Knowledge Base
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :)
Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File:
/kb_dl.aspx/KB/repair/iding pcbs.html
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14
K - Updated
2000.01.02
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
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117
K - Updated
1999.07.27
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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49
K - Updated
2002.06.10
Samurai Shodown Mini-FAQ
____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 10 ___|/ _ | |_| | |_| | | \/ _ | | 11-05-93 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___
File:
/kb_dl.aspx/KB/faqs/faq-samurai shodown mini.html
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73
K - Updated
1999.10.29
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
K - Updated
1999.10.30
Adapter to plug Asteroids Deluxe board into Asteroids harness
Inspired from the recent posting on converting a Gravitar/Black Widow to a Tempest/Major Havoc, I've decided to document a similar conversion to and from Asteroids Deluxe. This is a simpler conversion than the aforementioned Tempest hackery, but you should still read everything first and be sure you understand what you're doing before proceeding. Although I can't guarantee 24-hour delivery, I'll also try to respond to any questions you may have...
Credit goes to Rick Schieve and Steve Ozdemir for letting
File:
/kb_dl.aspx/KB/gametech/asteroids deluxe.html
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14
K - Updated
1999.11.01
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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73
K - Updated
1999.10.29
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
HOW TO DIAGNOSE, REPAIR AND UPGRADE YOUR
AMPLIFONE AND WELLS-GARDNER COLOR VECTOR (XY) MONITORS
version 6.1 (4-6-96) by
Gregg Woodcock (woodcock@nortel.com)
This article is Copyright worldwide 1991, 1996; all rights reserved.
OFFICIAL CYA LEGAL WARNING AND WAIVER:
Although I have made every effort to be precise, this article may
contain errors. Even if it does not, some people may still damage their
machines or themselves while using the
File:
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
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171
K - Updated
1999.08.01
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES
--------------------------------------------------------------------
COPYRIGHT 1994, 1995
REVISION NUMBER: 2.0
REVISION DATE: 23 December 1994
REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering
all Cinematronics games.)
REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections
for Barrier, Speed Freak, Boxing Bugs,
File:
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
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50
K - Updated
1994.12.28
/kb_dl.aspx/KB/gametech/golf.txt
Newsgroups: rec.games.video.arcade.collecting
From: cpdist@skyenet.net (John Pierce)
Subject: VS GOLF DIP&PIN (CPDIST)
Message-ID: <DEtLAA.x5@iquest.net>
Sender: news@iquest.net (News Admin)
Organization: IQuest Network Services
X-Newsreader: Forte Agent .99a.107
Date: Wed, 13 Sep 1995 01:22:14 GMT
Lines: 66
GOLF
( FILE 350 )
( VS SYSTEM 44P ) ( VS SYSTEM 36P )
PARTS SOLDER PARTS
File:
/kb_dl.aspx/KB/gametech/golf.txt
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4
K - Updated
1998.09.25
Mortal Kombat FAQ Version 5.0
******************************************************************************** * * * Mortal Kombat Comprehensive Moves, Combos, Fatalities, and Hints Listing * * (almost FAQ) (Posted at the beginning and middle of each month) * ******************************************************************************** Version 5.0 (4/28/93) (Last Major Revision for a LONG while) What's New: o Complete
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat.html
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62
K - Updated
1999.10.30
Hyper Fighting: Ken Strategy Guide
**************************************************************************** ** ** ** # # # # ### #### ### #### # ### # # ##### # # # ### ** ** # # # # # # # # # # # # # # # # ## # # ** ** #### # ### ### ### ### # # ## #### # # # # # # ## ** ** # # # # # # # # # # # # # # # # ## # # ** ** # # # # #### # # # # ## #
File:
/kb_dl.aspx/KB/faqs/faq-sf2 hyper (ken).html
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105
K - Updated
1999.10.28
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
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18
K - Updated
1999.07.10
/kb_dl.aspx/KB/pinouts/double_dragon.txt
Double Dragon Pinout = JAMMA
------------------------------
DOUBLE DRAGON
DIP SW 1
1 2 3 4 5 6 7 8
PLAY CHARGE (COIN 1)
1coin 1credit OFF OFF OFF
1coin 2credit ON OFF OFF
1coin 3credit OFF ON OFF
1coin 4credit ON ON OFF
1coin 5credit OFF OFF ON
2coin 1credit
File:
/kb_dl.aspx/KB/pinouts/double_dragon.txt
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4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/ladies_golf_(nintendo_vs).txt
Ladies Golf Pinout = Nintendo VS
----------------------------------
SWITCH 1 0R 2 1 2 3 4 5 6 7 8
--------------------------------------------
COINS FOR 1/4 + + +
CREDIT 1/3 + + -
1/2 + - +
1/1 + - -
2/1 - + + DIP SW 4
3/1 - + -
4/1 - - + STROKE PLAY 0FF 0N
FREE PLAY - - -
File:
/kb_dl.aspx/KB/pinouts/ladies_golf_(nintendo_vs).txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/text/robocop.txt
"R-TYPE"
Dip Switch Set #1
Options Dip Switch Number
1 2 3 4 5 6 7 8
Number of *3 OFF OFF
Space Ships 2 ON OFF
4 OFF ON
5 ON ON
Attract Mode NO OFF
Sound Effects *YES ON
Extra Ship
File:
/kb_dl.aspx/KB/gametech/text/robocop.txt
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11
K - Updated
1997.05.28
Battlezone High Score Upgrade
Subject: Battlezone high score upgrade (LONG) Date: 23 Jun 1994 12:06:29 GMT Organization: Texas Instruments Lines: 365 Distribution: world Message-ID: <2ubts5$94c@osage.csc.ti.com> NNTP-Posting-Host: bugs.tiuk.ti.com Well I finally got my Battlezone permanent high score fix working, thanks to the 48Z02 datasheet that Clive Bittlestone sent (the chip has 2 chip enables that do not behave the same, and I was using the wrong one, so I swapped a couple of wires and bingo). Also thanks go to Do
File:
/kb_dl.aspx/KB/gametech/battlezone nvram.html
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18
K - Updated
2002.04.25
/kb_dl.aspx/KB/pinouts/double_dealer.txt
Double Dealer NMK, 1991 Pinout = JAMMA
-------------------------------------------
Dip sw.1
--------
| Coin 1 | Coin 2 |
1 2 3 4 5 6 7 8 Coin Play
---------------------------------------------------
Coins - - - - - - 1 1
+ - - + - - 1 2
- + - - + - 1 3
+ + - + + - 1 4
- - + - - + 2 1
File:
/kb_dl.aspx/KB/pinouts/double_dealer.txt
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1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/double_dragon_iii.txt
"Double Dragon 3" Pinout = JAMMA
--------------------------------
Dip Switch Set #1
Options Dip Switch Number
1 2 3 4 5 6 7 8
Coin Pricing
*1 Coin /1 Play OFF OFF
1 Coin /2 Plays ON OFF
2 Coins/1 Play OFF ON
3 Coins/1 Play ON ON
Discount for Continue?
*Without Discount Price OFF
With Discount Price
File:
/kb_dl.aspx/KB/pinouts/double_dragon_iii.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/doubledragon.txt
DOUBLE DRAGON
DIP switch settings typed in by John Cassells cas@cass.demon.co.uk
DIP SW 1
1 2 3 4 5 6 7 8
PLAY CHARGE (COIN 1)
1coin 1credit OFF OFF OFF OFF
1coin 2credit ON OFF OFF OFF
1coin 3credit OFF ON OFF OFF
1coin 4credit ON ON OFF OFF
1coin 5credit OFF OFF ON OFF
2coin 1credit ON OFF ON OFF
3coi
File:
/kb_dl.aspx/KB/gametech/doubledragon.txt
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2
K - Updated
1997.06.20
/kb_dl.aspx/KB/pinouts/doubleplay_baseball.txt
DOUBLE PLAY BASEBALL CINEMATRONICS
MAIN BOARD
P1-MONITOR P2 P3 POWER P4 COIN,SVC, P5 PANEL
-- --- ---------- ---1&2 START -----
1 1 SP 1 +5V 1 1
2 2 SP 2 +5V 2 2
3 3 +5V 3 2 START 3
4 4 KEY 4 COIN 4
5 5 GND 5 SVC 5
6
File:
/kb_dl.aspx/KB/pinouts/doubleplay_baseball.txt
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1
K - Updated
2003.01.07
Seaga/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/gametech/segaxyfaq16.html
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28
K - Updated
2000.01.23
The Sega/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/faqs/faq-segaxy_v1.6.html
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28
K - Updated
1999.07.27
/kb_dl.aspx/KB/gametech/doubledragon.html
Double Dragon Dip Switch Settings Dip Switch 1 12345678 Coin 1 000 1 Coin 1 Play 100 1 Coin 2 Play 010 1 Coin 3 Play 110 1 Coin 4 Play 001 1 Coin 5 Play 101 2 Coin 1 Play 011 3 Coin 1 Play 111 4 Coin 1 Play Coin 2 000 1 Coin 1 Play 100 1 Coin 2 Play 010 1 Coin 3 Play 110 1 Coin 4 Play 001 1 Coin 5 Play 101 2 Coin 1 Play 011 3 Coin 1 Play 111 4 Coin 1 Play
File:
/kb_dl.aspx/KB/gametech/doubledragon.html
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1
K - Updated
1998.07.11
/kb_dl.aspx/KB/gametech/doubledragon3.txt
"Double Dragon 3"
Dip Switch Set #1
Options Dip Switch Number
1 2 3 4 5 6 7 8
Coin Pricing
*1 Coin /1 Play OFF OFF
1 Coin /2 Plays ON OFF
2 Coins/1 Play OFF ON
3 Coins/1 Play ON ON
Discount for Continue?
*Without Discount Price OFF
With Discount Price ON
Demo Sounds?
*YES
File:
/kb_dl.aspx/KB/gametech/doubledragon3.txt
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2
K - Updated
1997.05.28
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
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30
K - Updated
1999.10.29
/kb_dl.aspx/KB/pinouts/crazy_kong.txt
Crazy Kong
----------
SOLDER | PARTS
---------------------+----------------------
| 1 | A | 1P.Jump
| 2 | B | 1P.Down
1P.Up | 3 | C | 1P.Right
1P.Left | 4 | D |
| 5 | E |
| 6 | F |
| 7 | G |
| 8 | H |
| 9 | I |
|10 | J |
|11 | K
File:
/kb_dl.aspx/KB/pinouts/crazy_kong.txt
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9
K - Updated
2008.01.04
/kb_dl.aspx/KB/gametech/majestic12.txt
Here are the switch settings for Majestic 12 (aka Super Space Invaders 91) by
Taito. I got them directly from a Taito manual. I'm confused by the 2/3
player option, BUT that's what the sheet says. No clue. The translation at
the bottom was definitely odd but what can you do? I reproduced it exactly as
written. I HAVE verified the rest of the settings though...
Have fun all!
-Scott
=====================================================================
DIP SWITCH SETTINGS FOR MAJESTIC 12 (aka S
File:
/kb_dl.aspx/KB/gametech/majestic12.txt
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4
K - Updated
1998.04.29
FAQ: BUYING FROM AN OPERATOR
---------------------------- FAQ: BUYING FROM AN OPERATOR Last Updated: 31 March 1998 ---------------------------- INTENT AND DISCLAIMERS: ----------------------- Copyright 1993, 1998 The authors hereby grant permission to reproduce and distribute this document for personal use, subject to the condition that the document (along with any copyright and disclaimer notices) is not modified in any way. The opinions expressed within this document are those of the authors only and not necessar
File:
/kb_dl.aspx/KB/faqs/faq-game buying.html
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41
K - Updated
1999.07.27
/kb_dl.aspx/KB/pinouts/pickin.txt
B A G M A N
submitted by Steven King
(veck@pshrink.chi.il.us)
Bagman Edge Connector Pinouts --
Top of Board Bottom of Board
============ ===============
A GND 1 GND
B GND 2 GND
C +5 VDC 3 +5 VDC
D -5 VDC 4 -5 VDC
E 5
F Reset 6
File:
/kb_dl.aspx/KB/pinouts/pickin.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/rampart.txt
Rampart, Atari 1991
------------------
Notes:
* There are 2 versions of Rampart:
- 2 player version that is straight JAMMA and uses
joysticks to move pieces
- 3 player version that uses trackballs to move pieces.
* Both version have all options set from the test screen
* In chatting with folks, game play of the 3 player version is much nicer
than the 2 player version (game rocks, BTW)
* I believe that the Rotate buttons double as start buttons for the
3 player versi
File:
/kb_dl.aspx/KB/pinouts/rampart.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax83.txt
Atari/Atari Games VaxMail 1983 Jed Margolin
___________________________________________________________________________
From: MCCARTHY 6-AUG-1983 13:40
To: ALBAUGH,MARGOLIN,SHERRILL
Subj: VAX/16032 development board
DB16000 DEVELOPMENT BOARD SETUP.
After 4 hours of trial and error, and some "Oh, did we forget to tell you .."
from NATIONAL, the 16032 development board is up and ready for VAX
communications. The forrowing are the basic setup procedures and
requirements as of 8-5-'83, with ver
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax83.txt
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33
K - Updated
2004.09.13
/kb_dl.aspx/KB/gametech/board pinouts/bagman.txt
/---------------\
| B A G M A N |
\---------------/
submitted by Steven King
(veck@pshrink.chi.il.us)
Bagman Edge Connector Pinouts --
Top of Board Bottom of Board
============ ===============
A GND 1 GND
B GND 2 GND
C +5 VDC 3 +5 VDC
D -5 VDC 4 -5 VDC
E 5
F Reset 6 Coin Counter
H Player 2 Action 7 Coin 4
J Coin 1 8 Coin 2
K Player 1 Action 9 Coin 3
File:
/kb_dl.aspx/KB/gametech/board pinouts/bagman.txt
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3
K - Updated
1993.08.05
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File:
/kb_dl.aspx/KB/faqs/faq-sega outrun.html
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70
K - Updated
1999.10.30
/kb_dl.aspx/KB/pinouts/super_space_invaders_91.txt
Super Space Invaders 91, Taito
------------------------------
Dip Switch A
------------
1 2 3 4 5 6 7 8
=====================================================================
Play Style Table * OFF
Upright ON
---------------------------------------------------------------------
Screen Rotation Normal * OFF
Reverse ON
-----------------------------------------------------------
File:
/kb_dl.aspx/KB/pinouts/super_space_invaders_91.txt
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4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/cinematronicsconversions.txt
STEPS TO RO -> RO + SC or SC -> SC + RO CINEMATRONIC CONVERSION
---------------------------------------------------------------
PARTS FOR SIMPLE CONVERSION: Rip Off (RO) control panel and RO (or Star
Castle (SC)) motherboard. A SC (or RO) sound
board. 9 pin molex connectors (plus 8 male
pins and 1 female pin) to power each of the
sound boards. One 9 pin molex connector
(plus 1 male pin and 8 femail pins) to tap into
the cabinets power to the sound board.
File:
/kb_dl.aspx/KB/gametech/cinematronicsconversions.txt
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25
K - Updated
1994.10.19
/kb_dl.aspx/KB/pinouts/dinorex.txt
Dinorex, Taito 1992 Pinout = JAMMA
-------------------------------------
Dip sw.A
-------- 1 2 3 4 5 6 7 8
-----------------------------------------------------------
Not Used - Not Used
Screen - Normal
+ Reverse
Mode - Game Mode
+ Test Mode
Demo Sound - Off
File:
/kb_dl.aspx/KB/pinouts/dinorex.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/dbl-drag.txt
DOUBLE DRAGON
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K
File:
/kb_dl.aspx/KB/gametech/dbl-drag.txt
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4
K - Updated
1995.06.29
/kb_dl.aspx/KB/gametech/dbl-play.bb.txt
DOUBLE PLAY BASEBALL CINEMATRONICS
MAIN BOARD
P1-MONITOR P2 P3 POWER P4 COIN,SVC, P5 PANEL
-- --- ---------- ---1&2 START -----
1 1 SP 1 +5V 1 1
2 2 SP 2 +5V 2 2
3 3 +5V 3 2 START 3
4 4 KEY 4 COIN 4
5 5 GND 5 SVC 5
6
File:
/kb_dl.aspx/KB/gametech/dbl-play.bb.txt
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1
K - Updated
1995.08.03
/kb_dl.aspx/KB/gametech/board pinouts/rampart.txt
Rampart
Atari 1991
typed up by: Ray Ghanbari <ray@mayo.edu>
Thanks to Rick Kennedy <rickk@coil.com> of Great Games Plus, Inc. for providing me a copy of the wiring schematics
Notes:
* There are 2 versions of Rampart:
- 2 player version that is straight JAMMA and uses
joysticks to move pieces
- 3 player version that uses trackballs to move pieces.
* Both version have all options set from the test screen
* In chatting with folks, game play of the 3 player version is much nicer
than the
File:
/kb_dl.aspx/KB/gametech/board pinouts/rampart.txt
-
5
K - Updated
1996.07.16
/kb_dl.aspx/KB/pinouts/ladies_golf.txt
LADIES GOLF
------------
( VS SYSTEM 44P ) ( VS SYSTEM 36P )
PARTS SOLDER PARTS SOLDER
---------------|--------------- ------------------------------
GRD 1|1 GRD GRD 1|1 GRD
GRD 2|2 GRD S1 RIGHT 2|2 M1 RIGHT
+5 3|3 +5 S1 LEFT 3|3 M1 LEFT
+5 4|4 +5 S1 UP 4|4 M
File:
/kb_dl.aspx/KB/pinouts/ladies_golf.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/ladiesgolf.txt
Newsgroups: rec.games.video.arcade.collecting
From: cpdist@skyenet.net (John Pierce)
Subject: VS LADIES GOLF DIP&PIN (CPDIST)
Message-ID: <DEtLK3.1qr@iquest.net>
Sender: news@iquest.net (News Admin)
Organization: IQuest Network Services
X-Newsreader: Forte Agent .99a.107
Date: Wed, 13 Sep 1995 01:28:07 GMT
Lines: 66
LADIES GOLF
( FILE 357 )
( VS SYSTEM 44P ) ( VS SYSTEM 36P )
PARTS SOLDER
File:
/kb_dl.aspx/KB/gametech/ladiesgolf.txt
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4
K - Updated
1998.09.25
/kb_dl.aspx/KB/pinouts/majestic_12.txt
Majestic 12, Taito
------------------
Dip Switch A
------------
1 2 3 4 5 6 7 8
=====================================================================
Play Style Table * OFF
Upright ON
---------------------------------------------------------------------
Screen Rotation Normal * OFF
Reverse ON
---------------------------------------------------------------------
Test Mode
File:
/kb_dl.aspx/KB/pinouts/majestic_12.txt
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4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/metal_black.txt
Metal Black pinout = JAMMA
----------------------------
Dip sw.A
-------- 1 2 3 4 5 6 7 8
-----------------------------------------------------------
Not Used - Not Used
Screen - Normal
+ Reverse
Mode - Game Mode
+ Test Mode
Demo Sound - Yes
File:
/kb_dl.aspx/KB/pinouts/metal_black.txt
-
2
K - Updated
2003.01.06
Smash TV strategy guide
Submitted by Unknown
Don't try to conserve ammo. Your shots should be efficient and kill as much as possible, and you won't have time to think about conserving shots (esp. in the latter stages). The pattern of moves you should follow at the end of each board to reach the easiest boards is:
Level 1: right, up; and then you have no choices.
Level 2: up, right; and then again, no choices.
Level 3: right, right, down; and then you have no choices.
Following these moves should enable you to
File:
/kb_dl.aspx/KB/gametech/smashtvstrategy.html
-
5
K - Updated
2000.01.19
/kb_dl.aspx/KB/pinouts/pinout_help.txt
----------------------------------------------------------------------------.
Title : Arcade Game Pinouts :
Date : 09-January-2003 :
Source : taken from the Conversion FAQ v1.1 :
by Doug Jefferys, Steve Ozdemir :
and pinout identification by Tim Lindquist :
--------------------------------------
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/kb_dl.aspx/KB/pinouts/pinout_help.txt
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/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
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Mortal Kombat 3 FAQ
##################### ##################### ### ### ### ### ### ### ### ### ### M O R T A L K O M B A T ### ### ### ### ### ### ### ### ### ##################### #############
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat 3.html
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/kb_dl.aspx/KB/pinouts/golf_(nintendo_vs).txt
Golf Pinout = Nintendo VS
----------------------------
SWITCH 1 0R 2 1 2 3 4 5 6 7 8
--------------------------------------------
COINS FOR 1/4 + + +
CREDIT 1/3 + + -
1/2 + - +
1/1 + - -
2/1 - + + DIP SW 4
3/1 - + -
4/1 - - + STROKE PLAY 0FF 0N
FREE PLAY - - - --
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/kb_dl.aspx/KB/pinouts/golf_(nintendo_vs).txt
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin
___________________________________________________________________________
From: KIM::RAINS 2-JAN-1987 10:27:26.19
To: @sys$mail:engineer
CC:
Subj: Computer Health Note #3
VAX-edrin Headache #3
You've been poking around somewhere in another directory (something like
SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found
something you want to get back to or reference with out so much directory name
baggage. Sure, it doesn't
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin
___________________________________________________________________________
From: KIM::SUTTLES 9-JAN-1984 11:40
To: @SYS$MAIL:COINOP
Subj: A neat trick with mail
For all of you who use the MAIL program as a form of
the "paperless office", I have discovered a bug (pronounced
"fea-ture") in same.
It seems that the addressee line (TO: ...) is parsed
independently of file handling. Mail looks at each item in
the list, and checks for a double colon (
File:
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin
___________________________________________________________________________
From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70
To: @SYS$MAIL:JUNK
CC:
Subj: ATARI GAMES 401-K PLAN
John Klein asked me to put the following memo out on junk mail:
TO: All Employees
FROM: John Klein/Dennis Wood
We are quite pleased to report that our 401-K Plan has gotten off
to an excellent start. As of today we had 118 employees making
contributions to the Plan.
We encoura
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin
___________________________________________________________________________
From: BERT::LTURNER 2-JAN-1990 15:43:12.18
To: @SYS$MAIL:EVERYBODY
CC: LTURNER
Subj: New Baby
This is to annouce the arrival of a new addition at the
Moore house. His name is Evan Alexander Bettencourt Moore.
He was born on Saturday, December 30, at 10:21A.
Weight -- 7 lbs 10 oz
Height -- 20 1/2 inches
Mother and baby are home and doing well.
_____________________________
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin
___________________________________________________________________________
From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82
To: @SYS$MAIL:EVERYBODY
CC:
Subj: PAYMENT OF CONSULTANTS/CONTRACTORS
STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH
PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY
KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION.
THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin
___________________________________________________________________________
From: KIM::HALLY 3-JAN-1989 09:01:01.61
To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN
CC:
Subj: S.T.U.N. TEAM
last update: 1/3/89
Project: S.T.U.N. RUNNER (571)
Planned Field Test: FEB. 89
Planned Finished Goods Assy. JUNE 89
Project Leader: MIKE HALLY
Programmer(s): ED ROTBERG
ANDY BURGESS
Engineer: JE
File:
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin
___________________________________________________________________________
From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74
To: @SYS$MAIL:JUNK
CC: MCCARTHY
Subj: New employee.
If you haven't already noticed or been introduced, we have a new
employee starting today.
His name is John Moore. He is a hardware design engineer in the
Electrical Design group, reporting to me. His office is the corner
cubicle just outside my office.
Drop by and say Hi.
_____
File:
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin
___________________________________________________________________________
From: KIM::SHEPPERD 4-JAN-1985 17:20
To: @SYS$MAIL:JUNK.UAF
Subj: Printer in Rains's area
There is another printer hooked up now in the phone closet near Rains's office.
It's known as RAINS$PRINT and if you want it to be the default printer for you
then put the following in your LOGIN.COM file:
$ ASS 'f$log("RAINS$PRINT")' SYS$PRINT
The physical name is TXD5:, but I advise
File:
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin
___________________________________________________________________________
From: BERT::FRANCES 2-JAN-1992 17:56:52.97
To: MARGOLIN
CC:
Subj: PHONE MESSAGE
DAN ASH 879-3037 10:27AM
NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO.
___________________________________________________________________________
From: BERT::BROWN 3-JAN-1992 19:39:22.02
To: @SYS$MAIL:EVERYBODY
CC: BROWN
Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
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564
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