|
Released in 1982
Member Rating
Manufacturer:
Cinematronics
Developer:
Cinematronics
Distributor:
Cinematronics
Mame ROM Info
demon,
Demon
|
Display Vector |
Orientation Horizontal |
Resolution 0 x 0 |
Colors 256, ?Unknown? |
|
Genre [no data]
|
Attributes [no data]
|
|
Controls [no data]
|
|
|
| |
|
Game Summary
No summary.
Hardware Info
CCPU
cpu
@ 5 Mhz
* Samples
audio
* Information was extracted from Mame, so "Samples audio" may indicate the game
has analog sound hardware.
Hardware Platform: -Unique or Unknown-
Game Details
No info.
Coinop.org Member Ratings / Comments
be the first to comment
on this game
|
|
Cool online gambling guide: CasinoGuide.com is a really good site with
loads online casino and internet poker
information. In addition to reviews of gambling sites and lots of
strategy articles, this site also has some of the best casino bonuses on
the internet.
|
Knowledge Base
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/defendererrorcodes.txt
Path: wiretap.spies.com!sgiblab!swrinde!pipex!demon!hatstand.demon.co .uk!aaron
Newsgroups: rec.games.video.arcade.collecting
From: aaron@hatstand.demon.co.uk (Aaron Liddiment)
References: <3dsu5p$p3c@nyx.cs.du.edu>
Organization: Very Silly Party
X-Newsreader: TIN [version 1.2 PL2]
Subject: Re: DEFENDER diags help needed
X-Posting-Host: hatstand.demon.co.uk
Date: Tue, 3 Jan 1995 00:01:01 +0000
Message-ID: <9404052046.AA0005q@hatstand.demon.co.uk>
Sender: usenet@demon.co.uk
Lines: 106
David Fis
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/defendererrorcodes.txt
-
5
K - Updated
2003.02.05
/kb_dl.aspx/KB/gamemanuals/commando/commando marquee.txt
file name:
commando_mar.JPG
discription:
Data East Commando Marquee (194mm X 606mm).
The marquee was scanned at 75dpi and includes a colour register square
(from a cornflakes box) to help with accurate reproduction of the
colours. Good Luck. Jim.
jim@kinetic-arts.demon.co.uk
http://www.kinetic-arts.demon.co.uk
File:
/kb_dl.aspx/KB/gamemanuals/commando/commando marquee.txt
-
0
K - Updated
1998.12.09
Ghosts 'N Goblins Story and How-to-play
Submitted by Martin Hobt (mjh@mmsb.harz.de)
"The princess of a certain peaceful country is abducted by a messenger from hades and a knight who loves the princess leaves for hades to rescue her.
However, to rescue the princess, the knight must pass through six gates guarded by satan's generals to reach hades. Of course there are also demons that attack the knight between the six gates. The knight has five kinds of weapons which he uses skillfully to d
File:
/kb_dl.aspx/KB/gametech/ghostsgoblins.html
-
2
K - Updated
2000.01.20
/kb_dl.aspx/KB/gametech/board pinouts/alphamission.txt
Alpha Mission
SNK, 1985
Solder Parts
-----------------------------------------------------------
+5V | A | 1 | +5V
Coin 1 | B | 2 |
Coin 2 | C | 3 | Test
1P Start | D | 4 | 2P Start
1P Up | E | 5 | 1P Down
1P Left | F | 6 | 1P Right
| H | 7 | 1P Fire
1P Bomb | J | 8 |
2P Up | K | 9
File:
/kb_dl.aspx/KB/gametech/board pinouts/alphamission.txt
-
1
K - Updated
1995.12.31
/kb_dl.aspx/KB/gametech/alphamission.txt
Alpha Mission
SNK, 1985
Solder Parts
-----------------------------------------------------------
+5V | A | 1 | +5V
Coin 1 | B | 2 |
Coin 2 | C | 3 | Test
1P Start | D | 4 | 2P Start
1P Up | E | 5 | 1P Down
1P Left | F | 6 | 1P Right
| H | 7 | 1P Fire
1P Bomb | J | 8 |
2P Up | K | 9
File:
/kb_dl.aspx/KB/gametech/alphamission.txt
-
1
K - Updated
1995.12.31
/kb_dl.aspx/KB/gametech/doubledragon.txt
DOUBLE DRAGON
DIP switch settings typed in by John Cassells cas@cass.demon.co.uk
DIP SW 1
1 2 3 4 5 6 7 8
PLAY CHARGE (COIN 1)
1coin 1credit OFF OFF OFF OFF
1coin 2credit ON OFF OFF OFF
1coin 3credit OFF ON OFF OFF
1coin 4credit ON ON OFF OFF
1coin 5credit OFF OFF ON OFF
2coin 1credit ON OFF ON OFF
3coi
File:
/kb_dl.aspx/KB/gametech/doubledragon.txt
-
1
K - Updated
1997.06.20
/kb_dl.aspx/KB/pinouts/demons_world.txt
DEMON'S WORLD
PINOUTS:
SOLDER SIDE COMPONENT SIDE
-------------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E NC 5 NC
F +12V 6 +12V
H 7
J COIN COUNTER 2 8 COIN COUNTER 1
K COIN LOCK OUT 9 COIN LOCK OUT
L SP (-) 10 SP (+)
M NC 11 NC
N VIDEO GREEN 12 VIDEO RED
P VIDEO SYNC 13 VIDEO BLUE
R SERVICE SW 14 VIDEO GND
S 15 TEST SW
T COIN SW 2 16 COIN SW 1
U START SW 2 17 START SW 1
V 2P UP
File:
/kb_dl.aspx/KB/pinouts/demons_world.txt
-
0
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/aso.txt
SNK A.S.O
-----------------------------------------------------------
+5V | A | 1 | +5V
Coin | B | 2 |
Coin | C | 3 |
1P Start | D | 4 | 2P Start
1P Up | E | 5 | 1P Down
1P Left | F | 6 | 1P Right
| H | 7 | 1P Fire
1P Bomb | J | 8 |
2P Up | K | 9 | 2P Down
File:
/kb_dl.aspx/KB/pinouts/aso.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/raiden2.txt
Typed by Adrian Purser (24th MAY 1998)
ade@shadys.demon.co.uk
These switch settings are the results testing the switch settings
on the pcb. I do not have access to the manual.
SW1
+-------------------------------+-----------+-----------+---+---+
| DIP SW1 Settings |SW1 SW2 SW3|SW4 SW5 SW6|SW7|SW8|
+-------------------------------+-----------+-----------+---+---+
| CREDIT SETTINGS | | | | |
| 1 Coin/1 Credit |off off off| | |
File:
/kb_dl.aspx/KB/gametech/raiden2.txt
-
3
K - Updated
1998.10.07
/kb_dl.aspx/KB/gametech/board pinouts/mikie.txt
Typed in by Jim Boulton (jim@jimbee.demon.co.uk)
Game : Mikie (Konami 1984)
36 Pin Wiring List
Parts Side | Solder Side
--------------------------------|-----------------------------------
+12v | 1 | 1 |
----------------------------|---|---|-------------------------------
Speaker Out | 2 | 2 | Speaker Out
----------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/mikie.txt
-
2
K - Updated
1995.04.09
/kb_dl.aspx/KB/gametech/contra.txt
Path: news.spies.com!news.sgi.com!news.maxwell.syr.edu!news.bc.net !torn!news.ryerson.ca!hopper.acs.ryerson.ca!d3choi
From: d3choi@acs.ryerson.ca (David Choi - CNED/P96)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: Needed: Contra DIP settings
Date: 4 Mar 1997 04:48:29 GMT
Organization: Ryerson Polytechnic University
Lines: 213
Message-ID: <5fg9it$eaa@ns2.ryerson.ca>
References: <3315dd97.1566051@nntp.calweb.com> <857130376snz@cass.demon.co.uk>
NNTP-Posting-Host: hopper.acs.ryerson.ca
X-Newsrea
File:
/kb_dl.aspx/KB/gametech/contra.txt
-
7
K - Updated
1997.03.04
/kb_dl.aspx/KB/gametech/usaafmustang.sw
USAAF MUSTANG (C) UPL COMPANY LIMITED
Typed in by John Cassells cas@cass.demon.co.uk (from original manual)
Apear the item when you shoot a helicopter!!
(Star) Fire a machine gun and bomb at once by shot A!
(Plane) 1 UP
(Bomb) Bomb power up max 8 continue
(Gun) Strike force +1 max 8
(Star) B button when you are exposed to danger!!
Equip a strike force by shot B. Matchless when you equip one!! When push on
end shot B, force cause damage on all of enemy on the screen.
Defeated enemy's total come
File:
/kb_dl.aspx/KB/gametech/usaafmustang.sw
-
2
K - Updated
1997.06.11
/kb_dl.aspx/KB/gametech/board pinouts/gauntlet.txt
From: keay@tiuk.ti.com (John Keay)
Subject: Gauntlet pinouts
Date: 9 May 1995 14:58:00 GMT
PLAYER CONTROLS
---------------
PIN 1 GROUND
PIN 2 KEY
PIN 3 START
PIN 4 FIRE
PIN 5 (empty)
PIN 6 (empty)
PIN 7 RIGHT
PIN 8 LEFT
PIN 9 DOWN
PIN 10 UP
PIN 11? LED ???
COIN SWITCHES
-------------
PIN 1 GROUND
PIN 2 KEY
PIN 3 COIN 4 (RIGHT)
PIN 4 COIN 3 (MIDRIGHT)
PIN 5 COIN 2 (MIDLEFT)
PIN 6 COIN 1 (LEFT)
POWER
-----
1 GROUND
2 +SENSE
3 EMPTY
4 EMPTY
5 -SENSE
6 -15V DC
7 EMPTY
8 GROUND
9 +15V DC
10 +5V
1
File:
/kb_dl.aspx/KB/gametech/board pinouts/gauntlet.txt
-
1
K - Updated
1995.05.25
/kb_dl.aspx/KB/gametech/board pinouts/congobongo.txt
From: gbbs2df2@ibmmail.com
Newsgroups: rec.games.video.arcade.collecting
Subject: congobong/TipTop.pin
Date: Thu, 06 Jul 1995 19:03:24 GMT
Congo Bongo based on Zaxxon pinouts by Dave Holcomb (holcomb@halcyon.com)
Updated for Congo Bongo by Lee Taylor (lee@defender.demon.co.uk)
Congo Bongo / Tip Top (same game alternative name)
Sega, 1983
According to the service manual there apears to be two different board
sets.
One is constructed of 3 pcbs, the other 2.
3 Board set.
------------
Complete set part nu
File:
/kb_dl.aspx/KB/gametech/board pinouts/congobongo.txt
-
3
K - Updated
1995.12.31
/kb_dl.aspx/KB/gametech/congobongo.txt
From: gbbs2df2@ibmmail.com
Newsgroups: rec.games.video.arcade.collecting
Subject: congobongo/tiptip.sw
Date: Thu, 06 Jul 1995 19:04:24 GMT
Based on Zaxxon pinouts by Tom Nezwek (IO91461@maine.maine.edu)
Adjusted for Congo Bongo by Lee Taylor (lee@defender.demon.co.uk)
Congo Bongo / Tip Top Dip Switch Settings
-----------------------------------------
Switch Bank #1
--------------
SW #1 SW #2 (Bonus Ship) SW #5 SW #6
----- --
File:
/kb_dl.aspx/KB/gametech/congobongo.txt
-
3
K - Updated
2007.04.13
Defender Self-Test
Submitted by Aaron (aaron@hatstand.demon.co.uk)
Here are the self test extracts from the Defender booklet:- POWER-UP AND RAM/ROM TESTS ========================== Test initiated at power turn-on and after depressing RESET pushbutton on CPU/VIDEO board. RESULT CRT INDICATION LED INDICATION ----------------------------------------------------- Pass INITIAL TESTS OK 4 LEDs blink twice Fail Ram RAM TEST FAILED X--X (LEDs 1 & 4 light) Fail Rom ROM TES
File:
/kb_dl.aspx/KB/gametech/defenderselftest.html
-
5
K - Updated
2000.01.19
/kb_dl.aspx/KB/pinouts/galaga_boot22.txt
G A L A G A
=============
by Brian Murray
(brian@demon.csd.unsw.edu.au)
There are apparently many different galaga implementations, this one
happens to be mine. I don't know how I would identify my particular
boards, but I'll give as much as I can. (They were from a tabletop
if that matters). There are two boards, both with blue solder masks.
The top one (slightly larger) is the CPU board, has the 4 processors
and program EPR
File:
/kb_dl.aspx/KB/pinouts/galaga_boot22.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/usaafmustang.txt
USAAF MUSTANG (C) UPL COMPANY LIMITED
Typed in by John Cassells cas@cass.demon.co.uk (from original manual)
Apear the item when you shoot a helicopter!!
(Star) Fire a machine gun and bomb at once by shot A!
(Plane) 1 UP
(Bomb) Bomb power up max 8 continue
(Gun) Strike force +1 max 8
(Star) B button when you are exposed to danger!!
Equip a strike force by shot B. Matchless when you equip one!! When push on
end shot B, force cause damage on all of enemy on the screen.
Defeated enemy's total come
File:
/kb_dl.aspx/KB/gametech/usaafmustang.txt
-
2
K - Updated
1997.06.11
/kb_dl.aspx/KB/gametech/mikie.txt
Typed in by Jim Boulton (jim@jimbee.demon.co.uk)
DIP Switch #1
1. Coin switch #1 settings 2. Coin switch #2 settings
|---|---|---|---|------|------| |---|---|---|---|------|------|
| 1 | 2 | 3 | 4 | Coin | Play | | 5 | 6 | 7 | 8 | Coin | Play |
|---|---|---|---|------|------| |---|---|---|---|------|------|
| 0 | 0 | 0 | 0 | 1 | 1 | | 0 | 0 | 0 | 0 | 1 | 1 |
| 1 | 0 | 0 | 0 | 1 | 2 | | 1 | 0 | 0 | 0 | 1 | 2 |
| 0 | 1 | 0 | 0 | 1 | 3 | | 0 | 1 | 0 | 0 | 1
File:
/kb_dl.aspx/KB/gametech/mikie.txt
-
2
K - Updated
1995.04.09
/kb_dl.aspx/KB/gametech/board pinouts/knucklejoe.txt
GAME...............KNUCKLE JOE
MANUFACTURER.......SEIBU KAIHATSU INC
YEAR...............1985
BOARD NUMBER/s.....S-2 ???
CPU/s..............6803,Z80
SOUND..............AY-3-8910
TYPED BY...........ADRIAN PURSER
DATE...............11th APRIL 1999
E-MAIL.............ade@shadys.demon.co.uk
This board looks as though it might be a bootled because there is no
identification on it but it does have original Seibu labelled eproms.
Entries that are left blank are act
File:
/kb_dl.aspx/KB/gametech/board pinouts/knucklejoe.txt
-
4
K - Updated
1999.04.12
/kb_dl.aspx/KB/gametech/board pinouts/sauro.txt
From: keay@tiuk.ti.com (John Keay)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: TECH: Request for Pinouts for Sauro
Date: 31 Oct 1995 12:47:27 GMT
> If anyone has pinout information on Sauro or details of pinouts it
> shares with other PCB's then I would be most grateful if you could
> mail them to me.
Hi Andy,
I'll post them and mail them incase anybody else needs them.
It looks like I forget to take a final note of which Red/Green/Blue
wire was which, if you have any problems deciding on
File:
/kb_dl.aspx/KB/gametech/board pinouts/sauro.txt
-
1
K - Updated
1995.12.31
/kb_dl.aspx/KB/gametech/board pinouts/starforce.txt
From: keay@tiuk.ti.com (John Keay)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: WANTED : Bomb Jack pinouts
Date: 26 Oct 1995 08:43:32 GMT
Bomb Jack uses the same pinouts as StarForce. Here are the
pinouts.
-------------------------------------------------
Game: Star Force
Manufacturer: Tehkan (now known as Tecmo)
U.S Tel#: 1 800 338 0336
Typed by: Tony Jones (ant@cray.com)
Pinouts:
Solder Side # Component Side
2p right | A | 1 | 2p left
2p up | B
File:
/kb_dl.aspx/KB/gametech/board pinouts/starforce.txt
-
2
K - Updated
1995.12.31
Konami board numbers, Revision V2.7
Submitted by Graham Bisset (boards@nmisystems.demon.co.uk)
Konami board numbers, Revision V2.7 (c) 1995-1997 Graham Bisset, All rights reserved. This document can be freely copied so long as all credit to myself remains and the document remains INTACT! The latest revision of this document is always available from : http://www.nmisystems.demon.co.uk/konami.htm -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Last updated : 5/4/98 (UK date format) Changes since last update : +1 Changes made
File:
/kb_dl.aspx/KB/gametech/konamiboards.html
-
10
K - Updated
2000.01.20
TAITO Manual Index
TAITO T.T. Space Invaders Color Manual
Warning!
Before continuing please read the
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/taitomanual/index.htm
-
4
K - Updated
1999.02.02
/kb_dl.aspx/KB/gametech/board pinouts/galaga_bl.txt
G A L A G A
=============
by Brian Murray
(brian@demon.csd.unsw.edu.au)
There are apparently many different galaga implementations, this one
happens to be mine. I don't know how I would identify my particular
boards, but I'll give as much as I can. (They were from a tabletop
if that matters). There are two boards, both with blue solder masks.
The top one (slightly larger) is the CPU board, has the 4 processors
and program EPROMS, and h
File:
/kb_dl.aspx/KB/gametech/board pinouts/galaga_bl.txt
-
5
K - Updated
1995.12.31
/kb_dl.aspx/KB/gametech/board pinouts/quick-ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994
Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989
(5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800
Received: by netmail2.microsoft.com (5.65/25-eef)
id AA18899; Tue, 13 Dec 94 22:30:41 -0800
Message-Id: <9412140630.AA18899@netmail2.microsoft.com>
Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST
X-Msmail-Fixed-Font: 0001
X-Msmail-Message-Id: DDAB6336
X-Msmail-Conversation-Id: DDA
File:
/kb_dl.aspx/KB/gametech/board pinouts/quick-ref.txt
-
8
K - Updated
1996.01.23
/kb_dl.aspx/KB/pinouts/quick-ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994
Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989
(5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800
Received: by netmail2.microsoft.com (5.65/25-eef)
id AA18899; Tue, 13 Dec 94 22:30:41 -0800
Message-Id: <9412140630.AA18899@netmail2.microsoft.com>
Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST
X-Msmail-Fixed-Font: 0001
X-Msmail-Message-Id: DDAB6336
X-Msmail-Conversation
File:
/kb_dl.aspx/KB/pinouts/quick-ref.txt
-
8
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/jackal.txt
JACKAL DIP SWITCH SETTINGS (cas@cass.demon.co.uk)
TECHNICAL INFORMATION_____________________________________________________ ___
(1) Required Power Capacity
GND-Vcc 5V 3A or more
GND-(+12V) See the WIRING DIAGRAM
(2) Output
R(red) analog, positive
G(green) analog, positive
B(blue) analog, positive
Sync, H-V complexed, negative
(3) Adjusting Sound Level
In stereo mode, use the volume control of each channels separately (L
and R)
In monoaural mode, use the L-volume contro
File:
/kb_dl.aspx/KB/gametech/jackal.txt
-
4
K - Updated
1997.05.28
/kb_dl.aspx/KB/gametech/jackal.sw
JACKAL DIP SWITCH SETTINGS (cas@cass.demon.co.uk)
TECHNICAL INFORMATION_____________________________________________________ ___
(1) Required Power Capacity
GND-Vcc 5V 3A or more
GND-(+12V) See the WIRING DIAGRAM
(2) Output
R(red) analog, positive
G(green) analog, positive
B(blue) analog, positive
Sync, H-V complexed, negative
(3) Adjusting Sound Level
In stereo mode, use the volume control of each channels separately (L
and R)
In monoaural mode, use the L-volume contro
File:
/kb_dl.aspx/KB/gametech/jackal.sw
-
4
K - Updated
1997.05.28
/kb_dl.aspx/KB/gametech/galaga_bl.txt
G A L A G A
=============
by Brian Murray
(brian@demon.csd.unsw.edu.au)
There are apparently many different galaga implementations, this one
happens to be mine. I don't know how I would identify my particular
boards, but I'll give as much as I can. (They were from a tabletop
if that matters). There are two boards, both with blue solder masks.
The top one (slightly larger) is the CPU board, has the 4 processors
and program EPROMS, and h
File:
/kb_dl.aspx/KB/gametech/galaga_bl.txt
-
5
K - Updated
1994.05.10
Defender Configuration
Keywords: Defender COnfiguration Dip Switches
Submitted by Aaron (aaron@hatstand.demon.co.uk)
The following info is taken straight from the Williams booklet on Defender. BOOKKEEPING AND EVALUATION TOTALS (Functions 1-7) ================================================= 1. In game over mode, set switch to AUTO-UP and depress ADVANCE. The CRT indicates Function 1 and total left chute coins. 2. Record audit totals and depress ADVANCE for functions 1-7. To review a total that has been advanc
File:
/kb_dl.aspx/KB/gametech/defender_configuration.html
-
4
K - Updated
1999.07.20
Galaga Pinouts and Configuration
Galaga Pinouts and Dip Switches, for official and bootleg boards
File:
/kb_dl.aspx/KB/gametech/galaga tech.html
-
13
K - Updated
2002.05.20
A Random Games-list
Game Name Manufacturer Year Pinout Class ---------------------------------------------------------------- -------------- V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto Willia
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
-
72
K - Updated
1999.10.29
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3
Sheet2
Sheet1
_0000年不明
_1971_1975
_1976_1978
_1979
_1980
_1981
_1982
_1983
_1983_1
_1983_1
_1984
_1985
_1986
_1987
_1988
_1989
_1990
_1991
_1992
_1993
_1994
_1995
_1996
_1997
_1998
_1999
_2000
FoxVideoGames/Taito
Hyper Olympic (UK)
Vastar
パチフィーバー
三機電子
バッグマン
Stern/Taito
Bad Lands
バトルクルーザーM-12
ハリウッド
バンポリン
Hammer Car
ピタゴラスの大占術
Pitchman
ピット
Pit&Run
ファイアーフォックス
FightingRoller
Phozon
ブラスター
Pro Soccer
プロフィーバー
Professor Pacman
プロボウリング
ベビーパックマン
Bally
Pole
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
-
434
K - Updated
2002.09.24
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File:
/kb_dl.aspx/KB/faqs/faq-sega outrun.html
-
69
K - Updated
1999.10.30
Battlezone High Score Upgrade
Subject: Battlezone high score upgrade (LONG) Date: 23 Jun 1994 12:06:29 GMT Organization: Texas Instruments Lines: 365 Distribution: world Message-ID: <2ubts5$94c@osage.csc.ti.com> NNTP-Posting-Host: bugs.tiuk.ti.com Well I finally got my Battlezone permanent high score fix working, thanks to the 48Z02 datasheet that Clive Bittlestone sent (the chip has 2 chip enables that do not behave the same, and I was using the wrong one, so I swapped a couple of wires and bingo). Also thanks go to Do
File:
/kb_dl.aspx/KB/gametech/battlezone nvram.html
-
17
K - Updated
2002.04.25
Street Fighter 2 FAQ
Rank Character Score %age Crushes Crushed by ---------------------------------------------------------------- - 1) Guile 71 59.2 Balrog (10) Sagat/Ryu (3) 2) Sagat 70 58.3 E. Honda (8) Blanka (3) 3) M. Bison 69 57.5 Balrog (8) Guile/Zangief (4) 4) Vega 68 56.7 Dhalsim (9) Guile/E. Honda (4) 5) Ryu 67 55.8 Balrog (9) Sagat (3) 6) Blanka 62 51.7 CL/Dh/Sag (7) Balrog
File:
/kb_dl.aspx/KB/faqs/faq-sf2.html
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50
K - Updated
1999.10.30
Samurai Shodown Mini-FAQ
____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 10 ___|/ _ | |_| | |_| | | \/ _ | | 11-05-93 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___
File:
/kb_dl.aspx/KB/faqs/faq-samurai shodown mini.html
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72
K - Updated
1999.10.29
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