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Bobble Bobble

Released in 1986

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Developer: -bootleg-
Manufacturer: -bootleg-
Distributor: -bootleg-

Mame ROM Info
boblbobl, Bobble Bobble

Display
Raster
Orientation
Horizontal
Resolution
256 x 224
Colors
256, Color
Genre
Platform
Attributes
Collecting
Controls
1 Joystick / Button(s)

Game Summary

Bootleg of Bubble Bobble.

Hardware Info

Z80 cpu @ 6 Mhz
Z80 cpu @ 6 Mhz
Z80 cpu @ 4 Mhz
YM-2203 audio @ 3 Mhz
YM-3526 audio @ 3 Mhz

Hardware Platform: -Unique or Unknown-

Game Details

See Bubble Bobble.

Coinop.org Member Ratings / Comments

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X-Arcade Controller
X-Arcade Controller
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"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Bubble Bobble title screen Some Bubble Bobble action.

Knowledge Base

1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File: /kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html - 54 K - Updated 2000.02.20
Taito Board ID List
If you have info for this Taito Board ID list, please submit to this site. Submitted by Unknown V1.9 May 19,1998 Sorted By ROM Number ==================== Prom Stickers Board Number Game Notes ------------- ------------ ---- ----- 21J Double Dragon A03 Water Ski A14 - A22 Sea Fighter Poseidon A24 M4300018A Birdie King (198?)
File: /kb_dl.aspx/KB/faqs/list-taito boards.html - 13 K - Updated 2002.04.16
/kb_dl.aspx/KB/gametech/boblbobl.56.txt
BOBBLE BOBBLE 56 PIN COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 GND C GND 4 +5V D +5V 5 +5V E +5V 6 -5V F -5V 7 +12V H +12V 8 VID GN J GND 9 VID RED K V
File: /kb_dl.aspx/KB/gametech/boblbobl.56.txt - 1 K - Updated 1995.07.01
Arcade PCB Pinouts
Arcade Pinouts 1,003 Entries Last Updated: May30, 2003 Help with Pinouts Filename Size All Pinouts813 KB     10-Yard_Fight.txt3 KB 1000_Miglia.txt3 KB 1942.txt5 KB 1943.txt3 KB 1988_World_Games.txt2 KB 3stooges.txt1 KB 720.txt0 KB Acrobat_Mission.txt1 KB Act_Fancer.txt1 KB ADP_Gauselmann.txt1 KB
File: /kb_dl.aspx/KB/pinouts/pinout.html - 119 K - Updated 2003.05.30
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
/kb_dl.aspx/KB/gametech/bublbobl.56.txt
BUBBLE BOBBLE 56 PIN COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 GND C GND 4 +5V D +5V 5 +5V E +5V 6 -5V F -5V 7 +12V H +12V 8 VID GN J GND 9 VID RED K V
File: /kb_dl.aspx/KB/gametech/bublbobl.56.txt - 1 K - Updated 1995.06.28
/kb_dl.aspx/KB/pinouts/bubblebobble_44.txt
Here is the Bubble bobble wiring harness pinouts. Send corrections to: djbarnes@eos.ncsu.edu The 44 pin connector is as follows: ________________________________________________ |Component Side | |Solder Side | |---------------|-------|-------|--------------| |Ground | 1 | A |Ground | |---------------|-------|-------|--------------| |Video Red | 2 | B
File: /kb_dl.aspx/KB/pinouts/bubblebobble_44.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/bubblebobble_56.txt
Second Bubble Bobble pinout from wilkins@nectech-uk.com The 56 pin connector is as follows: (This is pretty similar to the one in the archive by djbarnes@eos.ncsu.edu I borrowed his pinout as a template) N.B: I accept no responsibility for any errors or mistakes in the diagram below. ________________________________________________ |Component Side | |Solder Side | |---------------|-------|-------|--------------|
File: /kb_dl.aspx/KB/pinouts/bubblebobble_56.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/bubblebobble.txt
I know it looks crude, but these are the official Bubble Bobble dip switch settings. Send errors to: djbarnes@eos.ncsu.edu Bank A: 1 2 3 4 5 6 7 8 Screen Normal on off Invert on on Test normal off test on Pause (in game) normal off pause
File: /kb_dl.aspx/KB/gametech/bubblebobble.txt - 2 K - Updated 1993.05.04
/kb_dl.aspx/KB/gametech/bubblebobble_44.txt
Here is the Bubble bobble wiring harness pinouts. Send corrections to: djbarnes@eos.ncsu.edu The 44 pin connector is as follows: ________________________________________________ |Component Side | |Solder Side | |---------------|-------|-------|--------------| |Ground | 1 | A |Ground | |---------------|-------|-------|--------------| |Video Red | 2 | B |Video
File: /kb_dl.aspx/KB/gametech/bubblebobble_44.txt - 4 K - Updated 1994.03.22
/kb_dl.aspx/KB/gametech/bubblebobble_56.txt
Second Bubble Bobble pinout from wilkins@nectech-uk.com The 56 pin connector is as follows: (This is pretty similar to the one in the archive by djbarnes@eos.ncsu.edu I borrowed his pinout as a template) N.B: I accept no responsibility for any errors or mistakes in the diagram below. ________________________________________________ |Component Side | |Solder Side | |---------------|-------|-------|--------------| |Gro
File: /kb_dl.aspx/KB/gametech/bubblebobble_56.txt - 4 K - Updated 1994.03.18
/kb_dl.aspx/KB/gametech/board pinouts/bubblebobble_44.txt
Here is the Bubble bobble wiring harness pinouts. Send corrections to: djbarnes@eos.ncsu.edu The 44 pin connector is as follows: ________________________________________________ |Component Side | |Solder Side | |---------------|-------|-------|--------------| |Ground | 1 | A |Ground | |---------------|-------|-------|--------------| |Video Red | 2 | B |Video
File: /kb_dl.aspx/KB/gametech/board pinouts/bubblebobble_44.txt - 4 K - Updated 1994.03.22
/kb_dl.aspx/KB/gametech/board pinouts/bubblebobble_56.txt
Second Bubble Bobble pinout from wilkins@nectech-uk.com The 56 pin connector is as follows: (This is pretty similar to the one in the archive by djbarnes@eos.ncsu.edu I borrowed his pinout as a template) N.B: I accept no responsibility for any errors or mistakes in the diagram below. ________________________________________________ |Component Side | |Solder Side | |---------------|-------|-------|--------------| |Gro
File: /kb_dl.aspx/KB/gametech/board pinouts/bubblebobble_56.txt - 4 K - Updated 1994.03.18
/kb_dl.aspx/KB/pinouts/bobble_bobble.txt
Bobble Bobble ------------- The 44 pin connector is as follows: ________________________________________________ Component Side Solder Side Ground 1 A Ground Video Red 2 B Video Ground Video Green 3 C Video Blue Video Sync 4 D Speaker + 5 E Speaker
File: /kb_dl.aspx/KB/pinouts/bobble_bobble.txt - 8 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/bubble_bobble_44clone.txt
BUBBLE BOBBLE CLONE COMPONENT SIDE CIRCUIT SIDE --------------------------------------------------- 1. GRD -------------------- A. GRD 2. VID RED -------------------- B. VID GND 3. VID GN -------------------- C. VID BL 4. SYNC -------------------- D. N/U 5. SP+ -------------------- E. SP- 6. KEY -------------------- F. KEY 7. +12V -------
File: /kb_dl.aspx/KB/pinouts/bubble_bobble_44clone.txt - 4 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/rainbow_island.txt
Rainbow Islands: The Story of Bubble Bobble 2 Taito, 1988 Pinout = JAMMA --------------------------------------------------------------------------- DIP Switch A Settings 1 2 3 4 5 6 7 8 Option -------------------------------------------------------------------------- Game Style ---------- Off Cocktail Table On Upright
File: /kb_dl.aspx/KB/pinouts/rainbow_island.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/bubbbobb.cln.txt
BUBBLE BOBBLE CLONE COMPONENT SIDE CIRCUIT SIDE --------------------------------------------------- 1. GRD -------------------- A. GRD 2. VID RED -------------------- B. VID GND 3. VID GN -------------------- C. VID BL 4. SYNC -------------------- D. N/U 5. SP+ -------------------- E. SP- 6. KEY -------------------- F. KEY 7. +12V -------
File: /kb_dl.aspx/KB/gametech/bubbbobb.cln.txt - 4 K - Updated 1996.07.17
/kb_dl.aspx/KB/gametech/bublbobl.44.txt
BUBBLE BOBBLE COMPONENT SIDE CIRCUIT SIDE CKT & COMP SIDES --------------------------------------------------- 1 GND 1. GRD -------------------- A. GRD 2 GND 2. VID RED -------------------- B. VID GND 3 GND 3. VID GN -------------------- C. VID BL 4 GND 4. SYNC -------------------- D. N/U 5 | 5. SP+ -------------------- E. SP- -- N/U 6. KEY
File: /kb_dl.aspx/KB/gametech/bublbobl.44.txt - 4 K - Updated 1996.07.17
/kb_dl.aspx/KB/gametech/rainbowislands.txt
Rainbow Islands: The Story of Bubble Bobble 2 Switch Settings Taito, 1988 Rainbow Islands Option Switch Settings ----------------------------------------------------------------------------- DIP Switch A Settings 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Game Style ---------- Of
File: /kb_dl.aspx/KB/gametech/rainbowislands.txt - 4 K - Updated 1995.05.11
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
Taito Board ID List V5.0 Mar 28, 2001 Sorted By ROM Number ==================== Prom Stickers Board Number Game Notes ------------- ------------ ---- ----- ?? M6100130A Nunchackun 067 M6100654A Xexex Konami 352898B 1-13 M6100047A Ninjakun (1984) (UPL84003A) 1-17 M6100168A SRD Mission (1986) CVG-48C 1-17 M6100213A Darkmist (1
File: /kb_dl.aspx/KB/pinouts/taito_boardlist.txt - 26 K - Updated 2003.01.06
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02

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This game page was created 08/03/1998 04:00:00 and last updated 01/29/1999 17:06:25