Knowledge Base
/kb_dl.aspx/KB/gamemanuals/cine/cineinst_0.1.txt
CINEINST.TXT
Preliminary description of the Cinematronics CPU and instruction set.
Version: 0.1
Date: 01/31/97
Author: Zonn Moore
E-mail: zonn@concentric.net (as of the above date)
Released to the public domain by the author, distribute freely.
-----------------------------------------------------------------------------
PREFACE
This information was gathered solely through the use of the program
'cinesim.c' and few digital data books, (and, well of c
File:
/kb_dl.aspx/KB/gamemanuals/cine/cineinst_0.1.txt
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31
K - Updated
1999.07.14
Zilog Z80 CPU Specifications
Zilog Z80 CPU Zilog Z80 CPU Specifications
by Sean Young (syoung@cs.vu.nl)
Last update: September 21, 1997
Opcode Prefixes
There are four different opcode prefixes: CB, DD, ED and FD. If an opcode begins the DD prefix, the IX register is used in stead of the HL register and likewise the FD prefix results in use of the IY register in stead of the HL register. If HL refers to memory address, (e.g. LD A, (HL) ), an offset d is added to the opcode (e.g. LD A, (IX + d) ). If the instruction uses the H or L
File:
/kb_dl.aspx/KB/datasheets/z80/z80.doc
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421
K - Updated
2002.09.24
Cinematronics CPU and instruction set.
Version: 1.0 Date: 07/31/97 Author: Zonn Moore E-mail: zonn@concentric.net (as of the above date) Released to the public domain by the author, distribute freely. Revision History: ----------------- Version 0.1, 01/31/97 Initial release. Version 1.0, 07/31/97 Added Color and Intensity descriptions. Added Description of the Coin Counter. Fixed some bugs in the Vector Draw description (I had the registers backwards).
File:
/kb_dl.aspx/KB/gametech/cineinst.html
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38
K - Updated
2000.01.23
Konami / Stern 36 Pinouts, Switches, etc
Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey.
Known variations follow, select game to jump to that game's information.
Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope · Rush 'N' Attack · Sc
File:
/kb_dl.aspx/KB/gametech/konamitech.html
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108
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2000.09.17
/kb_dl.aspx/KB/gamemanuals/atari/lunarlander2a.tiff
12 L_0— h0 -j---o--- I 5W2 I - - P8 - I L P W OPTIONS INPUT CIRCUITRY NOTE: [ -::: = TEST POINT THRUST INPUT +s’I 9 -I øI Ui I I I 1 IOKx 8L _________ ——. ia 2Li ,(- — II I U Ii 3 13 Is :i_ 4 17 — The game option switches are_read by the MPU when OPTS (option switch enable) is low. Switch tog- gles to be read are selected by ABO and AB1 from the MPU. Switch toggles 1, 3, 6, and 7 are read on data line DBO and toggles 2, 4, 6 and 8 are read on DBI. Toggle in- puts are “on” when pulled to ground. SWITCH INPUT
File:
/kb_dl.aspx/KB/gamemanuals/atari/lunarlander2a.tiff
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592
K - Updated
1998.05.07
Switch Settings and Pinouts for Pac-Man game family
Pac-Man family pinouts and switches. covers Pac-Man, Jr. Pac-Man, Ms. Pac-Man, Super Pac-Man, Pac-Land, Puck-Man and more.
File:
/kb_dl.aspx/KB/gametech/pac-man family tech.html
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21
K - Updated
2002.04.16
/kb_dl.aspx/KB/gametech/williams_conversion.txt
-----------------------------------------------------------------
| SWITCHABLE CONVERSION BETWEEN ROBOTRON, JOUST, AND STARGATE |
-----------------------------------------------------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1 (Minor bug fix: Line 976 now shows the
correct "Y7-X8" connection, not the bogus
"Y7-X7" connection from 1.0)
REVISION DATE: 20 Oct 1994
CREATED BY: Doug Jefferys
STANDARD DISCLAIMER:
--------------------
The author hereby grants permission to rep
File:
/kb_dl.aspx/KB/gametech/williams_conversion.txt
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57
K - Updated
1994.10.20
/kb_dl.aspx/KB/pinouts/colony 7.txt
COLONY 7 , Taito
----------------
GAME PC BOARD (998841)
======================
9-PIN CONNECTOR (Labelled 'P')
P-1 -12V Orange [to B-15]
P-2 -12V Orange [to B-15]
P-3 NC
P-4 +12V Blue [to B-16 and D-5]]
P-5 GND Black [to B-5]
P-6 GND Black [to B-4]
P-7 NC
P-8 +5V Red [to B-11]
P-9 +5V Red [to B-10]
4-PIN CONNECTOR (Labelled 'J')
J-1 Speaker GND
File:
/kb_dl.aspx/KB/pinouts/colony 7.txt
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5
K - Updated
2003.01.06
Tron to Satan's Hollow conversion (long - with pinouts!)
Hi all. Last night I convverted my Tron Mini into a dedicated Satans Hollow. It's not as easy as i thought it would be...
First things first. Satans Hollow and Tron have quite a bit in common, and they have almost as many differences. My situation was this: I have a Satans hollow fullsize control panel (with controls), a fullsize tron control panel with controls, and a mini tron control panel without controls. I've got 2 Bally/Midway MCR/II board sandwiches. One with Tron eproms, the other with Sata
File:
/kb_dl.aspx/KB/gametech/tron to satans hollow.html
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6
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1999.11.03
/kb_dl.aspx/KB/gamemanuals/gottlieb/qb1.tiff
X. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS REFERENCE DESCRP1ION Al A2 Si 58. A9. Ala SI 83 04 85 86 81 . 89, RIO 811. 812. 814 C3 C4 CS Ca Cl C8-9 Cl-Il 03-34 DI 02, 03. D4. 05. Do. D7, . 09, DI0 DII 012 D13 DI S 016 DI? EI-2. E2-3. E4 ES E6 £7 £8. E9-IO ElO-Il E1I-12 EU E15 E16 El? FS Fe F15 F16 Al 61. 62.61 64. 65 66 LOGIC BOARD ASSY. (Al), PARTS LIST (CONT.) 109k Board Assy. 8284 OX iwr 74(302 Quad 2-inp4it NOW gate 74161 5)qxhrtus 4-tEt Counter 7415377 Octal 0 Flip Flop 8088 CRJ 7415373 Octal D-tpe f
File:
/kb_dl.aspx/KB/gamemanuals/gottlieb/qb1.tiff
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186
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1997.08.14
/kb_dl.aspx/KB/gamemanuals/atari/ast2b.tiff
4 INPUTS PLAYER INPUT CIRCUITRY J2o IOO,ak * SPL S E LF- T E5• lA FIRE [j-J 4(PERJ DIAG STEP (diagnostid step), 3 KHz, SELF-TEST SLAM, HALT, FIRE and HYPER inputs are read by the MPU when SINPO (switch input zero enable) is low, Switches to be, read are selected by ABO thru AB2 from the MPU. All inputs are read on DB7. Switch inputs are active when pulled to ground. DIAG STEP, 3 KHz, and SELF-TEST are signals read by the MPU? to initiate and control the: game’s self-test pro- cedure. SLAM is a signal read b
File:
/kb_dl.aspx/KB/gamemanuals/atari/ast2b.tiff
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1,359
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1998.03.27
/kb_dl.aspx/KB/gamemanuals/atari/batzn1b.tiff
I-I tl I- I-I 11 Sheet 1 , Side B DP.156.O1 2nd printing 0 0 0 0 0 0 0 0 0 Signature Analysis of the Math Box Circuitry During the self-test procedure, the Math Box Circuitry is quizzed. T displayed in the upper right-hand corner of the self-test video display indicates that the Math Box Circuitry does not answer the question in the amount of time expected. Therefore, a T indicates a Math Box Circuitry failure. Due to the complexity of this circuitry, we offer signature analysis as a simple means of isolati
File:
/kb_dl.aspx/KB/gamemanuals/atari/batzn1b.tiff
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555
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1998.03.27
/kb_dl.aspx/KB/gamemanuals/atari/soccer2b.tiff
4 PL Jzo r-rrn_L 3 1 5w3 .11 (flflL4 SWI (-rrrii wz 9 Swø ) 0 U o cJ .IA4PL do Io ::: : : C7 CS L514 ToiT.oi ;sv P-R43 0 C84. c LS4 )< ZP SCRE€N •T57 tAi C094L g C.OINC COINR io ‘9 U +-5d M j o’ oj - ,9 3 In 3 ct O IOKX 5 PL Is o 9 i RIP --- LSI9I LD COUNTLK C( M/14 IZ QA QS OC D 3 1 7 Is i ID A B C D 13 c RIP .., LI9I Lb CDLIMT€R CK MM11 QA OR C OD 3 2 b’7 10 ‘ %I’ z -- osI ‘ 4 so 04J ___________ 4I CI IS I ID 9 __G D 3 RIP i•lI 1I9I LD COQNTR CI( Mh,Ia QAQB c QD 3 Z 7 5 I ID 9 A B C D 3 ‘ RIP )IU L3191 L
File:
/kb_dl.aspx/KB/gamemanuals/atari/soccer2b.tiff
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468
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1998.05.20
/kb_dl.aspx/KB/gamemanuals/atari/tempest1a.tiff
WELLS-GARDNER COLOR x-Y DISPLAY SCHEMATIC (19K61o1-5617A A+) Microprocessor Address Decoder Power Reset and Watchdog Counter Vector Generator: Program Counter Data Buffer Address Selector Instruction 1. Set self-test switch to on (see Figure 5). Press RE- SET on the PCB, or turn power off and on again. 2. Activate start, fire, Superzap, SLAM, and coin switches. 3. Rotate encoder wheel clockwise and counterclockwise. 4. Observe the white frame around the outside of the screen. 5. Activate SLAM . switch. - 6.
File:
/kb_dl.aspx/KB/gamemanuals/atari/tempest1a.tiff
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548
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1998.04.06
/kb_dl.aspx/KB/datasheets/2650.txt
----------------------------------------------------------------
| |
| |
| Signetics |
| |
| 22222 666 5555555 000 |
| 2 2 6 5 0 0 |
| 2 6 5 0 0 0
File:
/kb_dl.aspx/KB/datasheets/2650.txt
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15
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1997.01.03
/kb_dl.aspx/KB/pinouts/arkanoid.txt
Arkanoid 1025
-------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
+5V | 4 | D | +5V
+5V | 5 | E | +5V
| 6 | F |
+12V | 7 | G | +12V
Red | 8 | H |
Green | 9 | I | Blue
Sync |10 | J |
Speaker
File:
/kb_dl.aspx/KB/pinouts/arkanoid.txt
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11
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2003.01.06
/kb_dl.aspx/KB/gamemanuals/atari/4pfb2a.tiff
The address decoder outputs the scroilfield write enable signal SFWR, and the microprocessor. selects the appropriate RAM pair with address lines ABUSO and ABUS5. ____ +5J OUTØ In 20 CK 6 “0 s (b 2b LS4 Sp BQ F/F 3t 3Q 7D 7Q 40 OC (?l 110 F—1, R5 s:i:. Sheet 2, Side A DP-139-02 1st PRINTING !‘ 2C3 2 C2 2C1 2C0 L5153 l”3 DATA SELl Ic2 I CI VIDEO GENERATOR SFRDA SFRDB 1t4 2 C3 2(2 2Y 2C1 zc L5153 I (3 DATA SELl 1(1 MLIX ILl I Cø I a SFRDA SFRDS 2(3 2C2 2(1 zc L5153 1C3 DATA SEL/ Ic2 IbIUX IC’ I (0 I 2 SFRDA S
File:
/kb_dl.aspx/KB/gamemanuals/atari/4pfb2a.tiff
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509
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1998.04.07
/kb_dl.aspx/KB/datasheets/cinematronics/cineinst.txt
CINEINST.TXT
Preliminary description of the Cinematronics CPU and instruction set.
Version: 0.1
Date: 01/31/97
Author: Zonn Moore
E-mail: zonn@concentric.net (as of the above date)
Released to the public domain by the author, distribute freely.
-----------------------------------------------------------------------------
PREFACE
This information was gathered solely through the use of the program
'cinesim.c' and few digital data books, (and, well of course, a schem
File:
/kb_dl.aspx/KB/datasheets/cinematronics/cineinst.txt
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30
K - Updated
1997.02.02
/kb_dl.aspx/KB/gamemanuals/gottlieb/qbsnd.tiff
X. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS X. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS DESCRIPTiON Sourd/Speech Msemb Capacitor. 0. JUF. 2W Capacitor. .G4ILJF, 25V Capacitor. 4.7UF. 35V Capacitor, 4IUF, Soy Capacitor. OOPF Capacitor, 300PF Capacitor. ILJE, 50V Capacitor, 4]OUF, 3W Capacitor, 33PE Capacitor. .0] LW, bOy Diode. 1N4 48 Diode, Zener. lN52258 rransjstor, NFl’!, 2N2222A rransjstor. PNP. 2N2907A Resistor. 5 6K ohm. 5%. ¼W MA-2 6 XO-248 REFERENCE R3 I RPI, RP2 Sal SW’ UI U2 33 04 (is. U6 U7-U9
File:
/kb_dl.aspx/KB/gamemanuals/gottlieb/qbsnd.tiff
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196
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1997.08.14
/kb_dl.aspx/KB/gamemanuals/cine/sq1of3.tiff
8 I 6 I 3 ——- 74l4 - LATCH CLE + 1?- II ‘(— i (AREA A,6 7414 (AREAC,7) I H1B4- IS IRt) D*)E (AREA A,6) I CR5 CR1 I QOII_ IL __,_ (AREA CL) HIB+ IS —s B S (0 10 74L514 74L3107 (4 ILP09 I S CLR 12 UlS >1II LAP —B NBCLK- II _ -— > K LOAO (AREA c HIA+ A 13 (c,7I IS > +5 74LS EFT NLOAE— R7 CS PA 0.IF SJ RIO4 (AREASC4.)bj45 us 1— IS’ 1K TP4 I (SHEET S AREAA,a 4.7K __—iC GI! 006 > Q8 +5 ‘B lI3 2 LA 12 Q C CLR L ANALOG 4 0 UI7 U175 ua A 74L5353 74L5O -ENP I NBCLK+ 2 (AREA 0j4) 74L5I63 JI0 7) 4 20 HlB+ NACLE- 2: 3 N
File:
/kb_dl.aspx/KB/gamemanuals/cine/sq1of3.tiff
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130
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1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/batzn2b.tiff
From Vector Generator Vr’ DV’8 .7 0qy7 vY V5 D\1Y4 OVY3 — -C-- ALTERNATE. I C: R.U TY AMcOIZ I ATA I - VERSI.I1 S R50 CENTER B 0 CENTER -4:- L I -ISV--Wv-+I5V I I R.9I1S I CE.KiTE CCMFkDI’J EPT Lpi J + To Microprocessor NMI Counter C 50 Analog Vector-Generator PCB Outputs Adjustment of R73 and R74 ovx_a 4 Dvø S Dvx < Jx8 — AS 1- AM6OZ +s’J .7 tVX7 6 vx VKS :z\J7 (4 a ø R 1I Coin Door and Option Switch Inputs To Mroprocessor OBO thru DB7 From Microprocessor Address Decoder From Clock Circuitry From Vector-Ge
File:
/kb_dl.aspx/KB/gamemanuals/atari/batzn2b.tiff
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472
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1998.03.27
IC List
Timing information for ICs is not yet available, and only TTL, 4000-series CMOS and some microprocessor (support) chips are included. For now, it is not clear how the format used can be extended to include linear ICs, as these usually require much more additional information such as a block diagram. The current file uses the PC8 character set (a.k.a. codepage 437), but can be converted to 7-bit ASCII without too much trouble (losing some niceties). As it is, it is small and simple enough to keep it in you
File:
/kb_dl.aspx/KB/faqs/list-iclist.html
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311
K - Updated
1999.10.29
Sega G80 Hardware Reference
Version 1.20 25 Oct 1997 Main Processor: Z80 at 3.86712 MHz (vector games) Z80 at 8.00000 MHz (raster games) Sound Processor: 8035 Test button on CPU board asserts NMI 40Hz interrupt from vector timing board There is an 8*8 hardware multiplier on the XY control board Memory Map 0000 - 07FF 2k ROM on CPU board (power on diagnostics) 0800 - BFFF 46k ROM board C800 - CFFF 2k RAM on CPU board D000 - DFFF downloadable RAM on universal sound board E000 - EFFF 4k Vector RAM E000 - E
File:
/kb_dl.aspx/KB/gametech/segag80ref.html
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37
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2000.01.23
/kb_dl.aspx/KB/gamemanuals/midway/midway80-900.tiff
VItA - 4 iS /34 rP C? - 1, 1 2 93/0 // —. 3 7 k7llfA’d -J PAI 7 F A7..w4 HLriLl; 85. 774 r A ii AS I L5/53 /0 // ; /4 46 5 . V25 0.l I, AJ2 5/ Pwtz ca’./1DC7P.. P/A, 4/L 9 _‘DD —.-- Vpp -.6_V —..--5 /g: ,/5v r EAqTM(CJ4-T) ‘F WD -.s’ V.0) ._,c •1; Vs5.) -.b./ f& •“ VLFL’‘/2 (LeD ‘—/3 )IIIAJO Ii I’ll,’ ( -./ :‘ . ——— I’ 1 4—’‘. . #ItT 5 866 LF 66 3 -‘C — to 2T c5 115 . LS12 i2 05 jz’15 742(4) )rR 6 Og 7 /3 4 ___________ 8 ii ‘a 86 ADO 0/ ___________ - gA’4 ‘3 _______________ -‘ff3:; 10 4_ —1 H— 5 2 ‘f-i6 7 I
File:
/kb_dl.aspx/KB/gamemanuals/midway/midway80-900.tiff
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599
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/cine/starc03.tiff
8 7 6 5 4 3 1 OUT S 0UT 2 ElISIONS 00’lI RI w6 10 •io +15 I24Ob4. — LASER EN— 15117 a-O,lI) SOPT EXP-ISa-c’) LOUD EXP—MTa-c,,1 — SAC K QROUND CII I C9 r 56 0.1o8 lb F IOK ICG KS K6 RE OIL TR 10 .001 .1 _i L_s;f;_1 RIa :1 4.?CV 4 RB A 10 5 I r2-I’ ICS Ri 3.3K 2 3.3K 1C7 Os F 70051 70051 6K 91K _I;_2Fi_J j IC6 04 RIS KIT — 5.14 IbM - - IS -IS D .-i4 14 &95A FIRESALL EN— ($4? 4b7) L as 25 sHIELD EN 1C2 T4LSIE4 c 2__7 35 6 STAR EN+ (S4?20,Z) % 40 45 THRUST EN— (5117 b-’i) J2-i6 __i ..!4_ 74lOl5 IL OI.IT 7 744 1
File:
/kb_dl.aspx/KB/gamemanuals/cine/starc03.tiff
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50
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/redbaron1b.tiff
0 0 0 0 Signature Analysis of the Math Box Circuitry During the self-test procedure, the Math Box Circuitry is quizzed. T displayed in the upper right-hand corner of the self-test video display indicates that the Math Box Circuitry does not answer the question in the amount of time expected. Therefore, a T indicates a Math Box Circuitry failure. Due to the complexity of this circuitry, we offer signature analysis as a simple means of isolating failing circuits. Signatures for this circuitry are presented in
File:
/kb_dl.aspx/KB/gamemanuals/atari/redbaron1b.tiff
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569
K - Updated
1998.04.06
/kb_dl.aspx/KB/pinouts/bobble_bobble.txt
Bobble Bobble
-------------
The 44 pin connector is as follows:
________________________________________________
Component Side Solder Side
Ground 1 A Ground
Video Red 2 B Video Ground
Video Green 3 C Video Blue
Video Sync 4 D
Speaker + 5 E Speaker
File:
/kb_dl.aspx/KB/pinouts/bobble_bobble.txt
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8
K - Updated
2003.01.06
/kb_dl.aspx/KB/gamemanuals/taito/csicpu.tiff
ITi /8 .fl L • I— .--1---. —;‘ 1.__ —1iA’ ,2 - —-b Y—-‘A 1 , --- ,J r— fr: b f? - 1AD-W. BLIS _____ -- - H ) p ___ - I Z ____ tT__ * - 26 I — -- — 4— —__________ c’ K J H G F S E c ‘B A j _________ __________ Lit - -i•’ L :ti zzi4L di:H _ • ir’ *_Jj :1zzjgH- L_ :±:t A’ - Z’IW. A,’ —- iZ_1\L —3— — AP ____ , L--- .i - - -h—- - 477”—4-.L-’ — A44 7 ‘ (I A LIT ; QD__ srr_ k ___ 4L$ I 7 ID r*- ci—¾ -‘ 1 41 UI -j AH B1 ______ 4 F I *: 4- LL IAi _ IAH1 osa -J p B151, [4 b jEr Lv’‘‘6L # R.4$ t 3PI r4, - LL4_4 —4-••
File:
/kb_dl.aspx/KB/gamemanuals/taito/csicpu.tiff
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226
K - Updated
1998.05.20
/kb_dl.aspx/KB/gamemanuals/cine/keltronmon6.tiff
4 I 3 2 I 1 MOLE.X CQAJAJ.-PJJ, O.S-O-/Q63 (2&4.). / MOL&I MAL.E pIki-P.kI.oe-a9-E/18 (/A). ,4IOLEX €M4LE S .‘<ETRAJ. 02-09-11/8 4). REVISIONS [REV DESCRIPTION [b DATE APPROVED MAN4 4- (vERTICAL) J4 E’EP SO32/— I— OF I3LUE 0REEJ F5 F4 P2 MI ,IED IOFL4N 1 E Th’ERMALLOY’ T€4AJS SOCKeT E4 / \ (/IDR/ZON TAL) J3,RE 5D2L’3201 : D C V HEAT SIAJ/< HARA.IESS, 0178 * 7.OO r 2/.15878 —HEAT5IK.2IO7-A WHITE OR WI/TI YEL. S F4 Fe Ft O4AJcE G€4V CR LI1E SLACI( GAl - 5AJ5878 EI J5876 HEAT 5/UK HARAJESS /79 HEAT S/Al/c 2/C
File:
/kb_dl.aspx/KB/gamemanuals/cine/keltronmon6.tiff
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33
K - Updated
1998.03.25
/kb_dl.aspx/KB/gamemanuals/atari/astdlx2b.tiff
INPUTS PLAYER INPUT CIRCUITRY ROT LCFT ROT IGb4T HPL) ST START Z START I C0114 R :o w OPTIONS INPUT CIRCUITRY +5v 9 j’I c cI 9 lox : 6 P1. 113 — 1 4 12 —. II II .— — , ID lb 3 14 4 .— 12 5 p 10 VIDEO INVERTER The x- and y-video inverter circuits are identical; there- fore, only the x-video inverter circuit is explained. For in- vertered video operation, pin 19 is grounded which turns on transistor 013 and turns off transistor 012. In this state INV is + 8.2 VDC and NONINV is -8.2 VDC. For a noninverted vide
File:
/kb_dl.aspx/KB/gamemanuals/atari/astdlx2b.tiff
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647
K - Updated
1998.03.27
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel7a.tiff
DVV I DVV 9 ovy DV. ovy DVV S OVY 4 OVY 3 ovy GNY DV Y o’ a. op DPB VGGO HALT VMEM State Machine 28 29 . 2 . to 8 7 - 30 .3 . ç.5V ‘,l0lc 5 33 L L_STZ M4 _ nJ R56 vGC p 2 K5 3MHZ 2MHZ— LSO2 ‘3 1574 p FLIP-FLOP RS6 2 MHZ Go 0P2 op i op0 OISRST State Machine Clock Logic II 2 67 S 2A0 31 State Machine Clock R83 —*Rt 1’1’ p FLIP-FLOP R83 DECODER S B 7 6 S 4 o L54a A ‘a ‘5 ‘4 ‘5 a Decoder Disable R83 p 9 R220 LS74 o5V IOH FLIP- —ST3- S. STI STB (825129) ___I5 F _________?A5 A3 AZ ROM’ —A0 I £j14 :4 R22t 35 —STRO
File:
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel7a.tiff
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92
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1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/spacerace1.tiff
p ______________________ + + ______ +5v L 3 -J -*Sv p p ZQS S 10 53 59 AS AS T LJ _J_ Ilc_ 040 L P ;i /2S (-39 I °• ‘3 0.I _Js 4 3 2 —‘ao I. 4I a4z A t + 6V C.AM. OJ 4 S’j 0 lOll ioopf 903 JE 41IL lCfl1_ 0.1 v = S_ 4 _______________________ 2 R20 — FOE.L - S 3TAQ c.os& b TsN_ I 1 LT._.\ 591 _J IlD— ___±-r1 I L_j 33o I I (- I 5 Iz I I 0 ______ I0S S I 0 ITFRPRET THIS LIRAWIST PER ESSSI 5145 +SY 8 7 #9\j 6 .l4 p p W. <IlL 5 1 59 59 I — [SYM S I%I(I%S PLA’CflME. — 410 89 951 IFI4QOI SESST 14 T 1 F 0rAJ FOS CLA
File:
/kb_dl.aspx/KB/gamemanuals/atari/spacerace1.tiff
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177
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1998.05.20
/kb_dl.aspx/KB/datasheets/65816/instruct.txt
Table 5. Arithmetic and Logical Instructions
Mne- Operation Addressing Mode Status
monic M/X E=1 or E = 0 and dir, dir, (dir) (dir, (dir) [dir] abs abs, abs, absl absl d,s (d,s)
E=0 and M/X=1 M/X = 0 Immed Accu dir x y x) ,y x y ,x ,y N V M X D I Z C
ADC Pm AL + B + Pc -> AL A + W + Pc -> A 69 65 75 72 61 71 67 6D 7D 79 6F 7F 63 73 N V . . . . Z C
AND Pm AL /\B -> AL A /\W -> A 29
File:
/kb_dl.aspx/KB/datasheets/65816/instruct.txt
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10
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1996.08.25
/kb_dl.aspx/KB/pinouts/super_pac_man.txt
Super Pac-Man Midway, December 1982
-----------------------------------
There are three boards to the Super Pac-Man boardset:
CPU Board A084-91436-D316
Video Board A084-91435-C316
Credit Bypass Bd A082-91348-0000
The CPU board is labeled with:
[@ location 2M]
c1982 BALLY MIDWAY MFG. CO
ALL RIGHTS RESERVED
[@ location 3K]
A084-91436-F316
[@ location 4J]
SUPER PAC-MAN CPU BD.
And the video board is labeled with:
File:
/kb_dl.aspx/KB/pinouts/super_pac_man.txt
-
17
K - Updated
2003.01.06
CB-3 dipswitch settings
Submitted by John Pierce
CB-3 DIPSWITCH SETTINGS (rev 1.0) CPD 1994 DIP SWITCH 1 1 2 3 4 5 6 7 8 DIP SWITCH 3 1 2 3 4 5 6 7 8 ---------------------------------------- ------------------------------------- GAME STYLE TABLE - A B UPR + K 1-10 1-5 - - ________________________________________ E 1-20 1-10 + - H ACT. LOW - Y 1-50 1-25 - + O OUT SW.
File:
/kb_dl.aspx/KB/gametech/cb-3info.html
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7
K - Updated
2000.01.19
Cherry Master pinouts and dipswitch settings
Submitted by John Pierce
CHERRY MASTER DIPSWITCH SETTINGS (rev 1.0) CPD 1994 DIP SWITCH 1 1 2 3 4 5 6 7 8 DIP SWITCH 3 1 2 3 4 5 6 7 8 ---------------------------------------- ------------------------------------- GAME STYLE TABLE - A B UPR + K 1-10 1-5 + + ________________________________________ E 1-20 1-10 - + H ACT. LOW - Y 1-50 1-25 + - O OUT SW.
File:
/kb_dl.aspx/KB/gametech/cherrymasterpinouts.html
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7
K - Updated
2000.01.19
/kb_dl.aspx/KB/gametech/gravitartotempest.txt
-------------------------------------------------------
| Adapter to plug Tempest board into Gravitar harness |
-------------------------------------------------------
Copyright 1993 (last update: 2/94)
STANDARD DISCLAIMER: The authors hereby grant permission to reproduce and
distribute this document for personal use, subject to the condition that
the document (along with any copyright and disclaimer notices) is not
modified in any way. The opinions expressed within this document are
those of
File:
/kb_dl.aspx/KB/gametech/gravitartotempest.txt
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8
K - Updated
1994.10.21
/kb_dl.aspx/KB/gametech/convertagame/stspeech.tiff
- REVISIONS I 5 6 9 ‘a ‘5 ji %P31 1c, QL %D2 i U20 L2_ %_D3 I/i [/0 ,31L5174 rr - %j:5 ‘4LD c[i_ 7406 U13 C 3 ID UP PROG P27 P26 RD plo Pt’ P 2 P 13 p jq P IS P25 P24 P3EN P22 Pal P20 ALE Pi7 00 DI 02 03 04 T 05 I NT RESET TI WR 8035 +5 8 2I l8 19 2 23 24 2 3 4 5 6 7 8 12 59—0--- + 5 T 20 21 18 ‘9 22 23 24 2 3 4 S 6 7 8 2 ‘9 2 2 24 2 3 4 5 6 7 8 I2 CD 4053 ti-f AJ[ A/B BF isi A}L_ 2 A,,’8 8r — A 9_J UI2 r ___ L 20 t2I 19 22 23 24 2 3 4 S 6 11 1)38 AG L914 2 .3 A3€- 4 A2€ AI< AØ U 3 S )L508 L53O 25 N.C. — N.
File:
/kb_dl.aspx/KB/gametech/convertagame/stspeech.tiff
-
1,075
K - Updated
1997.08.19
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc1b.tiff
REE,LjLATOR / ADIOZ PC.B SChEMATIC SEE SHEETa A N ZL,JW c2z >ÜJLLJ 4- + 2Z _iijtLI — Ir1_ >> >>> N I(IflIflD çjtJ + 4- ÷ ‘( 4_0 + aI:I-L9I U n LI Z > 5Z LO 10 QiuLI DIJL3I iflul cLI—rJrl, ci dI RI U Rl SNI W RIBK RI W ,- > >- 0 POWER SUPPLY WIRIr’G DIAGRAM SEE SHEET &B 1jUU o >>> ó do If 3 ci U >.LI Li ) < w < Li IiJ L It, 0 z Y /W 00 Y/P,K. LII !i )- ‘IL 1J zo > I D w AC ;; I I ON/OFF L iEi N) I so I A _ L ______ GNAON CGNPr) —TP ‘—T P AJ - N 4 I/l ! J <I - I — II______ TP 1 —rIJmPa8 Lz P30 9 _______ J30 T
File:
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc1b.tiff
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129
K - Updated
1998.04.06
/kb_dl.aspx/KB/gamemanuals/atari/astdlx/pc.tiff
PROGRAM COUNTER R2 1L. 34444___ij4-’ or TIME 9 ID 89 LISt __________ 8 DUAPUIPI 4o LSÔ8 55 • 8! IR27 4 ii S 4 Ic LOON G Is S A 224 lB K4 2282 0 L819l 4, 0 220 q COUNTER 7 b 2222 rI/N RiP TIRØ MAPUSH 54 r 3MPIZ 44 3 2 I INSTALL RP5 ONLY IF L)5184& L5170’S INSTEAD OF L44o7015 B LIDS F, 527 br.4ALD 5 (44 Cli C CS) LOADI A 224 ADNAI LOAtI2 B F4 08 4DMAZ 0 LSI9 LOAO3 C 04 ADMAS OOLLba7ER 7 2.0*224 25 42214*4 44- 544- R ?Z7 DP’IALD LOADS 5 ADMAS LOADS s 04 2 LSI L22407 a 05 __-_A4IIAA7 (OUP4T5R LOADS 22 25 ADiA8
File:
/kb_dl.aspx/KB/gamemanuals/atari/astdlx/pc.tiff
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278
K - Updated
1997.08.08
/kb_dl.aspx/KB/datasheets/z80/z80ctc05.tiff
Programming Trigger Mode (Timer Mode Only). D3 selects (Continued) the trigger mode for timer operation. When D3 is reset to 0, the timer is triggered automatically. The time constant word is programmed during an I/O write operation, which takes one machine cycle. At the end of the write operation there is a setup delay of one clock period. The timer starts automatically (decrements) on the rising edge of the second clock pulse (T2) of the machine cycle following the write operation. Once started, the timer
File:
/kb_dl.aspx/KB/datasheets/z80/z80ctc05.tiff
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618
K - Updated
1997.08.25
/kb_dl.aspx/KB/gamemanuals/cine/ripoff2.tiff
S. -.50 5D11IOA.. LhGt Rir. DES. U5E0 IPiI, C42,02,QID,IC25 HEF.L€s. ‘431 6EDAXe CS. 020. VOLUME CONTROL t IOI 1) MOUNIf 0 ON COIN 0009. 4. ADD ONE SYPASS CAD. (&ThEEN 3ND4 5) FOR EVERY TWO 10 lACIIAGEc USING +5. 2. A_ :IODES ARE I14’14 EXCEPT DI.DI,IDI3 2. ALL IRE.’/ALUES ERE IN I. A.L (‘t.P VA UPS ARE NJ.a( 50V. NOTEt UNLESS OTHERWISE SPECIFIED IS MOTORI— — DISTRISUTIOIJ I I +5 OND I ?+I5 181141817 I .10 I IC P19 j IC PIN CA3COE I ‘1120 I4O I ________________ TYP. ALL I 8114 IjI 7 TLOBI 4 I 10 I 4 I 0 7 I
File:
/kb_dl.aspx/KB/gamemanuals/cine/ripoff2.tiff
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88
K - Updated
1998.03.22
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
-
117
K - Updated
1999.07.27
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File:
/kb_dl.aspx/KB/faqs/faq-sega outrun.html
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70
K - Updated
1999.10.30
/kb_dl.aspx/KB/pinouts/operation_wolf.txt
"Operation Wolf"
----------------
"G" Connector
=============
Solder Side Components Side
-----------------------------------------
Switch ground A 1 Switch Ground
Video ground B 2 Video Red
Video Blue C 3 Video Green
(not used) D 4 Video Sync
(not used) E
File:
/kb_dl.aspx/KB/pinouts/operation_wolf.txt
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6
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/colony7.txt
COLONY 7 BOARD PINOUTS
Typed in from original Taito Manual
GAME PC BOARD (998841)
======================
9-PIN CONNECTOR (Labelled 'P')
P-1 -12V Orange [to B-15]
P-2 -12V Orange [to B-15]
P-3 NC
P-4 +12V Blue [to B-16 and D-5]]
P-5 GND Black [to B-5]
P-6 GND Black [to B-4]
P-7 NC
P-8 +5V Red [to B-11]
P-9 +5V Red [to B-10]
4-PIN CONNECTOR (Labelled 'J')
J-1 Speaker GND Black
J-2 NC
J-3 NC
J-4 Speaker Out White
4-PIN CONNECTOR (Labelled 'E')
E-1 Volume White [to Vo
File:
/kb_dl.aspx/KB/gametech/colony7.txt
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5
K - Updated
2000.04.14
/kb_dl.aspx/KB/gametech/board pinouts/colony7.txt
COLONY 7 BOARD PINOUTS
Typed in from original Taito Manual
GAME PC BOARD (998841)
======================
9-PIN CONNECTOR (Labelled 'P')
P-1 -12V Orange [to B-15]
P-2 -12V Orange [to B-15]
P-3 NC
P-4 +12V Blue [to B-16 and D-5]]
P-5 GND Black [to B-5]
P-6 GND Black [to B-4]
P-7 NC
P-8 +5V Red [to B-11]
P-9 +5V Red [to B-10]
4-PIN CONNECTOR (Labelled 'J')
J-1 Speaker GND Black
J-2 NC
J-3 NC
J-4 Speaker Out White
4-PIN CONNECTOR (Labelled 'E')
E-1 Volume White [to Vo
File:
/kb_dl.aspx/KB/gametech/board pinouts/colony7.txt
-
5
K - Updated
2000.04.14
/kb_dl.aspx/KB/gamemanuals/cine/solarq08.tiff
8 6 (AREA C,7) - I YEA,s,OAs * R14 IA IY,r OYSAO ___1___ (AREA A,(,) I CRY CRY I I b , _ IllS + IO_ B — IC 74L074 7415107 100P49 l 3 CIA IC UI >U16 EAR Y4BCLKII> A ‘RE C (AREAS,II AIR-i- CR (C,71 IS > +0 EAT N LORE— 74L530 - ID 0(64 (AREAOC,4-154Y IA ElF SJ /51.ICCC S is IA TP ,ARCAA,a) 475 —C 3 A A *5 4I 4’1IS 0 0 12 S CLR C CLR L AI4ELDG 5 U(7 017 74L5553 74LC,5 A II —j EAF FE SCLK K(AREA 0,4) ANT 74L5165 ______________________ 54855 C,7) 4 HIR+ : NACLIE 3 N ACK * (AREAS CS 014 014 s NSCLLOK (AREA C ,4) (
File:
/kb_dl.aspx/KB/gamemanuals/cine/solarq08.tiff
-
58
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/system1_8b.tiff
45’., C VWIS II %IRDI3 4L5174 VRc’12. IS %/lI I4t’ Q vc’iØ S ‘ic’9 Co Cl 9 .4-1-4DID _________ L32.73 (OK c’ Q 8’.’ - 4V ‘V — +5%, aL4 K 2. 2 23 IS 21 24 19 .2.5 2 3 5 4 CD 5, 9 CD 4v 2 2V iv C.lc Iii 41-1 DL • T 101911 ----, 2B QD[I-APlXI L5194- B A CCRL —-J + 5’, 109 1 SI 90C 0 GO A1=IXØ c. L5194 13 14 15 Motion Object/Playfield 3 2 2 4 -3 6 Graphic Address Generator _21—c — L3253 B Q_ MM7 MMCD MM B MM4. r I C I I i VWIS 3 12 II 31= 31-4 Is L±i L..5378 VRDS’ L’Si74 I 2 i I0 ti ‘‘/RDIØ 4 r- i VRDI$ ij tE1
File:
/kb_dl.aspx/KB/gamemanuals/atari/system1_8b.tiff
-
128
K - Updated
1998.04.06
CONVERSION BETWEEN SPACE DUEL AND GRAVITAR
From: "tomm" Subject: Re: Tech: XY Gurus HELP Gravitar/Space Duel Date: Monday, June 12, 2000 10:18 AM ----------------------------------------------------------------- | CONVERSION BETWEEN SPACE DUEL AND GRAVITAR | ----------------------------------------------------------------- COPYRIGHT 2000 REVISION NUMBER: 1.0 (first public release) REVISION DATE: 29 March 2000 CREATED BY: John Lee and amended by Tom McClintock PART I: Conversion of A Space Duel Con
File:
/kb_dl.aspx/KB/gametech/gravitar_space duel.html
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13
K - Updated
2000.06.15
/kb_dl.aspx/KB/gamemanuals/williams/jouintf.tiff
o iriçiçi - rr 1j1Jy[J -OI CATES— PItI I 0 USE WI FOR. UPRIGHT 4 P LI CAT 0 R. 5280- 09013-00 c 7404 HEX INVE.RTER 528%- 0948-00 1C4 74LS2S] QUA OATA MULTIPLEXER ‘ 5019- O932-OO SE, SR2 4.1K OHM 9 RES. 0 P114 SIP a SOlO- o-oo R2THR.IJRI9 RESISTOR CF. IKO%4M V4 WATT IS 50I0 08991-00 RI RESISTOR, C.F. 4.7KOHM s% V4 WATT I 5010- 09534-00 WI RESISTOR, C.F. 0 OHM V4 WATT I 10 5043- O9OGS-00 C9 THRLJ C2 CAPACITOR,CER*.MIC OISC 410 PFD. S0’. X7R II 5040 - 09421-00 CS CAPACITOR, ELECT. RaDIAL 100 MFD. 28 VoLT, +50-
File:
/kb_dl.aspx/KB/gamemanuals/williams/jouintf.tiff
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208
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/taito/csips.tiff
47 E 46 . 45 44 ZI 43 ( 42 _L 4’ 40 J 1. mi nfgnm _L — IS S ± _I_ + — Ian ± 2 1 2. 3 -- 4 ‘S -. AW6 9tS (,/P7/. -7- - 3- 4L9 49 4 44069.199 [4s “-‘-31/7Fff c.jç’ 41-13- i t * 414 .. 3#I’M ‘*ix.4 A -- ij -. 7f Vp t#’ t I JQ _•_$3 6/A6V6’T 7/TO 76’BE 20 F 0’ — — _,___J / - z( I) — SW (.2.) SCCi) z(3. SC(/) .EU’) ,3C(.a) —8Joo? NI — I J TJ C, 1 .-J - ZE — ZL “ — : — jY I — Bg — .& Bi . C ( ) — bLLL 7(L) ? &L. 1___ L/(3) 7 (.Z) S W3J — L W(l )_ (IC’) .SW(/) .‘4(i). jifl1_... i__ J.fZ —.--—___ 4f9I V ‘ H(3) B. 7
File:
/kb_dl.aspx/KB/gamemanuals/taito/csips.tiff
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268
K - Updated
1998.05.20
/kb_dl.aspx/KB/gamemanuals/midway/baseballvid.tiff
LSAT -w i’‘*fl.1 I... L tJ7 j /s_ I a *-$L AP I 2/ ‘S 16 7•175 /42 1.3 74/23 L SD 9 5’‘43! 6 I - l0 - 7417 -1- S ía 2 3 4 /0 sl 5 d ‘I M If 5- k CON rAO3 a.c.p,o,I’c.sa S. ITA*T $>W LIP? *T tP7 Pt13 La,1 FITCH ILL 144PIA Cou. Sw. ST*T J $c.i 3w. Lf FT .a*r AI4T *? L*FT PIU2 LaP? PiTCH !ILL ,qaP(L C.,., SW p**T SW. _.c.ai Lw. car J*c 4,.’v P.H43 LIP? PItH N,#H’ Pl7CH — S. SI 00 oS 9 A $ C D CO /7S94JCP 0/ o6789A3C L ±Z /0 I34578A / / 023 +5 ltf .1)6 7+175 K 4 - FL-fl — &W -,S..- Z9l jZS314 I AN4 2 “-‘i a11i
File:
/kb_dl.aspx/KB/gamemanuals/midway/baseballvid.tiff
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244
K - Updated
1998.03.27
/kb_dl.aspx/KB/gamemanuals/cine/basoundsch.tiff
1 1 3I5V H5V R2 <470 CR2 1N914 01 $15 +25 —-—-—if•1-----—-—--- + VOLT .i±l5 REG ±Ci6 10 122 3SVTANT F7T< -2 ‘- --- ---——-—--—-4 -15 H--— ----- -—-----4-15 VOLT1 RE(- l3C20 T o u T 2HV TArt I 3. ALL RESISTOR VALUES ARE III OHMS /4W 7. UNLESS OTHFiWISE SPECIFIED. \THERALLOY s6072 HEAT SINK ON E<-CH TRANSIStOR. I. RI131+CN C0NNFCTCR (1€ P1 N) j MOLEX COIl NtC1CI (9 I IN) 2 -15V -ISV R6 1R7 150 03 2 N 63 26 I-IC2 - R8 I TANT 470 tOM — INSI4 R12 R13 30K .2I. -IS + 5V - TANT -125V 13 47OpF _____________ 03 - 2N62
File:
/kb_dl.aspx/KB/gamemanuals/cine/basoundsch.tiff
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103
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/keltronmon1.tiff
8 7 6 I 4 3 1 W14E. BECYMAN 7580V5 GAy. 1$ U11L’ZED ol .IOi f,N0 rcyo Riol LNAN8EG To 0 K 9. METAL IL.M. RAOI OI4ANG0 TO 7.5 K 1% METAl- RILIA c-SlE:) eAMAN GAy. Nor CGMETI.6l-€ WITII BURR BROWN OAE. R 09 _____________ P103 P102 (E VETIcj. PICTURE SIZE Pill 1R112 I 101< EI5K IC(02 P108 821< 820 1/2W \/ERT. 3K L.INE ?__j QIO 2N521C D LENGTH 10K 3K 00 ._4’NQIO2 ADJ. ‘.‘2N52I0 •61í3RII3 LJ&I00R7F 0102 0105 DI0E —. 200 INS14B RHO I__________ 00 4 PLCS 2 —CAUTIOR— I ft I DO NOT APPLY POWER TO DISPLAY ELECTRONICS
File:
/kb_dl.aspx/KB/gamemanuals/cine/keltronmon1.tiff
-
72
K - Updated
1998.03.25
/kb_dl.aspx/KB/datasheets/8080a.txt
----------------------------------------------------------------
| |
| |
| Intel |
| |
| 88888 000 88888 000 A |
| 8 8 0 0 8 8 0 0 A A |
| 8 8 0 0 0 8 8 0 0 0 A A
File:
/kb_dl.aspx/KB/datasheets/8080a.txt
-
15
K - Updated
1997.01.04
/kb_dl.aspx/KB/datasheets/8085a.txt
----------------------------------------------------------------
| |
| |
| Intel |
| |
| 88888 000 88888 5555555 A |
| 8 8 0 0 8 8 5 A A |
| 8 8 0 0 0 8 8 5 A A
File:
/kb_dl.aspx/KB/datasheets/8085a.txt
-
15
K - Updated
1997.01.03
/kb_dl.aspx/KB/pinouts/vs.txt
This Video Game Pinout Data Sheet Was Typed In By Chris McBride.
EMail: mcbride@cs.arizona.edu
-> VS. Unisystem Standard Connector <-
Solder Side | Parts Side
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
+12 | E |
File:
/kb_dl.aspx/KB/pinouts/vs.txt
-
3
K - Updated
2003.01.06
Galaga Pinouts and Configuration
Galaga Pinouts and Dip Switches, for official and bootleg boards
File:
/kb_dl.aspx/KB/gametech/galaga tech.html
-
14
K - Updated
2002.05.20
/kb_dl.aspx/KB/gamemanuals/cine/starc02.tiff
7 4 3 +5 [rK.j -- I c_as r--i LA59 \‘LO 945 IC. 2 15117 ) 5 22 9148 (5.8 k14z) I K 14L5592 czs _jj_’w1 5vp-p .s-.I4v 0 001 T I 5;1_j_ 244904 0.0047 C9 C24 7 v- IN914 44314 T lC.I7 SJ (A1 566 R +5 STAR 501.44(0 0.I ______ 9117.11 15 F ______ 9112 59 i---•• 9143 94 KIIb 1606 3.9I1. I [_.rs 10K I i__Zi I I’ V I 6 1149t91 I 11 61Th11854 Q Ii c I 4 9114 (6118 R19 ______ ‘1’ _[ 0.47 , F .oI FT TF 1.oTj j (.39 (.40 j(.41 STAR __________________________ 544+ (3141 1C6) 9120 .390 II. I 1+25 9121 I ij I ____ ________
File:
/kb_dl.aspx/KB/gamemanuals/cine/starc02.tiff
-
61
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel5b.tiff
2_______ 3 — PG P5 — — ,- — — 4 - ----f P4 p P2 DI — 6 .— •7 — B _ I 15 ____________________ I __________ C D4 8 005 pPSw B2— _______________ 32 066 085 ‘ 0B4 a 0B3 8 R9 3 082 L5a73 081 LATCH 060 OUTPUT I c C II RESET C ; B 3 ‘2 ‘5 ‘4 R46 R43 R42 IM C28 C27 41M IM C29 8 .1 R44 6 O0l LM 324 LMSS -ISV 0K 3’ START LED 7 SELECT LEO -fCoIN CNTR-L -fj COIN CNTR-R NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission of Atari, Inc., Sunnyvale, CA.
File:
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel5b.tiff
-
137
K - Updated
1998.04.07
/kb_dl.aspx/KB/datasheets/6809.txt
----------------------------------------------------------------
| |
| |
| Motorola |
| |
| 666 88888 000 99999 |
| 6 8 8 0 0 9 9 |
| 6 8 8 0 0 0 9 9
File:
/kb_dl.aspx/KB/datasheets/6809.txt
-
15
K - Updated
1998.02.12
/kb_dl.aspx/KB/datasheets/6809e.txt
----------------------------------------------------------------
| |
| |
| Motorola |
| |
| 666 88888 000 99999 EEEEEEE |
| 6 8 8 0 0 9 9 E |
| 6 8 8 0 0 0 9 9 E
File:
/kb_dl.aspx/KB/datasheets/6809e.txt
-
15
K - Updated
1997.01.04
/kb_dl.aspx/KB/gamemanuals/midway/zwakery01.tiff
NOTE: M I+AWG.G000 fiT KEY LTJ V-RLU B RESET YELLOW AND STRAPS LINE CORD cL—I—i? zI5zOv IA 3A5flA2 Is pos SWITCHING POWER CHASSIS U545-CC059-C200 VENUS BACKGROUND WROR4—9l672—A3R5 SWITCHING PWR SUPPLY U’0017-00003-0543 0-RATIO AND >10’ Y-RRN U 050 >I >121 Y-BRN U GNU 0-DAN U GND ..j7’ RD II U-B A RB B ADO +50 -+50 ri VENUS VIDEO *80R4-01075 A385 I j9I 20 005 SPAS L J +5v ADA N-NW +60 N’N B ‘3’ AND P- B 6< ‘ c W V—B4 B IN Y-BWN V-&U ‘< L J - • rH 0< 6 II4PcW 0< , (SEE 14 BACIIGROLWAD) ‘‘< 15 L J I 4 l—1 —<1
File:
/kb_dl.aspx/KB/gamemanuals/midway/zwakery01.tiff
-
84
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/deco/bio-8.1.tiff
9 10 11 12 14 15 a 16 1 11 r •‘ : : H I 1 ______ fa____ L 7- Li t,. 1I I $4sf Ii Li 4’f11 1 I’ m a’ 1 IT ‘ II I I I “\1’V’ TF tUJ 1 r !“) WI I ‘I— *1s1,1 CA’2, —1w 9” ! 0 LS jJi 111K “I— L... L. ‘4— L •, L_. L. m DhI4 i’hq ‘I is m •sv —— - , I b a, a-- .3 1:1 411 Iii, U7 I’ I-,FJJ I j I GA? id _ _ I — ‘:: L. - — •IidCEi L I S II I’ 11SF LI —J L L Z114 Is Is’ Li .1 I — .1 I 43 43 43 4 r LS I,,-’ ill ‘IL LI afl -JI __ 41 P__a I —6 1 a I II. ___1. ____I , LS32 LI a I. 1 c —fir, 1 ‘I —II-, L ‘I 1:2 iii 1r -iIkI
File:
/kb_dl.aspx/KB/gamemanuals/deco/bio-8.1.tiff
-
217
K - Updated
1998.04.23
/kb_dl.aspx/KB/gamemanuals/cine/bbcp.tiff
P0 BRN PJXRED I paXoTI I I P3 X ‘IEILOW P4 1 IIU -- _\_F___ Pb 1. VID COIN ¶WITCI4ES MOUNTEb 0Ii COIN £XR REAJ VlFVJ 4 I 3 lOE- — 9E- — — 2 I PLA’’ER CONTRDL rANEL-REAR \IIEW 1 ONS i4E 134- h.. 19c I -. rnPUOFI I DAIS I APPROVE . IA I6. UtP6k EKE I2-I9-ø4 .. - p-i I .!p Pt? IL-, fl < I’ P1/PIC(Pf2) (rI) L (41 J_ i_______I____1 1ftA’1ER 2/FNIC 1Dv L.LI % L. I J3 IL ac j 0 F- Lii -J ci z cc BL L. C. L. ‘. ‘ - 1oç P11 PI2 PI3 :‘ soj I I 52 S3 5tI IE’ SPAREL 9jI k 4- .‘ 4— )I_4 — C.IL). Wi9 TO 33 ON I4JJOIO Bb
File:
/kb_dl.aspx/KB/gamemanuals/cine/bbcp.tiff
-
94
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/cpu1of6.tiff
8 I 7 I 6 I 5 4 I 3 ____— Sk SI’ —- SI, q ______—s.r _______— SIc —- $15 S-f’. / 2A41 T4L3t4 56 4Liô0 2 3 (/1:3) 7 lIZ + 74L5O2 14 /2 I! -: J 74L5/O7 52 0 3 1/ ‘7 , H J 7415/07 82 P-&IAl 74LOo , / 2 /2/3 rZL5OI) 74L3IiO 3. _14-// ,O J4./2 (7’ 0— J4-13 (/1:5) Oz 0— R-7/N --“ 7 03 0— ‘I’ ? 04 0— I READ (5&) 06 /1 \L J4-/fo i 74L527 07 5 ii /1 ‘ 6’ 9 Bfl)C?fT U, C Ab 74£ 5o2 i21’TPtJT C’ONTROL 5 /1, RE4D-X (.5C23 / V 74.51/3 H/ LT if 74L5//3 2 I ___ ____ /2/3 i2 / T4L52TJ ir4J 74L/0 /2 /2 (/2W34 iz /JT (3A4) ?
File:
/kb_dl.aspx/KB/gamemanuals/cine/cpu1of6.tiff
-
110
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow1b.tiff
PlAYER 2..LED :‘°. COiN R SWOND MOVE LEFT MOVE RIGHT Y GND X GNO Y OUT X OUT A 8LUE GND E GREEN GND J RED GND_T SPKR z 3 C - FOR COMPONENT WIRING DIAGRAM EE ‘I 000 C - . >7.> J3%9Q Op.- I(Iu_. 11- (11 - - 00 In r O’PSS FOR COIN DOOR WIRING DIAGRAM SEE 5KET FOR FLUORESCENT LIGHT (D i) , GtI 1 WIRING DIAGRAM SEE W BNI —- P31 J31 TP UP -- - RI8v.L5 —, I I / — RIGHT1 JOYSTICE j - - LEFT o r L_J DOWN $5’ I’ REGULATOR I AUDIO I SCHEMATIC -S IEET F+ ‘ W3t £IfZc10O >WM’’0 inin,IfliflD 4- 4- Q.I_intnLSa:IffII zz + z
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow1b.tiff
-
196
K - Updated
1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/quantum11b.tiff
GENERAL NOTES 0100 0101 FtQO $.25AMP5$, (4)S5A2 — 0102 010: —33.3 1. Resistance values in ohms, ¼ watt, ±5%, unless otherwise noted. K = 1,000, M = 1,000,000 2. Capacitance value of 1 or less is in microFarads, above 1 in picoFarads, unless otherwise noted. 3 *0900 and 0906 are not in High-Voltage PCB. J:::2892i2j341 4. All D.C. voltages are ± 10% measured from point indicated to ground, using a high-impedance meter. Voltages are measured with no signal input and controls are in a normal operating position.
File:
/kb_dl.aspx/KB/gamemanuals/atari/quantum11b.tiff
-
203
K - Updated
1998.04.06
/kb_dl.aspx/KB/datasheets/8048.txt
----------------------------------------------------------------
| |
| |
| Intel |
| |
| 88888 000 4 88888 |
| 8 8 0 0 44 8 8 |
| 8 8 0 0 0 4 4 8 8
File:
/kb_dl.aspx/KB/datasheets/8048.txt
-
15
K - Updated
1997.01.03
/kb_dl.aspx/KB/datasheets/804x.txt
----------------------------------------------------------------
| |
| |
| Intel |
| |
| 88888 000 4 X X |
| 8 8 0 0 44 X X |
| 8 8 0 0 0 4 4 X X
File:
/kb_dl.aspx/KB/datasheets/804x.txt
-
15
K - Updated
1997.01.04
Crazy Kong pinouts
Crazy Kong Pinouts
File:
/kb_dl.aspx/KB/gametech/crazy kong tech.html
-
3
K - Updated
2002.09.24
/kb_dl.aspx/KB/gamemanuals/taito/qixcpu.tiff
thffi 1aJ-Dj i: fin L4__DEX 0 -‘3 co E — --zL’C3 -Wi- Wi- Wi- -‘WI— --‘Wi+ c2 - C) ‘Ii C,’‘Ii ; j1 9’) \ _•_./// //////.A fli) ‘F U U :3 33 :o S ) II “ft —ZI UJ3UJF3D /7 /77 U U C.”ISU’ -.3 0- r-. LO I c bIJW1 c0j-J c, (n U) 0OJ’3 0 0 0———-—--J ?(fr H 11 0 C i\) 0 5 N N N 0 (53 Dl Dl Dl “H II -- L :‘Ezzzz N / - /_ — : ‘I c,J_ ‘3—I C co N 0 F’) (‘I ÷ ‘ gi -3.) —‘S —I -u (,0 0 Qv 0HS’ - o3 TX b 5> F’) -3 03 03 II F’) 4’ C (1’ LtC _c4mi I H I L - C 03 Dl / / L8 I b 5/ / / / / / / / / 7 / / / 7 ///////J / / / /
File:
/kb_dl.aspx/KB/gamemanuals/taito/qixcpu.tiff
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270
K - Updated
1998.05.20
/kb_dl.aspx/KB/gamemanuals/cine/aacp.tiff
4 D 3 NTERCOSJCT p.c. e. — p;1 WHI/GREE 2 pa I 1 p3 1 PLtYER ccNTRcL AEL - REAR \/t.W ORANGE RED p5 C \( LL.OW D PLAYER 4 4c 4. FIRE PLAYER P6 p7 P9) Pi P11 P’Ia I TWO C) > FRWAR (Th (Th 11 10 9 15 14 12 19 lB 16 21 22 6 5 4 7 RId-IT ( (i TI ci. ci 0 IIL ) .1 & c-) 2 a LID LO ONE. PLA’ER START -o c BLUE LFTE, LEFT PIyIOLET P14 ,i. GRAY B FOR WRI -o n RI6HT -o W -I ITE LEFT —0 C -o TWO PLAYER START s1 D D / LEFT / : - 52 s 56 SPARE 1 u SPARE2 , GROUND LAC/ -U --c-I____ P1 L--ri ORMALY OPEN MORW\ALY CLOSED ‘1
File:
/kb_dl.aspx/KB/gamemanuals/cine/aacp.tiff
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110
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/sq2of3.tiff
7 6 4 I 3 -4 IC + /AREA\ SAEEI I -1—-T 1——li SCB 1 (AREA C7) L{}___.iC + 6i3> B S (AA A A) MACL 8 > /S44EETI\ R9 Rio D s-so AC7) sii 25 64 ua4 :;—;: S04 S04 RN- 0 -IL 64(OpF (AREA) D /SAEETi\r_._, — -2C.+ r—-----I LS74 ++EAC9 6 CRH - 6 (AEEACA) —t--1 iK6i TA I Li&3 t::j4 CL9 ua’7 LSIO7 SAEET I) p a > C i-HENT r— °÷ - MC 4 a 667<c- AA5A ( 6) 1 M9CLIK (+EAA,7) (EE )8 - AREAA.6 8. (ShEET 1) (AREAS) L AREAC7 C, A QA -3 00$. RlO R103 024 lOOK CA3O8OA CA3O0 NOISE U44 lOOK O.6F TLO21 3+ - U4 M 20 (AREA Rios ______
File:
/kb_dl.aspx/KB/gamemanuals/cine/sq2of3.tiff
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136
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/sqcp.tiff
3 2 1 CAL-E TO c:Ru. P 3>— I1> L_____j IT LT II P4 P5 (sb) (&EN) 4 oE9Ef - — — — P REVISIONS REV DESCRIPTION DATE APPROVED )LET ELLOVJ CE.Aj ED o— P5__ : -o PBc PO I Pit 16 PLAYE1S COt4TRoL W\NEL—1EAR \/IEW PLAEE 2 flEE LL P2. I P1 pc1) 1 P3 (ELLOw)(oA&E IoL(gA\) LACK) ?OE ZE Pie) P13 P14 I p 26 P15 C) 3E 4E 7 £ S3 S6 PARE 1 SP/R r) C 4- B A GIouND J3 QN/c. Pt L_ OPEN , 24<’ 1 INTCOIECT PC.B. NOTES: UNLESS OTHERWISE SPECIFIED MO)T3 TO StE OF PLAY CTOL ?EL — — — — — — — — — — — — — COIP’i SWITC1ES MOTb ON CO
File:
/kb_dl.aspx/KB/gamemanuals/cine/sqcp.tiff
-
82
K - Updated
1998.03.22
/kb_dl.aspx/KB/datasheets/8022.txt
----------------------------------------------------------------
| |
| |
| Intel |
| |
| 88888 000 22222 22222 |
| 8 8 0 0 2 2 2 2 |
| 8 8 0 0 0 2 2
File:
/kb_dl.aspx/KB/datasheets/8022.txt
-
15
K - Updated
1997.01.03
/kb_dl.aspx/KB/datasheets/8041.txt
----------------------------------------------------------------
| |
| |
| Intel |
| |
| 88888 000 4 1 |
| 8 8 0 0 44 11 |
| 8 8 0 0 0 4 4 1
File:
/kb_dl.aspx/KB/datasheets/8041.txt
-
15
K - Updated
1997.01.03
/kb_dl.aspx/KB/datasheets/nsc800.txt
----------------------------------------------------------------
| |
| |
| National Semiconductor |
| |
| N N SSSSS CCCC 88888 000 000 |
| NN N S S C C 8 8 0 0 0 0 |
| N N N S C 8 8 0 0 0 0
File:
/kb_dl.aspx/KB/datasheets/nsc800.txt
-
15
K - Updated
1997.01.03
/kb_dl.aspx/KB/datasheets/z80/insdesc.txt
************************************************************************
** Z80 MICROPROCESSOR Instruction Set Summary **
************************************************************************
+--------------------------------------------------------------+
| |
| |
| Zilog |
|
File:
/kb_dl.aspx/KB/datasheets/z80/insdesc.txt
-
16
K - Updated
1996.09.28
/kb_dl.aspx/KB/datasheets/z80/z80.txt
----------------------------------------------------------------
| |
| |
| Zilog |
| |
| ZZZZZZZ 88888 000 |
| Z 8 8 0 0 |
| Z 8 8 0 0 0
File:
/kb_dl.aspx/KB/datasheets/z80/z80.txt
-
15
K - Updated
2001.01.13
/kb_dl.aspx/KB/gametech/war-lord.txt
WARLORDS
2 VID OUT B VID GND
7 +4V K POT 1
9 POT 2
44 PIN CONN
-----------
1 GND A GND
2 +5V B -5V
3 C
4 D
5 CTR CENTER E CTR LEFT
6 LED 1 F CTR RIGHT
7 H LED 2
8
File:
/kb_dl.aspx/KB/gametech/war-lord.txt
-
4
K - Updated
1996.09.24
/kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt
Troubleshooting your Tempest Machine, by Gregg Woodcock
This article is Copyright worldwide 1991, 1995; all rights reserved.
This is a file I have put together which should get you started on
repairing your non-working Atari Tempest game. It lists all the
problems I have seen and lots of information from the various manuals.
Monitor failures are much more common than game board failures (in fact,
I find the game boards to be fairly robust) and that topic is so lengthy
that it is covered in another
File:
/kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt
-
31
K - Updated
2001.05.27
/kb_dl.aspx/KB/gamemanuals/taito/zarzsch3.tiff
C, r’ u. -<-< (I6)BLANK j A -1_ , 0” U, L*E> bIJ <(2-E4) U)t?_U n< jI4 (1-A L ‘ i-i M°.*wrwI -. iiiJJL 9’ :3 2C1<ci) 1C1(C1) X(c1) — C(C1) ::-i -.1 — Li) L1 otoI: L U-) cc coceco _Ja o 0 p m< T I— oL 0 -.4 n -J 1 u)k)— U4 LI rr r) -n U, U I’ - eJ ij J3 eJ- i -‘ — 5 - - — LI - —4 --4 -.1 ro r.J ro 4I UllO c,OI U1I-I ‘A -. WI-)— - — — tD> P• N) N) U.) W N) LI’ — —I .-_I .41 < -.1 — -.4 _________ _________ _________ M AEfRES U —Jo’ i _________ _________ _________ U, - . Ia-_I, Iu uU I I I I I i IIcjj II—UJ-_I
File:
/kb_dl.aspx/KB/gamemanuals/taito/zarzsch3.tiff
-
69
K - Updated
1998.03.17
/kb_dl.aspx/KB/gamemanuals/cineex/cables.ps.tiff
-1 - Tue Oct 14 13:09:50 1997 8 I 7 I 6 I 5 4 I 3 I 2 I 1 . REVISIONS REV ECO DESCRIPTION DRAFT DATE APPROVEC A RELEASED SHIELD BLK BLU BLK GRN BLK —4 BCLIP1 ->PLG_U14—1 ->PLG_U14—2 ->PLG_U14—3 ->PLG_U14—4 ->PLG_U14—5 ->PLG_U14—6 ->PLG_U14—7 ->PLG_U14—8 ) 7LG_U14—9 ) rLc_u14—10 > ELG_U14—11 - ELG_U14—12 -) RG_U14—13 _C_U14—14 -C_U 14—15 “LC_U14—16 P1—i EP1—2 EP1—3 EP1—4 EP1—5 EP1—s EP1—7 EP1—8 <— — <Ji—9 CBL_P1—9 < — SHIELD P1—9 <— — <Ji—8 CBL_P1—8 < — BLK 5555 - P1—10 <— — <Ji—7 CBLP1—7 < — BLU CCCC P1—il
File:
/kb_dl.aspx/KB/gamemanuals/cineex/cables.ps.tiff
-
45
K - Updated
1998.02.25
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow1a.tiff
Table of Contents Black Widow Main Wiring Diagram (039988-01 A) Color X-Y Power Supply Wiring Diagram (037394-01 B), RegUlatorlAudio II PCB Schematic Diagram (035435-02 G) Coin-Door Wiring Diagram (037542-01 E), Utility Panel Wiring Diagram (038004-01 19, Fluorescent Light Wiring Diagram (035833-01 A) Black Widow Memory Map Black Widow PCB Signal Name Descriptions Game PCB Schematics (040003-O1A), Sheets 5B-1IA Power Input, Clock, PowerOn Reset, Watchdog Test bnnetorMicroprocessoi Timing Diagram, and Addres
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow1a.tiff
-
237
K - Updated
1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/quantum4a.tiff
Microprocessor +sv D15 DI4 D13 Address Bus Buffers LS244 B ia R/W8 A13 6 ____ All ___ ___ A8 6 ABS A7 17 i AB7 AS 2 A2 1 Al 16 26 L5244 AlE ABI5 AI4 A12 AIØ 17 ABI IF AEt 2 A4 II ___ AB4 AS l 6 26 A23 A22 A21 A20 AIS AlE Al7 AIB AI5 A14 AlE A12 All AlO AS AS A7 D9 DE D7 NVRAN’l — 76 I Ij374( A23 —i A22 A21 — IS AIS FCZ FCI FCØ__!!. DØ Address Decoders VMM \ — PTACK 2 a B UDS AS’ Al FC2 FC I AS — L5 I 38 G2A V7 G28 V GI -7 >— RAM I 0 A23 —< 4F/H AS AlE, ASIE —aWE U AS R/ W - U DS L DS DTACK 9 Z2lS P R218 10
File:
/kb_dl.aspx/KB/gamemanuals/atari/quantum4a.tiff
-
87
K - Updated
1998.04.06
/kb_dl.aspx/KB/pinouts/cosmic_chasm.txt
COSMIC CHASM
------------
J1 J1
CKT SIDE COMP SIDE VID CONN
---------- ------------- -----------
1 GND A GND 1 GND
2 +5V B +5V 2 Y OUT
3 PF- C +5V 3 GND
4 +5 SR D +5V S 4 X OUT
5 AUDIO B OUT E
File:
/kb_dl.aspx/KB/pinouts/cosmic_chasm.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/cosmicchasm.txt
COSMIC CHASM
J1 J1
CKT SIDE COMP SIDE VID CONN
---------- ------------- -----------
1 GND A GND 1 GND
2 +5V B +5V 2 Y OUT
3 PF- C +5V 3 GND
4 +5 SR D +5V S 4 X OUT
5 AUDIO B OUT E AUDIO A
File:
/kb_dl.aspx/KB/gametech/cosmicchasm.txt
-
2
K - Updated
1997.11.27
/kb_dl.aspx/KB/gametech/board pinouts/cosmicchasm.txt
COSMIC CHASM
J1 J1
CKT SIDE COMP SIDE VID CONN
---------- ------------- -----------
1 GND A GND 1 GND
2 +5V B +5V 2 Y OUT
3 PF- C +5V 3 GND
4 +5 SR D +5V S 4 X OUT
5 AUDIO B OUT E AUDIO A
File:
/kb_dl.aspx/KB/gametech/board pinouts/cosmicchasm.txt
-
2
K - Updated
1997.11.27
/kb_dl.aspx/KB/gamemanuals/cine/bb5of6.tiff
8 I 7 6 I 5 4 I 3 1 HID + E)- -*.\J k)T PLIT b J3 1IthK NOl SIok uSEb NOT USED 11 I IIA.. IIA KII ( ,A Ii’1 I 1LI ‘‘. 1J —--—--—-- ——-“--— - Li 20 IUI ?4i4 4 - 10 - (110 ‘ 1H0° i L DIR (3A5 A— D15191 O ._1 I a A- ;—i I Li IA EL e’nAk4 NPiT IS a II _ A L__.: 2A a y 7 1 PkiM INPUT 4 > (AID Lzh1 f INPuT I — 14 11 - I I Ip(InARiLTIa —30/U —; A Iwi LLopr Lcip4 r___ p e IA4 Li r LJS7 1IM(N 1a1ARAM (P4 R%NbD) LI r1 ACLK+ J JJ1_fl_I1_ a a i____i j bCLP + COUNT$J1 11 - - — G CiNT DLAY-ê CLR Cc*$T — —9j1f- FKLL:FLLJW
File:
/kb_dl.aspx/KB/gamemanuals/cine/bb5of6.tiff
-
98
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc6a.tiff
Vector Generator Memory - G M/N (B 2FTh WIlTEa( jA ., PRfl4 ôx.cc — A SL V H JAI A El%AEP—J Al lo( 2 MA 2.2 rAA8 z MA7 tSAAO 2 AS tvlA4 4 MA S MA7 ‘ %A 7 Co AS A7 A/-” AS A4 A2. Al (l I S MAI M Al 2. M Al I \JAIl S S,AIdOL 5 2. MAlI -z2-I MA 74 .4AS’ 26 M7 4 Sn Co -7 8 MA ‘-7 ‘JSnA’ l SASO< 14 cll/. 0 7 0 0 ) 0 Ii a _____ IS’“/S _____ ‘4 s0fcc:j _____ IS’ %Jc _____ 1 I _____ 1c2 -t-S’%1 1242-7 ‘1 *.4 A I 2. All Alc9 AS A-7 AS A4 AS’ Al Aa c’S’ E I z - > 0 ‘3 ______ I 115 VMSnIAE-J A7co( 2 S12o7., 1I2J2-, ‘8
File:
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc6a.tiff
-
118
K - Updated
1998.04.06
/kb_dl.aspx/KB/datasheets/8021.txt
----------------------------------------------------------------
| |
| |
| Intel |
| |
| 88888 000 22222 1 |
| 8 8 0 0 2 2 11 |
| 8 8 0 0 0 2 1
File:
/kb_dl.aspx/KB/datasheets/8021.txt
-
15
K - Updated
1997.01.04
/kb_dl.aspx/KB/monitortech/inverter.tif
I task Riol. sct 4* R103 lea GWI 2 SCSSWA) 41K ps-ne-n 2Lt53(R k) kilo RIJI Joo a:104 p.0; AS AC .4 SIQNAL 44 N INPUT r e a- *ioV I • BLUE • B-fl Sb a S Viol EQAOI—Q6 I L I G-BUFFER ypjT (IV) ElOl IKj RIO’ 4 RIø clot 22 F Riot R134 IRloO -4W-- 0(04 ta4ol-It dos fltE ‘oar 4 z z2Jc I 7,7 7,7 nr wr S T a z 7’?- Jr I t,’a 33k FROM MAin CIRCUIT AK —. U O_ — A? — wnhIv 4’Ik k-ne-Anr S nioz 1 - Ritz UI. DIZ -I, 33K 3 I— — R1o4 SC. R114 100 a INVERT L 4 1—Sb FFFR 0io4. a4AIN 7k 10.3 8-3k EL rRLzl ‘S. Kill OUT A 2SL
File:
/kb_dl.aspx/KB/monitortech/inverter.tif
-
98
K - Updated
1998.10.04
Typical Failures of Early Williams Games
From: woodcock@crchh75b.bnr.ca (Gregg Woodcock) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Typical Failures of Early Williams Games Date: 22 Feb 1994 23:29:15 GMT richard.l.schieve (rls@cbnewsc.cb.att.com) wrote: > Several people have asked me to repost some of my old articles. > I suspect many have seen the following which was one of my first > "Tech Tips" ;-) Sorry to do this to you again, Rick, but I have added a BUNCH of stuff to your file and would like to "share", too (I c
File:
/kb_dl.aspx/KB/gametech/williamhwfailures.html
-
23
K - Updated
2000.01.23
/kb_dl.aspx/KB/gametech/convertagame/elimsnd1.tiff
1,81< ‘5314 227< I 04.81f 7737 FILM FILM 1< K 2 SUM *IZ 671. ! SIlT 7 +72 9 7<117 7<68 Ia I0OK IM I9IoI2i IlK COROllA LIlT 7 74:7 s______j 7<34. -- 71147 *12 7198 4 427< I 421< 71<7,4 *72 *1 7<723 397< 4D4C24 I0l4 3 2 CO4OIIA 42401(8 224< C2,C23C25, I Ic’z .5.. L27,C32,C4I 7<1. _L630—273 T -.f I c,czz,cz*, .1.. 421. C 3I,C4-0 T —I?.. I I b 5 Si, 4 3 I 2 8.4 R45 77+4. 3780K 58 4, /01< 47K 221< 0.73 074 7147 71 037 *IZIZ 7787 Q90 I— I2 2.2K 700/1 /41 7 7407 004 aslC0404 — .5 4 0 079 REVISIONS 0 SEE SKT%i U3Z
File:
/kb_dl.aspx/KB/gametech/convertagame/elimsnd1.tiff
-
133
K - Updated
1997.07.27
/kb_dl.aspx/KB/gametech/convertagame/xytiming2.tiff
3 -f S 2 4 7 4 7 035 5 S 6 10 7415375 I 3 8 5 3 054 7415244 7 7 2 4 4 IS 7 036 5 IA 13 10 7*15175 2 18 II 15 13 S I 744S00 028 7*L504 228 YCI 002 741574 IL 025 3 IV *5 • o,ux I/V 74I574 ZS u 0 0 CD? 34 7 83 1718 US 055 20414 18171438 7 3- 3 II 5*8 .0 ais± I -S 1+12 11+5 II 4JA4 034 13 ‘-lAs 2708 __ 10124 JvIiIiTie IAA 11511 I I 040 IA 17 lH. II o [. 7415374 as I 37:7 4 3 I 7153 5746S7 I zo.*1 10.1 3:7 73-152*4 usa I 1416 8 115 14 IeI1II4IIL 3 5 7 9 j 7415244 357 6817151311 I I 1*1500 A B A L11 4 I I II I 15
File:
/kb_dl.aspx/KB/gametech/convertagame/xytiming2.tiff
-
133
K - Updated
1997.07.27
/kb_dl.aspx/KB/gametech/board pinouts/loderunner.txt
Lode Runner
44 pin connector
-------------------------------------------------------------
| GND | 1 | 2 | GND |
|-------------------------------------------------------------|
| GND | 3 | 4 | GND |
|-------------------------------------------------------------|
| | 5 | 6 | |
|-------------------------------------------------------------|
| COIN COUNTER A |
File:
/kb_dl.aspx/KB/gametech/board pinouts/loderunner.txt
-
3
K - Updated
1997.05.28
/kb_dl.aspx/KB/gamemanuals/cine/bb4of6.tiff
8 I 7 I 6 I 5 1 4 I 3 a o I kII +jC4l Cli ,rlrc LE !t I vs5 1 C4P F U3 1 F 41 6.BK I p1 Ll%%1LOfl V66 Ia’?’ (kIF) r (6Ls) CAMIONFUKe I I fU”JØ +SV LS39 #5V 10K > U(00 Qc R125 RlcW 0K Si (lBa) ISV oo -V KiI It 47K (J’4 CA3O0 rJ55 390K J 1 (IB) LI1’ i.l>zI ___ I IzjJ I .SPEA)cER 4a P -L _ I (I6S1 C59 1 C51 4c47opF — (7 IaNoa9a I 4?OpF1 b / ‘ D 0Z3 %_.) Rl5 I 6 fIN4003 j.5tosw I 31+ 2 1t44003 R152’ aalc J D2A TL0I l50ht 2N6)07 c5s 47OpF I5I 13K C55 F C5 0.005 -43’I - EP1. I R136I /jI klR 9K C -zF (lPS) iN0cs (
File:
/kb_dl.aspx/KB/gamemanuals/cine/bb4of6.tiff
-
115
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow11b.tiff
Lii 1’%AC_I P1 WI NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL: Reproduction forbidden without the specd;c :rten permission of Atari, Inc., Sunnyvale, CA. This drawing Is oril conditionally issued, and neither receipt nor possession thIreof confers or transfers any right in, or license to use, the subject matter of the drawing or any design or technical inforinatior S1iOifl thereon, nor any right to reproduce this drawing or any pact thereof Except for manufacture by vendors of Atari, Inc. and
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow11b.tiff
-
161
K - Updated
1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel1a.tiff
Table of Contents .CQ c8 Cl) O Cb (Qci -I. p. ..q. Cb ,Cb Schematic Package Supplement to C, C . 0— C’) Sheet 1A Table of Contents Sheet 1 B Space DuelTM Upright Wiring Diagram (037937-01 A) Sheet 2A Space Duel Cocktail Wiring Diagram (038027-01 A) Sheet 2B Color X-Y Power Supply Wiring Diagram (037394-01 B) Regulator/Audio II Schematic Diagram (035435-04 B) Sheet 3A Fluorescent Light and Speaker Wiring Diagram (035833-01 A) Coin Door Wiring Diagram (037542-01 A) Utility Panel Wiring Diagram (038004-01 A) S
File:
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel1a.tiff
-
135
K - Updated
1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/system1_9b.tiff
‘41 2 ‘ 5) — j. c3 — ._L c N’ 52 — _C2 -r - — C’ - — Cø G,’ Gi I4 - 4121 5051 — — — CS — - 22 S — —; CI 42 — LSIS3 — — — CS __.±C2. N’ — — — - .J2 CO Gi G2. - 412-1 ‘So ‘SI — — — CS — - — C2 — — CI 7C N’ — — — LSI3 — - ..L N’ — - _L!. Cl — - Cø GI G2. Ii 50S1 IvlF’XI CS FXI .— C2 N’ APxI -- LSISS PF L±:2 Px AP)X C IZA’S I0 I 29 so CRA’SØ ‘3, 9 L’E’129 Sc, MA.I0 7— r 29 211 3 4 LS04 IS L’S14 w ‘-7 -70 2J ___ 8 C L MAS 2 MA 7 -4- ‘S MA4 C, MAS IS MA2- 8 MAI II Color RAM C? S le, . 3 G Ip 5, 5, - 4- 7 2 2- I 9
File:
/kb_dl.aspx/KB/gamemanuals/atari/system1_9b.tiff
-
136
K - Updated
1998.04.06
/kb_dl.aspx/KB/pinouts/qbert.txt
GOTTLIEB INFORMATION: Q*BERT PINOUTS
----------------------------------------------
CPU MA-378 (A1)
SOLDER | COMPONENT
-------------+---------------
_______
+5V |A | 1| GND
+5V |B | 2| GND
+5V |C | 3| Coin Return GND
|D | 4|
Coin 1 |E | 5| Coin Lockout
Coin Meter |F | 6| Knocker
File:
/kb_dl.aspx/KB/pinouts/qbert.txt
-
10
K - Updated
2003.01.09
/kb_dl.aspx/KB/gametech/sect-z.txt
SECTION Z
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 VID RED E VID GN
6 VID BL F SYNC
7 GND H GND
8 J
9 PL1 FIRE 2
File:
/kb_dl.aspx/KB/gametech/sect-z.txt
-
3
K - Updated
1995.06.30
/kb_dl.aspx/KB/gametech/strider.txt
STRIDER
PARTS SIDE CKT SIDE
---------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COIN LOCKOUT
10
File:
/kb_dl.aspx/KB/gametech/strider.txt
-
4
K - Updated
1995.07.29
/kb_dl.aspx/KB/gametech/convertagame/usb1.tiff
7 I 2 5 1 4 3 17.32 2 159 513 51’? 45 513 Al ¶ .4 17. 13 uS)” 6 H 8 3 07’ IA S - 8 P22 23 - - \7Li4 _____ 24 [___1800 [ 14 L520 22 A 157 2 J7 48 6 18 8 V ACE III AR __________________ 3B 54 P20 21 LJ 68 A9 1187 19 14 I I -IIA U4 I I 28 5113 U51 1186 IA 3 7417.373 7. 14. 24 Y2I 2. Sic 0886M _...2 21 ________________ 314074151314 AS PBS 7 17 _____________________ 541 A4 U I 543 IS II II I 17 AZ p144 IA I9 6 ____________________ ___________________________ 68 — IA S 118214 9 :: u5U r SS86NOPBNONOQI PB Al —‘ Al
File:
/kb_dl.aspx/KB/gametech/convertagame/usb1.tiff
-
151
K - Updated
1997.07.27
/kb_dl.aspx/KB/gamemanuals/cine/bactlpanel.tiff
D 4 3 2 3A-10743 1 REVA C 2 - 07 c - ‘o 74 s-o’ 4 I 7-I029!-0! VE 2LIL’ L4LR!/E5S 1 l Li 5-IO754-0f LL Z!2’9’ VY AP I 5-!!75E0I I 9S- /0 7cC-Of ____________ ________ 2 3-’o74$-o’ f-L4 rb /7OL BOAqD ASSY. I 3-/.74-f ‘.L,Af SELT ss-. I 25/O34’-2’‘6 ‘‘ f’.LrLLr tJIEt? -o’ -‘ L9E LJ ‘i’ 1 2SI222’-O’‘6 LI’,VLS4.EQ ______ ______________ I,, f)) I1LE I -‘3’O’‘-32-’I.. PALcL cc. 2s- “970P ‘6-2-’LççYV’JT ______ 2’7-I074’-0f f(EYBOA.PO 8R/-CA<&T L I JZI PAflT$ UST VECTORBEAM tLIEr/ SEtJTIES KEYQAPO ASSEI\ABLY 1’03-IO
File:
/kb_dl.aspx/KB/gamemanuals/cine/bactlpanel.tiff
-
120
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/cpu5of6.tiff
7 I 6 4 745/0 (4A5ij6’ (4A,< _____ I 1? > /3 / > L040GAD€PS4) a > PG.4/M/0(e9) )‘ IEC7 (6o, 6CoA8) ) AO./L../Z6 ‘EC7 585 ) ‘4i) p 5Z4RT (5C4) ) S /VR/T6 W3 (503) > WRITE E.rT(/e2) I > 8/(.) )r 5W/ç) X,4Q/T/1(2C, acv) ) Se24(2C0) )i Y(oe) 6 5Q (see) ) D6/I(’) > P?”(’e2) > ) tS3 (S.e.544.’ 3 ) PAGE !343) )L FRME(85) > ..7(545, 50w, 5C4) 6 > UP Cs CM 7 ) MUL7/PLV (5O4,584) ) /AJOZ 4CR (5e4) — DRj•? 9V: ‘ bATE L. Jk4,’i jI/-7q PROJECT ENOR: bATE I I RELEASE APPROV DATE DO NOT SCALE DWG tOLERANCE: UNLESS DTHERWI
File:
/kb_dl.aspx/KB/gamemanuals/cine/cpu5of6.tiff
-
127
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel2a.tiff
Space DueF Cocktail Wiring Diagram GAI PCS $ CH EWIA1IC 03653?- 1 45VRTN -SENS + SE N SC •SV REG isv P.E& •22v DC -azvoc +5 V RTE4 SLAM SW GND SHIELDS I ROT LEFT( THRUST I CABINET Sw GND SW GNO LOCk OUT COIN L COIN R IO.3v DC START LCD SELECT LEt SELECT 45V SHiELDS 2 ROT. LEFIZ COlA AOX THRUST 2 SELF rES-r SW GND L 00I4(CIIt1l P19 _____ AUDIO ‘2 ii AUDIO I It AUD GAO M ROT RIGHTI 5 FIRCI 3 ROT R’.IT £ FIREZ 4 START SW 6 ‘rGND 2 Xa0 I TOUT B xour A ______ &UEGteo $, GREEN GiNO 3 RED G.seD II %LUE 9 GREEN 5 _
File:
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel2a.tiff
-
138
K - Updated
1998.04.07
/kb_dl.aspx/KB/datasheets/z80/insfull.txt
************************************************************************
** Z80 by Simon Owen (S.N.Owen@newcastle.ac.uk) **
************************************************************************
Use a wide display:
------------------------------------------------------------------------------
Key:
+ Instruction is unchanged by index prefix
* Instruction thought of as 'undocumented'
Notes:
IM * - is either IM 0 or IM 1 (more likely IM 0), hard
File:
/kb_dl.aspx/KB/datasheets/z80/insfull.txt
-
31
K - Updated
1998.02.25
Adapter to plug Asteroids Deluxe board into Asteroids harness
Inspired from the recent posting on converting a Gravitar/Black Widow to a Tempest/Major Havoc, I've decided to document a similar conversion to and from Asteroids Deluxe. This is a simpler conversion than the aforementioned Tempest hackery, but you should still read everything first and be sure you understand what you're doing before proceeding. Although I can't guarantee 24-hour delivery, I'll also try to respond to any questions you may have...
Credit goes to Rick Schieve and Steve Ozdemir for letting
File:
/kb_dl.aspx/KB/gametech/asteroids deluxe.html
-
14
K - Updated
1999.11.01
Warlords pinouts
Warlords Pinouts
File:
/kb_dl.aspx/KB/gametech/warlords tech.html
-
5
K - Updated
2002.09.24
/kb_dl.aspx/KB/gamemanuals/ramtek/m79sheet2.tiff
CPu IiN0S1I/iKE LINES .‘D5 r-. *I --RCAP14 58 I wg.---S\_ vRtTL.cI,r2 6D7 —4————--tL_i ‘ 6C2. 78 Fill Pill 35 f3 (4 S2,7C8 34 fiB T PtRT DEDIV& 36 8 33 ‘ __________ 247 58. 7C7 32 A 1A 77 isa ___ r- 4C8 3? _________ 145 5C8 7C7 hl ..Lrz fi_ PdRT( 448 B 4C *Fm (45. 4C3 30 44 ICN-..9 144 687C7 .__j1l 53? £J_!__%PIJTS 4L 4 *PT4 447 143 SDS 787 ______________ __________ 3 1PIRT3 483 29 3 __________ ______________________ 144 —cI ,ptpri 1 ...‘q SCB.781 3#.5 J65 1 _________ 14? 586.787 25 SC 10i2__is C44.787 no 9
File:
/kb_dl.aspx/KB/gamemanuals/ramtek/m79sheet2.tiff
-
77
K - Updated
1998.04.12
/kb_dl.aspx/KB/gamemanuals/ramtek/m79snd.tiff
W ISTLE “i,’ iiwur W45TL S”wPiT kI \ N ki 1)1 ii UI ‘. o Obrn — 0) m (ii RZ R4 ——-{ - I Z’d + cz CR1 7° L_,___t___1 3 220+1c3 R7 r9 2200 S 4100 ‘ o1: +cs RI VK zzoo 4700 Ii11) Q j.2_____,) 330 2200 +c RF7 IM 4700 0 Q19 220.2 21 2200 1T27 R29 If< 47OO — - cI I c’ -j1 J1 R?e co 3500.:. R4 zz Z5L T CP.3 P00 tI2v te SI0V l R23 410 [cv.’ 9ca 2500 I3 B ,i( O( R.3S US 2r 4 47O i 8Z .i!ff4 2ZOO’ +1 c, +Ic2oPj Icc CZ3 _______ t •“ _____ )4fl L___ I 47x. R78 _ I —- 16K cc ______ RIO 1C55 R44 OJ L’ I C2 - 1 1--:Ft--——
File:
/kb_dl.aspx/KB/gamemanuals/ramtek/m79snd.tiff
-
94
K - Updated
1998.04.12
/kb_dl.aspx/KB/gamemanuals/cine/serv14.tiff
PROPRIETARY THIS DOCUMENT IS THE PROPERTY OF CINEMAT RONICS INC. AND IS NOT TO RE RPPS000CEO OR DISTRISU1SD WITHOUT WRITTEN AUTHONIZATION OF CINEMATROEdICS INC. C.. I rET I9J El 92020 JECT ENQR tOl j C.WLLIAL4S 1—JThWG TITLE APP IO10ATE 6 LEVEL INTENSITY Do NOT SCALE DWO BOARD ASSEMBLY TtiRAwcE: UNLESS lOQSL NO. OWO SWO NO. I SIZE OTHERWISE SPECIPISO I c 1AE20012 1X —j3.- —j- 2H O0f IORNT, SHEET OP 4 3 I• REVISIONS REV O€SCRIPTIO4V DA1EO 2 1 4 PIN DIPSOCKET CA- 145-1050 D C B A DIAGRAM 2 ETCH 0ARD AW203201-
File:
/kb_dl.aspx/KB/gamemanuals/cine/serv14.tiff
-
71
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/solarqcp.tiff
4 3 2 I - 1 ‘ plo p P11 p II-fl- LT II P4 p5 (g DWG PLP1ER coilTRot.. ANT) COIN MECAISM WIRING IAGRA)1 OOtL MU UWO OWO No MtV, IIz-3& 1 I SHEETIOfI ‘J3 . <I O.—\IIDLET <: O—-1ELLOVJ 8 ZED 14E: PG P7 KEVISIONS REV DESCRIPTION DATE APPROVED 18E. D PLYE. COTROL fNEL—EAR 1IW PLAEE 2 -uT flEE lO’qA I I I pa I’ pc ps (ELLOW) (oAe16.1 .VIOLET) l6E. RON C.ALE i< P13k P14 I p C.PL3. 1 P15’ SOI 6<1 SI sa S31 S6 1<: 5PAREI PAR2 OUND _________ J3 QN/ P1 OML’ cPEN 24<L °‘> 1 INTER.COMEeT PC.B. NOTES: UNLESS OTHERWISE SP
File:
/kb_dl.aspx/KB/gamemanuals/cine/solarqcp.tiff
-
33
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow12a.tiff
8529 0500 126 865 3V / — — tL ) 8507 P R500 RI 0I R530 0501 180.4VGRNO,P 7 — 126 d6Xll5 — — 8512 R508 4.38 r — 5 500 —%8517 R502 DRIVE 58 18 JBIAS C501 R5I3 8 R503 470.1 430 P500 - — 0502 865115 8W OIP 180.4 V 8504 25 534 C502 8515 — 8505 470L 400 ‘IC — 0503 0500 .0gb’ 283904 4.4V 18914 8506 Z0500 - 10k 0501 69—1 180.41’ ÷ T8525 - 18527 OSMFLJ 3.3M 250 VJ_ j_l/2W IS. 41’ _____________ 8526 470 11* NECK PCB P328 L F1 9H01 i #62* ZL*W 0. OSV 8537 10011 I/2W10% GRI6HTNESS r , , >4 DEFLECTION PCB — - 27.51’ - —
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow12a.tiff
-
269
K - Updated
1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow2a.tiff
CIø 33øøT 35V. CII PI9 +— —w.1 [0 47 RØ 1 a 5P14RIRTN ISP 4IdVA(_ - jiØ iv +oc%4 ) ‘L’ rTv* 1! ri Id TB) NOTES: / FDbR CORD ASSY MAY HAVE WIRE COLORS AS SHOWN OR -XX WIRE COLORS AS FOLLOWS: ONE 8LACWIRE(N ONE C,REEN VviRE GND ANb E WHITE WIRE (NEU1RAL). USE 4AMP SB 5OV FUSE AT Fl WITH OV&a4OV (EUROPEAN ONLY) * 03 TI 5 a.7;IW IØØ R33 L RegulatorlAudioI1 PCB Schematic Diagram CB4 IN4ØØ l.7WNW GRAY BLUE WIRES WIRES *-øø e17 431 j aeøv 987 co543e I 33 r5 — jo’ -øl I LMSØ5 3 CR1 ‘IN4 B? tLCI rr?VRi BROWN+ n 1 WI
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow2a.tiff
-
181
K - Updated
1998.04.07
/kb_dl.aspx/KB/datasheets/6502/6502.txt
----------------------------------------------------------------
| |
| |
| Rockwell |
| |
| 666 5555555 000 22222 |
| 6 5 0 0 2 2 |
| 6 5 0 0 0 2
File:
/kb_dl.aspx/KB/datasheets/6502/6502.txt
-
15
K - Updated
2001.01.13
/kb_dl.aspx/KB/pinouts/canter.txt
Canter
------
COMPONENT | SOLDER
-------------------------------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
+12V | 6 | F | +12V
GND | 7 | H | GND
Red 1 | 8 | J | Video GND
File:
/kb_dl.aspx/KB/pinouts/canter.txt
-
5
K - Updated
2003.01.06
Bad Dudes: Board Pinouts and Dip Switch settings
SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/baddudes.html
-
3
K - Updated
1999.12.20
Black Widow pinouts
Black Widow Pinouts
File:
/kb_dl.aspx/KB/gametech/black widow tech.html
-
2
K - Updated
2002.09.24
Dig Dug Technical Information
Dig Dug Pinouts, switch settings, memory map, and more.
File:
/kb_dl.aspx/KB/gametech/digdug tech.html
-
7
K - Updated
2002.04.25
/kb_dl.aspx/KB/gametech/dungeons_and_dragons.txt
DUNGEONS AND DRAGONS
PARTS SIDE CKT SIDE OPTION CONN
------------ ------------ -----------
1 GND A GND 1 GND
2 GND B GND 2 GND
3 +5V C +5V 3 +12V
4 +5V D +5V 4
5 -5V E -5V 5 3 PL LOCKOUT
6 +12V
File:
/kb_dl.aspx/KB/gametech/dungeons_and_dragons.txt
-
2
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/gaplus.txt
Gaplus Pinout
Parts Side Solder Side
-----------------------------------------
GND A 1 GND
SPEAKER + B 2 SPEAKER -
LOCK OUT SOLENOID C 3 COIN COUNTER
1 P START LAMP D 4 2 P START LAMP
+12V E 5 +12V
+5V F 6 +5V
GND H 7 GND
SERVICE SW J 8 N/C
COIN 1 SW K 9 COIN 2 SW
1 P START SW L
File:
/kb_dl.aspx/KB/gametech/gaplus.txt
-
5
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/mariobrs.txt
MARIO BROTHERS
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 +12V E +12V
6 -5V F -5V
7 COIN 2 H COIN 1
8 2 START J 1 START
9 2 RIGHT
File:
/kb_dl.aspx/KB/gametech/mariobrs.txt
-
2
K - Updated
1995.06.03
/kb_dl.aspx/KB/gametech/nastar.txt
NASTAR WARRIOR
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/nastar.txt
-
3
K - Updated
1995.07.31
/kb_dl.aspx/KB/gamemanuals/gameplan/intrudercpu.tiff
c2-v 74LS15 7 __rn -IA 2 A 2 C 39—3 azDT4H CI38.21RA/3 74LS157 (4rr7 AOl IB y4 U4C 8H8:A0434e2MA3 RAM ADDRESS BUS ‘Zo:Pz jAM Ai RAM AZ 0 *2 vrc [RAM *3 AT LRAM 44 *4 RAM A5 15 PAM A6 4 *6 RAM A? z0 RAM AS 21 RAM *9 AT BIT Al AIC TMS MAIl O6O rL.r632 IL 2—N —K -iD 21H 33 TUS 4060 4 r 74L5174 3 j37I 13 ICE—I ICE—6 — 3 READY F - u-I 1< < ID6 6, 3 ID? MX? xn 0.l x rT 4-7-5V CJxn 4 74L5174 5 10 2 5 S4o6Oj fr1AM Uc 7404 -p 74L5 53 IC2 I C3 ‘c r I-I 1C3 AB 4 2 11s. 2 M92 D2 +12V.. 74LS24 fl 5 1 D 9 SAl A — 0 27 Vi
File:
/kb_dl.aspx/KB/gamemanuals/gameplan/intrudercpu.tiff
-
214
K - Updated
1998.05.20
/kb_dl.aspx/KB/pinouts/lode_runner.txt
LODE RUNNER, IREM and DIGITAL CONTROLS
--------------------------------------
GND | 1 | 2 | GND
GND | 3 | 4 | GND
| 5 | 6 |
COIN COUNTER A | 7 | 8 |
1 P LEFT | 9 | 10 | 2 P LEFT
1 P RIGHT | 11 | 12 | 2 P RIGHT
1 P DIGGING LEFT HOLE | 13 | 14 | 2 P DIGGING LEFT HOLE
File:
/kb_dl.aspx/KB/pinouts/lode_runner.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/lode_runner_ii.txt
LODE RUNNER II, IREM
--------------------
GND | 1 | 2 | GND
GND | 3 | 4 | GND
| 5 | 6 |
COIN COUNTER A | 7 | 8 |
1 P LEFT | 9 | 10 | 2 P LEFT
1 P RIGHT | 11 | 12 | 2 P RIGHT
1 P DIGGING LEFT HOLE | 13 | 14 | 2 P DIGGING LEFT HOLE
2 P START | 15 | 16 |
File:
/kb_dl.aspx/KB/pinouts/lode_runner_ii.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/lode_runner_iii.txt
LODE RUNNER III, IREM
---------------------
GND | 1 | 2 | GND
GND | 3 | 4 | GND
| 5 | 6 |
COIN COUNTER A | 7 | 8 |
1 P LEFT | 9 | 10 | 2 P LEFT
1 P RIGHT | 11 | 12 | 2 P RIGHT
1 P DIGGING LEFT HOLE | 13 | 14 | 2 P DIGGING LEFT HOLE
2 P START | 15 | 16
File:
/kb_dl.aspx/KB/pinouts/lode_runner_iii.txt
-
4
K - Updated
2003.01.06
Centipede pinouts
Centipede Pinout and Switch Settings
File:
/kb_dl.aspx/KB/gametech/centipede tech.html
-
8
K - Updated
2006.12.20
/kb_dl.aspx/KB/datasheets/6800.txt
----------------------------------------------------------------
| |
| |
| Motorola |
| |
| 666 88888 000 000 |
| 6 8 8 0 0 0 0 |
| 6 8 8 0 0 0 0 0 0
File:
/kb_dl.aspx/KB/datasheets/6800.txt
-
15
K - Updated
1997.01.03
/kb_dl.aspx/KB/datasheets/6802.txt
----------------------------------------------------------------
| |
| |
| Motorola |
| |
| 666 88888 000 22222 |
| 6 8 8 0 0 2 2 |
| 6 8 8 0 0 0 2
File:
/kb_dl.aspx/KB/datasheets/6802.txt
-
15
K - Updated
1997.01.03
/kb_dl.aspx/KB/datasheets/6808.txt
----------------------------------------------------------------
| |
| |
| Motorola |
| |
| 666 88888 000 88888 |
| 6 8 8 0 0 8 8 |
| 6 8 8 0 0 0 8 8
File:
/kb_dl.aspx/KB/datasheets/6808.txt
-
15
K - Updated
1997.01.03
/kb_dl.aspx/KB/datasheets/680x.txt
----------------------------------------------------------------
| |
| |
| Motorola |
| |
| 666 88888 000 X X |
| 6 8 8 0 0 X X |
| 6 8 8 0 0 0 X X
File:
/kb_dl.aspx/KB/datasheets/680x.txt
-
15
K - Updated
1997.01.04
/kb_dl.aspx/KB/datasheets/6502/65c02.txt
----------------------------------------------------------------
| |
| |
| Rockwell |
| |
| 666 5555555 CCCC 000 22222 |
| 6 5 C C 0 0 2 2 |
| 6 5 C 0 0 0 2
File:
/kb_dl.aspx/KB/datasheets/6502/65c02.txt
-
15
K - Updated
2001.01.13
/kb_dl.aspx/KB/pinouts/1942.txt
1942
----
Solder Side Parts Side
GND A 1 GND
+5 B 2 +5
+12 C 3 +12
GND D 4 GND
Speaker - E 5 Speaker -
Speaker + F 6 Speaker +
Coin Counter - H 7 Coin Counter +
key J 8 key
Shoot 1 K 9 Up 1
Down 1 L 10 Left 1
Right 1 M 11 GND 1
Shoot 2 N 12 Up 2
Down 2 P 13 Left 2
Right 2 R 14 GND 2
2 Player start S 15 GND
1 Player start T 16 GND
Coin Switch
File:
/kb_dl.aspx/KB/pinouts/1942.txt
-
5
K - Updated
2009.04.22
Arabian pinouts
Submitted by Steven Prendergast (stevenp@sgi.net)
ATRAI ARABIAN C 1983 ATARI INC. Pinouts obtained from Schematic Supplement SP-237 (1st printing) P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +12V D 4 -5V P1 START E 5 P2 START COIN AUX F 6 RIGHT LEFT
File:
/kb_dl.aspx/KB/gametech/arabianpinouts.html
-
2
K - Updated
2000.01.20
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
-
115
K - Updated
1994.11.02
/kb_dl.aspx/KB/gametech/neo-geo.txt
NEO GEO
PARTS SIDE CKT SIDE CN2
------------ ------------ ----
1 GND A GND 1 SP+
2 GND B GND 2 SP-
3 +5V C +5V 3 SP-
4 +5V D +5V 4 SP+
5 E
File:
/kb_dl.aspx/KB/gametech/neo-geo.txt
-
2
K - Updated
1995.08.25
/kb_dl.aspx/KB/gametech/playchoice10.pin.txt
NINTENDO PLAY CHOICE 10
1 GND A GND 1 GND A GND
2 GND B GND 2 2 RIGHT B TIME DISP
3 +5V C +5V 3 2 LEFT C TIME DISP
4 +5V D +5V 4 2 UP D TIME DISP
5 +12V E +12V 5 2 DOWN E TIME DISP
6 F 6 2 PUSH A F +5V
7 COIN 1 H 7 2 PUSH B
File:
/kb_dl.aspx/KB/gametech/playchoice10.pin.txt
-
1
K - Updated
1998.05.19
/kb_dl.aspx/KB/gametech/spcpanic.28.txt
SPACE PANIC
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 +12V E +12V
6 -5V F -5V
7 GND H GND
8 +18V J +18V
9 K
10 COIN LEFT L SOUND
11 PL 1 CLOSE M SOUND
12 PL 2 CLOSE N
13
File:
/kb_dl.aspx/KB/gametech/spcpanic.28.txt
-
2
K - Updated
1995.05.08
Willow pinouts
Willow Pinouts
File:
/kb_dl.aspx/KB/gametech/willow tech.html
-
2
K - Updated
2002.09.24
/kb_dl.aspx/KB/gametech/zerohour.html
Zero Hour Pinouts Submitted by Unknown
1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 F 7 GND H GND 8 J 9 K 10 L 11 SP
File:
/kb_dl.aspx/KB/gametech/zerohour.html
-
2
K - Updated
2000.01.20
Zoar pinouts
Submitted by Unknown
COMP CKT ---- --- 1 +12V A +12V 2 +5V B +5V 3 -5V C GND 4 D 5 E 6 COIN 1 F COIN 2 7 TILT H 8 1 START J 2 START 9 PL1 BOMB K PL2 BOMB
File:
/kb_dl.aspx/KB/gametech/zoarpinouts.html
-
1
K - Updated
2000.01.20
/kb_dl.aspx/KB/gamemanuals/williams/defcpu1.tiff
- Q ___ , ci ii y —---i i:t;i;___N I I ‘iF i IIF1;;_JoiU p “iii2 ____ __ ?2 MPUDATABUS ci) : iEI1 LI I1 L1;1!;r ii: II4’ I=11L L cDI:li -r1 I , N 1 wco-Jo D r” r I - o CJI.CMN—C I MPU ADDRESS BUS t; — J I I 1 ____________ J_ - --- I II - — - 1- - ---—J “HI rn _____ I O —— F ::: - I=&Ba:_ ;a 1’) II—z1 — . ___________ —1- (D —JC)C bJ - - — >/‘J 7 7/////// / // — c,J____ I L Ii d L -;EiE - 1:i d o r 3 - ____________ -j U, Ocj T1Z — 0 ‘—Jo) I I\Th7 _l’s,( I 1 -J - rii IIhQ Y II ___ II Im I I I I I I Il I -J 0 I
File:
/kb_dl.aspx/KB/gamemanuals/williams/defcpu1.tiff
-
417
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/deco/bio-8.0.tiff
5 i 6 I 7 i S i 9 ‘I I I I S 1* I a A-I !‘)‘j U WF1 qIjX jij $jJ;Ui - .LLL LLU1 l.,t.Jtw jba il — !! t rrnrrrn — — J iZIi4 .1tL-i !g4J14) 1r’v5 ‘i1 14 I ...J mJ.T..J _I _J J_J1 S 1 F -I F P1 A, I. Al K A, ____ A P A. ha A, A, I Ac U4 Al Al A 35 A” I__I 4LL ‘-ii - I I4 -J, .JI ‘H ___ -1- — its I 3 -- I I LS — I L 75 a a EEE___ __ - IL —‘%Wct, I 1 - t:d ----c A • - -- ___ I - — LS 147 I • L5 I ‘if — L g;f - -T ii ‘JLS4 I L$ - — a - I, 0 1L! SI 4, L1*J I 3 a I II I cI II L ôt1 t,—. - •4S 0Y S ___ IL I-e [ø_4k—
File:
/kb_dl.aspx/KB/gamemanuals/deco/bio-8.0.tiff
-
227
K - Updated
1998.04.23
/kb_dl.aspx/KB/pinouts/cabal.txt
Cabal (joystick version)
------------------------
It claims to be standard JAMMA, but lettering is different, and button 3
is used for the test and service sw rather than the JAMMA "Button3" (X,24)
When converting from track ball version, please change IC D4701AC (2pcs)
at location C D 1 2, on bottom board with socket plug in adaptor.
--------------------------------------------------------------
Solder Side | Parts Side
--------------------------
File:
/kb_dl.aspx/KB/pinouts/cabal.txt
-
7
K - Updated
2003.01.06
Space Panic pinouts
Space Panic Pinouts
File:
/kb_dl.aspx/KB/gametech/space panic tech.html
-
2
K - Updated
2002.09.24
/kb_dl.aspx/KB/gametech/vs-uni.sys.txt
VS UNI-SYSTEM
CKT SIDE COMP SIDE
-------- ---------
A GND 1 GND
B GND 2 GND
C +5 3 +5
D +5 4 +5
E +12 5 +12
F 6
H M Coin 1 7 S Coin 1
J M Coin 2 8 S Coin 2
K M Red 9 S Red
L M Green 10 S Green
M V. Gnd
File:
/kb_dl.aspx/KB/gametech/vs-uni.sys.txt
-
3
K - Updated
1995.07.29
/kb_dl.aspx/KB/gametech/board pinouts/vs.txt
This Video Game Pinout Data Sheet Was Typed In By Chris McBride.
EMail: mcbride@cs.arizona.edu
-> VS. Unisystem Standard Connector <-
Name Of Game: vs Super Mario Brothers
I assume it also works in other vs. systems:
vs. Duck Hunt, vs. Excitabike
Notes: This is for the Single Monitor upright systems.
Solder Side | Parts Side
________________________________|___________________________________
File:
/kb_dl.aspx/KB/gametech/board pinouts/vs.txt
-
6
K - Updated
1994.05.22
/kb_dl.aspx/KB/gamemanuals/cine/warrior2.tiff
d I 1 6 I 5 4 I D2 INI4 C9 CI 524O D 1N3 47K ELEC R16 11.4 R23 21 ,+151 R22 TL0 -‘ 081 — i’0K —IS ?4.71( 4.7K 2K 22 35V R33 k34 CI9 kz-, 8 TANT 6 1C9 115 35V147 TANT 3v imi 555 3504(C2O.I I:TcSWOROHuM)45 R3820K R3Ll( F4O_J 1442 2.7K 47K I (hJcSWAL LEVEl..,) I 14377 I 80Iic I FZlI .. ““p” -C28 I __ (.5125 v I itS + 4 7k iI 574 8 6B041!_fh9 I I 74I2Ij TI.NT7 ?‘ .i 7 L_j C34 0 21 I2_ I I 35 9T C36 L_J .01 ______________ .TAII 4 lNI4 14 r±’ _______ - —. -. (PIT FALL) - 4. LAST lICE. 0(5. USfO C4i, Ijf,3, D5,QT,
File:
/kb_dl.aspx/KB/gamemanuals/cine/warrior2.tiff
-
59
K - Updated
1998.03.22
/kb_dl.aspx/KB/pinouts/jungle_king.txt
Jungle King, Taito 1982
-----------------------
Connector "G"
=============
COMPONENT | SOLDER
-------------------------------------------
GND | 1 | A | GND
Video Red | 2 | B | Video GND
Video Green | 3 | C | Video Blue
Video Sync | 4 | D |
Speaker (+) | 5 | E | Spe
File:
/kb_dl.aspx/KB/pinouts/jungle_king.txt
-
8
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pac-land.txt
Pac Land, Namco
---------------
PARTS SOLDER
------------------------ -----------------------
A GND 1 GND
B Speaker + 2 Speaker -
C Lockout Solenoid 3 Coin Counter
D 1 P Start Lamp 4 2 P Start Lamp
E + 12v 5 +12v
F +5v 6 +5v
H GND 7 GND
J
File:
/kb_dl.aspx/KB/pinouts/pac-land.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/frontlin.txt
Frontline pinout:
"G" "T"
1 GND A GND 1 GND A GND
2 VIDEO RED B VIDEO GND 18 +5
3 VIDEO GREEN C VIDEO BLUE REST ARE N/C
4 COMPOSITE SYNC D N/C
5 + AUDIO E AUDIO GND
6 N/C F N/C "H"
7 MRST H N/C 1 GND
8 COIN SW RIGHT
File:
/kb_dl.aspx/KB/gametech/frontlin.txt
-
5
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/convertagame/elimsnd2.tiff
8 7 6 5 IN 84< SAT S 4 3 U., 7445,4 u,I 741044 A44- 3 iEz BUFFER 828 809 R30 307 8 875 338 508 408 854. 44.9 14l2 a A 4424 U4 3 AIM 3831 .4144 832 R33 4494. 448 828 ZZK F - ___%44 • 4.4__ • W.—— — ‘O LO8] 07CR 244440 U 411. * 744544 —42 044 744530 1 A 44 ‘4_f 7442144 D C —I B A - oN _____ kR3s f-k 744544 2 M88. 841 7406 848 * :8 i $aR : z.zf 470k 849 15 1 zr—408’ 3 ‘? ‘< 2444483 2444*03 1r’ ILJST WI T8RU37 LOW 4L 540 RE J O 59 74 15 IFS 9 ‘28 030 41-3.89 2 18 49 CIRCA 14 1 4. CEPLOUION I 035 ENPLOSION 0 4UC
File:
/kb_dl.aspx/KB/gametech/convertagame/elimsnd2.tiff
-
148
K - Updated
1997.07.27
/kb_dl.aspx/KB/gamemanuals/williams/jouromlay.tiff
INDICATES KEYING PIN A B C D 2J3 \ 5peC./AL 5 F’E P L. øc 2E _3EU A. go1vif A )5g A M 7 ,6 I 2 3 4 5 6 7 ‘9 0 00000000*0 E F 2J4 1i#**;J W ‘i 2 3 4 5 6 7 8 9 00000 0 • AAM Ik) -- --- 2A j —1EJ- 3A Z1 3B -:j--1 [2D 1 0 2 3 4 5 6 7 8 9 0 0 Ror-1 3 4A goM ‘ KoM9 (cA RaM /0 7A fON1 a 4C. R’A-i 6 5C R’2M8 ‘C 1 0 0 0 0 0 1) c * 0 0 0M /1 7c $1 8E
File:
/kb_dl.aspx/KB/gamemanuals/williams/jouromlay.tiff
-
96
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/midway/shuffleboardwiring.tiff
KV5O W Ak IS PIN CONNECTOR 20 SELECT - :ONE PLAYER TO COIN DOOR AND CONTROL PANEL - ELECT • - GAME SELECT TWO PLAYERS FRAFLA’ , L MOTHER BOARD PC.0080-00900E :k P_A:z_:_: :‘:: :: : = = 72 PIN CONNECTOR T4 13 PIN CONNECTOR GAME LOGIC PC.AO84-9O7OOC643 II PIN CONNECTOR WIRE COLOR COCE SWITCH SYMBOLS B-BLACK 0-ORANGE BLU=BLUE RZRED BR.SROWN W-WHITE GGREEN V-YElLOW, EXAMPLE: G-R INDICATES GREEN WIRE WITH RED TRACER ‘T”T T CLOSED WHEN ENERGIZED. LNORMALLY CL.OSEU OPEN WHEN ENERGIZED. -f MAKE 4 BREAK ABBREVIATION
File:
/kb_dl.aspx/KB/gamemanuals/midway/shuffleboardwiring.tiff
-
134
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc6b.tiff
r— MAS /0 L__ ‘‘ /4 4A4- IS (— L__ MA Z 42- I A A A S A S A7 A1 CDC AS 4 A+ ‘‘ AS ‘z I 2-6 Y_=’t ‘1_,’Q”‘.5 I 2. %/%,4;-7 Ii ID \11cS 8 •%J/r=3 7 %J../7 - vc7I .5’ 1’r’D4’ .2 I 7D I ______ —I-r 7B,8A I LScD4. - ZI %/,AIZ 2Q Jl , IS 17 V’A2’ I .Ic6A7 S 5 4ô VZ , v I 9 SHT(DA_______ E I.J ORM 2i.l L2rt H I 9 RI] LO - ID 9 2 _________ 2. a’‘3 c (.1’ — S \J’7’ 7 ‘AO ‘A L. CJc C 7j1l I — LA-r 1-’ 9 SORM — Lr4’ — vG.c L9I SD I 1 vc,c)I \/2. 41 IS Wc’ ________ — _2i I 2.M 4 9 (75 LSO4 ho 9 2. _________ £EEJ ,. ‘‘
File:
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc6b.tiff
-
143
K - Updated
1998.04.06
/kb_dl.aspx/KB/gamemanuals/atari/quantum2b.tiff
a 3 4 5 (0 7 B 9 IC’ Ia Coin-Door Wiring Diagram r———————— 1 NC OR BK NO. C RIGHT COIN SW J55 I OR I 3Y I 4v ____I____ (0W I___ _______I_____ CzN 0) SN SW GNO RIGHT COIN S LEFT COIN SW. RK*T LOCISOUTCc LEFT LOCISOUT Colt 410 VDC. (p.3 VAC. (0.3 VAC CHASSIS SNE DIODE ‘r 400) ( PLC5) Utility Panel Wiring Diagram 4 w LEFT COIN SW RIGHT LOCKOUT COIL. LEFT L LOCKOUT COIL w — OR B I w EN BK BN OR RI 5. VOLUME CONTROL n/BK BU V OR/W B I WBK Y I1 IS11 I J_TEST L__J 54 COIN SW SN L \MP5 _1 P351 DIODE ___ ___________
File:
/kb_dl.aspx/KB/gamemanuals/atari/quantum2b.tiff
-
64
K - Updated
1998.04.06
/kb_dl.aspx/KB/gamemanuals/atari/quantum6b.tiff
AM! 4MIØ At9 AM8 AM 7 AM E AM5 AM 4- AM3 AM2 AM I 1,7 PS P4 P3 D7 D5 D4 D2 DI DçZ DVG 7 DVG DVG5 DVG4 DVG3 DVG 2 DVG I i—Dv&1f DVGI5 —DVT3I4 DVGI 3 —DVGI2 Li__ DV&IØ Vector Memory Arbitrator Vector Memory YSUFENEyS LS32. \/RAM I VRAMØ — I.SM VBUFEN 13 P, R219 It I8 •2I 21 Is 19 CS WE C WE CS WE , 2 5 f37II.ØØI I31a1IØl I37aIrØ( 21 18 21 22 , 23 I A7 A 45 44 43 42 Al 1,-ac a 3 4 5 , 7 8 Bidirectional Vector Memory Data Buffers L5245 D8I5— DVI5 B A DVG 4 DBI 3 —s T’i’T f— DVGI3 DBI 2 — Li-i] — DVG 12 DBI I —
File:
/kb_dl.aspx/KB/gamemanuals/atari/quantum6b.tiff
-
64
K - Updated
1998.04.06
/kb_dl.aspx/KB/pinouts/gaplus.txt
Gaplus
------
Parts Side Solder Side
-----------------------------------------
GND A | 1 GND
SPEAKER + B | 2 SPEAKER -
LOCK OUT SOLENOID C | 3 COIN COUNTER
1 P START LAMP D | 4 2 P START LAMP
+12V E | 5 +12V
+5V F | 6 +5V
GND H | 7 GND
SERVICE SW J | 8
COIN 1 SW K | 9 COIN 2 SW
1 P START SW L | 10 2 P START SW
P1 Button 1 M | 11 P2 Butt
File:
/kb_dl.aspx/KB/pinouts/gaplus.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/avalanche.txt
Pinouts for Atari Avalanche (1978):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a original Avalance
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to JAMMA ;)
44-pin edge connector
----------------------------------------------------
16.5v CT | 1 | A |
File:
/kb_dl.aspx/KB/gametech/avalanche.txt
-
2
K - Updated
2000.04.12
/kb_dl.aspx/KB/gamemanuals/cine/sq3of3.tiff
7 6 5 4 I 3 1 8 REVISIONS H O€SCRRION ÷5 ___________________________ 5I?c I,._L_ + R82 4 QU 210K RI Rl(t RIO 0A3080 4.7K 4.1K R 51 R9 2 (AP.KA) p R83 0tS[ (5EET) 2.1K _______ ORI9 A5 N39O4 ‘ Dl 3O G.1K 4.1K LCIIJDE/I FI2I 23 K24 : L R41 (S.LET I) 2.1K R95 R9(D C22 01 fAE.A\ /I1EA 55 ‘Dv... 2K Ifrt R49 K5I A,2) 445 ____________ 2 04 Z1s GC 5 -iS 3.3E. 1K.. ois 41K 4.1K R27 R2 3K 2K 1K c3 1K1 235 03 04 41K14.1K Zii39O 3O _____ ______ LS393 P52 R54 U21 30 TKE5cu 2.1K V4 200K 013 S PEAK 00 SHELl I 2.1K 4r1..A C
File:
/kb_dl.aspx/KB/gamemanuals/cine/sq3of3.tiff
-
112
K - Updated
1998.03.22
/kb_dl.aspx/KB/datasheets/6801.txt
----------------------------------------------------------------
| |
| |
| Motorola |
| |
| 666 88888 000 1 |
| 6 8 8 0 0 11 |
| 6 8 8 0 0 0 1
File:
/kb_dl.aspx/KB/datasheets/6801.txt
-
15
K - Updated
1997.01.04
/kb_dl.aspx/KB/datasheets/6803.txt
----------------------------------------------------------------
| |
| |
| Motorola |
| |
| 666 88888 000 33333 |
| 6 8 8 0 0 3 3 |
| 6 8 8 0 0 0 3
File:
/kb_dl.aspx/KB/datasheets/6803.txt
-
15
K - Updated
1997.01.04
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :)
Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File:
/kb_dl.aspx/KB/repair/iding pcbs.html
-
14
K - Updated
2000.01.02
/kb_dl.aspx/KB/pinouts/wild_western.txt
Wild Western Taito, 1982
------------------------
Connector "G"
=============
COMPONENT | SOLDER
-------------------------------------------
GND | 1 | A | GND
Video Red | 2 | B | Video GND
Video Green | 3 | C | Video Blue
Video Sync | 4 | D |
Speaker (+) | 5 | E | Speaker (-)
File:
/kb_dl.aspx/KB/pinouts/wild_western.txt
-
6
K - Updated
2003.01.06
Astro Blaster pinouts
Astro Blaster Pinouts
File:
/kb_dl.aspx/KB/gametech/astro blaster.html
-
2
K - Updated
2002.09.24
/kb_dl.aspx/KB/gametech/elev-act.txt
ELEVATOR ACTION
COMP SIDE CKT SIDE 12 PIN
--------- -------- -----
1 GND A GND 1 GND
2 VID RED B VID GND 2 GND
3 VID GN C VID BL 3 GND
4 SYNC D 4 GND
5 SP+
File:
/kb_dl.aspx/KB/gametech/elev-act.txt
-
4
K - Updated
1996.02.26
/kb_dl.aspx/KB/gametech/gravitar2majorhavoc.txt
-----------------------------cut here---------------------------------------
The following documents what is necessary to convert a Gravitar (GRAV),
Space Duel (SD) or Black Widow (BW) to play Major Havoc (MH).
Last Modified: Feb 22 1994
STANDARD DISCLAIMER: The author hereby grants permission to reproduce and
distribute this document for personal use, subject to the condition that
the document (along with any copyright and disclaimer notices) is not
modified in any way. The opinions expressed within t
File:
/kb_dl.aspx/KB/gametech/gravitar2majorhavoc.txt
-
6
K - Updated
1994.11.02
/kb_dl.aspx/KB/gametech/land-sea.air.txt
LAND, SEA AND AIR
PARTS SOLDER PARTS SOLDER
------ ------- ------- -------
GND 1 A GND GND 1 A GND 1 GND
RED 2 B GND 2 B 2
GREEN 3 C BLUE 3 C 3 GND
SYNC 4 D 4 D 4
SP+ 5 E SP- 5 E 5 +5V
KEY 6 F KEY 6 F 6
File:
/kb_dl.aspx/KB/gametech/land-sea.air.txt
-
3
K - Updated
1995.07.31
/kb_dl.aspx/KB/gametech/robocop.txt
ROBOCOP
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/robocop.txt
-
3
K - Updated
1996.02.04
/kb_dl.aspx/KB/gametech/tsk-forc.har.txt
TASK FORCE HARRIER
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 +12V F +12V
7 KEY H KEY
8 J
9 CTR 1
File:
/kb_dl.aspx/KB/gametech/tsk-forc.har.txt
-
3
K - Updated
1995.07.29
Up 'N Down, Flicky, SWAT, Watermatch, Bullfight, and Mr. Viking Pinouts
Up 'N Down, Flicky, SWAT, Watermatch, Bullfight, and Mr. Viking Dip Switch Settings and Pinouts
File:
/kb_dl.aspx/KB/gametech/up 'n down tech.html
-
4
K - Updated
2002.05.17
/kb_dl.aspx/KB/gametech/convertagame/tacscanharn.tiff
4 I 3 * 800-0255 I x-Y [ MONITOR 200-OOZE RED REF I I - B6REICYX I 1IZ34c’I I 1rL ) U) (I) CL801 I XFMR EMI 6 — 0190 4Ev (Ac SEE DEtAIL P 5+4 6 10987E54321 *800-0314 0(11 -12 ACIN z 030 + 801T AC I 6-80 i- E IPWESUPPLY K 6I I —0I9I k REF - MN I BEN + A0002 B + OWl No 1Z34 4 ___ BLE I 800- 0403 REF Zr 313 3 3 4 5 S 7 B 9 N 800-0305 OFt ice1 os 0 010 - wur -8 ONTAIL-I —— —— y ++ I ASSY CCNT0L PNL8003ZI,5 7 00-0379 P109 - 324,5 fl i1_I -I l !! 5 4-131 lOtTE 00-, rr ILl Io II 99 7 77 • REP 9 414 ‘051 r 313BR14
File:
/kb_dl.aspx/KB/gametech/convertagame/tacscanharn.tiff
-
162
K - Updated
1997.07.27
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow9a.tiff
$ f Normalization Fla12 . I -I I _________ 5 - +E3 LSCO I I p R 9LLL I.0* SC fr&PN6 L508 Er LSIEI R x+ COUNTER Opa. DvY I I — DV,I( II SCALE. oa I I STROBE 3 — 0p2 — LSSZ 56 i4 LATCH t8I LO L508 Center Flag LSØZ 1 s] I- I T I 1.508 Halt I Flag L5T CENTER I I I I I I I II Go Flag L.S32 — __ ISTROBE1 STROBE 2 _,4; LsSa I ____ I VectorScaling 8 R82 I I cxq’ QL3_. LO 0/U CL I I I IL. DVy;0 I 12It, cD -r QDI _______ C QC ______ B isit ovvq l3jni 1.5115 ia. A COUNTER I fD7 ___ LATCH 2 _______________ _____ Q 114
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow9a.tiff
-
118
K - Updated
1998.04.07
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
-
73
K - Updated
1999.10.29
/kb_dl.aspx/KB/gametech/mercs.txt
MERCS
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/mercs.txt
-
3
K - Updated
1995.02.02
/kb_dl.aspx/KB/pinouts/guzzler.txt
Guzzler, Tehkan
-----------------
COMPONENT | SOLDER
-------------------------------------------
2P.Left | 1 | A | 2P.Right
2P.Down | 2 | B | 2P.Up
| 3 | C | 2P.Discharge
| 4 | D |
1P.Left | 5 | E | 1P.Right
1P.Down | 6 | F | 1P.Up
| 7 | G | 1P.Discharge
| 8 | H |
2P.Start | 9 | I | 1P.Start
C
File:
/kb_dl.aspx/KB/pinouts/guzzler.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/hyper_crash.txt
Hyper Crash, Konami 1987
------------------------
Wiring Diagram A
----------------
PARTS SOLDER CN 5
----------------+--------------- ----------------
GND | 1|1 | GND 1 Speaker Right +
GND | 2|2 | GND 2 Speaker Right -
+5V | 3|3 | +5V 3 Speaker Left +
+5V | 4|4 | +5V
File:
/kb_dl.aspx/KB/pinouts/hyper_crash.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/nintendo_vs.txt
> VS. Unisystem Standard Connector <
********************************
(VS System 44P) (VS System 36 P)
------------- --------------
PARTS SOLDER PARTS SOLDER
---------------|--------------- ---------------|---------------
GRD 1|1 GRD GRD 1|1 GRD
GRD 2|2 GRD S1 RIGHT 2|2 M1 RIGHT
File:
/kb_dl.aspx/KB/pinouts/nintendo_vs.txt
-
2
K - Updated
2003.01.06
Terra Cresta Pinouts
> Submitted by Unknown
Nichibutsu, 1985 Solder Parts ----------------------------------------------------------- P1 Up | 1 | A | P1 Down P1 Left | 2 | B | P1 Right P1 Shoot | 3 | C | P1 Formation P2 Up | 4 | D | P2 Down P2 Left | 5 | E | P2 Right P2 Shoot | 6 | F | P2 Formation Coin 1 | 7 | H | Coin 2
File:
/kb_dl.aspx/KB/gametech/terracrestapinouts.html
-
1
K - Updated
2000.01.19
/kb_dl.aspx/KB/gamemanuals/cine/bb2of6.tiff
7 6 5 4 3 1 HID+1L) If RMJUOA IN SE+ (Z.4) __________ 1.112 I 1 LS393 74L0z %14 itY ERRCLRi ccjL 4E 3 ______ _________________________11c1> QA1L -I +I5v Q 45V f -45V 1I( RANDOM kit k24 ___________ 4I( icz. 6 + 1 U51 0.1 SH 000) ‘ 566 0 NOlSf 5s.. , I3 j -;;; ____Lir_4_w N3906 0 Tslcv sw ‘2._EN390 e7o.c .rc .rw 74LS04 c T I)M I L”- I I 39o4 I I I a lI914 a.4K ,—p’ 0.00) :59( !tzbc I -15V V -154 DYING 1)6 U42 k43 C2I LS9 LS393 I> c6 ‘> c0b K’Z 47W CI9ij 1152 f s 3a-sc+ 9 laic 5)I 1132 (A7) I66 74LS395 c A dR
File:
/kb_dl.aspx/KB/gamemanuals/cine/bb2of6.tiff
-
103
K - Updated
1998.03.22
/kb_dl.aspx/KB/datasheets/65816/intrrpts.txt
Interrupt Processing Sequence
The interrupt processing sequence is initiated as the direct result of hard-
vare Abort, Interrupt Request, Non-Maskable Interrupt, or Reset inputs.
The interrupt sequence can also be initiated as a result of the Break or
Co-Processor instructions within the software. The following listings
describe the function of each cycle in the interrupt processing sequence:
Hardware Interrupt /ABORT, /IRQ, /NMI, /RES Inputs
Cycle No.
E = 0 E = 1 Address Data R/W SYNC VDA VPA VP
File:
/kb_dl.aspx/KB/datasheets/65816/intrrpts.txt
-
2
K - Updated
1996.08.24
/kb_dl.aspx/KB/pinouts/chase_hq.txt
Chase H.Q., Taito
-----------------
COMPONENT | SOLDER Video Connector
---------------------+---------------------- ---------------
GND | 1 | A | GND 1 Sync
GND | 2 | B | GND 2 Blue
+5V | 3 | C | +5V 3 Green
+5V | 4 | D | +5V 4 Red
File:
/kb_dl.aspx/KB/pinouts/chase_hq.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/dorodon.txt
Dorodon, Falcon
---------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
| 5 | E |
| 6 | F | +5V o-----
| 7 | G | |
+12V | 8 | H | +12V
File:
/kb_dl.aspx/KB/pinouts/dorodon.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/lady_bug.txt
Lady Bug, Universal 1982
------------------------
________________________________|___________________________________
Gnd | A | 1 | Gnd
Gnd | B | 2 | Gnd
+5 Volt | C | 3 | +5 Volt
+5 Volt | D | 4 | +5 Volt
| E | 5 |
| F | 6 |
| H | 7 |
File:
/kb_dl.aspx/KB/pinouts/lady_bug.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/sega_3.txt
Crackdown, Hot Rod, Gain Ground, Shinobi, Altered Beast, Golden Axe, Alex Kidd, Alien Syndrome,
SEGA 28 pin input/output assignments (SEGA System 24)
*****************************************************
Component Side Pin # Solder Side
-----------------------------------------------
GND 1 A GND
GND 2 B GND
+5 Volts DC 3 C +5 Volts DC
File:
/kb_dl.aspx/KB/pinouts/sega_3.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/sspaceinvaders91.txt
SUPER SPACE INVADERS '91
PINOUTS:
SOLDER SIDE COMPONENT SIDE
------------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E 5
F +12V 6 +12V
H POST 7 POST
J COIN METER B 8 COIN METER A
K COIN LOCKOUT B 9 COIN LOCKOUT A
L SPEAKER (-) 10 SPEAKER (+)
M SOUND GND 11 SOUND
N VIDEO G 12 VIDEO R
P VIDEO SYNC 13 VIDEO B
R SERVICE SW 14 VIDEO GND
S TILT SW 15
T COIN B 16 COIN A
U 2P SELECT 17 1P
File:
/kb_dl.aspx/KB/pinouts/sspaceinvaders91.txt
-
1
K - Updated
2003.01.07
"Mr. Do!", "Mr. Do!'s Wild Ride", "Mr. Do!'s Castle", "Do Run Run" pinouts
Submitted by James R. Twine.(TWINE57@SNYDELVA.BITNET)
-> Mr. Do! Series Connector <- Name Of Games: The "Mr. Do!" Series: "Mr. Do!", "Mr. Do!'s WildRide", "Mr. Do!'s Castle", "Do Run Run". Notes: 1) This PinOut sheet is INCOMPLETE! I will update it when I have time to experiment with the game some more, but this contains enough to get it up, running and playing. [Updated on 12/30/95] 2) The sound that comes from the board requires an external amp. M
File:
/kb_dl.aspx/KB/gametech/mr. do! series tech.html
-
5
K - Updated
2002.09.24
Old Taito 3 board set pinouts
Submitted by John Keay
These pinouts are not 100% complete, but there is enough info for an upright JAMMA conversion. There is an upright/cocktail pin somewhere and 2P left/right/fire buttons are still unidentified.
The HALT pin was the one that had me going for a while. I couldn't get the game to run at all outside the cocktail harness until I wired this sucker low. Lunar Rescue ('80) Space Invaders (late '70s) Solder Sound Board Parts ===============
File:
/kb_dl.aspx/KB/gametech/taito3pinouts.html
-
3
K - Updated
2000.01.19
/kb_dl.aspx/KB/gametech/convertagame/cpu2.tiff
OUT 371 (SHT 6) 0 0 0 0 8 6 5 4 - COI9A C0SN8 SERVICE REF. 3 ‘ ?(INT (SHT6) LSOO LS74 1027 1514 139 PU 2 +5 I) 016 U7 1574 - 220PF : 06 1000 13 94002 Ta20 C3+ 230 229 5 06 6 294401 PE8050 06 - BA (SHTS) L5253 +5 p 3 3 LSOO 7I2ual 7 ICR 2 C770 22O (OATS) SI o;-1 LI ±Z82 Co (SHT 6) +5 10 I2 9 VII II 1574 41 M.G.A a Ic ‘‘ 220.01 94002 294401 ‘0( P08020 (6I-IT 6) -I 220 2 141131159 j)Z25 jC24 +_[ PP T220 4P3 SIC 2200.05. PP 2 16 (0(1 (3 (0 A0 Al AJ V --- @--- 1 D C 4- B Loi _____________________________________
File:
/kb_dl.aspx/KB/gametech/convertagame/cpu2.tiff
-
115
K - Updated
1997.07.27
/kb_dl.aspx/KB/gametech/board pinouts/gravitar.txt
---------------------------------------------------------------------------
Pinouts for "Gravitar" (Atari, 1982)
2/13/96 Changed `-SENSE (-5V)' to `-SENSE (GND)'
Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com)
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 +22 VDC
D 4 -22 VDC
File:
/kb_dl.aspx/KB/gametech/board pinouts/gravitar.txt
-
2
K - Updated
1996.02.14
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File:
/kb_dl.aspx/KB/faqs/list-jamma.html
-
27
K - Updated
2000.06.20
/kb_dl.aspx/KB/pinouts/cb-3_(cherry_masters).txt
CB-3 WIRING DIAGRAM
-------------------
PARTS SOLDER
---------------|---------------
VIDEO RED 1|1 VIDEO GREEN
VIDEO BLUE 2|2 SYNC
SPEAKER 3|3 GRD
4|4
5|5
6|6
7|7
File:
/kb_dl.aspx/KB/pinouts/cb-3_(cherry_masters).txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/reactor.txt
GOTTLIEB INFORMATION: REACTOR PINOUTS
----------------------------------------------
CPU MA-289 (A1)
SOLDER | COMPONENT
-------------+---------------
_______
+5V |A | 1|
+5V |B | 2| GND
+5V |C | 3| Coin Return GND
|D | 4|
|E | 5| P1 2 (7) light
Coin Meter |F | 6| P1 2 (3) light
File:
/kb_dl.aspx/KB/pinouts/reactor.txt
-
3
K - Updated
2003.01.09
Asteroids pinouts
Asteroids Pinouts
File:
/kb_dl.aspx/KB/gametech/asteroids tech.html
-
1
K - Updated
2002.09.24
/kb_dl.aspx/KB/gametech/cb3.dip.txt
Newsgroups: rec.games.video.arcade.collecting
From: cpdist@skyenet.net (John Pierce)
Subject: CB3 DIPS&PIN (CPDIST)
Message-ID: <DEvnG3.8z1@iquest.net>
Sender: news@iquest.net (News Admin)
Organization: IQuest Network Services
X-Newsreader: Forte Agent .99a.107
Date: Thu, 14 Sep 1995 04:04:19 GMT
Lines: 141
CB-3 DIPSWITCH SETTINGS (rev 1.0) CPD 1994
DIP SWITCH 1 1 2 3 4 5 6 7 8 DIP SWITCH 3 1 2 3 4 5 6 7 8
---------------------------------------- -------------
File:
/kb_dl.aspx/KB/gametech/cb3.dip.txt
-
7
K - Updated
1998.09.25
/kb_dl.aspx/KB/gametech/cherryma.dip.txt
Newsgroups: rec.games.video.arcade.collecting
From: cpdist@skyenet.net (John Pierce)
Subject: CHERRY MASTER DIP&PIN (CPDIST)
Message-ID: <DEvnwJ.9nE@iquest.net>
Sender: news@iquest.net (News Admin)
Organization: IQuest Network Services
X-Newsreader: Forte Agent .99a.107
Date: Thu, 14 Sep 1995 04:14:10 GMT
Lines: 131
CHERRY MASTER DIPSWITCH SETTINGS (rev 1.0) CPD 1994
DIP SWITCH 1 1 2 3 4 5 6 7 8 DIP SWITCH 3 1 2 3 4 5 6 7 8
----------------------------------------
File:
/kb_dl.aspx/KB/gametech/cherryma.dip.txt
-
7
K - Updated
1998.09.25
Conversion of Galaxians from AC to DC by Paul Swan
This is what I did to convert my "Galaxians" before building a wiring harness to convert it to JAMMA. One of my boards had three of the four 7V AC supply edge connector fingers burnt away and so I "commendeered" the coin counter/lockout +7V DC supply pins to improve the power distribution. All the wire links added were 1mm solid core domestic wiring cable, rated 15A, unless stated otherwise. Remove IR2 (78GU I.C.) Remove IR1 (D44VM4 transistor) Remove R88 (50Ohm 5W resistor) Replace
File:
/kb_dl.aspx/KB/gametech/galaxian to jamma.html
-
3
K - Updated
1999.11.03
/kb_dl.aspx/KB/gametech/grav_to_blkwidow.txt
-----------------------------------------------------------------
| SWITCHABLE CONVERSION BETWEEN GRAVITAR AND BLACK WIDOW |
-----------------------------------------------------------------
COPYRIGHT 1993
REVISION NUMBER: 1.1 (first public release)
REVISION DATE: 17 March 1994
CREATED BY: Doug Jefferys
STANDARD DISCLAIMER:
--------------------
The author hereby grants permission to reproduce and distribute this
document for personal use, subject to the condition that the document
(along
File:
/kb_dl.aspx/KB/gametech/grav_to_blkwidow.txt
-
39
K - Updated
1994.03.18
/kb_dl.aspx/KB/gametech/pisces.txt
PACMAN ON A PISCES BOARD
CKT SIDE COMP SIDE
-------- ---------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 F
7 H
8 J COIN
9 1 UP
File:
/kb_dl.aspx/KB/gametech/pisces.txt
-
2
K - Updated
1996.06.21
Spiders pinouts
Spiders Pinouts
File:
/kb_dl.aspx/KB/gametech/spiders tech.html
-
1
K - Updated
2002.09.24
Tempest Tech Info
Tempest Dip Switch Settings, Pinouts, Memory Map, ROM Info and EAROM info
File:
/kb_dl.aspx/KB/gametech/tempest tech.html
-
15
K - Updated
2002.04.25
Tiger Heli pinouts
Tiger Heli Pinouts
File:
/kb_dl.aspx/KB/gametech/tiger heli tech.html
-
1
K - Updated
2002.09.24
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc10a.tiff
Gamma (‘y) Input/Output o -c’f( ID ID LPID AD V D TL S -4— Ci.L P,R 177 10 DC I 74 B I CLbZ. 0)BêO — .t%J7 R Audio RIZI FIRE. I ÷sv SHIELD I r- 0’ 0- c 2 R/W FIRE 2. -I- ‘EN CCp2. 45V ALID a7 A1 L4e. I3 -r J....OI MAJOR HAVOC Main PCB Schematic Diagram ‘ilL ATARI ® SP-252 Sheet 1OA 1st printing © ATARI INC. 1983 0 A Wame’ Comn Ca000s Company
File:
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc10a.tiff
-
113
K - Updated
1998.04.06
/kb_dl.aspx/KB/pinouts/astroblaster.txt
ASTRO BLASTER STD VIDEO
J5 J1
------- ---------
1 -12V 1 VID
2 +12V 2
3 AC OR +12 3 VID
4 GND 4
5 GND 5 VID
6 GND 6
7 -5V 7
8 +5V 8
9 +5V 9 SYNC
10 +5V 10
11
12
13
14
File:
/kb_dl.aspx/KB/pinouts/astroblaster.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/naughty_boy.txt
Naughty Boy Cinematronics, 1982
-------------------------------
-----------------------------------------------------------
Gnd | A | 1 | Gnd
Gnd | B | 2 | Gnd
not used | C | 3 | Gnd
(Spkr-) Gnd | D | 4 | Spkr+
not used | E | 5 | Coin
not used | F | 6 | not used
+12V | H | 7 | +12V
Volume Control (red) | J | 8 | Volume Control (blue)
File:
/kb_dl.aspx/KB/pinouts/naughty_boy.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/zaxxon.txt
Zaxxon Sega/Gremlin, 1982
-------------------------
44pin connector at location P5 on Assy IC Brd A, Sound II
SOLDER SIDE | PARTS SIDE
|
Gnd | A | 1 | Gnd
Gnd | B | 2 | Gnd
+5V | C | 3 | +5V
+5V | D | 4 | +5V
-5V | E | 5 | -5V
+12V | F | 6 | (+12V)
File:
/kb_dl.aspx/KB/pinouts/zaxxon.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/monster.bsh.txt
MONSTER BASH
J5 J1
------- ---------
1 -12V 1 VID
2 +12V 2
3 AC OR +12 3 VID
4 GND 4
5 GND 5 VID
6 GND 6
7 -5V 7 SYNC
8 +5V 8
9 +5V 9
10 +5V 10
11
12
13
14
15
File:
/kb_dl.aspx/KB/gametech/monster.bsh.txt
-
1
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/board pinouts/irobot.txt
Pinout for "I, Robot" CPU board connector (P20)
A GND
1 GND
Z GND
22 -Sense
B +5V
2 +5V
Y +5V out
21 +Sense
3
X Joystick X
4 Reset from switching power supply
W
E +10.3V unregulated
18 +10.3V unregulated
C
D
F Led player 2
H Coin counter right
J Joystick Y
K
L Coin right
M Test
N
P
R
S
T Fire 1
U Start player 2
V Reset out
5
6 Led player 1
7 Coin counter left
8 Audio 1
9 Audio 2
10 Coin left
11 Aux. coin
12
13
14
15
16
17 Start player 1
19
20
Pinout for "I, Rob
File:
/kb_dl.aspx/KB/gametech/board pinouts/irobot.txt
-
3
K - Updated
1997.01.22
/kb_dl.aspx/KB/datasheets/65816/funcdesc.txt
Functional Description
The G65SC802 offers the design engineer the opportunity to utilize both
existing software programs and hardware configurations, while also
achieving the added advantages of increased register lengths and faster
execution times. The G65SC802's "ease of use" design and implementation
features provide the designer with increased flexibility and reduced
implementation costs In the Emulation mode, the G65SC802 not only offers
software compatibility, but is also hardware (pin-to-pin) compa
File:
/kb_dl.aspx/KB/datasheets/65816/funcdesc.txt
-
19
K - Updated
1996.08.24
/kb_dl.aspx/KB/pinouts/crazy_kong.txt
Crazy Kong
----------
SOLDER | PARTS
---------------------+----------------------
| 1 | A | 1P.Jump
| 2 | B | 1P.Down
1P.Up | 3 | C | 1P.Right
1P.Left | 4 | D |
| 5 | E |
| 6 | F |
| 7 | G |
| 8 | H |
| 9 | I |
|10 | J |
|11 | K
File:
/kb_dl.aspx/KB/pinouts/crazy_kong.txt
-
9
K - Updated
2008.01.04
/kb_dl.aspx/KB/pinouts/fairy_land_story.txt
THE FAIRY LAND STORY
--------------------
COMP SIDE CKT SIDE COMP SIDE CKT SIDE
--------- --------- --------- --------
1 GND A GND 1 GND A GND
2 VID RED B VID GND 2 GND B GND
3 VID GN C VID BL 3 GND C GND
4 SYNC D 4 GND D GND
5 SP+ E SP- 5
File:
/kb_dl.aspx/KB/pinouts/fairy_land_story.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/kick_&_run.txt
Kick & Run, Taito
-----------------
56 Pin Connector 36 Pin Connector
------------------+---------------------- -----------------+-------------------
GND | 1 | A | GND GND | 1 | A | GND
GND | 2 | B | +5V | 2 | B | +5V
+5V | 3 | C | +5V +12V | 3 | C | +12V
| 4 | D | Counter | 4 | D |
File:
/kb_dl.aspx/KB/pinouts/kick_&_run.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/landing_gear.txt
Landing Gear, Taito 1996
------------------------
C Connector
-----------
a b c
--------- --------- --------------
1 1 1
2 2 2
3 3 3
4 4 4
5 5 5
6 6 6
7 7 7 Sync
8 8 8
9 9 9
10 10 Joystick X 10
11 1
File:
/kb_dl.aspx/KB/pinouts/landing_gear.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/land_sea_air.txt
LAND, SEA AND AIR
PARTS SOLDER PARTS SOLDER
------ ------- ------- -------
GND 1 A GND GND 1 A GND 1 GND
RED 2 B GND 2 B 2
GREEN 3 C BLUE 3 C 3 GND
SYNC 4 D 4 D 4
SP+ 5 E SP- 5 E 5 +5V
KEY 6 F KEY 6 F 6
File:
/kb_dl.aspx/KB/pinouts/land_sea_air.txt
-
3
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/sauro.txt
Sauro
-----
----------------------------
GND | A | 1 | +5
GND | B | 2 | +5
| C | 3 | N/C
1P Up | D | 4 | 1P Fire B
1P Down | E | 5 | 1P Fire A
1P Left | F | 6 | 2P Fire B
1P Right | H | 7 | 2P Fire A
2P Up | J | 8 | 2P Start
2P Down | K | 9 | 1P Start
2P Left
File:
/kb_dl.aspx/KB/pinouts/sauro.txt
-
4
K - Updated
2003.01.06
Bank Panic pinouts
Bank Panic Pinouts
File:
/kb_dl.aspx/KB/gametech/bank panic tech.html
-
1
K - Updated
2002.09.24
/kb_dl.aspx/KB/gametech/boblbobl.56.txt
BOBBLE BOBBLE 56 PIN
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 GND C GND
4 +5V D +5V
5 +5V E +5V
6 -5V F -5V
7 +12V H +12V
8 VID GN J GND
9 VID RED K V
File:
/kb_dl.aspx/KB/gametech/boblbobl.56.txt
-
1
K - Updated
1995.07.01
/kb_dl.aspx/KB/gametech/bublbobl.56.txt
BUBBLE BOBBLE 56 PIN
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 GND C GND
4 +5V D +5V
5 +5V E +5V
6 -5V F -5V
7 +12V H +12V
8 VID GN J GND
9 VID RED K V
File:
/kb_dl.aspx/KB/gametech/bublbobl.56.txt
-
1
K - Updated
1995.06.28
/kb_dl.aspx/KB/gametech/farylnds.try.txt
THE FAIRY LAND STORY
COMP SIDE CKT SIDE COMP SIDE CKT SIDE
--------- --------- --------- --------
1 GND A GND 1 GND A GND
2 VID RED B VID GND 2 GND B GND
3 VID GN C VID BL 3 GND C GND
4 SYNC D 4 GND D GND
5 SP+ E SP- 5 E
6 KEY
File:
/kb_dl.aspx/KB/gametech/farylnds.try.txt
-
4
K - Updated
1995.07.28
Food Fight pinouts
Food Fight Pinouts
File:
/kb_dl.aspx/KB/gametech/food fight tech.html
-
3
K - Updated
2002.09.24
/kb_dl.aspx/KB/gametech/sno-bros.txt
SNOW BROS
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COIN
File:
/kb_dl.aspx/KB/gametech/sno-bros.txt
-
3
K - Updated
1996.09.02
Additional Space Invaders Pinouts
Submitted by Unknown
COMP CKT ------ GAME BOARD ------ 1 GND A GND 2 GND B GND 3 GND C 4 SP D SP 5 +12V E +12V 6 F 7 H +12V 8 J GND 9 +5V K +5V
File:
/kb_dl.aspx/KB/gametech/spaceinvadersaddlpinouts.html
-
2
K - Updated
2000.01.23
/kb_dl.aspx/KB/gametech/board pinouts/capcom.txt
Capcom pinouts from ant@palm.cray.com (Tony Jones)
Capcom pcb (56pin), not Jamma
-----------------------------
gnd A 1 gnd
gnd B 2 gnd
+5v C 3 +5v
+5v D 4 +5v
Green E 5 Red
Sync F 6 Blue
gnd H 7 gnd
-key- J 8 -key-
2shot2 K 9 1shot2
2shot1 L 10 1shot1
2up M 11 1up
2down N 12 1down
2left P 13 1left
2right R 14 1right
gnd S 15 gnd
select2 T 16 select1
(d5) U 17 (d4)
coin2 V 18 coin1
gnd W 19 gnd
n/c X 20 n/c
n/c Y 21 n/c
12v com Z 22 12v com
count2 a 23 count1
audio- b 24 audio
File:
/kb_dl.aspx/KB/gametech/board pinouts/capcom.txt
-
1
K - Updated
1994.03.22
/kb_dl.aspx/KB/gametech/board pinouts/poleposii.txt
POLE POSITION II
==========================
by: Some Guy I Don't Remember His Name
Video board, 30 pins, 15 per side, numbered side is back of board, letters
are on component side. Items in parenthesis aren't listed on schematic:
1 Ground A Ground
2 +5 volts B +5 volts
3 (ground) C (ground)
(keyway)
4 (ground) D (ground)
5 (ground) E (ground)
6 (ground) F (ground)
7 (ground) H (ground)
8
File:
/kb_dl.aspx/KB/gametech/board pinouts/poleposii.txt
-
3
K - Updated
1996.03.27
/kb_dl.aspx/KB/gametech/board pinouts/zektor.txt
ZEKTOR
PWR SUPP P3
1 -12V
1 CTR A 2 +12V
2 +5V B 3
3 CTR C 4 GND
4 +5V D 5 GND
5 COIN A N/O E 6 GND
6 COIN A N/C F
File:
/kb_dl.aspx/KB/gametech/board pinouts/zektor.txt
-
1
K - Updated
1997.07.07
/kb_dl.aspx/KB/gamemanuals/cine/starccp.tiff
4 3 2 I 1 DWG TITLE V’LR CoTRcIL AN) COIN M&CANISM WIRING IARAM MODEL NO. DWG DWO NO. REV. II72b080I I SHEET OF •I REVISIONS REV OESCIPTION DATE APPROVED I_J3 r_1 1 < 0—ONE START (eRowN) P1 9 <: 0—Two sTxr (RED) 8<: 15<: It* 19 PLAYER Cc*TROL NELRAR VIEW ON/C ThRAGE) 1’l M It’ FIR.E OWIoRD RGWT LEFT J_ J_ - - S?1 Pj1S c’o (&LL) I P6 (ui) (GREEN) RANGE zO TO c.PJj. p3 17<: 1 <- Z3 PlO I ORWARO GREEN) c/C. P1 FIRE P131 (uE) 0 P14 I 0 P15 T4O ON StART STRT p_1 1_I P0 (e1RowN) 1 sa -0 S3 56 3E- IE a3 I as < I S
File:
/kb_dl.aspx/KB/gamemanuals/cine/starccp.tiff
-
38
K - Updated
1998.03.22
/kb_dl.aspx/KB/pinouts/birdie_king_2.txt
Birdie King 2 , Taito
---------------------
22 Pin Connector 18 Pin Connector
Parts Solder Parts Solder
----------------------------- -----------------------------
GRND | 1 | A | GRND GRND | 1 | A |
RED | 2 | B | Vid Gnd | 2 | B |
Green | 3 | C | Blue | 3 | C |
Sync | 4 | D | | 4 | D |
Spkr+ | 5 | E | Spkr -
File:
/kb_dl.aspx/KB/pinouts/birdie_king_2.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/djboy.txt
DJ BOY
by: Kevin Eshbach
JAMMA Connector
|----------------|---|----|----------------|
| Solder Side | | | Parts Side |
|----------------|---|----|----------------|
| Ground | A | 1 | Ground |
| Ground | B | 2 | Ground |
| +5VDC | C | 3 | +5VDC |
| +5VDC | D | 4 | +5VDC |
| N/C | E | 5 | N/C |
| +12VDC | F | 6 | +12VDC |
| (Key) | H | 7 | (Key) |
| Coin Counter 2 |
File:
/kb_dl.aspx/KB/pinouts/djboy.txt
-
3
K - Updated
2003.05.30
/kb_dl.aspx/KB/pinouts/jack_the_giant_killer.txt
Jack the Giantkiller pinouts
Cinematronics, 1982
I believe cocktail mode can be wired by hooking up the player 2 controls.
I think the player 2 controls for L, R, D, and U are on pins N, P, R, and S.
I think the player 2 button controls are on pins 6 and 7 or 10 and 11.
If you only wire the player 1 controls, the game will work fine in an upright
mode. Player 2 and Player 1 can both play off the same joystick and buttons.
CPU Edge Connector:
(A) SOLDER SIDE | PARTS SIDE (B
File:
/kb_dl.aspx/KB/pinouts/jack_the_giant_killer.txt
-
3
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/lunar_rescue.txt
Lunar Rescue, Space Invaders
Old Taito 3 board set
=====================
Solder Sound Board Parts
=============================================
GND | A | 1 | GND
GND | B | 2 | GND
GND | C | 3 | GND
Speaker | D | 4 | Speaker
+12V | E | 5 | +12V
KEY | F | 6 | KEY
(audio amp?) +18V | H | 7 | Not Used (tied to H?
File:
/kb_dl.aspx/KB/pinouts/lunar_rescue.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/p-47_freedom_fighter.txt
The Freedom Fighter P-47 Pinout = JAMMA
-----------------------------------------
Differences to Jamma:
COMPONENT | SOLDER
---------------------------------+----------------------
| 1 | A |
Headphone L+P (-) GND | 2 | B |
| 3 | C |
.
.
| 9 | I |
Speaker 1 + Headphone L (+) |1
File:
/kb_dl.aspx/KB/pinouts/p-47_freedom_fighter.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/return_ofthe_invaders.txt
RETURN OF THE INVADERS
Manufacturer: Taito
Year: 1985
PINOUTS
"G" CONNECTOR
COMPONET SIDE SOLDER SIDE
-----------------------------------------------------
1) GROUND A) GROUND
2) VIDEO RED B) VIDEO GROUND
3) VIDEO GREEN C) VIDEO BLUE
4) NEGATIVE COMPOSITE SYNC D)
5) SPEAKER + E) SPEAKER -
6) KEY F)
7) H)
8) COINSWITCH J)
9) K)
10) L)
11) M)
12) 1P START N) 2P START
13) P)
14) R)
15) JOYSTICK RIGHT S)
16) J
File:
/kb_dl.aspx/KB/pinouts/return_ofthe_invaders.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/route16.txt
Route 16
Tekhan/Centuri
CPU Edge Connector:
(A) PARTS SIDE | SOLDER SIDE (B)
+5V | A | 1 | -5V
+5V | B | 2 | -5V
Right 2 | C | 3 | Right 1
Left 2 | D | 4 | Left 1
Up 2 | E | 5 | Up 1
Down 2 | F | 6 | Down 1
Speed 2 | H | 7 | Speed 1
| J | 8 |
File:
/kb_dl.aspx/KB/pinouts/route16.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/sega_system24.txt
John Butler (jbutle2@ibm.net) wrote:
: I have two Scramble Spirits boards ( Sega System 24 ) with floppy drives.
: I would love to have the pinouts. What other games were system 24 games?
: I also have a rough rangers board set and marquee etc. Does anyone have
: the pinouts for this?
Greg is correct, "Scramble Spirits" does use the standard Sega 28-pin
input/output configuration. AND, since "Scramble Spirits" is a System-24
game, you DO need a medium resolution monitor for proper display.
File:
/kb_dl.aspx/KB/pinouts/sega_system24.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/birdieking2.txt
Birdie King 2 Pinouts (Taito)
22 Pin Connector 18 Pin Connector
Parts Solder Parts Solder
----------------------------- -----------------------------
GRND | 1 | A | GRND GRND | 1 | A |
RED | 2 | B | Vid Gnd | 2 | B |
Green | 3 | C | Blue | 3 | C |
Sync | 4 | D | | 4 | D |
Spkr+ | 5 | E | Spkr - | 5 | E |
File:
/kb_dl.aspx/KB/gametech/birdieking2.txt
-
1
K - Updated
1997.05.16
/kb_dl.aspx/KB/gametech/donkkong.iii.txt
Donkey Kong 3
Nintendo, 1983
Donkey Kong 3
Option Switch Settings
-----------------------------------------------------------------------------
Toggle (SW1) Settings
A B C D E F G H Option
-----------------------------------------------------------------------------
Number of Players per Game
--------------------------
Off Off
File:
/kb_dl.aspx/KB/gametech/donkkong.iii.txt
-
6
K - Updated
1996.03.25
/kb_dl.aspx/KB/gametech/ghosts_and_goblins.txt
GHOSTS AND GOBLINS
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 VID RED E VID GN
6 VID BL F SYNC
7 GND H GND
8 J
9 PL1 JUMP
File:
/kb_dl.aspx/KB/gametech/ghosts_and_goblins.txt
-
4
K - Updated
1994.11.26
/kb_dl.aspx/KB/gametech/p-47.txt
P-47 (JALECO)
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/p-47.txt
-
3
K - Updated
1995.07.31
/kb_dl.aspx/KB/gametech/rollerjammer.pin.txt
----------------------------------------------------------------------
Name Of Game: Roller Jammer Manuf: Nichibutsu
Compatable With: (none)
----------------------------------------------------------------------
Typed By: James R. Twine Email: jtwine@jrtwine.com
----------------------------------------------------------------------
Notes:
1) This games uses a 22 pin connector, pin spacing unknown.
2) Video sync is negative composite sync.
3) I no lo
File:
/kb_dl.aspx/KB/gametech/rollerjammer.pin.txt
-
3
K - Updated
2003.11.21
/kb_dl.aspx/KB/gametech/board pinouts/birdieking2.txt
Birdie King 2 Pinouts (Taito)
22 Pin Connector 18 Pin Connector
Parts Solder Parts Solder
----------------------------- -----------------------------
GRND | 1 | A | GRND GRND | 1 | A |
RED | 2 | B | Vid Gnd | 2 | B |
Green | 3 | C | Blue | 3 | C |
Sync | 4 | D | | 4 | D |
Spkr+ | 5 | E | Spkr - | 5 | E |
File:
/kb_dl.aspx/KB/gametech/board pinouts/birdieking2.txt
-
1
K - Updated
1997.05.16
/kb_dl.aspx/KB/gametech/board pinouts/jackthegiantkiller.txt
Jack the Giantkiller pinouts
Cinematronics, 1982
I believe cocktail mode can be wired by hooking up the player 2 controls.
I think the player 2 controls for L, R, D, and U are on pins N, P, R, and S.
I think the player 2 button controls are on pins 6 and 7 or 10 and 11.
If you only wire the player 1 controls, the game will work fine in an upright
mode. Player 2 and Player 1 can both play off the same joystick and buttons.
CPU Edge Connector:
(A) SOLDER SIDE | PARTS SIDE (B)
--------
File:
/kb_dl.aspx/KB/gametech/board pinouts/jackthegiantkiller.txt
-
3
K - Updated
1995.09.22
/kb_dl.aspx/KB/gametech/board pinouts/millipede.txt
MILLIPEDE
---------
Originally typed in by Jonathan Deitch (jdeitch@umiami.miami.edu)
Edited by Dave Fish (dfish@nyx.cs.du.edu)
Game: Millipede
The following is edited version of the Millipede pinout listing
originally done by Jonathan Deitch. This version adds the pinouts used for
a cocktail style cabinet, joystick inputs, and seperate H & V sync outputs.
This additional information was shown on the pinout sheet which I got from
Video Connections. I'd strongly suggest verifying these before you
File:
/kb_dl.aspx/KB/gametech/board pinouts/millipede.txt
-
6
K - Updated
1994.05.10
/kb_dl.aspx/KB/gametech/board pinouts/starwars.txt
---------------------------------------------------------------------------
From: eric@napa.Telebit.COM
Atari Star Wars main board pinouts
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 GND
-5V D 4 GND
10.3 VDC E 5
F 6 LED1 (NC)
COIN CTR R H 7 COIN CTR L
PITCH J 8
File:
/kb_dl.aspx/KB/gametech/board pinouts/starwars.txt
-
2
K - Updated
1996.01.23
/kb_dl.aspx/KB/pinouts/rampart.txt
Rampart, Atari 1991
------------------
Notes:
* There are 2 versions of Rampart:
- 2 player version that is straight JAMMA and uses
joysticks to move pieces
- 3 player version that uses trackballs to move pieces.
* Both version have all options set from the test screen
* In chatting with folks, game play of the 3 player version is much nicer
than the 2 player version (game rocks, BTW)
* I believe that the Rotate buttons double as start buttons for the
3 player versi
File:
/kb_dl.aspx/KB/pinouts/rampart.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/zig_zag.txt
Zig Zag
-------
SOLDER | PARTS TV (Small PCB)
---------------------+---------------------- --------------
GND | 1 | A | GND 1 Red
GND | 2 | B | GND 2 Green
+5V | 3 | C | +5V 3 Blue
+5V | 4 | D | +5V 4 Sync
+12V | 5 | E | +12V 5 GND
Speak
File:
/kb_dl.aspx/KB/pinouts/zig_zag.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/playchoice10.txt
***************************************************************************
************************** PLAYCHOICE 10 SWITCHES *************************
***************************************************************************
__________________DIP SWITCH 1________________________________
Setting Value A B C D E F G H
Attract Mode No Sound Off
Sound On
Test Normal Play Off
Test Mode On
__________________DIP SWITCH 2____________________________
File:
/kb_dl.aspx/KB/gametech/playchoice10.txt
-
1
K - Updated
1996.09.23
Red Alert pinouts
Red Alert Pinouts
File:
/kb_dl.aspx/KB/gametech/red alert tech.html
-
2
K - Updated
2002.09.24
/kb_dl.aspx/KB/gametech/stratvox.44.txt
STRATOVOX CLONE
CONVERTED FOR STD PWR SUPPLY
CKT SIDE COMP SIDE
----------- ----------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 F -5V
7 H
8 J
9 K
10 L
11
File:
/kb_dl.aspx/KB/gametech/stratvox.44.txt
-
1
K - Updated
1996.03.18
/kb_dl.aspx/KB/gametech/board pinouts/futurespy.txt
Future Spy Pinouts
Note: this is adapted from David Holcomb's very thorough Zaxxon pinouts
file. See game_archive/boardPinots/Zaxxon.pin on wiretap.spies.com
for more info.
Future Spy belongs to the small Zaxxon family of boards (Zaxxon, Super
Zaxxon, and Future Spy) that all run off of the same hardware. Although
Super Zaxxon requires a small extra soundboard, Future Spy _appears_ to
be nothing more than a straight ROM swap away from an original Zaxxon
board.
There are only 2 small differences between
File:
/kb_dl.aspx/KB/gametech/board pinouts/futurespy.txt
-
4
K - Updated
1996.04.19
/kb_dl.aspx/KB/gametech/board pinouts/maketrax.txt
Pinouts for MAKE TRAX (Williams, 1981)
Submitted by shu@cco.caltech.edu / essayes@telerama.LM.com
Here are the Make Trax pinouts, as promised.
Unfortunately I can't confirm it's 100% correct, as my board has a bad
RAM so I couldn't test any of the switches. At the very least the video
and power contacts are correctly identified.
Like I mentioned, the board is not the big multi-unit Williams setup used
in Stargate, Robotron, etc. It's a single board, kinda small.
36-pin edge connector
A GND 1 GND
File:
/kb_dl.aspx/KB/gametech/board pinouts/maketrax.txt
-
1
K - Updated
1994.09.24
/kb_dl.aspx/KB/gametech/board pinouts/shootout.txt
SHOOT OUT
MAIN I/O
---------------------+--------------------------
PARTS | SOLDER
---------------------+--------------------------
P1 Down 01 | A P2 Down
P1 Up 02 | B P2 Up
P1 Left 03 | C P2 Left
P1 Right 04 | D P2 Right
NC 1 05 | E NC 5
NC 2 06 | F NC 6
NC 3 07 | H NC 7
Service 08 | J Tilt
P1 Shoot 1 09 | K P2 Shoot 1
P1 Shoot 2 10 | L P2 Shoot 2
1 Play
File:
/kb_dl.aspx/KB/gametech/board pinouts/shootout.txt
-
4
K - Updated
1997.06.20
/kb_dl.aspx/KB/pinouts/bubblebobble_56.txt
Second Bubble Bobble pinout from wilkins@nectech-uk.com
The 56 pin connector is as follows:
(This is pretty similar to the one in the archive by djbarnes@eos.ncsu.edu
I borrowed his pinout as a template)
N.B: I accept no responsibility for any errors or mistakes in the diagram
below.
________________________________________________
|Component Side | |Solder Side |
|---------------|-------|-------|--------------|
File:
/kb_dl.aspx/KB/pinouts/bubblebobble_56.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/gun_smoke.txt
Gun Smoke Capcom, 1985
-----------------------
SOLDER | PARTS
-------------------------------
gnd A | 1 gnd
gnd B | 2 gnd
+5v C | 3 +5v
+5v D | 4 +5v
Green E | 5 Red
Sync F | 6 Blue
gnd H | 7 gnd
-key- J | 8 -key-
2 shot2 K | 9 1 shot2
2 sho
File:
/kb_dl.aspx/KB/pinouts/gun_smoke.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/kangaroo.txt
Kangaroo, Atari
Solder Side Parts Side
---------------------------------
GND 1 GND
2. Start 2 1P.Start
3 Coin
Table 4
1P.Right 5
1P.Up/Jump 6 1P.Left
1P.Punch 7 1P.Down
8
2P.Right 9
2P.Up/Jump 10 2P.Left
2P.Punch 11 2P.Down
13
14
15
16
17
18
File:
/kb_dl.aspx/KB/pinouts/kangaroo.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/neogeo_246.txt
NEO GEO (2,4, AND 6 SLOT)
FM: Kevin_Eshbach@bigfoot.com
Pinouts
---------------------------------------------------------------
SOLDER SIDE | PARTS SIDE
_______________________________|_______________________________
Ground | A | 1 | Ground
---------------------------|---|---|---------------------------
Ground | B | 2 | Ground
---------------------------|---|---|---------------------------
+5V
File:
/kb_dl.aspx/KB/pinouts/neogeo_246.txt
-
4
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/sega_megaplay.txt
SEGA MEGA PLAY
JAMMA Connector
|-------------------|---|----|-------------------|
| Solder Side | | | Parts Side |
|-------------------|---|----|-------------------|
| Ground | A | 1 | Ground |
| Ground | B | 2 | Ground |
| +5VDC | C | 3 | +5VDC |
| +5VDC | D | 4 | +5VDC |
| N/C | E | 5 | N/C |
| +12VDC | F | 6 | +12VDC |
| (Key)
File:
/kb_dl.aspx/KB/pinouts/sega_megaplay.txt
-
2
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/super_zaxxon.txt
Zaxxon / Super Zaxxon / Congo Bongo
SOLDER SIDE | PARTS SIDE
Gnd | A | 1 | Gnd
Gnd | B | 2 | Gnd
+5V | C | 3 | +5V
+5V | D | 4 | +5V
-5V | E | 5 | -5V
+12V | F | 6 | (+12V)
[from P4-4 & to Spkr?] Spkr - | H | 7 | Spkr + [from P4-3 & to Spkr?]
(Coin Meter A) | J | 8 | (Coin Meter B)
File:
/kb_dl.aspx/KB/pinouts/super_zaxxon.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/bubblebobble_56.txt
Second Bubble Bobble pinout from wilkins@nectech-uk.com
The 56 pin connector is as follows:
(This is pretty similar to the one in the archive by djbarnes@eos.ncsu.edu
I borrowed his pinout as a template)
N.B: I accept no responsibility for any errors or mistakes in the diagram
below.
________________________________________________
|Component Side | |Solder Side |
|---------------|-------|-------|--------------|
|Gro
File:
/kb_dl.aspx/KB/gametech/bubblebobble_56.txt
-
4
K - Updated
1994.03.18
/kb_dl.aspx/KB/gametech/jnglking.txt
Following are the pinouts for Jungle King/Hunt.
submitted by Kerry A. Stillinger
Connector T
component solder
--------- ------
ground 1 A ground
ground 2 B ground
ground 3 C ground
ground 4 D ground
NC 5 E NC
NC 6 F NC
key 7 H key
NC 8 J NC
NC 9 K NC
NC 10 L NC
NC 11 M NC
NC 12 N
File:
/kb_dl.aspx/KB/gametech/jnglking.txt
-
4
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/board pinouts/bubblebobble_56.txt
Second Bubble Bobble pinout from wilkins@nectech-uk.com
The 56 pin connector is as follows:
(This is pretty similar to the one in the archive by djbarnes@eos.ncsu.edu
I borrowed his pinout as a template)
N.B: I accept no responsibility for any errors or mistakes in the diagram
below.
________________________________________________
|Component Side | |Solder Side |
|---------------|-------|-------|--------------|
|Gro
File:
/kb_dl.aspx/KB/gametech/board pinouts/bubblebobble_56.txt
-
4
K - Updated
1994.03.18
/kb_dl.aspx/KB/pinouts/halleys_comet.txt
Halleys Komet
-------------
Connector "G"
=============
COMPONENT | SOLDER
-------------------------------------------
GND | 1 | A | GND
| 2 | B |
| 3 | C |
| 4 | D |
Speaker (+) | 5 | E | Speaker (-)
File:
/kb_dl.aspx/KB/pinouts/halleys_comet.txt
-
7
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pac-man.txt
PacMan CPU Logic Board, Bally/Midway 1980
-----------------------------------------
A center tap (7 v) 1 center tap (7v)
B center tap (7 v) 2 center tap (7v)
C 7 volt 3 7 volt
D 7 volt 4 7 volt
E 5 coin mulp pc
F speaker 6 reset credit mult PC
H speaker
File:
/kb_dl.aspx/KB/pinouts/pac-man.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/rally x.txt
Rally X Midway, 9 January 1981
------------------------------
Logic Board I, part. no. A08291385C000
PARTS SIDE | SOLDER SIDE
--------------------------------------------------
(+5V) Gnd | A | 1 | Gnd (+5V)
(+5V) Gnd | B | 2 | Gnd (+5V)
+5V | C | 3 | +5V
+5V | D | 4 | +5V
(?) Credit Mult. | E | 5 | Power Credit Mult. (?)
File:
/kb_dl.aspx/KB/pinouts/rally x.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/crashnscore.txt
Pinouts for Atari Crash 'n' Score (1975):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original (Atari Ireland
Photocopy) Crash n Score Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to output to JAMMA ;)
44-pin edge connector
--------------------------------
File:
/kb_dl.aspx/KB/gametech/crashnscore.txt
-
2
K - Updated
2000.04.15
/kb_dl.aspx/KB/gametech/mill-2-centipede.conv.txt
youMillipede to Centipede wiring conversion.
-----------------------------------------
The connector listed below is the Centipede connector. The
corresponding Millipede connector location is listed in the
brackets. P20 goes to P20 and P19 to P19 unless otherwise
stated.
Game : Millipede/Centipede
-> denotes Cocktail
N.C. means No Connection
Wiring List for P20:
|
--------------------------------|-----------------------------------
GND
File:
/kb_dl.aspx/KB/gametech/mill-2-centipede.conv.txt
-
6
K - Updated
1999.11.01
/kb_dl.aspx/KB/gametech/polepos.1.txt
POLE POSITION
COMP SIDE P20 CKT SIDE
----------- --------------
1 GND A GND
2 +5V B +5V
3 C
4 GND D GND
5 GND E GND
6 BRAKE F GAS
7 START 0 H STEERING 2
8 STEERING 1 J R COIN CNT
File:
/kb_dl.aspx/KB/gametech/polepos.1.txt
-
4
K - Updated
1995.12.15
/kb_dl.aspx/KB/gametech/polepos.2.txt
POLE POSITION
COMP SIDE P20 CKT SIDE
----------- --------------
1 GND A GND
2 +5V B +5V
3 C
4 GND D GND
5 GND E GND
6 BRAKE F GAS
7 START 0 H STEERING 2
8 STEERING 1 J R COIN CNT
File:
/kb_dl.aspx/KB/gametech/polepos.2.txt
-
4
K - Updated
1995.12.15
/kb_dl.aspx/KB/gametech/spacefury.txt
SPACE FURY COLOR XY
J5 J1
------- ---------
1 -12V 1 VID
2 +12V 2
3 AC OR +12 3 VID
4 GND 4
5 GND 5 VID
6 GND 6
7 -5V 7
8 +5V 8
9 +5V 9 SYNC
10 +5V 10
11
12
13
14
File:
/kb_dl.aspx/KB/gametech/spacefury.txt
-
9
K - Updated
2002.05.01
/kb_dl.aspx/KB/gametech/board pinouts/crashnscore.txt
Pinouts for Atari Crash 'n' Score (1975):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original (Atari Ireland
Photocopy) Crash n Score Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to output to JAMMA ;)
44-pin edge connector
--------------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/crashnscore.txt
-
2
K - Updated
2000.04.15
/kb_dl.aspx/KB/gametech/board pinouts/gaplus.txt
Gaplus Pinout
Parts Side Solder Side
-----------------------------------------
GND A | 1 GND
SPEAKER + B | 2 SPEAKER -
LOCK OUT SOLENOID C | 3 COIN COUNTER
1 P START LAMP D | 4 2 P START LAMP
+12V E | 5 +12V
+5V F | 6 +5V
GND H | 7 GND
SERVICE SW J | 8 N/C
COIN 1 SW K | 9 COIN 2 SW
1 P START SW L |
File:
/kb_dl.aspx/KB/gametech/board pinouts/gaplus.txt
-
1
K - Updated
1996.01.24
/kb_dl.aspx/KB/gametech/board pinouts/sauro.txt
From: keay@tiuk.ti.com (John Keay)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: TECH: Request for Pinouts for Sauro
Date: 31 Oct 1995 12:47:27 GMT
> If anyone has pinout information on Sauro or details of pinouts it
> shares with other PCB's then I would be most grateful if you could
> mail them to me.
Hi Andy,
I'll post them and mail them incase anybody else needs them.
It looks like I forget to take a final note of which Red/Green/Blue
wire was which, if you have any problems deciding on
File:
/kb_dl.aspx/KB/gametech/board pinouts/sauro.txt
-
2
K - Updated
1995.12.31
/kb_dl.aspx/KB/pinouts/motoraceusa.txt
KUNG-FU MASTER
--------------
From: keay@tiuk.ti.com (John Keay)
Nobody asked for them, but since I figured them out last night and
I know quite a few of us collect pinouts as avidly as we collect
games I thought I may as well post them. :-)
[Updated by David Holcomb -- some pins were not labeled]
[Note: The pinout *may* need to be reversed. Pin 1 would be
pin 22, pin 2 would be pin 21, and so on.]
IREM CORP. 1984 Kung-Fu Master
---------------------------------------------------
File:
/kb_dl.aspx/KB/pinouts/motoraceusa.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/poker_ladies.txt
POKER LADIES (Original pcb version).
Note: The inputs are matrix type and you need to build a little matrix decoder in order to play
the game.
Typed by Corrado Tomaselli (toma.co@tin.it)
Date : 2010/01/08
coinop.org thanks Corrado Tomaselli for the submission
Solder Side | Parts Side
________________________________|___________________________________
MAT7 | A | 1 | MAT6
------------------
File:
/kb_dl.aspx/KB/pinouts/poker_ladies.txt
-
4
K - Updated
2010.01.11
/kb_dl.aspx/KB/pinouts/slap_fight.txt
SLAP FIGHT
PINOUTS:
SOLDER SIDE COMPONENT SIDE
----------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5V
F +12V 6 +12V
G 7
H 8
I 9
J SPEAKER (-) 10 SPEAKER (+)
K 11
L VIDEO G 12 VIDEO R
M VIDEO SYNC 13 VIDEO B
N SERVICE SW 14 VIDEO GND
0 15
P COIN B 16 COIN A
Q 2P START 17 1P START
R 2P UP 18 1P UP
S 2P DOWN 19 1P DOWN
T 2P LEFT 20 1P LEFT
U 2P RIGHT 21 1P RIGHT
File:
/kb_dl.aspx/KB/pinouts/slap_fight.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/gametech/mappy.txt
0
MAPPY
PARTS SIDE SOLDER SIDE
GND A 1 GND
SPKR+ B 2 SPKR-
C 3 CTR
D 4
+12V E 5 +12V
+5V F
File:
/kb_dl.aspx/KB/gametech/mappy.txt
-
5
K - Updated
1996.05.26
/kb_dl.aspx/KB/gametech/tigr-rod.txt
TIGER ROAD
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/tigr-rod.txt
-
3
K - Updated
1995.08.25
/kb_dl.aspx/KB/gametech/board pinouts/battlelane.txt
***************************************************************************
BattleLane Vol. 5 -- Vertical Taito/Romstar '86
***************************************************************************
**************************** BATTLELANE PINOUT ****************************
***************************************************************************
--------------------------------------------------------
Solder Side | Parts Side
-------------------------+------------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/battlelane.txt
-
3
K - Updated
1996.09.23
/kb_dl.aspx/KB/gametech/board pinouts/commando.txt
f..... A <--- Connector Pin Assignment
+--------+
+---------| |-----------+
| 28.....1 Off/On |
| # |
| /A# |
| DIPS |
| \B# |
| # | PCB
| |
| |
| |
| |
| |
| |
+--------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/commando.txt
-
2
K - Updated
1997.02.04
/kb_dl.aspx/KB/gametech/board pinouts/kungfumaster.txt
KUNG-FU MASTER
--------------
From: keay@tiuk.ti.com (John Keay)
Nobody asked for them, but since I figured them out last night and
I know quite a few of us collect pinouts as avidly as we collect
games I thought I may as well post them. :-)
[Updated by David Holcomb -- some pins were not labeled]
[Note: The pinout *may* need to be reversed. Pin 1 would be
pin 22, pin 2 would be pin 21, and so on.]
IREM CORP. 1984 Kung-Fu Master
-------------------------------------------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/kungfumaster.txt
-
2
K - Updated
1995.05.08
/kb_dl.aspx/KB/gametech/board pinouts/taito.txt
Old Taito 3 board set
=====================
These pinouts are not 100% complete, but there is enough info for an
upright JAMMA conversion. There is an upright/cocktail pin
somewhere and 2P left/right/fire buttons are still unidentified.
The HALT pin was the one that had me going for a while. I couldn't
get the game to run at all outside the cocktail harness until I wired
this sucker low.
Lunar Rescue ('80)
Space Invaders (late '70s)
Solder Sound Board Parts
==========
File:
/kb_dl.aspx/KB/gametech/board pinouts/taito.txt
-
3
K - Updated
1996.02.19
/kb_dl.aspx/KB/datasheets/z80/z80inst.txt
Z80 Opcode Listing
Z-80 CPU Instruction Set
---- --- ----------- ---
ADC HL,ss Add with carry register pair ss to HL.
ADC A,s Add with carry operand s to accumulator.
ADD A,n Add value n to accumulator.
ADD A,r Add register r to accumulator.
ADD A,(HL) Add location (HL) to acccumulator.
ADD A,(IX+d) Add location (IX+d) to accumulator.
ADD A,(IY+d) Add location (IY+d) to accumulator.
ADD HL,ss Add register pair ss to HL.
ADD IX,pp
File:
/kb_dl.aspx/KB/datasheets/z80/z80inst.txt
-
8
K - Updated
1996.09.27
/kb_dl.aspx/KB/pinouts/american_horseshoes.txt
AMERICAN HORSESHOES
PINOUTS
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2
File:
/kb_dl.aspx/KB/pinouts/american_horseshoes.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/body_slam.txt
Body Slam, Sun Corp. Of America
-------------------------------
Parts | Solder
------------------------|---|---|------------------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5 | 3 | C | +5
+5 | 4 | D | +5
+12 | 5 | E | +12
Coin Counter 1 | 6 | F | Coin Counter 2
| 7 | H |
File:
/kb_dl.aspx/KB/pinouts/body_slam.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/capcom.txt
Capcom
-------
SOLDER | PARTS
-------------------------------
gnd A | 1 gnd
gnd B | 2 gnd
+5v C | 3 +5v
+5v D | 4 +5v
Green E | 5 Red
Sync F | 6 Blue
gnd H | 7 gnd
-key- J | 8 -key-
2 shot2 K | 9 1 shot2
2 shot1 L | 10 1 shot1
File:
/kb_dl.aspx/KB/pinouts/capcom.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/cosmic_avenger.txt
COSMIC AVENGER
--------------
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 V SYNC E
6 H SYNC F
7 H
8 +12V J +12V
9
File:
/kb_dl.aspx/KB/pinouts/cosmic_avenger.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/dark_stalkers.txt
DARK STALKERS
-------------
PARTS SIDE CKT SIDE OPTION CONN
------------ ------------ ------------
34 GND
1 GND A GND 19 1 LIGHT KICK
2 GND B GND 17 1 MIDDLE KICK
3 +5V C +5V 15 1 HEAVY KICK
4 +5V D +5V
File:
/kb_dl.aspx/KB/pinouts/dark_stalkers.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/escape_from_the_planet_of_the_robot_monsters.txt
ESCAPE FROM THE PLANET OF THE ROBOT MONSTERS
--------------------------------------------
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8
File:
/kb_dl.aspx/KB/pinouts/escape_from_the_planet_of_the_robot_monsters.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/magical_spot.txt
Magical Spot, Universal (1980)
------------------------------
56-pin edge connector
----------------------------------------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5v | 3 | C | +5v
+5v | 4 | D | +5v
+12v | 5 | E | +12v
-5v | 6 | F | -5v
GND | 7 | H | GND
+18v | 8 | J | +18v
N/C | 9 | K | N/C
File:
/kb_dl.aspx/KB/pinouts/magical_spot.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/missile_command.txt
Missile Command
Note : an * denotes an inverted line
Wiring List for P20:
|
GND | A | 1 | + 5 return from regulator
+ 5 V Reg. | B | 2 | + 5 V Reg.
| C | 3 |
| D | 4 |
Audio 1 Out | E | 5 | Audio 2 Out
Video Horiz. Sync | F | 6 | Video Vert. Sync
File:
/kb_dl.aspx/KB/pinouts/missile_command.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pacman.txt
PacMan CPU Logic Board Typed in By: Tom Nezwek
----------------------
wire color wire color
A center tap (7 v) R-B 1 center tap (7v) R-B
B center tap (7 v) R-B 2 center tap (7v) R-B
C 7 volt Orange 3 7 volt Orange
D 7 volt Green 4 7 volt Green
E 5 coin mulp pc BLU-R
File:
/kb_dl.aspx/KB/pinouts/pacman.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pow.txt
P.O.W.
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/pinouts/pow.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/relief_pitcher.txt
RELIEF PITCHER
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9
File:
/kb_dl.aspx/KB/pinouts/relief_pitcher.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/sega16.txt
Sega System 16
SOLDER SIDE COMP SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E +12V 5 +12V
F CTR 2 6 CTR 1
H KEY 7 KEY
J P2 Button 3 8 P1 Button 3
K P2 But
File:
/kb_dl.aspx/KB/pinouts/sega16.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/stargate-jamma.txt
Name Of Game: Stargate to JAMMA
Solder Side | Parts Side
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
-5 | E | 5 | -5
+12 | F | 6 | +12
- KEY - | H | 7 | - KEY -
File:
/kb_dl.aspx/KB/pinouts/stargate-jamma.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tv_ideal_standart.txt
TV Ideal Standart
-----------------
|
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
-5V | 6 | F | -5V
GND | 7 | G | GND
neg. Power | 8 | H | neg. Power
pos. Power | 9 | I | pos. Power
|10 | J | S
File:
/kb_dl.aspx/KB/pinouts/tv_ideal_standart.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/champ-bb.txt
CHAMPIONSHIP BASEBALL
CKT SIDE COMP SIDE
-------- ---------
A GND 1 GND
B GND 2 GND
C 3
D 4
E 5 +12V
F 6
H 7
J 1 RIGHT 8 1 LEFT
K +5V 9 +5V
L 10 1 UP
M
File:
/kb_dl.aspx/KB/gametech/champ-bb.txt
-
1
K - Updated
1995.03.06
/kb_dl.aspx/KB/gametech/cosmicavenger.txt
COSMIC AVENGER
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 V SYNC E
6 H SYNC F
7 H
8 +12V J +12V
9 K
10
File:
/kb_dl.aspx/KB/gametech/cosmicavenger.txt
-
1
K - Updated
1997.11.27
/kb_dl.aspx/KB/gametech/darkstalkers.txt
DARK STALKERS
PARTS SIDE CKT SIDE OPTION CONN
------------ ------------ ------------
34 GND
1 GND A GND 19 1 LIGHT KICK
2 GND B GND 17 1 MIDDLE KICK
3 +5V C +5V 15 1 HEAVY KICK
4 +5V D +5V 33 GND
5
File:
/kb_dl.aspx/KB/gametech/darkstalkers.txt
-
2
K - Updated
1998.01.08
/kb_dl.aspx/KB/gametech/gold-axe.txt
GOLDEN AXE
SOLDER SIDE COMP SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E +12V 5 +12V
F CTR 2 6 CTR 1
H KEY 7 KEY
J PL 2 MAGIC 8 PL 1 MAGIC
K PL 2 ATTAC
File:
/kb_dl.aspx/KB/gametech/gold-axe.txt
-
4
K - Updated
1996.06.14
/kb_dl.aspx/KB/gametech/midnight.res.txt
ROBOCOP
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/midnight.res.txt
-
3
K - Updated
1996.02.04
/kb_dl.aspx/KB/gametech/psycho.sld.txt
PSYCHO SOLDIERS
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/psycho.sld.txt
-
3
K - Updated
1996.09.02
/kb_dl.aspx/KB/gametech/startrek.txt
STAR TREK
P3 P1 P2
------- --------- ---------
1 -12V 1 1
2 +12V 2 2
3 AC 3 3
4 GND 4 AUDIO IN #1 4 AUDIO OUT #1
5 GND
6 GND
7 -5V
8 +5V
9 +5V
10 +5V
1 5 A 5
2 12 B 12
3 15 C 6
4 9 D 11
5 10
File:
/kb_dl.aspx/KB/gametech/startrek.txt
-
2
K - Updated
1996.05.12
/kb_dl.aspx/KB/gametech/toki-.txt
TOKI
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/toki-.txt
-
3
K - Updated
1995.08.25
/kb_dl.aspx/KB/gametech/trog.txt
TROG
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/trog.txt
-
3
K - Updated
1995.08.25
Zero Team Pinouts
Submitted by Unknown
PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K CO
File:
/kb_dl.aspx/KB/gametech/zeroteampinouts.html
-
1
K - Updated
2000.01.19
/kb_dl.aspx/KB/gametech/board pinouts/1942.txt
1942 pinouts from gopstein@bms.com (Rich Gopstein)
Solder Side Parts Side
GND A 1 GND
+5 B 2 +5
+12 C 3 +12
GND D 4 GND
Speaker - E 5 Speaker -
Speaker + F 6 Speaker +
Coin Counter - H 7 Coin Counter +
key J 8 key
Shoot 1 K 9 Up 1
Down 1 L 10 Left 1
Right 1 M 11 GND 1
Shoot 2 N 12 Up 2
Down 2 P 13 Left 2
Right 2 R 14 GND 2
2 Player start S 15 GND
1 Player start T 16 GND
Coin Switch U 17 GND
Service Switch V 18 GND
unused W 19 Loop 1
unused X 20 Loop 2
unused Y 21 Vid GND
Sync Z 22 Red
Gree
File:
/kb_dl.aspx/KB/gametech/board pinouts/1942.txt
-
1
K - Updated
1994.03.18
/kb_dl.aspx/KB/gametech/board pinouts/aliensyndrome.txt
ALIEN SYNDROME
SOLDER SIDE COMP SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E +12V 5 +12V
F CTR 2 6 CTR 1
H KEY 7 KEY
J 8
K PL 2 SHOOT 9
File:
/kb_dl.aspx/KB/gametech/board pinouts/aliensyndrome.txt
-
1
K - Updated
1997.04.01
/kb_dl.aspx/KB/gametech/board pinouts/cosmicavenger.txt
COSMIC AVENGER
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 V SYNC E
6 H SYNC F
7 H
8 +12V J +12V
9 K
10
File:
/kb_dl.aspx/KB/gametech/board pinouts/cosmicavenger.txt
-
1
K - Updated
1997.11.27
/kb_dl.aspx/KB/gametech/board pinouts/darkstalkers.txt
DARK STALKERS
PARTS SIDE CKT SIDE OPTION CONN
------------ ------------ ------------
34 GND
1 GND A GND 19 1 LIGHT KICK
2 GND B GND 17 1 MIDDLE KICK
3 +5V C +5V 15 1 HEAVY KICK
4 +5V D +5V 33 GND
5
File:
/kb_dl.aspx/KB/gametech/board pinouts/darkstalkers.txt
-
2
K - Updated
1998.01.08
/kb_dl.aspx/KB/gametech/board pinouts/efprm.txt
ESCAPE FROM THE PLANET OF THE ROBOT MONSTERS
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOU
File:
/kb_dl.aspx/KB/gametech/board pinouts/efprm.txt
-
1
K - Updated
1998.01.08
/kb_dl.aspx/KB/gametech/board pinouts/finalfight.txt
FINAL FIGHT
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COIN LOCKOUT
10 SP
File:
/kb_dl.aspx/KB/gametech/board pinouts/finalfight.txt
-
1
K - Updated
1997.12.03
/kb_dl.aspx/KB/gametech/board pinouts/metafox.txt
META FOX
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/board pinouts/metafox.txt
-
1
K - Updated
1999.05.08
/kb_dl.aspx/KB/gametech/board pinouts/metamorphicforce.txt
METAMORPHIC FORCE
PARTS SIDE CKT SIDE CN3/CN4
------------ ------------ -------
1 GND START BUTTONS A GND 1 COIN
2 GND ARE NOT USED B GND 2 NU
3 +5V WHEN 4 COIN C +5V 3 LEFT
4 +5V SLOTS ARE USED D +5V 4 RIGHT
5 E 5 UP
6 +12V
File:
/kb_dl.aspx/KB/gametech/board pinouts/metamorphicforce.txt
-
2
K - Updated
1999.05.08
/kb_dl.aspx/KB/gametech/board pinouts/mousetrap.txt
Exidy Mouse Trap
COMP SID J1 CKT SIDE P5 P21
--------- -------- -- ---
1 Gnd A Anti-stat 1 GND 1 VID RED
2 B 2 +12V 2 VID GN
3 Player 1 ind C 3 +12V 3 VID BL
4 Player 2 ind D 4 -12V 4 SYNC
5 DOWN E COIN 1 5 5 H SYNC
File:
/kb_dl.aspx/KB/gametech/board pinouts/mousetrap.txt
-
1
K - Updated
1998.01.24
/kb_dl.aspx/KB/gametech/board pinouts/pacman.txt
PacMan CPU Logic Board Typed in By: Tom Nezwek
----------------------
wire color wire color
A center tap (7 v) R-B 1 center tap (7v) R-B
B center tap (7 v) R-B 2 center tap (7v) R-B
C 7 volt Orange 3 7 volt Orange
D 7 volt Green 4 7 volt Green
E 5 coin mulp pc BLU-R
F spe
File:
/kb_dl.aspx/KB/gametech/board pinouts/pacman.txt
-
1
K - Updated
1994.05.08
/kb_dl.aspx/KB/gametech/board pinouts/plotting.txt
PLOTTING
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/board pinouts/plotting.txt
-
1
K - Updated
1998.01.08
/kb_dl.aspx/KB/gametech/board pinouts/pow.txt
P.O.W.
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/board pinouts/pow.txt
-
1
K - Updated
1999.05.08
/kb_dl.aspx/KB/gametech/board pinouts/pyros.txt
PYROS
SOLDER SIDE PARTS SIDE
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT 9 COIN LOCKOUT
L SP - 1
File:
/kb_dl.aspx/KB/gametech/board pinouts/pyros.txt
-
1
K - Updated
1998.01.08
/kb_dl.aspx/KB/gametech/board pinouts/timesoldiers.txt
From: Gaymond Lee <leeg@rohan.sdsu.edu>
Subject: Time Soldier pinouts
Date: 14 May 1995 18:12:33 GMT
Wire color Solder side | Parts Side Wire Color
---------------------------------+---------------------------------------
Black Ground A | 1 Ground Black
Black Ground B | 2 Ground Black
Red +5VDC C | 3 +5VDC Red
Red +5VDC D | 4 +5VDC Red
Green N/A E | 5 N/A Green
Yellow +12VDC F | 6 +12VDC Yellow
Post H | 7 Post
Coin Counter2 J | 8 Coin
File:
/kb_dl.aspx/KB/gametech/board pinouts/timesoldiers.txt
-
1
K - Updated
1995.05.25
/kb_dl.aspx/KB/gametech/board pinouts/valtric.txt
VALTRIC - JALECO
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COI
File:
/kb_dl.aspx/KB/gametech/board pinouts/valtric.txt
-
1
K - Updated
1998.01.08
/kb_dl.aspx/KB/gametech/board pinouts/varth.txt
VARTH
PARTS SIDE CKT SIDE
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COIN LOCKOUT
10 SP + L SP-
11
File:
/kb_dl.aspx/KB/gametech/board pinouts/varth.txt
-
1
K - Updated
1998.01.08
/kb_dl.aspx/KB/gametech/board pinouts/willow.txt
WILLOW
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COIN LOCKOUT
10
File:
/kb_dl.aspx/KB/gametech/board pinouts/willow.txt
-
1
K - Updated
1998.01.08
/kb_dl.aspx/KB/gametech/board pinouts/zeroteam.txt
ZERO TEAM
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COIN LOCKOUT
1
File:
/kb_dl.aspx/KB/gametech/board pinouts/zeroteam.txt
-
1
K - Updated
1997.07.07
/kb_dl.aspx/KB/gametech/board pinouts/zoar.txt
ZOAR
COMP CKT
---- ---
1 +12V A +12V
2 +5V B +5V
3 GND (not -5V like BurgerTime!) C GND
4 D
5 E
6 COIN 1 F COIN 2
7 TILT H
8 1 START J 2 START
9 PL1 BOMB K PL2 BOMB
10 PL1 SHOOT 1
File:
/kb_dl.aspx/KB/gametech/board pinouts/zoar.txt
-
1
K - Updated
2000.07.05
/kb_dl.aspx/KB/pinouts/boomerangr.txt
BOOMER RANG'R
CONN A
1 GND A GND
2 GND B GND
3 GND C GND
4 VID BL D VID GND
5 VID RED E SYNC
6 F VID GN
7 H
8 +5V J +5V
9 +5V K +5V
10 +5V L +5V
File:
/kb_dl.aspx/KB/pinouts/boomerangr.txt
-
2
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/car_jamboree.txt
Car Jamboree, Omori Electric Co., LTD.
--------------------------------------
COMPONENT | SOLDER
---------------------+----------------------
+5V | 1 | A | +5V
+5V | 2 | B | +5V
| 3 | C |
| 4 | D |
| 5 | E |
| 6 | F |
2P.Speed | 7 | G | 2P.Up
2P.Start | 8 | H | 2P.Down
1P.Right | 9 | I | Coin A
File:
/kb_dl.aspx/KB/pinouts/car_jamboree.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/disco_no_1.txt
Disco No 1, Data East
---------------------
COMPONENT | SOLDER
---------------------+----------------------
| 1 | A |
| 2 | B |
| 3 | C |
| 4 | D |
| 5 | E |
Coin 1 | 6 | F | Coin 2
| 7 | G |
1P.Start | 8 | H | 2P.Start
| 9 | I |
1P.Shoot |10 | J | 2P.Shoot
File:
/kb_dl.aspx/KB/pinouts/disco_no_1.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/eliminator.txt
ELIMINATOR
----------
P3 P1 P2
------- --------- ---------
1 -12V 1 1
2 +12V 2 2
3 AC OR +12 3 3
4 GND 4 AUDIO IN #1 4 AUDIO OUT #1
5 GND
6 GND
7 -5V
8 +5V
9 +5V
10 +5V
1 5 A 5
2 12 B 12
3 15 C 6
4 9 D 11
5 10
File:
/kb_dl.aspx/KB/pinouts/eliminator.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/rim_rockin_basketball.txt
RIM ROCKIN' BASKETBALL
----------------------
PARTS SIDE CKT SIDE PL 3,4
------------ ------------ -------
1 GND A GND 1 GND
2 GND B GND 2 +5V
3 +5V C +5V 3 ----
4 +5V D +5V 4 SVC -
5
File:
/kb_dl.aspx/KB/pinouts/rim_rockin_basketball.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/van_vancar.txt
Van Vancar
----------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker 1 | 4 | D | Speaker 1
+12V | 5 | E | +12V
Speaker 2 | 6 | F | Speaker 2
| 7 | G |
| 8 | H | Coin B
+5V | 9 | I | +5V
1P.Down |10 | J | 1P.Up
File:
/kb_dl.aspx/KB/pinouts/van_vancar.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/boomeran.ger.txt
BOOMER RANG'R
CONN A
1 GND A GND
2 GND B GND
3 GND C GND
4 VID BL D VID GND
5 VID RED E SYNC
6 F VID GN
7 H
8 +5V J +5V
9 +5V K +5V
10 +5V L +5V
File:
/kb_dl.aspx/KB/gametech/boomeran.ger.txt
-
2
K - Updated
1995.07.04
/kb_dl.aspx/KB/gametech/elimina.tor.txt
ELIMINATOR
P3 P1 P2
------- --------- ---------
1 -12V 1 1
2 +12V 2 2
3 AC OR +12 3 3
4 GND 4 AUDIO IN #1 4 AUDIO OUT #1
5 GND
6 GND
7 -5V
8 +5V
9 +5V
10 +5V
1 5 A 5
2 12 B 12
3 15 C 6
4 9 D 11
5 10
File:
/kb_dl.aspx/KB/gametech/elimina.tor.txt
-
1
K - Updated
1996.01.08
/kb_dl.aspx/KB/gametech/elimnatr.txt
ELIMINATOR
P3 P1 P2
------- --------- ---------
1 -12V 1 1
2 +12V Y 2 2
3 AC 3 3
4 GND 4 AUDIO IN #1 4 AUDIO OUT #1
5 GND
6 GND
7 -5V
8 +5V
9 +5V
10 +5V
1 5 A 5
2 12 B 12
3 15 C 6
4 9 D 11
5 10
File:
/kb_dl.aspx/KB/gametech/elimnatr.txt
-
2
K - Updated
1996.05.12
/kb_dl.aspx/KB/gametech/meteoroi.ds.txt
METEROIDS
COMP SIDE CKT SIDE
---------- -----------
1 GND A
2 GND B
3 +5V C
4 +5V D
5 E
6 F
7 H
8 J
9 K
10
File:
/kb_dl.aspx/KB/gametech/meteoroi.ds.txt
-
1
K - Updated
1995.04.17
/kb_dl.aspx/KB/gametech/rim-rock.bb.txt
RIM ROCKIN' BASKETBALL
PARTS SIDE CKT SIDE PL 3,4
------------ ------------ -------
1 GND A GND 1 GND
2 GND B GND 2 +5V
3 +5V C +5V 3 ----
4 +5V D +5V 4 SVC -
5
File:
/kb_dl.aspx/KB/gametech/rim-rock.bb.txt
-
2
K - Updated
1995.08.25
/kb_dl.aspx/KB/gametech/board pinouts/bumpnjump.txt
This information comes from two different schematics. One appears to be
a generic schematic for the board set, and the other is a schematic for
the Bump and Jump wiring harness. I haven't verified which is really
correct, but I would assume the wiring harness schematic is correct for
Bump and Jump.
Bump and Jump
CPU/Sound Board
PARTS SIDE | SOLDER SIDE
------------------------------------|----------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/bumpnjump.txt
-
5
K - Updated
1994.11.15
/kb_dl.aspx/KB/pinouts/continental_circus.txt
Continental Circus, Taito 1987
------------------------------
Main Board "G" Sound Board "M"
---------------------+---------------------- ------------------
GND | 1 | A | GND 1 GND
GND | 2 | B | GND 2 GND
+5V | 3 | C | +5V 3 GND
+5V | 4 | D | +5V 4 +5V
-5V | 5 | E |
File:
/kb_dl.aspx/KB/pinouts/continental_circus.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/donkeykong3.txt
Donkey Kong 3
Nintendo, 1983
Donkey Kong 3
Option Switch Settings
-----------------------------------------------------------------------------
Toggle (SW1) Settings
A B C D E F G H Option
-----------------------------------------------------------------------------
Number of Players per Game
--------------------------
Off Off
File:
/kb_dl.aspx/KB/gametech/donkeykong3.txt
-
6
K - Updated
1995.04.03
/kb_dl.aspx/KB/gametech/board pinouts/arkanoid.txt
ARKANOID (Romstar)
Typed in by: mrbill@Garg.Campbell.CA.US (Bill Esquivel)
The Land of Garg BBS -- +1 408 378-5108
Romstar Arkanoid
Arkanoid wire harness (G) Arkanoid wire harness(H)
parts side | solder side connection |
--------------------------------------- ----------------------------
ground 1 | A ground ground | 1
video red 2 | B
File:
/kb_dl.aspx/KB/gametech/board pinouts/arkanoid.txt
-
2
K - Updated
1994.10.12
/kb_dl.aspx/KB/pinouts/great_swordsman.txt
Great Swordsman
---------------
Conn "G" Conn "3" Conn "5"
-------- ----------------- ------------------
SOLDER | PARTS 1 1P.Shoot 2 1 2P.Shoot 2
------------------+------------------ 2 1P.Shoot 1 2 2P.Shoot 1
GND | 1 | A | Sw. GND 3 1P.Shoot 3 3 2P.Shoot 3
Video GND | 2 | B | Sw. GND
File:
/kb_dl.aspx/KB/pinouts/great_swordsman.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tekhan.txt
Name Of Game: Tekhan (Rygar, BombJack, etc)
Solder Side | Parts Side
2P Right | A | 1 | 2P Left
2P Up | B | 2 | 2P Down
2P Attack | C | 3 | 2P Jump
spare i/p | D | 4 | spare i/p
1P Right | E | 5 | 1P Left
1P Up | F | 6 | 1P Down
1P Attack | H | 7 |
File:
/kb_dl.aspx/KB/pinouts/tekhan.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/warp_warp.txt
Warp Warp CPU Logic Board
-------------------------
A center tap (7 v) 1 center tap (7v) R-B
B center tap (7 v) 2 center tap (7v) R-B
C 7 VAC - 3 7 VAC -
D 7 VAC + 4 7 VAC +
E RGB Blue 5 RGB Green
F P2 right 6
H RGB Red 7 RGB Sync
J P2 left
File:
/kb_dl.aspx/KB/pinouts/warp_warp.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/bodyslam.txt
----------------------------------------------------------------------
------
Name Of Game: Body Slam Manuf: Sun Corp. Of America
Compatable With: (none)
----------------------------------------------------------------------
------
Typed By: James R. Twine Email: jtwine@jtwine.com
----------------------------------------------------------------------
------
Notes:
1) This games uses a 56 pin (JAMMA-like) connector, (pin
spacing is unknown), but IT IS NOT A J
File:
/kb_dl.aspx/KB/gametech/bodyslam.txt
-
4
K - Updated
1999.01.01
/kb_dl.aspx/KB/gametech/continentalcircus.txt
Continental Circus, Taito 1987
------------------------------
Main Board "G" Sound Board "M"
---------------------+---------------------- ------------------
GND | 1 | A | GND 1 GND
GND | 2 | B | GND 2 GND
+5V | 3 | C | +5V 3 GND
+5V | 4 | D | +5V 4 +5V
-5V | 5 | E | -5V
File:
/kb_dl.aspx/KB/gametech/continentalcircus.txt
-
3
K - Updated
2000.07.12
/kb_dl.aspx/KB/gametech/rygar.pin.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine
And Updated By Paul Swan Nn 25th April 1996
EMail: jtwine@jrtwine.com
Name Of Game: Rygar
Solder Side | Parts Side
________________________________|___________________________________
2P Right | A | 1 | 2P Left
----------------------------|---|---|-------------------------------
2P Up | B |
File:
/kb_dl.aspx/KB/gametech/rygar.pin.txt
-
4
K - Updated
1999.04.12
/kb_dl.aspx/KB/gametech/board pinouts/bodyslam.txt
----------------------------------------------------------------------
------
Name Of Game: Body Slam Manuf: Sun Corp. Of America
Compatable With: (none)
----------------------------------------------------------------------
------
Typed By: James R. Twine Email: jtwine@jtwine.com
----------------------------------------------------------------------
------
Notes:
1) This games uses a 56 pin (JAMMA-like) connector, (pin
spacing is unknown), but IT IS NOT A J
File:
/kb_dl.aspx/KB/gametech/board pinouts/bodyslam.txt
-
4
K - Updated
1999.01.01
/kb_dl.aspx/KB/gametech/board pinouts/cabal.txt
Name Of Game: Cabal (joystick version)
From: Clive Bittlestone (clyvb@asic.sc.ti.com)
- I can not take any responsibility for the accuracy of this information,
although I was careful. It claims to be standard JAMMA, but lettering
is different, and button 3 is used for the test and service sw rather
than the JAMMA "Button3" (X,24)
- Modified from Tim Tewalt's original JAMMA pinout.
- Thanks to Jeff Ranlett for faxing me a copy of this data.
- I do not have the pinout for the trackball version yet,
File:
/kb_dl.aspx/KB/gametech/board pinouts/cabal.txt
-
3
K - Updated
1994.09.24
/kb_dl.aspx/KB/gametech/board pinouts/continentalcircus.txt
Continental Circus, Taito 1987
------------------------------
Main Board "G" Sound Board "M"
---------------------+---------------------- ------------------
GND | 1 | A | GND 1 GND
GND | 2 | B | GND 2 GND
+5V | 3 | C | +5V 3 GND
+5V | 4 | D | +5V 4 +5V
-5V | 5 | E | -5V
File:
/kb_dl.aspx/KB/gametech/board pinouts/continentalcircus.txt
-
3
K - Updated
2000.07.12
/kb_dl.aspx/KB/gametech/board pinouts/operationwolf.txt
"Operation Wolf"
"G" Connector
Solder Side Components Side
Switch ground A 1 Switch Ground
Video ground B 2 Video Red
Video Blue C 3 Video Green
(not used) D 4 Video Sync
(not used) E 5 (not used)
KEY F 6 KEY
(not used) H 7 (not used)
File:
/kb_dl.aspx/KB/gametech/board pinouts/operationwolf.txt
-
3
K - Updated
1997.04.03
/kb_dl.aspx/KB/gametech/board pinouts/rygar.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine
and update by Paul Swan on 25th April 1996
EMail: TWINE57@SNYDELVA.BITNET
Name Of Game: Rygar
Solder Side | Parts Side
________________________________|___________________________________
2P Right | A | 1 | 2P Left
----------------------------|---|---|-------------------------------
2P Up | B |
File:
/kb_dl.aspx/KB/gametech/board pinouts/rygar.txt
-
4
K - Updated
1996.05.17
/kb_dl.aspx/KB/gametech/board pinouts/superbug.txt
Pinouts for Atari Super Bug (1977):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 11th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original Super Bug
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to output to JAMMA ;)
44-pin edge connector
----------------------------------------------------
16.5v CT
File:
/kb_dl.aspx/KB/gametech/board pinouts/superbug.txt
-
2
K - Updated
2000.04.15
/kb_dl.aspx/KB/pinouts/black_dragon.txt
BLACK DRAGON
PINOUTS:
SOLDER SIDE COMPONENT SIDE
------------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E 5
F +12V 6 +12V
H POST 7 POST
J COIN COUNTER 2 8 COIN COUNTER 1
K 9
L SPEAKER (-) 10 SPEAKER (+)
M 11
N VIDEO G 12 VIDEO R
P VIDEO SYNC 13 VIDEO B
R SERVICE SW 14 VIDEO GND
S 15
T COIN 2 16 COIN 1
U 2P START 17 1P START
V 2P UP 18 1P UP
W 2P DOWN 19 1P DOWN
X 2P LEFT 2
File:
/kb_dl.aspx/KB/pinouts/black_dragon.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/chack_n_pop.txt
Chack'n Pop
-----------
Connector "G"
=============
COMPONENT | SOLDER
-------------------------------------------
GND | 1 | A | GND
Video Red | 2 | B | Video GND
Video Green | 3 | C | Video Blue
Video Sync | 4 | D |
Speaker (+) | 5 | E | Speaker ()
Key | 6
File:
/kb_dl.aspx/KB/pinouts/chack_n_pop.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/donkey_kong.txt
Donkey Kong
-----------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker | 4 | D | GND
+12V | 5 | E | +12V
1P.Up | 6 | F |
| 7 | G |
| 8 | H |
+5V | 9 | I | +5V
|10 | J | 1P.Down
|
File:
/kb_dl.aspx/KB/pinouts/donkey_kong.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/egg_venture.txt
Egg Venture JAMMA Pinout
Main Jamma Connector
Solder Side | Parts Side
------------------------------------------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
-5 | E | 5 | -5
+12 |
File:
/kb_dl.aspx/KB/pinouts/egg_venture.txt
-
3
K - Updated
2003.01.09
/kb_dl.aspx/KB/pinouts/elevator_action.txt
Elevator Action Taito, 1983
---------------------------
Connector "G"
=============
COMPONENT | SOLDER
-------------------------------------------
GND | 1 | A | GND
Video Red | 2 | B | Video GND
Video Green | 3 | C | Video Blue
Video Sync | 4 | D |
Speaker (+) | 5
File:
/kb_dl.aspx/KB/pinouts/elevator_action.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/frogger.txt
Frogger Sega/Gremlin, 1981
--------------------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start
File:
/kb_dl.aspx/KB/pinouts/frogger.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/jolly_poker.txt
Jolly Poker, TAB Austria
------------------------
X1-1 GND X1-A GND
X1-2 GND X1-B GND
X1-3 GND X1-C GND
X1-4 +5V X1-D +5V
X1-5 +12V X1-E +12V
X1-6 NC X1-F NC
X1-7 NC X1-G NC
X1-8 NC X1-H NC
X1-9 NC X1-I Coin 1
X1-10 Coin 2 X1-J Pay Out SW
File:
/kb_dl.aspx/KB/pinouts/jolly_poker.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/jump_bug.txt
Jump Bug, Sega (G-04-JB)
------------------------
Parts Side | Solder Side
-----------------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
+5V | C | 3 | +5V
+5V | D | 4 | +5V
| E | 5 |
+5V | F | 6 |
2P.Down | H | 7 |
Coin 1 | J | 8 | 2P.Up
File:
/kb_dl.aspx/KB/pinouts/jump_bug.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/playchoice10.txt
PlayChoice10
Parts Side | Solder Side
GND | A | 1 | GND
(debug) | B | 2 | 2P Right
(debug) | C | 3 | 2P Left
(debug) | D | 4 | 2P Up
(debug) | E | 5 | 2P Down
+5V | F | 6 | 2P ButtonA
+5V | H | 7 | 2P ButtonB
(debug) | J | 8 | Button1/Channel Select
File:
/kb_dl.aspx/KB/pinouts/playchoice10.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/space_panic.txt
SPACE PANIC
-----------
COMPONENT SIDE SOLDER SIDE
----------------------- ---------------------------------
GND 1 A GND
GND 2 B GND
+5V 3 C +5V
+5V 4 D +5V
+12V 5 E +12V
-5V 6 F -5V
GND 7 H GND
+18V (audio thing?) 8 J
File:
/kb_dl.aspx/KB/pinouts/space_panic.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/star_wars.txt
Atari Star Wars
---------------
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 GND
-5V D 4 GND
10.3 VDC E 5
F 6 LED1 (NC)
COIN CTR R H 7 COIN CTR L
PITCH J 8
YAW K 9 THRUST
SLAM L 10 L FIRE/START
SELF TE
File:
/kb_dl.aspx/KB/pinouts/star_wars.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tin_star.txt
The Tin Star
------------
Connector "G"
=============
COMPONENT | SOLDER
-------------------------------------------
GND | 1 | A | GND
Video Red | 2 | B | Video GND
Video Green | 3 | C | Video Blue
Video Sync | 4 | D |
Speaker (+) | 5 | E | Speaker ()
File:
/kb_dl.aspx/KB/pinouts/tin_star.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tornado_baseball.txt
Tornado Baseball (Midway 1976)
------------------------------
Main Board (80-900)
Power Connector (18 pin)
1 +5
2 +5
3 +12
4 +12
5 -5
6 +15
7
8 Earth gnd
9 Earth gnd
10 Reset
11 VLED
12 VLED
13 VIND
14 Com
15 Com
16 Com
17 Vid Ret
18 Comp Vid
Game Board Connector
Component Circuit
--------- -------
1 AD0 A
2 B
3 C
4 D
5 E
6 F
7
File:
/kb_dl.aspx/KB/pinouts/tornado_baseball.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/u.s._classic.txt
U.S. CLASSIC
------------
PARTS SIDE CKT SIDE TRK BALL CONN
------------ ------------ -------------
1 +5V
1 GND A GND 2 UP
2 GND B GND 3 DOWN
3 +5V C +5V 4 RIGHT
4 +5V D +5V 5 LEFT
5
File:
/kb_dl.aspx/KB/pinouts/u.s._classic.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/battlezone.txt
2/7/96 T. Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com)
Typed in straight from the manual so use at your own risk!
---------------------------------------------------------------------------
Pinouts for "BATTLEZONE" (Atari, 1980 (according to docs))
P18: 44-pin edge connector (aux/small board)
component side solder side
-------------- -----------
+5V RTN A 1 +5V RTN
B 2 +5V (P20:Y)
C 3
File:
/kb_dl.aspx/KB/gametech/board pinouts/battlezone.txt
-
2
K - Updated
1996.02.15
/kb_dl.aspx/KB/gametech/board pinouts/galaxian.txt
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu)
44 Pin wiring chart for Galaxian
SOLDER SIDE | PARTS SIDE
------------------------------------|--------------------------------------
GND | A | 1 | GND
--------------------------------|---|---|----------------------------------
GND | B | 2 | GND
--------------------------------|---|---|----------------------------------
+5 VDC | C | 3 | +5 VDC
--
File:
/kb_dl.aspx/KB/gametech/board pinouts/galaxian.txt
-
6
K - Updated
1996.07.26
/kb_dl.aspx/KB/gametech/board pinouts/playchoice10.txt
PlayChoice10 -- Horizontal Sega, '86(?)
***************************************************************************
************************** PLAYCHOICE 10 PINOUTS **************************
***************************************************************************
Playchoice has two connectors on
---------------------------------------------------------
Solder Side | Parts Side
-------------------------+-------------------------------
GND | A | 1 | GND
(de
File:
/kb_dl.aspx/KB/gametech/board pinouts/playchoice10.txt
-
2
K - Updated
1996.09.23
/kb_dl.aspx/KB/gametech/board pinouts/redbaron.txt
Red Baron Pinouts
Donated by Dana Colbert
P20 (Main PCB)
_______
GND | 1| A| GND
+5V | 2| B| +5V
+22V | 3| C|
-22V | 4| D|
| 5| E| Coin:Left
Slam | 6| F| Coin:Center
Test | 7| H| Coin:Right
Counter:Left | 8| J| Counter:Right
Counter:Center | 9| K|
|10| L| X invert (ground for Non-Mirrored Cabinets)
|11| M|
GND |12| N| GND
|13| P
File:
/kb_dl.aspx/KB/gametech/board pinouts/redbaron.txt
-
1
K - Updated
1996.09.05
/kb_dl.aspx/KB/gametech/board pinouts/tempest.txt
Newsgroups: rec.games.video.arcade.collecting
Path: news.spies.com!nntp1.jpl.nasa.gov!news.magicnet.net!news.supernet.net!vivaldi.inoc.dl.nec.com!jpgate.inoc.sj.nec.com!nntp-hub.barrnet.net!wetware!olivea!quack!quack.kfu.com!nsayer
From: nsayer@quack.kfu.com (Nick Sayer)
Subject: New Tempest.pin
Message-ID: <nkkgvH0@quack.kfu.com>
Sender: news@quack.kfu.com (0000-News(0000))
Organization: The Duck Pond public unix, +1 408 249 9630, log in as guest.
Date: Tue, 26 Mar 1996 21:13:25 UTC
Lines: 81
I have come
File:
/kb_dl.aspx/KB/gametech/board pinouts/tempest.txt
-
3
K - Updated
1996.04.16
/kb_dl.aspx/KB/gametech/board pinouts/tornadobb.txt
Tornado Baseball (Midway 1976)
Main Board (80-900)
Power Connector (18 pin)
1 +5
2 +5
3 +12
4 +12
5 -5
6 +15
7
8 Earth gnd
9 Earth gnd
10 Reset
11 VLED
12 VLED
13 VIND
14 Com
15 Com
16 Com
17 Vid Ret
18 Comp Vid
Game Board Connector
Component Circuit
--------- -------
1 AD0 A
2 B
3 C
4 D
5 E
6 F
7 H
8 J
9 +5 K
10 +12
File:
/kb_dl.aspx/KB/gametech/board pinouts/tornadobb.txt
-
1
K - Updated
1997.12.03
/kb_dl.aspx/KB/pinouts/dungeons_and_dragons.txt
DUNGEONS AND DRAGONS
--------------------
PARTS SIDE CKT SIDE OPTION CONN
------------ ------------ -----------
1 GND A GND 1 GND
2 GND B GND 2 GND
3 +5V C +5V 3 +12V
4 +5V D +5V 4
5 -5V E -5V 5 3 PL LOCKOUT
6 +12V
File:
/kb_dl.aspx/KB/pinouts/dungeons_and_dragons.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/galaga_boot2.txt
From: ub2f@rz.uni-karlsruhe.de (Ralph Kimmlingen)
Date: 5. Oct 1995
yet another Galaga'82 pinout
a) main connector
---------------------------------------------------------
Solder Side | PIN | Component Side
---------------------------------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
+5V | C | 3 | +5V
+5V | D | 4 | +5V
File:
/kb_dl.aspx/KB/pinouts/galaga_boot2.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/jamma.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine.
EMail: jtwine@jtwine.com
-> JAMMA Standard Connector <-
Name Of Game: N/A
Notes: Not all games will use all pins, and some kits may have extra connectors
for more/different controls! i.e. Street Fighter II and Ikari Warriors.
Solder Side | Parts Side
GND | A | 1 | GND
GND | B |
File:
/kb_dl.aspx/KB/pinouts/jamma.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mad_planets.txt
GOTTLIEB INFORMATION: MAD PLANETS PINOUTS
----------------------------------------------
CPU MA-378 (A1)
SOLDER | COMPONENT
-------------+---------------
_______
+5V |A | 1| GND
+5V |B | 2| GND
+5V |C | 3| Coin Return GND
|D | 4|
|E | 5|
Coin Meter |F | 6|
|H | 7|
File:
/kb_dl.aspx/KB/pinouts/mad_planets.txt
-
4
K - Updated
2003.01.09
/kb_dl.aspx/KB/pinouts/no_mans_land.txt
No Man's Land, Universal
------------------------
________________________________|___________________________________
Gnd | A | 1 | Gnd
Gnd | B | 2 | Gnd
+5 Volt | C | 3 | +5 Volt
+5 Volt | D | 4 | +5 Volt
| E | 5 |
| F | 6 |
| H | 7 |
File:
/kb_dl.aspx/KB/pinouts/no_mans_land.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pole_position.txt
POLE POSITION
-------------
Video board, 30 pins, 15 per side, numbered side is back of board, letters
are on component side. Items in parenthesis aren't listed on schematic:
1 GND A GND
2 +5 volts B +5 volts
3 GND C GND
(keyway)
4 GND D GND
5 GND E GND
6 GND F GND
7 GND H GND
File:
/kb_dl.aspx/KB/pinouts/pole_position.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pole_position_ii.txt
POLE POSITION II
================
Video board, 30 pins, 15 per side, numbered side is back of board, letters
are on component side. Items in parenthesis aren't listed on schematic:
1 GND A GND
2 +5 volts B +5 volts
3 GND C GND
(keyway)
4 GND D GND
5 GND E GND
6 GND F GND
7 GND
File:
/kb_dl.aspx/KB/pinouts/pole_position_ii.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/shuuz.txt
SHUUZ
-----
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9
File:
/kb_dl.aspx/KB/pinouts/shuuz.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/badlands.txt
BADLANDS
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/badlands.txt
-
1
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/bagman.txt
B A G M A N
COMP SIDE CKT SIDE
---------- =========
A GND 1 GND
B GND 2 GND
C +5 VDC 3 +5 VDC
D -5 VDC 4 -5 VDC
E 5
F Reset 6 Coin Counter
H Player 2 Action 7 Coin 4
J Coin 1 8 Coin 2
File:
/kb_dl.aspx/KB/gametech/bagman.txt
-
2
K - Updated
1995.12.28
/kb_dl.aspx/KB/gametech/cap-bowl.txt
CAPCOM BOWLING
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 J
9
File:
/kb_dl.aspx/KB/gametech/cap-bowl.txt
-
1
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/crazykongorca.txt
CRAZY KONG (Orca)
Board # OVG-50B(vid), OVG-13UA(cpu)=20
AKA Congorilla?
Component Side Solder Side
--------------------- ------------------
1 A
2 1 Player Jump B=20
3 1 Player Down C 1 Player Up=20
4 1 Player Right D 1 Player Left
5 E
6 F
7
File:
/kb_dl.aspx/KB/gametech/crazykongorca.txt
-
3
K - Updated
1999.10.12
/kb_dl.aspx/KB/gametech/galaga-1.txt
From: ub2f@rz.uni-karlsruhe.de (Ralph Kimmlingen)
Date: 5. Oct 1995
yet another Galaga'82 pinout
a) main connector
---------------------------------------------------------
Solder Side | PIN | Component Side
---------------------------------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
+5V | C | 3 | +5V
+5V | D | 4 | +5V
+12
File:
/kb_dl.aspx/KB/gametech/galaga-1.txt
-
2
K - Updated
1996.10.11
/kb_dl.aspx/KB/gametech/metamorf.frc.txt
METAMORPHIC FORCE
PARTS SIDE CKT SIDE CN3/CN4
------------ ------------ -------
1 GND START BUTTONS A GND 1 COIN
2 GND ARE NOT USED B GND 2 NU
3 +5V WHEN 4 COIN C +5V 3 LEFT
4 +5V SLOTS ARE USED D +5V 4 RIGHT
5 E 5 UP
6
File:
/kb_dl.aspx/KB/gametech/metamorf.frc.txt
-
2
K - Updated
1995.07.31
/kb_dl.aspx/KB/gametech/shuuz.txt
SHUUZ
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9
File:
/kb_dl.aspx/KB/gametech/shuuz.txt
-
1
K - Updated
1996.06.05
/kb_dl.aspx/KB/gametech/board pinouts/devilzone.txt
Pinouts for UNIVERSAL Devil Zone (1980):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original Devil Zone
service manual.
56-pin edge connector
----------------------------------------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5v | 3 | C | +5v
+5v | 4 | D | +5v
+12v
File:
/kb_dl.aspx/KB/gametech/board pinouts/devilzone.txt
-
2
K - Updated
2000.04.15
/kb_dl.aspx/KB/gametech/board pinouts/jamma-connector.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine.
EMail: jtwine@jtwine.com
-> JAMMA Standard Connector <-
Name Of Game: N/A
Notes: Not all games will use all pins, and some kits may have extra connectors
for more/different controls! i.e. Street Fighter II and Ikari Warriors.
Solder Side | Parts Side
________________________________|___________________________________
GND
File:
/kb_dl.aspx/KB/gametech/board pinouts/jamma-connector.txt
-
4
K - Updated
1999.01.01
/kb_dl.aspx/KB/gametech/board pinouts/magicalspot.txt
Pinouts for UNIVERSAL Magical Spot (1980):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original Magical Spot
service manual.
56-pin edge connector
----------------------------------------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5v | 3 | C | +5v
+5v | 4 | D | +5v
+12v
File:
/kb_dl.aspx/KB/gametech/board pinouts/magicalspot.txt
-
2
K - Updated
2000.04.15
/kb_dl.aspx/KB/gametech/board pinouts/mygalaga.txt
From: ub2f@rz.uni-karlsruhe.de (Ralph Kimmlingen)
Date: 5. Oct 1995
yet another Galaga'82 pinout
a) main connector
---------------------------------------------------------
Solder Side | PIN | Component Side
---------------------------------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
+5V | C | 3 | +5V
+5V | D | 4 | +5V
+12
File:
/kb_dl.aspx/KB/gametech/board pinouts/mygalaga.txt
-
2
K - Updated
1995.10.06
/kb_dl.aspx/KB/pinouts/alien_syndrome.txt
ALIEN SYNDROME, Sega
--------------------
Component Side Pin # Solder Side
-----------------------------------------------
GND 1 A GND
GND 2 B GND
+5 Volts DC 3 C +5 Volts DC
+5 Volts DC 4 D +5 Volts DC
+12 Volts DC 5 E +12 Volts DC
Coin Meter 1 6 F Coin Meter 2
7 H
File:
/kb_dl.aspx/KB/pinouts/alien_syndrome.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/jungle boy.txt
Jungle Boy
----------
SOLDER | PARTS
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
+12V | 6 | F | +12V
GND | 7 | G | GND
Video GND | 8 | H | Red
Blue | 9 | I | Green
|10 | J | Sync
Speaker
File:
/kb_dl.aspx/KB/pinouts/jungle boy.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/ninja_princess.txt
Ninja Princess
--------------
SOLDER | COMPONENT
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
Counter 2 | 5 | E | Counter 1
| 6 | F | +12V
2P.Disappear | 7 | G | 1P.Disappear
2P.Knife B | 8 | H | 1P.Knife B
2P.Knife A | 9 | I | 1P.Knife A
File:
/kb_dl.aspx/KB/pinouts/ninja_princess.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/nintendo_supersystem.txt
NINTENDO SUPER SYSTEM
Connector CN1
|-------------------|---|----|-------------------|
| Solder Side | | | Parts Side |
|-------------------|---|----|-------------------|
| Ground | A | 1 | Ground |
| Ground | B | 2 | Ground |
| +5VDC | C | 3 | +5VDC |
| +5VDC | D | 4 | +5VDC |
| -5VDC | E | 5 | N/C |
| +12VDC | F | 6 | +12VDC |
|
File:
/kb_dl.aspx/KB/pinouts/nintendo_supersystem.txt
-
2
K - Updated
2003.01.07
/kb_dl.aspx/KB/gametech/blktiger.txt
BLACK TIGER
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/blktiger.txt
-
3
K - Updated
1996.06.15
/kb_dl.aspx/KB/gametech/bubblebobble.txt
I know it looks crude, but these are the official Bubble Bobble dip
switch settings. Send errors to: djbarnes@eos.ncsu.edu
Bank A:
1 2 3 4 5 6 7 8
Screen Normal on off
Invert on on
Test normal off
test on
Pause (in game) normal off
pause
File:
/kb_dl.aspx/KB/gametech/bubblebobble.txt
-
2
K - Updated
1993.05.04
/kb_dl.aspx/KB/gametech/superman.txt
SUPERMAN
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COIN
File:
/kb_dl.aspx/KB/gametech/superman.txt
-
3
K - Updated
1995.07.30
/kb_dl.aspx/KB/gametech/board pinouts/avalanche.txt
Pinouts for Atari Avalanche (1978):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a original Avalance
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to JAMMA ;)
44-pin edge connector
----------------------------------------------------
16.5v CT | 1 | A |
File:
/kb_dl.aspx/KB/gametech/board pinouts/avalanche.txt
-
2
K - Updated
2000.04.12
/kb_dl.aspx/KB/datasheets/6502/650x.txt
----------------------------------------------------------------
| |
| |
| Rockwell |
| |
| 666 5555555 000 X X |
| 6 5 0 0 X X |
| 6 5 0 0 0 X X
File:
/kb_dl.aspx/KB/datasheets/6502/650x.txt
-
15
K - Updated
2001.01.13
/kb_dl.aspx/KB/pinouts/crash_n_score.txt
Pinouts for Atari Crash 'n' Score (1975):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original (Atari Ireland
Photocopy) Crash n Score Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to output to JAMMA ;)
44-pin edge connector
--------------
File:
/kb_dl.aspx/KB/pinouts/crash_n_score.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/fantasy.txt
Fantasy, Rock-Ola S.N.K., 1982
-----------------------------
SOLDER SIDE | PARTS SIDE
------------------------------------|--------------------------------------
(Power) Gnd | A | 1 | Gnd (Power)
(Coin Common) Gnd | B | 2 | Gnd
+5V | C | 3 | +5V
+5V | D | 4 | +5V
P2 Down | E | 5 | P2 Up
P2 Right | F | 6 | P2 Left
File:
/kb_dl.aspx/KB/pinouts/fantasy.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mr.do!-series.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine.
EMail: TWINE57@SNYDELVA.BITNET
-> Mr. Do! Series Connector <-
Name Of Games: The "Mr. Do!" Series: "Mr. Do!", "Mr. Do!'s WildRide",
"Mr. Do!'s Castle", "Do Run Run".
Notes:
1) This PinOut sheet is INCOMPLETE! I will update it when I have time to
experiment with the game some more, but this contains enough to get it
up, running and playing. [Upda
File:
/kb_dl.aspx/KB/pinouts/mr.do!-series.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pickin.txt
B A G M A N
submitted by Steven King
(veck@pshrink.chi.il.us)
Bagman Edge Connector Pinouts --
Top of Board Bottom of Board
============ ===============
A GND 1 GND
B GND 2 GND
C +5 VDC 3 +5 VDC
D -5 VDC 4 -5 VDC
E 5
F Reset 6
File:
/kb_dl.aspx/KB/pinouts/pickin.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/monitortech/atarixyhints.txt
Newsgroups: rec.games.video.arcade
From: woodcock@bnr.ca (Gregg Woodcock)
Subject: How to repair Atari's color XY (vector) monitors (update)
Sender: news@news.rich.bnr.ca (news server)
Message-ID: <C6z10H.3tB@news.rich.bnr.ca>
Date: Thu, 13 May 1993 15:14:41 GMT
Reply-To: woodcock@bnr.ca (Gregg Woodcock)
Nntp-Posting-Host: crchh75b
Organization: Bell-Northern Research; Richardson, Texas, USA
Keywords: Atari color XY vector monitor Ampliphone Wells-Gardner repair
Lines: 491
I decided to combine the Amplipho
File:
/kb_dl.aspx/KB/monitortech/atarixyhints.txt
-
26
K - Updated
1998.09.24
/kb_dl.aspx/KB/gametech/jungleking.txt
Following are the switch settings for Jungle King/Hunt
submitted by Kerry A. Stillinger
Dip switch A 1 2 4 5 6 7 8
-----------------------------------------------------
last | no bonus | off off
frame | timer X1 | on off
clearing | timer X2 | off on
bonus | timer X3 | on on
---------- ----------- ------------------------------
number | 3 | off off
of | 4 |
File:
/kb_dl.aspx/KB/gametech/jungleking.txt
-
3
K - Updated
1994.10.20
/kb_dl.aspx/KB/gametech/board pinouts/bagman.txt
/---------------\
| B A G M A N |
\---------------/
submitted by Steven King
(veck@pshrink.chi.il.us)
Bagman Edge Connector Pinouts --
Top of Board Bottom of Board
============ ===============
A GND 1 GND
B GND 2 GND
C +5 VDC 3 +5 VDC
D -5 VDC 4 -5 VDC
E 5
F Reset 6 Coin Counter
H Player 2 Action 7 Coin 4
J Coin 1 8 Coin 2
K Player 1 Action 9 Coin 3
File:
/kb_dl.aspx/KB/gametech/board pinouts/bagman.txt
-
3
K - Updated
1993.08.05
/kb_dl.aspx/KB/gametech/board pinouts/locknchase.txt
Lock 'n Chase
Data East (DECO), 1981
Licensed to Taito.
This is the pinout for the dedicated board version of the game, not
a diagram for the DECO cassette system.
CN2 - 18/36 Edge Connector (0.156" pin spacing)
Solder Side | Parts Side
-----------+---+---+-----------
+12 | A | 1 | +12
+5 | B | 2 | +5
GND | C | 3 | GND
NC | D | 4 | NC
NC | E | 5 | NC
Coin 1 | F | 6 | Coin 2
NC | H | 7 | NC
1P Start | J | 8 | 2P Start
NC | K | 9 | NC
1P L
File:
/kb_dl.aspx/KB/gametech/board pinouts/locknchase.txt
-
1
K - Updated
1998.03.13
/kb_dl.aspx/KB/gametech/board pinouts/lunarlander.txt
Typed in by Ray Ghanbari (ray@mayo.edu)
Lunar Lander Pinouts
PARTS SIDE | SOLDER SIDE
-------------------------------------
| | |
GND | A | 1 | GND
+5V | B | 2 | +5V
| C | 3 |
AUDIO 2 | D | 4 |
AUDIO 1 | E | 5 | COIN CTR
POT IN | F | 6 | LAMP 5
LAMP 3 | H | 7 | START/SELECT LED
LAMP 2 | J | 8 | LAMP 4
| K | 9 | SELF TEST
SLAM | L | 10 |
Z OUT | M | 11 | Z GND
COIN R | N | 12
File:
/kb_dl.aspx/KB/gametech/board pinouts/lunarlander.txt
-
1
K - Updated
1995.06.05
/kb_dl.aspx/KB/gametech/board pinouts/mr.do!-series.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine.
EMail: TWINE57@SNYDELVA.BITNET
-> Mr. Do! Series Connector <-
Name Of Games: The "Mr. Do!" Series: "Mr. Do!", "Mr. Do!'s WildRide",
"Mr. Do!'s Castle", "Do Run Run".
Notes:
1) This PinOut sheet is INCOMPLETE! I will update it when I have time to
experiment with the game some more, but this contains enough to get it
up, running and playing. [Updated on 12/3
File:
/kb_dl.aspx/KB/gametech/board pinouts/mr.do!-series.txt
-
5
K - Updated
1995.12.31
/kb_dl.aspx/KB/gametech/board pinouts/qbert.txt
pinouts for Q*bert (Gottlieb, 1982)
submitted by David Shuman (shu@caltech.edu, essayes@telerama.LM.com)
MLB = Main Logic Board
SB = Sound Board
-- = No Connection
Main Logic Board (MA-378)
60-contact edge connector (A1P1)
A +5 VDC 1 GND
B +5 VDC 2 GND
C +5 VDC 3 GND (COIN RETURN)
D -- 4 --
E COIN 1 (OPTIONAL) 5 COIN LOCKOUT (OPTIONAL)
F COIN METER 6 KNOCKER*
H -- 7 --
J -- 8 --
K -- 9 --
L -- 10 --
M A6P1-2 (SB) 11 --
N -- 12 A6P1-4 (SB)
P -- 13 --
R SELECT TEST SW** 14 GND
S COIN
File:
/kb_dl.aspx/KB/gametech/board pinouts/qbert.txt
-
1
K - Updated
1994.08.05
/kb_dl.aspx/KB/gametech/board pinouts/rally-x.txt
Rally-X Pinouts
Midway, 9 January 1981
Logic Board I, part. no. A082-91385-C000
PARTS SIDE | SOLDER SIDE
------------------------------------|--------------------------------------
(+5V) Gnd | A | 1 | Gnd (+5V)
--------------------------------|---|---|----------------------------------
(+5V) Gnd | B | 2 | Gnd (+5V)
--------------------------------|---|---|----------------------------------
+5V | C
File:
/kb_dl.aspx/KB/gametech/board pinouts/rally-x.txt
-
3
K - Updated
1996.11.18
/kb_dl.aspx/KB/pinouts/hole_land.txt
Hole Land, UEP/TECFRI 1984
--------------------------
COMPONENT | SOLDER
---------------------+----------------------
+5V | 1 | A | GND
+5V | 2 | B | GND
Counter + | 3 | C | +12V
1P.Jump | 4 | D |
1P.Shot Pump | 5 | E |
2P.Jump | 6 | F | 1P.Left
2P.Shot Pump | 7 | G | 1P.Right
2P.Start | 8 | H |
1P.Start | 9 | I |
Coin A |10 | J
File:
/kb_dl.aspx/KB/pinouts/hole_land.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/pacland.txt
Pac Land Logic Board Connections
--------------------------------
J8.44P Edge Connector (The pole key is located between E and F)
225J-22221-488DDK (Pitch 3.96mm)
A GND 1 GND
B Speaker + 2 Speaker -
C Lockout Solenoid 3 Coin Counter
D 1 P Start Lamp 4 2 P Start Lamp
E + 12v 5 +12v
F +5v 6 +5v
H GND
File:
/kb_dl.aspx/KB/gametech/board pinouts/pacland.txt
-
2
K - Updated
1996.11.17
/kb_dl.aspx/KB/datasheets/65816/65c816.txt
----------------------------------------------------------------------------
[GTE]
Microcircuits
CMOS 8/16-Bit Microprocessor Family
65sc802 is both software and pin-to-pin compatible with 6502.
G65SC802 / G65SC816 Data Sheets
* Features
* AC/DC Characteristics
* Functional Description
* Addressing Modes
* Notes on Instructions
* Interrupts
* Table 4. List of Mnemonics
* Table 5-7. Instructions
* Table 8. Opcode Matrix
* Table 9. Detailed Instruction Operation
* Figur
File:
/kb_dl.aspx/KB/datasheets/65816/65c816.txt
-
91
K - Updated
2001.01.13
/kb_dl.aspx/KB/datasheets/6502/65816datasheet.txt
GTE G65SC802 / G65SC816
Microcircuits
CMOS 8/16-Bit Microprocessor Family
Features
Advanced CMOS design for low power consumption and increased
noise immunity
Emulation mode for total software compatibility with 6502 designs
Full 16-bit ALU, Accumulator, Stack Pointer, and Index Registers
Direct Register for ''zero page'' addressing
24 addressing modes (including 13 original 6502 modes)
Wait for Interrupt (WAI) and Stop the Clock (STP) instructions
for reduced
File:
/kb_dl.aspx/KB/datasheets/6502/65816datasheet.txt
-
96
K - Updated
1999.07.12
/kb_dl.aspx/KB/pinouts/adp_gauselmann.txt
ADP Gauselmann
--------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
-5V | 6 | F | -5V
GND | 7 | G | GND
** | 8 | H | **
** | 9 | I | **
Speaker 1 - |10 | J | Reset
File:
/kb_dl.aspx/KB/pinouts/adp_gauselmann.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/bull_fighter.txt
Bull Fighter
------------
Connector 1 Connector 2
COMPONENT | SOLDER COMPONENT | SOLDER
---------------------+---------------------- -------------+--------------
+5V | 1 | A | +5V +12V | 1 | A | +12V
+5V | 2 | B | +5V | 2 | B |
1P.Up | 3 | C | 2P.Down +5V | 3 | C |
File:
/kb_dl.aspx/KB/pinouts/bull_fighter.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/contra_bootleg.txt
CONTRA (BOOTLEG)
Oriented as if holding the board with parts side facing
up and the edge connector to your left since the board
does not contain any pin numbers.
|-------------------|---|----|-------------------|
| Solder Side | | | Parts Side |
|-------------------|---|----|-------------------|
| N/C | A | 1 | Ground |
| N/C | B | 2 | Ground |
| N/C | C | 3 | +5VDC |
| N/C | D | 4
File:
/kb_dl.aspx/KB/pinouts/contra_bootleg.txt
-
2
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/cosmic_alien.txt
Cosmic Alien, Universal
-----------------------
|
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
-5V | 6 | F | -5V
GND | 7 | G | GND
+18V | 8 | H | +18V
| 9 | I |
1P.Left |10 | J |
File:
/kb_dl.aspx/KB/pinouts/cosmic_alien.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/crystal_castles.txt
CRYSTAL CASTLES
---------------
Wiring List for P20:
|
--------------------------------|-----------------------------------
+5V RETURN | A | 1 | +5V RETURN
+5V REG | B | 2 | +5V REG
+10.3V | C | 3 |
| D | 4 |
| E | 5 |
| F | 6 |
| H | 7 |
COIN COUNTER L
File:
/kb_dl.aspx/KB/pinouts/crystal_castles.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/darwin4078.txt
DARWIN 4078
Manufacturer: Data East
Year: 1986
PINOUTS:
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E 5
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2
File:
/kb_dl.aspx/KB/pinouts/darwin4078.txt
-
1
K - Updated
2003.05.30
/kb_dl.aspx/KB/pinouts/defender-jamma.txt
Name Of Game: Stargate to JAMMA
Solder Side | Parts Side
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
-5 | E | 5 | -5
+12 | F | 6 | +12
- KEY - | H | 7 | - KEY -
File:
/kb_dl.aspx/KB/pinouts/defender-jamma.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/demons_world.txt
DEMON'S WORLD
PINOUTS:
SOLDER SIDE COMPONENT SIDE
-------------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E NC 5 NC
F +12V 6 +12V
H 7
J COIN COUNTER 2 8 COIN COUNTER 1
K COIN LOCK OUT 9 COIN LOCK OUT
L SP (-) 10 SP (+)
M NC 11 NC
N VIDEO GREEN 12 VIDEO RED
P VIDEO SYNC 13 VIDEO BLUE
R SERVICE SW 14 VIDEO GND
S 15 TEST SW
T COIN SW 2 16 COIN SW 1
U START SW 2 17 START SW 1
V 2P UP
File:
/kb_dl.aspx/KB/pinouts/demons_world.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/e-swat.txt
E-Swat, Sega
------------
-----------------------------------------------------------
Component Side | Solder Side
----------------------------+------------------------------
GND 1 | A GND
GND 2 | B GND
+5V 3 | C +5V
+5V 4 | D +5V
+12V 5 | E +12V
Coin Meter 1 6 | F Coin Meter 2
7 | H
Special
File:
/kb_dl.aspx/KB/pinouts/e-swat.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/gi_joe.txt
G.I. Joe
Manufacturer: Konami
Year: 1992
JAMMA Connector
|-------------------|---|----|-------------------|
| Solder Side | | | Parts Side |
|-------------------|---|----|-------------------|
| Ground | A | 1 | Ground |
| Ground | B | 2 | Ground |
| +5VDC | C | 3 | +5VDC |
| +5VDC | D | 4 | +5VDC |
| N/C | E | 5 | N/C |
| +12VDC | F | 6 |
File:
/kb_dl.aspx/KB/pinouts/gi_joe.txt
-
3
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/lifeforce_56.txt
LIFE FORCE
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/pinouts/lifeforce_56.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/lost_tomb.txt
LOST TOMB, Konami
-----------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/lost_tomb.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mach3.txt
GOTTLIEB INFORMATION: M.A.C.H. 3 PINOUTS
----------------------------------------------
CPU MA-498 (A1)
SOLDER | COMPONENT
-------------+---------------
_______
+5V |A | 1| GND
+5V |B | 2| GND
+5V |C | 3| Reset
|D | 4| Coin Meter
|E | 5|
GND |F | 6|
|H | 7|
File:
/kb_dl.aspx/KB/pinouts/mach3.txt
-
1
K - Updated
2003.01.09
/kb_dl.aspx/KB/pinouts/mayday!!.txt
Mayday!! [and bootleg Defender]
CPU/Sound board connector:
COMPONENT SIDE | SOLDER SIDE
------------------------------------|--------------------------------------
GND | A | 1 | GND
--------------------------------|---|---|----------------------------------
+5V | B | 2 | +5V
--------------------------------|---|---|----------------------------------
+12V | C | 3 | +12V
-------------------
File:
/kb_dl.aspx/KB/pinouts/mayday!!.txt
-
4
K - Updated
2003.01.13
/kb_dl.aspx/KB/pinouts/mouse_trap.txt
Mouse Trap, Exidy
-----------------
COMP SID J1 CKT SIDE P5 P21
--------- -------- -- ---
1 Gnd A Anti-stat 1 GND 1 VID RED
2 B 2 +12V 2 VID GN
3 Player 1 ind C 3 +12V 3 VID BL
4 Player 2 ind D 4 -12V 4 SYNC
5 DOWN E COIN 1 5
File:
/kb_dl.aspx/KB/pinouts/mouse_trap.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/passing_shot.txt
Passing Shot
------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
Counter 1 | 6 | F | Counter 2
Lamp 1 | 7 | G | Lamp 2
1P.Lob | 8 | H | 2P.Lob
1P.Flat | 9 | I | 2P.Flat
1P.Spin |10 | J | 2P.S
File:
/kb_dl.aspx/KB/pinouts/passing_shot.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/perfect_10.txt
Perfect 10, Dyna Electronics Co., LTD
-------------------------------------
COMPONENT | SOLDER
---------------------+----------------------
+5V | 1 | A | +5V
+5V | 2 | B | +5V
+12V | 3 | C | +12V
Speaker | 4 | D |
Blue | 5 | E | Red
Sync | 6 | F | Green
P8 | 7 | G | P7
P6 | 8 | H | P5
P4 | 9 | I | P3
File:
/kb_dl.aspx/KB/pinouts/perfect_10.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/run_and_gun.txt
RUN AND GUN
-----------
PARTS SIDE CKT SIDE CN8,10
------------ ------------ ------
1 GND A GND 1 COIN
2 GND B GND 2 ----
3 +5V C +5V 3 LEFT
4 +5V D +5V 4 RIGHT
5
File:
/kb_dl.aspx/KB/pinouts/run_and_gun.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/screwloose.txt
GOTTLIEB INFORMATION: SCREW LOOSE PINOUTS
----------------------------------------------
CPU
SOLDER | COMPONENT
-------------+---------------
_______
+5V |A | 1| GND
+5V |B | 2| GND
+5V |C | 3| GND
|D | 4|
|E | 5|
Coin Meter |F | 6|
|H | 7|
File:
/kb_dl.aspx/KB/pinouts/screwloose.txt
-
1
K - Updated
2003.01.09
/kb_dl.aspx/KB/pinouts/sega_2.txt
SEGA 4-Player Interface
Quartet,
-----------------------------------------------------------
Component Side | Solder Side
----------------------------+------------------------------
Gnd 1 | A Gnd
Gnd 2 | B Gnd
+5V 3 | C +5V
+5V 4 | D +5V
+12V 5 | E +12V
Coin Meter 1 6 | F Coin Meter 2
N/C 7 | H N/C
File:
/kb_dl.aspx/KB/pinouts/sega_2.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/smash_tv.txt
SMASH TV
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/pinouts/smash_tv.txt
-
2
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/solarwarrior.txt
Solar Warrior Pinouts
Memetron<American Technos, 1986
SOLDER SIDE | PARTS SIDE
------------------------------------|--------------------------------------
(Coin Door) Gnd | A | 1 | Gnd (Power Supply)
--------------------------------|---|---|----------------------------------
Not Used | B | 2 | Gnd (Control Panel)
--------------------------------|---|---|----------------------------------
Not Used | C | 3 | N
File:
/kb_dl.aspx/KB/pinouts/solarwarrior.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/sonic_boom.txt
SONIC BOOM
PINOUTS:
COMPONET SIDE SOLDER SIDE
----------------------------------------------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 +12V E +12V
6 COIN METER 1 F COIN METER 2
7 (NOT USED) H (NOT USED)
8 (NOT USED) I (NOT USED)
9 SHOT K (NOT USED)
10 SUPER SHOT L (NOT USED)
11 (NOT USED) M (NOT USED)
12 DOWN N (NOT USED)
13 UP P (NOT USED)
14 RIGHT R (NOT USED)
15 LEFT S (NOT USED)
16 EXT. SW T (NOT USED)
17 (NOT USED) U (NOT USED)
18
File:
/kb_dl.aspx/KB/pinouts/sonic_boom.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/super_bug.txt
SUPER BUG
---------
COMP SIDE CKT SIDE
----------- --------------
1 16.5 CT GND A 16.5V CT GND
2 +10V UNREG B +10V UNREG
3 VID GND C
4 D
5 VIDEO E SLAM N.O
6 +5V F COIN 2 N.C
7 COIN 1 N.C H STEERING A
8 STEERING B
File:
/kb_dl.aspx/KB/pinouts/super_bug.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tetris.txt
TETRIS
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COI
File:
/kb_dl.aspx/KB/pinouts/tetris.txt
-
2
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/thunderjaws.txt
THUNDER JAWS
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/pinouts/thunderjaws.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/tiger_heli.txt
Tiger Heli, 1985 Romstar (Taito)
--------------------------------
Component | Solder
----------------+--------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5v | 3 | C | +5v
+12v | 4 | D | +12v
Sound + | 5 | E | Sound -
Blue | 6 | F | Green
Red | 7 | H |
Sync | 8 | J |
1P Start | 9 | K | 2P Start
1P Fire | 10| L | 2P Fire
1P Bomb | 11| M |
File:
/kb_dl.aspx/KB/pinouts/tiger_heli.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/us_vs_them.txt
GOTTLIEB INFORMATION: US VS. THEM PINOUTS
----------------------------------------------
CPU MA-498 (A1)
SOLDER | COMPONENT
-------------+---------------
_______
+5V |A | 1| GND
+5V |B | 2| GND
+5V |C | 3| Reset
|D | 4| Coin Meter
|E | 5|
GND |F | 6|
|H | 7|
File:
/kb_dl.aspx/KB/pinouts/us_vs_them.txt
-
1
K - Updated
2003.01.09
/kb_dl.aspx/KB/pinouts/x-men.txt
X-MEN 4 PLAYER Sub Harness for 3 & 4 players
------------------------------------------------
3p Connector 4p Connector
PIN PIN
1 Coin 3 1 Coin 4
2 2 Empty
3 3p Left 3 4p Left
4 3p Right 4 4p Right
5 3p Up 5 4p Up
6 3p Down 6 4p Down
7 3p Attack (Button 1)
File:
/kb_dl.aspx/KB/pinouts/x-men.txt
-
3
K - Updated
2003.01.06
1943 Pinouts
1943 Pinouts
File:
/kb_dl.aspx/KB/gametech/1943 tech.html
-
2
K - Updated
2002.04.26
/kb_dl.aspx/KB/gametech/arabian.txt
ATRAI ARABIAN C 1983 ATARI INC.
Pinouts obtained from Schematic Supplement SP-237 (1st printing)
Typed in by Steven Prendergast (stevenp@sgi.net) 06/97
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 +12V
D 4 -5V
P1 START E 5 P2 START
COIN AUX F 6 RIGHT
LEFT H 7 UP
File:
/kb_dl.aspx/KB/gametech/arabian.txt
-
1
K - Updated
1997.06.10
/kb_dl.aspx/KB/gametech/capcom.txt
CAPCOM NON-JAMMA
COMPONENT SIDE CKT SIDE
-------------- --------
1. GND A. GND
2. GND B. GND
3. +5V C. +5V
4. +5V D. +5V
5. VID BL E. VID GN
6. VID RED F. SYNC
7. N/U H. VID GND
8. 1 JUMP J. 2 JUM
File:
/kb_dl.aspx/KB/gametech/capcom.txt
-
2
K - Updated
1995.10.12
/kb_dl.aspx/KB/gametech/meta-fox.txt
META FOX
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/meta-fox.txt
-
2
K - Updated
1995.02.05
/kb_dl.aspx/KB/gametech/neogeo.txt
<TITLE>SNK Neo Geo MVS Pinout Pinouts</TITLE>
<PRE>
PARTS SIDE CKT SIDE CN2
------------ ------------ ----
1 GND A GND 1 SP+
2 GND B GND 2 SP-
3 +5V C +5V 3 SP-
4 +5V D +5V 4
File:
/kb_dl.aspx/KB/gametech/neogeo.txt
-
2
K - Updated
2000.07.02
/kb_dl.aspx/KB/gametech/panic-rd.txt
PANIC ROAD
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K C
File:
/kb_dl.aspx/KB/gametech/panic-rd.txt
-
3
K - Updated
1995.10.21
/kb_dl.aspx/KB/gametech/relpitch.txt
RELIEF PITCHER
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9
File:
/kb_dl.aspx/KB/gametech/relpitch.txt
-
2
K - Updated
1995.07.30
/kb_dl.aspx/KB/gametech/run_and_gun.txt
RUN AND GUN
PARTS SIDE CKT SIDE CN8,10
------------ ------------ ------
1 GND A GND 1 COIN
2 GND B GND 2 ----
3 +5V C +5V 3 LEFT
4 +5V D +5V 4 RIGHT
5
File:
/kb_dl.aspx/KB/gametech/run_and_gun.txt
-
2
K - Updated
1995.07.30
/kb_dl.aspx/KB/gametech/smash-tv.txt
SMASH TV
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/smash-tv.txt
-
2
K - Updated
1995.02.06
/kb_dl.aspx/KB/gametech/spacatak.ii.txt
COSMIC INVADERS
CKT SIDE COMP SIDE
-------- ---------
1 A
2 +5V B +5V
3 +5V C +5V
4 +5V D +5V
5 +5V E +5V
6 F
7 H VID ( NOTE )
8 J SYNC ( NOTE )
9
File:
/kb_dl.aspx/KB/gametech/spacatak.ii.txt
-
2
K - Updated
1996.03.24
/kb_dl.aspx/KB/gametech/superbug.txt
SUPER BUG
COMP SIDE CKT SIDE
----------- --------------
1 16.5 CT GND A 16.5V CT GND
2 +10V UNREG B +10V UNREG
3 VID GND C
4 D
5 VIDEO E SLAM N.O
6 +5V F COIN 2 N.C
7 COIN 1 N.C H STEERING A
8 STEERING B
File:
/kb_dl.aspx/KB/gametech/superbug.txt
-
2
K - Updated
1995.12.15
/kb_dl.aspx/KB/gametech/tetris.txt
TETRIS
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COI
File:
/kb_dl.aspx/KB/gametech/tetris.txt
-
2
K - Updated
1997.01.06
/kb_dl.aspx/KB/gametech/thunjaws.txt
THUNDER JAWS
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/thunjaws.txt
-
2
K - Updated
1995.07.29
/kb_dl.aspx/KB/gametech/totlcarn.txt
TOTAL CARNAGE
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9
File:
/kb_dl.aspx/KB/gametech/totlcarn.txt
-
2
K - Updated
1996.12.14
/kb_dl.aspx/KB/gametech/tumb-pop.txt
TUMBLE POP
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/tumb-pop.txt
-
1
K - Updated
1995.08.25
/kb_dl.aspx/KB/gametech/twocrude.txt
TWO CRUDE
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K
File:
/kb_dl.aspx/KB/gametech/twocrude.txt
-
3
K - Updated
1995.07.29
/kb_dl.aspx/KB/gametech/vctry-rd.txt
VICTORY ROAD
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/vctry-rd.txt
-
3
K - Updated
1995.02.06
/kb_dl.aspx/KB/gametech/board pinouts/alteredbeast.txt
This Video Game Pinout Data Sheet Was Typed In By Malcom Moody.
EMail: malcomm@intercoast.com.au
Name Of Game: Altered Beast
Solder Side | Parts Side
________________________________|___________________________________
GND | A | 1 | GND
----------------------------|---|---|-------------------------------
GND | B | 2 | GND
--------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/alteredbeast.txt
-
4
K - Updated
1997.02.26
/kb_dl.aspx/KB/gametech/board pinouts/arabian.txt
ATRAI ARABIAN C 1983 ATARI INC.
Pinouts obtained from Schematic Supplement SP-237 (1st printing)
Typed in by Steven Prendergast (stevenp@sgi.net) 06/97
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 +12V
D 4 -5V
P1 START E 5 P2 START
COIN AUX F 6 RIGHT
LEFT H 7 UP
File:
/kb_dl.aspx/KB/gametech/board pinouts/arabian.txt
-
1
K - Updated
1997.06.10
/kb_dl.aspx/KB/gametech/board pinouts/e-swat.txt
"SEGA Interface"
This is for Sega's "E-SWAT" game, from 1989. It is referred to in the book
as the "Sega Interface", so I would assume that it's their own standard.
Why they don't just use JAMMA, I'm not sure. This doesn't provide anything
that JAMMA doesn't, and, in fact, is missing the tilt switch connection.
Anyway, here it is:
-----------------------------------------------------------
Component Side | Solder Side
----------------------------+----------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/e-swat.txt
-
2
K - Updated
1994.01.11
/kb_dl.aspx/KB/gametech/board pinouts/exedexes.txt
Exed Exes Pinouts
(Manufacturer and Year unknown)
SOLDER SIDE | PARTS SIDE
------------------------------------|--------------------------------------
Gnd | A | 1 | Gnd (Power Supply)
--------------------------------|---|---|----------------------------------
Gnd | B | 2 | Gnd (Video)
--------------------------------|---|---|----------------------------------
+5V | C | 3 | +5V
-------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/exedexes.txt
-
4
K - Updated
1995.05.08
/kb_dl.aspx/KB/gametech/board pinouts/ladybug.txt
Lady Bug
Typed by Richard Sahlin, RSAHLIN@AMU.SE
Verified from schematics 5Dec97 aek
________________________________|___________________________________
Gnd | A | 1 | Gnd
----------------------------|---|---|-------------------------------
Gnd | B | 2 | Gnd
----------------------------|---|---|-------------------------------
+5 Volt | C | 3 | +5 Volt
----------------------------|---|---|----
File:
/kb_dl.aspx/KB/gametech/board pinouts/ladybug.txt
-
4
K - Updated
1997.12.06
/kb_dl.aspx/KB/gametech/board pinouts/missilecommand.txt
---------------------------------------------------------------------------
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu)
Updated by John L. Cwikla (cwikla@wri.com)
Game : Missile Command
Note : an * denotes an inverted line
Wiring List for P20:
|
--------------------------------|-----------------------------------
GND | A | 1 | + 5 return from regulator
---
File:
/kb_dl.aspx/KB/gametech/board pinouts/missilecommand.txt
-
5
K - Updated
1996.01.23
/kb_dl.aspx/KB/datasheets/z80/z80undoc.txt
_F_r_o_m _N_O_R_T_H_E_R_N _B_Y_T_E_S _- _V_o_l_u_m_e _3 _N_u_m_b_e_r _1_0 _(_O_c_t_. _'_8_2_)
UNDOCUMENTED Z-80 OPCODES by Bill Smythe is reprinted
from the CHICATRUG NEWS (Chicago TRS-80 Users' Group).
NORTHERN BYTES editor's note: This is the most
comprehensive article that I have seen to date covering
this subject!
If you are willing to set aside your Editor/Assembler
for a
File:
/kb_dl.aspx/KB/datasheets/z80/z80undoc.txt
-
17
K - Updated
1996.09.27
/kb_dl.aspx/KB/pinouts/battle_lane.txt
Battle Lane Taito/Romstar '86
-----------------------------
---------------------------------------------------
Solder Side | Parts Side
--------------------+------------------------------
2P Down | A | 1 | 1P Down
2P Up | B | 2 | 1P Up
2P Left | C | 3 | 1P Left
2P Right | D | 4 | 1P Right
| E | 5 |
| F | 6 |
| H |
File:
/kb_dl.aspx/KB/pinouts/battle_lane.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/canyon_bomber.txt
Canyon Bomber, Atari (1977)
---------------------------
This game runs on a Black + White monitor.
44-pin edge connector
----------------------------------------------------
16.5v CT | 1 | A | 16.5v CT
+10v UNREG | 2 | B | +10v UNREG
VIDEO GND | 3 | C |
VIDEO | 4 | D |
| 5 | E | P1 FIRE N.O
P2 FIRE N.O | 6 | F |
| 7 | H |
| 8 |
File:
/kb_dl.aspx/KB/pinouts/canyon_bomber.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/galaga.txt
Galaga 1
--------
Solder Parts
------ -------
Sync A|1 2P Fire
Green Video Signal B|2 2P Left
Blue Video Signal C|3 2P Right
1P Left D|4 Red Video Signal
1P Right E|5 1P Fire
1P Start F|6 2P Start
Service H|7 Table GND
GND J|8 GND
Coin K|9
+5V L|10 +5V
M|11 +5V
N|12 Test Switch
File:
/kb_dl.aspx/KB/pinouts/galaga.txt
-
19
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/ninja_warriors.txt
The Ninja Warriors
------------------
Conn "G"
Conn "H" SOLDER | COMPONENT Conn "H1"
------- ----------------+---------------------- -------------
1 GND | 1 | A | 1 GND
2 GND | 2 | B | 2 GND
3 GND | 3 | C | 3 GND
4 GND
File:
/kb_dl.aspx/KB/pinouts/ninja_warriors.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pac_on_pices.txt
PACMAN CLONE ON A PISCES BOARD
CKT SIDE COMP SIDE
-------- ---------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 F
7 H
8 J COIN
9 1 UP
File:
/kb_dl.aspx/KB/pinouts/pac_on_pices.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/rock_climber.txt
Rock Climber
------------
I figured these out with a volt meter. If I got something messed you can send hate mail to tim@arcadecollecting.com.
Connector G
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
Speaker + | 4 | D | Speaker -
| 5 | E | +12V
| 6 | F |
Left
File:
/kb_dl.aspx/KB/pinouts/rock_climber.txt
-
3
K - Updated
2003.05.30
/kb_dl.aspx/KB/pinouts/spiders.txt
Spiders, Sigma Enterprises INC.
-------------------------------
|
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
-5V | 4 | D | -5V
| 5 | E |
| 6 | F |
Counter | 7 | G |
| 8 | H | Coin
Service | 9 | I |
2P.Start |10 | J |
File:
/kb_dl.aspx/KB/pinouts/spiders.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/video_pinball.txt
Video Pinball, Atari (1979)
---------------------------
This game runs on a Black + White monitor.
44-pin edge connector
----------------------------------------------------
16.5v CT | 1 | A | 16.5v CT
+10v UNREG | 2 | B | +10v UNREG
LOCKOUT COIL | 3 | C | COIN COUNTER
ANODE 6 | 4 | D | ANODE 7
+5v | 5 | E | CATHODE 1
CATHODE 2 | 6 | F | CATHODE 3
ANODE 5 | 7 | H | CATHODE 4
ANO
File:
/kb_dl.aspx/KB/pinouts/video_pinball.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/airduel.txt
Airduel (Irem 1990)
SW1
1 2 3 4 5 6 7 8
No. of Players
3 off off
2 on off
4 off on
5 on on
difficulty
normal off off
easy on off
hard off on
very easy on on
dips 5 & 6 not used
demo sound
no sound off
sound on
File:
/kb_dl.aspx/KB/gametech/airduel.txt
-
3
K - Updated
2000.04.17
/kb_dl.aspx/KB/gametech/buckrodg.txt
BUCK RODGERS
COMP SIDE CKT SIDE
----------- --------------
1 GND A
2 B
3 C
4 D
5 E
6 F
7 H
8 +5V J
9 K
1
File:
/kb_dl.aspx/KB/gametech/buckrodg.txt
-
1
K - Updated
1995.12.20
/kb_dl.aspx/KB/gametech/jaws-a.txt
JAWS-A
CKT SIDE COMP SIDE
-------- ---------
1 A GND
2 B GND
3 +5V C
4 +5V D
5 E
6 F
7 H
8 J
9 K
10
File:
/kb_dl.aspx/KB/gametech/jaws-a.txt
-
1
K - Updated
1995.09.11
/kb_dl.aspx/KB/gametech/board pinouts/airduel.txt
Airduel (Irem 1990)
SW1
1 2 3 4 5 6 7 8
No. of Players
3 off off
2 on off
4 off on
5 on on
difficulty
normal off off
easy on off
hard off on
very easy on on
dips 5 & 6 not used
demo sound
no sound off
sound on
File:
/kb_dl.aspx/KB/gametech/board pinouts/airduel.txt
-
3
K - Updated
2000.04.17
/kb_dl.aspx/KB/gametech/board pinouts/frontline.txt
Frontline pinout:
"G" "T"
1 GND A GND 1 GND A GND
2 VIDEO RED B VIDEO GND 18 +5
3 VIDEO GREEN C VIDEO BLUE REST ARE N/C
4 COMPOSITE SYNC D N/C
5 + AUDIO E AUDIO GND
6 N/C F N/C "H"
7 MRST H N/C 1 GND
8 COIN SW RIGHT
File:
/kb_dl.aspx/KB/gametech/board pinouts/frontline.txt
-
1
K - Updated
1996.01.24
/kb_dl.aspx/KB/gametech/board pinouts/majorhavoc.txt
8/31/95 Typed in by Franklin Bowen (tfbowen@ingr.com or mjrhavoc@clark.net)
(format stolen from Tempest.pin)
2/15/96 Corrected P18 from a 30-pin connector to a 24-pin connector
---------------------------------------------------------------------------
Pinouts for "Major Havoc" (Atari, 1983 (according to docs), 1984 (by KLOVDB))
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V
File:
/kb_dl.aspx/KB/gametech/board pinouts/majorhavoc.txt
-
2
K - Updated
1996.02.15
/kb_dl.aspx/KB/gametech/board pinouts/pmonpices.txt
PACMAN CLONE ON A PISCES BOARD
CKT SIDE COMP SIDE
-------- ---------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 F
7 H
8 J COIN
9 1 UP
File:
/kb_dl.aspx/KB/gametech/board pinouts/pmonpices.txt
-
1
K - Updated
1997.11.13
/kb_dl.aspx/KB/pinouts/alphax z, the.txt
Alphax Z
--------
COMPONENT | SOLDER
---------------------+----------------------
1P.Right | 1 | A | 2P.Right
1P.Left | 2 | B | 2P.Left
1P.Up | 3 | C | 2P.Up
1P.Down | 4 | D | 2P.Down
1P.Shoot 1 | 5 | E | 2P.Shoot 1
1P.Shoot 2 | 6 | F | 2P.Shoot 2
| 7 | G |
| 8 | H |
Coin 1 | 9 | I | 1P.Start
Coin 2 |10 | J |
File:
/kb_dl.aspx/KB/pinouts/alphax z, the.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/anteater.txt
Ant Eater
---------
PCB Pinout
Parts Side/Solder Side
-------------------------------------------------------------
+12 Volts | 1 | A | -5 Volts
Speaker + | 2 | B | Speaker -
| 3 | C |
| 4 | D |
| 5 | E |
Retract | 6 | F |
Up | 7 | H | Down
Left | 8 | J | Right
1P Start |
File:
/kb_dl.aspx/KB/pinouts/anteater.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/arabian.txt
Arabian
-------
Connector "J1" Connector "J2"
| |
---------------------+---------------------- ------------+-------------
GND | 1 | A | GND GND | 1 | A |
+5V | 2 | B | +5V Red | 2 | B |
| 3 | C | +12V Green | 3 | C |
File:
/kb_dl.aspx/KB/pinouts/arabian.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/avengers.txt
The Avengers
------------
SOLDER | PARTS
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
Green | 5 | E | Red
Sync | 6 | F | Blue
GND | 7 | G | GND
| 8 | H |
2P.Shoot 2 | 9 | I | 1P.Shoot 2
2P.Shoot 1 |10 | J | 1P.Shoot 1
File:
/kb_dl.aspx/KB/pinouts/avengers.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/commando_(konami).txt
Commando, Konami
----------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/commando_(konami).txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/exerion.txt
EXERION, Jaleko 1983
--------------------
Solder Side | Parts Side
________________________________|___________________________________
GND | A | 1 | GND
GND | B | 2 | GND
GND | C | 3 | GND
Speaker - | D | 4 | Speaker +
+5 | E | 5 | +5
| F | 6 |
2P
File:
/kb_dl.aspx/KB/pinouts/exerion.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/exiting_soccer.txt
Exiting Soccer
--------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
| 3 | C |
Speaker | 4 | D |
+12V | 5 | E | +12V
2P.Down | 6 | F | 2P.Up
2P.Right | 7 | G | 2P.Left
1P.Right | 8 | H | 1P.Left
+5V | 9 | I | 5+V
2P.Shoot |10 | J | 1P.Up
File:
/kb_dl.aspx/KB/pinouts/exiting_soccer.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/fast_freddie.txt
Fast Freddie
Atari 1982
Parts | | | Solder
GND | 1 | A | GND
| 2 | B | Speaker
+12V | 3 | C | +12V
+12V | 4 | D | +12V
Green | 5 | E | Sync
Blue | 6 | F | Red
Coin 2 | 7 | H | 1P Left
Coin 1 | 8 | J | 1P Right
Test | 9 | K | 2P Left
1P Start| 10| L | 2P Right
2P Start| 111 M | 1P Up
Coin 3 | 12| N | 1P Down
1P Kick | 13| P | 2P Up
2P Kick | 14| R | 2P Down
+5 | 15| S | +5
+5 | 16| T | +5
GND | 17| U | GND
GND | 18| V | GND
File:
/kb_dl.aspx/KB/pinouts/fast_freddie.txt
-
0
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/legendary_wings.txt
LEDENDARY WINGS, Capcom
-----------------------
SOLDER | PARTS
-------------------------------
gnd A | 1 gnd
gnd B | 2 gnd
+5v C | 3 +5v
+5v D | 4 +5v
Green E | 5 Red
Sync F | 6 Blue
gnd H | 7 gnd
-key- J | 8 -key-
2 shot2 K | 9 1 shot2
2 sho
File:
/kb_dl.aspx/KB/pinouts/legendary_wings.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/lovely_cards.txt
Lovely Cards
------------
|
---------------------+---------------------- --------------------
+12V | 1 | A | +12V 1 Blue
+5V | 2 | B | +5V 2 Green
GND | 3 | C | GND 3 Red
| 4 | D | 4 GND
Coin 1 | 5 | E |
File:
/kb_dl.aspx/KB/pinouts/lovely_cards.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mighty_guy.txt
Mighty Guy, Nichtibutsu
-----------------------
SOLDER | PARTS
---------------------+----------------------
1P.Up | 1 | A | 1P.Down
1P.Left | 2 | B | 1P.Right
1P.Push A | 3 | C | 1P.Push B
2P.Up | 4 | D | 2P.Down
2P.Left | 5 | E | 2P.Right
2P.Push A | 6 | F | 2P.Push B
Coin 1 | 7 | G | Coin 2
GND | 8 | H | GND
GND | 9 | I |
File:
/kb_dl.aspx/KB/pinouts/mighty_guy.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mission_660.txt
Mission 660
-----------
COMPONENT | SOLDER
---------------------+----------------------
1P.Right | 1 | A | 2P.Right
1P.Left | 2 | B | 2P.Left
1P.Up | 3 | C | 2P.Up
1P.Down | 4 | D | 2P.Down
1P.Shoot 1 | 5 | E | 2P.Shoot 1
1P.Shoot 2 | 6 | F | 2P.Shoot 2
| 7 | G |
| 8 | H |
Coin 1 | 9 | I | 1P.Start
Coin 2 |10 |
File:
/kb_dl.aspx/KB/pinouts/mission_660.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/moon_cresta.txt
MOON CRESTA
-----------
CKT SIDE COMP SIDE
---------- ----------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 F
7 H
8 COIN J COIN
9 SVC
File:
/kb_dl.aspx/KB/pinouts/moon_cresta.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/section_z.txt
SECTION Z
---------
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 VID RED E VID GN
6 VID BL F SYNC
7 GND H GND
8 J
9 PL1 FIRE 2
File:
/kb_dl.aspx/KB/pinouts/section_z.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/survival.txt
Survival, Rockola
36-pin edge connector
Solder side Parts Side
V /CSync 18 2P Down
U Green 17 2P Left
T Blue 16 2P Right
S 1P Left 15 Red
R 1P Right 14 1P Down
P 1P Start 13 Coin
N 2P Start 12
M 1P Up 11 2P Up
L 10
K +5 VDC 9 +5 VDC
J 8 2P Fire
H 7 1P Fire
F 6
E +12 VDC 5 +12 VDC
D Speaker - 4 Speaker +
C GND (Coin) 3 GND
B GND 2 GND
A GND 1 GND
File:
/kb_dl.aspx/KB/pinouts/survival.txt
-
0
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tank_busters.txt
TANK BUSTERS
Manufacturer: Valadon Automation
Year: 1985
SOLDER SIDE COMPONENT SIDE
----------- --------------
A 2P RIGHT 1 2P LEFT
B 2P UP 2 2P DOWN
C 2P FIRE 3 2P TURRET ROTATION
D 4
E 1P RIGHT 5 1P LEFT
F 1P UP 6 1P DOWN
H 1P FIRE 7 1P TURRET ROTATION
J UPRIGHT/TABLE 8
K COIN SW1 9 COIN SW2
L 1P START 10 2P START
M GND 11 GND
N GND 12 GND
P GND 13 GND
R SPEAKER (+) 14 SPEAKER (-)
S
File:
/kb_dl.aspx/KB/pinouts/tank_busters.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/triple_punch.txt
Triple Punch
Solder Side | Parts Side
+5 | A | 1 | +5
+5 | B | 2 | +5
| C | 3 |
1P Left | D | 4 |
1P Right | E | 5 |
1P Up | F | 6 |
1P Down | H | 7 |
1P Punch | J | 8 |
| K | 9 |
Coin 2
File:
/kb_dl.aspx/KB/pinouts/triple_punch.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/vulgus.txt
Vulgus
------
SOLDER | PARTS
---------------------+----------------------
GND | 1 | A | GND
+5V | 2 | B | +5V
+12V | 3 | C | +12V
GND(+12V) | 4 | D | GND(+12V)
Speaker - | 5 | E | Speaker -
Speaker + | 6 | F | Speaker +
Counter - | 7 | G | Counter +
---KEY--- | 8 | H | ---KEY---
1P.Shoot | 9 | I | 1P.Up
1P.Down |10 | J |
File:
/kb_dl.aspx/KB/pinouts/vulgus.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/zero_hour.txt
Zero Hour
---------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
| 6 | F |
GND | 7 | G | GND
| 8 | H |
| 9 | I |
|10 | J |
Audio Out - |11 | K |
File:
/kb_dl.aspx/KB/pinouts/zero_hour.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/cadash.txt
CADASH
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/cadash.txt
-
3
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/commndo.56.txt
COMMANDO
COMPONENT SIDE CKT SIDE
1. GND A. GND
2. GND B. GND
3. +5V C. +5V
4. +5V D. +5V
5. VID BL E. VID GN
6. VID RED F. SYNC
7. N/U H. VID GND
8. 1 JUMP J. 2 JUMP
9. 1 SHOOT K.
File:
/kb_dl.aspx/KB/gametech/commndo.56.txt
-
3
K - Updated
1995.10.12
/kb_dl.aspx/KB/gametech/crimcity.txt
CRIME CITY
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K
File:
/kb_dl.aspx/KB/gametech/crimcity.txt
-
3
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/flower.txt
FLOWER BY KOMAX
COMP SIDE CKT SIDE
--------- ---------
1 GND A
2 GND B
3 +5V C
4 +5V D
5 E
6 F
7 H
8 J
9 K
10 L
11 M
12 N
13 P
14 R
15 S
16
File:
/kb_dl.aspx/KB/gametech/flower.txt
-
1
K - Updated
1996.07.29
/kb_dl.aspx/KB/gametech/gigas.txt
GIGAS
COMP SIDE CKT SIDE
----------- --------------
1 GND A GND
2 VID GN B SYNC
3 VID RED C VID BL
4 D
5 E
6 F
7 H
8 J
9
File:
/kb_dl.aspx/KB/gametech/gigas.txt
-
1
K - Updated
1996.07.12
/kb_dl.aspx/KB/gametech/gunforce.txt
GUNFORCE
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 K
File:
/kb_dl.aspx/KB/gametech/gunforce.txt
-
4
K - Updated
1995.07.31
/kb_dl.aspx/KB/gametech/gunsmoke.txt
GUNSMOKE
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 VID RED E VID GN
6 VID BL F SYNC
7 GND H GND
8 J
9 PL1 SHOOT CEN
File:
/kb_dl.aspx/KB/gametech/gunsmoke.txt
-
4
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/hook.txt
HOOK
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 K
File:
/kb_dl.aspx/KB/gametech/hook.txt
-
4
K - Updated
1995.08.01
/kb_dl.aspx/KB/gametech/king-of.dra.txt
KING OF THE DRAGONS
PARTS SIDE CKT SIDE CNI 2 (PL-3)
------------ ------------ ------
1 GND A GND 1 GND
2 GND B GND 2 GND
3 +5V C +5V 3 RIGHT
4 +5V D +5V 4 LEFT
5 E 5 DOWN
6
File:
/kb_dl.aspx/KB/gametech/king-of.dra.txt
-
4
K - Updated
1995.08.01
/kb_dl.aspx/KB/gametech/leg-wing.txt
LEGENDARY WINGS
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 VID RED E VID GN
6 VID BL F SYNC
7 GND H GND
8 J
9 PL1 MISSILE/JUMP
File:
/kb_dl.aspx/KB/gametech/leg-wing.txt
-
3
K - Updated
1995.12.23
/kb_dl.aspx/KB/gametech/legend.txt
LEGEND
COMP SIDE CKT SIDE
---------- =========
A GND 1 GND
B GND 2 GND
C 3
D 4
E 5
F 6
H 7
J 8
K +5V 9 +5V
L
File:
/kb_dl.aspx/KB/gametech/legend.txt
-
1
K - Updated
1996.04.28
/kb_dl.aspx/KB/gametech/speedrum.blr.txt
SPEED RUMBLER
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/speedrum.blr.txt
-
3
K - Updated
1995.07.30
/kb_dl.aspx/KB/gametech/strmprty.2.txt
STORMING PARTY
COMP SIDE CKT SIDE 12 PIN CONN
--------- -------- -----------
1 GND A GND 1
2 VID RED B VID BL 2
3 VID GN C 3
4 SYNC D 4
5 E 5
6
File:
/kb_dl.aspx/KB/gametech/strmprty.2.txt
-
1
K - Updated
1996.04.29
/kb_dl.aspx/KB/gametech/strmprty.txt
STORMING PARTY
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 GND C GND
4 +5V D +5V
5 +5V E +5V
6 F
7 H
8 J
9 VID RED
File:
/kb_dl.aspx/KB/gametech/strmprty.txt
-
1
K - Updated
1996.04.29
/kb_dl.aspx/KB/gametech/thuncade.txt
THUNDERCADE
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K
File:
/kb_dl.aspx/KB/gametech/thuncade.txt
-
3
K - Updated
1995.07.29
/kb_dl.aspx/KB/gametech/un-squad.txt
U.N. SQUADRON
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/un-squad.txt
-
3
K - Updated
1995.07.29
Zektor pinouts
Submitted by Unknown
ZEKTOR PWR SUPP P3 1 -12V 1 CTR A 2 +12V 2 +5V B 3 3 CTR C 4 GND 4 +5V D 5 GND 5 COIN A N/O E 6 GND 6 COIN A
File:
/kb_dl.aspx/KB/gametech/zektorpinouts.html
-
1
K - Updated
2000.01.20
/kb_dl.aspx/KB/gametech/board pinouts/maniachallenge.txt
Mania Challenge
Solder Side Components Side
-5 Volts DC A 1 +12 Volts DC
Speaker Out (-) B 2 Speaker Out (+)
Player 1 Punch Switch C 3 Player 1 Move Up
Player 1 Move Right D 4 Player 1 Move Left
Player 1 Start Switch E 5 Player 2 Start Switch
Player 2 Punch Switch F 6 Player 2 Move Up
Player 2 Move Down H 7
Player 2 Move Left J 8 Player 2 Move
File:
/kb_dl.aspx/KB/gametech/board pinouts/maniachallenge.txt
-
1
K - Updated
1997.03.31
/kb_dl.aspx/KB/gametech/board pinouts/pleiades.txt
Pleiades pinouts.
PARTS SIDE | SOLDER SIDE
------------------------------------|--------------------------------------
Player 2 fire | A | 1 | Sync
--------------------------------|---|---|----------------------------------
Player 2 left | B | 2 | Green
--------------------------------|---|---|----------------------------------
Player 2 right | C | 3 | Blue
--------------------------------|---|---
File:
/kb_dl.aspx/KB/gametech/board pinouts/pleiades.txt
-
2
K - Updated
1997.03.31
/kb_dl.aspx/KB/gametech/board pinouts/ringking.txt
RING KING (Data East, 1985) PINOUTS:
------------------------------------
44 Pin Wiring List - All inputs are switched to ground
--------------------------------------------------------------------
COMPONENT SIDE | SOLDER SIDE
--------------------------------+-----------------------------------
1P DOWN | 1 | A | 2P DOWN
1P UP | 2 | B | 2P UP
1P LEFT | 3 | C | 2P LEFT
1P RIGHT |
File:
/kb_dl.aspx/KB/gametech/board pinouts/ringking.txt
-
1
K - Updated
1993.11.23
/kb_dl.aspx/KB/gametech/board pinouts/roadfighter.txt
Road Fighter, Konami 1984.
Typed by Richard Sahlin, RSAHLIN@AMU.SE
Parts Side | Solder side
________________________________|___________________________________
+12 Volt | A | 1 | Not Used
----------------------------|---|---|-------------------------------
Speaker out | B | 2 | Speaker out
----------------------------|---|---|-------------------------------
2P Hight shift | C | 3 |
File:
/kb_dl.aspx/KB/gametech/board pinouts/roadfighter.txt
-
2
K - Updated
1996.03.18
/kb_dl.aspx/KB/pinouts/005.txt
005
---
J5 J1
------- ---------
1 -12V 1 VID
2 +12V 2
3 AC OR +12 3 VID
4 GND 4
5 GND 5 VID
6 GND 6
7 -5V 7
8 +5V 8
9 +5V 9 SYNC
10 +5V 10
11
12
13
14
15
File:
/kb_dl.aspx/KB/pinouts/005.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/air_duel.txt
Air Duel, Irem 1990
-------------------
PARTS | SOLDER
---------------+-------------------
GND 1 A GND
GND 2 B GND
+5 3 C +5
+5 4 D +5
5 E
-12 6 F +12
7 G
8 H
9 I
SPEAKER 10 J SPEAKER
11 K
RED 12 L SYNC
BLUE 13 M GREEN
14 N
15 O
16 P
1P START 17 Q 2P
File:
/kb_dl.aspx/KB/pinouts/air_duel.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/arkanoid22.txt
>
> Does anyone know the pin-outs for an Arkanoid board which has a 22 pin
> connector?
>
1 Ground
2 Red
3 Green
4 Neg Sync
5 Speaker +
6 Post
8 Coin Switch
9 Coin Meter
11 Service
12 1P Select
15 1P Right
16 1P Left
21 1P Fire
A Ground
B Video GND
C Blue
D N/A
E Speaker -
F Post
H N/A
J N/A
K N/A
L N/A
M Tilt
N 2P Select
P N/A
R N/A
S 2P Right
T 2P Left
U, V, W, X - N/A
Y 2P Fire
Z N/A
File:
/kb_dl.aspx/KB/pinouts/arkanoid22.txt
-
0
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/buggy_challenge.txt
Buggy Challenge
---------------
Conn "G"
Conn "H" COMPONENT | SOLDER Conn "H1"
------- ----------------+---------------------- -------------
1 GND | 1 | A | 1 GND
2 GND | 2 | B | 2 GND
3 GND | 3 | C | 3 GND
4 GND
File:
/kb_dl.aspx/KB/pinouts/buggy_challenge.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/cherry_master.txt
Cherry Master, Dyna Co. LTD
---------------------------
COMPONENT | SOLDER
---------------------+----------------------
Red | 1 | A | Green
Blue | 2 | B | Sync
Speaker | 3 | C | Speaker GND
| 4 | D |
| 5 | E |
| 6 | F |
| 7 | G |
Service | 8 | H |
Start | 9 | I |
Odds/Small |10 | J
File:
/kb_dl.aspx/KB/pinouts/cherry_master.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/galaga_boot22.txt
G A L A G A
=============
by Brian Murray
(brian@demon.csd.unsw.edu.au)
There are apparently many different galaga implementations, this one
happens to be mine. I don't know how I would identify my particular
boards, but I'll give as much as I can. (They were from a tabletop
if that matters). There are two boards, both with blue solder masks.
The top one (slightly larger) is the CPU board, has the 4 processors
and program EPR
File:
/kb_dl.aspx/KB/pinouts/galaga_boot22.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/star_trek.txt
Star Trek, Sega
---------------
P3 P1 P2
------- --------- ---------
1 -12V 1 1
2 +12V 2 2
3 AC 3 3
4 GND 4 AUDIO IN #1 4 AUDIO OUT #1
5 GND
6 GND
7 -5V
8 +5V
9 +5V
10 +5V
1 5 A 5
2 12 B 12
3 15 C 6
4 9 D 11
File:
/kb_dl.aspx/KB/pinouts/star_trek.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/arkanoid22.txt
>
> Does anyone know the pin-outs for an Arkanoid board which has a 22 pin
> connector?
>
1 Ground
2 Red
3 Green
4 Neg Sync
5 Speaker +
6 Post
8 Coin Switch
9 Coin Meter
11 Service
12 1P Select
15 1P Right
16 1P Left
21 1P Fire
A Ground
B Video GND
C Blue
D N/A
E Speaker -
F Post
H N/A
J N/A
K N/A
L N/A
M Tilt
N 2P Select
P N/A
R N/A
S 2P Right
T 2P Left
U, V, W, X - N/A
Y 2P Fire
Z N/A
File:
/kb_dl.aspx/KB/gametech/arkanoid22.txt
-
0
K - Updated
1998.04.01
/kb_dl.aspx/KB/gametech/board pinouts/005.txt
005
J5 J1
------- ---------
1 -12V 1 VID
2 +12V 2
3 AC OR +12 3 VID
4 GND 4
5 GND 5 VID
6 GND 6
7 -5V 7
8 +5V 8
9 +5V 9 SYNC
10 +5V 10
11
12
13
14
15
DONT KNOW ABOUT THE
File:
/kb_dl.aspx/KB/gametech/board pinouts/005.txt
-
1
K - Updated
1997.11.27
/kb_dl.aspx/KB/gametech/board pinouts/arkanoid22.txt
>
> Does anyone know the pin-outs for an Arkanoid board which has a 22 pin
> connector?
>
1 Ground
2 Red
3 Green
4 Neg Sync
5 Speaker +
6 Post
8 Coin Switch
9 Coin Meter
11 Service
12 1P Select
15 1P Right
16 1P Left
21 1P Fire
A Ground
B Video GND
C Blue
D N/A
E Speaker -
F Post
H N/A
J N/A
K N/A
L N/A
M Tilt
N 2P Select
P N/A
R N/A
S 2P Right
T 2P Left
U, V, W, X - N/A
Y 2P Fire
Z N/A
File:
/kb_dl.aspx/KB/gametech/board pinouts/arkanoid22.txt
-
0
K - Updated
1998.04.01
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
-
112
K - Updated
1999.10.30
/kb_dl.aspx/KB/pinouts/air_combat.txt
Air Combat by Namco
Double row 60 pin connector. I need to find the connector part number yet.
A B
1
2
3 - GND Coin
4
5 - GND Service/Test
6
7
8 - Stick X Wiper
File:
/kb_dl.aspx/KB/pinouts/air_combat.txt
-
2
K - Updated
2003.05.30
/kb_dl.aspx/KB/pinouts/darius.txt
Darius, Taito
-------------
Connector "G" Connector "M"
---------------------+---------------------- -------------------
| 1 | A | 1 Speaker R
| 2 | B | 2 Speaker R
| 3 | C | 3 Speaker L
GND | 4 | D | 4 Speaker L
File:
/kb_dl.aspx/KB/pinouts/darius.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/blackwid.txt
BLACK WIDOW
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 +22 VDC
D 4 -22 VDC
10.3 VDC E 5
COIN LOCKOUT F 6 COIN CTR R
COIN CTR L H 7 P1 LED
P2 LED J 8 FIRE UP
FIRE DOWN K 9 FIRE LEFT
FIRE RIGHT L 10
File:
/kb_dl.aspx/KB/gametech/blackwid.txt
-
5
K - Updated
1996.06.14
/kb_dl.aspx/KB/gametech/crystalc.ast.txt
From: slemon@jolt.mpx.com.au (Scott Lemon)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: Looking for Crystal Castles Tech Info (pinouts, etc.)
Date: 8 Mar 1995 07:22:21 GMT
Jim Maricondo (jagaroth@leland.Stanford.EDU) wrote:
: Last fall I came into posession of a crystal castles board. However, I
: don't have any pinouts or other information on how to hook it up (like
: input device, etc, as well). If anyone could share some info in this
: regard I would greatly appreciate it.
Crystal Castl
File:
/kb_dl.aspx/KB/gametech/crystalc.ast.txt
-
5
K - Updated
1996.03.25
/kb_dl.aspx/KB/gametech/crystalcastles.txt
From: slemon@jolt.mpx.com.au (Scott Lemon)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: Looking for Crystal Castles Tech Info (pinouts, etc.)
Date: 8 Mar 1995 07:22:21 GMT
Jim Maricondo (jagaroth@leland.Stanford.EDU) wrote:
: Last fall I came into posession of a crystal castles board. However, I
: don't have any pinouts or other information on how to hook it up (like
: input device, etc, as well). If anyone could share some info in this
: regard I would greatly appreciate it.
Crystal Castl
File:
/kb_dl.aspx/KB/gametech/crystalcastles.txt
-
5
K - Updated
1995.12.31
/kb_dl.aspx/KB/gametech/board pinouts/crazykong.txt
---------------------------------------------------------------------------
Pinouts for "Crazy Kong" (Falcon, 1982)
with corrections from Jonathan Walton 21Sep96
this is the inverse pinout (put your connector on backwards, since
parts side and solder side are flipped) to the Falcon bootleg version
of Ms PacMan
component side solder side
-------------- -----------
GND 1 A GND
GND 2 B GND
GND 3 C GND
File:
/kb_dl.aspx/KB/gametech/board pinouts/crazykong.txt
-
2
K - Updated
1996.09.22
/kb_dl.aspx/KB/gametech/board pinouts/crystalcastles.txt
From: slemon@jolt.mpx.com.au (Scott Lemon)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: Looking for Crystal Castles Tech Info (pinouts, etc.)
Date: 8 Mar 1995 07:22:21 GMT
Jim Maricondo (jagaroth@leland.Stanford.EDU) wrote:
: Last fall I came into posession of a crystal castles board. However, I
: don't have any pinouts or other information on how to hook it up (like
: input device, etc, as well). If anyone could share some info in this
: regard I would greatly appreciate it.
Crystal Castl
File:
/kb_dl.aspx/KB/gametech/board pinouts/crystalcastles.txt
-
5
K - Updated
1995.12.31
/kb_dl.aspx/KB/gametech/board pinouts/mrdoscastle.txt
Pinouts for UNIVERSAL Mr. Do's Castle (1983):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original Mr. Do's Castle
service manual.
For some reason, the player controls seem to be common,
it doesn't matter which side of the connector you wire
from. Not like a set of controls for P1, then another
for P2, all controls do the same job.
56-pin edge connector
---
File:
/kb_dl.aspx/KB/gametech/board pinouts/mrdoscastle.txt
-
2
K - Updated
2000.04.15
/kb_dl.aspx/KB/gametech/board pinouts/spaceduel.txt
---------------------------------------------------------------------------
Pinouts for "Space Duel" (Atari, 1981)
2/13/96 Changed `-SENSE (-5V)' to `-SENSE (GND)'
Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com)
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 +22 VDC
D 4 -22 VDC
File:
/kb_dl.aspx/KB/gametech/board pinouts/spaceduel.txt
-
2
K - Updated
1996.02.14
/kb_dl.aspx/KB/gametech/board pinouts/warlords.txt
These are the updated pinouts for Warlords. This list contains both
pinouts for the 2 player B&W upright version and the 4 player color
cocktail version; both use the same PCB.
Game : Warlords
Note : * means N.O.
Typed in by: jenison@cig.mot.com
List for P19:
--------------------------------|-----------------------------------
| A | 1 |
----------------------------|---|---|-------------------------------
Video RET (mono) | B | 2 | Video OUT (mono)
-------
File:
/kb_dl.aspx/KB/gametech/board pinouts/warlords.txt
-
5
K - Updated
1996.05.30
Addresses FAQ (North American) for rec.games.video.arcade.collecting
Created and maintained by Tony Jones (tony@rtd.com) $Revision: 1.3 $ $Date: 1997/12/24 18:35:05 $ Thanks to: Rick Schieve Greg Woodcock (obsolete component vendors) If you have additions, corrections and (especially) more precise information about the products each supplier offers, please send me e-mail -- thanks! Contents: 1a) Game Manufacturers 1b) Game Manufacturers no longer in business. 2) Informational sources 3) Auction houses 4a) Distributors (Coin-op/United S
File:
/kb_dl.aspx/KB/faqs/faq-addresses list.html
-
22
K - Updated
1999.07.27
/kb_dl.aspx/KB/gametech/excitinghour.txt
May 21,1986
EXCITING HOUR
======== ====
1. RECOMMENDED OPERATING CONDITIONS
-----------------------------------
+5V +2% 4.5 A
-
+12V " 1.5 A
2. RECOMMENDED OPERATING FREE-AIR TEMPERATURE RANGE
---------------------------------------------------
OPERATING 5 TO 35'C 20-80%
STORAGE -15 TO 65'C 10-90%
*FACTORY STANDARD
ITEM DIP SW 1 1 2 3 4 5 6 7 8
-------------
File:
/kb_dl.aspx/KB/gametech/excitinghour.txt
-
4
K - Updated
1999.05.28
/kb_dl.aspx/KB/gametech/warlords.txt
Warlords 2player upright wiring (copied from the manual. Untested. Use
at your own risk!!!)
video out 2
video ret B
pot 2 9
pot 1 K
+4v 7
gnd 1
+sense 22
+sense 21
+5v reg 2
-5v reg B
audio 2 9
audio 1 10
+12v 20
-5v 19
gnd A
gnd Z
+5 out Y
led 2 H
start 2 15
led 1 6
start 1 S
coincntr L E
co
File:
/kb_dl.aspx/KB/gametech/warlords.txt
-
4
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/board pinouts/system24.txt
John Butler (jbutle2@ibm.net) wrote:
: I have two Scramble Spirits boards ( Sega System 24 ) with floppy drives.
: I would love to have the pinouts. What other games were system 24 games?
: I also have a rough rangers board set and marquee etc. Does anyone have
: the pinouts for this?
Greg is correct, "Scramble Spirits" does use the standard Sega 28-pin
input/output configuration. AND, since "Scramble Spirits" is a System-24
game, you DO need a medium resolution monitor for proper display.
File:
/kb_dl.aspx/KB/gametech/board pinouts/system24.txt
-
2
K - Updated
1997.04.12
/kb_dl.aspx/KB/pinouts/avalanche.txt
Pinouts for Atari Avalanche (1978):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a original Avalance
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to JAMMA ;)
44-pin edge connector
----------------------------------------------------
16.5v CT
File:
/kb_dl.aspx/KB/pinouts/avalanche.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/bubblebobble_44.txt
Here is the Bubble bobble wiring harness pinouts. Send corrections to:
djbarnes@eos.ncsu.edu
The 44 pin connector is as follows:
________________________________________________
|Component Side | |Solder Side |
|---------------|-------|-------|--------------|
|Ground | 1 | A |Ground |
|---------------|-------|-------|--------------|
|Video Red | 2 | B
File:
/kb_dl.aspx/KB/pinouts/bubblebobble_44.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/donkey_kong_iii.txt
Donkey Kong III, Nintendo 1983
------------------------------
PARTS | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
-5V | 6 | F | -5V
| 7 | G | Coin
2P.Start | 8 | H | 1P.Start
2P.Right | 9 | I | 1P.Right
File:
/kb_dl.aspx/KB/pinouts/donkey_kong_iii.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/looping.txt
Looping
-------
COMPONENT | SOLDER
------------------------------------------- ----------------------
Red | 1 | A | Green 1
Sync | 2 | B | Blue 2
Pot 1 | 3 | C | Pot 2 3
GND Pot Video | 4 | D | Audio 1 4
1P.Fast | 5 | E | 2P:start 5 +12V
Coin | 6
File:
/kb_dl.aspx/KB/pinouts/looping.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/m_v_p.txt
M. V. P.
--------
SOLDER SIDE COMP SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E +12V 5 +12V
F CTR 2 6 CTR 1
H KEY 7 KEY
J SP. WEAPON 8 SP. WEAPON
File:
/kb_dl.aspx/KB/pinouts/m_v_p.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/stratovox.txt
STRATOVOX
---------
GAME BOARD SOUND BOARD
T COMP SIDE G CKT SIDE
------------ ------------- -----------
1 +5V 1 GND A GND
2 +5V 2 GND B GND
3 +12V 3 GND C GND
4 +12V 4 SP D SP
5 -5V
File:
/kb_dl.aspx/KB/pinouts/stratovox.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/bubblebobble_44.txt
Here is the Bubble bobble wiring harness pinouts. Send corrections to:
djbarnes@eos.ncsu.edu
The 44 pin connector is as follows:
________________________________________________
|Component Side | |Solder Side |
|---------------|-------|-------|--------------|
|Ground | 1 | A |Ground |
|---------------|-------|-------|--------------|
|Video Red | 2 | B |Video
File:
/kb_dl.aspx/KB/gametech/bubblebobble_44.txt
-
4
K - Updated
1994.03.22
/kb_dl.aspx/KB/gametech/m-v-p.txt
M. V. P.
SOLDER SIDE COMP SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E +12V 5 +12V
F CTR 2 6 CTR 1
H KEY 7 KEY
J SP. WEAPON 8 SP. WEAPON
K PL
File:
/kb_dl.aspx/KB/gametech/m-v-p.txt
-
4
K - Updated
1995.07.31
/kb_dl.aspx/KB/gametech/nautyboy.txt
Naughty Boy Switch Settings
(C)1982 Cinematronics
john@sierrawireless.com
--------------------------------------------------------
|Option |Factory|Descrpt| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
------------------------|-------------------------------
|Lives | |2 |on |on | | | | | | |
------------------------ -------------------------------
| | X |3 |off|on | | | | | | |
------------------------ -----------------------------
File:
/kb_dl.aspx/KB/gametech/nautyboy.txt
-
4
K - Updated
2002.05.01
/kb_dl.aspx/KB/gametech/s-p-y-.txt
S P Y
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/s-p-y-.txt
-
5
K - Updated
1995.08.25
/kb_dl.aspx/KB/gametech/usclasic.txt
U.S. CLASSIC
PARTS SIDE CKT SIDE TRK BALL CONN
------------ ------------ -------------
1 +5V
1 GND A GND 2 UP
2 GND B GND 3 DOWN
3 +5V C +5V 4 RIGHT
4 +5V D +5V 5 LEFT
5 E
File:
/kb_dl.aspx/KB/gametech/usclasic.txt
-
3
K - Updated
1995.07.29
/kb_dl.aspx/KB/gametech/board pinouts/bubblebobble_44.txt
Here is the Bubble bobble wiring harness pinouts. Send corrections to:
djbarnes@eos.ncsu.edu
The 44 pin connector is as follows:
________________________________________________
|Component Side | |Solder Side |
|---------------|-------|-------|--------------|
|Ground | 1 | A |Ground |
|---------------|-------|-------|--------------|
|Video Red | 2 | B |Video
File:
/kb_dl.aspx/KB/gametech/board pinouts/bubblebobble_44.txt
-
4
K - Updated
1994.03.22
/kb_dl.aspx/KB/gametech/board pinouts/donkeykong.txt
From: jdeitch@gisatl.fidonet.org
Donkey Kong, DK II, Mario Bros, etc. Typed in by : Rick Schieve
A - GND 1 - GND
B - GND 2 - GND
C - +5 3 - +5
D - +5 4 - +5
E - +12 5 - +12
F - -5 6 - -5
H - COIN 1 7 - COIN 2
J - 1P START 8 - 2P START
K - 1P RIGHT 9 - 2P RIGHT
L - 1P LEFT 10 - 2P LEFT
M - 11 -
N - 1
File:
/kb_dl.aspx/KB/gametech/board pinouts/donkeykong.txt
-
2
K - Updated
1993.05.04
/kb_dl.aspx/KB/gametech/board pinouts/elevatoraction.txt
Elevator Action
Taito, 1983
TAITO 2-Player Connector Pinout
Connector "G"
COMPONENT | SOLDER
------------------------------------|--------------------------------------
Ground | 1 | A | Ground
--------------------------------|---|---|----------------------------------
Video Red | 2 | B | Video Ground
--------------------------------|---|---|----------------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/elevatoraction.txt
-
6
K - Updated
1995.12.31
/kb_dl.aspx/KB/gametech/board pinouts/steeplechase.txt
Pinouts for Atari Steeple Chase (1975):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a original Steeplechase
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to JAMMA ;)
44-pin edge connector
----------------------------------------------------
GND
File:
/kb_dl.aspx/KB/gametech/board pinouts/steeplechase.txt
-
2
K - Updated
2000.04.12
/kb_dl.aspx/KB/gametech/board pinouts/videopinball.txt
Pinouts for Atari Video Pinball (1979):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a original Video Pinball
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to JAMMA ;)
44-pin edge connector
----------------------------------------------------
16.5v CT
File:
/kb_dl.aspx/KB/gametech/board pinouts/videopinball.txt
-
2
K - Updated
2000.04.12
/kb_dl.aspx/KB/pinouts/blockblock.txt
BLOCK BLOCK pinout (joystick version). It's a 1991 game developed by Capcom
Typed by Corrado Tomaselli (toma.co@tin.it)
coinop.org thanks Corrado Tomaselli for the submission
Solder Side | Parts Side
________________________________|___________________________________
| A | 1 |
----------------------------|---|---|-------------------------------
| B | 2 |
File:
/kb_dl.aspx/KB/pinouts/blockblock.txt
-
4
K - Updated
2010.01.11
/kb_dl.aspx/KB/pinouts/dodge_man.txt
Dodge Man, Omori Electric CO., LTD.
-----------------------------------
BACKSIDE | OUTSIDE
---------------------+----------------------
+5V | 1 | A | +5V
+5V | 2 | B | +5V
GND | 3 | C | GND
GND | 4 | D | GND
-5V | 5 | E | -5V
-5V | 6 | F | -5V
+12V | 7 | G | +12V
+12V | 8 | H | +12V
| 9 | I | Green
File:
/kb_dl.aspx/KB/pinouts/dodge_man.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/galaga_boot18.txt
G A L A G A
---====ddddddddddddd====---
by: Chris Griffin
We stumbled across yet another ancient bootleg of Galaga with 36 pins.
We checked on the Internet and on Wiretap, and found nothing on a 36 pin
version, so we sat down and decided to figure out exactly what the pinouts
and dipswitch settings were. Here they are, I hope other people will find
a use for these pinouts on the rare 36 pin version.
Parts Solder
------
File:
/kb_dl.aspx/KB/pinouts/galaga_boot18.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/galaga_boot36.txt
G A L A G A
---====ddddddddddddd====---
by: Chris Griffin
We stumbled across yet another ancient bootleg of Galaga with 36 pins.
We checked on the Internet and on Wiretap, and found nothing on a 36 pin
version, so we sat down and decided to figure out exactly what the pinouts
and dipswitch settings were. Here they are, I hope other people will find
a use for these pinouts on the rare 36 pin version.
Parts Solder
------
File:
/kb_dl.aspx/KB/pinouts/galaga_boot36.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/i,_robot.txt
I, Robot
--------
Pinout for "I, Robot" CPU board connector (P20)
A GND
1 GND
Z GND
22 -Sense
B +5V
2 +5V
Y +5V out
21 +Sense
3
X Joystick X
4 Reset from switching power supply
W
E +10.3V unregulated
18 +10.3V unregulated
C
D
F Led player 2
H Coin counter right
J Joystick Y
K
L Coin right
M Test
N
P
R
S
T Fire 1
U Start player 2
V Reset out
5
6 Led player 1
7 Coin counter left
8 Audio 1
9 Audio 2
10 Coin left
11 Aux. coin
12
13
File:
/kb_dl.aspx/KB/pinouts/i,_robot.txt
-
5
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/insector.txt
GOTTLIEB INFORMATION: INSECTOR PINOUTS
----------------------------------------------
CPU
SOLDER | COMPONENT
-------------+---------------
_______
+5V |A | 1| GND
+5V |B | 2| GND
+5V |C | 3| Coin R
|