Knowledge Base
/kb_dl.aspx/KB/gamemanuals/cine/cineinst_0.1.txt
CINEINST.TXT
Preliminary description of the Cinematronics CPU and instruction set.
Version: 0.1
Date: 01/31/97
Author: Zonn Moore
E-mail: zonn@concentric.net (as of the above date)
Released to the public domain by the author, distribute freely.
-----------------------------------------------------------------------------
PREFACE
This information was gathered solely through the use of the program
'cinesim.c' and few digital data books, (and, well of c
File:
/kb_dl.aspx/KB/gamemanuals/cine/cineinst_0.1.txt
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31
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1999.07.14
Zilog Z80 CPU Specifications
Zilog Z80 CPU Zilog Z80 CPU Specifications
by Sean Young (syoung@cs.vu.nl)
Last update: September 21, 1997
Opcode Prefixes
There are four different opcode prefixes: CB, DD, ED and FD. If an opcode begins the DD prefix, the IX register is used in stead of the HL register and likewise the FD prefix results in use of the IY register in stead of the HL register. If HL refers to memory address, (e.g. LD A, (HL) ), an offset d is added to the opcode (e.g. LD A, (IX + d) ). If the instruction uses the H or L
File:
/kb_dl.aspx/KB/datasheets/z80/z80.doc
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2002.09.24
/kb_dl.aspx/KB/datasheets/z80/insfull.txt
************************************************************************
** Z80 by Simon Owen (S.N.Owen@newcastle.ac.uk) **
************************************************************************
Use a wide display:
------------------------------------------------------------------------------
Key:
+ Instruction is unchanged by index prefix
* Instruction thought of as 'undocumented'
Notes:
IM * - is either IM 0 or IM 1 (more likely IM 0), hard
File:
/kb_dl.aspx/KB/datasheets/z80/insfull.txt
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31
K - Updated
1998.02.25
Taito Board ID List
If you have info for this Taito Board ID list, please submit to this site.
Submitted by Unknown
V1.9 May 19,1998 Sorted By ROM Number ==================== Prom Stickers Board Number Game Notes ------------- ------------ ---- ----- 21J Double Dragon A03 Water Ski A14 - A22 Sea Fighter Poseidon A24 M4300018A Birdie King (198?)
File:
/kb_dl.aspx/KB/faqs/list-taito boards.html
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2002.04.16
/kb_dl.aspx/KB/datasheets/2650.txt
----------------------------------------------------------------
| |
| |
| Signetics |
| |
| 22222 666 5555555 000 |
| 2 2 6 5 0 0 |
| 2 6 5 0 0 0
File:
/kb_dl.aspx/KB/datasheets/2650.txt
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15
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1997.01.03
Atari mathbox disassembler C source
/*************************************************************************** * MBDISS.C * * Atari mathbox disassembler C source. * * Copyright (c) Zonn Moore, 1996 All rights reserved. ***************************************************************************/ #include #include #define SUBR 1 // Subtract R from S instruction #define NOTRS 5 // Not R and S instruction #define r_ZERO 16 #define r_DATA 17 #define r_QREG 18 #define LDAB 0x08 #define
File:
/kb_dl.aspx/KB/gametech/mathdis2.html
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2000.01.23
/kb_dl.aspx/KB/datasheets/cinematronics/cineinst.txt
CINEINST.TXT
Preliminary description of the Cinematronics CPU and instruction set.
Version: 0.1
Date: 01/31/97
Author: Zonn Moore
E-mail: zonn@concentric.net (as of the above date)
Released to the public domain by the author, distribute freely.
-----------------------------------------------------------------------------
PREFACE
This information was gathered solely through the use of the program
'cinesim.c' and few digital data books, (and, well of course, a schem
File:
/kb_dl.aspx/KB/datasheets/cinematronics/cineinst.txt
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30
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1997.02.02
/kb_dl.aspx/KB/gametech/run_and_gun.txt
RUN AND GUN
PARTS SIDE CKT SIDE CN8,10
------------ ------------ ------
1 GND A GND 1 COIN
2 GND B GND 2 ----
3 +5V C +5V 3 LEFT
4 +5V D +5V 4 RIGHT
5
File:
/kb_dl.aspx/KB/gametech/run_and_gun.txt
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2
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1995.07.30
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
Taito Board ID List
V5.0 Mar 28, 2001
Sorted By ROM Number
====================
Prom Stickers Board Number Game Notes
------------- ------------ ---- -----
?? M6100130A Nunchackun
067 M6100654A Xexex Konami 352898B
1-13 M6100047A Ninjakun (1984) (UPL84003A)
1-17 M6100168A SRD Mission (1986) CVG-48C
1-17 M6100213A Darkmist (1
File:
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
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2003.01.06
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File:
/kb_dl.aspx/KB/faqs/list-sega.html
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1999.07.27
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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1999.10.30
/kb_dl.aspx/KB/gametech/board pinouts/qix.txt
QIX Pinouts - Taito, 1981, 3 Boards & 1 Power Supply PCB
--------------------------------------------------------
by Paul Tonizzo (aq929@torfree.net)
and Anton Pirnat (ap@cd-ware.de)
****************************************
* Video Processor PCB - # 08-00001-001 *
****************************************
Connector "J2"
==============
Pin/Color/Definition
--------------------
01|WHT|Vert. Sync.
02| |n/c
03| |n/c
04| |Gnd.-SHIELD
05| |n/c
06| |n/c
07| |n/c
08| |n/c
09|BLK
File:
/kb_dl.aspx/KB/gametech/board pinouts/qix.txt
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1996.12.18
/kb_dl.aspx/KB/pinouts/qix.txt
QIX Taito, 1981
----------------
****************************************
* Video Processor PCB - # 08-00001-001 *
****************************************
Connector "J2"
==============
Pin/Color/Definition
--------------------
01|WHT|Vert. Sync.
02| |n/c
03| |n/c
04| |Gnd.-SHIELD
05| |n/c
06| |n/c
07| |n/c
08| |n/c
09|BLK|Hor. Sync.
10|BLU|Blu.Vid.
11|GRN|Grn.Vid.
12| |n/c
13| |n/c
14|RED|Red.Vid.
Connector "J19"
===============
01|BLK|?Gnd.
02|WHT|Memory P
File:
/kb_dl.aspx/KB/pinouts/qix.txt
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2003.01.06
/kb_dl.aspx/KB/datasheets/6502/6502dasm.c
/* 6502dasm.c - R6502 Dissassembly */
/* Version 1.0 Jan 12 1996*/
/* Copyright © 1996 Sean Riddle/Jess Askey */
/* the data files must be kept compatible across systems! */
/* usage: 6502disasm <file> [<data file>] */
/* output to stdout, so use redirection */
/* The optional data file contains 7 types of lines: */
/* o Remarks - these are lines beginning with a semi-colon (;) */
/* they are completely ignored. */
/* o 1 ORG line - gives the origin of the code; this is the starting */
/* address to
File:
/kb_dl.aspx/KB/datasheets/6502/6502dasm.c
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25
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1997.01.01
/kb_dl.aspx/KB/gametech/rbi.txt
Newsgroups: rec.games.video.arcade.collecting
From: cpdist@skyenet.net (John Pierce)
Subject: VS RBI DIP&PIN (CPDIST)
Message-ID: <DEtLqp.247@iquest.net>
Sender: news@iquest.net (News Admin)
Organization: IQuest Network Services
X-Newsreader: Forte Agent .99a.107
Date: Wed, 13 Sep 1995 01:32:07 GMT
Lines: 62
RBI
( FILE 363 )
( VS SYSTEM 44P ) ( VS SYSTEM 36P )
PARTS SOLDER PARTS
File:
/kb_dl.aspx/KB/gametech/rbi.txt
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1998.09.25
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File:
/kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html
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2000.02.20
/kb_dl.aspx/KB/datasheets/8080a.txt
----------------------------------------------------------------
| |
| |
| Intel |
| |
| 88888 000 88888 000 A |
| 8 8 0 0 8 8 0 0 A A |
| 8 8 0 0 0 8 8 0 0 0 A A
File:
/kb_dl.aspx/KB/datasheets/8080a.txt
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15
K - Updated
1997.01.04
/kb_dl.aspx/KB/datasheets/8085a.txt
----------------------------------------------------------------
| |
| |
| Intel |
| |
| 88888 000 88888 5555555 A |
| 8 8 0 0 8 8 5 A A |
| 8 8 0 0 0 8 8 5 A A
File:
/kb_dl.aspx/KB/datasheets/8085a.txt
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15
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1997.01.03
/kb_dl.aspx/KB/gametech/board pinouts/knucklejoe.txt
GAME...............KNUCKLE JOE
MANUFACTURER.......SEIBU KAIHATSU INC
YEAR...............1985
BOARD NUMBER/s.....S-2 ???
CPU/s..............6803,Z80
SOUND..............AY-3-8910
TYPED BY...........ADRIAN PURSER
DATE...............11th APRIL 1999
E-MAIL.............ade@shadys.demon.co.uk
This board looks as though it might be a bootled because there is no
identification on it but it does have original Seibu labelled eproms.
Entries that are left blank are act
File:
/kb_dl.aspx/KB/gametech/board pinouts/knucklejoe.txt
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1999.04.12
/kb_dl.aspx/KB/datasheets/z80/z80undoc.txt
_F_r_o_m _N_O_R_T_H_E_R_N _B_Y_T_E_S _- _V_o_l_u_m_e _3 _N_u_m_b_e_r _1_0 _(_O_c_t_. _'_8_2_)
UNDOCUMENTED Z-80 OPCODES by Bill Smythe is reprinted
from the CHICATRUG NEWS (Chicago TRS-80 Users' Group).
NORTHERN BYTES editor's note: This is the most
comprehensive article that I have seen to date covering
this subject!
If you are willing to set aside your Editor/Assembler
for a
File:
/kb_dl.aspx/KB/datasheets/z80/z80undoc.txt
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17
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1996.09.27
/kb_dl.aspx/KB/pinouts/rbi_(nintendo_vs).txt
RBI Pinout Nintendo VS
-----------------------
SWITCH 1 0R 2 1 2 3 4 5 6 7 8 RBI SUB BOARD SWITCH SETTING
-------------------------------------------- ----------------------------
COINS FOR 1/1 - - 1 2 3 4
CREDIT 1/2 + - ON ON OFF ON
2/3 - +
3/1 + +
--------------------------------------------
G L 1PL=2IN 2PL=1IN + -
A E TIME= 3 MINUTE
File:
/kb_dl.aspx/KB/pinouts/rbi_(nintendo_vs).txt
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1
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2003.01.06
/kb_dl.aspx/KB/pinouts/x-men.txt
X-MEN 4 PLAYER Sub Harness for 3 & 4 players
------------------------------------------------
3p Connector 4p Connector
PIN PIN
1 Coin 3 1 Coin 4
2 2 Empty
3 3p Left 3 4p Left
4 3p Right 4 4p Right
5 3p Up 5 4p Up
6 3p Down 6 4p Down
7 3p Attack (Button 1)
File:
/kb_dl.aspx/KB/pinouts/x-men.txt
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2003.01.06
/kb_dl.aspx/KB/gametech/ay8910a.tiff
‘ Ay3891O AY-3-8912 Av48913 Programmable Sound Generator I FEATURES • Full Software Control of Sound Generation • Interfaces to Most 8-Bit and 16-Bit Microprocessors • Three Independently Programned Analog Outputs • Two 8-Bit General Purpose I/O Ports (AV-3-8910) • One 8-Bit General Purpose I/O Port (AY-3-8912) • SIngle +5 Volt Supply DESCRIPTION The AY-3-8910/891218913 Programmable Sound Generator (PSG) Is a LSI Circuit which can produce a wide variety of complex sounds under software control. The AY-3-891
File:
/kb_dl.aspx/KB/gametech/ay8910a.tiff
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1997.10.08
/kb_dl.aspx/KB/pinouts/joy_of_joys.txt
Joy Of Joys Keyboard:
How To Do It!
Tools Needed:
Soldering Iron
Hobbyist's Drill (Radio Shack USED to sell a plastic hand drill w/2 PC-board-hole-sized bits, but I don't know that they carry it anymore. Try a hobby shop.)
Hot Knife (Optional - Helpful if you're going to chassis-mount your connectors.)
Nibbling Tool (RS # 64-823) (Optional - Also helpful for installing chassis-mount connectors.)
Materials:
PC Concepts Windows 95 Compatible Keyboard (Office Depot, Item # 459-560, $19.95)
File:
/kb_dl.aspx/KB/pinouts/joy_of_joys.txt
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9
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2003.01.06
/kb_dl.aspx/KB/pinouts/run_and_gun.txt
RUN AND GUN
-----------
PARTS SIDE CKT SIDE CN8,10
------------ ------------ ------
1 GND A GND 1 COIN
2 GND B GND 2 ----
3 +5V C +5V 3 LEFT
4 +5V D +5V 4 RIGHT
5
File:
/kb_dl.aspx/KB/pinouts/run_and_gun.txt
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2003.01.06
QIX to JAMMA
This document will detail the wiring necessary to convert a QIX boardset to run on a JAMMA harness.
It is assumed that you have the following:
A working QIX boardset consisting of the Video Processor PCB, the ROM I/O PCB and the Data/Sound PCB.
The 50pin ribbon cables that connect these 3 boards together.
The metal mounting plate that holds all 3 boards.
(preferably) the original wiring harness (not necessary, but it makes things MUCH easier!)
In case you DO have the original harness, I ha
File:
/kb_dl.aspx/KB/gametech/qix to jamma.html
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8
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1999.11.02
/kb_dl.aspx/KB/datasheets/nsc800.txt
----------------------------------------------------------------
| |
| |
| National Semiconductor |
| |
| N N SSSSS CCCC 88888 000 000 |
| NN N S S C C 8 8 0 0 0 0 |
| N N N S C 8 8 0 0 0 0
File:
/kb_dl.aspx/KB/datasheets/nsc800.txt
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15
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1997.01.03
/kb_dl.aspx/KB/datasheets/68000insset.txt
68000 Instruction Set
Condition Codes
---------------
Assembler Data
Instruction Description Syntax Size X N Z V C
----------------------- --------- ---- ---------
ABCD Add BCD with extend Dx,Dy B-- * U * U *
File:
/kb_dl.aspx/KB/datasheets/68000insset.txt
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1999.05.17
/kb_dl.aspx/KB/datasheets/68000ref.txt
Motorola 68000 Instruction Set.
-------------------------------
Condition Codes
---------------
Assembler Data
Instruction Description Syntax Size X N Z V C
----------------------- --------- ---- ---------
ABCD Add BCD with extend Dx,Dy B-- * U * U *
File:
/kb_dl.aspx/KB/datasheets/68000ref.txt
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10
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1996.01.20
/kb_dl.aspx/KB/datasheets/9940.txt
----------------------------------------------------------------
| |
| |
| Texas Instruments |
| |
| 99999 99999 4 000 |
| 9 9 9 9 44 0 0 |
| 9 9 9 9 4 4 0 0 0
File:
/kb_dl.aspx/KB/datasheets/9940.txt
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15
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1997.01.03
/kb_dl.aspx/KB/datasheets/j-11.txt
----------------------------------------------------------------
| |
| |
| Digital Equipment Corporation |
| |
| JJJJJJJ 1 1 |
| J 11 11 |
| J 1 1
File:
/kb_dl.aspx/KB/datasheets/j-11.txt
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15
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1997.01.03
/kb_dl.aspx/KB/datasheets/68000.txt
----------------------------------------------------------------
| |
| |
| Motorola |
| |
| 666 88888 000 000 000 |
| 6 8 8 0 0 0 0 0 0 |
| 6 8 8 0 0 0 0 0 0 0 0 0
File:
/kb_dl.aspx/KB/datasheets/68000.txt
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15
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1997.01.03
/kb_dl.aspx/KB/datasheets/68008.txt
----------------------------------------------------------------
| |
| |
| Motorola |
| |
| 666 88888 000 000 88888 |
| 6 8 8 0 0 0 0 8 8 |
| 6 8 8 0 0 0 0 0 0 8 8
File:
/kb_dl.aspx/KB/datasheets/68008.txt
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1997.01.03
/kb_dl.aspx/KB/datasheets/68010.txt
----------------------------------------------------------------
| |
| |
| Motorola |
| |
| 666 88888 000 1 000 |
| 6 8 8 0 0 11 0 0 |
| 6 8 8 0 0 0 1 0 0 0
File:
/kb_dl.aspx/KB/datasheets/68010.txt
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1997.01.03
/kb_dl.aspx/KB/datasheets/t-11.txt
----------------------------------------------------------------
| |
| |
| Digital Equipment Corporation |
| |
| TTTTTTT 1 1 |
| T 11 11 |
| T 1 1
File:
/kb_dl.aspx/KB/datasheets/t-11.txt
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15
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1997.01.04
/kb_dl.aspx/KB/datasheets/z80/insdesc.txt
************************************************************************
** Z80 MICROPROCESSOR Instruction Set Summary **
************************************************************************
+--------------------------------------------------------------+
| |
| |
| Zilog |
|
File:
/kb_dl.aspx/KB/datasheets/z80/insdesc.txt
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16
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1996.09.28
/kb_dl.aspx/KB/datasheets/z80/z80.txt
----------------------------------------------------------------
| |
| |
| Zilog |
| |
| ZZZZZZZ 88888 000 |
| Z 8 8 0 0 |
| Z 8 8 0 0 0
File:
/kb_dl.aspx/KB/datasheets/z80/z80.txt
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15
K - Updated
2001.01.13
/kb_dl.aspx/KB/datasheets/6805.txt
----------------------------------------------------------------
| |
| |
| Motorola |
| |
| 666 88888 000 5555555 |
| 6 8 8 0 0 5 |
| 6 8 8 0 0 0 5
File:
/kb_dl.aspx/KB/datasheets/6805.txt
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15
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1997.01.03
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File:
/kb_dl.aspx/KB/faqs/faq-sega outrun.html
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1999.10.30
/kb_dl.aspx/KB/datasheets/lsi-11.txt
----------------------------------------------------------------
| |
| |
| Digital Equipment Corporation |
| |
| L SSSSS III 1 1 |
| L S S I 11 11 |
| L S I 1 1
File:
/kb_dl.aspx/KB/datasheets/lsi-11.txt
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15
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1997.01.03
/kb_dl.aspx/KB/datasheets/z80/z80inst.txt
Z80 Opcode Listing
Z-80 CPU Instruction Set
---- --- ----------- ---
ADC HL,ss Add with carry register pair ss to HL.
ADC A,s Add with carry operand s to accumulator.
ADD A,n Add value n to accumulator.
ADD A,r Add register r to accumulator.
ADD A,(HL) Add location (HL) to acccumulator.
ADD A,(IX+d) Add location (IX+d) to accumulator.
ADD A,(IY+d) Add location (IY+d) to accumulator.
ADD HL,ss Add register pair ss to HL.
ADD IX,pp
File:
/kb_dl.aspx/KB/datasheets/z80/z80inst.txt
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8
K - Updated
1996.09.27
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin
___________________________________________________________________________
From: KIM::SUTTLES 9-JAN-1984 11:40
To: @SYS$MAIL:COINOP
Subj: A neat trick with mail
For all of you who use the MAIL program as a form of
the "paperless office", I have discovered a bug (pronounced
"fea-ture") in same.
It seems that the addressee line (TO: ...) is parsed
independently of file handling. Mail looks at each item in
the list, and checks for a double colon (
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
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2004.09.13
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
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1999.10.29
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
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1999.07.10
/kb_dl.aspx/KB/datasheets/6502/6502-nmos.extra.opcodes.txt
"Extra Instructions Of The 65XX Series CPU"
By: Adam Vardy (abe0084@infonet.st-johns.nf.ca)
[File created: 22, Aug. 1995... 27, Sept. 1996]
The following is a list of 65XX/85XX extra opcodes. The operation codes
for the 6502 CPU fit in a single byte; out of 256 possible combinations,
only 151 are "legal." This text describes the other 256-151= 105 operation
codes. These opcodes are not generally recognized as part of the 6502
instruction set. They are also referred to as undef
File:
/kb_dl.aspx/KB/datasheets/6502/6502-nmos.extra.opcodes.txt
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1999.07.12
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :)
Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File:
/kb_dl.aspx/KB/repair/iding pcbs.html
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14
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2000.01.02
/kb_dl.aspx/KB/datasheets/65816info.txt
A 65816 Primer
[----------------------------------------------------------]
No republication or redistribution of the following is permitted without
the authors express written consent.
Table of Contents
------------------------------------------------------------------------
i Preface
1.00 Introduction
2.00 New 65816 Instructions
3.00 65816 Native Mode Programming Model
3.01 Native Mode Processor Status Register
3.10 Native Mode Registers
3.11 Accum
File:
/kb_dl.aspx/KB/datasheets/65816info.txt
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1999.05.17
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin
___________________________________________________________________________
From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82
To: @SYS$MAIL:EVERYBODY
CC:
Subj: PAYMENT OF CONSULTANTS/CONTRACTORS
STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH
PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY
KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION.
THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
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293
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2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin
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From: KIM::SHEPPERD 4-JAN-1985 17:20
To: @SYS$MAIL:JUNK.UAF
Subj: Printer in Rains's area
There is another printer hooked up now in the phone closet near Rains's office.
It's known as RAINS$PRINT and if you want it to be the default printer for you
then put the following in your LOGIN.COM file:
$ ASS 'f$log("RAINS$PRINT")' SYS$PRINT
The physical name is TXD5:, but I advise
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin
___________________________________________________________________________
From: KIM::RAINS 2-JAN-1987 10:27:26.19
To: @sys$mail:engineer
CC:
Subj: Computer Health Note #3
VAX-edrin Headache #3
You've been poking around somewhere in another directory (something like
SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found
something you want to get back to or reference with out so much directory name
baggage. Sure, it doesn't
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin
___________________________________________________________________________
From: KIM::HALLY 3-JAN-1989 09:01:01.61
To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN
CC:
Subj: S.T.U.N. TEAM
last update: 1/3/89
Project: S.T.U.N. RUNNER (571)
Planned Field Test: FEB. 89
Planned Finished Goods Assy. JUNE 89
Project Leader: MIKE HALLY
Programmer(s): ED ROTBERG
ANDY BURGESS
Engineer: JE
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Cinematronics CPU and instruction set.
Version: 1.0 Date: 07/31/97 Author: Zonn Moore E-mail: zonn@concentric.net (as of the above date) Released to the public domain by the author, distribute freely. Revision History: ----------------- Version 0.1, 01/31/97 Initial release. Version 1.0, 07/31/97 Added Color and Intensity descriptions. Added Description of the Coin Counter. Fixed some bugs in the Vector Draw description (I had the registers backwards).
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin
___________________________________________________________________________
From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70
To: @SYS$MAIL:JUNK
CC:
Subj: ATARI GAMES 401-K PLAN
John Klein asked me to put the following memo out on junk mail:
TO: All Employees
FROM: John Klein/Dennis Wood
We are quite pleased to report that our 401-K Plan has gotten off
to an excellent start. As of today we had 118 employees making
contributions to the Plan.
We encoura
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin
___________________________________________________________________________
From: BERT::LTURNER 2-JAN-1990 15:43:12.18
To: @SYS$MAIL:EVERYBODY
CC: LTURNER
Subj: New Baby
This is to annouce the arrival of a new addition at the
Moore house. His name is Evan Alexander Bettencourt Moore.
He was born on Saturday, December 30, at 10:21A.
Weight -- 7 lbs 10 oz
Height -- 20 1/2 inches
Mother and baby are home and doing well.
_____________________________
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin
___________________________________________________________________________
From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74
To: @SYS$MAIL:JUNK
CC: MCCARTHY
Subj: New employee.
If you haven't already noticed or been introduced, we have a new
employee starting today.
His name is John Moore. He is a hardware design engineer in the
Electrical Design group, reporting to me. His office is the corner
cubicle just outside my office.
Drop by and say Hi.
_____
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