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Do! Run Run

Released in 1989

Member Rating


(2 total votes)

Manufacturer: American Sammy
Developer: American Sammy
Distributor: American Sammy

Mame ROM Info
dorunruc, Do! Run Run (Do's Castle hardware)

Display
Raster
Orientation
Horizontal
Resolution
240 x 192
Colors
258, Color
Genre
Puzzle
Attributes
2D
Controls
1 Joystick / Button(s)

Game Summary

Continuing the Mr. Do! Series, Do! Run Run is the final incarnation of Mr. Do! and his bout with the baddies and letter-munchies. Played on a multi-level playfield.

Hardware Info

Z80 cpu @ 4 Mhz
Z80 cpu @ 4 Mhz
SN76496 audio @ 4 Mhz
SN76496 audio @ 4 Mhz
SN76496 audio @ 4 Mhz
SN76496 audio @ 4 Mhz

Hardware Platform: -Unique or Unknown-

Game Details

In this game, Mr. Do! has to "build-up" his Power Ball by collecting the fruits spread across the playfield.

As he walks, he leaves a line behind him. Closing this line causes and fruits in the line to be upgraded to another fruit. The more upgraded the fruit, the faster it builds his Power Ball.

The Power Ball, when launched, can only destroy enemies that are on the level that it was launched from. There are three posslble levels on the playfield. Only one Power Ball can be launched at one time. The Power Ball will bounce between levels, and each bounce increases the points that will be awarded when it hits an enemy.

Sometimes, there are logs sitting at the edge of a level. These logs can be made to roll down the playfield to run over enemy characters, and sometimes, over Mr. Do!

The logs can be triggered by pushing them from "above" or by knocking out the stick that supports them. This can be done by running over the stick, or having a snake, in "flaming ball" mode, burn the stick by running over it.

This game was created and distributed by Universal, not American Sammy.

Coinop.org Member Ratings / Comments

by thekingofdo. Comment: "I was pretty good at this game back when I was 16. I wasted an hour and 45 minutes on a Friday afternoon, which was payday on my paper route. I was subsequently 2 hours late on my rounds and got horrible tips from my customers. But I thought it was all worth it, because I was glued to the sky. All that time, and only one quarter was needed. Okay, I spent a ton of them to master the game, but up around scene 34, my kung fu began to break down and I rapidly lost my 23 (yeah, sounds ridiculous) extra lives, blowing through them at a rate of 9 per level from 32 to 34, where I met my demise, wishing to God I had a Polaroid camera to prove my godhood. My score after 105 minutes of nonstop play was 1,765,560. This was only the second time I'd reached 1,000,000 points in ANY video game, the other time being on the same game! I can't remember that score, but I think it was 1,002,000 points - just barely made it. If there's anyone else out there who has anything close, let us know! Cheers!" (2004-10-02 00:20:21Z)

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X-Arcade Controller
X-Arcade Controller
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Knowledge Base

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File: /kb_dl.aspx/KB/gametech/segaxyfaq16.html - 28 K - Updated 2000.01.23
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Submitted by James R. Twine.(TWINE57@SNYDELVA.BITNET) -> Mr. Do! Series Connector <- Name Of Games: The "Mr. Do!" Series: "Mr. Do!", "Mr. Do!'s WildRide", "Mr. Do!'s Castle", "Do Run Run". Notes: 1) This PinOut sheet is INCOMPLETE! I will update it when I have time to experiment with the game some more, but this contains enough to get it up, running and playing. [Updated on 12/30/95] 2) The sound that comes from the board requires an external amp. M
File: /kb_dl.aspx/KB/gametech/mr. do! series tech.html - 5 K - Updated 2002.09.24
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--------------------------------------------------------------- -- | SWITCHABLE CONVERSION BETWEEN ROBOTRON, JOUST, AND STARGATE | ---------------------------------------------------------------- - COPYRIGHT 1994 REVISION NUMBER: 1.1 (Minor bug fix: Line 976 now shows the correct "Y7-X8" connection, not the bogus "Y7-X7" connection from 1.0) REVISION DATE: 20 Oct 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER: -------------------- The author hereby grants permission to r
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This Video Game Pinout Data Sheet Was Typed In By James R. Twine. EMail: TWINE57@SNYDELVA.BITNET -> Mr. Do! Series Connector <- Name Of Games: The "Mr. Do!" Series: "Mr. Do!", "Mr. Do!'s WildRide", "Mr. Do!'s Castle", "Do Run Run". Notes: 1) This PinOut sheet is INCOMPLETE! I will update it when I have time to experiment with the game some more, but this contains enough to get it up, running and playing. [Upda
File: /kb_dl.aspx/KB/pinouts/mr.do!-series.txt - 4 K - Updated 2003.01.06
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File: /kb_dl.aspx/KB/faqs/faq-time crisis.html - 79 K - Updated 1999.07.26
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Mr. Do! Run Run --------------- Solder Side | Parts Side ________________________________ |___________________________________ GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +5 | D | 4 | +5 | E | 5 | | F | 6 | | H | 7 |
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