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Clone

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X-Arcade Controller
X-Arcade Controller
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Knowledge Base

/kb_dl.aspx/KB/gamemanuals/gottlieb/rewir.tiff
A12 J2 P2 ri —( 5 ÷- -< 3 4— -<4-4-- <1 4— rL __ 4-A I SLO—BLO 722 LINE 17661 COMM ON SERVICE 700 OUTLET ri 4 51 r--- 35V AC (RETURN) LJ,’ COM I ON-OFF Ci ___________ rL : ‘‘O2 NC2 SW2 SW3 REAR FRONT COM2 INTERLOCK INTERLOCK ,_..,C2 c2r) COM 2 ‘02 I — CI Clt 788 COM I INPUT POWER — I15VAC 5OH/6OH NOTE: INTERLOCK SWITCHES SHOWN IN DOOR(S) OPEN POSITION. f!L rm riTh BALL A ST 2 >- 54 Ii 811 FLUORESCENT LA 833 MP L STARTER LLUMINATON ASSY.MA-29J TO ON-OFF SW. — GND 117 GND (COIN RETURN) <294L— <284-, - - - -<
File: /kb_dl.aspx/KB/gamemanuals/gottlieb/rewir.tiff - 948 K - Updated 1997.08.25
Switch Settings and Pinouts for Pac-Man game family
Pac-Man family pinouts and switches. covers Pac-Man, Jr. Pac-Man, Ms. Pac-Man, Super Pac-Man, Pac-Land, Puck-Man and more.
File: /kb_dl.aspx/KB/gametech/pac-man family tech.html - 21 K - Updated 2002.04.16
Understanding MAME Drivers Volume 1: Data Structures v1.0
Original URL: http://atarihq.com/danb/files/mamedrv1.txt Understanding MAME Drivers Volume 1: Data Structures v1.0 by Daniel Boris Table of Contents 1.0 Introduction 2.0 /drivers/rockola.c 2.1 GameDriver Structure 2.2 MachineDriver Structure 2.3 ROM Definition 2.4 MemoryReadAddress Structure 2.5 MemoryWriteAddress Structure 2.6 Input Ports 2.7 GfxDecodeInfo Structure 2.8 GfxLayout Structure 3.0 Linking in the Driver 1.0 Introduction The purpose of this document is to help
File: /kb_dl.aspx/KB/gametech/boris - understanding mame drivers 1.html - 33 K - Updated 2000.06.16
/kb_dl.aspx/KB/gametech/board pinouts/mysteriousstones.txt
This is the pinout for the Mysterious Stone Board. Pin labeled with "??" means not connected or unknown function. ATTENTION!! The following wiring list is tested and working on my CLONE board!! No idea about the original one. Piero Andreini piero@ilrspa.com Game: Mysterious Stones (Clone Board) 36 Pin Wiring List A1=?? B1=+12V A2=SPK+ B2=SPK+ A3=FIRE B3=UP A4=RIGHT B4=LEFT A5=1P START B5=2P START A6=?? B6=?? A7=?? B7=?? A8=?? B8=?? A9=?? B9=DOWN A10=COIN 1 B10=?? A11=?? B11=
File: /kb_dl.aspx/KB/gametech/board pinouts/mysteriousstones.txt - 1 K - Updated 1998.12.05
Mortal Kombat 3 FAQ
##################### ##################### ### ### ### ### ### ### ### ### ### M O R T A L K O M B A T ### ### ### ### ### ### ### ### ### ##################### #############
File: /kb_dl.aspx/KB/faqs/faq-mortal kombat 3.html - 27 K - Updated 1999.10.30
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
/kb_dl.aspx/KB/pinouts/breakthru_clone.txt
BREAK THRU CLONE COMP SIDE CKT SIDE --------- --------- 1 GND 1 GND 2 +5V 2 +5V 3 +5V 3 +5V 4 4 5 5 6 6 7 7 8 8 9 9 10 VID RED 10 VID GN 11 VID BL 11 SYNC 12 12 13 13 14 14 15 1
File: /kb_dl.aspx/KB/pinouts/breakthru_clone.txt - 1 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/falcon.txt
MS PACMAN CLONE BUILT ON A BOARD ABOUT 10 X 13 HAS 6 PROG ROMS, 5-( 2732 ) AND 1-( 2716 ) AND 4 CHAR ROMS ( 2716 ) Z-80 PROCESSOR COMP SIDE CKT SIDE --------- --------- 2 GND 1 GND 4 GND 3 GND 6 GND 5 GND 8 GND 7 SP+ 10 +12V 9 +12V 12 11 1 UP 14 13 2 UP 16 15 18 +5v 17 +5V 20 1 DOWN 19 22 2 DOWN
File: /kb_dl.aspx/KB/pinouts/falcon.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/mspacman_boot18.txt
MS PACMAN CLONE BUILT ON A BOARD ABOUT 10 X 13 HAS 6 PROG ROMS, 5-( 2732 ) AND 1-( 2716 ) AND 4 CHAR ROMS ( 2716 ) Z-80 PROCESSOR COMP SIDE CKT SIDE --------- --------- 2 GND 1 GND 4 GND 3 GND 6 GND 5 GND 8 GND 7 SP+ 10 +12V 9 +12V 12 11 1 UP 14 13 2 UP 16 15 18 +5v 17 +5V 20 1 DOWN 19 22 2 DOWN
File: /kb_dl.aspx/KB/pinouts/mspacman_boot18.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/pacman_boot18.txt
MS PACMAN CLONE BUILT ON A BOARD ABOUT 10 X 13 HAS 6 PROG ROMS, 5-( 2732 ) AND 1-( 2716 ) AND 4 CHAR ROMS ( 2716 ) Z-80 PROCESSOR COMP SIDE CKT SIDE --------- --------- 2 GND 1 GND 4 GND 3 GND 6 GND 5 GND 8 GND 7 SP+ 10 +12V 9 +12V 12 11 1 UP 14 13 2 UP 16 15 18 +5v 17 +5V 20 1 DOWN 19 22 2 DOWN
File: /kb_dl.aspx/KB/pinouts/pacman_boot18.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/pac_on_pices.txt
PACMAN CLONE ON A PISCES BOARD CKT SIDE COMP SIDE -------- --------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 F 7 H 8 J COIN 9 1 UP
File: /kb_dl.aspx/KB/pinouts/pac_on_pices.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/brakthru.txt
BREAK THRU CLONE COMP SIDE CKT SIDE --------- --------- 1 GND 1 GND 2 +5V 2 +5V 3 +5V 3 +5V 4 4 5 5 6 6 7 7 8 8 9 9 10 VID RED 10 VID GN 11 VID BL 11 SYNC 12 12 13 13 14 14 15 1
File: /kb_dl.aspx/KB/gametech/brakthru.txt - 1 K - Updated 1996.05.08
/kb_dl.aspx/KB/gametech/galaxian.cln.txt
GALAXIAN CLONE COMP SIDE CKT SIDE ---------- ---------- 1 GND 2 GND 3 GND 4 GND 5 6 7 8 9 10 11 12 13 14 15 2 START 16 1 START 17 18 SYNC 19
File: /kb_dl.aspx/KB/gametech/galaxian.cln.txt - 1 K - Updated 1996.02.11
/kb_dl.aspx/KB/gametech/mspacman_boot18.txt
MS PACMAN CLONE BUILT ON A BOARD ABOUT 10 X 13 HAS 6 PROG ROMS, 5-( 2732 ) AND 1-( 2716 ) AND 4 CHAR ROMS ( 2716 ) Z-80 PROCESSOR COMP SIDE CKT SIDE --------- --------- 2 GND 1 GND 4 GND 3 GND 6 GND 5 GND 8 GND 7 SP+ 10 +12V 9 +12V 12 11 1 UP 14 13 2 UP 16 15 18 +5v 17 +5V 20 1 DOWN 19 22 2 DOWN
File: /kb_dl.aspx/KB/gametech/mspacman_boot18.txt - 1 K - Updated 2003.01.13
/kb_dl.aspx/KB/gametech/stratvox.44.txt
STRATOVOX CLONE CONVERTED FOR STD PWR SUPPLY CKT SIDE COMP SIDE ----------- ---------------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 F -5V 7 H 8 J 9 K 10 L 11
File: /kb_dl.aspx/KB/gametech/stratvox.44.txt - 1 K - Updated 1996.03.18
/kb_dl.aspx/KB/gametech/board pinouts/mspmclone.txt
MS PACMAN CLONE BUILT ON A BOARD ABOUT 10 X 13 HAS 6 PROG ROMS, 5-( 2732 ) AND 1-( 2716 ) AND 4 CHAR ROMS ( 2716 ) Z-80 PROCESSOR COMP SIDE CKT SIDE --------- --------- 2 GND 1 GND 4 GND 3 GND 6 GND 5 GND 8 GND 7 SP+ 10 +12V 9 +12V 12 11 1 UP 14 13 16 15 18 +5v 17 +5V 20 1 DOWN 19 22 21 24
File: /kb_dl.aspx/KB/gametech/board pinouts/mspmclone.txt - 1 K - Updated 1997.11.13
/kb_dl.aspx/KB/gametech/board pinouts/pmonpices.txt
PACMAN CLONE ON A PISCES BOARD CKT SIDE COMP SIDE -------- --------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 F 7 H 8 J COIN 9 1 UP
File: /kb_dl.aspx/KB/gametech/board pinouts/pmonpices.txt - 1 K - Updated 1997.11.13
The REAL "PONG" FAQ Version 1.02
10 Nov.1997 Creator & Maintainer: Sly D.C. *** Special Edition *** O.K.,Here's the legal stuff: Copyright (c) 1997, Sylvain De Chantal All rights reserved. This document may be copied, in whole or in part, by any means provided the copyright and contributors sections remain intact and no fee is charged for the information. Contributors retain the copyright to their individual contributions. The data contained here in is provided for informational purposes
File: /kb_dl.aspx/KB/faqs/faq-pong.html - 28 K - Updated 1999.10.30
/kb_dl.aspx/KB/pinouts/bubble_bobble_44clone.txt
BUBBLE BOBBLE CLONE COMPONENT SIDE CIRCUIT SIDE --------------------------------------------------- 1. GRD -------------------- A. GRD 2. VID RED -------------------- B. VID GND 3. VID GN -------------------- C. VID BL 4. SYNC -------------------- D. N/U 5. SP+ -------------------- E. SP- 6. KEY -------------------- F. KEY 7. +12V -------
File: /kb_dl.aspx/KB/pinouts/bubble_bobble_44clone.txt - 4 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/galaxian.txt
Galaxian, Midway ---------------- * NOTE This pinout is to be used on a converted Galaxian to operate on DC voltages. Conversion instructions follow the pinout. Comp Side | Solder Side ---------------------------------------------- GND | A | 1 | GND GND | B | 2 | GND +5 VDC | C | 3 | +5 VDC +5 VDC | D | 4 | +5 VDC | E | 5 | Coin Slot Return | F | 6 | | H | 7 | Coi
File: /kb_dl.aspx/KB/pinouts/galaxian.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/ms._pac-man.txt
Ms. Pac-Man, Midway Mfg. Co. ---------------------------- Notes: 1) Facing the board, with edge connector to the left, the option DIP switched are located at the upper left of the board. 2) Auto. Rack Advance can be attached to a button. This will allow you to skip a level at the push of a button. 3) Freeze Video can be connected to a switch. This will allow you to pause the game at the push of a button. ---------------------------
File: /kb_dl.aspx/KB/pinouts/ms._pac-man.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/nebulousbee.txt
Nebulous Bee (Galaga bootleg) First EPROM (location 4R) checksum $DBE1 Typed in by Martin Olsson (martin@algonet.se) 01-07-19. I take no responsibility whatsoever to what may happen to your circuit board if you use this pin configuration. 36-pin edge connector: Component side Pin Solder side 1 VIDEO SYNC 2 VIDEO GREEN 3 VIDEO BLUE VIDEO RED 4
File: /kb_dl.aspx/KB/pinouts/nebulousbee.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/bubbbobb.cln.txt
BUBBLE BOBBLE CLONE COMPONENT SIDE CIRCUIT SIDE --------------------------------------------------- 1. GRD -------------------- A. GRD 2. VID RED -------------------- B. VID GND 3. VID GN -------------------- C. VID BL 4. SYNC -------------------- D. N/U 5. SP+ -------------------- E. SP- 6. KEY -------------------- F. KEY 7. +12V -------
File: /kb_dl.aspx/KB/gametech/bubbbobb.cln.txt - 4 K - Updated 1996.07.17
/kb_dl.aspx/KB/gametech/rally-x.txt
======== Newsgroups: rec.games.video.arcade.collecting Subject: RALLY-X.SW From: ms01@qits.net.au (Mark Sheldon) Date: Sun, 01 Sep 1996 07:46:52 GMT Switch settings for Rally-X. I have a clone board which has 2 boards connected by 2 IDC cables. My board has two sets of DIP switches, an 8 way at 11E on the video/sound board, and 4 way on the CPU board. The following is presented as is etc. no responsibility accepted or taken if it fries you, your board, your cat, etc... From my maintenance manual... Pos
File: /kb_dl.aspx/KB/gametech/rally-x.txt - 3 K - Updated 1996.09.03
/kb_dl.aspx/KB/pinouts/rally x.txt
Rally X Midway, 9 January 1981 ------------------------------ Logic Board I, part. no. A08291385C000 PARTS SIDE | SOLDER SIDE -------------------------------------------------- (+5V) Gnd | A | 1 | Gnd (+5V) (+5V) Gnd | B | 2 | Gnd (+5V) +5V | C | 3 | +5V +5V | D | 4 | +5V (?) Credit Mult. | E | 5 | Power Credit Mult. (?)
File: /kb_dl.aspx/KB/pinouts/rally x.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/stratovox.txt
STRATOVOX --------- GAME BOARD SOUND BOARD T COMP SIDE G CKT SIDE ------------ ------------- ----------- 1 +5V 1 GND A GND 2 +5V 2 GND B GND 3 +12V 3 GND C GND 4 +12V 4 SP D SP 5 -5V
File: /kb_dl.aspx/KB/pinouts/stratovox.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/pac-man.txt
PacMan CPU Logic Board, Bally/Midway 1980 ----------------------------------------- A center tap (7 v) 1 center tap (7v) B center tap (7 v) 2 center tap (7v) C 7 volt 3 7 volt D 7 volt 4 7 volt E 5 coin mulp pc F speaker 6 reset credit mult PC H speaker
File: /kb_dl.aspx/KB/pinouts/pac-man.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/starwarstoesb.txt
Converting a Star Wars to an Empire Strikes Back arcade game. Version 1.1, Copyright Cliff Koch, 1996 Revision log: 1.0 Original Posting 1.1 Added the data bus wires on the daughterboard netlist (oops). I. Disclaimer Doing this conversion requires reasonable soldering skills. Incorrect wiring could cause damage to the game boards. You do these modifications at your own risk. I did my best to be accurate at describing the conversion, but could have made an
File: /kb_dl.aspx/KB/gametech/starwarstoesb.txt - 32 K - Updated 1996.07.26
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin ___________________________________________________________________________ From: KIM::HALLY 3-JAN-1989 09:01:01.61 To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN CC: Subj: S.T.U.N. TEAM last update: 1/3/89 Project: S.T.U.N. RUNNER (571) Planned Field Test: FEB. 89 Planned Finished Goods Assy. JUNE 89 Project Leader: MIKE HALLY Programmer(s): ED ROTBERG ANDY BURGESS Engineer: JE
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt - 403 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin ___________________________________________________________________________ From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82 To: @SYS$MAIL:EVERYBODY CC: Subj: PAYMENT OF CONSULTANTS/CONTRACTORS STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION. THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt - 293 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin ___________________________________________________________________________ From: BERT::LTURNER 2-JAN-1990 15:43:12.18 To: @SYS$MAIL:EVERYBODY CC: LTURNER Subj: New Baby This is to annouce the arrival of a new addition at the Moore house. His name is Evan Alexander Bettencourt Moore. He was born on Saturday, December 30, at 10:21A. Weight -- 7 lbs 10 oz Height -- 20 1/2 inches Mother and baby are home and doing well. _____________________________
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt - 537 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin ___________________________________________________________________________ From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74 To: @SYS$MAIL:JUNK CC: MCCARTHY Subj: New employee. If you haven't already noticed or been introduced, we have a new employee starting today. His name is John Moore. He is a hardware design engineer in the Electrical Design group, reporting to me. His office is the corner cubicle just outside my office. Drop by and say Hi. _____
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt - 834 K - Updated 2004.09.13

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This game page was created 08/03/1998 04:00:00 and last updated 08/03/1998 04:00:00