Knowledge Base
TIME CRISIS ENEMIES GUIDE
Written by Desmond Hew wilddog_tc@hotmail.com Jun 18, 1999 [PLAYSTATION and ARCADE] This FAQ may be electronically reproduced in whole or part, free of charge, as long as credit is given to its author, Desmond Hew. This FAQ is NOT to be altered in any way or used for profitable/promotional purposes of any kind. This document was created and is owned only by me [Desmond Hew]. You can e-mail me at wilddog_tc@hotmail.com on your comments or whatsoever. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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/kb_dl.aspx/KB/datasheets/6502/65816datasheet.txt
GTE G65SC802 / G65SC816
Microcircuits
CMOS 8/16-Bit Microprocessor Family
Features
Advanced CMOS design for low power consumption and increased
noise immunity
Emulation mode for total software compatibility with 6502 designs
Full 16-bit ALU, Accumulator, Stack Pointer, and Index Registers
Direct Register for ''zero page'' addressing
24 addressing modes (including 13 original 6502 modes)
Wait for Interrupt (WAI) and Stop the Clock (STP) instructions
for reduced
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/kb_dl.aspx/KB/datasheets/65816/65c816.txt
----------------------------------------------------------------------------
[GTE]
Microcircuits
CMOS 8/16-Bit Microprocessor Family
65sc802 is both software and pin-to-pin compatible with 6502.
G65SC802 / G65SC816 Data Sheets
* Features
* AC/DC Characteristics
* Functional Description
* Addressing Modes
* Notes on Instructions
* Interrupts
* Table 4. List of Mnemonics
* Table 5-7. Instructions
* Table 8. Opcode Matrix
* Table 9. Detailed Instruction Operation
* Figur
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Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
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DECO (Data East) board list
This is a Data East (DECO) board ID list. If you have any additional information, please submit it. Name Date Cpu Board/Prom #s Manual PN Astro Fighter Apr,1980 6502 DE-012,014,38 | Mad Alien Nov,1980 6502 DE-044,045,046,047 (UP-5) | Mole Hunter Jul,1980 6502 DE-??? | Terranean Nov,1980 2x6502
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/kb_dl.aspx/KB/datasheets/65816info.txt
A 65816 Primer
[----------------------------------------------------------]
No republication or redistribution of the following is permitted without
the authors express written consent.
Table of Contents
------------------------------------------------------------------------
i Preface
1.00 Introduction
2.00 New 65816 Instructions
3.00 65816 Native Mode Programming Model
3.01 Native Mode Processor Status Register
3.10 Native Mode Registers
3.11 Accum
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/kb_dl.aspx/KB/datasheets/65816/intrrpts.txt
Interrupt Processing Sequence
The interrupt processing sequence is initiated as the direct result of hard-
vare Abort, Interrupt Request, Non-Maskable Interrupt, or Reset inputs.
The interrupt sequence can also be initiated as a result of the Break or
Co-Processor instructions within the software. The following listings
describe the function of each cycle in the interrupt processing sequence:
Hardware Interrupt /ABORT, /IRQ, /NMI, /RES Inputs
Cycle No.
E = 0 E = 1 Address Data R/W SYNC VDA VPA VP
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin
___________________________________________________________________________
From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70
To: @SYS$MAIL:JUNK
CC:
Subj: ATARI GAMES 401-K PLAN
John Klein asked me to put the following memo out on junk mail:
TO: All Employees
FROM: John Klein/Dennis Wood
We are quite pleased to report that our 401-K Plan has gotten off
to an excellent start. As of today we had 118 employees making
contributions to the Plan.
We encoura
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1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File:
/kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html
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/kb_dl.aspx/KB/datasheets/65816/instruct.txt
Table 5. Arithmetic and Logical Instructions
Mne- Operation Addressing Mode Status
monic M/X E=1 or E = 0 and dir, dir, (dir) (dir, (dir) [dir] abs abs, abs, absl absl d,s (d,s)
E=0 and M/X=1 M/X = 0 Immed Accu dir x y x) ,y x y ,x ,y N V M X D I Z C
ADC Pm AL + B + Pc -> AL A + W + Pc -> A 69 65 75 72 61 71 67 6D 7D 79 6F 7F 63 73 N V . . . . Z C
AND Pm AL /\B -> AL A /\W -> A 29
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/kb_dl.aspx/KB/pinouts/cosmic_cop.txt
Cosmic Cop Pinout = JAMMA
---------------------------
Dip sw.1
-------- 1 2 3 4 5 6 7 8
-----------------------------------------------------------
Player - - 3
+ - 2
- + 4
+ + 5
Difficulty - - Normal
+ -
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/kb_dl.aspx/KB/datasheets/65816/funcdesc.txt
Functional Description
The G65SC802 offers the design engineer the opportunity to utilize both
existing software programs and hardware configurations, while also
achieving the added advantages of increased register lengths and faster
execution times. The G65SC802's "ease of use" design and implementation
features provide the designer with increased flexibility and reduced
implementation costs In the Emulation mode, the G65SC802 not only offers
software compatibility, but is also hardware (pin-to-pin) compa
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/kb_dl.aspx/KB/datasheets/65816/funcdesc.txt
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/kb_dl.aspx/KB/datasheets/65816/opcodes.txt
Table 8. Opcode Matrix
MSD LSD MSD
--+-------+--------+--------+----------+--------+--------+--------+---------+-------+--------+-------+-------+--------+--------+--------+---------+--
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F |
|-------+--------+--------+----------+
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/kb_dl.aspx/KB/pinouts/cop_01.txt
Cop 01
------
SOLDER | PARTS
---------------------+----------------------
1P.Up | 1 | A | 1P.Down
1P.Left | 2 | B | 1P.Right
1P.Button 1 | 3 | C | 1P.Button 2
2P.Up | 4 | D | 2P.Down
2P.Left | 5 | E | 2P.Right
2P.Button 1 | 6 | F | 2P.Button 2
Coin 1 | 7 | G | Coin 2
GND | 8 | H | GND
GND | 9 | I | GND
+5V |10 | J |
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/kb_dl.aspx/KB/datasheets/65816/detailop.txt
Table 9. Detailed Instruction Operation
ADDRESS MODE
CYCLE /VP /ML VDA VPA ADDRESS BUS DATA BUS R/W
1 Immediate -- #
(LDY,CPY,CPX,LDX,ORA,AND,EOR,ADC,BIT,LDA,CMP,SBC,REP,SEP)
(14 Op Codes)
(2 and 3 bytes)
(2 and 3 cycles)
1 1 1 1 1 PBR,PC Op Code 1
2 1 1 0 1 PBR,PC+1 IDL 1
2a 1 1 0 1 PBR,PC+2 IDH 1
2a Absolute -- a
(BIT,STY,STZ,LDY,CPY,CPX,STX,LDX,ORA,AND,EOR,ADC,STA,LDA,CMP,SBC)
(16 Op Codes)
(3 bytes)
(4 and 5 cycles)
1 1 1 1 1 PBR,PC Op Code
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/kb_dl.aspx/KB/datasheets/65816/mnemonic.txt
Table 4. G65SC802 and G65SC816 Instruction Set -- Alphabetical Sequence
ADC Add Memory to Accumulator with Carry
AND "AND" Memory with Accumulator
ASL Shift One Bit Left, Memory or Accumulator
BCC* Branch on Carry Clear (Pe = O)
BCS* Branch on Carry Set (Pe = 1)
BEQ Branch if Equal (Pz = 1)
BIT Bit Test
BMI Branch if Result Minus (PN = 1)
BNE Branch if Not Equal (Pz = 0)
BPL Branch if Result Plus (PN = 0)
BRA Branch Always
BRK Force Break
BRL Branch Always Long
BVC Branch on Overflow Clear (P
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Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
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Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :)
Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File:
/kb_dl.aspx/KB/repair/iding pcbs.html
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin
___________________________________________________________________________
From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82
To: @SYS$MAIL:EVERYBODY
CC:
Subj: PAYMENT OF CONSULTANTS/CONTRACTORS
STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH
PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY
KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION.
THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin
___________________________________________________________________________
From: KIM::RAINS 2-JAN-1987 10:27:26.19
To: @sys$mail:engineer
CC:
Subj: Computer Health Note #3
VAX-edrin Headache #3
You've been poking around somewhere in another directory (something like
SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found
something you want to get back to or reference with out so much directory name
baggage. Sure, it doesn't
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin
___________________________________________________________________________
From: KIM::HALLY 3-JAN-1989 09:01:01.61
To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN
CC:
Subj: S.T.U.N. TEAM
last update: 1/3/89
Project: S.T.U.N. RUNNER (571)
Planned Field Test: FEB. 89
Planned Finished Goods Assy. JUNE 89
Project Leader: MIKE HALLY
Programmer(s): ED ROTBERG
ANDY BURGESS
Engineer: JE
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin
___________________________________________________________________________
From: BERT::FRANCES 2-JAN-1992 17:56:52.97
To: MARGOLIN
CC:
Subj: PHONE MESSAGE
DAN ASH 879-3037 10:27AM
NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO.
___________________________________________________________________________
From: BERT::BROWN 3-JAN-1992 19:39:22.02
To: @SYS$MAIL:EVERYBODY
CC: BROWN
Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File:
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Search the following for Cop-01
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