|
Released in 1989
Member Rating
Manufacturer:
American Sammy
Developer:
American Sammy
Distributor:
American Sammy
Mame ROM Info
dorunruc,
Do! Run Run (Do's Castle hardware)
|
Display Raster |
Orientation Horizontal |
Resolution 240 x 192 |
Colors 258, Color |
|
Genre
Puzzle
|
Attributes
2D
|
|
Controls
1 Joystick / Button(s)
|
|
|
| |
|
Game Summary
Continuing the Mr. Do! Series, Do! Run Run is the final incarnation of Mr. Do! and his bout with the baddies and letter-munchies. Played on a multi-level playfield.
Hardware Info
Z80
cpu
@ 4 Mhz
Z80
cpu
@ 4 Mhz
SN76496
audio
@ 4 Mhz
SN76496
audio
@ 4 Mhz
SN76496
audio
@ 4 Mhz
SN76496
audio
@ 4 Mhz
Hardware Platform: -Unique or Unknown-
Game Details
In this game, Mr. Do! has to "build-up" his Power Ball by collecting the fruits spread across the playfield.
As he walks, he leaves a line behind him. Closing this line causes and fruits in the line to be upgraded to another fruit. The more upgraded the fruit, the faster it builds his Power Ball.
The Power Ball, when launched, can only destroy enemies that are on the level that it was launched from. There are three posslble levels on the playfield. Only one Power Ball can be launched at one time. The Power Ball will bounce between levels, and each bounce increases the points that will be awarded when it hits an enemy.
Sometimes, there are logs sitting at the edge of a level. These logs can be made to roll down the playfield to run over enemy characters, and sometimes, over Mr. Do!
The logs can be triggered by pushing them from "above" or by knocking out the stick that supports them. This can be done by running over the stick, or having a snake, in "flaming ball" mode, burn the stick by running over it.
This game was created and distributed by Universal, not American Sammy.
Coinop.org Member Ratings / Comments
   
by thekingofdo.
Comment: "I was pretty good at this game back when I was 16. I wasted an hour and 45 minutes on a Friday afternoon, which was payday on my paper route. I was subsequently 2 hours late on my rounds and got horrible tips from my customers.
But I thought it was all worth it, because I was glued to the sky. All that time, and only one quarter was needed. Okay, I spent a ton of them to master the game, but up around scene 34, my kung fu began to break down and I rapidly lost my 23 (yeah, sounds ridiculous) extra lives, blowing through them at a rate of 9 per level from 32 to 34, where I met my demise, wishing to God I had a Polaroid camera to prove my godhood.
My score after 105 minutes of nonstop play was 1,765,560. This was only the second time I'd reached 1,000,000 points in ANY video game, the other time being on the same game! I can't remember that score, but I think it was 1,002,000 points - just barely made it. If there's anyone else out there who has anything close, let us know! Cheers!"
(2004-10-02 00:20:21Z)
comment
on this game
|
|
Cool online gambling guide: CasinoGuide.com is a really good site with
loads online casino and internet poker
information. In addition to reviews of gambling sites and lots of
strategy articles, this site also has some of the best casino bonuses on
the internet.
|
Knowledge Base
Seaga/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/gametech/segaxyfaq16.html
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28
K - Updated
2000.01.23
"Mr. Do!", "Mr. Do!'s Wild Ride", "Mr. Do!'s Castle", "Do Run Run" pinouts
Submitted by James R. Twine.(TWINE57@SNYDELVA.BITNET)
-> Mr. Do! Series Connector <- Name Of Games: The "Mr. Do!" Series: "Mr. Do!", "Mr. Do!'s WildRide", "Mr. Do!'s Castle", "Do Run Run". Notes: 1) This PinOut sheet is INCOMPLETE! I will update it when I have time to experiment with the game some more, but this contains enough to get it up, running and playing. [Updated on 12/30/95] 2) The sound that comes from the board requires an external amp. M
File:
/kb_dl.aspx/KB/gametech/mr. do! series tech.html
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5
K - Updated
2002.09.24
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3
Sheet2
Sheet1
_0000年不明
_1971_1975
_1976_1978
_1979
_1980
_1981
_1982
_1983
_1983_1
_1983_1
_1984
_1985
_1986
_1987
_1988
_1989
_1990
_1991
_1992
_1993
_1994
_1995
_1996
_1997
_1998
_1999
_2000
FoxVideoGames/Taito
Hyper Olympic (UK)
Vastar
パチフィーバー
三機電子
バッグマン
Stern/Taito
Bad Lands
バトルクルーザーM-12
ハリウッド
バンポリン
Hammer Car
ピタゴラスの大占術
Pitchman
ピット
Pit&Run
ファイアーフォックス
FightingRoller
Phozon
ブラスター
Pro Soccer
プロフィーバー
Professor Pacman
プロボウリング
ベビーパックマン
Bally
Pole
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
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434
K - Updated
2002.09.24
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax83.txt
Atari/Atari Games VaxMail 1983 Jed Margolin
________________________________________________________________ ___________
From: MCCARTHY 6-AUG-1983 13:40
To: ALBAUGH,MARGOLIN,SHERRILL
Subj: VAX/16032 development board
DB16000 DEVELOPMENT BOARD SETUP.
After 4 hours of trial and error, and some "Oh, did we forget to tell you .."
from NATIONAL, the 16032 development board is up and ready for VAX
communications. The forrowing are the basic setup procedures and
requirements as of 8-5-'83, with ve
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax83.txt
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33
K - Updated
2004.09.13
Arcade PCB Pinouts
Arcade Pinouts
1,003 Entries
Last Updated: May30, 2003
File:
/kb_dl.aspx/KB/pinouts/pinout.html
-
118
K - Updated
2003.05.30
/kb_dl.aspx/KB/gametech/williams_conversion.txt
--------------------------------------------------------------- --
| SWITCHABLE CONVERSION BETWEEN ROBOTRON, JOUST, AND STARGATE |
---------------------------------------------------------------- -
COPYRIGHT 1994
REVISION NUMBER: 1.1 (Minor bug fix: Line 976 now shows the
correct "Y7-X8" connection, not the bogus
"Y7-X7" connection from 1.0)
REVISION DATE: 20 Oct 1994
CREATED BY: Doug Jefferys
STANDARD DISCLAIMER:
--------------------
The author hereby grants permission to r
File:
/kb_dl.aspx/KB/gametech/williams_conversion.txt
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57
K - Updated
1994.10.20
/kb_dl.aspx/KB/pinouts/mr.do!-series.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine.
EMail: TWINE57@SNYDELVA.BITNET
-> Mr. Do! Series Connector <-
Name Of Games: The "Mr. Do!" Series: "Mr. Do!", "Mr. Do!'s WildRide",
"Mr. Do!'s Castle", "Do Run Run".
Notes:
1) This PinOut sheet is INCOMPLETE! I will update it when I have time to
experiment with the game some more, but this contains enough to get it
up, running and playing. [Upda
File:
/kb_dl.aspx/KB/pinouts/mr.do!-series.txt
-
4
K - Updated
2003.01.06
TIME CRISIS ENEMIES GUIDE
Written by Desmond Hew wilddog_tc@hotmail.com Jun 18, 1999 [PLAYSTATION and ARCADE] This FAQ may be electronically reproduced in whole or part, free of charge, as long as credit is given to its author, Desmond Hew. This FAQ is NOT to be altered in any way or used for profitable/promotional purposes of any kind. This document was created and is owned only by me [Desmond Hew]. You can e-mail me at wilddog_tc@hotmail.com on your comments or whatsoever. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
File:
/kb_dl.aspx/KB/faqs/faq-time crisis.html
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79
K - Updated
1999.07.26
POWER SUPPLY REPAIR
Copyright November, 1994 by Randy Fromm We live in a "disposable society." Disposable razors, lighters, pens and a myriad of other items are a part of our daily life. Many operators consider power supplies to be disposable as well. Their rumored inability to be repaired and relatively low cost create the impression of disposability. This is not the case, however. I repair lots of power supplies and it's really quite easy and practical. In fact, a repaired supply may end up having a longer l
File:
/kb_dl.aspx/KB/gametech/psrepair.html
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13
K - Updated
2000.01.23
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
From: jeff hendrix <jhendrix@quark.com>
To: "'vectorlist@mcfeeley.cc.utexas.edu'"
Subject: RE: Univid 1000
Date: Mon, 1 Mar 1999 11:44:51 -0700
Here is a list of the harnesses and what boards they go to, I also might
have a few harnesses for trade.
UNIVID 1000 harness numbers
Atari
101 Arabian
102 Centipede
103 Cloak & Dagger
104 Crystal Castle
105 Dig Dug
106 Food-Fight
107 I-Robot
108 Kangaroo
109 Liberator
110 Millipede
111 Pole Position
111 Pole Position II
112 Xevious
Ce
File:
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
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2
K - Updated
2005.09.18
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
Taito Board ID List
V5.0 Mar 28, 2001
Sorted By ROM Number
====================
Prom Stickers Board Number Game Notes
------------- ------------ ---- -----
?? M6100130A Nunchackun
067 M6100654A Xexex Konami 352898B
1-13 M6100047A Ninjakun (1984) (UPL84003A)
1-17 M6100168A SRD Mission (1986) CVG-48C
1-17 M6100213A Darkmist (1
File:
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
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25
K - Updated
2003.01.06
Q-sound
CPS-1 w/Q-Sound Capcom PCB dead battery repair.
Disclaimer: I take no responsibility if you hurt yourself or your hardware by performing this procedure. Don't do it if you don't know what you're doing.
All the games mentioned on this page are copyrighted works and property of Capcom Co., Ltd. This information is being provided free of charge and is intended for people who rightfully own these games and want to repair them or prevent them from failing.
The things you'll need:
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/capcom dead battery/q-sound.htm
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9
K - Updated
2003.01.11
/kb_dl.aspx/KB/gametech/hyperolympics.txt
HYPER OLYMPIC (Konami)
Dip Switch 1
1. Coin 1 SW SET 2. Coin 2 SW SET
4 3 2 1 coin play 8 7 6 5 coin play
OFF OFF OFF OFF 1 1 OFF OFF OFF OFF 1 1
OFF ON 1 2 OFF ON 1 2
ON OFF 1 3 ON OFF 1 3
ON ON 1 4 ON ON 1 4
OFF ON OFF OFF 1 5 OFF ON OFF OFF 1 5
OF
File:
/kb_dl.aspx/KB/gametech/hyperolympics.txt
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3
K - Updated
1995.08.30
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/re_ space invaders rom's or eprom's.nws
Greg Baumgratz wrote:
>
> OK, I finally found it again. What do I win?
>
> Here's two links for all who are looking:
>
> http://x58.deja.com/[ST_rn=fs]/getdoc.xp?AN=497752052&CONTEXT=967216538.346882053&hitnum=127
>
> http://x58.deja.com/[ST_rn=fs]/getdoc.xp?AN=497375044&CONTEXT=967216538.346882053&hitnum=128
Hey! That looks familiar. I think I'll save that to disk.
BTW, I've heard that you can run regular SI on a Deluxe board
but not Deluxe on a regular. Something to do with some hardw
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/re_ space invaders rom's or eprom's.nws
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1
K - Updated
2007.02.26
FAQ: Buying Games at an Auction
Submitted by Doug Jefferys (dougj@sco.com) and Steve Ozdemir (ofoz@ihlpb.att.com)
NOTES FROM THE AUTHORS
The principal authors of this FAQ were Doug Jefferys and Steve Ozdemir . Although we did most of the writing work ourselves, we couldn't have produced this FAQ without the help of our loyal reviewers, a few of whom include:
Hedley Rainnie (hedley@iit.com), Steve Phillips (phillips@tegra.com), Jeff Turner (jeff@msc.edu)
If we missed any names in that list (and we probably did), let ei
File:
/kb_dl.aspx/KB/gametech/auctionfaq.html
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19
K - Updated
2000.01.20
/kb_dl.aspx/KB/datasheets/65816info.txt
A 65816 Primer
[----------------------------------------------------------]
No republication or redistribution of the following is permitted without
the authors express written consent.
Table of Contents
---------------------------------------------------------------- --------
i Preface
1.00 Introduction
2.00 New 65816 Instructions
3.00 65816 Native Mode Programming Model
3.01 Native Mode Processor Status Register
3.10 Native Mode Registers
3.11 Accu
File:
/kb_dl.aspx/KB/datasheets/65816info.txt
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126
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1999.05.17
/kb_dl.aspx/KB/pinouts/mr_do_run_run.txt
Mr. Do! Run Run
---------------
Solder Side | Parts Side
________________________________ |___________________________________
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
| E | 5 |
| F | 6 |
| H | 7 |
File:
/kb_dl.aspx/KB/pinouts/mr_do_run_run.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/dorunrun.txt
MR. DO RUN RUN
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 F
7 H
8 +12V J +12V
9 K
10
File:
/kb_dl.aspx/KB/gametech/dorunrun.txt
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3
K - Updated
1995.09.23
/kb_dl.aspx/KB/pinouts/rampage.txt
RAMPAGE (Midway, 1986)
----------------------
For testing purposes, you can run the 68000 CPU board without the SOUNDS
GOOD daughterboard. Yes, this means that you can quickly power up the
game using only +5V, GND, and the video signals. If you hold the TEST
pin (J2, pin 6) to GND, you can then ground the SERVICE pin (J2, pin 7)
to cycle through the self-test screens. The practical upshot of all this
is that having an incomplete board set isn't a show-stopper. You can play
the game quite nicel
File:
/kb_dl.aspx/KB/pinouts/rampage.txt
-
7
K - Updated
2003.01.06
Typical Failures of Early Williams Games
From: woodcock@crchh75b.bnr.ca (Gregg Woodcock) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Typical Failures of Early Williams Games Date: 22 Feb 1994 23:29:15 GMT richard.l.schieve (rls@cbnewsc.cb.att.com) wrote: > Several people have asked me to repost some of my old articles. > I suspect many have seen the following which was one of my first > "Tech Tips" ;-) Sorry to do this to you again, Rick, but I have added a BUNCH of stuff to your file and would like to "share", too (I c
File:
/kb_dl.aspx/KB/gametech/williamhwfailures.html
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22
K - Updated
2000.01.23
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
HOW TO DIAGNOSE, REPAIR AND UPGRADE YOUR
AMPLIFONE AND WELLS-GARDNER COLOR VECTOR (XY) MONITORS
version 6.1 (4-6-96) by
Gregg Woodcock (woodcock@nortel.com)
This article is Copyright worldwide 1991, 1996; all rights reserved.
OFFICIAL CYA LEGAL WARNING AND WAIVER:
Although I have made every effort to be precise, this article may
contain errors. Even if it does not, some people may still damage their
machines or themselves while using the
File:
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
-
171
K - Updated
1999.08.01
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/re_ _ about playchoice 10 games.nws
There is a guy who hacked the PC10 bios so it ignores the security chip on
the playchoice carts, as playchoice is really a NES hardware running in an
arcade game. So there are some hacked rom files that you can install on
existing playchoice carts and run. No cartridge adaptor exists that I know
of yet, but I can still hope.
check these urls out
http://members.verizon.net/~vze3b3qa/pc10/pc_10nes.htm
http://mamestuff.romov.net/NESToPlaychoice-10Hacks.html
"Impmon" <Impmon@digi.mon> wrote in m
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/re_ _ about playchoice 10 games.nws
-
2
K - Updated
2007.02.26
/kb_dl.aspx/KB/gametech/starwarstoesb.txt
Converting a Star Wars to an Empire Strikes Back arcade game.
Version 1.1, Copyright Cliff Koch, 1996
Revision log:
1.0 Original Posting
1.1 Added the data bus wires on the daughterboard netlist (oops).
I. Disclaimer
Doing this conversion requires reasonable soldering skills. Incorrect
wiring could cause damage to the game boards. You do these
modifications
at your own risk. I did my best to be accurate at describing the
conversion, but could have made an
File:
/kb_dl.aspx/KB/gametech/starwarstoesb.txt
-
31
K - Updated
1996.07.26
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/williams-hardware.txt
From: woodcock@crchh75b.bnr.ca (Gregg Woodcock)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: Typical Failures of Early Williams Games
Date: 22 Feb 1994 23:29:15 GMT
richard.l.schieve (rls@cbnewsc.cb.att.com) wrote:
> Several people have asked me to repost some of my old articles.
> I suspect many have seen the following which was one of my first
> "Tech Tips" ;-)
Sorry to do this to you again, Rick, but I have added a BUNCH of stuff
to your file and would like to "share", too (I c
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/williams-hardware.txt
-
22
K - Updated
2003.02.05
Cinematronics CPU and instruction set.
Version: 1.0 Date: 07/31/97 Author: Zonn Moore E-mail: zonn@concentric.net (as of the above date) Released to the public domain by the author, distribute freely. Revision History: ----------------- Version 0.1, 01/31/97 Initial release. Version 1.0, 07/31/97 Added Color and Intensity descriptions. Added Description of the Coin Counter. Fixed some bugs in the Vector Draw description (I had the registers backwards).
File:
/kb_dl.aspx/KB/gametech/cineinst.html
-
38
K - Updated
2000.01.23
Pac-Man strategy, tips, and 9th Key Pattern
Pac-Man strategy, tips, and 9th Key Pattern, submitted by Dave Hollinsworth, one unknown person, Lee Crawford, Ken Arromdee
File:
/kb_dl.aspx/KB/gametech/pac-manstrategy.html
-
3
K - Updated
2002.04.16
/kb_dl.aspx/KB/gametech/board pinouts/xenophobe.txt
XENOPHOBE PINOUTS (Midway, 1987)
--------------------------------
Xenophobe features three boards: CPU, Sounds Good, and a Dual Power Amp.
These boards use male MTA (Mass-Termination Assembly) connectors in both
the .156" (large) and .100" (small) sizes. You'll need several in both
sizes. Power requirements are simple: +5V and +12V are all you need.
For testing purposes, you can run the 68000 CPU board without the SOUNDS
GOOD daughterboard. Yes, this means that you can quickly power up the
game using
File:
/kb_dl.aspx/KB/gametech/board pinouts/xenophobe.txt
-
6
K - Updated
1993.12.03
/kb_dl.aspx/KB/gametech/board pinouts/rampage.txt
RAMPAGE PINOUTS (Midway, 1986)
--------------------------------
Rampage features three boards: CPU, Sounds Good, and a Dual Power Amp.
These boards use male MTA (Mass-Termination Assembly) connectors in both
the .156" (large) and .100" (small) sizes. You'll need several in both
sizes. Power requirements are simple: +5V and +12V are all you need.
For testing purposes, you can run the 68000 CPU board without the SOUNDS
GOOD daughterboard. Yes, this means that you can quickly power up the
game using only
File:
/kb_dl.aspx/KB/gametech/board pinouts/rampage.txt
-
6
K - Updated
1997.03.19
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/re_ black widow_space duel boards the same_.nws
Hi Joe,
heres the mod:
Gravitar to Black Widow
-----------------------------
Remove C28 (0.001 uF) and C34 (0.22 uF)
Remove C27 (0.001 uF) and replace with 100 pF 100v
Remove R46 (10 kOhm) and replace with 22 kOhm 1/4w
I forget what it fixes. I think its a sound when you fire that is incorrect
until you do this mod or maybe something else. I forget, guess I'm getting
old. ( :
Joe Magiera <joemagiera@ameritech.net> wrote in message
news:X3rN9.2775$qU5.2021792@newssrv26.news.prodigy
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/re_ black widow_space duel boards the same_.nws
-
2
K - Updated
2007.02.26
/kb_dl.aspx/KB/pinouts/xenophobe.txt
XENOPHOBE PINOUTS (Midway, 1987)
--------------------------------
For testing purposes, you can run the 68000 CPU board without the SOUNDS
GOOD daughterboard. Yes, this means that you can quickly power up the
game using only +5V, GND, and the video signals. If you hold the TEST
pin (J2, pin 8) to GND, you can then ground the SERVICE pin (J2, pin 7)
to cycle through the self-test screens. The practical upshot of all this
is that having an incomplete board set isn't a show-stopper. You can play
File:
/kb_dl.aspx/KB/pinouts/xenophobe.txt
-
8
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/grav_to_blkwidow.txt
--------------------------------------------------------------- --
| SWITCHABLE CONVERSION BETWEEN GRAVITAR AND BLACK WIDOW |
---------------------------------------------------------------- -
COPYRIGHT 1993
REVISION NUMBER: 1.1 (first public release)
REVISION DATE: 17 March 1994
CREATED BY: Doug Jefferys
STANDARD DISCLAIMER:
--------------------
The author hereby grants permission to reproduce and distribute this
document for personal use, subject to the condition that the document
(alon
File:
/kb_dl.aspx/KB/gametech/grav_to_blkwidow.txt
-
38
K - Updated
1994.03.18
/kb_dl.aspx/KB/gametech/cinemonitorrepair.txt
From: zonn@concentric.net (Zonn Moore)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: TECH:Cinematronics vectors
Date: Tue, 18 Mar 1997 06:55:00 GMT
Organization: Concentric Internet Services
Lines: 67
Message-ID: <332e3261.814372@news.concentric.net>
References: <01bc3420$86b5f200$228480d0@default>
Reply-To: zonn@concentric.net
NNTP-Posting-Host: cnc132049.concentric.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Newsreader: Forte Agent .99g/1
File:
/kb_dl.aspx/KB/gametech/cinemonitorrepair.txt
-
34
K - Updated
1997.08.07
The Dead Battery Society
The Dead Battery Society isn't reall a society at all. It's just a web page.
Membership dues are not required. ;-)
You may have heard the term "suicide battery" used before and wondered what the heck it meant. Several arcade game manufacturers decided it would be a good idea to put a battery on their game boards that, when they die (and they will die), disable the game. Why they did this isn't exactly clear. Is it a way to artificially limit the lifespan of their games? Is it an anti-piracy mea
File:
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/capcom dead battery/the dead battery society.mht
-
43
K - Updated
2003.01.11
Army Battlezone (Atari, 1980/1981)
Submitted by Unknown
"Army Battlezone remains a mystery, even to those of us who worked on it." Editor's Notes: I recently had the privilege of discussing Atari history with a member of Atari's development team. This individual worked at Atari for a period of several years, including the "Golden Age", and was a major contributor on many of the classics we've come to know know and love. A note of thanks to him, not just for the information on these pages, but for hours of fun in the arcades.
File:
/kb_dl.aspx/KB/gametech/armybattlezone.html
-
|