z.txt
SECTION Z --------- COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BL F SYNC 7 GND H GND 8 J 9 PL1 FIRE 2
File: /kb_dl.aspx/KB/pinouts/section_z.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/survival.txt
Survival, Rockola 36-pin edge connector Solder side Parts Side V /CSync 18 2P Down U Green 17 2P Left T Blue 16 2P Right S 1P Left 15 Red R 1P Right 14 1P Down P 1P Start 13 Coin N 2P Start 12 M 1P Up 11 2P Up L 10 K +5 VDC 9 +5 VDC J 8 2P Fire H 7 1P Fire F 6 E +12 VDC 5 +12 VDC D Speaker - 4 Speaker + C GND (Coin) 3 GND B GND 2 GND A GND 1 GND
File: /kb_dl.aspx/KB/pinouts/survival.txt - 0 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/tank_busters.txt
TANK BUSTERS Manufacturer: Valadon Automation Year: 1985 SOLDER SIDE COMPONENT SIDE ----------- -------------- A 2P RIGHT 1 2P LEFT B 2P UP 2 2P DOWN C 2P FIRE 3 2P TURRET ROTATION D 4 E 1P RIGHT 5 1P LEFT F 1P UP 6 1P DOWN H 1P FIRE 7 1P TURRET ROTATION J UPRIGHT/TABLE 8 K COIN SW1 9 COIN SW2 L 1P START 10 2P START M GND 11 GND N GND 12 GND P GND 13 GND R SPEAKER (+) 14 SPEAKER (-) S
File: /kb_dl.aspx/KB/pinouts/tank_busters.txt - 1 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/triple_punch.txt
Triple Punch Solder Side | Parts Side +5 | A | 1 | +5 +5 | B | 2 | +5 | C | 3 | 1P Left | D | 4 | 1P Right | E | 5 | 1P Up | F | 6 | 1P Down | H | 7 | 1P Punch | J | 8 | | K | 9 | Coin 2
File: /kb_dl.aspx/KB/pinouts/triple_punch.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/vulgus.txt
Vulgus ------ SOLDER | PARTS ---------------------+---------------------- GND | 1 | A | GND +5V | 2 | B | +5V +12V | 3 | C | +12V GND(+12V) | 4 | D | GND(+12V) Speaker - | 5 | E | Speaker - Speaker + | 6 | F | Speaker + Counter - | 7 | G | Counter + ---KEY--- | 8 | H | ---KEY--- 1P.Shoot | 9 | I | 1P.Up 1P.Down |10 | J |
File: /kb_dl.aspx/KB/pinouts/vulgus.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/zero_hour.txt
Zero Hour --------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V | 6 | F | GND | 7 | G | GND | 8 | H | | 9 | I | |10 | J | Audio Out - |11 | K |
File: /kb_dl.aspx/KB/pinouts/zero_hour.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/cadash.txt
CADASH PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/cadash.txt - 3 K - Updated 1995.08.02
/kb_dl.aspx/KB/gametech/commndo.56.txt
COMMANDO COMPONENT SIDE CKT SIDE 1. GND A. GND 2. GND B. GND 3. +5V C. +5V 4. +5V D. +5V 5. VID BL E. VID GN 6. VID RED F. SYNC 7. N/U H. VID GND 8. 1 JUMP J. 2 JUMP 9. 1 SHOOT K.
File: /kb_dl.aspx/KB/gametech/commndo.56.txt - 3 K - Updated 1995.10.12
/kb_dl.aspx/KB/gametech/crimcity.txt
CRIME CITY PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K
File: /kb_dl.aspx/KB/gametech/crimcity.txt - 3 K - Updated 1995.08.02
/kb_dl.aspx/KB/gametech/flower.txt
FLOWER BY KOMAX COMP SIDE CKT SIDE --------- --------- 1 GND A 2 GND B 3 +5V C 4 +5V D 5 E 6 F 7 H 8 J 9 K 10 L 11 M 12 N 13 P 14 R 15 S 16
File: /kb_dl.aspx/KB/gametech/flower.txt - 1 K - Updated 1996.07.29
/kb_dl.aspx/KB/gametech/gigas.txt
GIGAS COMP SIDE CKT SIDE ----------- -------------- 1 GND A GND 2 VID GN B SYNC 3 VID RED C VID BL 4 D 5 E 6 F 7 H 8 J 9
File: /kb_dl.aspx/KB/gametech/gigas.txt - 1 K - Updated 1996.07.12
/kb_dl.aspx/KB/gametech/gunforce.txt
GUNFORCE PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 K
File: /kb_dl.aspx/KB/gametech/gunforce.txt - 4 K - Updated 1995.07.31
/kb_dl.aspx/KB/gametech/gunsmoke.txt
GUNSMOKE COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BL F SYNC 7 GND H GND 8 J 9 PL1 SHOOT CEN
File: /kb_dl.aspx/KB/gametech/gunsmoke.txt - 4 K - Updated 1995.08.02
/kb_dl.aspx/KB/gametech/hook.txt
HOOK PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 K
File: /kb_dl.aspx/KB/gametech/hook.txt - 4 K - Updated 1995.08.01
/kb_dl.aspx/KB/gametech/king-of.dra.txt
KING OF THE DRAGONS PARTS SIDE CKT SIDE CNI 2 (PL-3) ------------ ------------ ------ 1 GND A GND 1 GND 2 GND B GND 2 GND 3 +5V C +5V 3 RIGHT 4 +5V D +5V 4 LEFT 5 E 5 DOWN 6
File: /kb_dl.aspx/KB/gametech/king-of.dra.txt - 4 K - Updated 1995.08.01
/kb_dl.aspx/KB/gametech/leg-wing.txt
LEGENDARY WINGS COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BL F SYNC 7 GND H GND 8 J 9 PL1 MISSILE/JUMP
File: /kb_dl.aspx/KB/gametech/leg-wing.txt - 3 K - Updated 1995.12.23
/kb_dl.aspx/KB/gametech/legend.txt
LEGEND COMP SIDE CKT SIDE ---------- ========= A GND 1 GND B GND 2 GND C 3 D 4 E 5 F 6 H 7 J 8 K +5V 9 +5V L
File: /kb_dl.aspx/KB/gametech/legend.txt - 1 K - Updated 1996.04.28
/kb_dl.aspx/KB/gametech/speedrum.blr.txt
SPEED RUMBLER PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/speedrum.blr.txt - 3 K - Updated 1995.07.30
/kb_dl.aspx/KB/gametech/strmprty.2.txt
STORMING PARTY COMP SIDE CKT SIDE 12 PIN CONN --------- -------- ----------- 1 GND A GND 1 2 VID RED B VID BL 2 3 VID GN C 3 4 SYNC D 4 5 E 5 6
File: /kb_dl.aspx/KB/gametech/strmprty.2.txt - 1 K - Updated 1996.04.29
/kb_dl.aspx/KB/gametech/strmprty.txt
STORMING PARTY COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 GND C GND 4 +5V D +5V 5 +5V E +5V 6 F 7 H 8 J 9 VID RED
File: /kb_dl.aspx/KB/gametech/strmprty.txt - 1 K - Updated 1996.04.29
/kb_dl.aspx/KB/gametech/thuncade.txt
THUNDERCADE PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K
File: /kb_dl.aspx/KB/gametech/thuncade.txt - 3 K - Updated 1995.07.29
/kb_dl.aspx/KB/gametech/un-squad.txt
U.N. SQUADRON PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/un-squad.txt - 3 K - Updated 1995.07.29
Zektor pinouts
Submitted by Unknown ZEKTOR PWR SUPP P3 1 -12V 1 CTR A 2 +12V 2 +5V B 3 3 CTR C 4 GND 4 +5V D 5 GND 5 COIN A N/O E 6 GND 6 COIN A
File: /kb_dl.aspx/KB/gametech/zektorpinouts.html - 1 K - Updated 2000.01.20
/kb_dl.aspx/KB/gametech/board pinouts/maniachallenge.txt
Mania Challenge Solder Side Components Side -5 Volts DC A 1 +12 Volts DC Speaker Out (-) B 2 Speaker Out (+) Player 1 Punch Switch C 3 Player 1 Move Up Player 1 Move Right D 4 Player 1 Move Left Player 1 Start Switch E 5 Player 2 Start Switch Player 2 Punch Switch F 6 Player 2 Move Up Player 2 Move Down H 7 Player 2 Move Left J 8 Player 2 Move
File: /kb_dl.aspx/KB/gametech/board pinouts/maniachallenge.txt - 1 K - Updated 1997.03.31
/kb_dl.aspx/KB/gametech/board pinouts/pleiades.txt
Pleiades pinouts. PARTS SIDE | SOLDER SIDE ------------------------------------|-------------------------------------- Player 2 fire | A | 1 | Sync --------------------------------|---|---|---------------------------------- Player 2 left | B | 2 | Green --------------------------------|---|---|---------------------------------- Player 2 right | C | 3 | Blue --------------------------------|---|---
File: /kb_dl.aspx/KB/gametech/board pinouts/pleiades.txt - 2 K - Updated 1997.03.31
/kb_dl.aspx/KB/gametech/board pinouts/ringking.txt
RING KING (Data East, 1985) PINOUTS: ------------------------------------ 44 Pin Wiring List - All inputs are switched to ground -------------------------------------------------------------------- COMPONENT SIDE | SOLDER SIDE --------------------------------+----------------------------------- 1P DOWN | 1 | A | 2P DOWN 1P UP | 2 | B | 2P UP 1P LEFT | 3 | C | 2P LEFT 1P RIGHT |
File: /kb_dl.aspx/KB/gametech/board pinouts/ringking.txt - 1 K - Updated 1993.11.23
/kb_dl.aspx/KB/gametech/board pinouts/roadfighter.txt
Road Fighter, Konami 1984. Typed by Richard Sahlin, RSAHLIN@AMU.SE Parts Side | Solder side ________________________________|___________________________________ +12 Volt | A | 1 | Not Used ----------------------------|---|---|------------------------------- Speaker out | B | 2 | Speaker out ----------------------------|---|---|------------------------------- 2P Hight shift | C | 3 |
File: /kb_dl.aspx/KB/gametech/board pinouts/roadfighter.txt - 2 K - Updated 1996.03.18
/kb_dl.aspx/KB/pinouts/005.txt
005 --- J5 J1 ------- --------- 1 -12V 1 VID 2 +12V 2 3 AC OR +12 3 VID 4 GND 4 5 GND 5 VID 6 GND 6 7 -5V 7 8 +5V 8 9 +5V 9 SYNC 10 +5V 10 11 12 13 14 15
File: /kb_dl.aspx/KB/pinouts/005.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/air_duel.txt
Air Duel, Irem 1990 ------------------- PARTS | SOLDER ---------------+------------------- GND 1 A GND GND 2 B GND +5 3 C +5 +5 4 D +5 5 E -12 6 F +12 7 G 8 H 9 I SPEAKER 10 J SPEAKER 11 K RED 12 L SYNC BLUE 13 M GREEN 14 N 15 O 16 P 1P START 17 Q 2P
File: /kb_dl.aspx/KB/pinouts/air_duel.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/arkanoid22.txt
> > Does anyone know the pin-outs for an Arkanoid board which has a 22 pin > connector? > 1 Ground 2 Red 3 Green 4 Neg Sync 5 Speaker + 6 Post 8 Coin Switch 9 Coin Meter 11 Service 12 1P Select 15 1P Right 16 1P Left 21 1P Fire A Ground B Video GND C Blue D N/A E Speaker - F Post H N/A J N/A K N/A L N/A M Tilt N 2P Select P N/A R N/A S 2P Right T 2P Left U, V, W, X - N/A Y 2P Fire Z N/A
File: /kb_dl.aspx/KB/pinouts/arkanoid22.txt - 0 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/buggy_challenge.txt
Buggy Challenge --------------- Conn "G" Conn "H" COMPONENT | SOLDER Conn "H1" ------- ----------------+---------------------- ------------- 1 GND | 1 | A | 1 GND 2 GND | 2 | B | 2 GND 3 GND | 3 | C | 3 GND 4 GND
File: /kb_dl.aspx/KB/pinouts/buggy_challenge.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/cherry_master.txt
Cherry Master, Dyna Co. LTD --------------------------- COMPONENT | SOLDER ---------------------+---------------------- Red | 1 | A | Green Blue | 2 | B | Sync Speaker | 3 | C | Speaker GND | 4 | D | | 5 | E | | 6 | F | | 7 | G | Service | 8 | H | Start | 9 | I | Odds/Small |10 | J
File: /kb_dl.aspx/KB/pinouts/cherry_master.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/galaga_boot22.txt
G A L A G A ============= by Brian Murray (brian@demon.csd.unsw.edu.au) There are apparently many different galaga implementations, this one happens to be mine. I don't know how I would identify my particular boards, but I'll give as much as I can. (They were from a tabletop if that matters). There are two boards, both with blue solder masks. The top one (slightly larger) is the CPU board, has the 4 processors and program EPR
File: /kb_dl.aspx/KB/pinouts/galaga_boot22.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/star_trek.txt
Star Trek, Sega --------------- P3 P1 P2 ------- --------- --------- 1 -12V 1 1 2 +12V 2 2 3 AC 3 3 4 GND 4 AUDIO IN #1 4 AUDIO OUT #1 5 GND 6 GND 7 -5V 8 +5V 9 +5V 10 +5V 1 5 A 5 2 12 B 12 3 15 C 6 4 9 D 11
File: /kb_dl.aspx/KB/pinouts/star_trek.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/arkanoid22.txt
> > Does anyone know the pin-outs for an Arkanoid board which has a 22 pin > connector? > 1 Ground 2 Red 3 Green 4 Neg Sync 5 Speaker + 6 Post 8 Coin Switch 9 Coin Meter 11 Service 12 1P Select 15 1P Right 16 1P Left 21 1P Fire A Ground B Video GND C Blue D N/A E Speaker - F Post H N/A J N/A K N/A L N/A M Tilt N 2P Select P N/A R N/A S 2P Right T 2P Left U, V, W, X - N/A Y 2P Fire Z N/A
File: /kb_dl.aspx/KB/gametech/arkanoid22.txt - 0 K - Updated 1998.04.01
/kb_dl.aspx/KB/gametech/board pinouts/005.txt
005 J5 J1 ------- --------- 1 -12V 1 VID 2 +12V 2 3 AC OR +12 3 VID 4 GND 4 5 GND 5 VID 6 GND 6 7 -5V 7 8 +5V 8 9 +5V 9 SYNC 10 +5V 10 11 12 13 14 15 DONT KNOW ABOUT THE
File: /kb_dl.aspx/KB/gametech/board pinouts/005.txt - 1 K - Updated 1997.11.27
/kb_dl.aspx/KB/gametech/board pinouts/arkanoid22.txt
> > Does anyone know the pin-outs for an Arkanoid board which has a 22 pin > connector? > 1 Ground 2 Red 3 Green 4 Neg Sync 5 Speaker + 6 Post 8 Coin Switch 9 Coin Meter 11 Service 12 1P Select 15 1P Right 16 1P Left 21 1P Fire A Ground B Video GND C Blue D N/A E Speaker - F Post H N/A J N/A K N/A L N/A M Tilt N 2P Select P N/A R N/A S 2P Right T 2P Left U, V, W, X - N/A Y 2P Fire Z N/A
File: /kb_dl.aspx/KB/gametech/board pinouts/arkanoid22.txt - 0 K - Updated 1998.04.01
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
/kb_dl.aspx/KB/pinouts/air_combat.txt
Air Combat by Namco Double row 60 pin connector. I need to find the connector part number yet. A B 1 2 3 - GND Coin 4 5 - GND Service/Test 6 7 8 - Stick X Wiper
File: /kb_dl.aspx/KB/pinouts/air_combat.txt - 2 K - Updated 2003.05.30
/kb_dl.aspx/KB/pinouts/darius.txt
Darius, Taito ------------- Connector "G" Connector "M" ---------------------+---------------------- ------------------- | 1 | A | 1 Speaker R | 2 | B | 2 Speaker R | 3 | C | 3 Speaker L GND | 4 | D | 4 Speaker L
File: /kb_dl.aspx/KB/pinouts/darius.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/blackwid.txt
BLACK WIDOW P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +22 VDC D 4 -22 VDC 10.3 VDC E 5 COIN LOCKOUT F 6 COIN CTR R COIN CTR L H 7 P1 LED P2 LED J 8 FIRE UP FIRE DOWN K 9 FIRE LEFT FIRE RIGHT L 10
File: /kb_dl.aspx/KB/gametech/blackwid.txt - 5 K - Updated 1996.06.14
/kb_dl.aspx/KB/gametech/crystalc.ast.txt
From: slemon@jolt.mpx.com.au (Scott Lemon) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Looking for Crystal Castles Tech Info (pinouts, etc.) Date: 8 Mar 1995 07:22:21 GMT Jim Maricondo (jagaroth@leland.Stanford.EDU) wrote: : Last fall I came into posession of a crystal castles board. However, I : don't have any pinouts or other information on how to hook it up (like : input device, etc, as well). If anyone could share some info in this : regard I would greatly appreciate it. Crystal Castl
File: /kb_dl.aspx/KB/gametech/crystalc.ast.txt - 5 K - Updated 1996.03.25
/kb_dl.aspx/KB/gametech/crystalcastles.txt
From: slemon@jolt.mpx.com.au (Scott Lemon) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Looking for Crystal Castles Tech Info (pinouts, etc.) Date: 8 Mar 1995 07:22:21 GMT Jim Maricondo (jagaroth@leland.Stanford.EDU) wrote: : Last fall I came into posession of a crystal castles board. However, I : don't have any pinouts or other information on how to hook it up (like : input device, etc, as well). If anyone could share some info in this : regard I would greatly appreciate it. Crystal Castl
File: /kb_dl.aspx/KB/gametech/crystalcastles.txt - 5 K - Updated 1995.12.31
/kb_dl.aspx/KB/gametech/board pinouts/crazykong.txt
--------------------------------------------------------------------------- Pinouts for "Crazy Kong" (Falcon, 1982) with corrections from Jonathan Walton 21Sep96 this is the inverse pinout (put your connector on backwards, since parts side and solder side are flipped) to the Falcon bootleg version of Ms PacMan component side solder side -------------- ----------- GND 1 A GND GND 2 B GND GND 3 C GND
File: /kb_dl.aspx/KB/gametech/board pinouts/crazykong.txt - 2 K - Updated 1996.09.22
/kb_dl.aspx/KB/gametech/board pinouts/crystalcastles.txt
From: slemon@jolt.mpx.com.au (Scott Lemon) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Looking for Crystal Castles Tech Info (pinouts, etc.) Date: 8 Mar 1995 07:22:21 GMT Jim Maricondo (jagaroth@leland.Stanford.EDU) wrote: : Last fall I came into posession of a crystal castles board. However, I : don't have any pinouts or other information on how to hook it up (like : input device, etc, as well). If anyone could share some info in this : regard I would greatly appreciate it. Crystal Castl
File: /kb_dl.aspx/KB/gametech/board pinouts/crystalcastles.txt - 5 K - Updated 1995.12.31
/kb_dl.aspx/KB/gametech/board pinouts/mrdoscastle.txt
Pinouts for UNIVERSAL Mr. Do's Castle (1983): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original Mr. Do's Castle service manual. For some reason, the player controls seem to be common, it doesn't matter which side of the connector you wire from. Not like a set of controls for P1, then another for P2, all controls do the same job. 56-pin edge connector ---
File: /kb_dl.aspx/KB/gametech/board pinouts/mrdoscastle.txt - 2 K - Updated 2000.04.15
/kb_dl.aspx/KB/gametech/board pinouts/spaceduel.txt
--------------------------------------------------------------------------- Pinouts for "Space Duel" (Atari, 1981) 2/13/96 Changed `-SENSE (-5V)' to `-SENSE (GND)' Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com) P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +22 VDC D 4 -22 VDC
File: /kb_dl.aspx/KB/gametech/board pinouts/spaceduel.txt - 2 K - Updated 1996.02.14
/kb_dl.aspx/KB/gametech/board pinouts/warlords.txt
These are the updated pinouts for Warlords. This list contains both pinouts for the 2 player B&W upright version and the 4 player color cocktail version; both use the same PCB. Game : Warlords Note : * means N.O. Typed in by: jenison@cig.mot.com List for P19: --------------------------------|----------------------------------- | A | 1 | ----------------------------|---|---|------------------------------- Video RET (mono) | B | 2 | Video OUT (mono) -------
File: /kb_dl.aspx/KB/gametech/board pinouts/warlords.txt - 5 K - Updated 1996.05.30
Addresses FAQ (North American) for rec.games.video.arcade.collecting
Created and maintained by Tony Jones (tony@rtd.com) $Revision: 1.3 $ $Date: 1997/12/24 18:35:05 $ Thanks to: Rick Schieve Greg Woodcock (obsolete component vendors) If you have additions, corrections and (especially) more precise information about the products each supplier offers, please send me e-mail -- thanks! Contents: 1a) Game Manufacturers 1b) Game Manufacturers no longer in business. 2) Informational sources 3) Auction houses 4a) Distributors (Coin-op/United S
File: /kb_dl.aspx/KB/faqs/faq-addresses list.html - 22 K - Updated 1999.07.27
/kb_dl.aspx/KB/gametech/excitinghour.txt
May 21,1986 EXCITING HOUR ======== ==== 1. RECOMMENDED OPERATING CONDITIONS ----------------------------------- +5V +2% 4.5 A - +12V " 1.5 A 2. RECOMMENDED OPERATING FREE-AIR TEMPERATURE RANGE --------------------------------------------------- OPERATING 5 TO 35'C 20-80% STORAGE -15 TO 65'C 10-90% *FACTORY STANDARD ITEM DIP SW 1 1 2 3 4 5 6 7 8 -------------
File: /kb_dl.aspx/KB/gametech/excitinghour.txt - 4 K - Updated 1999.05.28
/kb_dl.aspx/KB/gametech/warlords.txt
Warlords 2player upright wiring (copied from the manual. Untested. Use at your own risk!!!) video out 2 video ret B pot 2 9 pot 1 K +4v 7 gnd 1 +sense 22 +sense 21 +5v reg 2 -5v reg B audio 2 9 audio 1 10 +12v 20 -5v 19 gnd A gnd Z +5 out Y led 2 H start 2 15 led 1 6 start 1 S coincntr L E co
File: /kb_dl.aspx/KB/gametech/warlords.txt - 4 K - Updated 1996.04.04
/kb_dl.aspx/KB/gametech/board pinouts/system24.txt
John Butler (jbutle2@ibm.net) wrote: : I have two Scramble Spirits boards ( Sega System 24 ) with floppy drives. : I would love to have the pinouts. What other games were system 24 games? : I also have a rough rangers board set and marquee etc. Does anyone have : the pinouts for this? Greg is correct, "Scramble Spirits" does use the standard Sega 28-pin input/output configuration. AND, since "Scramble Spirits" is a System-24 game, you DO need a medium resolution monitor for proper display.
File: /kb_dl.aspx/KB/gametech/board pinouts/system24.txt - 2 K - Updated 1997.04.12
/kb_dl.aspx/KB/pinouts/avalanche.txt
Pinouts for Atari Avalanche (1978): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 10th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from a original Avalance Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to JAMMA ;) 44-pin edge connector ---------------------------------------------------- 16.5v CT
File: /kb_dl.aspx/KB/pinouts/avalanche.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/bubblebobble_44.txt
Here is the Bubble bobble wiring harness pinouts. Send corrections to: djbarnes@eos.ncsu.edu The 44 pin connector is as follows: ________________________________________________ |Component Side | |Solder Side | |---------------|-------|-------|--------------| |Ground | 1 | A |Ground | |---------------|-------|-------|--------------| |Video Red | 2 | B
File: /kb_dl.aspx/KB/pinouts/bubblebobble_44.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/donkey_kong_iii.txt
Donkey Kong III, Nintendo 1983 ------------------------------ PARTS | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V -5V | 6 | F | -5V | 7 | G | Coin 2P.Start | 8 | H | 1P.Start 2P.Right | 9 | I | 1P.Right
File: /kb_dl.aspx/KB/pinouts/donkey_kong_iii.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/looping.txt
Looping ------- COMPONENT | SOLDER ------------------------------------------- ---------------------- Red | 1 | A | Green 1 Sync | 2 | B | Blue 2 Pot 1 | 3 | C | Pot 2 3 GND Pot Video | 4 | D | Audio 1 4 1P.Fast | 5 | E | 2P:start 5 +12V Coin | 6
File: /kb_dl.aspx/KB/pinouts/looping.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/m_v_p.txt
M. V. P. -------- SOLDER SIDE COMP SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E +12V 5 +12V F CTR 2 6 CTR 1 H KEY 7 KEY J SP. WEAPON 8 SP. WEAPON
File: /kb_dl.aspx/KB/pinouts/m_v_p.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/stratovox.txt
STRATOVOX --------- GAME BOARD SOUND BOARD T COMP SIDE G CKT SIDE ------------ ------------- ----------- 1 +5V 1 GND A GND 2 +5V 2 GND B GND 3 +12V 3 GND C GND 4 +12V 4 SP D SP 5 -5V
File: /kb_dl.aspx/KB/pinouts/stratovox.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/bubblebobble_44.txt
Here is the Bubble bobble wiring harness pinouts. Send corrections to: djbarnes@eos.ncsu.edu The 44 pin connector is as follows: ________________________________________________ |Component Side | |Solder Side | |---------------|-------|-------|--------------| |Ground | 1 | A |Ground | |---------------|-------|-------|--------------| |Video Red | 2 | B |Video
File: /kb_dl.aspx/KB/gametech/bubblebobble_44.txt - 4 K - Updated 1994.03.22
/kb_dl.aspx/KB/gametech/m-v-p.txt
M. V. P. SOLDER SIDE COMP SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E +12V 5 +12V F CTR 2 6 CTR 1 H KEY 7 KEY J SP. WEAPON 8 SP. WEAPON K PL
File: /kb_dl.aspx/KB/gametech/m-v-p.txt - 4 K - Updated 1995.07.31
/kb_dl.aspx/KB/gametech/nautyboy.txt
Naughty Boy Switch Settings (C)1982 Cinematronics john@sierrawireless.com -------------------------------------------------------- |Option |Factory|Descrpt| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | ------------------------|------------------------------- |Lives | |2 |on |on | | | | | | | ------------------------ ------------------------------- | | X |3 |off|on | | | | | | | ------------------------ -----------------------------
File: /kb_dl.aspx/KB/gametech/nautyboy.txt - 4 K - Updated 2002.05.01
/kb_dl.aspx/KB/gametech/s-p-y-.txt
S P Y SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/s-p-y-.txt - 5 K - Updated 1995.08.25
/kb_dl.aspx/KB/gametech/usclasic.txt
U.S. CLASSIC PARTS SIDE CKT SIDE TRK BALL CONN ------------ ------------ ------------- 1 +5V 1 GND A GND 2 UP 2 GND B GND 3 DOWN 3 +5V C +5V 4 RIGHT 4 +5V D +5V 5 LEFT 5 E
File: /kb_dl.aspx/KB/gametech/usclasic.txt - 3 K - Updated 1995.07.29
/kb_dl.aspx/KB/gametech/board pinouts/bubblebobble_44.txt
Here is the Bubble bobble wiring harness pinouts. Send corrections to: djbarnes@eos.ncsu.edu The 44 pin connector is as follows: ________________________________________________ |Component Side | |Solder Side | |---------------|-------|-------|--------------| |Ground | 1 | A |Ground | |---------------|-------|-------|--------------| |Video Red | 2 | B |Video
File: /kb_dl.aspx/KB/gametech/board pinouts/bubblebobble_44.txt - 4 K - Updated 1994.03.22
/kb_dl.aspx/KB/gametech/board pinouts/donkeykong.txt
From: jdeitch@gisatl.fidonet.org Donkey Kong, DK II, Mario Bros, etc. Typed in by : Rick Schieve A - GND 1 - GND B - GND 2 - GND C - +5 3 - +5 D - +5 4 - +5 E - +12 5 - +12 F - -5 6 - -5 H - COIN 1 7 - COIN 2 J - 1P START 8 - 2P START K - 1P RIGHT 9 - 2P RIGHT L - 1P LEFT 10 - 2P LEFT M - 11 - N - 1
File: /kb_dl.aspx/KB/gametech/board pinouts/donkeykong.txt - 2 K - Updated 1993.05.04
/kb_dl.aspx/KB/gametech/board pinouts/elevatoraction.txt
Elevator Action Taito, 1983 TAITO 2-Player Connector Pinout Connector "G" COMPONENT | SOLDER ------------------------------------|-------------------------------------- Ground | 1 | A | Ground --------------------------------|---|---|---------------------------------- Video Red | 2 | B | Video Ground --------------------------------|---|---|----------------------------------
File: /kb_dl.aspx/KB/gametech/board pinouts/elevatoraction.txt - 6 K - Updated 1995.12.31
/kb_dl.aspx/KB/gametech/board pinouts/steeplechase.txt
Pinouts for Atari Steeple Chase (1975): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 10th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from a original Steeplechase Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to JAMMA ;) 44-pin edge connector ---------------------------------------------------- GND
File: /kb_dl.aspx/KB/gametech/board pinouts/steeplechase.txt - 2 K - Updated 2000.04.12
/kb_dl.aspx/KB/gametech/board pinouts/videopinball.txt
Pinouts for Atari Video Pinball (1979): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 10th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from a original Video Pinball Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to JAMMA ;) 44-pin edge connector ---------------------------------------------------- 16.5v CT
File: /kb_dl.aspx/KB/gametech/board pinouts/videopinball.txt - 2 K - Updated 2000.04.12
/kb_dl.aspx/KB/pinouts/blockblock.txt
BLOCK BLOCK pinout (joystick version). It's a 1991 game developed by Capcom Typed by Corrado Tomaselli (toma.co@tin.it) coinop.org thanks Corrado Tomaselli for the submission Solder Side | Parts Side ________________________________|___________________________________ | A | 1 | ----------------------------|---|---|------------------------------- | B | 2 |
File: /kb_dl.aspx/KB/pinouts/blockblock.txt - 4 K - Updated 2010.01.11
/kb_dl.aspx/KB/pinouts/dodge_man.txt
Dodge Man, Omori Electric CO., LTD. ----------------------------------- BACKSIDE | OUTSIDE ---------------------+---------------------- +5V | 1 | A | +5V +5V | 2 | B | +5V GND | 3 | C | GND GND | 4 | D | GND -5V | 5 | E | -5V -5V | 6 | F | -5V +12V | 7 | G | +12V +12V | 8 | H | +12V | 9 | I | Green
File: /kb_dl.aspx/KB/pinouts/dodge_man.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/galaga_boot18.txt
G A L A G A ---====ddddddddddddd====--- by: Chris Griffin We stumbled across yet another ancient bootleg of Galaga with 36 pins. We checked on the Internet and on Wiretap, and found nothing on a 36 pin version, so we sat down and decided to figure out exactly what the pinouts and dipswitch settings were. Here they are, I hope other people will find a use for these pinouts on the rare 36 pin version. Parts Solder ------
File: /kb_dl.aspx/KB/pinouts/galaga_boot18.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/galaga_boot36.txt
G A L A G A ---====ddddddddddddd====--- by: Chris Griffin We stumbled across yet another ancient bootleg of Galaga with 36 pins. We checked on the Internet and on Wiretap, and found nothing on a 36 pin version, so we sat down and decided to figure out exactly what the pinouts and dipswitch settings were. Here they are, I hope other people will find a use for these pinouts on the rare 36 pin version. Parts Solder ------
File: /kb_dl.aspx/KB/pinouts/galaga_boot36.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/i,_robot.txt
I, Robot -------- Pinout for "I, Robot" CPU board connector (P20) A GND 1 GND Z GND 22 -Sense B +5V 2 +5V Y +5V out 21 +Sense 3 X Joystick X 4 Reset from switching power supply W E +10.3V unregulated 18 +10.3V unregulated C D F Led player 2 H Coin counter right J Joystick Y K L Coin right M Test N P R S T Fire 1 U Start player 2 V Reset out 5 6 Led player 1 7 Coin counter left 8 Audio 1 9 Audio 2 10 Coin left 11 Aux. coin 12 13
File: /kb_dl.aspx/KB/pinouts/i,_robot.txt - 5 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/insector.txt
GOTTLIEB INFORMATION: INSECTOR PINOUTS ---------------------------------------------- CPU SOLDER | COMPONENT -------------+--------------- _______ +5V |A | 1| GND +5V |B | 2| GND +5V |C | 3| Coin R